1 float FL_CAMERA = 8192;
3 float WarpZoneLib_BoxTouchesBrush(vector mi, vector ma, entity e, entity ig);
5 entity WarpZone_Find(vector mi, vector ma);
6 void WarpZone_MakeAllSolid();
7 void WarpZone_MakeAllOther();
9 vector WarpZone_trace_endpos; // UNtransformed endpos
10 void WarpZone_TraceBox(vector org, vector min, vector max, vector end, float nomonsters, entity forent);
11 void WarpZone_TraceLine(vector org, vector end, float nomonsters, entity forent);
12 void WarpZone_TrailParticles(entity own, float eff, vector org, vector end);
14 vector WarpZone_TransformOrigin(entity wz, vector v);
15 vector WarpZone_TransformVelocity(entity wz, vector v);
16 vector WarpZone_TransformAngles(entity wz, vector v);
17 vector WarpZone_TransformVAngles(entity wz, vector v);