Open issues: - radius damage - make warpzone entities radiusdamage-able, and do a new radius damage on the opposite side - fast projectiles - when projectile touches, check if it had hit a warpzone... if it did, do NOT detonate, but transform - grep for TODO and FIXME Weapon support: - shotgun: YES - uzi: YES - nex: YES - porto: YES (bwahahahaha) - minstanex: YES - rifle: YES - grenadelauncher: PARTIAL (no radius damage) - electro: PARTIAL (no radius damage) - fireball: PARTIAL (no radius damage, laser damage) - laser: NO (no radius damage, fast projectile) - crylink: NO (fast projectile) - hagar: NO (fast projectile) - rocketlauncher: NO (guiding not working) - hook: NO (no radius damage, hook beam, pull not working) - hlac: NO (no radius damage, fast projectile) - tuba: NO (no radius damage, sound)