2 void CheckAllowedTeams (entity for_whom);
4 // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE
5 // scores that should be in all modes:
6 void ScoreRules_basics(float teams, float sprio)
10 ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", sprio);
11 ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0);
12 ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER);
13 ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER);
15 ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio);
17 void ScoreRules_generic()
19 CheckAllowedTeams(world);
22 CheckAllowedTeams(world);
23 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY);
26 ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY);
32 #define SP_CTF_PICKUPS 5
33 #define SP_CTF_FCKILLS 6
34 #define SP_CTF_RETURNS 7
37 float sp_score, sp_caps;
38 sp_score = sp_caps = 0;
39 switch(cvar("g_ctf_win_mode"))
42 sp_caps = SFL_SORT_PRIO_PRIMARY;
44 case 1: // caps, then score
45 sp_caps = SFL_SORT_PRIO_PRIMARY;
46 sp_score = SFL_SORT_PRIO_SECONDARY;
50 sp_score = SFL_SORT_PRIO_PRIMARY;
51 sp_caps = SFL_SORT_PRIO_SECONDARY; // looks better ;)
55 CheckAllowedTeams(world);
56 ScoreRules_basics(2 + (c3>=0), sp_score); // NOTE this assumes that the rogue team is team 3
57 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", sp_caps);
58 ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", sp_caps);
59 ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0);
60 ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0);
61 ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0);
65 #define ST_DOM_TICKS 1
66 #define SP_DOM_TICKS 4
67 #define SP_DOM_TAKES 5
70 float sp_domticks, sp_score;
71 sp_score = sp_domticks = 0;
72 if(cvar("g_domination_disable_frags"))
73 sp_domticks = SFL_SORT_PRIO_PRIMARY;
75 sp_score = SFL_SORT_PRIO_PRIMARY;
76 CheckAllowedTeams(world);
77 ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), sp_score);
78 ScoreInfo_SetLabel_TeamScore (ST_DOM_TICKS, "ticks", sp_domticks);
79 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS, "ticks", sp_domticks);
80 ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0);
84 #define SP_LMS_LIVES 4
88 ScoreRules_basics(0, 0);
89 ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY);
90 ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_HIDE_ZERO | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE);
96 #define SP_KH_PUSHES 5
97 #define SP_KH_DESTROYS 6
98 #define SP_KH_PICKUPS 7
99 #define SP_KH_KCKILLS 8
100 #define SP_KH_LOSSES 9
101 void ScoreRules_kh(float teams)
103 ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY);
104 ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
105 ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY);
106 ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0);
107 ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER);
108 ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0);
109 ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0);
110 ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER);