changed radius damage code to check for occlusion, and only do damage if
authorlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 13 Jun 2006 21:23:06 +0000 (21:23 +0000)
committerlordhavoc <lordhavoc@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Tue, 13 Jun 2006 21:23:06 +0000 (21:23 +0000)
commitf4d258811e770e665ff0e680a8fe7032a590328b
tree94b3b55c0c3cb7aa0ebe6a1cf8c6f17a508fe191
parent2b33d7a29a39e2fb9c9539dd28844888e8acc7e0
changed radius damage code to check for occlusion, and only do damage if
one of several random traces (or the first trace to the nearest point)
succeeds in hitting the target

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@1627 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
data/qcsrc/server/g_damage.qc