1 /* $Id: gameseq.h,v 1.2 2002-08-23 01:52:11 btb Exp $ */
3 THE COMPUTER CODE CONTAINED HEREIN IS THE SOLE PROPERTY OF PARALLAX
4 SOFTWARE CORPORATION ("PARALLAX"). PARALLAX, IN DISTRIBUTING THE CODE TO
5 END-USERS, AND SUBJECT TO ALL OF THE TERMS AND CONDITIONS HEREIN, GRANTS A
6 ROYALTY-FREE, PERPETUAL LICENSE TO SUCH END-USERS FOR USE BY SUCH END-USERS
7 IN USING, DISPLAYING, AND CREATING DERIVATIVE WORKS THEREOF, SO LONG AS
8 SUCH USE, DISPLAY OR CREATION IS FOR NON-COMMERCIAL, ROYALTY OR REVENUE
9 FREE PURPOSES. IN NO EVENT SHALL THE END-USER USE THE COMPUTER CODE
10 CONTAINED HEREIN FOR REVENUE-BEARING PURPOSES. THE END-USER UNDERSTANDS
11 AND AGREES TO THE TERMS HEREIN AND ACCEPTS THE SAME BY USE OF THIS FILE.
12 COPYRIGHT 1993-1999 PARALLAX SOFTWARE CORPORATION. ALL RIGHTS RESERVED.
21 #define SUPER_MISSILE 0
22 #define SUPER_SEEKER 1
23 #define SUPER_SMARTBOMB 2
24 #define SUPER_SHOCKWAVE 3
26 extern int Last_level,Last_secret_level; //set by mission code
28 extern int Secret_level_table[MAX_SECRET_LEVELS_PER_MISSION];
30 #define LEVEL_NAME_LEN 36 //make sure this is multiple of 4!
32 //Current_level_num starts at 1 for the first level
33 //-1,-2,-3 are secret levels
34 //0 means not a real level loaded
35 extern int Current_level_num,Next_level_num;
36 extern char Current_level_name[LEVEL_NAME_LEN];
37 extern obj_position Player_init[MAX_PLAYERS];
40 //This is the highest level the player has ever reached
41 extern int Player_highest_level;
44 // New game sequencing functions
47 //called once at program startup to get the player's name
50 //Inputs the player's name, without putting up the background screen
51 int RegisterPlayerSub(int allow_abort_flag);
53 //starts a new game on the given level
54 void StartNewGame(int start_level);
56 //starts the next level
57 void StartNewLevel(int level_num, int secret_flag);
58 void StartLevel(int random_flag);
60 // Actually does the work to start new level
61 void StartNewLevelSub(int level_num, int page_in_textures, int secret_flag);
63 void InitPlayerObject(); //make sure player's object set up
64 void init_player_stats_game(); //clear all stats
66 //starts a resumed game loaded from disk
67 void ResumeSavedGame(int start_level);
69 //called when the player has finished a level
70 //if secret flag is true, advance to secret level, else next normal level
71 void PlayerFinishedLevel(int secret_flag);
73 //called when the player has died
74 void DoPlayerDead(void);
76 //load a level off disk. level numbers start at 1.
77 //Secret levels are -1,-2,-3
78 void LoadLevel(int level_num,int page_in_textures);
80 extern void gameseq_remove_unused_players();
82 extern void show_help();
83 extern void update_player_stats();
87 extern void show_high_scores( int place );
88 extern void draw_high_scores( int place );
89 extern int add_player_to_high_scores(player *pp);
90 extern void input_name ( int place );
91 extern int reset_high_scores();
92 extern void init_player_stats_level(int secret_flag);
94 void open_message_window(void);
95 void close_message_window(void);
97 //create flash for player appearance
98 extern void create_player_appearance_effect(object *player_obj);
100 //goto whatever secrect level is appropriate given the current level
101 extern void goto_secret_level();
103 //reset stuff so game is semi-normal when playing from editor
104 void editor_reset_stuff_on_level();
106 //Show endlevel bonus scores
107 extern void DoEndLevelScoreGlitz(int network);
109 //stuff for multiplayer
110 extern int MaxNumNetPlayers;
111 extern int NumNetPlayerPositions;
113 void bash_to_shield(int, char *);