1 void WarpZone_Read(float isnew)
6 self.enemy.classname = "warpzone_from";
8 self.classname = "trigger_warpzone";
9 self.origin_x = ReadCoord();
10 self.origin_y = ReadCoord();
11 self.origin_z = ReadCoord();
12 self.modelindex = ReadShort();
13 self.mins_x = ReadCoord();
14 self.mins_y = ReadCoord();
15 self.mins_z = ReadCoord();
16 self.maxs_x = ReadCoord();
17 self.maxs_y = ReadCoord();
18 self.maxs_z = ReadCoord();
19 self.enemy.oldorigin_x = ReadCoord();
20 self.enemy.oldorigin_y = ReadCoord();
21 self.enemy.oldorigin_z = ReadCoord();
22 self.enemy.avelocity_x = ReadCoord();
23 self.enemy.avelocity_y = ReadCoord();
24 self.enemy.avelocity_z = ReadCoord();
25 self.oldorigin_x = ReadCoord();
26 self.oldorigin_y = ReadCoord();
27 self.oldorigin_z = ReadCoord();
28 self.avelocity_x = ReadCoord();
29 self.avelocity_y = ReadCoord();
30 self.avelocity_z = ReadCoord();
33 WarpZone_SetUp(self, self.enemy.oldorigin, self.enemy.avelocity, self.oldorigin, self.avelocity);
35 // engine currently wants this
36 self.avelocity = AnglesTransform_TurnDirectionFR(self.avelocity);
37 self.drawmask = MASK_NORMAL;
40 //setmodel(self, self.model);
41 setorigin(self, self.origin);
42 setsize(self, self.mins, self.maxs);
45 vector WarpZone_Camera_camera_transform(vector org, vector ang)
47 // a fixed camera view
48 trace_endpos = self.oldorigin;
49 makevectors(self.angles);
50 return self.oldorigin;
53 void WarpZone_Camera_Read(float isnew)
55 self.classname = "func_warpzone_camera";
56 self.origin_x = ReadCoord();
57 self.origin_y = ReadCoord();
58 self.origin_z = ReadCoord();
59 self.modelindex = ReadShort();
60 self.mins_x = ReadCoord();
61 self.mins_y = ReadCoord();
62 self.mins_z = ReadCoord();
63 self.maxs_x = ReadCoord();
64 self.maxs_y = ReadCoord();
65 self.maxs_z = ReadCoord();
66 self.oldorigin_x = ReadCoord();
67 self.oldorigin_y = ReadCoord();
68 self.oldorigin_z = ReadCoord();
69 self.avelocity_x = ReadCoord();
70 self.avelocity_y = ReadCoord();
71 self.avelocity_z = ReadCoord();
73 // engine currently wants this
74 self.drawmask = MASK_NORMAL;
75 self.camera_transform = WarpZone_Camera_camera_transform;
78 //setmodel(self, self.model);
79 setorigin(self, self.origin);
80 setsize(self, self.mins, self.maxs);
83 float warpzone_fixingview;
84 float warpzone_fixingview_drawexteriormodel;
85 //float warpzone_fixingview_sidespeed;
86 //float warpzone_fixingview_forwardspeed;
87 void WarpZone_Inside()
89 if(warpzone_fixingview)
91 warpzone_fixingview = 1;
92 warpzone_fixingview_drawexteriormodel = cvar("r_drawexteriormodel");
93 //warpzone_fixingview_sidespeed = cvar("cl_sidespeed");
94 //warpzone_fixingview_forwardspeed = cvar("cl_forwardspeed");
95 cvar_set("r_drawexteriormodel", "0");
96 //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed / 100)); // just keep a bit of it in case player gets stuck
97 //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed / 100)); // just keep a bit of it in case player gets stuck
100 void WarpZone_Outside()
102 if(!warpzone_fixingview)
104 warpzone_fixingview = 0;
105 cvar_set("r_drawexteriormodel", ftos(warpzone_fixingview_drawexteriormodel));
106 //cvar_set("cl_sidespeed", ftos(warpzone_fixingview_sidespeed));
107 //cvar_set("cl_forwardspeed", ftos(warpzone_fixingview_forwardspeed));
110 float warpzone_saved;
111 vector warpzone_saved_origin;
112 vector warpzone_saved_angles;
114 var float autocvar_cl_rollkillspeed = 10;
116 void WarpZone_FixView()
121 warpzone_saved_origin = warpzone_fixview_origin;
122 warpzone_saved_angles = warpzone_fixview_angles;
125 if(autocvar_cl_rollkillspeed)
126 R_SetView(VF_CL_VIEWANGLES_Z, input_angles_z * max(0, (1 - frametime * autocvar_cl_rollkillspeed)));
128 R_SetView(VF_CL_VIEWANGLES_Z, 0);
131 e = WarpZone_Find(warpzone_fixview_origin, warpzone_fixview_origin);
135 warpzone_fixview_origin = WarpZone_TransformOrigin(e, warpzone_fixview_origin);
136 warpzone_fixview_angles = WarpZone_TransformVAngles(e, warpzone_fixview_angles);
142 // if we are near any warpzone planes - MOVE AWAY (work around nearclip)
144 e = WarpZone_Find(warpzone_fixview_origin - '1 1 1' * nearclip, warpzone_fixview_origin + '1 1 1' * nearclip);
147 pd = WarpZone_PlaneDist(e, warpzone_fixview_origin);
148 if(pd >= 0 && pd < nearclip)
151 warpzone_fixview_origin = warpzone_fixview_origin + e.warpzone_forward * (nearclip - pd);
157 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
158 R_SetView(VF_ANGLES, warpzone_fixview_angles);
161 void WarpZone_UnFixView()
165 warpzone_fixview_origin = warpzone_saved_origin;
166 warpzone_fixview_angles = warpzone_saved_angles;
167 R_SetView(VF_ORIGIN, warpzone_fixview_origin);
168 R_SetView(VF_ANGLES, warpzone_fixview_angles);
176 void WarpZone_Shutdown()