2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // sv_main.c -- server main program
27 static void SV_SaveEntFile_f(void);
28 static void SV_StartDownload_f(void);
29 static void SV_Download_f(void);
30 static void SV_VM_Setup(void);
31 extern cvar_t net_connecttimeout;
33 void VM_CustomStats_Clear (void);
34 void VM_SV_UpdateCustomStats (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats);
36 cvar_t sv_worldmessage = {CVAR_READONLY, "sv_worldmessage", "", "title of current level"};
37 cvar_t sv_worldname = {CVAR_READONLY, "sv_worldname", "", "name of current worldmodel"};
38 cvar_t sv_worldnamenoextension = {CVAR_READONLY, "sv_worldnamenoextension", "", "name of current worldmodel without extension"};
39 cvar_t sv_worldbasename = {CVAR_READONLY, "sv_worldbasename", "", "name of current worldmodel without maps/ prefix or extension"};
41 cvar_t coop = {0, "coop","0", "coop mode, 0 = no coop, 1 = coop mode, multiple players playing through the singleplayer game (coop mode also shuts off deathmatch)"};
42 cvar_t deathmatch = {0, "deathmatch","0", "deathmatch mode, values depend on mod but typically 0 = no deathmatch, 1 = normal deathmatch with respawning weapons, 2 = weapons stay (players can only pick up new weapons)"};
43 cvar_t fraglimit = {CVAR_NOTIFY, "fraglimit","0", "ends level if this many frags is reached by any player"};
44 cvar_t gamecfg = {0, "gamecfg", "0", "unused cvar in quake, can be used by mods"};
45 cvar_t noexit = {CVAR_NOTIFY, "noexit","0", "kills anyone attempting to use an exit"};
46 cvar_t nomonsters = {0, "nomonsters", "0", "unused cvar in quake, can be used by mods"};
47 cvar_t pausable = {0, "pausable","1", "allow players to pause or not"};
48 cvar_t pr_checkextension = {CVAR_READONLY, "pr_checkextension", "1", "indicates to QuakeC that the standard quakec extensions system is available (if 0, quakec should not attempt to use extensions)"};
49 cvar_t samelevel = {CVAR_NOTIFY, "samelevel","0", "repeats same level if level ends (due to timelimit or someone hitting an exit)"};
50 cvar_t skill = {0, "skill","1", "difficulty level of game, affects monster layouts in levels, 0 = easy, 1 = normal, 2 = hard, 3 = nightmare (same layout as hard but monsters fire twice)"};
51 cvar_t slowmo = {0, "slowmo", "1.0", "controls game speed, 0.5 is half speed, 2 is double speed"};
53 cvar_t sv_accelerate = {0, "sv_accelerate", "10", "rate at which a player accelerates to sv_maxspeed"};
54 cvar_t sv_aim = {CVAR_SAVE, "sv_aim", "2", "maximum cosine angle for quake's vertical autoaim, a value above 1 completely disables the autoaim, quake used 0.93"};
55 cvar_t sv_airaccel_qw = {0, "sv_airaccel_qw", "1", "ratio of QW-style air control as opposed to simple acceleration; when < 0, the speed is clamped against the maximum allowed forward speed after the move"};
56 cvar_t sv_airaccel_sideways_friction = {0, "sv_airaccel_sideways_friction", "", "anti-sideways movement stabilization (reduces speed gain when zigzagging); when < 0, only so much friction is applied that braking (by accelerating backwards) cannot be stronger"};
57 cvar_t sv_airaccelerate = {0, "sv_airaccelerate", "-1", "rate at which a player accelerates to sv_maxairspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
58 cvar_t sv_airstopaccelerate = {0, "sv_airstopaccelerate", "0", "when set, replacement for sv_airaccelerate when moving backwards"};
59 cvar_t sv_airspeedlimit_nonqw = {0, "sv_airspeedlimit_nonqw", "0", "when set, this is a soft speed limit while in air when using airaccel_qw not equal to 1"};
60 cvar_t sv_airstrafeaccelerate = {0, "sv_airstrafeaccelerate", "0", "when set, replacement for sv_airaccelerate when just strafing"};
61 cvar_t sv_maxairstrafespeed = {0, "sv_maxairstrafespeed", "0", "when set, replacement for sv_maxairspeed when just strafing"};
62 cvar_t sv_airstrafeaccel_qw = {0, "sv_airstrafeaccel_qw", "0", "when set, replacement for sv_airaccel_qw when just strafing"};
63 cvar_t sv_aircontrol = {0, "sv_aircontrol", "0", "CPMA-style air control"};
64 cvar_t sv_aircontrol_power = {0, "sv_aircontrol_power", "2", "CPMA-style air control exponent"};
65 cvar_t sv_aircontrol_penalty = {0, "sv_aircontrol_penalty", "0", "deceleration while using CPMA-style air control"};
66 cvar_t sv_allowdownloads = {0, "sv_allowdownloads", "1", "whether to allow clients to download files from the server (does not affect http downloads)"};
67 cvar_t sv_allowdownloads_archive = {0, "sv_allowdownloads_archive", "0", "whether to allow downloads of archives (pak/pk3)"};
68 cvar_t sv_allowdownloads_config = {0, "sv_allowdownloads_config", "0", "whether to allow downloads of config files (cfg)"};
69 cvar_t sv_allowdownloads_dlcache = {0, "sv_allowdownloads_dlcache", "0", "whether to allow downloads of dlcache files (dlcache/)"};
70 cvar_t sv_allowdownloads_inarchive = {0, "sv_allowdownloads_inarchive", "0", "whether to allow downloads from archives (pak/pk3)"};
71 cvar_t sv_areagrid_mingridsize = {CVAR_NOTIFY, "sv_areagrid_mingridsize", "128", "minimum areagrid cell size, smaller values work better for lots of small objects, higher values for large objects"};
72 cvar_t sv_checkforpacketsduringsleep = {0, "sv_checkforpacketsduringsleep", "0", "uses select() function to wait between frames which can be interrupted by packets being received, instead of Sleep()/usleep()/SDL_Sleep() functions which do not check for packets"};
73 cvar_t sv_clmovement_enable = {0, "sv_clmovement_enable", "1", "whether to allow clients to use cl_movement prediction, which can cause choppy movement on the server which may annoy other players"};
74 cvar_t sv_clmovement_minping = {0, "sv_clmovement_minping", "0", "if client ping is below this time in milliseconds, then their ability to use cl_movement prediction is disabled for a while (as they don't need it)"};
75 cvar_t sv_clmovement_minping_disabletime = {0, "sv_clmovement_minping_disabletime", "1000", "when client falls below minping, disable their prediction for this many milliseconds (should be at least 1000 or else their prediction may turn on/off frequently)"};
76 cvar_t sv_clmovement_inputtimeout = {0, "sv_clmovement_inputtimeout", "0.2", "when a client does not send input for this many seconds, force them to move anyway (unlike QuakeWorld)"};
77 cvar_t sv_cullentities_nevercullbmodels = {0, "sv_cullentities_nevercullbmodels", "0", "if enabled the clients are always notified of moving doors and lifts and other submodels of world (warning: eats a lot of network bandwidth on some levels!)"};
78 cvar_t sv_cullentities_pvs = {0, "sv_cullentities_pvs", "1", "fast but loose culling of hidden entities"};
79 cvar_t sv_cullentities_stats = {0, "sv_cullentities_stats", "0", "displays stats on network entities culled by various methods for each client"};
80 cvar_t sv_cullentities_trace = {0, "sv_cullentities_trace", "0", "somewhat slow but very tight culling of hidden entities, minimizes network traffic and makes wallhack cheats useless"};
81 cvar_t sv_cullentities_trace_delay = {0, "sv_cullentities_trace_delay", "1", "number of seconds until the entity gets actually culled"};
82 cvar_t sv_cullentities_trace_delay_players = {0, "sv_cullentities_trace_delay_players", "0.2", "number of seconds until the entity gets actually culled if it is a player entity"};
83 cvar_t sv_cullentities_trace_enlarge = {0, "sv_cullentities_trace_enlarge", "0", "box enlargement for entity culling"};
84 cvar_t sv_cullentities_trace_prediction = {0, "sv_cullentities_trace_prediction", "1", "also trace from the predicted player position"};
85 cvar_t sv_cullentities_trace_prediction_time = {0, "sv_cullentities_trace_prediction_time", "0.2", "how many seconds of prediction to use"};
86 cvar_t sv_cullentities_trace_entityocclusion = {0, "sv_cullentities_trace_entityocclusion", "0", "also check if doors and other bsp models are in the way"};
87 cvar_t sv_cullentities_trace_samples = {0, "sv_cullentities_trace_samples", "2", "number of samples to test for entity culling"};
88 cvar_t sv_cullentities_trace_samples_extra = {0, "sv_cullentities_trace_samples_extra", "2", "number of samples to test for entity culling when the entity affects its surroundings by e.g. dlight"};
89 cvar_t sv_cullentities_trace_samples_players = {0, "sv_cullentities_trace_samples_players", "8", "number of samples to test for entity culling when the entity is a player entity"};
90 cvar_t sv_debugmove = {CVAR_NOTIFY, "sv_debugmove", "0", "disables collision detection optimizations for debugging purposes"};
91 cvar_t sv_echobprint = {CVAR_SAVE, "sv_echobprint", "1", "prints gamecode bprint() calls to server console"};
92 cvar_t sv_edgefriction = {0, "edgefriction", "1", "how much you slow down when nearing a ledge you might fall off, multiplier of sv_friction (Quake used 2, QuakeWorld used 1 due to a bug in physics code)"};
93 cvar_t sv_entpatch = {0, "sv_entpatch", "1", "enables loading of .ent files to override entities in the bsp (for example Threewave CTF server pack contains .ent patch files enabling play of CTF on id1 maps)"};
94 cvar_t sv_fixedframeratesingleplayer = {0, "sv_fixedframeratesingleplayer", "1", "allows you to use server-style timing system in singleplayer (don't run faster than sys_ticrate)"};
95 cvar_t sv_freezenonclients = {CVAR_NOTIFY, "sv_freezenonclients", "0", "freezes time, except for players, allowing you to walk around and take screenshots of explosions"};
96 cvar_t sv_friction = {CVAR_NOTIFY, "sv_friction","4", "how fast you slow down"};
97 cvar_t sv_gameplayfix_blowupfallenzombies = {0, "sv_gameplayfix_blowupfallenzombies", "1", "causes findradius to detect SOLID_NOT entities such as zombies and corpses on the floor, allowing splash damage to apply to them"};
98 cvar_t sv_gameplayfix_consistentplayerprethink = {0, "sv_gameplayfix_consistentplayerprethink", "0", "improves fairness in multiplayer by running all PlayerPreThink functions (which fire weapons) before performing physics, then runing all PlayerPostThink functions"};
99 cvar_t sv_gameplayfix_delayprojectiles = {0, "sv_gameplayfix_delayprojectiles", "1", "causes entities to not move on the same frame they are spawned, meaning that projectiles wait until the next frame to perform their first move, giving proper interpolation and rocket trails, but making weapons harder to use at low framerates"};
100 cvar_t sv_gameplayfix_droptofloorstartsolid = {0, "sv_gameplayfix_droptofloorstartsolid", "1", "prevents items and monsters that start in a solid area from falling out of the level (makes droptofloor treat trace_startsolid as an acceptable outcome)"};
101 cvar_t sv_gameplayfix_droptofloorstartsolid_nudgetocorrect = {0, "sv_gameplayfix_droptofloorstartsolid_nudgetocorrect", "1", "tries to nudge stuck items and monsters out of walls before droptofloor is performed"};
102 cvar_t sv_gameplayfix_easierwaterjump = {0, "sv_gameplayfix_easierwaterjump", "1", "changes water jumping to make it easier to get out of water (exactly like in QuakeWorld)"};
103 cvar_t sv_gameplayfix_findradiusdistancetobox = {0, "sv_gameplayfix_findradiusdistancetobox", "1", "causes findradius to check the distance to the corner of a box rather than the center of the box, makes findradius detect bmodels such as very large doors that would otherwise be unaffected by splash damage"};
104 cvar_t sv_gameplayfix_gravityunaffectedbyticrate = {0, "sv_gameplayfix_gravityunaffectedbyticrate", "0", "fix some ticrate issues in physics."};
105 cvar_t sv_gameplayfix_grenadebouncedownslopes = {0, "sv_gameplayfix_grenadebouncedownslopes", "1", "prevents MOVETYPE_BOUNCE (grenades) from getting stuck when fired down a downward sloping surface"};
106 cvar_t sv_gameplayfix_multiplethinksperframe = {0, "sv_gameplayfix_multiplethinksperframe", "1", "allows entities to think more often than the server framerate, primarily useful for very high fire rate weapons"};
107 cvar_t sv_gameplayfix_noairborncorpse = {0, "sv_gameplayfix_noairborncorpse", "1", "causes entities (corpses, items, etc) sitting ontop of moving entities (players) to fall when the moving entity (player) is no longer supporting them"};
108 cvar_t sv_gameplayfix_noairborncorpse_allowsuspendeditems = {0, "sv_gameplayfix_noairborncorpse_allowsuspendeditems", "1", "causes entities sitting ontop of objects that are instantaneously remove to float in midair (special hack to allow a common level design trick for floating items)"};
109 cvar_t sv_gameplayfix_nudgeoutofsolid = {0, "sv_gameplayfix_nudgeoutofsolid", "1", "attempts to fix physics errors (where an object ended up in solid for some reason)"};
110 cvar_t sv_gameplayfix_nudgeoutofsolid_bias = {0, "sv_gameplayfix_nudgeoutofsolid_bias", "0", "over-correction on nudgeoutofsolid logic, to prevent constant contact"};
111 cvar_t sv_gameplayfix_q2airaccelerate = {0, "sv_gameplayfix_q2airaccelerate", "0", "Quake2-style air acceleration"};
112 cvar_t sv_gameplayfix_nogravityonground = {0, "sv_gameplayfix_nogravityonground", "0", "Quake2-style air acceleration"};
113 cvar_t sv_gameplayfix_setmodelrealbox = {0, "sv_gameplayfix_setmodelrealbox", "1", "fixes a bug in Quake that made setmodel always set the entity box to ('-16 -16 -16', '16 16 16') rather than properly checking the model box, breaks some poorly coded mods"};
114 cvar_t sv_gameplayfix_slidemoveprojectiles = {0, "sv_gameplayfix_slidemoveprojectiles", "1", "allows MOVETYPE_FLY/FLYMISSILE/TOSS/BOUNCE/BOUNCEMISSILE entities to finish their move in a frame even if they hit something, fixes 'gravity accumulation' bug for grenades on steep slopes"};
115 cvar_t sv_gameplayfix_stepdown = {0, "sv_gameplayfix_stepdown", "0", "attempts to step down stairs, not just up them (prevents the familiar thud..thud..thud.. when running down stairs and slopes)"};
116 cvar_t sv_gameplayfix_stepwhilejumping = {0, "sv_gameplayfix_stepwhilejumping", "1", "applies step-up onto a ledge even while airborn, useful if you would otherwise just-miss the floor when running across small areas with gaps (for instance running across the moving platforms in dm2, or jumping to the megahealth and red armor in dm2 rather than using the bridge)"};
117 cvar_t sv_gameplayfix_stepmultipletimes = {0, "sv_gameplayfix_stepmultipletimes", "1", "applies step-up onto a ledge more than once in a single frame, when running quickly up stairs"};
118 cvar_t sv_gameplayfix_swiminbmodels = {0, "sv_gameplayfix_swiminbmodels", "1", "causes pointcontents (used to determine if you are in a liquid) to check bmodel entities as well as the world model, so you can swim around in (possibly moving) water bmodel entities"};
119 cvar_t sv_gameplayfix_upwardvelocityclearsongroundflag = {0, "sv_gameplayfix_upwardvelocityclearsongroundflag", "1", "prevents monsters, items, and most other objects from being stuck to the floor when pushed around by damage, and other situations in mods"};
120 cvar_t sv_gameplayfix_downtracesupportsongroundflag = {0, "sv_gameplayfix_downtracesupportsongroundflag", "1", "prevents very short moves from clearing onground (which may make the player stick to the floor at high netfps)"};
121 cvar_t sv_gravity = {CVAR_NOTIFY, "sv_gravity","800", "how fast you fall (512 = roughly earth gravity)"};
122 cvar_t sv_idealpitchscale = {0, "sv_idealpitchscale","0.8", "how much to look up/down slopes and stairs when not using freelook"};
123 cvar_t sv_jumpstep = {CVAR_NOTIFY, "sv_jumpstep", "0", "whether you can step up while jumping (sv_gameplayfix_stepwhilejumping must also be 1)"};
124 cvar_t sv_jumpvelocity = {0, "sv_jumpvelocity", "270", "cvar that can be used by QuakeC code for jump velocity"};
125 cvar_t sv_maxairspeed = {0, "sv_maxairspeed", "30", "maximum speed a player can accelerate to when airborn (note that it is possible to completely stop by moving the opposite direction)"};
126 cvar_t sv_maxrate = {CVAR_SAVE | CVAR_NOTIFY, "sv_maxrate", "1000000", "upper limit on client rate cvar, should reflect your network connection quality"};
127 cvar_t sv_maxspeed = {CVAR_NOTIFY, "sv_maxspeed", "320", "maximum speed a player can accelerate to when on ground (can be exceeded by tricks)"};
128 cvar_t sv_maxvelocity = {CVAR_NOTIFY, "sv_maxvelocity","2000", "universal speed limit on all entities"};
129 cvar_t sv_nostep = {CVAR_NOTIFY, "sv_nostep","0", "prevents MOVETYPE_STEP entities (monsters) from moving"};
130 cvar_t sv_playerphysicsqc = {CVAR_NOTIFY, "sv_playerphysicsqc", "1", "enables QuakeC function to override player physics"};
131 cvar_t sv_progs = {0, "sv_progs", "progs.dat", "selects which quakec progs.dat file to run" };
132 cvar_t sv_protocolname = {0, "sv_protocolname", "DP7", "selects network protocol to host for (values include QUAKE, QUAKEDP, NEHAHRAMOVIE, DP1 and up)"};
133 cvar_t sv_random_seed = {0, "sv_random_seed", "", "random seed; when set, on every map start this random seed is used to initialize the random number generator. Don't touch it unless for benchmarking or debugging"};
134 cvar_t sv_ratelimitlocalplayer = {0, "sv_ratelimitlocalplayer", "0", "whether to apply rate limiting to the local player in a listen server (only useful for testing)"};
135 cvar_t sv_sound_land = {0, "sv_sound_land", "demon/dland2.wav", "sound to play when MOVETYPE_STEP entity hits the ground at high speed (empty cvar disables the sound)"};
136 cvar_t sv_sound_watersplash = {0, "sv_sound_watersplash", "misc/h2ohit1.wav", "sound to play when MOVETYPE_FLY/TOSS/BOUNCE/STEP entity enters or leaves water (empty cvar disables the sound)"};
137 cvar_t sv_stepheight = {CVAR_NOTIFY, "sv_stepheight", "18", "how high you can step up (TW_SV_STEPCONTROL extension)"};
138 cvar_t sv_stopspeed = {CVAR_NOTIFY, "sv_stopspeed","100", "how fast you come to a complete stop"};
139 cvar_t sv_wallfriction = {CVAR_NOTIFY, "sv_wallfriction", "1", "how much you slow down when sliding along a wall"};
140 cvar_t sv_wateraccelerate = {0, "sv_wateraccelerate", "-1", "rate at which a player accelerates to sv_maxspeed while in the air, if less than 0 the sv_accelerate variable is used instead"};
141 cvar_t sv_waterfriction = {CVAR_NOTIFY, "sv_waterfriction","-1", "how fast you slow down, if less than 0 the sv_friction variable is used instead"};
142 cvar_t sv_warsowbunny_airforwardaccel = {0, "sv_warsowbunny_airforwardaccel", "1.00001", "how fast you accelerate until you reach sv_maxspeed"};
143 cvar_t sv_warsowbunny_accel = {0, "sv_warsowbunny_accel", "0.1585", "how fast you accelerate until after reaching sv_maxspeed (it gets harder as you near sv_warsowbunny_topspeed)"};
144 cvar_t sv_warsowbunny_topspeed = {0, "sv_warsowbunny_topspeed", "925", "soft speed limit (can get faster with rjs and on ramps)"};
145 cvar_t sv_warsowbunny_turnaccel = {0, "sv_warsowbunny_turnaccel", "0", "max sharpness of turns (also master switch for the sv_warsowbunny_* mode; set this to 9 to enable)"};
146 cvar_t sv_warsowbunny_backtosideratio = {0, "sv_warsowbunny_backtosideratio", "0.8", "lower values make it easier to change direction without losing speed; the drawback is \"understeering\" in sharp turns"};
147 cvar_t sv_onlycsqcnetworking = {0, "sv_onlycsqcnetworking", "0", "disables legacy entity networking code for higher performance (except on clients, which can still be legacy)"};
148 cvar_t sys_ticrate = {CVAR_SAVE, "sys_ticrate","0.0138889", "how long a server frame is in seconds, 0.05 is 20fps server rate, 0.1 is 10fps (can not be set higher than 0.1), 0 runs as many server frames as possible (makes games against bots a little smoother, overwhelms network players), 0.0138889 matches QuakeWorld physics"};
149 cvar_t teamplay = {CVAR_NOTIFY, "teamplay","0", "teamplay mode, values depend on mod but typically 0 = no teams, 1 = no team damage no self damage, 2 = team damage and self damage, some mods support 3 = no team damage but can damage self"};
150 cvar_t timelimit = {CVAR_NOTIFY, "timelimit","0", "ends level at this time (in minutes)"};
152 cvar_t saved1 = {CVAR_SAVE, "saved1", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
153 cvar_t saved2 = {CVAR_SAVE, "saved2", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
154 cvar_t saved3 = {CVAR_SAVE, "saved3", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
155 cvar_t saved4 = {CVAR_SAVE, "saved4", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
156 cvar_t savedgamecfg = {CVAR_SAVE, "savedgamecfg", "0", "unused cvar in quake that is saved to config.cfg on exit, can be used by mods"};
157 cvar_t scratch1 = {0, "scratch1", "0", "unused cvar in quake, can be used by mods"};
158 cvar_t scratch2 = {0,"scratch2", "0", "unused cvar in quake, can be used by mods"};
159 cvar_t scratch3 = {0, "scratch3", "0", "unused cvar in quake, can be used by mods"};
160 cvar_t scratch4 = {0, "scratch4", "0", "unused cvar in quake, can be used by mods"};
161 cvar_t temp1 = {0, "temp1","0", "general cvar for mods to use, in stock id1 this selects which death animation to use on players (0 = random death, other values select specific death scenes)"};
163 cvar_t nehx00 = {0, "nehx00", "0", "nehahra data storage cvar (used in singleplayer)"};
164 cvar_t nehx01 = {0, "nehx01", "0", "nehahra data storage cvar (used in singleplayer)"};
165 cvar_t nehx02 = {0, "nehx02", "0", "nehahra data storage cvar (used in singleplayer)"};
166 cvar_t nehx03 = {0, "nehx03", "0", "nehahra data storage cvar (used in singleplayer)"};
167 cvar_t nehx04 = {0, "nehx04", "0", "nehahra data storage cvar (used in singleplayer)"};
168 cvar_t nehx05 = {0, "nehx05", "0", "nehahra data storage cvar (used in singleplayer)"};
169 cvar_t nehx06 = {0, "nehx06", "0", "nehahra data storage cvar (used in singleplayer)"};
170 cvar_t nehx07 = {0, "nehx07", "0", "nehahra data storage cvar (used in singleplayer)"};
171 cvar_t nehx08 = {0, "nehx08", "0", "nehahra data storage cvar (used in singleplayer)"};
172 cvar_t nehx09 = {0, "nehx09", "0", "nehahra data storage cvar (used in singleplayer)"};
173 cvar_t nehx10 = {0, "nehx10", "0", "nehahra data storage cvar (used in singleplayer)"};
174 cvar_t nehx11 = {0, "nehx11", "0", "nehahra data storage cvar (used in singleplayer)"};
175 cvar_t nehx12 = {0, "nehx12", "0", "nehahra data storage cvar (used in singleplayer)"};
176 cvar_t nehx13 = {0, "nehx13", "0", "nehahra data storage cvar (used in singleplayer)"};
177 cvar_t nehx14 = {0, "nehx14", "0", "nehahra data storage cvar (used in singleplayer)"};
178 cvar_t nehx15 = {0, "nehx15", "0", "nehahra data storage cvar (used in singleplayer)"};
179 cvar_t nehx16 = {0, "nehx16", "0", "nehahra data storage cvar (used in singleplayer)"};
180 cvar_t nehx17 = {0, "nehx17", "0", "nehahra data storage cvar (used in singleplayer)"};
181 cvar_t nehx18 = {0, "nehx18", "0", "nehahra data storage cvar (used in singleplayer)"};
182 cvar_t nehx19 = {0, "nehx19", "0", "nehahra data storage cvar (used in singleplayer)"};
183 cvar_t cutscene = {0, "cutscene", "1", "enables cutscenes in nehahra, can be used by other mods"};
185 cvar_t sv_autodemo_perclient = {CVAR_SAVE, "sv_autodemo_perclient", "0", "set to 1 to enable autorecorded per-client demos (they'll start to record at the beginning of a match); set it to 2 to also record client->server packets (for debugging)"};
186 cvar_t sv_autodemo_perclient_nameformat = {CVAR_SAVE, "sv_autodemo_perclient_nameformat", "sv_autodemos/%Y-%m-%d_%H-%M", "The format of the sv_autodemo_perclient filename, followed by the map name, the client number and the IP address + port number, separated by underscores (the date is encoded using strftime escapes)" };
187 cvar_t sv_autodemo_perclient_discardable = {CVAR_SAVE, "sv_autodemo_perclient_discardable", "0", "Allow game code to decide whether a demo should be kept or discarded."};
189 cvar_t halflifebsp = {0, "halflifebsp", "0", "indicates the current map is hlbsp format (useful to know because of different bounding box sizes)"};
194 mempool_t *sv_mempool = NULL;
196 extern cvar_t slowmo;
197 extern float scr_centertime_off;
199 // MUST match effectnameindex_t in client.h
200 static const char *standardeffectnames[EFFECT_TOTAL] =
224 "TE_TEI_BIGEXPLOSION",
240 #define REQFIELDS (sizeof(reqfields) / sizeof(prvm_required_field_t))
242 prvm_required_field_t reqfields[] =
244 {ev_entity, "cursor_trace_ent"},
245 {ev_entity, "drawonlytoclient"},
246 {ev_entity, "exteriormodeltoclient"},
247 {ev_entity, "nodrawtoclient"},
248 {ev_entity, "tag_entity"},
249 {ev_entity, "viewmodelforclient"},
250 {ev_float, "SendFlags"},
251 {ev_float, "Version"},
253 {ev_float, "ammo_cells1"},
254 {ev_float, "ammo_lava_nails"},
255 {ev_float, "ammo_multi_rockets"},
256 {ev_float, "ammo_nails1"},
257 {ev_float, "ammo_plasma"},
258 {ev_float, "ammo_rockets1"},
259 {ev_float, "ammo_shells1"},
260 {ev_float, "button3"},
261 {ev_float, "button4"},
262 {ev_float, "button5"},
263 {ev_float, "button6"},
264 {ev_float, "button7"},
265 {ev_float, "button8"},
266 {ev_float, "button9"},
267 {ev_float, "button10"},
268 {ev_float, "button11"},
269 {ev_float, "button12"},
270 {ev_float, "button13"},
271 {ev_float, "button14"},
272 {ev_float, "button15"},
273 {ev_float, "button16"},
274 {ev_float, "buttonchat"},
275 {ev_float, "buttonuse"},
276 {ev_float, "clientcolors"},
277 {ev_float, "cursor_active"},
278 {ev_float, "disableclientprediction"},
279 {ev_float, "fullbright"},
280 {ev_float, "glow_color"},
281 {ev_float, "glow_size"},
282 {ev_float, "glow_trail"},
283 {ev_float, "gravity"},
284 {ev_float, "idealpitch"},
285 {ev_float, "items2"},
286 {ev_float, "light_lev"},
287 {ev_float, "modelflags"},
288 {ev_float, "pflags"},
290 {ev_float, "pitch_speed"},
291 {ev_float, "pmodel"},
292 {ev_float, "renderamt"}, // HalfLife support
293 {ev_float, "rendermode"}, // HalfLife support
296 {ev_float, "tag_index"},
297 {ev_float, "viewzoom"},
298 {ev_function, "SendEntity"},
299 {ev_function, "contentstransition"}, // DRESK - Support for Entity Contents Transition Event
300 {ev_function, "customizeentityforclient"},
301 {ev_function, "movetypesteplandevent"}, // DRESK - Support for MOVETYPE_STEP Entity Land Event
302 {ev_string, "netaddress"},
303 {ev_string, "playermodel"},
304 {ev_string, "playerskin"},
305 {ev_vector, "color"},
306 {ev_vector, "colormod"},
307 {ev_vector, "cursor_screen"},
308 {ev_vector, "cursor_trace_endpos"},
309 {ev_vector, "cursor_trace_start"},
310 {ev_vector, "glowmod"},
311 {ev_vector, "movement"},
312 {ev_vector, "punchvector"},
315 //{ev_float, "solid"},
316 //{ev_float, "movetype"},
317 //{ev_float, "modelindex"},
319 //{ev_vector, "origin"},
320 //{ev_vector, "velocity"},
321 //{ev_vector, "axis_forward"},
322 //{ev_vector, "axis_left"},
323 //{ev_vector, "axis_up"},
324 //{ev_vector, "spinvelocity"},
325 //{ev_vector, "angles"},
326 //{ev_vector, "avelocity"},
332 //============================================================================
334 void SV_AreaStats_f(void)
336 World_PrintAreaStats(&sv.world, "server");
346 // init the csqc progs cvars, since they are updated/used by the server code
347 // TODO: fix this since this is a quick hack to make some of [515]'s broken code run ;) [9/13/2006 Black]
348 extern cvar_t csqc_progname; //[515]: csqc crc check and right csprogs name according to progs.dat
349 extern cvar_t csqc_progcrc;
350 extern cvar_t csqc_progsize;
352 Cvar_RegisterVariable(&sv_worldmessage);
353 Cvar_RegisterVariable(&sv_worldname);
354 Cvar_RegisterVariable(&sv_worldnamenoextension);
355 Cvar_RegisterVariable(&sv_worldbasename);
357 Cvar_RegisterVariable (&csqc_progname);
358 Cvar_RegisterVariable (&csqc_progcrc);
359 Cvar_RegisterVariable (&csqc_progsize);
361 Cmd_AddCommand("sv_saveentfile", SV_SaveEntFile_f, "save map entities to .ent file (to allow external editing)");
362 Cmd_AddCommand("sv_areastats", SV_AreaStats_f, "prints statistics on entity culling during collision traces");
363 Cmd_AddCommand_WithClientCommand("sv_startdownload", NULL, SV_StartDownload_f, "begins sending a file to the client (network protocol use only)");
364 Cmd_AddCommand_WithClientCommand("download", NULL, SV_Download_f, "downloads a specified file from the server");
366 Cvar_RegisterVariable (&coop);
367 Cvar_RegisterVariable (&deathmatch);
368 Cvar_RegisterVariable (&fraglimit);
369 Cvar_RegisterVariable (&gamecfg);
370 Cvar_RegisterVariable (&noexit);
371 Cvar_RegisterVariable (&nomonsters);
372 Cvar_RegisterVariable (&pausable);
373 Cvar_RegisterVariable (&pr_checkextension);
374 Cvar_RegisterVariable (&samelevel);
375 Cvar_RegisterVariable (&skill);
376 Cvar_RegisterVariable (&slowmo);
377 Cvar_RegisterVariable (&sv_accelerate);
378 Cvar_RegisterVariable (&sv_aim);
379 Cvar_RegisterVariable (&sv_airaccel_qw);
380 Cvar_RegisterVariable (&sv_airaccel_sideways_friction);
381 Cvar_RegisterVariable (&sv_airaccelerate);
382 Cvar_RegisterVariable (&sv_airstopaccelerate);
383 Cvar_RegisterVariable (&sv_airstrafeaccelerate);
384 Cvar_RegisterVariable (&sv_maxairstrafespeed);
385 Cvar_RegisterVariable (&sv_airstrafeaccel_qw);
386 Cvar_RegisterVariable (&sv_airspeedlimit_nonqw);
387 Cvar_RegisterVariable (&sv_aircontrol);
388 Cvar_RegisterVariable (&sv_aircontrol_power);
389 Cvar_RegisterVariable (&sv_aircontrol_penalty);
390 Cvar_RegisterVariable (&sv_allowdownloads);
391 Cvar_RegisterVariable (&sv_allowdownloads_archive);
392 Cvar_RegisterVariable (&sv_allowdownloads_config);
393 Cvar_RegisterVariable (&sv_allowdownloads_dlcache);
394 Cvar_RegisterVariable (&sv_allowdownloads_inarchive);
395 Cvar_RegisterVariable (&sv_areagrid_mingridsize);
396 Cvar_RegisterVariable (&sv_checkforpacketsduringsleep);
397 Cvar_RegisterVariable (&sv_clmovement_enable);
398 Cvar_RegisterVariable (&sv_clmovement_minping);
399 Cvar_RegisterVariable (&sv_clmovement_minping_disabletime);
400 Cvar_RegisterVariable (&sv_clmovement_inputtimeout);
401 Cvar_RegisterVariable (&sv_cullentities_nevercullbmodels);
402 Cvar_RegisterVariable (&sv_cullentities_pvs);
403 Cvar_RegisterVariable (&sv_cullentities_stats);
404 Cvar_RegisterVariable (&sv_cullentities_trace);
405 Cvar_RegisterVariable (&sv_cullentities_trace_delay);
406 Cvar_RegisterVariable (&sv_cullentities_trace_delay_players);
407 Cvar_RegisterVariable (&sv_cullentities_trace_enlarge);
408 Cvar_RegisterVariable (&sv_cullentities_trace_entityocclusion);
409 Cvar_RegisterVariable (&sv_cullentities_trace_prediction);
410 Cvar_RegisterVariable (&sv_cullentities_trace_prediction_time);
411 Cvar_RegisterVariable (&sv_cullentities_trace_samples);
412 Cvar_RegisterVariable (&sv_cullentities_trace_samples_extra);
413 Cvar_RegisterVariable (&sv_cullentities_trace_samples_players);
414 Cvar_RegisterVariable (&sv_debugmove);
415 Cvar_RegisterVariable (&sv_echobprint);
416 Cvar_RegisterVariable (&sv_edgefriction);
417 Cvar_RegisterVariable (&sv_entpatch);
418 Cvar_RegisterVariable (&sv_fixedframeratesingleplayer);
419 Cvar_RegisterVariable (&sv_freezenonclients);
420 Cvar_RegisterVariable (&sv_friction);
421 Cvar_RegisterVariable (&sv_gameplayfix_blowupfallenzombies);
422 Cvar_RegisterVariable (&sv_gameplayfix_consistentplayerprethink);
423 Cvar_RegisterVariable (&sv_gameplayfix_delayprojectiles);
424 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid);
425 Cvar_RegisterVariable (&sv_gameplayfix_droptofloorstartsolid_nudgetocorrect);
426 Cvar_RegisterVariable (&sv_gameplayfix_easierwaterjump);
427 Cvar_RegisterVariable (&sv_gameplayfix_findradiusdistancetobox);
428 Cvar_RegisterVariable (&sv_gameplayfix_gravityunaffectedbyticrate);
429 Cvar_RegisterVariable (&sv_gameplayfix_grenadebouncedownslopes);
430 Cvar_RegisterVariable (&sv_gameplayfix_multiplethinksperframe);
431 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse);
432 Cvar_RegisterVariable (&sv_gameplayfix_noairborncorpse_allowsuspendeditems);
433 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid);
434 Cvar_RegisterVariable (&sv_gameplayfix_nudgeoutofsolid_bias);
435 Cvar_RegisterVariable (&sv_gameplayfix_q2airaccelerate);
436 Cvar_RegisterVariable (&sv_gameplayfix_nogravityonground);
437 Cvar_RegisterVariable (&sv_gameplayfix_setmodelrealbox);
438 Cvar_RegisterVariable (&sv_gameplayfix_slidemoveprojectiles);
439 Cvar_RegisterVariable (&sv_gameplayfix_stepdown);
440 Cvar_RegisterVariable (&sv_gameplayfix_stepwhilejumping);
441 Cvar_RegisterVariable (&sv_gameplayfix_stepmultipletimes);
442 Cvar_RegisterVariable (&sv_gameplayfix_swiminbmodels);
443 Cvar_RegisterVariable (&sv_gameplayfix_upwardvelocityclearsongroundflag);
444 Cvar_RegisterVariable (&sv_gameplayfix_downtracesupportsongroundflag);
445 Cvar_RegisterVariable (&sv_gravity);
446 Cvar_RegisterVariable (&sv_idealpitchscale);
447 Cvar_RegisterVariable (&sv_jumpstep);
448 Cvar_RegisterVariable (&sv_jumpvelocity);
449 Cvar_RegisterVariable (&sv_maxairspeed);
450 Cvar_RegisterVariable (&sv_maxrate);
451 Cvar_RegisterVariable (&sv_maxspeed);
452 Cvar_RegisterVariable (&sv_maxvelocity);
453 Cvar_RegisterVariable (&sv_nostep);
454 Cvar_RegisterVariable (&sv_playerphysicsqc);
455 Cvar_RegisterVariable (&sv_progs);
456 Cvar_RegisterVariable (&sv_protocolname);
457 Cvar_RegisterVariable (&sv_random_seed);
458 Cvar_RegisterVariable (&sv_ratelimitlocalplayer);
459 Cvar_RegisterVariable (&sv_sound_land);
460 Cvar_RegisterVariable (&sv_sound_watersplash);
461 Cvar_RegisterVariable (&sv_stepheight);
462 Cvar_RegisterVariable (&sv_stopspeed);
463 Cvar_RegisterVariable (&sv_wallfriction);
464 Cvar_RegisterVariable (&sv_wateraccelerate);
465 Cvar_RegisterVariable (&sv_waterfriction);
466 Cvar_RegisterVariable (&sv_warsowbunny_airforwardaccel);
467 Cvar_RegisterVariable (&sv_warsowbunny_accel);
468 Cvar_RegisterVariable (&sv_warsowbunny_topspeed);
469 Cvar_RegisterVariable (&sv_warsowbunny_turnaccel);
470 Cvar_RegisterVariable (&sv_warsowbunny_backtosideratio);
471 Cvar_RegisterVariable (&sv_onlycsqcnetworking);
472 Cvar_RegisterVariable (&sys_ticrate);
473 Cvar_RegisterVariable (&teamplay);
474 Cvar_RegisterVariable (&timelimit);
476 Cvar_RegisterVariable (&saved1);
477 Cvar_RegisterVariable (&saved2);
478 Cvar_RegisterVariable (&saved3);
479 Cvar_RegisterVariable (&saved4);
480 Cvar_RegisterVariable (&savedgamecfg);
481 Cvar_RegisterVariable (&scratch1);
482 Cvar_RegisterVariable (&scratch2);
483 Cvar_RegisterVariable (&scratch3);
484 Cvar_RegisterVariable (&scratch4);
485 Cvar_RegisterVariable (&temp1);
487 // LordHavoc: Nehahra uses these to pass data around cutscene demos
488 if (gamemode == GAME_NEHAHRA)
490 Cvar_RegisterVariable (&nehx00);
491 Cvar_RegisterVariable (&nehx01);
492 Cvar_RegisterVariable (&nehx02);
493 Cvar_RegisterVariable (&nehx03);
494 Cvar_RegisterVariable (&nehx04);
495 Cvar_RegisterVariable (&nehx05);
496 Cvar_RegisterVariable (&nehx06);
497 Cvar_RegisterVariable (&nehx07);
498 Cvar_RegisterVariable (&nehx08);
499 Cvar_RegisterVariable (&nehx09);
500 Cvar_RegisterVariable (&nehx10);
501 Cvar_RegisterVariable (&nehx11);
502 Cvar_RegisterVariable (&nehx12);
503 Cvar_RegisterVariable (&nehx13);
504 Cvar_RegisterVariable (&nehx14);
505 Cvar_RegisterVariable (&nehx15);
506 Cvar_RegisterVariable (&nehx16);
507 Cvar_RegisterVariable (&nehx17);
508 Cvar_RegisterVariable (&nehx18);
509 Cvar_RegisterVariable (&nehx19);
511 Cvar_RegisterVariable (&cutscene); // for Nehahra but useful to other mods as well
513 Cvar_RegisterVariable (&sv_autodemo_perclient);
514 Cvar_RegisterVariable (&sv_autodemo_perclient_nameformat);
515 Cvar_RegisterVariable (&sv_autodemo_perclient_discardable);
517 Cvar_RegisterVariable (&halflifebsp);
519 // any special defaults for gamemodes go here
520 if (gamemode == GAME_NEHAHRA)
522 // Nehahra pushable crates malfunction in some levels if this is on
523 Cvar_SetValueQuick (&sv_gameplayfix_upwardvelocityclearsongroundflag, 0);
524 // Nehahra NPC AI is confused by this feature
525 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
527 if (gamemode == GAME_HIPNOTIC)
529 // hipnotic mission pack has issues in their 'friendly monster' ai, which seem to attempt to attack themselves for some reason when findradius() returns non-solid entities.
530 Cvar_SetValueQuick (&sv_gameplayfix_blowupfallenzombies, 0);
531 // hipnotic mission pack has issues with bobbing water entities 'jittering' between different heights on alternate frames at the default 0.0138889 ticrate, 0.02 avoids this issue
532 Cvar_SetValueQuick (&sys_ticrate, 0.02);
533 // hipnotic mission pack has issues in their proximity mine sticking code, which causes them to bounce off.
534 Cvar_SetValueQuick (&sv_gameplayfix_slidemoveprojectiles, 0);
536 if (gamemode == GAME_ROGUE)
538 // rogue mission pack has a guardian boss that does not wake up if findradius returns one of the entities around its spawn area
539 Cvar_SetValueQuick (&sv_gameplayfix_findradiusdistancetobox, 0);
541 if (gamemode == GAME_NEXUIZ)
543 Cvar_SetValueQuick (&sv_gameplayfix_q2airaccelerate, 1);
546 sv_mempool = Mem_AllocPool("server", 0, NULL);
549 static void SV_SaveEntFile_f(void)
551 if (!sv.active || !sv.worldmodel)
553 Con_Print("Not running a server\n");
556 FS_WriteFile(va("%s.ent", sv.worldnamenoextension), sv.worldmodel->brush.entities, (fs_offset_t)strlen(sv.worldmodel->brush.entities));
561 =============================================================================
565 =============================================================================
572 Make sure the event gets sent to all clients
575 void SV_StartParticle (vec3_t org, vec3_t dir, int color, int count)
579 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-18)
581 MSG_WriteByte (&sv.datagram, svc_particle);
582 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
583 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
584 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
585 for (i=0 ; i<3 ; i++)
586 MSG_WriteChar (&sv.datagram, (int)bound(-128, dir[i]*16, 127));
587 MSG_WriteByte (&sv.datagram, count);
588 MSG_WriteByte (&sv.datagram, color);
589 SV_FlushBroadcastMessages();
596 Make sure the event gets sent to all clients
599 void SV_StartEffect (vec3_t org, int modelindex, int startframe, int framecount, int framerate)
601 if (modelindex >= 256 || startframe >= 256)
603 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-19)
605 MSG_WriteByte (&sv.datagram, svc_effect2);
606 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
607 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
608 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
609 MSG_WriteShort (&sv.datagram, modelindex);
610 MSG_WriteShort (&sv.datagram, startframe);
611 MSG_WriteByte (&sv.datagram, framecount);
612 MSG_WriteByte (&sv.datagram, framerate);
616 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-17)
618 MSG_WriteByte (&sv.datagram, svc_effect);
619 MSG_WriteCoord (&sv.datagram, org[0], sv.protocol);
620 MSG_WriteCoord (&sv.datagram, org[1], sv.protocol);
621 MSG_WriteCoord (&sv.datagram, org[2], sv.protocol);
622 MSG_WriteByte (&sv.datagram, modelindex);
623 MSG_WriteByte (&sv.datagram, startframe);
624 MSG_WriteByte (&sv.datagram, framecount);
625 MSG_WriteByte (&sv.datagram, framerate);
627 SV_FlushBroadcastMessages();
634 Each entity can have eight independant sound sources, like voice,
637 Channel 0 is an auto-allocate channel, the others override anything
638 already running on that entity/channel pair.
640 An attenuation of 0 will play full volume everywhere in the level.
641 Larger attenuations will drop off. (max 4 attenuation)
645 void SV_StartSound (prvm_edict_t *entity, int channel, const char *sample, int volume, float attenuation)
647 int sound_num, field_mask, i, ent;
649 if (volume < 0 || volume > 255)
651 Con_Printf ("SV_StartSound: volume = %i\n", volume);
655 if (attenuation < 0 || attenuation > 4)
657 Con_Printf ("SV_StartSound: attenuation = %f\n", attenuation);
661 if (channel < 0 || channel > 7)
663 Con_Printf ("SV_StartSound: channel = %i\n", channel);
667 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
670 // find precache number for sound
671 sound_num = SV_SoundIndex(sample, 1);
675 ent = PRVM_NUM_FOR_EDICT(entity);
678 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
679 field_mask |= SND_VOLUME;
680 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
681 field_mask |= SND_ATTENUATION;
683 field_mask |= SND_LARGEENTITY;
684 if (sound_num >= 256 || channel >= 8)
685 field_mask |= SND_LARGESOUND;
687 // directed messages go only to the entity they are targeted on
688 MSG_WriteByte (&sv.datagram, svc_sound);
689 MSG_WriteByte (&sv.datagram, field_mask);
690 if (field_mask & SND_VOLUME)
691 MSG_WriteByte (&sv.datagram, volume);
692 if (field_mask & SND_ATTENUATION)
693 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
694 if (field_mask & SND_LARGEENTITY)
696 MSG_WriteShort (&sv.datagram, ent);
697 MSG_WriteByte (&sv.datagram, channel);
700 MSG_WriteShort (&sv.datagram, (ent<<3) | channel);
701 if ((field_mask & SND_LARGESOUND) || sv.protocol == PROTOCOL_NEHAHRABJP2)
702 MSG_WriteShort (&sv.datagram, sound_num);
704 MSG_WriteByte (&sv.datagram, sound_num);
705 for (i = 0;i < 3;i++)
706 MSG_WriteCoord (&sv.datagram, entity->fields.server->origin[i]+0.5*(entity->fields.server->mins[i]+entity->fields.server->maxs[i]), sv.protocol);
707 SV_FlushBroadcastMessages();
714 Nearly the same logic as SV_StartSound, except an origin
715 instead of an entity is provided and channel is omitted.
717 The entity sent to the client is 0 (world) and the channel
718 is 0 (CHAN_AUTO). SND_LARGEENTITY will never occur in this
719 function, therefore the check for it is omitted.
723 void SV_StartPointSound (vec3_t origin, const char *sample, int volume, float attenuation)
725 int sound_num, field_mask, i;
727 if (volume < 0 || volume > 255)
729 Con_Printf ("SV_StartPointSound: volume = %i\n", volume);
733 if (attenuation < 0 || attenuation > 4)
735 Con_Printf ("SV_StartPointSound: attenuation = %f\n", attenuation);
739 if (sv.datagram.cursize > MAX_PACKETFRAGMENT-21)
742 // find precache number for sound
743 sound_num = SV_SoundIndex(sample, 1);
748 if (volume != DEFAULT_SOUND_PACKET_VOLUME)
749 field_mask |= SND_VOLUME;
750 if (attenuation != DEFAULT_SOUND_PACKET_ATTENUATION)
751 field_mask |= SND_ATTENUATION;
752 if (sound_num >= 256)
753 field_mask |= SND_LARGESOUND;
755 // directed messages go only to the entity they are targeted on
756 MSG_WriteByte (&sv.datagram, svc_sound);
757 MSG_WriteByte (&sv.datagram, field_mask);
758 if (field_mask & SND_VOLUME)
759 MSG_WriteByte (&sv.datagram, volume);
760 if (field_mask & SND_ATTENUATION)
761 MSG_WriteByte (&sv.datagram, (int)(attenuation*64));
762 // Always write entnum 0 for the world entity
763 MSG_WriteShort (&sv.datagram, (0<<3) | 0);
764 if (field_mask & SND_LARGESOUND)
765 MSG_WriteShort (&sv.datagram, sound_num);
767 MSG_WriteByte (&sv.datagram, sound_num);
768 for (i = 0;i < 3;i++)
769 MSG_WriteCoord (&sv.datagram, origin[i], sv.protocol);
770 SV_FlushBroadcastMessages();
774 ==============================================================================
778 ==============================================================================
785 Sends the first message from the server to a connected client.
786 This will be sent on the initial connection and upon each server load.
789 void SV_SendServerinfo (client_t *client)
794 // we know that this client has a netconnection and thus is not a bot
796 // edicts get reallocated on level changes, so we need to update it here
797 client->edict = PRVM_EDICT_NUM((client - svs.clients) + 1);
799 // clear cached stuff that depends on the level
800 client->weaponmodel[0] = 0;
801 client->weaponmodelindex = 0;
803 // LordHavoc: clear entityframe tracking
804 client->latestframenum = 0;
806 // initialize the movetime, so a speedhack can't make use of the time before this client joined
807 client->cmd.time = sv.time;
809 if (client->entitydatabase)
810 EntityFrame_FreeDatabase(client->entitydatabase);
811 if (client->entitydatabase4)
812 EntityFrame4_FreeDatabase(client->entitydatabase4);
813 if (client->entitydatabase5)
814 EntityFrame5_FreeDatabase(client->entitydatabase5);
816 memset(client->stats, 0, sizeof(client->stats));
817 memset(client->statsdeltabits, 0, sizeof(client->statsdeltabits));
819 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
821 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3)
822 client->entitydatabase = EntityFrame_AllocDatabase(sv_mempool);
823 else if (sv.protocol == PROTOCOL_DARKPLACES4)
824 client->entitydatabase4 = EntityFrame4_AllocDatabase(sv_mempool);
826 client->entitydatabase5 = EntityFrame5_AllocDatabase(sv_mempool);
829 // reset csqc entity versions
830 for (i = 0;i < prog->max_edicts;i++)
832 client->csqcentityscope[i] = 0;
833 client->csqcentitysendflags[i] = 0xFFFFFF;
834 client->csqcentityglobalhistory[i] = 0;
836 for (i = 0;i < NUM_CSQCENTITYDB_FRAMES;i++)
838 client->csqcentityframehistory[i].num = 0;
839 client->csqcentityframehistory[i].framenum = -1;
841 client->csqcnumedicts = 0;
842 client->csqcentityframehistory_next = 0;
844 SZ_Clear (&client->netconnection->message);
845 MSG_WriteByte (&client->netconnection->message, svc_print);
846 dpsnprintf (message, sizeof (message), "\nServer: %s build %s (progs %i crc)\n", gamename, buildstring, prog->filecrc);
847 MSG_WriteString (&client->netconnection->message,message);
849 SV_StopDemoRecording(client); // to split up demos into different files
850 if(sv_autodemo_perclient.integer && client->netconnection)
852 char demofile[MAX_OSPATH];
853 char ipaddress[MAX_QPATH];
856 // start a new demo file
857 LHNETADDRESS_ToString(&(client->netconnection->peeraddress), ipaddress, sizeof(ipaddress), true);
858 for(i = 0; ipaddress[i]; ++i)
859 if(!isalnum(ipaddress[i]))
861 dpsnprintf (demofile, sizeof(demofile), "%s_%s_%d_%s.dem", Sys_TimeString (sv_autodemo_perclient_nameformat.string), sv.worldbasename, PRVM_NUM_FOR_EDICT(client->edict), ipaddress);
863 SV_StartDemoRecording(client, demofile, -1);
866 //[515]: init csprogs according to version of svprogs, check the crc, etc.
867 if (sv.csqc_progname[0])
870 Con_DPrintf("sending csqc info to client (\"%s\" with size %i and crc %i)\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
871 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
872 MSG_WriteString (&client->netconnection->message, va("csqc_progname %s\n", sv.csqc_progname));
873 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
874 MSG_WriteString (&client->netconnection->message, va("csqc_progsize %i\n", sv.csqc_progsize));
875 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
876 MSG_WriteString (&client->netconnection->message, va("csqc_progcrc %i\n", sv.csqc_progcrc));
878 if(client->sv_demo_file != NULL)
881 static char buf[NET_MAXMESSAGE];
884 sb.data = (unsigned char *) buf;
885 sb.maxsize = sizeof(buf);
887 while(MakeDownloadPacket(sv.csqc_progname, svs.csqc_progdata, sv.csqc_progsize, sv.csqc_progcrc, i++, &sb, sv.protocol))
888 SV_WriteDemoMessage(client, &sb, false);
891 //[515]: init stufftext string (it is sent before svc_serverinfo)
892 val = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.SV_InitCmd);
895 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
896 MSG_WriteString (&client->netconnection->message, va("%s\n", PRVM_GetString(val->string)));
900 //if (sv_allowdownloads.integer)
901 // always send the info that the server supports the protocol, even if downloads are forbidden
902 // only because of that, the CSQC exception can work
904 MSG_WriteByte (&client->netconnection->message, svc_stufftext);
905 MSG_WriteString (&client->netconnection->message, "cl_serverextension_download 2\n");
908 // send at this time so it's guaranteed to get executed at the right time
912 host_client = client;
913 Curl_SendRequirements();
917 MSG_WriteByte (&client->netconnection->message, svc_serverinfo);
918 MSG_WriteLong (&client->netconnection->message, Protocol_NumberForEnum(sv.protocol));
919 MSG_WriteByte (&client->netconnection->message, svs.maxclients);
921 if (!coop.integer && deathmatch.integer)
922 MSG_WriteByte (&client->netconnection->message, GAME_DEATHMATCH);
924 MSG_WriteByte (&client->netconnection->message, GAME_COOP);
926 MSG_WriteString (&client->netconnection->message,PRVM_GetString(prog->edicts->fields.server->message));
928 for (i = 1;i < MAX_MODELS && sv.model_precache[i][0];i++)
929 MSG_WriteString (&client->netconnection->message, sv.model_precache[i]);
930 MSG_WriteByte (&client->netconnection->message, 0);
932 for (i = 1;i < MAX_SOUNDS && sv.sound_precache[i][0];i++)
933 MSG_WriteString (&client->netconnection->message, sv.sound_precache[i]);
934 MSG_WriteByte (&client->netconnection->message, 0);
937 MSG_WriteByte (&client->netconnection->message, svc_cdtrack);
938 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
939 MSG_WriteByte (&client->netconnection->message, (int)prog->edicts->fields.server->sounds);
942 // store this in clientcamera, too
943 client->clientcamera = PRVM_NUM_FOR_EDICT(client->edict);
944 MSG_WriteByte (&client->netconnection->message, svc_setview);
945 MSG_WriteShort (&client->netconnection->message, client->clientcamera);
947 MSG_WriteByte (&client->netconnection->message, svc_signonnum);
948 MSG_WriteByte (&client->netconnection->message, 1);
950 client->spawned = false; // need prespawn, spawn, etc
951 client->sendsignon = 1; // send this message, and increment to 2, 2 will be set to 0 by the prespawn command
953 // clear movement info until client enters the new level properly
954 memset(&client->cmd, 0, sizeof(client->cmd));
955 client->movesequence = 0;
956 client->movement_highestsequence_seen = 0;
957 memset(&client->movement_count, 0, sizeof(client->movement_count));
958 #ifdef NUM_PING_TIMES
959 for (i = 0;i < NUM_PING_TIMES;i++)
960 client->ping_times[i] = 0;
961 client->num_pings = 0;
965 // allow the client some time to send his keepalives, even if map loading took ages
966 client->netconnection->timeout = realtime + net_connecttimeout.value;
973 Initializes a client_t for a new net connection. This will only be called
974 once for a player each game, not once for each level change.
977 void SV_ConnectClient (int clientnum, netconn_t *netconnection)
981 float spawn_parms[NUM_SPAWN_PARMS];
983 client = svs.clients + clientnum;
985 // set up the client_t
987 memcpy (spawn_parms, client->spawn_parms, sizeof(spawn_parms));
988 memset (client, 0, sizeof(*client));
989 client->active = true;
990 client->netconnection = netconnection;
992 Con_DPrintf("Client %s connected\n", client->netconnection ? client->netconnection->address : "botclient");
994 strlcpy(client->name, "unconnected", sizeof(client->name));
995 strlcpy(client->old_name, "unconnected", sizeof(client->old_name));
996 client->spawned = false;
997 client->edict = PRVM_EDICT_NUM(clientnum+1);
998 if (client->netconnection)
999 client->netconnection->message.allowoverflow = true; // we can catch it
1000 // prepare the unreliable message buffer
1001 client->unreliablemsg.data = client->unreliablemsg_data;
1002 client->unreliablemsg.maxsize = sizeof(client->unreliablemsg_data);
1003 // updated by receiving "rate" command from client, this is also the default if not using a DP client
1004 client->rate = 1000000000;
1005 // no limits for local player
1006 if (client->netconnection && LHNETADDRESS_GetAddressType(&client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP)
1007 client->rate = 1000000000;
1008 client->connecttime = realtime;
1011 memcpy (client->spawn_parms, spawn_parms, sizeof(spawn_parms));
1014 // call the progs to get default spawn parms for the new client
1015 // set self to world to intentionally cause errors with broken SetNewParms code in some mods
1016 prog->globals.server->self = 0;
1017 PRVM_ExecuteProgram (prog->globals.server->SetNewParms, "QC function SetNewParms is missing");
1018 for (i=0 ; i<NUM_SPAWN_PARMS ; i++)
1019 client->spawn_parms[i] = (&prog->globals.server->parm1)[i];
1021 // set up the entity for this client (including .colormap, .team, etc)
1022 PRVM_ED_ClearEdict(client->edict);
1025 // don't call SendServerinfo for a fresh botclient because its fields have
1026 // not been set up by the qc yet
1027 if (client->netconnection)
1028 SV_SendServerinfo (client);
1030 client->spawned = true;
1035 ===============================================================================
1039 ===============================================================================
1043 =============================================================================
1045 The PVS must include a small area around the client to allow head bobbing
1046 or other small motion on the client side. Otherwise, a bob might cause an
1047 entity that should be visible to not show up, especially when the bob
1048 crosses a waterline.
1050 =============================================================================
1053 static qboolean SV_PrepareEntityForSending (prvm_edict_t *ent, entity_state_t *cs, int enumber)
1056 unsigned int sendflags;
1057 unsigned int version;
1058 unsigned int modelindex, effects, flags, glowsize, lightstyle, lightpflags, light[4], specialvisibilityradius;
1059 unsigned int customizeentityforclient;
1060 unsigned int sendentity;
1062 vec3_t cullmins, cullmaxs;
1064 prvm_eval_t *val, *val2;
1066 // fast path for games that do not use legacy entity networking
1067 // note: still networks clients even if they are legacy
1068 sendentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendEntity)->function;
1069 if (sv_onlycsqcnetworking.integer && !sendentity && enumber > svs.maxclients)
1072 // this 2 billion unit check is actually to detect NAN origins
1073 // (we really don't want to send those)
1074 if (!(VectorLength2(ent->fields.server->origin) < 2000000000.0*2000000000.0))
1077 // EF_NODRAW prevents sending for any reason except for your own
1078 // client, so we must keep all clients in this superset
1079 effects = (unsigned)ent->fields.server->effects;
1081 // we can omit invisible entities with no effects that are not clients
1082 // LordHavoc: this could kill tags attached to an invisible entity, I
1083 // just hope we never have to support that case
1084 i = (int)ent->fields.server->modelindex;
1085 modelindex = (i >= 1 && i < MAX_MODELS && ent->fields.server->model && *PRVM_GetString(ent->fields.server->model) && sv.models[i]) ? i : 0;
1088 i = (int)(PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_size)->_float * 0.25f);
1089 glowsize = (unsigned char)bound(0, i, 255);
1090 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_trail)->_float)
1091 flags |= RENDER_GLOWTRAIL;
1092 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict)
1093 flags |= RENDER_VIEWMODEL;
1095 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[0]*256;
1096 light[0] = (unsigned short)bound(0, f, 65535);
1097 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[1]*256;
1098 light[1] = (unsigned short)bound(0, f, 65535);
1099 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.color)->vector[2]*256;
1100 light[2] = (unsigned short)bound(0, f, 65535);
1101 f = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.light_lev)->_float;
1102 light[3] = (unsigned short)bound(0, f, 65535);
1103 lightstyle = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.style)->_float;
1104 lightpflags = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.pflags)->_float;
1106 if (gamemode == GAME_TENEBRAE)
1108 // tenebrae's EF_FULLDYNAMIC conflicts with Q2's EF_NODRAW
1112 lightpflags |= PFLAGS_FULLDYNAMIC;
1114 // tenebrae's EF_GREEN conflicts with DP's EF_ADDITIVE
1118 light[0] = (int)(0.2*256);
1119 light[1] = (int)(1.0*256);
1120 light[2] = (int)(0.2*256);
1122 lightpflags |= PFLAGS_FULLDYNAMIC;
1126 specialvisibilityradius = 0;
1127 if (lightpflags & PFLAGS_FULLDYNAMIC)
1128 specialvisibilityradius = max(specialvisibilityradius, light[3]);
1130 specialvisibilityradius = max(specialvisibilityradius, glowsize * 4);
1131 if (flags & RENDER_GLOWTRAIL)
1132 specialvisibilityradius = max(specialvisibilityradius, 100);
1133 if (effects & (EF_BRIGHTFIELD | EF_MUZZLEFLASH | EF_BRIGHTLIGHT | EF_DIMLIGHT | EF_RED | EF_BLUE | EF_FLAME | EF_STARDUST))
1135 if (effects & EF_BRIGHTFIELD)
1136 specialvisibilityradius = max(specialvisibilityradius, 80);
1137 if (effects & EF_MUZZLEFLASH)
1138 specialvisibilityradius = max(specialvisibilityradius, 100);
1139 if (effects & EF_BRIGHTLIGHT)
1140 specialvisibilityradius = max(specialvisibilityradius, 400);
1141 if (effects & EF_DIMLIGHT)
1142 specialvisibilityradius = max(specialvisibilityradius, 200);
1143 if (effects & EF_RED)
1144 specialvisibilityradius = max(specialvisibilityradius, 200);
1145 if (effects & EF_BLUE)
1146 specialvisibilityradius = max(specialvisibilityradius, 200);
1147 if (effects & EF_FLAME)
1148 specialvisibilityradius = max(specialvisibilityradius, 250);
1149 if (effects & EF_STARDUST)
1150 specialvisibilityradius = max(specialvisibilityradius, 100);
1153 // early culling checks
1154 // (final culling is done by SV_MarkWriteEntityStateToClient)
1155 customizeentityforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.customizeentityforclient)->function;
1156 if (!customizeentityforclient && enumber > svs.maxclients && (!modelindex && !specialvisibilityradius))
1160 cs->active = ACTIVE_NETWORK;
1161 cs->number = enumber;
1162 VectorCopy(ent->fields.server->origin, cs->origin);
1163 VectorCopy(ent->fields.server->angles, cs->angles);
1165 cs->effects = effects;
1166 cs->colormap = (unsigned)ent->fields.server->colormap;
1167 cs->modelindex = modelindex;
1168 cs->skin = (unsigned)ent->fields.server->skin;
1169 cs->frame = (unsigned)ent->fields.server->frame;
1170 cs->viewmodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewmodelforclient)->edict;
1171 cs->exteriormodelforclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.exteriormodeltoclient)->edict;
1172 cs->nodrawtoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.nodrawtoclient)->edict;
1173 cs->drawonlytoclient = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.drawonlytoclient)->edict;
1174 cs->customizeentityforclient = customizeentityforclient;
1175 cs->tagentity = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)->edict;
1176 cs->tagindex = (unsigned char)PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index)->_float;
1177 cs->glowsize = glowsize;
1179 // don't need to init cs->colormod because the defaultstate did that for us
1180 //cs->colormod[0] = cs->colormod[1] = cs->colormod[2] = 32;
1181 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod);
1182 if (val->vector[0] || val->vector[1] || val->vector[2])
1184 i = (int)(val->vector[0] * 32.0f);cs->colormod[0] = bound(0, i, 255);
1185 i = (int)(val->vector[1] * 32.0f);cs->colormod[1] = bound(0, i, 255);
1186 i = (int)(val->vector[2] * 32.0f);cs->colormod[2] = bound(0, i, 255);
1189 // don't need to init cs->glowmod because the defaultstate did that for us
1190 //cs->glowmod[0] = cs->glowmod[1] = cs->glowmod[2] = 32;
1191 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glowmod);
1192 if (val->vector[0] || val->vector[1] || val->vector[2])
1194 i = (int)(val->vector[0] * 32.0f);cs->glowmod[0] = bound(0, i, 255);
1195 i = (int)(val->vector[1] * 32.0f);cs->glowmod[1] = bound(0, i, 255);
1196 i = (int)(val->vector[2] * 32.0f);cs->glowmod[2] = bound(0, i, 255);
1199 cs->modelindex = modelindex;
1202 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)->_float * 255.0f);
1206 cs->alpha = (unsigned char)bound(0, i, 255);
1209 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderamt)->_float);
1213 cs->alpha = (unsigned char)bound(0, i, 255);
1217 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)->_float * 16.0f);
1221 cs->scale = (unsigned char)bound(0, i, 255);
1224 cs->glowcolor = 254;
1225 f = (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.glow_color)->_float);
1227 cs->glowcolor = (int)f;
1229 if (PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.fullbright)->_float)
1230 cs->effects |= EF_FULLBRIGHT;
1232 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.modelflags);
1233 if (val && val->_float)
1234 cs->effects |= ((unsigned int)val->_float & 0xff) << 24;
1236 if (ent->fields.server->movetype == MOVETYPE_STEP)
1237 cs->flags |= RENDER_STEP;
1238 if (cs->number != sv.writeentitiestoclient_cliententitynumber && (cs->effects & EF_LOWPRECISION) && cs->origin[0] >= -32768 && cs->origin[1] >= -32768 && cs->origin[2] >= -32768 && cs->origin[0] <= 32767 && cs->origin[1] <= 32767 && cs->origin[2] <= 32767)
1239 cs->flags |= RENDER_LOWPRECISION;
1240 if (ent->fields.server->colormap >= 1024)
1241 cs->flags |= RENDER_COLORMAPPED;
1242 if (cs->viewmodelforclient)
1243 cs->flags |= RENDER_VIEWMODEL; // show relative to the view
1245 cs->light[0] = light[0];
1246 cs->light[1] = light[1];
1247 cs->light[2] = light[2];
1248 cs->light[3] = light[3];
1249 cs->lightstyle = lightstyle;
1250 cs->lightpflags = lightpflags;
1252 cs->specialvisibilityradius = specialvisibilityradius;
1254 // calculate the visible box of this entity (don't use the physics box
1255 // as that is often smaller than a model, and would not count
1256 // specialvisibilityradius)
1257 if ((model = SV_GetModelByIndex(modelindex)) && (model->type != mod_null))
1259 float scale = cs->scale * (1.0f / 16.0f);
1260 if (cs->angles[0] || cs->angles[2]) // pitch and roll
1262 VectorMA(cs->origin, scale, model->rotatedmins, cullmins);
1263 VectorMA(cs->origin, scale, model->rotatedmaxs, cullmaxs);
1265 else if (cs->angles[1] || ((effects | model->effects) & EF_ROTATE))
1267 VectorMA(cs->origin, scale, model->yawmins, cullmins);
1268 VectorMA(cs->origin, scale, model->yawmaxs, cullmaxs);
1272 VectorMA(cs->origin, scale, model->normalmins, cullmins);
1273 VectorMA(cs->origin, scale, model->normalmaxs, cullmaxs);
1278 // if there is no model (or it could not be loaded), use the physics box
1279 VectorAdd(cs->origin, ent->fields.server->mins, cullmins);
1280 VectorAdd(cs->origin, ent->fields.server->maxs, cullmaxs);
1282 if (specialvisibilityradius)
1284 cullmins[0] = min(cullmins[0], cs->origin[0] - specialvisibilityradius);
1285 cullmins[1] = min(cullmins[1], cs->origin[1] - specialvisibilityradius);
1286 cullmins[2] = min(cullmins[2], cs->origin[2] - specialvisibilityradius);
1287 cullmaxs[0] = max(cullmaxs[0], cs->origin[0] + specialvisibilityradius);
1288 cullmaxs[1] = max(cullmaxs[1], cs->origin[1] + specialvisibilityradius);
1289 cullmaxs[2] = max(cullmaxs[2], cs->origin[2] + specialvisibilityradius);
1292 // calculate center of bbox for network prioritization purposes
1293 VectorMAM(0.5f, cullmins, 0.5f, cullmaxs, cs->netcenter);
1295 // if culling box has moved, update pvs cluster links
1296 if (!VectorCompare(cullmins, ent->priv.server->cullmins) || !VectorCompare(cullmaxs, ent->priv.server->cullmaxs))
1298 VectorCopy(cullmins, ent->priv.server->cullmins);
1299 VectorCopy(cullmaxs, ent->priv.server->cullmaxs);
1300 // a value of -1 for pvs_numclusters indicates that the links are not
1301 // cached, and should be re-tested each time, this is the case if the
1302 // culling box touches too many pvs clusters to store, or if the world
1303 // model does not support FindBoxClusters
1304 ent->priv.server->pvs_numclusters = -1;
1305 if (sv.worldmodel && sv.worldmodel->brush.FindBoxClusters)
1307 i = sv.worldmodel->brush.FindBoxClusters(sv.worldmodel, cullmins, cullmaxs, MAX_ENTITYCLUSTERS, ent->priv.server->pvs_clusterlist);
1308 if (i <= MAX_ENTITYCLUSTERS)
1309 ent->priv.server->pvs_numclusters = i;
1313 // we need to do some csqc entity upkeep here
1314 // get self.SendFlags and clear them
1315 // (to let the QC know that they've been read)
1318 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.SendFlags);
1319 sendflags = (unsigned int)val->_float;
1321 // legacy self.Version system
1322 val2 = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.Version);
1325 version = (unsigned int)val2->_float;
1326 if (sv.csqcentityversion[enumber] != version)
1327 sendflags = 0xFFFFFF;
1328 sv.csqcentityversion[enumber] = version;
1330 // move sendflags into the per-client sendflags
1332 for (i = 0;i < svs.maxclients;i++)
1333 svs.clients[i].csqcentitysendflags[enumber] |= sendflags;
1334 // mark it as inactive for non-csqc networking
1335 cs->active = ACTIVE_SHARED;
1341 void SV_PrepareEntitiesForSending(void)
1345 // send all entities that touch the pvs
1346 sv.numsendentities = 0;
1347 sv.sendentitiesindex[0] = NULL;
1348 memset(sv.sendentitiesindex, 0, prog->num_edicts * sizeof(*sv.sendentitiesindex));
1349 for (e = 1, ent = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ent = PRVM_NEXT_EDICT(ent))
1351 if (!ent->priv.server->free && SV_PrepareEntityForSending(ent, sv.sendentities + sv.numsendentities, e))
1353 sv.sendentitiesindex[e] = sv.sendentities + sv.numsendentities;
1354 sv.numsendentities++;
1359 #define MAX_LINEOFSIGHTTRACES 64
1361 qboolean SV_CanSeeBox(int numtraces, vec_t enlarge, vec3_t eye, vec3_t entboxmins, vec3_t entboxmaxs)
1365 float starttransformed[3], endtransformed[3];
1368 int originalnumtouchedicts;
1369 int numtouchedicts = 0;
1371 matrix4x4_t matrix, imatrix;
1373 prvm_edict_t *touch;
1374 static prvm_edict_t *touchedicts[MAX_EDICTS];
1375 vec3_t boxmins, boxmaxs;
1376 vec3_t clipboxmins, clipboxmaxs;
1377 vec3_t endpoints[MAX_LINEOFSIGHTTRACES];
1379 numtraces = min(numtraces, MAX_LINEOFSIGHTTRACES);
1381 // expand the box a little
1382 boxmins[0] = (enlarge+1) * entboxmins[0] - enlarge * entboxmaxs[0];
1383 boxmaxs[0] = (enlarge+1) * entboxmaxs[0] - enlarge * entboxmins[0];
1384 boxmins[1] = (enlarge+1) * entboxmins[1] - enlarge * entboxmaxs[1];
1385 boxmaxs[1] = (enlarge+1) * entboxmaxs[1] - enlarge * entboxmins[1];
1386 boxmins[2] = (enlarge+1) * entboxmins[2] - enlarge * entboxmaxs[2];
1387 boxmaxs[2] = (enlarge+1) * entboxmaxs[2] - enlarge * entboxmins[2];
1389 VectorMAM(0.5f, boxmins, 0.5f, boxmaxs, endpoints[0]);
1390 for (traceindex = 1;traceindex < numtraces;traceindex++)
1391 VectorSet(endpoints[traceindex], lhrandom(boxmins[0], boxmaxs[0]), lhrandom(boxmins[1], boxmaxs[1]), lhrandom(boxmins[2], boxmaxs[2]));
1393 // calculate sweep box for the entire swarm of traces
1394 VectorCopy(eye, clipboxmins);
1395 VectorCopy(eye, clipboxmaxs);
1396 for (traceindex = 0;traceindex < numtraces;traceindex++)
1398 clipboxmins[0] = min(clipboxmins[0], endpoints[traceindex][0]);
1399 clipboxmins[1] = min(clipboxmins[1], endpoints[traceindex][1]);
1400 clipboxmins[2] = min(clipboxmins[2], endpoints[traceindex][2]);
1401 clipboxmaxs[0] = max(clipboxmaxs[0], endpoints[traceindex][0]);
1402 clipboxmaxs[1] = max(clipboxmaxs[1], endpoints[traceindex][1]);
1403 clipboxmaxs[2] = max(clipboxmaxs[2], endpoints[traceindex][2]);
1406 // get the list of entities in the sweep box
1407 if (sv_cullentities_trace_entityocclusion.integer)
1408 numtouchedicts = World_EntitiesInBox(&sv.world, clipboxmins, clipboxmaxs, MAX_EDICTS, touchedicts);
1409 if (numtouchedicts > MAX_EDICTS)
1411 // this never happens
1412 Con_Printf("SV_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
1413 numtouchedicts = MAX_EDICTS;
1415 // iterate the entities found in the sweep box and filter them
1416 originalnumtouchedicts = numtouchedicts;
1418 for (touchindex = 0;touchindex < originalnumtouchedicts;touchindex++)
1420 touch = touchedicts[touchindex];
1421 if (touch->fields.server->solid != SOLID_BSP)
1423 model = SV_GetModelFromEdict(touch);
1424 if (!model || !model->brush.TraceLineOfSight)
1426 // skip obviously transparent entities
1427 alpha = PRVM_EDICTFIELDVALUE(touch, prog->fieldoffsets.alpha)->_float;
1428 if (alpha && alpha < 1)
1430 if ((int)touch->fields.server->effects & EF_ADDITIVE)
1432 touchedicts[numtouchedicts++] = touch;
1435 // now that we have a filtered list of "interesting" entities, fire each
1436 // ray against all of them, this gives us an early-out case when something
1437 // is visible (which it often is)
1439 for (traceindex = 0;traceindex < numtraces;traceindex++)
1441 // check world occlusion
1442 if (sv.worldmodel && sv.worldmodel->brush.TraceLineOfSight)
1443 if (!sv.worldmodel->brush.TraceLineOfSight(sv.worldmodel, eye, endpoints[traceindex]))
1445 for (touchindex = 0;touchindex < numtouchedicts;touchindex++)
1447 touch = touchedicts[touchindex];
1448 model = SV_GetModelFromEdict(touch);
1449 if(model && model->brush.TraceLineOfSight)
1451 // get the entity matrix
1452 pitchsign = SV_GetPitchSign(touch);
1453 Matrix4x4_CreateFromQuakeEntity(&matrix, touch->fields.server->origin[0], touch->fields.server->origin[1], touch->fields.server->origin[2], pitchsign * touch->fields.server->angles[0], touch->fields.server->angles[1], touch->fields.server->angles[2], 1);
1454 Matrix4x4_Invert_Simple(&imatrix, &matrix);
1455 // see if the ray hits this entity
1456 Matrix4x4_Transform(&imatrix, eye, starttransformed);
1457 Matrix4x4_Transform(&imatrix, endpoints[traceindex], endtransformed);
1458 if (!model->brush.TraceLineOfSight(model, starttransformed, endtransformed))
1465 // check if the ray was blocked
1466 if (touchindex < numtouchedicts)
1468 // return if the ray was not blocked
1476 void SV_MarkWriteEntityStateToClient(entity_state_t *s)
1481 if (sv.sententitiesconsideration[s->number] == sv.sententitiesmark)
1483 sv.sententitiesconsideration[s->number] = sv.sententitiesmark;
1484 sv.writeentitiestoclient_stats_totalentities++;
1486 if (s->customizeentityforclient)
1488 prog->globals.server->self = s->number;
1489 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1490 PRVM_ExecuteProgram(s->customizeentityforclient, "customizeentityforclient: NULL function");
1491 if(!PRVM_G_FLOAT(OFS_RETURN) || !SV_PrepareEntityForSending(PRVM_EDICT_NUM(s->number), s, s->number))
1495 // never reject player
1496 if (s->number != sv.writeentitiestoclient_cliententitynumber)
1498 // check various rejection conditions
1499 if (s->nodrawtoclient == sv.writeentitiestoclient_cliententitynumber)
1501 if (s->drawonlytoclient && s->drawonlytoclient != sv.writeentitiestoclient_cliententitynumber)
1503 if (s->effects & EF_NODRAW)
1505 // LordHavoc: only send entities with a model or important effects
1506 if (!s->modelindex && s->specialvisibilityradius == 0)
1509 isbmodel = (model = SV_GetModelByIndex(s->modelindex)) != NULL && model->name[0] == '*';
1510 // viewmodels don't have visibility checking
1511 if (s->viewmodelforclient)
1513 if (s->viewmodelforclient != sv.writeentitiestoclient_cliententitynumber)
1516 else if (s->tagentity)
1518 // tag attached entities simply check their parent
1519 if (!sv.sendentitiesindex[s->tagentity])
1521 SV_MarkWriteEntityStateToClient(sv.sendentitiesindex[s->tagentity]);
1522 if (sv.sententities[s->tagentity] != sv.sententitiesmark)
1525 // always send world submodels in newer protocols because they don't
1526 // generate much traffic (in old protocols they hog bandwidth)
1527 // but only if sv_cullentities_nevercullbmodels is off
1528 else if (!(s->effects & EF_NODEPTHTEST) && (!isbmodel || !sv_cullentities_nevercullbmodels.integer || sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE))
1530 // entity has survived every check so far, check if visible
1531 ed = PRVM_EDICT_NUM(s->number);
1533 // if not touching a visible leaf
1534 if (sv_cullentities_pvs.integer && !r_novis.integer && sv.writeentitiestoclient_pvsbytes)
1536 if (ed->priv.server->pvs_numclusters < 0)
1538 // entity too big for clusters list
1539 if (sv.worldmodel && sv.worldmodel->brush.BoxTouchingPVS && !sv.worldmodel->brush.BoxTouchingPVS(sv.worldmodel, sv.writeentitiestoclient_pvs, ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1541 sv.writeentitiestoclient_stats_culled_pvs++;
1548 // check cached clusters list
1549 for (i = 0;i < ed->priv.server->pvs_numclusters;i++)
1550 if (CHECKPVSBIT(sv.writeentitiestoclient_pvs, ed->priv.server->pvs_clusterlist[i]))
1552 if (i == ed->priv.server->pvs_numclusters)
1554 sv.writeentitiestoclient_stats_culled_pvs++;
1560 // or not seen by random tracelines
1561 if (sv_cullentities_trace.integer && !isbmodel && sv.worldmodel->brush.TraceLineOfSight)
1564 s->number <= svs.maxclients
1565 ? sv_cullentities_trace_samples_players.integer
1567 s->specialvisibilityradius
1568 ? sv_cullentities_trace_samples_extra.integer
1569 : sv_cullentities_trace_samples.integer;
1570 float enlarge = sv_cullentities_trace_enlarge.value;
1575 for (eyeindex = 0;eyeindex < sv.writeentitiestoclient_numeyes;eyeindex++)
1576 if(SV_CanSeeBox(samples, enlarge, sv.writeentitiestoclient_eyes[eyeindex], ed->priv.server->cullmins, ed->priv.server->cullmaxs))
1578 if(eyeindex < sv.writeentitiestoclient_numeyes)
1579 svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number] =
1581 s->number <= svs.maxclients
1582 ? sv_cullentities_trace_delay_players.value
1583 : sv_cullentities_trace_delay.value
1585 else if (realtime > svs.clients[sv.writeentitiestoclient_clientnumber].visibletime[s->number])
1587 sv.writeentitiestoclient_stats_culled_trace++;
1595 // this just marks it for sending
1596 // FIXME: it would be more efficient to send here, but the entity
1597 // compressor isn't that flexible
1598 sv.writeentitiestoclient_stats_visibleentities++;
1599 sv.sententities[s->number] = sv.sententitiesmark;
1602 #if MAX_LEVELNETWORKEYES > 0
1603 #define MAX_EYE_RECURSION 1 // increase if recursion gets supported by portals
1604 void SV_AddCameraEyes(void)
1608 int cameras[MAX_LEVELNETWORKEYES];
1609 vec3_t camera_origins[MAX_LEVELNETWORKEYES];
1610 int eye_levels[MAX_CLIENTNETWORKEYES];
1613 prvm_eval_t *valendpos, *val;
1615 if(!prog->fieldoffsets.camera_transform)
1617 valendpos = PRVM_GLOBALFIELDVALUE(prog->globaloffsets.trace_endpos);
1621 for(i = 0; i < sv.writeentitiestoclient_numeyes; ++i)
1624 // check line of sight to portal entities and add them to PVS
1625 for (e = 1, ed = PRVM_NEXT_EDICT(prog->edicts);e < prog->num_edicts;e++, ed = PRVM_NEXT_EDICT(ed))
1627 if (!ed->priv.server->free)
1629 if((val = PRVM_EDICTFIELDVALUE(ed, prog->fieldoffsets.camera_transform)) && val->function)
1631 prog->globals.server->self = e;
1632 prog->globals.server->other = sv.writeentitiestoclient_cliententitynumber;
1633 VectorCopy(sv.writeentitiestoclient_eyes[0], valendpos->vector);
1634 VectorCopy(sv.writeentitiestoclient_eyes[0], PRVM_G_VECTOR(OFS_PARM0));
1635 VectorClear(PRVM_G_VECTOR(OFS_PARM1));
1636 PRVM_ExecuteProgram(val->function, "QC function e.camera_transform is missing");
1637 if(!VectorCompare(valendpos->vector, sv.writeentitiestoclient_eyes[0]))
1638 VectorCopy(valendpos->vector, camera_origins[n_cameras]);
1639 cameras[n_cameras] = e;
1641 if(n_cameras >= MAX_LEVELNETWORKEYES)
1650 // i is loop counter, is reset to 0 when an eye got added
1651 // j is camera index to check
1652 for(i = 0, j = 0; sv.writeentitiestoclient_numeyes < MAX_CLIENTNETWORKEYES && i < n_cameras; ++i, ++j, j %= n_cameras)
1656 ed = PRVM_EDICT_NUM(cameras[j]);
1657 VectorAdd(ed->fields.server->origin, ed->fields.server->mins, mi);
1658 VectorAdd(ed->fields.server->origin, ed->fields.server->maxs, ma);
1659 for(k = 0; k < sv.writeentitiestoclient_numeyes; ++k)
1660 if(eye_levels[k] <= MAX_EYE_RECURSION)
1662 if(SV_CanSeeBox(sv_cullentities_trace_samples.integer, sv_cullentities_trace_enlarge.value, sv.writeentitiestoclient_eyes[k], mi, ma))
1664 eye_levels[sv.writeentitiestoclient_numeyes] = eye_levels[k] + 1;
1665 VectorCopy(camera_origins[j], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1666 // Con_Printf("added eye %d: %f %f %f because we can see %f %f %f .. %f %f %f from eye %d\n", j, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][0], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][1], sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes][2], mi[0], mi[1], mi[2], ma[0], ma[1], ma[2], k);
1667 sv.writeentitiestoclient_numeyes++;
1676 void SV_AddCameraEyes(void)
1681 void SV_WriteEntitiesToClient(client_t *client, prvm_edict_t *clent, sizebuf_t *msg, int maxsize)
1683 qboolean need_empty = false;
1684 int i, numsendstates, numcsqcsendstates;
1686 prvm_edict_t *camera;
1690 // if there isn't enough space to accomplish anything, skip it
1691 if (msg->cursize + 25 > maxsize)
1694 sv.writeentitiestoclient_msg = msg;
1695 sv.writeentitiestoclient_clientnumber = client - svs.clients;
1697 sv.writeentitiestoclient_stats_culled_pvs = 0;
1698 sv.writeentitiestoclient_stats_culled_trace = 0;
1699 sv.writeentitiestoclient_stats_visibleentities = 0;
1700 sv.writeentitiestoclient_stats_totalentities = 0;
1701 sv.writeentitiestoclient_numeyes = 0;
1704 sv.writeentitiestoclient_cliententitynumber = PRVM_EDICT_TO_PROG(clent); // LordHavoc: for comparison purposes
1705 camera = PRVM_EDICT_NUM( client->clientcamera );
1706 VectorAdd(camera->fields.server->origin, clent->fields.server->view_ofs, eye);
1707 sv.writeentitiestoclient_pvsbytes = 0;
1708 // get the PVS values for the eye location, later FatPVS calls will merge
1709 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1710 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, eye, 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1712 // add the eye to a list for SV_CanSeeBox tests
1713 VectorCopy(eye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1714 sv.writeentitiestoclient_numeyes++;
1716 // calculate predicted eye origin for SV_CanSeeBox tests
1717 if (sv_cullentities_trace_prediction.integer)
1719 vec_t predtime = bound(0, host_client->ping, sv_cullentities_trace_prediction_time.value);
1721 VectorMA(eye, predtime, camera->fields.server->velocity, predeye);
1722 if (SV_CanSeeBox(1, 0, eye, predeye, predeye))
1724 VectorCopy(predeye, sv.writeentitiestoclient_eyes[sv.writeentitiestoclient_numeyes]);
1725 sv.writeentitiestoclient_numeyes++;
1727 //if (!sv.writeentitiestoclient_useprediction)
1728 // Con_DPrintf("Trying to walk into solid in a pingtime... not predicting for culling\n");
1733 // build PVS from the new eyes
1734 if (sv.worldmodel && sv.worldmodel->brush.FatPVS)
1735 for(i = 1; i < sv.writeentitiestoclient_numeyes; ++i)
1736 sv.writeentitiestoclient_pvsbytes = sv.worldmodel->brush.FatPVS(sv.worldmodel, sv.writeentitiestoclient_eyes[i], 8, sv.writeentitiestoclient_pvs, sizeof(sv.writeentitiestoclient_pvs), sv.writeentitiestoclient_pvsbytes != 0);
1738 sv.sententitiesmark++;
1740 for (i = 0;i < sv.numsendentities;i++)
1741 SV_MarkWriteEntityStateToClient(sv.sendentities + i);
1744 numcsqcsendstates = 0;
1745 for (i = 0;i < sv.numsendentities;i++)
1747 s = &sv.sendentities[i];
1748 if (sv.sententities[s->number] == sv.sententitiesmark)
1750 if(s->active == ACTIVE_NETWORK)
1752 if (s->exteriormodelforclient)
1754 if (s->exteriormodelforclient == sv.writeentitiestoclient_cliententitynumber)
1755 s->flags |= RENDER_EXTERIORMODEL;
1757 s->flags &= ~RENDER_EXTERIORMODEL;
1759 sv.writeentitiestoclient_sendstates[numsendstates++] = s;
1761 else if(sv.sendentities[i].active == ACTIVE_SHARED)
1762 sv.writeentitiestoclient_csqcsendstates[numcsqcsendstates++] = s->number;
1764 Con_Printf("entity %d is in sv.sendentities and marked, but not active, please breakpoint me\n", s->number);
1768 if (sv_cullentities_stats.integer)
1769 Con_Printf("client \"%s\" entities: %d total, %d visible, %d culled by: %d pvs %d trace\n", client->name, sv.writeentitiestoclient_stats_totalentities, sv.writeentitiestoclient_stats_visibleentities, sv.writeentitiestoclient_stats_culled_pvs + sv.writeentitiestoclient_stats_culled_trace, sv.writeentitiestoclient_stats_culled_pvs, sv.writeentitiestoclient_stats_culled_trace);
1771 if(client->entitydatabase5)
1772 need_empty = EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, client->entitydatabase5->latestframenum + 1);
1774 EntityFrameCSQC_WriteFrame(msg, maxsize, numcsqcsendstates, sv.writeentitiestoclient_csqcsendstates, 0);
1776 if(client->num_skippedentityframes >= 10)
1777 need_empty = true; // force every 10th frame to be not empty (or cl_movement replay takes too long)
1779 if (client->entitydatabase5)
1780 success = EntityFrame5_WriteFrame(msg, maxsize, client->entitydatabase5, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1, client->movesequence, need_empty);
1781 else if (client->entitydatabase4)
1783 success = EntityFrame4_WriteFrame(msg, maxsize, client->entitydatabase4, numsendstates, sv.writeentitiestoclient_sendstates);
1784 Protocol_WriteStatsReliable();
1786 else if (client->entitydatabase)
1788 success = EntityFrame_WriteFrame(msg, maxsize, client->entitydatabase, numsendstates, sv.writeentitiestoclient_sendstates, client - svs.clients + 1);
1789 Protocol_WriteStatsReliable();
1793 success = EntityFrameQuake_WriteFrame(msg, maxsize, numsendstates, sv.writeentitiestoclient_sendstates);
1794 Protocol_WriteStatsReliable();
1798 client->num_skippedentityframes = 0;
1800 ++client->num_skippedentityframes;
1809 static void SV_CleanupEnts (void)
1814 ent = PRVM_NEXT_EDICT(prog->edicts);
1815 for (e=1 ; e<prog->num_edicts ; e++, ent = PRVM_NEXT_EDICT(ent))
1816 ent->fields.server->effects = (int)ent->fields.server->effects & ~EF_MUZZLEFLASH;
1821 SV_WriteClientdataToMessage
1825 void SV_WriteClientdataToMessage (client_t *client, prvm_edict_t *ent, sizebuf_t *msg, int *stats)
1829 prvm_edict_t *other;
1835 float *statsf = (float *)stats;
1838 // send a damage message
1840 if (ent->fields.server->dmg_take || ent->fields.server->dmg_save)
1842 other = PRVM_PROG_TO_EDICT(ent->fields.server->dmg_inflictor);
1843 MSG_WriteByte (msg, svc_damage);
1844 MSG_WriteByte (msg, (int)ent->fields.server->dmg_save);
1845 MSG_WriteByte (msg, (int)ent->fields.server->dmg_take);
1846 for (i=0 ; i<3 ; i++)
1847 MSG_WriteCoord (msg, other->fields.server->origin[i] + 0.5*(other->fields.server->mins[i] + other->fields.server->maxs[i]), sv.protocol);
1849 ent->fields.server->dmg_take = 0;
1850 ent->fields.server->dmg_save = 0;
1854 // send the current viewpos offset from the view entity
1856 SV_SetIdealPitch (); // how much to look up / down ideally
1858 // a fixangle might get lost in a dropped packet. Oh well.
1859 if(ent->fields.server->fixangle)
1861 // angle fixing was requested by global thinking code...
1862 // so store the current angles for later use
1863 memcpy(host_client->fixangle_angles, ent->fields.server->angles, sizeof(host_client->fixangle_angles));
1864 host_client->fixangle_angles_set = TRUE;
1866 // and clear fixangle for the next frame
1867 ent->fields.server->fixangle = 0;
1870 if (host_client->fixangle_angles_set)
1872 MSG_WriteByte (msg, svc_setangle);
1873 for (i=0 ; i < 3 ; i++)
1874 MSG_WriteAngle (msg, host_client->fixangle_angles[i], sv.protocol);
1875 host_client->fixangle_angles_set = FALSE;
1878 // stuff the sigil bits into the high bits of items for sbar, or else
1880 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.items2);
1881 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE)
1882 items = (int)ent->fields.server->items | ((int)val->_float << 23);
1884 items = (int)ent->fields.server->items | ((int)prog->globals.server->serverflags << 28);
1886 VectorClear(punchvector);
1887 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.punchvector)))
1888 VectorCopy(val->vector, punchvector);
1890 // cache weapon model name and index in client struct to save time
1891 // (this search can be almost 1% of cpu time!)
1892 s = PRVM_GetString(ent->fields.server->weaponmodel);
1893 if (strcmp(s, client->weaponmodel))
1895 strlcpy(client->weaponmodel, s, sizeof(client->weaponmodel));
1896 client->weaponmodelindex = SV_ModelIndex(s, 1);
1900 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.viewzoom)))
1901 viewzoom = (int)(val->_float * 255.0f);
1907 if ((int)ent->fields.server->flags & FL_ONGROUND)
1908 bits |= SU_ONGROUND;
1909 if (ent->fields.server->waterlevel >= 2)
1911 if (ent->fields.server->idealpitch)
1912 bits |= SU_IDEALPITCH;
1914 for (i=0 ; i<3 ; i++)
1916 if (ent->fields.server->punchangle[i])
1917 bits |= (SU_PUNCH1<<i);
1918 if (sv.protocol != PROTOCOL_QUAKE && sv.protocol != PROTOCOL_QUAKEDP && sv.protocol != PROTOCOL_NEHAHRAMOVIE && sv.protocol != PROTOCOL_NEHAHRABJP && sv.protocol != PROTOCOL_NEHAHRABJP2 && sv.protocol != PROTOCOL_NEHAHRABJP3)
1920 bits |= (SU_PUNCHVEC1<<i);
1921 if (ent->fields.server->velocity[i])
1922 bits |= (SU_VELOCITY1<<i);
1925 memset(stats, 0, sizeof(int[MAX_CL_STATS]));
1926 stats[STAT_VIEWHEIGHT] = (int)ent->fields.server->view_ofs[2];
1927 stats[STAT_ITEMS] = items;
1928 stats[STAT_WEAPONFRAME] = (int)ent->fields.server->weaponframe;
1929 stats[STAT_ARMOR] = (int)ent->fields.server->armorvalue;
1930 stats[STAT_WEAPON] = client->weaponmodelindex;
1931 stats[STAT_HEALTH] = (int)ent->fields.server->health;
1932 stats[STAT_AMMO] = (int)ent->fields.server->currentammo;
1933 stats[STAT_SHELLS] = (int)ent->fields.server->ammo_shells;
1934 stats[STAT_NAILS] = (int)ent->fields.server->ammo_nails;
1935 stats[STAT_ROCKETS] = (int)ent->fields.server->ammo_rockets;
1936 stats[STAT_CELLS] = (int)ent->fields.server->ammo_cells;
1937 stats[STAT_ACTIVEWEAPON] = (int)ent->fields.server->weapon;
1938 stats[STAT_VIEWZOOM] = viewzoom;
1939 stats[STAT_TOTALSECRETS] = (int)prog->globals.server->total_secrets;
1940 stats[STAT_TOTALMONSTERS] = (int)prog->globals.server->total_monsters;
1941 // the QC bumps these itself by sending svc_'s, so we have to keep them
1942 // zero or they'll be corrected by the engine
1943 //stats[STAT_SECRETS] = prog->globals.server->found_secrets;
1944 //stats[STAT_MONSTERS] = prog->globals.server->killed_monsters;
1946 // movement settings for prediction
1947 // note: these are not sent in protocols with lower MAX_CL_STATS limits
1948 stats[STAT_MOVEFLAGS] = MOVEFLAG_VALID
1949 | (sv_gameplayfix_q2airaccelerate.integer ? MOVEFLAG_Q2AIRACCELERATE : 0)
1950 | (sv_gameplayfix_nogravityonground.integer ? MOVEFLAG_NOGRAVITYONGROUND : 0)
1951 | (sv_gameplayfix_gravityunaffectedbyticrate.integer ? MOVEFLAG_GRAVITYUNAFFECTEDBYTICRATE : 0)
1953 statsf[STAT_MOVEVARS_TICRATE] = sys_ticrate.value;
1954 statsf[STAT_MOVEVARS_TIMESCALE] = slowmo.value;
1955 statsf[STAT_MOVEVARS_GRAVITY] = sv_gravity.value;
1956 statsf[STAT_MOVEVARS_STOPSPEED] = sv_stopspeed.value;
1957 statsf[STAT_MOVEVARS_MAXSPEED] = sv_maxspeed.value;
1958 statsf[STAT_MOVEVARS_SPECTATORMAXSPEED] = sv_maxspeed.value; // FIXME: QW has a separate cvar for this
1959 statsf[STAT_MOVEVARS_ACCELERATE] = sv_accelerate.value;
1960 statsf[STAT_MOVEVARS_AIRACCELERATE] = sv_airaccelerate.value >= 0 ? sv_airaccelerate.value : sv_accelerate.value;
1961 statsf[STAT_MOVEVARS_WATERACCELERATE] = sv_wateraccelerate.value >= 0 ? sv_wateraccelerate.value : sv_accelerate.value;
1962 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.gravity);
1963 statsf[STAT_MOVEVARS_ENTGRAVITY] = (val && val->_float != 0) ? val->_float : 1.0f;
1964 statsf[STAT_MOVEVARS_JUMPVELOCITY] = sv_jumpvelocity.value;
1965 statsf[STAT_MOVEVARS_EDGEFRICTION] = sv_edgefriction.value;
1966 statsf[STAT_MOVEVARS_MAXAIRSPEED] = sv_maxairspeed.value;
1967 statsf[STAT_MOVEVARS_STEPHEIGHT] = sv_stepheight.value;
1968 statsf[STAT_MOVEVARS_AIRACCEL_QW] = sv_airaccel_qw.value;
1969 statsf[STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION] = sv_airaccel_sideways_friction.value;
1970 statsf[STAT_MOVEVARS_FRICTION] = sv_friction.value;
1971 statsf[STAT_MOVEVARS_WATERFRICTION] = sv_waterfriction.value >= 0 ? sv_waterfriction.value : sv_friction.value;
1972 statsf[STAT_MOVEVARS_AIRSTOPACCELERATE] = sv_airstopaccelerate.value;
1973 statsf[STAT_MOVEVARS_AIRSTRAFEACCELERATE] = sv_airstrafeaccelerate.value;
1974 statsf[STAT_MOVEVARS_MAXAIRSTRAFESPEED] = sv_maxairstrafespeed.value;
1975 statsf[STAT_MOVEVARS_AIRSTRAFEACCEL_QW] = sv_airstrafeaccel_qw.value;
1976 statsf[STAT_MOVEVARS_AIRCONTROL] = sv_aircontrol.value;
1977 statsf[STAT_MOVEVARS_AIRCONTROL_POWER] = sv_aircontrol_power.value;
1978 statsf[STAT_MOVEVARS_AIRCONTROL_PENALTY] = sv_aircontrol_penalty.value;
1979 statsf[STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL] = sv_warsowbunny_airforwardaccel.value;
1980 statsf[STAT_MOVEVARS_WARSOWBUNNY_ACCEL] = sv_warsowbunny_accel.value;
1981 statsf[STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED] = sv_warsowbunny_topspeed.value;
1982 statsf[STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL] = sv_warsowbunny_turnaccel.value;
1983 statsf[STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO] = sv_warsowbunny_backtosideratio.value;
1984 statsf[STAT_MOVEVARS_AIRSPEEDLIMIT_NONQW] = sv_airspeedlimit_nonqw.value;
1985 statsf[STAT_FRAGLIMIT] = fraglimit.value;
1986 statsf[STAT_TIMELIMIT] = timelimit.value;
1988 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1990 if (stats[STAT_VIEWHEIGHT] != DEFAULT_VIEWHEIGHT) bits |= SU_VIEWHEIGHT;
1992 if (stats[STAT_WEAPONFRAME]) bits |= SU_WEAPONFRAME;
1993 if (stats[STAT_ARMOR]) bits |= SU_ARMOR;
1995 // FIXME: which protocols support this? does PROTOCOL_DARKPLACES3 support viewzoom?
1996 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5)
1997 if (viewzoom != 255)
1998 bits |= SU_VIEWZOOM;
2003 if (bits >= 16777216)
2007 MSG_WriteByte (msg, svc_clientdata);
2008 MSG_WriteShort (msg, bits);
2009 if (bits & SU_EXTEND1)
2010 MSG_WriteByte(msg, bits >> 16);
2011 if (bits & SU_EXTEND2)
2012 MSG_WriteByte(msg, bits >> 24);
2014 if (bits & SU_VIEWHEIGHT)
2015 MSG_WriteChar (msg, stats[STAT_VIEWHEIGHT]);
2017 if (bits & SU_IDEALPITCH)
2018 MSG_WriteChar (msg, (int)ent->fields.server->idealpitch);
2020 for (i=0 ; i<3 ; i++)
2022 if (bits & (SU_PUNCH1<<i))
2024 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2025 MSG_WriteChar(msg, (int)ent->fields.server->punchangle[i]);
2027 MSG_WriteAngle16i(msg, ent->fields.server->punchangle[i]);
2029 if (bits & (SU_PUNCHVEC1<<i))
2031 if (sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2032 MSG_WriteCoord16i(msg, punchvector[i]);
2034 MSG_WriteCoord32f(msg, punchvector[i]);
2036 if (bits & (SU_VELOCITY1<<i))
2038 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2039 MSG_WriteChar(msg, (int)(ent->fields.server->velocity[i] * (1.0f / 16.0f)));
2041 MSG_WriteCoord32f(msg, ent->fields.server->velocity[i]);
2045 if (bits & SU_ITEMS)
2046 MSG_WriteLong (msg, stats[STAT_ITEMS]);
2048 if (sv.protocol == PROTOCOL_DARKPLACES5)
2050 if (bits & SU_WEAPONFRAME)
2051 MSG_WriteShort (msg, stats[STAT_WEAPONFRAME]);
2052 if (bits & SU_ARMOR)
2053 MSG_WriteShort (msg, stats[STAT_ARMOR]);
2054 if (bits & SU_WEAPON)
2055 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2056 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2057 MSG_WriteShort (msg, stats[STAT_AMMO]);
2058 MSG_WriteShort (msg, stats[STAT_SHELLS]);
2059 MSG_WriteShort (msg, stats[STAT_NAILS]);
2060 MSG_WriteShort (msg, stats[STAT_ROCKETS]);
2061 MSG_WriteShort (msg, stats[STAT_CELLS]);
2062 MSG_WriteShort (msg, stats[STAT_ACTIVEWEAPON]);
2063 if (bits & SU_VIEWZOOM)
2064 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2066 else if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2068 if (bits & SU_WEAPONFRAME)
2069 MSG_WriteByte (msg, stats[STAT_WEAPONFRAME]);
2070 if (bits & SU_ARMOR)
2071 MSG_WriteByte (msg, stats[STAT_ARMOR]);
2072 if (bits & SU_WEAPON)
2074 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2075 MSG_WriteShort (msg, stats[STAT_WEAPON]);
2077 MSG_WriteByte (msg, stats[STAT_WEAPON]);
2079 MSG_WriteShort (msg, stats[STAT_HEALTH]);
2080 MSG_WriteByte (msg, stats[STAT_AMMO]);
2081 MSG_WriteByte (msg, stats[STAT_SHELLS]);
2082 MSG_WriteByte (msg, stats[STAT_NAILS]);
2083 MSG_WriteByte (msg, stats[STAT_ROCKETS]);
2084 MSG_WriteByte (msg, stats[STAT_CELLS]);
2085 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
2087 for (i = 0;i < 32;i++)
2088 if (stats[STAT_ACTIVEWEAPON] & (1<<i))
2090 MSG_WriteByte (msg, i);
2093 MSG_WriteByte (msg, stats[STAT_ACTIVEWEAPON]);
2094 if (bits & SU_VIEWZOOM)
2096 if (sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4)
2097 MSG_WriteByte (msg, bound(0, stats[STAT_VIEWZOOM], 255));
2099 MSG_WriteShort (msg, bound(0, stats[STAT_VIEWZOOM], 65535));
2104 void SV_FlushBroadcastMessages(void)
2108 if (sv.datagram.cursize <= 0)
2110 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
2112 if (!client->spawned || !client->netconnection || client->unreliablemsg.cursize + sv.datagram.cursize > client->unreliablemsg.maxsize || client->unreliablemsg_splitpoints >= (int)(sizeof(client->unreliablemsg_splitpoint)/sizeof(client->unreliablemsg_splitpoint[0])))
2114 SZ_Write(&client->unreliablemsg, sv.datagram.data, sv.datagram.cursize);
2115 client->unreliablemsg_splitpoint[client->unreliablemsg_splitpoints++] = client->unreliablemsg.cursize;
2117 SZ_Clear(&sv.datagram);
2120 static void SV_WriteUnreliableMessages(client_t *client, sizebuf_t *msg, int maxsize, int maxsize2)
2122 // scan the splitpoints to find out how many we can fit in
2123 int numsegments, j, split;
2124 if (!client->unreliablemsg_splitpoints)
2126 // always accept the first one if it's within 1024 bytes, this ensures
2127 // that very big datagrams which are over the rate limit still get
2128 // through, just to keep it working
2129 for (numsegments = 1;numsegments < client->unreliablemsg_splitpoints;numsegments++)
2130 if (msg->cursize + client->unreliablemsg_splitpoint[numsegments] > maxsize)
2132 // the first segment gets an exemption from the rate limiting, otherwise
2133 // it could get dropped consistently due to a low rate limit
2134 if (numsegments == 1)
2136 // some will fit, so add the ones that will fit
2137 split = client->unreliablemsg_splitpoint[numsegments-1];
2138 // note this discards ones that were accepted by the segments scan but
2139 // can not fit, such as a really huge first one that will never ever
2140 // fit in a packet...
2141 if (msg->cursize + split <= maxsize)
2142 SZ_Write(msg, client->unreliablemsg.data, split);
2143 // remove the part we sent, keeping any remaining data
2144 client->unreliablemsg.cursize -= split;
2145 if (client->unreliablemsg.cursize > 0)
2146 memmove(client->unreliablemsg.data, client->unreliablemsg.data + split, client->unreliablemsg.cursize);
2147 // adjust remaining splitpoints
2148 client->unreliablemsg_splitpoints -= numsegments;
2149 for (j = 0;j < client->unreliablemsg_splitpoints;j++)
2150 client->unreliablemsg_splitpoint[j] = client->unreliablemsg_splitpoint[numsegments + j] - split;
2154 =======================
2155 SV_SendClientDatagram
2156 =======================
2158 static void SV_SendClientDatagram (client_t *client)
2160 int clientrate, maxrate, maxsize, maxsize2, downloadsize;
2162 int stats[MAX_CL_STATS];
2163 static unsigned char sv_sendclientdatagram_buf[NET_MAXMESSAGE];
2165 // obey rate limit by limiting packet frequency if the packet size
2167 // (usually this is caused by reliable messages)
2168 if (!NetConn_CanSend(client->netconnection))
2171 // PROTOCOL_DARKPLACES5 and later support packet size limiting of updates
2172 maxrate = max(NET_MINRATE, sv_maxrate.integer);
2173 if (sv_maxrate.integer != maxrate)
2174 Cvar_SetValueQuick(&sv_maxrate, maxrate);
2176 // clientrate determines the 'cleartime' of a packet
2177 // (how long to wait before sending another, based on this packet's size)
2178 clientrate = bound(NET_MINRATE, client->rate, maxrate);
2180 switch (sv.protocol)
2182 case PROTOCOL_QUAKE:
2183 case PROTOCOL_QUAKEDP:
2184 case PROTOCOL_NEHAHRAMOVIE:
2185 case PROTOCOL_NEHAHRABJP:
2186 case PROTOCOL_NEHAHRABJP2:
2187 case PROTOCOL_NEHAHRABJP3:
2188 case PROTOCOL_QUAKEWORLD:
2189 // no packet size limit support on Quake protocols because it just
2190 // causes missing entities/effects
2191 // packets are simply sent less often to obey the rate limit
2195 case PROTOCOL_DARKPLACES1:
2196 case PROTOCOL_DARKPLACES2:
2197 case PROTOCOL_DARKPLACES3:
2198 case PROTOCOL_DARKPLACES4:
2199 // no packet size limit support on DP1-4 protocols because they kick
2200 // the client off if they overflow, and miss effects
2201 // packets are simply sent less often to obey the rate limit
2202 maxsize = sizeof(sv_sendclientdatagram_buf);
2203 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2206 // DP5 and later protocols support packet size limiting which is a
2207 // better method than limiting packet frequency as QW does
2209 // at very low rates (or very small sys_ticrate) the packet size is
2210 // not reduced below 128, but packets may be sent less often
2211 maxsize = (int)(clientrate * sys_ticrate.value);
2212 maxsize = bound(128, maxsize, 1400);
2214 // csqc entities can easily exceed 128 bytes, so disable throttling in
2215 // mods that use csqc (they are likely to use less bandwidth anyway)
2216 if (sv.csqc_progsize > 0)
2221 if (LHNETADDRESS_GetAddressType(&host_client->netconnection->peeraddress) == LHNETADDRESSTYPE_LOOP && !sv_ratelimitlocalplayer.integer)
2223 // for good singleplayer, send huge packets
2224 maxsize = sizeof(sv_sendclientdatagram_buf);
2225 maxsize2 = sizeof(sv_sendclientdatagram_buf);
2226 // never limit frequency in singleplayer
2227 clientrate = 1000000000;
2230 // while downloading, limit entity updates to half the packet
2231 // (any leftover space will be used for downloading)
2232 if (host_client->download_file)
2235 msg.data = sv_sendclientdatagram_buf;
2236 msg.maxsize = sizeof(sv_sendclientdatagram_buf);
2238 msg.allowoverflow = false;
2240 if (host_client->spawned)
2242 // the player is in the game
2243 MSG_WriteByte (&msg, svc_time);
2244 MSG_WriteFloat (&msg, sv.time);
2246 // add the client specific data to the datagram
2247 SV_WriteClientdataToMessage (client, client->edict, &msg, stats);
2248 // now update the stats[] array using any registered custom fields
2249 VM_SV_UpdateCustomStats (client, client->edict, &msg, stats);
2250 // set host_client->statsdeltabits
2251 Protocol_UpdateClientStats (stats);
2253 // add as many queued unreliable messages (effects) as we can fit
2254 // limit effects to half of the remaining space
2255 if (client->unreliablemsg.cursize)
2256 SV_WriteUnreliableMessages (client, &msg, maxsize/2, maxsize2);
2258 // now write as many entities as we can fit, and also sends stats
2259 SV_WriteEntitiesToClient (client, client->edict, &msg, maxsize);
2261 else if (realtime > client->keepalivetime)
2263 // the player isn't totally in the game yet
2264 // send small keepalive messages if too much time has passed
2265 // (may also be sending downloads)
2266 client->keepalivetime = realtime + 5;
2267 MSG_WriteChar (&msg, svc_nop);
2270 // if a download is active, see if there is room to fit some download data
2272 downloadsize = min(maxsize*2,maxsize2) - msg.cursize - 7;
2273 if (host_client->download_file && host_client->download_started && downloadsize > 0)
2275 fs_offset_t downloadstart;
2276 unsigned char data[1400];
2277 downloadstart = FS_Tell(host_client->download_file);
2278 downloadsize = min(downloadsize, (int)sizeof(data));
2279 downloadsize = FS_Read(host_client->download_file, data, downloadsize);
2280 // note this sends empty messages if at the end of the file, which is
2281 // necessary to keep the packet loss logic working
2282 // (the last blocks may be lost and need to be re-sent, and that will
2283 // only occur if the client acks the empty end messages, revealing
2284 // a gap in the download progress, causing the last blocks to be
2286 MSG_WriteChar (&msg, svc_downloaddata);
2287 MSG_WriteLong (&msg, downloadstart);
2288 MSG_WriteShort (&msg, downloadsize);
2289 if (downloadsize > 0)
2290 SZ_Write (&msg, data, downloadsize);
2293 // reliable only if none is in progress
2294 if(client->sendsignon != 2 && !client->netconnection->sendMessageLength)
2295 SV_WriteDemoMessage(client, &(client->netconnection->message), false);
2297 SV_WriteDemoMessage(client, &msg, false);
2299 // send the datagram
2300 NetConn_SendUnreliableMessage (client->netconnection, &msg, sv.protocol, clientrate, client->sendsignon == 2);
2301 if (client->sendsignon == 1 && !client->netconnection->message.cursize)
2302 client->sendsignon = 2; // prevent reliable until client sends prespawn (this is the keepalive phase)
2306 =======================
2307 SV_UpdateToReliableMessages
2308 =======================
2310 static void SV_UpdateToReliableMessages (void)
2319 // check for changes to be sent over the reliable streams
2320 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2322 // update the host_client fields we care about according to the entity fields
2323 host_client->edict = PRVM_EDICT_NUM(i+1);
2326 name = PRVM_GetString(host_client->edict->fields.server->netname);
2329 // always point the string back at host_client->name to keep it safe
2330 strlcpy (host_client->name, name, sizeof (host_client->name));
2331 host_client->edict->fields.server->netname = PRVM_SetEngineString(host_client->name);
2332 if (strcmp(host_client->old_name, host_client->name))
2334 if (host_client->spawned)
2335 SV_BroadcastPrintf("%s ^7changed name to %s\n", host_client->old_name, host_client->name);
2336 strlcpy(host_client->old_name, host_client->name, sizeof(host_client->old_name));
2337 // send notification to all clients
2338 MSG_WriteByte (&sv.reliable_datagram, svc_updatename);
2339 MSG_WriteByte (&sv.reliable_datagram, i);
2340 MSG_WriteString (&sv.reliable_datagram, host_client->name);
2341 SV_WriteNetnameIntoDemo(host_client);
2344 // DP_SV_CLIENTCOLORS
2345 // this is always found (since it's added by the progs loader)
2346 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcolors)))
2347 host_client->colors = (int)val->_float;
2348 if (host_client->old_colors != host_client->colors)
2350 host_client->old_colors = host_client->colors;
2351 // send notification to all clients
2352 MSG_WriteByte (&sv.reliable_datagram, svc_updatecolors);
2353 MSG_WriteByte (&sv.reliable_datagram, i);
2354 MSG_WriteByte (&sv.reliable_datagram, host_client->colors);
2357 // NEXUIZ_PLAYERMODEL
2358 if( prog->fieldoffsets.playermodel >= 0 ) {
2359 model = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string);
2362 // always point the string back at host_client->name to keep it safe
2363 strlcpy (host_client->playermodel, model, sizeof (host_client->playermodel));
2364 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(host_client->playermodel);
2367 // NEXUIZ_PLAYERSKIN
2368 if( prog->fieldoffsets.playerskin >= 0 ) {
2369 skin = PRVM_GetString(PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string);
2372 // always point the string back at host_client->name to keep it safe
2373 strlcpy (host_client->playerskin, skin, sizeof (host_client->playerskin));
2374 PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(host_client->playerskin);
2377 // TODO: add an extension name for this [1/17/2008 Black]
2378 if ((val = PRVM_EDICTFIELDVALUE(host_client->edict, prog->fieldoffsets.clientcamera)) && val->edict > 0 ) {
2379 int oldclientcamera = host_client->clientcamera;
2380 if( val->edict >= prog->max_edicts || PRVM_EDICT_NUM( val->edict )->priv.required->free ) {
2381 val->edict = host_client->clientcamera = PRVM_NUM_FOR_EDICT( host_client->edict );
2383 host_client->clientcamera = val->edict;
2386 if( oldclientcamera != host_client->clientcamera ) {
2387 MSG_WriteByte (&host_client->netconnection->message, svc_setview );
2388 MSG_WriteShort (&host_client->netconnection->message, host_client->clientcamera);
2393 host_client->frags = (int)host_client->edict->fields.server->frags;
2394 if(gamemode == GAME_NEXUIZ)
2395 if(!host_client->spawned && host_client->netconnection)
2396 host_client->frags = -666;
2397 if (host_client->old_frags != host_client->frags)
2399 host_client->old_frags = host_client->frags;
2400 // send notification to all clients
2401 MSG_WriteByte (&sv.reliable_datagram, svc_updatefrags);
2402 MSG_WriteByte (&sv.reliable_datagram, i);
2403 MSG_WriteShort (&sv.reliable_datagram, host_client->frags);
2407 for (j = 0, client = svs.clients;j < svs.maxclients;j++, client++)
2408 if (client->netconnection && (client->spawned || client->clientconnectcalled)) // also send MSG_ALL to people who are past ClientConnect, but not spawned yet
2409 SZ_Write (&client->netconnection->message, sv.reliable_datagram.data, sv.reliable_datagram.cursize);
2411 SZ_Clear (&sv.reliable_datagram);
2416 =======================
2417 SV_SendClientMessages
2418 =======================
2420 void SV_SendClientMessages (void)
2422 int i, prepared = false;
2424 if (sv.protocol == PROTOCOL_QUAKEWORLD)
2425 Sys_Error("SV_SendClientMessages: no quakeworld support\n");
2427 SV_FlushBroadcastMessages();
2429 // update frags, names, etc
2430 SV_UpdateToReliableMessages();
2432 // build individual updates
2433 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
2435 if (!host_client->active)
2437 if (!host_client->netconnection)
2440 if (host_client->netconnection->message.overflowed)
2442 SV_DropClient (true); // if the message couldn't send, kick off
2449 // only prepare entities once per frame
2450 SV_PrepareEntitiesForSending();
2452 SV_SendClientDatagram (host_client);
2455 // clear muzzle flashes
2459 static void SV_StartDownload_f(void)
2461 if (host_client->download_file)
2462 host_client->download_started = true;
2466 * Compression extension negotiation:
2469 * cl_serverextension_download 2
2472 * download <filename> <list of zero or more suppported compressions in order of preference>
2474 * download maps/map1.bsp lzo deflate huffman
2477 * cl_downloadbegin <compressed size> <filename> <compression method actually used>
2479 * cl_downloadbegin 123456 maps/map1.bsp deflate
2481 * The server may choose not to compress the file by sending no compression name, like:
2482 * cl_downloadbegin 345678 maps/map1.bsp
2484 * NOTE: the "download" command may only specify compression algorithms if
2485 * cl_serverextension_download is 2!
2486 * If cl_serverextension_download has a different value, the client must
2487 * assume this extension is not supported!
2490 static void Download_CheckExtensions(void)
2493 int argc = Cmd_Argc();
2495 // first reset them all
2496 host_client->download_deflate = false;
2498 for(i = 2; i < argc; ++i)
2500 if(!strcmp(Cmd_Argv(i), "deflate"))
2502 host_client->download_deflate = true;
2508 static void SV_Download_f(void)
2510 const char *whichpack, *whichpack2, *extension;
2511 qboolean is_csqc; // so we need to check only once
2515 SV_ClientPrintf("usage: download <filename> {<extensions>}*\n");
2516 SV_ClientPrintf(" supported extensions: deflate\n");
2520 if (FS_CheckNastyPath(Cmd_Argv(1), false))
2522 SV_ClientPrintf("Download rejected: nasty filename \"%s\"\n", Cmd_Argv(1));
2526 if (host_client->download_file)
2528 // at this point we'll assume the previous download should be aborted
2529 Con_DPrintf("Download of %s aborted by %s starting a new download\n", host_client->download_name, host_client->name);
2530 Host_ClientCommands("\nstopdownload\n");
2532 // close the file and reset variables
2533 FS_Close(host_client->download_file);
2534 host_client->download_file = NULL;
2535 host_client->download_name[0] = 0;
2536 host_client->download_expectedposition = 0;
2537 host_client->download_started = false;
2540 is_csqc = (sv.csqc_progname[0] && strcmp(Cmd_Argv(1), sv.csqc_progname) == 0);
2542 if (!sv_allowdownloads.integer && !is_csqc)
2544 SV_ClientPrintf("Downloads are disabled on this server\n");
2545 Host_ClientCommands("\nstopdownload\n");
2549 Download_CheckExtensions();
2551 strlcpy(host_client->download_name, Cmd_Argv(1), sizeof(host_client->download_name));
2552 extension = FS_FileExtension(host_client->download_name);
2554 // host_client is asking to download a specified file
2555 if (developer_extra.integer)
2556 Con_DPrintf("Download request for %s by %s\n", host_client->download_name, host_client->name);
2560 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2561 extensions[0] = '\0';
2563 if(host_client->download_deflate)
2564 strlcat(extensions, " deflate", sizeof(extensions));
2566 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2568 if(host_client->download_deflate && svs.csqc_progdata_deflated)
2569 host_client->download_file = FS_FileFromData(svs.csqc_progdata_deflated, svs.csqc_progsize_deflated, true);
2571 host_client->download_file = FS_FileFromData(svs.csqc_progdata, sv.csqc_progsize, true);
2573 // no, no space is needed between %s and %s :P
2574 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2576 host_client->download_expectedposition = 0;
2577 host_client->download_started = false;
2578 host_client->sendsignon = true; // make sure this message is sent
2582 if (!FS_FileExists(host_client->download_name))
2584 SV_ClientPrintf("Download rejected: server does not have the file \"%s\"\nYou may need to separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2585 Host_ClientCommands("\nstopdownload\n");
2589 // check if the user is trying to download part of registered Quake(r)
2590 whichpack = FS_WhichPack(host_client->download_name);
2591 whichpack2 = FS_WhichPack("gfx/pop.lmp");
2592 if ((whichpack && whichpack2 && !strcasecmp(whichpack, whichpack2)) || FS_IsRegisteredQuakePack(host_client->download_name))
2594 SV_ClientPrintf("Download rejected: file \"%s\" is part of registered Quake(r)\nYou must purchase Quake(r) from id Software or a retailer to get this file\nPlease go to http://www.idsoftware.com/games/quake/quake/index.php?game_section=buy\n", host_client->download_name);
2595 Host_ClientCommands("\nstopdownload\n");
2599 // check if the server has forbidden archive downloads entirely
2600 if (!sv_allowdownloads_inarchive.integer)
2602 whichpack = FS_WhichPack(host_client->download_name);
2605 SV_ClientPrintf("Download rejected: file \"%s\" is in an archive (\"%s\")\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name, whichpack);
2606 Host_ClientCommands("\nstopdownload\n");
2611 if (!sv_allowdownloads_config.integer)
2613 if (!strcasecmp(extension, "cfg"))
2615 SV_ClientPrintf("Download rejected: file \"%s\" is a .cfg file which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2616 Host_ClientCommands("\nstopdownload\n");
2621 if (!sv_allowdownloads_dlcache.integer)
2623 if (!strncasecmp(host_client->download_name, "dlcache/", 8))
2625 SV_ClientPrintf("Download rejected: file \"%s\" is in the dlcache/ directory which is forbidden for security reasons\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2626 Host_ClientCommands("\nstopdownload\n");
2631 if (!sv_allowdownloads_archive.integer)
2633 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
2635 SV_ClientPrintf("Download rejected: file \"%s\" is an archive\nYou must separately download or purchase the data archives for this game/mod to get this file\n", host_client->download_name);
2636 Host_ClientCommands("\nstopdownload\n");
2641 host_client->download_file = FS_OpenVirtualFile(host_client->download_name, true);
2642 if (!host_client->download_file)
2644 SV_ClientPrintf("Download rejected: server could not open the file \"%s\"\n", host_client->download_name);
2645 Host_ClientCommands("\nstopdownload\n");
2649 if (FS_FileSize(host_client->download_file) > 1<<30)
2651 SV_ClientPrintf("Download rejected: file \"%s\" is very large\n", host_client->download_name);
2652 Host_ClientCommands("\nstopdownload\n");
2653 FS_Close(host_client->download_file);
2654 host_client->download_file = NULL;
2658 if (FS_FileSize(host_client->download_file) < 0)
2660 SV_ClientPrintf("Download rejected: file \"%s\" is not a regular file\n", host_client->download_name);
2661 Host_ClientCommands("\nstopdownload\n");
2662 FS_Close(host_client->download_file);
2663 host_client->download_file = NULL;
2667 Con_DPrintf("Downloading %s to %s\n", host_client->download_name, host_client->name);
2670 * we can only do this if we would actually deflate on the fly
2671 * which we do not (yet)!
2673 char extensions[MAX_QPATH]; // make sure this can hold all extensions
2674 extensions[0] = '\0';
2676 if(host_client->download_deflate)
2677 strlcat(extensions, " deflate", sizeof(extensions));
2679 // no, no space is needed between %s and %s :P
2680 Host_ClientCommands("\ncl_downloadbegin %i %s%s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name, extensions);
2683 Host_ClientCommands("\ncl_downloadbegin %i %s\n", (int)FS_FileSize(host_client->download_file), host_client->download_name);
2685 host_client->download_expectedposition = 0;
2686 host_client->download_started = false;
2687 host_client->sendsignon = true; // make sure this message is sent
2689 // the rest of the download process is handled in SV_SendClientDatagram
2690 // and other code dealing with svc_downloaddata and clc_ackdownloaddata
2692 // no svc_downloaddata messages will be sent until sv_startdownload is
2693 // sent by the client
2697 ==============================================================================
2701 ==============================================================================
2710 int SV_ModelIndex(const char *s, int precachemode)
2712 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_MODELS);
2713 char filename[MAX_QPATH];
2717 //if (precachemode == 2)
2719 strlcpy(filename, s, sizeof(filename));
2720 for (i = 2;i < limit;i++)
2722 if (!sv.model_precache[i][0])
2726 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2728 Con_Printf("SV_ModelIndex(\"%s\"): precache_model can only be done in spawn functions\n", filename);
2731 if (precachemode == 1)
2732 Con_Printf("SV_ModelIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2733 strlcpy(sv.model_precache[i], filename, sizeof(sv.model_precache[i]));
2734 sv.models[i] = Mod_ForName (sv.model_precache[i], true, false, s[0] == '*' ? sv.worldname : NULL);
2735 if (sv.state != ss_loading)
2737 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2738 MSG_WriteShort(&sv.reliable_datagram, i);
2739 MSG_WriteString(&sv.reliable_datagram, filename);
2743 Con_Printf("SV_ModelIndex(\"%s\"): not precached\n", filename);
2746 if (!strcmp(sv.model_precache[i], filename))
2749 Con_Printf("SV_ModelIndex(\"%s\"): i (%i) == MAX_MODELS (%i)\n", filename, i, MAX_MODELS);
2759 int SV_SoundIndex(const char *s, int precachemode)
2761 int i, limit = ((sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3) ? 256 : MAX_SOUNDS);
2762 char filename[MAX_QPATH];
2766 //if (precachemode == 2)
2768 strlcpy(filename, s, sizeof(filename));
2769 for (i = 1;i < limit;i++)
2771 if (!sv.sound_precache[i][0])
2775 if (sv.state != ss_loading && (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3 || sv.protocol == PROTOCOL_DARKPLACES1 || sv.protocol == PROTOCOL_DARKPLACES2 || sv.protocol == PROTOCOL_DARKPLACES3 || sv.protocol == PROTOCOL_DARKPLACES4 || sv.protocol == PROTOCOL_DARKPLACES5))
2777 Con_Printf("SV_SoundIndex(\"%s\"): precache_sound can only be done in spawn functions\n", filename);
2780 if (precachemode == 1)
2781 Con_Printf("SV_SoundIndex(\"%s\"): not precached (fix your code), precaching anyway\n", filename);
2782 strlcpy(sv.sound_precache[i], filename, sizeof(sv.sound_precache[i]));
2783 if (sv.state != ss_loading)
2785 MSG_WriteByte(&sv.reliable_datagram, svc_precache);
2786 MSG_WriteShort(&sv.reliable_datagram, i + 32768);
2787 MSG_WriteString(&sv.reliable_datagram, filename);
2791 Con_Printf("SV_SoundIndex(\"%s\"): not precached\n", filename);
2794 if (!strcmp(sv.sound_precache[i], filename))
2797 Con_Printf("SV_SoundIndex(\"%s\"): i (%i) == MAX_SOUNDS (%i)\n", filename, i, MAX_SOUNDS);
2803 SV_ParticleEffectIndex
2807 int SV_ParticleEffectIndex(const char *name)
2809 int i, argc, linenumber, effectnameindex;
2811 fs_offset_t filesize;
2812 unsigned char *filedata;
2814 const char *textstart;
2815 //const char *textend;
2816 char argv[16][1024];
2817 char filename[MAX_QPATH];
2818 if (!sv.particleeffectnamesloaded)
2820 sv.particleeffectnamesloaded = true;
2821 memset(sv.particleeffectname, 0, sizeof(sv.particleeffectname));
2822 for (i = 0;i < EFFECT_TOTAL;i++)
2823 strlcpy(sv.particleeffectname[i], standardeffectnames[i], sizeof(sv.particleeffectname[i]));
2824 for (filepass = 0;;filepass++)
2827 dpsnprintf(filename, sizeof(filename), "effectinfo.txt");
2828 else if (filepass == 1)
2829 dpsnprintf(filename, sizeof(filename), "%s_effectinfo.txt", sv.worldnamenoextension);
2832 filedata = FS_LoadFile(filename, tempmempool, true, &filesize);
2835 textstart = (const char *)filedata;
2836 //textend = (const char *)filedata + filesize;
2838 for (linenumber = 1;;linenumber++)
2843 if (!COM_ParseToken_Simple(&text, true, false) || !strcmp(com_token, "\n"))
2847 strlcpy(argv[argc], com_token, sizeof(argv[argc]));
2851 if (com_token[0] == 0)
2852 break; // if the loop exited and it's not a \n, it's EOF
2855 if (!strcmp(argv[0], "effect"))
2859 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME;effectnameindex++)
2861 if (sv.particleeffectname[effectnameindex][0])
2863 if (!strcmp(sv.particleeffectname[effectnameindex], argv[1]))
2868 strlcpy(sv.particleeffectname[effectnameindex], argv[1], sizeof(sv.particleeffectname[effectnameindex]));
2872 // if we run out of names, abort
2873 if (effectnameindex == SV_MAX_PARTICLEEFFECTNAME)
2875 Con_Printf("%s:%i: too many effects!\n", filename, linenumber);
2884 // search for the name
2885 for (effectnameindex = 1;effectnameindex < SV_MAX_PARTICLEEFFECTNAME && sv.particleeffectname[effectnameindex][0];effectnameindex++)
2886 if (!strcmp(sv.particleeffectname[effectnameindex], name))
2887 return effectnameindex;
2888 // return 0 if we couldn't find it
2892 dp_model_t *SV_GetModelByIndex(int modelindex)
2894 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2897 dp_model_t *SV_GetModelFromEdict(prvm_edict_t *ed)
2900 if (!ed || ed->priv.server->free)
2902 modelindex = (int)ed->fields.server->modelindex;
2903 return (modelindex > 0 && modelindex < MAX_MODELS) ? sv.models[modelindex] : NULL;
2912 static void SV_CreateBaseline (void)
2914 int i, entnum, large;
2915 prvm_edict_t *svent;
2917 // LordHavoc: clear *all* states (note just active ones)
2918 for (entnum = 0;entnum < prog->max_edicts;entnum++)
2920 // get the current server version
2921 svent = PRVM_EDICT_NUM(entnum);
2923 // LordHavoc: always clear state values, whether the entity is in use or not
2924 svent->priv.server->baseline = defaultstate;
2926 if (svent->priv.server->free)
2928 if (entnum > svs.maxclients && !svent->fields.server->modelindex)
2931 // create entity baseline
2932 VectorCopy (svent->fields.server->origin, svent->priv.server->baseline.origin);
2933 VectorCopy (svent->fields.server->angles, svent->priv.server->baseline.angles);
2934 svent->priv.server->baseline.frame = (int)svent->fields.server->frame;
2935 svent->priv.server->baseline.skin = (int)svent->fields.server->skin;
2936 if (entnum > 0 && entnum <= svs.maxclients)
2938 svent->priv.server->baseline.colormap = entnum;
2939 svent->priv.server->baseline.modelindex = SV_ModelIndex("progs/player.mdl", 1);
2943 svent->priv.server->baseline.colormap = 0;
2944 svent->priv.server->baseline.modelindex = (int)svent->fields.server->modelindex;
2948 if (svent->priv.server->baseline.modelindex & 0xFF00 || svent->priv.server->baseline.frame & 0xFF00)
2951 if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2955 // add to the message
2957 MSG_WriteByte (&sv.signon, svc_spawnbaseline2);
2959 MSG_WriteByte (&sv.signon, svc_spawnbaseline);
2960 MSG_WriteShort (&sv.signon, entnum);
2964 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2965 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.frame);
2967 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
2969 MSG_WriteShort (&sv.signon, svent->priv.server->baseline.modelindex);
2970 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2974 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.modelindex);
2975 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.frame);
2977 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.colormap);
2978 MSG_WriteByte (&sv.signon, svent->priv.server->baseline.skin);
2979 for (i=0 ; i<3 ; i++)
2981 MSG_WriteCoord(&sv.signon, svent->priv.server->baseline.origin[i], sv.protocol);
2982 MSG_WriteAngle(&sv.signon, svent->priv.server->baseline.angles[i], sv.protocol);
2991 Load csprogs.dat and comperss it so it doesn't need to be
2992 reloaded on request.
2995 void SV_Prepare_CSQC(void)
2997 fs_offset_t progsize;
2999 if(svs.csqc_progdata)
3001 Con_DPrintf("Unloading old CSQC data.\n");
3002 Mem_Free(svs.csqc_progdata);
3003 if(svs.csqc_progdata_deflated)
3004 Mem_Free(svs.csqc_progdata_deflated);
3007 svs.csqc_progdata = NULL;
3008 svs.csqc_progdata_deflated = NULL;
3010 sv.csqc_progname[0] = 0;
3011 svs.csqc_progdata = FS_LoadFile(csqc_progname.string, sv_mempool, false, &progsize);
3015 size_t deflated_size;
3017 sv.csqc_progsize = (int)progsize;
3018 sv.csqc_progcrc = CRC_Block(svs.csqc_progdata, progsize);
3019 strlcpy(sv.csqc_progname, csqc_progname.string, sizeof(sv.csqc_progname));
3020 Con_DPrintf("server detected csqc progs file \"%s\" with size %i and crc %i\n", sv.csqc_progname, sv.csqc_progsize, sv.csqc_progcrc);
3022 Con_DPrint("Compressing csprogs.dat\n");
3023 //unsigned char *FS_Deflate(const unsigned char *data, size_t size, size_t *deflated_size, int level, mempool_t *mempool);
3024 svs.csqc_progdata_deflated = FS_Deflate(svs.csqc_progdata, progsize, &deflated_size, -1, sv_mempool);
3025 svs.csqc_progsize_deflated = (int)deflated_size;
3026 if(svs.csqc_progdata_deflated)
3028 Con_DPrintf("Deflated: %g%%\n", 100.0 - 100.0 * (deflated_size / (float)progsize));
3029 Con_DPrintf("Uncompressed: %u\nCompressed: %u\n", (unsigned)sv.csqc_progsize, (unsigned)svs.csqc_progsize_deflated);
3032 Con_DPrintf("Cannot compress - need zlib for this. Using uncompressed progs only.\n");
3040 Grabs the current state of each client for saving across the
3041 transition to another level
3044 void SV_SaveSpawnparms (void)
3048 svs.serverflags = (int)prog->globals.server->serverflags;
3050 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3052 if (!host_client->active)
3055 // call the progs to get default spawn parms for the new client
3056 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3057 PRVM_ExecuteProgram (prog->globals.server->SetChangeParms, "QC function SetChangeParms is missing");
3058 for (j=0 ; j<NUM_SPAWN_PARMS ; j++)
3059 host_client->spawn_parms[j] = (&prog->globals.server->parm1)[j];
3067 This is called at the start of each level
3071 void SV_SpawnServer (const char *server)
3076 dp_model_t *worldmodel;
3077 char modelname[sizeof(sv.worldname)];
3079 Con_DPrintf("SpawnServer: %s\n", server);
3081 dpsnprintf (modelname, sizeof(modelname), "maps/%s.bsp", server);
3083 if (!FS_FileExists(modelname))
3085 dpsnprintf (modelname, sizeof(modelname), "maps/%s", server);
3086 if (!FS_FileExists(modelname))
3088 Con_Printf("SpawnServer: no map file named maps/%s.bsp\n", server);
3093 if (cls.state != ca_dedicated)
3095 SCR_BeginLoadingPlaque();
3102 World_End(&sv.world);
3103 if(prog->funcoffsets.SV_Shutdown)
3105 func_t s = prog->funcoffsets.SV_Shutdown;
3106 prog->funcoffsets.SV_Shutdown = 0; // prevent it from getting called again
3107 PRVM_ExecuteProgram(s,"SV_Shutdown() required");
3112 // free q3 shaders so that any newly downloaded shaders will be active
3113 Mod_FreeQ3Shaders();
3115 worldmodel = Mod_ForName(modelname, false, developer.integer > 0, NULL);
3116 if (!worldmodel || !worldmodel->TraceBox)
3118 Con_Printf("Couldn't load map %s\n", modelname);
3122 // let's not have any servers with no name
3123 if (hostname.string[0] == 0)
3124 Cvar_Set ("hostname", "UNNAMED");
3125 scr_centertime_off = 0;
3127 svs.changelevel_issued = false; // now safe to issue another
3129 // make the map a required file for clients
3130 Curl_ClearRequirements();
3131 Curl_RequireFile(modelname);
3134 // tell all connected clients that we are going to a new level
3139 for (i = 0, client = svs.clients;i < svs.maxclients;i++, client++)
3141 if (client->netconnection)
3143 MSG_WriteByte(&client->netconnection->message, svc_stufftext);
3144 MSG_WriteString(&client->netconnection->message, "reconnect\n");
3151 NetConn_OpenServerPorts(true);
3155 // make cvars consistant
3158 Cvar_SetValue ("deathmatch", 0);
3159 // LordHavoc: it can be useful to have skills outside the range 0-3...
3160 //current_skill = bound(0, (int)(skill.value + 0.5), 3);
3161 //Cvar_SetValue ("skill", (float)current_skill);
3162 current_skill = (int)(skill.value + 0.5);
3165 // set up the new server
3167 memset (&sv, 0, sizeof(sv));
3168 // if running a local client, make sure it doesn't try to access the last
3169 // level's data which is no longer valiud
3172 Cvar_SetValue("halflifebsp", worldmodel->brush.ishlbsp);
3174 if(*sv_random_seed.string)
3176 srand(sv_random_seed.integer);
3177 Con_Printf("NOTE: random seed is %d; use for debugging/benchmarking only!\nUnset sv_random_seed to get real random numbers again.\n", sv_random_seed.integer);
3184 // set level base name variables for later use
3185 strlcpy (sv.name, server, sizeof (sv.name));
3186 strlcpy(sv.worldname, modelname, sizeof(sv.worldname));
3187 FS_StripExtension(sv.worldname, sv.worldnamenoextension, sizeof(sv.worldnamenoextension));
3188 strlcpy(sv.worldbasename, !strncmp(sv.worldnamenoextension, "maps/", 5) ? sv.worldnamenoextension + 5 : sv.worldnamenoextension, sizeof(sv.worldbasename));
3189 //Cvar_SetQuick(&sv_worldmessage, sv.worldmessage); // set later after QC is spawned
3190 Cvar_SetQuick(&sv_worldname, sv.worldname);
3191 Cvar_SetQuick(&sv_worldnamenoextension, sv.worldnamenoextension);
3192 Cvar_SetQuick(&sv_worldbasename, sv.worldbasename);
3194 sv.protocol = Protocol_EnumForName(sv_protocolname.string);
3195 if (sv.protocol == PROTOCOL_UNKNOWN)
3198 Protocol_Names(buffer, sizeof(buffer));
3199 Con_Printf("Unknown sv_protocolname \"%s\", valid values are:\n%s\n", sv_protocolname.string, buffer);
3200 sv.protocol = PROTOCOL_QUAKE;
3205 // load progs to get entity field count
3206 //PR_LoadProgs ( sv_progs.string );
3208 sv.datagram.maxsize = sizeof(sv.datagram_buf);
3209 sv.datagram.cursize = 0;
3210 sv.datagram.data = sv.datagram_buf;
3212 sv.reliable_datagram.maxsize = sizeof(sv.reliable_datagram_buf);
3213 sv.reliable_datagram.cursize = 0;
3214 sv.reliable_datagram.data = sv.reliable_datagram_buf;
3216 sv.signon.maxsize = sizeof(sv.signon_buf);
3217 sv.signon.cursize = 0;
3218 sv.signon.data = sv.signon_buf;
3220 // leave slots at start for clients only
3221 //prog->num_edicts = svs.maxclients+1;
3223 sv.state = ss_loading;
3224 prog->allowworldwrites = true;
3227 prog->globals.server->time = sv.time = 1.0;
3230 worldmodel->used = true;
3232 sv.worldmodel = worldmodel;
3233 sv.models[1] = sv.worldmodel;
3236 // clear world interaction links
3238 World_SetSize(&sv.world, sv.worldname, sv.worldmodel->normalmins, sv.worldmodel->normalmaxs);
3239 World_Start(&sv.world);
3241 strlcpy(sv.sound_precache[0], "", sizeof(sv.sound_precache[0]));
3243 strlcpy(sv.model_precache[0], "", sizeof(sv.model_precache[0]));
3244 strlcpy(sv.model_precache[1], sv.worldname, sizeof(sv.model_precache[1]));
3245 for (i = 1;i < sv.worldmodel->brush.numsubmodels && i+1 < MAX_MODELS;i++)
3247 dpsnprintf(sv.model_precache[i+1], sizeof(sv.model_precache[i+1]), "*%i", i);
3248 sv.models[i+1] = Mod_ForName (sv.model_precache[i+1], false, false, sv.worldname);
3250 if(i < sv.worldmodel->brush.numsubmodels)
3251 Con_Printf("Too many submodels (MAX_MODELS is %i)\n", MAX_MODELS);
3254 // load the rest of the entities
3256 // AK possible hack since num_edicts is still 0
3257 ent = PRVM_EDICT_NUM(0);
3258 memset (ent->fields.server, 0, prog->progs->entityfields * 4);
3259 ent->priv.server->free = false;
3260 ent->fields.server->model = PRVM_SetEngineString(sv.worldname);
3261 ent->fields.server->modelindex = 1; // world model
3262 ent->fields.server->solid = SOLID_BSP;
3263 ent->fields.server->movetype = MOVETYPE_PUSH;
3264 VectorCopy(sv.world.mins, ent->fields.server->mins);
3265 VectorCopy(sv.world.maxs, ent->fields.server->maxs);
3266 VectorCopy(sv.world.mins, ent->fields.server->absmin);
3267 VectorCopy(sv.world.maxs, ent->fields.server->absmax);
3270 prog->globals.server->coop = coop.integer;
3272 prog->globals.server->deathmatch = deathmatch.integer;
3274 prog->globals.server->mapname = PRVM_SetEngineString(sv.name);
3276 // serverflags are for cross level information (sigils)
3277 prog->globals.server->serverflags = svs.serverflags;
3279 // we need to reset the spawned flag on all connected clients here so that
3280 // their thinks don't run during startup (before PutClientInServer)
3281 // we also need to set up the client entities now
3282 // and we need to set the ->edict pointers to point into the progs edicts
3283 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3285 host_client->spawned = false;
3286 host_client->edict = PRVM_EDICT_NUM(i + 1);
3287 PRVM_ED_ClearEdict(host_client->edict);
3290 // load replacement entity file if found
3291 if (sv_entpatch.integer && (entities = (char *)FS_LoadFile(va("%s.ent", sv.worldnamenoextension), tempmempool, true, NULL)))
3293 Con_Printf("Loaded %s.ent\n", sv.worldnamenoextension);
3294 PRVM_ED_LoadFromFile (entities);
3298 PRVM_ED_LoadFromFile (sv.worldmodel->brush.entities);
3301 // LordHavoc: clear world angles (to fix e3m3.bsp)
3302 VectorClear(prog->edicts->fields.server->angles);
3304 // all setup is completed, any further precache statements are errors
3305 // sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3306 prog->allowworldwrites = false;
3308 // run two frames to allow everything to settle
3309 prog->globals.server->time = sv.time = 1.0001;
3310 for (i = 0;i < 2;i++)
3316 if (cls.state == ca_dedicated)
3319 // create a baseline for more efficient communications
3320 if (sv.protocol == PROTOCOL_QUAKE || sv.protocol == PROTOCOL_QUAKEDP || sv.protocol == PROTOCOL_NEHAHRAMOVIE || sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3321 SV_CreateBaseline ();
3323 sv.state = ss_active; // LordHavoc: workaround for svc_precache bug
3325 // to prevent network timeouts
3326 realtime = Sys_DoubleTime();
3328 // send serverinfo to all connected clients, and set up botclients coming back from a level change
3329 for (i = 0, host_client = svs.clients;i < svs.maxclients;i++, host_client++)
3331 host_client->clientconnectcalled = false; // do NOT call ClientDisconnect if he drops before ClientConnect!
3332 if (!host_client->active)
3334 if (host_client->netconnection)
3335 SV_SendServerinfo(host_client);
3339 // if client is a botclient coming from a level change, we need to
3340 // set up client info that normally requires networking
3342 // copy spawn parms out of the client_t
3343 for (j=0 ; j< NUM_SPAWN_PARMS ; j++)
3344 (&prog->globals.server->parm1)[j] = host_client->spawn_parms[j];
3346 // call the spawn function
3347 host_client->clientconnectcalled = true;
3348 prog->globals.server->time = sv.time;
3349 prog->globals.server->self = PRVM_EDICT_TO_PROG(host_client->edict);
3350 PRVM_ExecuteProgram (prog->globals.server->ClientConnect, "QC function ClientConnect is missing");
3351 PRVM_ExecuteProgram (prog->globals.server->PutClientInServer, "QC function PutClientInServer is missing");
3352 host_client->spawned = true;
3356 // update the map title cvar
3357 strlcpy(sv.worldmessage, PRVM_GetString(prog->edicts->fields.server->message), sizeof(sv.worldmessage)); // map title (not related to filename)
3358 Cvar_SetQuick(&sv_worldmessage, sv.worldmessage);
3360 Con_DPrint("Server spawned.\n");
3361 NetConn_Heartbeat (2);
3366 /////////////////////////////////////////////////////
3369 static void SV_VM_CB_BeginIncreaseEdicts(void)
3371 // links don't survive the transition, so unlink everything
3372 World_UnlinkAll(&sv.world);
3375 static void SV_VM_CB_EndIncreaseEdicts(void)
3380 // link every entity except world
3381 for (i = 1, ent = prog->edicts;i < prog->num_edicts;i++, ent++)
3382 if (!ent->priv.server->free)
3386 static void SV_VM_CB_InitEdict(prvm_edict_t *e)
3388 // LordHavoc: for consistency set these here
3389 int num = PRVM_NUM_FOR_EDICT(e) - 1;
3391 e->priv.server->move = false; // don't move on first frame
3393 if (num >= 0 && num < svs.maxclients)
3396 // set colormap and team on newly created player entity
3397 e->fields.server->colormap = num + 1;
3398 e->fields.server->team = (svs.clients[num].colors & 15) + 1;
3399 // set netname/clientcolors back to client values so that
3400 // DP_SV_CLIENTNAME and DP_SV_CLIENTCOLORS will not immediately
3402 e->fields.server->netname = PRVM_SetEngineString(svs.clients[num].name);
3403 if ((val = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.clientcolors)))
3404 val->_float = svs.clients[num].colors;
3405 // NEXUIZ_PLAYERMODEL and NEXUIZ_PLAYERSKIN
3406 if( prog->fieldoffsets.playermodel >= 0 )
3407 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playermodel)->string = PRVM_SetEngineString(svs.clients[num].playermodel);
3408 if( prog->fieldoffsets.playerskin >= 0 )
3409 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.playerskin)->string = PRVM_SetEngineString(svs.clients[num].playerskin);
3410 // Assign netaddress (IP Address, etc)
3411 if(prog->fieldoffsets.netaddress >= 0)
3412 { // Valid Field; Process
3413 if(svs.clients[num].netconnection != NULL)
3414 {// Valid Address; Assign
3415 // Acquire Readable Address
3416 LHNETADDRESS_ToString(&svs.clients[num].netconnection->peeraddress, svs.clients[num].netaddress, sizeof(svs.clients[num].netaddress), false);
3417 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString(svs.clients[num].netaddress);
3421 PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.netaddress)->string = PRVM_SetEngineString("null/botclient");
3426 static void SV_VM_CB_FreeEdict(prvm_edict_t *ed)
3431 World_UnlinkEdict(ed); // unlink from world bsp
3433 ed->fields.server->model = 0;
3434 ed->fields.server->takedamage = 0;
3435 ed->fields.server->modelindex = 0;
3436 ed->fields.server->colormap = 0;
3437 ed->fields.server->skin = 0;
3438 ed->fields.server->frame = 0;
3439 VectorClear(ed->fields.server->origin);
3440 VectorClear(ed->fields.server->angles);
3441 ed->fields.server->nextthink = -1;
3442 ed->fields.server->solid = 0;
3444 VM_RemoveEdictSkeleton(ed);
3445 World_Physics_RemoveFromEntity(&sv.world, ed);
3446 World_Physics_RemoveJointFromEntity(&sv.world, ed);
3448 // make sure csqc networking is aware of the removed entity
3449 e = PRVM_NUM_FOR_EDICT(ed);
3450 sv.csqcentityversion[e] = 0;
3451 for (i = 0;i < svs.maxclients;i++)
3453 if (svs.clients[i].csqcentityscope[e])
3454 svs.clients[i].csqcentityscope[e] = 1; // removed, awaiting send
3455 svs.clients[i].csqcentitysendflags[e] = 0xFFFFFF;
3459 static void SV_VM_CB_CountEdicts(void)
3463 int active, models, solid, step;
3465 active = models = solid = step = 0;
3466 for (i=0 ; i<prog->num_edicts ; i++)
3468 ent = PRVM_EDICT_NUM(i);
3469 if (ent->priv.server->free)
3472 if (ent->fields.server->solid)
3474 if (ent->fields.server->model)
3476 if (ent->fields.server->movetype == MOVETYPE_STEP)
3480 Con_Printf("num_edicts:%3i\n", prog->num_edicts);
3481 Con_Printf("active :%3i\n", active);
3482 Con_Printf("view :%3i\n", models);
3483 Con_Printf("touch :%3i\n", solid);
3484 Con_Printf("step :%3i\n", step);
3487 static qboolean SV_VM_CB_LoadEdict(prvm_edict_t *ent)
3489 // remove things from different skill levels or deathmatch
3490 if (gamemode != GAME_TRANSFUSION) //Transfusion does this in QC
3492 if (deathmatch.integer)
3494 if (((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_DEATHMATCH))
3499 else if ((current_skill <= 0 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_EASY ))
3500 || (current_skill == 1 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_MEDIUM))
3501 || (current_skill >= 2 && ((int)ent->fields.server->spawnflags & SPAWNFLAG_NOT_HARD )))
3509 static void SV_VM_Setup(void)
3512 PRVM_InitProg( PRVM_SERVERPROG );
3514 // allocate the mempools
3515 // TODO: move the magic numbers/constants into #defines [9/13/2006 Black]
3516 prog->progs_mempool = Mem_AllocPool("Server Progs", 0, NULL);
3517 prog->builtins = vm_sv_builtins;
3518 prog->numbuiltins = vm_sv_numbuiltins;
3519 prog->headercrc = PROGHEADER_CRC;
3520 prog->headercrc2 = PROGHEADER_CRC_TENEBRAE;
3521 prog->max_edicts = 512;
3522 if (sv.protocol == PROTOCOL_QUAKE)
3523 prog->limit_edicts = 640; // before quake mission pack 1 this was 512
3524 else if (sv.protocol == PROTOCOL_QUAKEDP)
3525 prog->limit_edicts = 2048; // guessing
3526 else if (sv.protocol == PROTOCOL_NEHAHRAMOVIE)
3527 prog->limit_edicts = 2048; // guessing!
3528 else if (sv.protocol == PROTOCOL_NEHAHRABJP || sv.protocol == PROTOCOL_NEHAHRABJP2 || sv.protocol == PROTOCOL_NEHAHRABJP3)
3529 prog->limit_edicts = 4096; // guessing!
3531 prog->limit_edicts = MAX_EDICTS;
3532 prog->reserved_edicts = svs.maxclients;
3533 prog->edictprivate_size = sizeof(edict_engineprivate_t);
3534 prog->name = "server";
3535 prog->extensionstring = vm_sv_extensions;
3536 prog->loadintoworld = true;
3538 prog->begin_increase_edicts = SV_VM_CB_BeginIncreaseEdicts;
3539 prog->end_increase_edicts = SV_VM_CB_EndIncreaseEdicts;
3540 prog->init_edict = SV_VM_CB_InitEdict;
3541 prog->free_edict = SV_VM_CB_FreeEdict;
3542 prog->count_edicts = SV_VM_CB_CountEdicts;
3543 prog->load_edict = SV_VM_CB_LoadEdict;
3544 prog->init_cmd = VM_SV_Cmd_Init;
3545 prog->reset_cmd = VM_SV_Cmd_Reset;
3546 prog->error_cmd = Host_Error;
3547 prog->ExecuteProgram = SVVM_ExecuteProgram;
3549 // TODO: add a requiredfuncs list (ask LH if this is necessary at all)
3550 PRVM_LoadProgs( sv_progs.string, 0, NULL, REQFIELDS, reqfields, 0, NULL );
3552 // some mods compiled with scrambling compilers lack certain critical
3553 // global names and field names such as "self" and "time" and "nextthink"
3554 // so we have to set these offsets manually, matching the entvars_t
3555 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, angles);
3556 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, chain);
3557 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, classname);
3558 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, frame);
3559 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, groundentity);
3560 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, ideal_yaw);
3561 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, nextthink);
3562 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, think);
3563 PRVM_ED_FindFieldOffset_FromStruct(entvars_t, yaw_speed);
3564 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, self);
3565 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, time);
3566 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_forward);
3567 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_right);
3568 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, v_up);
3569 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_allsolid);
3570 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_startsolid);
3571 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_fraction);
3572 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inwater);
3573 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_inopen);
3574 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_endpos);
3575 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_normal);
3576 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_plane_dist);
3577 PRVM_ED_FindGlobalOffset_FromStruct(globalvars_t, trace_ent);
3578 // OP_STATE is always supported on server (due to entvars_t)
3579 prog->flag |= PRVM_OP_STATE;
3581 VM_CustomStats_Clear();//[515]: csqc
3588 void SV_VM_Begin(void)
3591 PRVM_SetProg( PRVM_SERVERPROG );
3593 prog->globals.server->time = (float) sv.time;
3596 void SV_VM_End(void)