]> icculus.org git repositories - divverent/darkplaces.git/blob - snd_dma.c
Modified the sound code so it can handle sounds outside of a "sound" subdirectory.
[divverent/darkplaces.git] / snd_dma.c
1 /*
2 Copyright (C) 1996-1997 Id Software, Inc.
3
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
8
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
12
13 See the GNU General Public License for more details.
14
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
18
19 */
20 // snd_dma.c -- main control for any streaming sound output device
21
22 #include "quakedef.h"
23
24 #ifdef _WIN32
25 #include <windows.h>
26 #include <dsound.h>
27 extern DWORD gSndBufSize;
28 extern LPDIRECTSOUND pDS;
29 extern LPDIRECTSOUNDBUFFER pDSBuf;
30 #endif
31
32 #include "snd_ogg.h"
33
34
35 void S_Play(void);
36 void S_PlayVol(void);
37 void S_Play2(void);
38 void S_SoundList(void);
39 void S_Update_();
40 void S_StopAllSounds(qboolean clear);
41 void S_StopAllSoundsC(void);
42
43 void S_ClearBuffer (void);
44
45
46 // =======================================================================
47 // Internal sound data & structures
48 // =======================================================================
49
50 channel_t channels[MAX_CHANNELS];
51 unsigned int total_channels;
52
53 int snd_blocked = 0;
54 cvar_t snd_initialized = { CVAR_READONLY, "snd_initialized", "0"};
55 cvar_t snd_streaming = { CVAR_SAVE, "snd_streaming", "1"};
56
57 // pointer should go away
58 volatile dma_t *shm = 0;
59 volatile dma_t sn;
60
61 vec3_t listener_vieworigin;
62 vec3_t listener_viewforward;
63 vec3_t listener_viewleft;
64 vec3_t listener_viewup;
65 vec_t sound_nominal_clip_dist=1000.0;
66 mempool_t *snd_mempool;
67
68 // sample PAIRS
69 int soundtime;
70 int paintedtime;
71
72
73 //LordHavoc: increased the client sound limit from 512 to 4096 for the Nehahra movie
74 #define MAX_SFX 4096
75 sfx_t *known_sfx; // allocated [MAX_SFX]
76 int num_sfx;
77
78 sfx_t *ambient_sfx[NUM_AMBIENTS];
79
80 int sound_started = 0;
81
82 cvar_t bgmvolume = {CVAR_SAVE, "bgmvolume", "1"};
83 cvar_t volume = {CVAR_SAVE, "volume", "0.7"};
84 cvar_t snd_staticvolume = {CVAR_SAVE, "snd_staticvolume", "1"};
85
86 cvar_t nosound = {0, "nosound", "0"};
87 cvar_t snd_precache = {0, "snd_precache", "1"};
88 cvar_t bgmbuffer = {0, "bgmbuffer", "4096"};
89 cvar_t ambient_level = {0, "ambient_level", "0.3"};
90 cvar_t ambient_fade = {0, "ambient_fade", "100"};
91 cvar_t snd_noextraupdate = {0, "snd_noextraupdate", "0"};
92 cvar_t snd_show = {0, "snd_show", "0"};
93 cvar_t _snd_mixahead = {CVAR_SAVE, "_snd_mixahead", "0.1"};
94 cvar_t snd_swapstereo = {CVAR_SAVE, "snd_swapstereo", "0"};
95
96
97 // ====================================================================
98 // User-setable variables
99 // ====================================================================
100
101
102 //
103 // Fake dma is a synchronous faking of the DMA progress used for
104 // isolating performance in the renderer.  The fakedma_updates is
105 // number of times S_Update() is called per second.
106 //
107
108 qboolean fakedma = false;
109 int fakedma_updates = 15;
110
111
112 void S_SoundInfo_f(void)
113 {
114         if (!sound_started || !shm)
115         {
116                 Con_Print("sound system not started\n");
117                 return;
118         }
119
120         Con_Printf("%5d stereo\n", shm->format.channels - 1);
121         Con_Printf("%5d samples\n", shm->samples);
122         Con_Printf("%5d samplepos\n", shm->samplepos);
123         Con_Printf("%5d samplebits\n", shm->format.width * 8);
124         Con_Printf("%5d speed\n", shm->format.speed);
125         Con_Printf("%p dma buffer\n", shm->buffer);
126         Con_Printf("%5u total_channels\n", total_channels);
127 }
128
129 void S_UnloadSounds(void)
130 {
131         int i;
132         for (i = 0;i < num_sfx;i++)
133                 S_UnloadSound(known_sfx + i);
134 }
135
136 void S_LoadSounds(void)
137 {
138         int i;
139         for (i = 0;i < num_sfx;i++)
140                 S_LoadSound(known_sfx + i, false);
141 }
142
143 void S_Startup(void)
144 {
145         if (!snd_initialized.integer)
146                 return;
147
148         shm = &sn;
149         memset((void *)shm, 0, sizeof(*shm));
150
151 // create a piece of DMA memory
152
153         if (fakedma)
154         {
155                 shm->format.width = 2;
156                 shm->format.speed = 22050;
157                 shm->format.channels = 2;
158                 shm->samples = 32768;
159                 shm->samplepos = 0;
160                 shm->buffer = Mem_Alloc(snd_mempool, shm->format.channels * shm->samples * shm->format.width);
161         }
162         else
163         {
164                 if (!SNDDMA_Init())
165                 {
166                         Con_Print("S_Startup: SNDDMA_Init failed.\n");
167                         sound_started = 0;
168                         shm = NULL;
169                         return;
170                 }
171         }
172
173         sound_started = 1;
174
175         Con_DPrintf("Sound sampling rate: %i\n", shm->format.speed);
176
177         //S_LoadSounds();
178
179         S_StopAllSounds(true);
180 }
181
182 void S_Shutdown(void)
183 {
184         if (!sound_started)
185                 return;
186
187         //S_UnloadSounds();
188
189         if (fakedma)
190                 Mem_Free(shm->buffer);
191         else
192                 SNDDMA_Shutdown();
193
194         shm = NULL;
195         sound_started = 0;
196 }
197
198 void S_Restart_f(void)
199 {
200         S_Shutdown();
201         S_Startup();
202 }
203
204 /*
205 ================
206 S_Init
207 ================
208 */
209 void S_Init(void)
210 {
211         Con_DPrint("\nSound Initialization\n");
212
213         S_RawSamples_ClearQueue();
214
215         Cvar_RegisterVariable(&volume);
216         Cvar_RegisterVariable(&bgmvolume);
217         Cvar_RegisterVariable(&snd_staticvolume);
218
219         if (COM_CheckParm("-nosound") || COM_CheckParm("-safe"))
220                 return;
221
222         snd_mempool = Mem_AllocPool("sound");
223
224         if (COM_CheckParm("-simsound"))
225                 fakedma = true;
226
227         Cmd_AddCommand("play", S_Play);
228         Cmd_AddCommand("play2", S_Play2);
229         Cmd_AddCommand("playvol", S_PlayVol);
230         Cmd_AddCommand("stopsound", S_StopAllSoundsC);
231         Cmd_AddCommand("soundlist", S_SoundList);
232         Cmd_AddCommand("soundinfo", S_SoundInfo_f);
233         Cmd_AddCommand("snd_restart", S_Restart_f);
234
235         Cvar_RegisterVariable(&nosound);
236         Cvar_RegisterVariable(&snd_precache);
237         Cvar_RegisterVariable(&snd_initialized);
238         Cvar_RegisterVariable(&snd_streaming);
239         Cvar_RegisterVariable(&bgmbuffer);
240         Cvar_RegisterVariable(&ambient_level);
241         Cvar_RegisterVariable(&ambient_fade);
242         Cvar_RegisterVariable(&snd_noextraupdate);
243         Cvar_RegisterVariable(&snd_show);
244         Cvar_RegisterVariable(&_snd_mixahead);
245         Cvar_RegisterVariable(&snd_swapstereo); // LordHavoc: for people with backwards sound wiring
246
247         Cvar_SetValueQuick(&snd_initialized, true);
248
249         known_sfx = Mem_Alloc(snd_mempool, MAX_SFX*sizeof(sfx_t));
250         num_sfx = 0;
251
252         SND_InitScaletable ();
253
254         ambient_sfx[AMBIENT_WATER] = S_PrecacheSound ("ambience/water1.wav", false, true);
255         ambient_sfx[AMBIENT_SKY] = S_PrecacheSound ("ambience/wind2.wav", false, true);
256
257         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
258         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
259
260         OGG_OpenLibrary ();
261 }
262
263
264 // =======================================================================
265 // Load a sound
266 // =======================================================================
267
268 /*
269 =========
270 S_GetCached
271
272 =========
273 */
274 sfx_t *S_GetCached (const char *name, qboolean stdpath)
275 {
276         char namebuffer [MAX_QPATH];
277         size_t len;
278         int i;
279
280         if (!snd_initialized.integer)
281                 return NULL;
282
283         if (!name)
284                 Host_Error("S_GetCached: NULL");
285
286         // Add the default sound directory to the path
287         len = snprintf (namebuffer, sizeof (namebuffer), stdpath ? "sound/%s" : "%s", name);
288         if (len >= sizeof (namebuffer))
289                 Host_Error ("S_GetCached: sound name too long (%s)", name);
290
291         for(i = 0;i < num_sfx;i++)
292                 if(!strcmp(known_sfx[i].name, namebuffer))
293                         return &known_sfx[i];
294
295         return NULL;
296 }
297
298 /*
299 ==================
300 S_FindName
301
302 ==================
303 */
304 sfx_t *S_FindName (const char *name, qboolean stdpath)
305 {
306         sfx_t *sfx;
307
308         sfx = S_GetCached (name, stdpath);
309
310         // If we haven't allocated a sfx_t struct for it yet
311         if (sfx == NULL)
312         {
313                 if (num_sfx == MAX_SFX)
314                         Sys_Error ("S_FindName: out of sfx_t");
315
316                 sfx = &known_sfx[num_sfx++];
317                 memset (sfx, 0, sizeof(*sfx));
318                 snprintf (sfx->name, sizeof (sfx->name), stdpath ? "sound/%s" : "%s", name);
319         }
320         return sfx;
321 }
322
323
324 /*
325 ==================
326 S_TouchSound
327
328 ==================
329 */
330 void S_TouchSound (const char *name, qboolean stdpath)
331 {
332         sfx_t *sfx;
333
334         sfx = S_FindName (name, stdpath);
335
336         // Set the "used" flag for this sound
337         if (sfx != NULL)
338                 sfx->flags |= SFXFLAG_USED;
339 }
340
341
342 /*
343 ==================
344 S_ClearUsed
345
346 Reset the "used" flag of all precached sounds
347 ==================
348 */
349 void S_ClearUsed (void)
350 {
351         int i;
352
353         for (i = 0; i < num_sfx; i++)
354                 known_sfx[i].flags &= ~SFXFLAG_USED;
355 }
356
357
358 /*
359 ==================
360 S_PurgeUnused
361
362 Free all precached sounds without the "used" flag
363 ==================
364 */
365 void S_PurgeUnused (void)
366 {
367         int i;
368         sfx_t *sfx;
369
370         for (i = 0; i < num_sfx; i++)
371         {
372                 sfx = &known_sfx[i];
373                 if (! (sfx->flags & SFXFLAG_USED))
374                         S_UnloadSound (sfx);
375         }
376 }
377
378
379 /*
380 ==================
381 S_PrecacheSound
382
383 ==================
384 */
385 sfx_t *S_PrecacheSound (const char *name, qboolean complain, qboolean stdpath)
386 {
387         sfx_t *sfx;
388
389         if (!snd_initialized.integer)
390                 return NULL;
391
392         sfx = S_FindName (name, stdpath);
393
394         if (!nosound.integer && snd_precache.integer)
395                 S_LoadSound(sfx, complain);
396
397         return sfx;
398 }
399
400
401 //=============================================================================
402
403 /*
404 =================
405 SND_PickChannel
406
407 Picks a channel based on priorities, empty slots, number of channels
408 =================
409 */
410 channel_t *SND_PickChannel(int entnum, int entchannel)
411 {
412         int ch_idx;
413         int first_to_die;
414         int life_left;
415         channel_t* ch;
416
417 // Check for replacement sound, or find the best one to replace
418         first_to_die = -1;
419         life_left = 0x7fffffff;
420         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++)
421         {
422                 ch = &channels[ch_idx];
423                 if (entchannel != 0             // channel 0 never overrides
424                 && ch->entnum == entnum
425                 && (ch->entchannel == entchannel || entchannel == -1) )
426                 {       // always override sound from same entity
427                         first_to_die = ch_idx;
428                         break;
429                 }
430
431                 // don't let monster sounds override player sounds
432                 if (ch->entnum == cl.viewentity && entnum != cl.viewentity && ch->sfx)
433                         continue;
434
435                 // don't override looped sounds
436                 if ((ch->flags & CHANNELFLAG_FORCELOOP) != 0 ||
437                         (ch->sfx != NULL && ch->sfx->loopstart >= 0))
438                         continue;
439
440                 if (ch->end - paintedtime < life_left)
441                 {
442                         life_left = ch->end - paintedtime;
443                         first_to_die = ch_idx;
444                 }
445         }
446
447         if (first_to_die == -1)
448                 return NULL;
449
450         if (channels[first_to_die].sfx)
451                 channels[first_to_die].sfx = NULL;
452
453         return &channels[first_to_die];
454 }
455
456 /*
457 =================
458 SND_Spatialize
459
460 Spatializes a channel
461 =================
462 */
463 void SND_Spatialize(channel_t *ch, int isstatic)
464 {
465         vec_t dist, scale, pan;
466         vec3_t source_vec;
467
468         // anything coming from the view entity will always be full volume
469         // LordHavoc: make sounds with ATTN_NONE have no spatialization
470         if (ch->entnum == cl.viewentity || ch->dist_mult == 0)
471         {
472                 ch->leftvol = ch->master_vol;
473                 ch->rightvol = ch->master_vol;
474         }
475         else
476         {
477                 // update sound origin if we know about the entity
478                 if (ch->entnum > 0 && cls.state == ca_connected && cl_entities[ch->entnum].state_current.active)
479                 {
480                         //Con_Printf("-- entnum %i origin %f %f %f neworigin %f %f %f\n", ch->entnum, ch->origin[0], ch->origin[1], ch->origin[2], cl_entities[ch->entnum].state_current.origin[0], cl_entities[ch->entnum].state_current.origin[1], cl_entities[ch->entnum].state_current.origin[2]);
481                         VectorCopy(cl_entities[ch->entnum].state_current.origin, ch->origin);
482                         if (cl_entities[ch->entnum].state_current.modelindex && cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->soundfromcenter)
483                                 VectorMAMAM(1.0f, ch->origin, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmins, 0.5f, cl.model_precache[cl_entities[ch->entnum].state_current.modelindex]->normalmaxs, ch->origin);
484                 }
485
486                 // calculate stereo seperation and distance attenuation
487                 VectorSubtract(ch->origin, listener_vieworigin, source_vec);
488                 dist = VectorNormalizeLength(source_vec);
489                 // distance
490                 scale = ch->master_vol * (1.0 - (dist * ch->dist_mult));
491                 // panning
492                 pan = scale * DotProduct(listener_viewleft, source_vec);
493                 // calculate the volumes
494                 ch->leftvol = (int) (scale + pan);
495                 ch->rightvol = (int) (scale - pan);
496         }
497
498         // LordHavoc: allow adjusting volume of static sounds
499         if (isstatic)
500         {
501                 ch->leftvol *= snd_staticvolume.value;
502                 ch->rightvol *= snd_staticvolume.value;
503         }
504
505         // clamp volumes
506         ch->leftvol = bound(0, ch->leftvol, 255);
507         ch->rightvol = bound(0, ch->rightvol, 255);
508 }
509
510
511 // =======================================================================
512 // Start a sound effect
513 // =======================================================================
514
515 int S_StartSound(int entnum, int entchannel, sfx_t *sfx, vec3_t origin, float fvol, float attenuation)
516 {
517         channel_t *target_chan, *check;
518         int             vol;
519         int             ch_idx;
520         size_t  skip;
521
522         if (!sound_started || !sfx || !sfx->fetcher || nosound.integer)
523                 return -1;
524
525         vol = fvol*255;
526
527 // pick a channel to play on
528         target_chan = SND_PickChannel(entnum, entchannel);
529         if (!target_chan)
530                 return -1;
531
532 // spatialize
533         memset (target_chan, 0, sizeof(*target_chan));
534         VectorCopy(origin, target_chan->origin);
535         target_chan->dist_mult = attenuation / sound_nominal_clip_dist;
536         target_chan->master_vol = vol;
537         target_chan->entnum = entnum;
538         target_chan->entchannel = entchannel;
539         SND_Spatialize(target_chan, false);
540
541         // LordHavoc: spawn the sound anyway because the player might teleport to it
542         //if (!target_chan->leftvol && !target_chan->rightvol)
543         //      return;         // not audible at all
544
545         // new channel
546         if (!S_LoadSound (sfx, true))
547         {
548                 target_chan->sfx = NULL;
549                 return -1;              // couldn't load the sound's data
550         }
551
552         target_chan->sfx = sfx;
553         target_chan->flags = CHANNELFLAG_NONE;
554         target_chan->pos = 0.0;
555         target_chan->end = paintedtime + sfx->total_length;
556         target_chan->lastptime = paintedtime;
557
558 // if an identical sound has also been started this frame, offset the pos
559 // a bit to keep it from just making the first one louder
560         check = &channels[NUM_AMBIENTS];
561         for (ch_idx=NUM_AMBIENTS ; ch_idx < NUM_AMBIENTS + MAX_DYNAMIC_CHANNELS ; ch_idx++, check++)
562         {
563                 if (check == target_chan)
564                         continue;
565                 if (check->sfx == sfx && !check->pos)
566                 {
567                         // LordHavoc: fixed skip calculations
568                         skip = 0.1 * sfx->format.speed;
569                         if (skip > sfx->total_length)
570                                 skip = sfx->total_length;
571                         if (skip > 0)
572                                 skip = rand() % skip;
573                         target_chan->pos += skip;
574                         target_chan->end -= skip;
575                         break;
576                 }
577         }
578
579         return (target_chan - channels);
580 }
581
582 void S_StopChannel (unsigned int channel_ind)
583 {
584         channel_t *ch;
585
586         if (channel_ind >= total_channels)
587                 return;
588
589         ch = &channels[channel_ind];
590         if (ch->sfx != NULL)
591         {
592                 if (ch->sfx->fetcher != NULL)
593                 {
594                         snd_fetcher_end_t fetcher_end = ch->sfx->fetcher->end;
595                         if (fetcher_end != NULL)
596                                 fetcher_end (ch);
597                 }
598                 ch->sfx = NULL;
599         }
600         ch->end = 0;
601 }
602
603 void S_PauseChannel (unsigned int channel_ind, qboolean toggle)
604 {
605         if (toggle)
606                 channels[channel_ind].flags |= CHANNELFLAG_PAUSED;
607         else
608                 channels[channel_ind].flags &= ~CHANNELFLAG_PAUSED;
609 }
610
611 void S_LoopChannel (unsigned int channel_ind, qboolean toggle)
612 {
613         if (toggle)
614                 channels[channel_ind].flags |= CHANNELFLAG_FORCELOOP;
615         else
616                 channels[channel_ind].flags &= ~CHANNELFLAG_FORCELOOP;
617 }
618
619 void S_StopSound(int entnum, int entchannel)
620 {
621         unsigned int i;
622
623         for (i = 0; i < MAX_DYNAMIC_CHANNELS; i++)
624                 if (channels[i].entnum == entnum && channels[i].entchannel == entchannel)
625                 {
626                         S_StopChannel (i);
627                         return;
628                 }
629 }
630
631 void S_StopAllSounds(qboolean clear)
632 {
633         unsigned int i;
634
635         for (i = 0; i < total_channels; i++)
636                 S_StopChannel (i);
637
638         total_channels = MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;   // no statics
639         memset(channels, 0, MAX_CHANNELS * sizeof(channel_t));
640
641         if (clear)
642                 S_ClearBuffer();
643 }
644
645 void S_StopAllSoundsC(void)
646 {
647         S_StopAllSounds(true);
648 }
649
650 void S_PauseGameSounds (void)
651 {
652         unsigned int i;
653
654         for (i = 0; i < total_channels; i++)
655         {
656                 channel_t *ch;
657
658                 ch = &channels[i];
659                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
660                         ch->flags |= CHANNELFLAG_PAUSED;
661         }
662 }
663
664 void S_ResumeGameSounds (void)
665 {
666         unsigned int i;
667
668         for (i = 0; i < total_channels; i++)
669         {
670                 channel_t *ch;
671
672                 ch = &channels[i];
673                 if (ch->sfx != NULL && ! (ch->flags & CHANNELFLAG_LOCALSOUND))
674                         ch->flags &= ~CHANNELFLAG_PAUSED;
675         }
676 }
677
678 void S_SetChannelVolume (unsigned int ch_ind, float fvol)
679 {
680         channels[ch_ind].master_vol = fvol * 255;
681 }
682
683
684 void S_ClearBuffer(void)
685 {
686         int             clear;
687
688         if (!sound_started || !shm)
689                 return;
690
691         if (shm->format.width == 1)
692                 clear = 0x80;
693         else
694                 clear = 0;
695
696 #ifdef _WIN32
697         if (pDSBuf)
698         {
699                 DWORD   dwSize;
700                 DWORD   *pData;
701                 int             reps;
702                 HRESULT hresult;
703
704                 reps = 0;
705
706                 while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, (LPVOID*)&pData, &dwSize, NULL, NULL, 0)) != DS_OK)
707                 {
708                         if (hresult != DSERR_BUFFERLOST)
709                         {
710                                 Con_Print("S_ClearBuffer: DS::Lock Sound Buffer Failed\n");
711                                 S_Shutdown ();
712                                 return;
713                         }
714
715                         if (++reps > 10000)
716                         {
717                                 Con_Print("S_ClearBuffer: DS: couldn't restore buffer\n");
718                                 S_Shutdown ();
719                                 return;
720                         }
721                 }
722
723                 memset(pData, clear, shm->samples * shm->format.width);
724
725                 pDSBuf->lpVtbl->Unlock(pDSBuf, pData, dwSize, NULL, 0);
726
727         }
728         else
729 #endif
730         if (shm->buffer)
731         {
732                 int             setsize = shm->samples * shm->format.width;
733                 char    *buf = shm->buffer;
734
735                 while (setsize--)
736                         *buf++ = clear;
737
738 // on i586/i686 optimized versions of glibc, glibc *wrongly* IMO,
739 // reads the memory area before writing to it causing a seg fault
740 // since the memory is PROT_WRITE only and not PROT_READ|PROT_WRITE
741 //              memset(shm->buffer, clear, shm->samples * shm->samplebits/8);
742         }
743 }
744
745
746 /*
747 =================
748 S_StaticSound
749 =================
750 */
751 void S_StaticSound (sfx_t *sfx, vec3_t origin, float vol, float attenuation)
752 {
753         channel_t       *ss;
754
755         if (!sfx)
756                 return;
757
758         if (total_channels == MAX_CHANNELS)
759         {
760                 Con_Print("total_channels == MAX_CHANNELS\n");
761                 return;
762         }
763
764         if (!S_LoadSound (sfx, true))
765                 return;
766
767         if (sfx->loopstart == -1)
768                 Con_DPrintf("Quake compatibility warning: Static sound \"%s\" is not looped\n", sfx->name);
769
770         ss = &channels[total_channels++];
771         memset(ss, 0, sizeof(*ss));
772         ss->flags = CHANNELFLAG_FORCELOOP;
773         ss->sfx = sfx;
774         VectorCopy (origin, ss->origin);
775         ss->master_vol = vol;
776         ss->dist_mult = (attenuation/64) / sound_nominal_clip_dist;
777         ss->end = paintedtime + sfx->total_length;
778         ss->lastptime = paintedtime;
779
780         SND_Spatialize (ss, true);
781 }
782
783
784 //=============================================================================
785
786 /*
787 ===================
788 S_UpdateAmbientSounds
789 ===================
790 */
791 void S_UpdateAmbientSounds (void)
792 {
793         float           vol;
794         int                     ambient_channel;
795         channel_t       *chan;
796         qbyte           ambientlevels[NUM_AMBIENTS];
797
798         // LordHavoc: kill ambient sounds until proven otherwise
799         for (ambient_channel = 0 ; ambient_channel < NUM_AMBIENTS;ambient_channel++)
800                 channels[ambient_channel].sfx = NULL;
801
802         if (ambient_level.value <= 0 || !cl.worldmodel || !cl.worldmodel->brush.AmbientSoundLevelsForPoint)
803                 return;
804
805         cl.worldmodel->brush.AmbientSoundLevelsForPoint(cl.worldmodel, listener_vieworigin, ambientlevels, sizeof(ambientlevels));
806
807 // calc ambient sound levels
808         for (ambient_channel = 0 ; ambient_channel< NUM_AMBIENTS ; ambient_channel++)
809         {
810                 if (ambient_sfx[ambient_channel] &&
811                         (ambient_sfx[ambient_channel]->flags & SFXFLAG_SILENTLYMISSING))
812                         continue;
813                 chan = &channels[ambient_channel];
814                 chan->flags |= CHANNELFLAG_FORCELOOP;
815                 chan->sfx = ambient_sfx[ambient_channel];
816
817                 vol = ambient_level.value * ambientlevels[ambient_channel];
818                 if (vol < 8)
819                         vol = 0;
820
821         // don't adjust volume too fast
822                 if (chan->master_vol < vol)
823                 {
824                         chan->master_vol += host_realframetime * ambient_fade.value;
825                         if (chan->master_vol > vol)
826                                 chan->master_vol = vol;
827                 }
828                 else if (chan->master_vol > vol)
829                 {
830                         chan->master_vol -= host_realframetime * ambient_fade.value;
831                         if (chan->master_vol < vol)
832                                 chan->master_vol = vol;
833                 }
834
835                 chan->leftvol = chan->rightvol = chan->master_vol;
836         }
837 }
838
839
840 /*
841 ============
842 S_Update
843
844 Called once each time through the main loop
845 ============
846 */
847 void S_Update(vec3_t origin, vec3_t forward, vec3_t left, vec3_t up)
848 {
849         unsigned int i, j, total;
850         channel_t *ch, *combine;
851
852         if (!snd_initialized.integer || (snd_blocked > 0))
853                 return;
854
855         VectorCopy(origin, listener_vieworigin);
856         VectorCopy(forward, listener_viewforward);
857         VectorCopy(left, listener_viewleft);
858         VectorCopy(up, listener_viewup);
859
860 // update general area ambient sound sources
861         S_UpdateAmbientSounds ();
862
863         combine = NULL;
864
865 // update spatialization for static and dynamic sounds
866         ch = channels+NUM_AMBIENTS;
867         for (i=NUM_AMBIENTS ; i<total_channels; i++, ch++)
868         {
869                 if (!ch->sfx)
870                         continue;
871                 SND_Spatialize(ch, i >= MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS);         // respatialize channel
872                 if (!ch->leftvol && !ch->rightvol)
873                         continue;
874
875         // try to combine static sounds with a previous channel of the same
876         // sound effect so we don't mix five torches every frame
877
878                 if (i > MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS)
879                 {
880                 // see if it can just use the last one
881                         if (combine && combine->sfx == ch->sfx)
882                         {
883                                 combine->leftvol += ch->leftvol;
884                                 combine->rightvol += ch->rightvol;
885                                 ch->leftvol = ch->rightvol = 0;
886                                 continue;
887                         }
888                 // search for one
889                         combine = channels+MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS;
890                         for (j=MAX_DYNAMIC_CHANNELS + NUM_AMBIENTS ; j<i; j++, combine++)
891                                 if (combine->sfx == ch->sfx)
892                                         break;
893
894                         if (j == total_channels)
895                                 combine = NULL;
896                         else
897                         {
898                                 if (combine != ch)
899                                 {
900                                         combine->leftvol += ch->leftvol;
901                                         combine->rightvol += ch->rightvol;
902                                         ch->leftvol = ch->rightvol = 0;
903                                 }
904                                 continue;
905                         }
906                 }
907         }
908
909 //
910 // debugging output
911 //
912         if (snd_show.integer)
913         {
914                 total = 0;
915                 ch = channels;
916                 for (i=0 ; i<total_channels; i++, ch++)
917                         if (ch->sfx && (ch->leftvol || ch->rightvol) )
918                                 total++;
919
920                 Con_Printf("----(%u)----\n", total);
921         }
922
923 // mix some sound
924         S_Update_();
925 }
926
927 void GetSoundtime(void)
928 {
929         int             samplepos;
930         static  int             buffers;
931         static  int             oldsamplepos;
932         int             fullsamples;
933
934         fullsamples = shm->samples / shm->format.channels;
935
936 // it is possible to miscount buffers if it has wrapped twice between
937 // calls to S_Update.  Oh well.
938         samplepos = SNDDMA_GetDMAPos();
939
940         if (samplepos < oldsamplepos)
941         {
942                 buffers++;                                      // buffer wrapped
943
944                 if (paintedtime > 0x40000000)
945                 {       // time to chop things off to avoid 32 bit limits
946                         buffers = 0;
947                         paintedtime = fullsamples;
948                         S_StopAllSounds (true);
949                 }
950         }
951         oldsamplepos = samplepos;
952
953         soundtime = buffers * fullsamples + samplepos / shm->format.channels;
954 }
955
956 void IN_Accumulate (void);
957
958 void S_ExtraUpdate (void)
959 {
960
961 #ifdef _WIN32
962         IN_Accumulate ();
963 #endif
964
965         if (snd_noextraupdate.integer)
966                 return;         // don't pollute timings
967         S_Update_();
968 }
969
970 void S_Update_(void)
971 {
972         unsigned        endtime;
973         int                             samps;
974
975         if (!sound_started || (snd_blocked > 0))
976                 return;
977
978 // Updates DMA time
979         GetSoundtime();
980
981 // check to make sure that we haven't overshot
982         if (paintedtime < soundtime)
983                 paintedtime = soundtime;
984
985 // mix ahead of current position
986         endtime = soundtime + _snd_mixahead.value * shm->format.speed;
987         samps = shm->samples >> (shm->format.channels - 1);
988         if (endtime > (unsigned int)(soundtime + samps))
989                 endtime = soundtime + samps;
990
991 #ifdef _WIN32
992 // if the buffer was lost or stopped, restore it and/or restart it
993         {
994                 DWORD   dwStatus;
995
996                 if (pDSBuf)
997                 {
998                         if (pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK)
999                                 Con_Print("Couldn't get sound buffer status\n");
1000
1001                         if (dwStatus & DSBSTATUS_BUFFERLOST)
1002                                 pDSBuf->lpVtbl->Restore (pDSBuf);
1003
1004                         if (!(dwStatus & DSBSTATUS_PLAYING))
1005                                 pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
1006                 }
1007         }
1008 #endif
1009
1010         S_PaintChannels (endtime);
1011
1012         SNDDMA_Submit ();
1013 }
1014
1015 /*
1016 ===============================================================================
1017
1018 console functions
1019
1020 ===============================================================================
1021 */
1022
1023 static void S_Play_Common(float fvol, float attenuation)
1024 {
1025         int     i, ch_ind;
1026         char name[256];
1027         sfx_t   *sfx;
1028
1029         i = 1;
1030         while (i<Cmd_Argc())
1031         {
1032                 if (!strrchr(Cmd_Argv(i), '.'))
1033                         snprintf(name, sizeof(name), "%s.wav", Cmd_Argv(i));
1034                 else
1035                         strlcpy(name, Cmd_Argv(i), sizeof(name));
1036                 sfx = S_PrecacheSound(name, true, true);
1037
1038                 // If we need to get the volume from the command line
1039                 if (fvol == -1.0f)
1040                 {
1041                         fvol = atof(Cmd_Argv(i+1));
1042                         i += 2;
1043                 }
1044                 else
1045                         i++;
1046
1047                 ch_ind = S_StartSound(-1, 0, sfx, listener_vieworigin, fvol, attenuation);
1048                 if (ch_ind >= 0)
1049                         channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
1050         }
1051 }
1052
1053 void S_Play(void)
1054 {
1055         S_Play_Common (1.0f, 1.0f);
1056 }
1057
1058 void S_Play2(void)
1059 {
1060         S_Play_Common (1.0f, 0.0f);
1061 }
1062
1063 void S_PlayVol(void)
1064 {
1065         S_Play_Common (-1.0f, 0.0f);
1066 }
1067
1068 void S_SoundList(void)
1069 {
1070         int             i;
1071         sfx_t   *sfx;
1072         int             size, total;
1073
1074         total = 0;
1075         for (sfx=known_sfx, i=0 ; i<num_sfx ; i++, sfx++)
1076         {
1077                 if (sfx->fetcher != NULL)
1078                 {
1079                         size = sfx->mempool->totalsize;
1080                         total += size;
1081                         Con_Printf ("%c%c(%2db, %6s) %8i : %s\n",
1082                                                 (sfx->loopstart >= 0) ? 'L' : ' ',
1083                                                 (sfx->flags & SFXFLAG_STREAMED) ? 'S' : ' ',
1084                                                 sfx->format.width * 8,
1085                                                 (sfx->format.channels == 2) ? "stereo" : "mono",
1086                                                 size,
1087                                                 sfx->name);
1088                 }
1089         }
1090         Con_Printf("Total resident: %i\n", total);
1091 }
1092
1093
1094 void S_LocalSound (const char *sound, qboolean stdpath)
1095 {
1096         sfx_t   *sfx;
1097         int             ch_ind;
1098
1099         if (!snd_initialized.integer || nosound.integer)
1100                 return;
1101
1102         sfx = S_PrecacheSound (sound, true, stdpath);
1103         if (!sfx)
1104         {
1105                 Con_Printf("S_LocalSound: can't precache %s\n", sound);
1106                 return;
1107         }
1108
1109         ch_ind = S_StartSound (cl.viewentity, -1, sfx, vec3_origin, 1, 1);
1110         if (ch_ind >= 0)
1111                 channels[ch_ind].flags |= CHANNELFLAG_LOCALSOUND;
1112 }
1113
1114
1115 #define RAWSAMPLESBUFFER 32768
1116 short s_rawsamplesbuffer[RAWSAMPLESBUFFER * 2];
1117 int s_rawsamplesbuffer_start;
1118 size_t s_rawsamplesbuffer_count;
1119
1120 void S_RawSamples_Enqueue(short *samples, unsigned int length)
1121 {
1122         int b2, b3;
1123         //Con_Printf("S_RawSamples_Enqueue: %i samples\n", length);
1124         if (s_rawsamplesbuffer_count + length > RAWSAMPLESBUFFER)
1125                 return;
1126         b2 = (s_rawsamplesbuffer_start + s_rawsamplesbuffer_count) % RAWSAMPLESBUFFER;
1127         if (b2 + length > RAWSAMPLESBUFFER)
1128         {
1129                 b3 = (b2 + length) % RAWSAMPLESBUFFER;
1130                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, (RAWSAMPLESBUFFER - b2) * sizeof(short[2]));
1131                 memcpy(s_rawsamplesbuffer, samples + (RAWSAMPLESBUFFER - b2) * 2, b3 * sizeof(short[2]));
1132         }
1133         else
1134                 memcpy(s_rawsamplesbuffer + b2 * 2, samples, length * sizeof(short[2]));
1135         s_rawsamplesbuffer_count += length;
1136 }
1137
1138 void S_RawSamples_Dequeue(int *samples, unsigned int length)
1139 {
1140         int b1, b2;
1141         size_t l;
1142         int i;
1143         short *in;
1144         int *out;
1145         int count;
1146         l = length;
1147         if (l > s_rawsamplesbuffer_count)
1148                 l = s_rawsamplesbuffer_count;
1149         b1 = (s_rawsamplesbuffer_start) % RAWSAMPLESBUFFER;
1150         if (b1 + l > RAWSAMPLESBUFFER)
1151         {
1152                 b2 = (b1 + l) % RAWSAMPLESBUFFER;
1153                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, (RAWSAMPLESBUFFER - b1) * sizeof(short[2]));
1154                 //memcpy(samples + (RAWSAMPLESBUFFER - b1) * 2, s_rawsamplesbuffer, b2 * sizeof(short[2]));
1155                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = (RAWSAMPLESBUFFER - b1) * 2, i = 0;i < count;i++)
1156                         out[i] = in[i];
1157                 for (out = samples + (RAWSAMPLESBUFFER - b1) * 2, in = s_rawsamplesbuffer, count = b2 * 2, i = 0;i < count;i++)
1158                         out[i] = in[i];
1159                 //Con_Printf("S_RawSamples_Dequeue: buffer wrap %i %i\n", (RAWSAMPLESBUFFER - b1), b2);
1160         }
1161         else
1162         {
1163                 //memcpy(samples, s_rawsamplesbuffer + b1 * 2, l * sizeof(short[2]));
1164                 for (out = samples, in = s_rawsamplesbuffer + b1 * 2, count = l * 2, i = 0;i < count;i++)
1165                         out[i] = in[i];
1166                 //Con_Printf("S_RawSamples_Dequeue: normal      %i\n", l);
1167         }
1168         if (l < (int)length)
1169         {
1170                 memset(samples + l * 2, 0, (length - l) * sizeof(int[2]));
1171                 //Con_Printf("S_RawSamples_Dequeue: padding with %i samples\n", length - l);
1172         }
1173         s_rawsamplesbuffer_start = (s_rawsamplesbuffer_start + l) % RAWSAMPLESBUFFER;
1174         s_rawsamplesbuffer_count -= l;
1175 }
1176
1177 void S_RawSamples_ClearQueue(void)
1178 {
1179         s_rawsamplesbuffer_count = 0;
1180         s_rawsamplesbuffer_start = 0;
1181 }
1182
1183 int S_RawSamples_QueueWantsMore(void)
1184 {
1185         if (shm != NULL && s_rawsamplesbuffer_count < min(shm->format.speed >> 1, RAWSAMPLESBUFFER >> 1))
1186                 return RAWSAMPLESBUFFER - s_rawsamplesbuffer_count;
1187         else
1188                 return 0;
1189 }
1190
1191 void S_ResampleBuffer16Stereo(short *input, int inputlength, short *output, int outputlength)
1192 {
1193         if (inputlength != outputlength)
1194         {
1195                 int i, position, stopposition, step;
1196                 short *in, *out;
1197                 step = (float) inputlength * 256.0f / (float) outputlength;
1198                 position = 0;
1199                 stopposition = (inputlength - 1) << 8;
1200                 out = output;
1201                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1202                 {
1203                         in = input + ((position >> 8) << 1);
1204                         out[0] = (((in[1] - in[0]) * (position & 255)) >> 8) + in[0];
1205                         out[1] = (((in[3] - in[2]) * (position & 255)) >> 8) + in[2];
1206                         out += 2;
1207                 }
1208                 stopposition = inputlength << 8;
1209                 for (i = 0;i < outputlength && position < stopposition;i++, position += step)
1210                 {
1211                         in = input + ((position >> 8) << 1);
1212                         out[0] = in[0];
1213                         out[1] = in[2];
1214                         out += 2;
1215                 }
1216         }
1217         else
1218                 memcpy(output, input, inputlength * sizeof(short[2]));
1219 }
1220
1221 int S_RawSamples_SampleRate(void)
1222 {
1223         return shm != NULL ? shm->format.speed : 0;
1224 }
1225