3 - make warpzone entities radiusdamage-able, and do a new radius damage on the
6 - when projectile touches, check if it had hit a warpzone... if it did, do
7 NOT detonate, but transform
8 - grep for TODO and FIXME
15 - porto: YES (bwahahahaha)
19 - grenadelauncher: PARTIAL (no radius damage)
20 - electro: PARTIAL (no radius damage)
21 - fireball: PARTIAL (no radius damage, laser damage)
23 - laser: NO (no radius damage, fast projectile)
24 - crylink: NO (fast projectile)
25 - hagar: NO (fast projectile)
26 - rocketlauncher: NO (guiding not working)
27 - hook: NO (no radius damage, hook beam, pull not working)
28 - hlac: NO (no radius damage, fast projectile)
29 - tuba: NO (no radius damage, sound)