2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // quakedef.h -- primary header for client
25 /// on UNIX platforms we need to define this so that video saving does not cause a SIGFSZ (file size) signal when a video clip exceeds 2GB
26 #define _FILE_OFFSET_BITS 64
29 #define __KERNEL_STRICT_NAMES
31 #if defined(__GNUC__) && (__GNUC__ > 2)
32 #define DP_FUNC_PRINTF(n) __attribute__ ((format (printf, n, n+1)))
33 #define DP_FUNC_PURE __attribute__ ((pure))
35 #define DP_FUNC_PRINTF(n)
39 #include <sys/types.h>
51 extern char *buildstring;
52 extern char engineversion[128];
54 #define GAMENAME "id1"
56 #define MAX_NUM_ARGVS 50
59 #define MAX_QPATH 128 ///< max length of a quake game pathname
60 #define MAX_OSPATH 1024 ///< max length of a filesystem pathname
62 #define ON_EPSILON 0.1 ///< point on plane side epsilon
64 #define MAX_PACKETFRAGMENT 1024 ///< max length of packet fragment
65 #define NET_MAXMESSAGE 65536
66 #define NET_MINRATE 1000 ///< limits "rate" and "sv_maxrate" cvars
71 // LordHavoc: increased entity limit to 2048 from 600
72 #define MAX_EDICTS 32768 // FIXME: ouch! ouch! ouch!
73 #define MAX_LIGHTSTYLES 256 // LordHavoc: increased from 64, NOTE special consideration is needed in savegames!
74 // LordHavoc: increased model and sound limits from 256 and 256 to 4096 and 4096 (and added protocol extensions accordingly to break the 256 barrier)
75 // div0: increased model limit to 8192
76 #define MAX_MODELS 8192
77 #define MAX_SOUNDS 4096
79 #define SAVEGAME_COMMENT_LENGTH 39
81 #define MAX_STYLESTRING 64
84 // stats are integers communicated to the client by the server
86 #define MAX_CL_STATS 256
88 //#define STAT_FRAGS 1
92 #define STAT_WEAPONFRAME 5
95 #define STAT_ROCKETS 8
97 #define STAT_ACTIVEWEAPON 10
98 #define STAT_TOTALSECRETS 11
99 #define STAT_TOTALMONSTERS 12
100 #define STAT_SECRETS 13 ///< bumped on client side by svc_foundsecret
101 #define STAT_MONSTERS 14 ///< bumped by svc_killedmonster
102 #define STAT_ITEMS 15 ///< FTE, DP
103 #define STAT_VIEWHEIGHT 16 ///< FTE, DP
104 //#define STAT_TIME 17 ///< FTE
105 //#define STAT_VIEW2 20 ///< FTE
106 #define STAT_VIEWZOOM 21 ///< DP
107 #define STAT_MOVEVARS_WARSOWBUNNY_AIRFORWARDACCEL 226 ///< DP
108 #define STAT_MOVEVARS_WARSOWBUNNY_ACCEL 227 ///< DP
109 #define STAT_MOVEVARS_WARSOWBUNNY_TOPSPEED 228 ///< DP
110 #define STAT_MOVEVARS_WARSOWBUNNY_TURNACCEL 229 ///< DP
111 #define STAT_MOVEVARS_WARSOWBUNNY_BACKTOSIDERATIO 230 ///< DP
112 #define STAT_MOVEVARS_AIRSTOPACCELERATE 231 ///< DP
113 #define STAT_MOVEVARS_AIRSTRAFEACCELERATE 232 ///< DP
114 #define STAT_MOVEVARS_MAXAIRSTRAFESPEED 233 ///< DP
115 #define STAT_MOVEVARS_AIRCONTROL 234 ///< DP
116 #define STAT_FRAGLIMIT 235 ///< DP
117 #define STAT_TIMELIMIT 236 ///< DP
118 #define STAT_MOVEVARS_WALLFRICTION 237 ///< DP
119 #define STAT_MOVEVARS_FRICTION 238 ///< DP
120 #define STAT_MOVEVARS_WATERFRICTION 239 ///< DP
121 #define STAT_MOVEVARS_TICRATE 240 ///< DP
122 #define STAT_MOVEVARS_TIMESCALE 241 ///< DP
123 #define STAT_MOVEVARS_GRAVITY 242 ///< DP
124 #define STAT_MOVEVARS_STOPSPEED 243 ///< DP
125 #define STAT_MOVEVARS_MAXSPEED 244 ///< DP
126 #define STAT_MOVEVARS_SPECTATORMAXSPEED 245 ///< DP
127 #define STAT_MOVEVARS_ACCELERATE 246 ///< DP
128 #define STAT_MOVEVARS_AIRACCELERATE 247 ///< DP
129 #define STAT_MOVEVARS_WATERACCELERATE 248 ///< DP
130 #define STAT_MOVEVARS_ENTGRAVITY 249 ///< DP
131 #define STAT_MOVEVARS_JUMPVELOCITY 250 ///< DP
132 #define STAT_MOVEVARS_EDGEFRICTION 251 ///< DP
133 #define STAT_MOVEVARS_MAXAIRSPEED 252 ///< DP
134 #define STAT_MOVEVARS_STEPHEIGHT 253 ///< DP
135 #define STAT_MOVEVARS_AIRACCEL_QW 254 ///< DP
136 #define STAT_MOVEVARS_AIRACCEL_SIDEWAYS_FRICTION 255 ///< DP
141 #define IT_SUPER_SHOTGUN 2
143 #define IT_SUPER_NAILGUN 8
144 #define IT_GRENADE_LAUNCHER 16
145 #define IT_ROCKET_LAUNCHER 32
146 #define IT_LIGHTNING 64
147 #define IT_SUPER_LIGHTNING 128
148 #define IT_SHELLS 256
150 #define IT_ROCKETS 1024
151 #define IT_CELLS 2048
153 #define IT_ARMOR1 8192
154 #define IT_ARMOR2 16384
155 #define IT_ARMOR3 32768
156 #define IT_SUPERHEALTH 65536
157 #define IT_KEY1 131072
158 #define IT_KEY2 262144
159 #define IT_INVISIBILITY 524288
160 #define IT_INVULNERABILITY 1048576
161 #define IT_SUIT 2097152
162 #define IT_QUAD 4194304
163 #define IT_SIGIL1 (1<<28)
164 #define IT_SIGIL2 (1<<29)
165 #define IT_SIGIL3 (1<<30)
166 #define IT_SIGIL4 (1<<31)
168 //===========================================
169 // AK nexuiz changed and added defines
172 #define NEX_IT_SHOTGUN 2
173 #define NEX_IT_GRENADE_LAUNCHER 4
174 #define NEX_IT_ELECTRO 8
175 #define NEX_IT_CRYLINK 16
176 #define NEX_IT_NEX 32
177 #define NEX_IT_HAGAR 64
178 #define NEX_IT_ROCKET_LAUNCHER 128
179 #define NEX_IT_SHELLS 256
180 #define NEX_IT_BULLETS 512
181 #define NEX_IT_ROCKETS 1024
182 #define NEX_IT_CELLS 2048
183 #define NEX_IT_LASER 4094
184 #define NEX_IT_STRENGTH 8192
185 #define NEX_IT_INVINCIBLE 16384
186 #define NEX_IT_SPEED 32768
187 #define NEX_IT_SLOWMO 65536
189 //===========================================
190 //rogue changed and added defines
192 #define RIT_SHELLS 128
193 #define RIT_NAILS 256
194 #define RIT_ROCKETS 512
195 #define RIT_CELLS 1024
197 #define RIT_LAVA_NAILGUN 4096
198 #define RIT_LAVA_SUPER_NAILGUN 8192
199 #define RIT_MULTI_GRENADE 16384
200 #define RIT_MULTI_ROCKET 32768
201 #define RIT_PLASMA_GUN 65536
202 #define RIT_ARMOR1 8388608
203 #define RIT_ARMOR2 16777216
204 #define RIT_ARMOR3 33554432
205 #define RIT_LAVA_NAILS 67108864
206 #define RIT_PLASMA_AMMO 134217728
207 #define RIT_MULTI_ROCKETS 268435456
208 #define RIT_SHIELD 536870912
209 #define RIT_ANTIGRAV 1073741824
210 #define RIT_SUPERHEALTH 2147483648
212 //MED 01/04/97 added hipnotic defines
213 //===========================================
214 //hipnotic added defines
215 #define HIT_PROXIMITY_GUN_BIT 16
216 #define HIT_MJOLNIR_BIT 7
217 #define HIT_LASER_CANNON_BIT 23
218 #define HIT_PROXIMITY_GUN (1<<HIT_PROXIMITY_GUN_BIT)
219 #define HIT_MJOLNIR (1<<HIT_MJOLNIR_BIT)
220 #define HIT_LASER_CANNON (1<<HIT_LASER_CANNON_BIT)
221 #define HIT_WETSUIT (1<<(23+2))
222 #define HIT_EMPATHY_SHIELDS (1<<(23+3))
224 //===========================================
226 // LordHavoc: increased player limit from 16 to 255
227 #define MAX_SCOREBOARD 255
228 // LordHavoc: increased name limit from 32 to 64 characters
229 #define MAX_SCOREBOARDNAME 64
230 // infostring sizes used by QuakeWorld support
232 #define MAX_USERINFO_STRING 1280
234 #define MAX_SERVERINFO_STRING 1280
235 #define MAX_LOCALINFO_STRING 32768
246 #include "r_textures.h"
251 #include "protocol.h"
255 #include "model_shared.h"
272 extern qboolean noclip_anglehack;
274 extern cvar_t developer;
275 extern cvar_t developer_loadfile;
276 extern cvar_t developer_loading;
278 /* Preprocessor macros to identify platform
279 DP_OS_NAME - "friendly" name of the OS, for humans to read
280 DP_OS_STR - "identifier" of the OS, more suited for code to use
281 DP_ARCH_STR - "identifier" of the processor architecture
283 #if defined(__linux__)
284 # define DP_OS_NAME "Linux"
285 # define DP_OS_STR "linux"
287 # define DP_OS_NAME "Windows64"
288 # define DP_OS_STR "win64"
290 # define DP_OS_NAME "Windows"
291 # define DP_OS_STR "win32"
292 #elif defined(__FreeBSD__)
293 # define DP_OS_NAME "FreeBSD"
294 # define DP_OS_STR "freebsd"
295 #elif defined(__NetBSD__)
296 # define DP_OS_NAME "NetBSD"
297 # define DP_OS_STR "netbsd"
298 #elif defined(__OpenBSD__)
299 # define DP_OS_NAME "OpenBSD"
300 # define DP_OS_STR "openbsd"
301 #elif defined(MACOSX)
302 # define DP_OS_NAME "Mac OS X"
303 # define DP_OS_STR "osx"
304 #elif defined(__MORPHOS__)
305 # define DP_OS_NAME "MorphOS"
306 # define DP_OS_STR "morphos"
308 # define DP_OS_NAME "Unknown"
311 #if defined(__GNUC__)
312 # if defined(__i386__)
313 # define DP_ARCH_STR "686"
314 # elif defined(__x86_64__)
315 # define DP_ARCH_STR "x86_64"
316 # elif defined(__powerpc__)
317 # define DP_ARCH_STR "ppc"
320 # define DP_ARCH_STR "x86_64"
322 # define DP_ARCH_STR "x86"
325 /// incremented every frame, never reset
326 extern int host_framecount;
327 /// not bounded in any way, changed at start of every frame, never reset
328 extern double realtime;
330 void Host_InitCommands(void);
331 void Host_Main(void);
332 void Host_Shutdown(void);
333 void Host_StartVideo(void);
334 void Host_Error(const char *error, ...) DP_FUNC_PRINTF(1);
335 void Host_Quit_f(void);
336 void Host_ClientCommands(const char *fmt, ...) DP_FUNC_PRINTF(1);
337 void Host_ShutdownServer(void);
338 void Host_Reconnect_f(void);
339 void Host_NoOperation_f(void);
341 void Host_AbortCurrentFrame(void);
343 /// skill level for currently loaded level (in case the user changes the cvar while the level is running, this reflects the level actually in use)
344 extern int current_skill;
349 extern cvar_t chase_active;
350 extern cvar_t cl_viewmodel_scale;
352 void Chase_Init (void);
353 void Chase_Reset (void);
354 void Chase_Update (void);
356 void fractalnoise(unsigned char *noise, int size, int startgrid);
357 void fractalnoisequick(unsigned char *noise, int size, int startgrid);
358 float noise4f(float x, float y, float z, float w);
360 void Sys_Shared_Init(void);
362 // Flag in size field of demos to indicate a client->server packet. Demo
363 // playback will ignore this, but it may be useful to make DP sniff packets to
364 // debug protocol exploits.
365 #define DEMOMSG_CLIENT_TO_SERVER 0x80000000
367 // In Quake, any char in 0..32 counts as whitespace
368 //#define ISWHITESPACE(ch) ((unsigned char) ch <= (unsigned char) ' ')
369 #define ISWHITESPACE(ch) (!(ch) || (ch) == ' ' || (ch) == '\t' || (ch) == '\r' || (ch) == '\n')
371 // This also includes extended characters, and ALL control chars
372 #define ISWHITESPACEORCONTROL(ch) ((signed char) (ch) <= (signed char) ' ')