float c1, c2, c3, c4; void CheckAllowedTeams (entity for_whom); // NOTE: SP_ constants may not be >= MAX_SCORE; ST_constants may not be >= MAX_TEAMSCORE // scores that should be in all modes: void ScoreRules_basics(float teams, float sprio) { ScoreInfo_Init(teams); if(sprio) ScoreInfo_SetLabel_TeamScore (ST_SCORE, "score", sprio); ScoreInfo_SetLabel_PlayerScore(SP_KILLS, "kills", 0); ScoreInfo_SetLabel_PlayerScore(SP_DEATHS, "deaths", SFL_LOWER_IS_BETTER); ScoreInfo_SetLabel_PlayerScore(SP_SUICIDES, "suicides", SFL_LOWER_IS_BETTER); if(sprio) ScoreInfo_SetLabel_PlayerScore(SP_SCORE, "score", sprio); } void ScoreRules_generic() { CheckAllowedTeams(world); if(teamplay) { CheckAllowedTeams(world); ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), SFL_SORT_PRIO_PRIMARY); } else ScoreRules_basics(0, SFL_SORT_PRIO_PRIMARY); } // g_ctf #define ST_CTF_CAPS 1 #define SP_CTF_CAPS 4 #define SP_CTF_PICKUPS 5 #define SP_CTF_FCKILLS 6 #define SP_CTF_RETURNS 7 void ScoreRules_ctf() { float sp_score, sp_caps; sp_score = sp_caps = 0; switch(cvar("g_ctf_win_mode")) { case 0: // caps only sp_caps = SFL_SORT_PRIO_PRIMARY; break; case 1: // caps, then score sp_caps = SFL_SORT_PRIO_PRIMARY; sp_score = SFL_SORT_PRIO_SECONDARY; break; case 2: // score only default: sp_score = SFL_SORT_PRIO_PRIMARY; sp_caps = SFL_SORT_PRIO_SECONDARY; // looks better ;) break; } CheckAllowedTeams(world); ScoreRules_basics(2 + (c3>=0), sp_score); // NOTE this assumes that the rogue team is team 3 ScoreInfo_SetLabel_TeamScore (ST_CTF_CAPS, "caps", sp_caps); ScoreInfo_SetLabel_PlayerScore(SP_CTF_CAPS, "caps", sp_caps); ScoreInfo_SetLabel_PlayerScore(SP_CTF_PICKUPS, "pickups", 0); ScoreInfo_SetLabel_PlayerScore(SP_CTF_FCKILLS, "fckills", 0); ScoreInfo_SetLabel_PlayerScore(SP_CTF_RETURNS, "returns", 0); } // g_domination #define ST_DOM_TICKS 1 #define SP_DOM_TICKS 4 #define SP_DOM_TAKES 5 void ScoreRules_dom() { float sp_domticks, sp_score; sp_score = sp_domticks = 0; if(cvar("g_domination_disable_frags")) sp_domticks = SFL_SORT_PRIO_PRIMARY; else sp_score = SFL_SORT_PRIO_PRIMARY; CheckAllowedTeams(world); ScoreRules_basics(((c4>=0) ? 4 : (c3>=0) ? 3 : 2), sp_score); ScoreInfo_SetLabel_TeamScore (ST_DOM_TICKS, "ticks", sp_domticks); ScoreInfo_SetLabel_PlayerScore(SP_DOM_TICKS, "ticks", sp_domticks); ScoreInfo_SetLabel_PlayerScore(SP_DOM_TAKES, "takes", 0); } // LMS stuff #define SP_LMS_LIVES 4 #define SP_LMS_RANK 5 void ScoreRules_lms() { ScoreRules_basics(0, 0); ScoreInfo_SetLabel_PlayerScore(SP_LMS_LIVES, "lives", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_LMS_RANK, "rank", SFL_LOWER_IS_BETTER | SFL_HIDE_ZERO | SFL_SORT_PRIO_PRIMARY | SFL_ALLOW_HIDE); } // Key hunt stuff #define ST_KH_CAPS 1 #define SP_KH_CAPS 4 #define SP_KH_PUSHES 5 #define SP_KH_DESTROYS 6 #define SP_KH_PICKUPS 7 #define SP_KH_KCKILLS 8 #define SP_KH_LOSSES 9 void ScoreRules_kh(float teams) { ScoreRules_basics(teams, SFL_SORT_PRIO_PRIMARY); ScoreInfo_SetLabel_TeamScore (ST_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_KH_CAPS, "caps", SFL_SORT_PRIO_SECONDARY); ScoreInfo_SetLabel_PlayerScore(SP_KH_PUSHES, "pushes", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_DESTROYS, "destroyed", SFL_LOWER_IS_BETTER); ScoreInfo_SetLabel_PlayerScore(SP_KH_PICKUPS, "pickups", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_KCKILLS, "kckills", 0); ScoreInfo_SetLabel_PlayerScore(SP_KH_LOSSES, "losses", SFL_LOWER_IS_BETTER); }