2009-07-12 |
div0 | do not require "has weapons" in cts |
tree | commitdiff |
2009-07-12 |
div0 | mapinfo: support #include in settemps |
tree | commitdiff |
2009-07-12 |
div0 | fix some more stuff separating rc/cts |
tree | commitdiff |
2009-07-12 |
div0 | use -1 as "unknown skill" |
tree | commitdiff |
2009-07-12 |
div0 | bye bye "Race", hello "CTS" and "Race" (in mapinfo... |
tree | commitdiff |
2009-07-11 |
div0 | experimental race penalty time system (entity fields... |
tree | commitdiff |
2009-07-10 |
div0 | rifle bullet counter indicator |
tree | commitdiff |
2009-07-09 |
div0 | ACLs |
tree | commitdiff |
2009-07-09 |
div0 | g_mapinfo_* settings |
tree | commitdiff |
2009-07-08 |
div0 | - add a "frustrating" flag to race maps in mapinfo... |
tree | commitdiff |
2009-07-04 |
div0 | disable automatic DM entries for mapinfo in Nexball... |
tree | commitdiff |
2009-06-30 |
div0 | eof fixes for all qc, qh, c filesd |
tree | commitdiff |
2009-06-24 |
div0 | - healthbars for players with attached sprite (flag... |
tree | commitdiff |
2009-06-18 |
div0 | new parameter "leadlimit", abort the game if someone... |
tree | commitdiff |
2009-06-12 |
tzork | vehicles server & client code, disabled by default... |
tree | commitdiff |
2009-06-11 |
div0 | make blue team color brighter to match red |
tree | commitdiff |
2009-06-11 |
mand1nga | Support for accuracy stats by Diabolik. See your stats... |
tree | commitdiff |
2009-06-07 |
div0 | get the tuba out of the weapon arena menu |
tree | commitdiff |
2009-06-06 |
div0 | Here it is: the @!#%'n Tuba. |
tree | commitdiff |
2009-06-06 |
div0 | undo a stupid commit :P |
tree | commitdiff |
2009-06-05 |
div0 | remove another unused file |
tree | commitdiff |
2009-05-27 |
div0 | - move RandomSelection to misc/ |
tree | commitdiff |
2009-05-26 |
mrbougo | new gib types: alien and robot_shiny, and blood types... |
tree | commitdiff |
2009-05-23 |
div0 | mapinfo: do an explicit heapsort for the mapinfo list... |
tree | commitdiff |
2009-05-12 |
div0 | testing: |
tree | commitdiff |
2009-05-11 |
div0 | hook now takes fuel |
tree | commitdiff |
2009-05-05 |
esteel | added sv_cmd/menu_cmd "records" "maplist lsmaps" "mapli... |
tree | commitdiff |
2009-05-04 |
div0 | crosshair_hittest feature: blur out the crosshair if... |
tree | commitdiff |
2009-05-02 |
div0 | revert many fteqcc workarounds, as Blub has a patch... |
tree | commitdiff |
2009-04-28 |
div0 | try working around fteqcc -r3178 bug |
tree | commitdiff |
2009-04-25 |
mrbougo | Nexball changes: |
tree | commitdiff |
2009-04-23 |
div0 | remove all 2.4.2 compatibility code (do not merge this... |
tree | commitdiff |
2009-04-22 |
div0 | detect the current fteqcc compiler bug, and abort if... |
tree | commitdiff |
2009-04-22 |
mrbougo | Nexball goes official :D |
tree | commitdiff |
2009-04-19 |
div0 | properly transmit whether crylink projectiles are bounc... |
tree | commitdiff |
2009-04-17 |
div0 | func_clientweall, func_clientillusionary (with BGM... |
tree | commitdiff |
2009-04-14 |
div0 | menu_cmd red |
tree | commitdiff |
2009-04-07 |
div0 | -dn-refueled |
tree | commitdiff |
2009-04-05 |
div0 | fix target_items handling jetpack |
tree | commitdiff |
2009-03-31 |
div0 | remove the "brutus" command again (didn't want to commi... |
tree | commitdiff |
2009-03-31 |
div0 | add a semicolon to the makefile |
tree | commitdiff |
2009-03-30 |
div0 | no-operation change to pave the way for fuel and jetpac... |
tree | commitdiff |
2009-03-30 |
div0 | jetpack: add a "fuel" ammo type, and use that - and... |
tree | commitdiff |
2009-03-27 |
tzork | Add TE_CSQC_LIGHTNINGARC |
tree | commitdiff |
2009-03-26 |
div0 | jetpack fuel HUD |
tree | commitdiff |
2009-03-24 |
div0 | - add a "forbidden" flag to mapinfo that's stronger... |
tree | commitdiff |
2009-03-24 |
div0 | Downer + TDM |
tree | commitdiff |
2009-03-24 |
div0 | make the campaign cheatproof by ignoring the cvars... |
tree | commitdiff |
2009-03-21 |
mand1nga | Replaced water levels with meaningful constants |
tree | commitdiff |
2009-03-17 |
div0 | fix the D < 0 case |
tree | commitdiff |
2009-03-17 |
div0 | add a function solve_quadratic, and make newton project... |
tree | commitdiff |
2009-03-11 |
div0 | -allweapons |
tree | commitdiff |
2009-03-08 |
div0 | a new "fexists" rpn command to just check if a file... |
tree | commitdiff |
2009-03-07 |
div0 | provide access to time to cfg files |
tree | commitdiff |
2009-03-06 |
esteel | add 'addtolist' to 'qc_cmd help' |
tree | commitdiff |
2009-03-06 |
div0 | no, the last change was misguided. Instead, the engine... |
tree | commitdiff |
2009-03-06 |
div0 | another bug bites the dust |
tree | commitdiff |
2009-03-06 |
div0 | I knew it. work around fteqcc bug... |
tree | commitdiff |
2009-03-06 |
div0 | use less temp strings for shuffling, should work safely... |
tree | commitdiff |
2009-03-06 |
esteel | SMALL feature, qc command addtolist to only add a strin... |
tree | commitdiff |
2009-03-06 |
div0 | better maplist shffle method |
tree | commitdiff |
2009-03-06 |
div0 | fix a function prototype |
tree | commitdiff |
2009-03-06 |
div0 | add a TODO comment :P |
tree | commitdiff |
2009-03-06 |
div0 | add a "g_maplist_cleanup" command; fix reverse logic... |
tree | commitdiff |
2009-02-26 |
div0 | fix missing files in last commit |
tree | commitdiff |
2009-02-20 |
div0 | nex beam stuff by green |
tree | commitdiff |
2009-02-12 |
div0 | hopefully fix score display in LMS |
tree | commitdiff |
2009-02-11 |
div0 | bullets with g_antilag_bullets now have some poor excus... |
tree | commitdiff |
2009-02-11 |
div0 | showpressedkeys. |
tree | commitdiff |
2009-02-09 |
div0 | nobody will bruteforce THIS one :P |
tree | commitdiff |
2009-02-06 |
div0 | centerprint handlign in csqc (#2555668 after large... |
tree | commitdiff |
2009-02-06 |
div0 | [ 2555894 ] Ready restart countdown clientside |
tree | commitdiff |
2009-02-06 |
div0 | [ 2555913 ] Strength and invincibility timer |
tree | commitdiff |
2009-02-05 |
div0 | refactoring of portal transforms code to be generally... |
tree | commitdiff |
2009-02-03 |
div0 | add a new cheat "impulse 404"; some CSQC refactorings... |
tree | commitdiff |
2009-02-02 |
div0 | enable fixed spawns again |
tree | commitdiff |
2009-01-28 |
div0 | remove all TEs that contain a permanent state. |
tree | commitdiff |
2009-01-28 |
div0 | get rid of TE_CSQC_WARMUP |
tree | commitdiff |
2009-01-28 |
div0 | more sound changes |
tree | commitdiff |
2009-01-27 |
div0 | make mapvote a shared ent too |
tree | commitdiff |
2009-01-27 |
div0 | make TE_CSQC_INIT and TE_CSQC_SCORESINFO shared entitie... |
tree | commitdiff |
2009-01-27 |
div0 | marked TEs to get rid of. |
tree | commitdiff |
2009-01-18 |
div0 | csqc casings |
tree | commitdiff |
2009-01-18 |
div0 | set -616 frags for nonsolid players; that way the engin... |
tree | commitdiff |
2009-01-17 |
div0 | now all projectile hit effects are clientside |
tree | commitdiff |
2009-01-17 |
div0 | make crylink no longer use an impact sound and effect... |
tree | commitdiff |
2009-01-17 |
div0 | moved gibbing from server to client |
tree | commitdiff |
2009-01-16 |
div0 | make the remainign weapons csqc projectiles |
tree | commitdiff |
2009-01-16 |
div0 | make porto and seeker use csqc projectiles completely |
tree | commitdiff |
2009-01-16 |
div0 | fix some projectile issues, and send less bytes per... |
tree | commitdiff |
2009-01-16 |
div0 | the next batch of weapons using the new projectile... |
tree | commitdiff |
2009-01-16 |
div0 | allow maps to load in DM if they support NO game type |
tree | commitdiff |
2009-01-15 |
div0 | csqcprojectiles: make them more readable; make turrets... |
tree | commitdiff |
2009-01-15 |
div0 | describe the csqc channel use |
tree | commitdiff |
2009-01-15 |
div0 | handle RL, Seeker and Electro projectiles completely... |
tree | commitdiff |
2009-01-07 |
div0 | more rainbow power |
tree | commitdiff |
2009-01-07 |
div0 | uups :P |
tree | commitdiff |
2009-01-07 |
div0 | a new string rewriting command :P |
tree | commitdiff |
2009-01-02 |
div0 | add a "crc16" rpn command |
tree | commitdiff |
2009-01-02 |
div0 | fix teh radio brlogen |
tree | commitdiff |
next |