also make MAX_SCOREBOARDNAME 128 in the small memory profile, as it doesn't mean much memory usage git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10677 d7cf8633-e32d-0410-b094-e92efae38249
allow longer player names git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10675 d7cf8633-e32d-0410-b094-e92efae38249
as the SSE bug seems fixed now, use SSE in MSVC builds now too again git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10551 d7cf8633-e32d-0410-b094-e92efae38249
only enable SSE if __GNUC__ for the moment... needs fixing later git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10538 d7cf8633-e32d-0410-b094-e92efae38249
Cryptographic authentication support for the d0_blind_id library available on http://github.com/divVerent/d0_blind_id git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10534 d7cf8633-e32d-0410-b094-e92efae38249
SSE patch by kyre, with runtime CPU detection and a cvar r_skeletal_use_sse if SSE is detected git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10517 d7cf8633-e32d-0410-b094-e92efae38249
GLX: use _NET_WM_ICON additionally to the xpm icon for most current window managers _NET_WM_ICON is generated from darkplaces-icon.tga, darkplaces-icon2.tga, darkplaces-icon3.tga in this order NOTE: at least GNOME displays the first icon only, so this one should have a nice resolution like 64x64 git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10421 d7cf8633-e32d-0410-b094-e92efae38249
support more level network eyes, and make them static instead of on-stack. Now 8k of memory are used for warpzones. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10411 d7cf8633-e32d-0410-b094-e92efae38249
sv_aircontrol_penalty git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10350 d7cf8633-e32d-0410-b094-e92efae38249
sv_airspeedlimit_nonqw: a soft speedlimit for games using sv_airaccel_qw git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10225 d7cf8633-e32d-0410-b094-e92efae38249
raise MAX_STATICENTITIES for a new map goldenboy is making git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10221 d7cf8633-e32d-0410-b094-e92efae38249
sv_airstrafeaccel_qw cvar for tuning CPMA-style physics git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10210 d7cf8633-e32d-0410-b094-e92efae38249
sv_aircontrol_power - customizing the response curve of CPMA style air control git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10168 d7cf8633-e32d-0410-b094-e92efae38249
1. network sv_gameplayfix_gravityunaffectedbyticrate to the client, and predict properly 2. new cvar sv_gameplayfix_nogravityonground (also supported by cl_movement) When that cvar is activated, walking on downward slopes is a little bumpy. git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10069 d7cf8633-e32d-0410-b094-e92efae38249
WarpZones: - entities with a camera_transform function field arguments: vector origin, vector angles global input: v_forward, v_right, v_up = camera orientation return value: new origin global output: v_forward, v_right, v_up = new camera orientation global output: trace_endpos = origin on "remote side" for culling purposes - on server, only the trace_endpos return value is used, and '0 0 0' angles are passed, and only the trace_endpos is used (this may be subject to change) - a warpzone is an above described entity that contains a surface of a shader that uses the keywords dp_camera AND dp_refract - a camera is an above described entity that contains a surface of a shader that JUST uses the keyword dp_camera - in case of a camera, preferably the camera_transform function shall not use the input values (except for use for certain special effects) - rendering of these warpzones is not recursive (yet) - the warpzones do not have any impact on gameplay - QC support code is needed both on client and server - example support code will be committed to Nexuiz SVN - the interface is not stable yet and may be subject to change git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10035 d7cf8633-e32d-0410-b094-e92efae38249
use CONFIGFILENAME and STARTCONFIGFILENAME macros instead of config.cfg and quake.rc git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@10000 d7cf8633-e32d-0410-b094-e92efae38249
added texturename parameter in particles/particlefont.txt fixed bug where alphatest was sometimes used on particles as a result of previous transparent materials rendered before it changed MAX_PARTICLETEXTURES to 256 because a byte index is used git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9952 d7cf8633-e32d-0410-b094-e92efae38249
changed DP_SMALLMEMORY compiles to use the standard NET_MAXMESSAGE value because otherwise they can not play back demos git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9858 d7cf8633-e32d-0410-b094-e92efae38249
more memory savings git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9813 d7cf8633-e32d-0410-b094-e92efae38249
don't set DP_SMALLMEMORY by default git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@9808 d7cf8633-e32d-0410-b094-e92efae38249