1 var void remove(entity e);
2 void objerror(string s);
4 .vector dropped_origin;
6 void() spawnfunc_info_player_deathmatch; // needed for the other spawnpoints
8 string ColoredTeamName(float t);
10 float RandomSelection_totalweight;
11 float RandomSelection_best_priority;
12 entity RandomSelection_chosen_ent;
13 float RandomSelection_chosen_float;
14 void RandomSelection_Init()
16 RandomSelection_totalweight = 0;
17 RandomSelection_chosen_ent = world;
18 RandomSelection_chosen_float = 0;
19 RandomSelection_best_priority = -1;
21 void RandomSelection_Add(entity e, float f, float weight, float priority)
23 if(priority > RandomSelection_best_priority)
25 RandomSelection_best_priority = priority;
26 RandomSelection_chosen_ent = e;
27 RandomSelection_chosen_float = f;
28 RandomSelection_totalweight = weight;
30 else if(priority == RandomSelection_best_priority)
32 RandomSelection_totalweight += weight;
33 if(random() * RandomSelection_totalweight <= weight)
35 RandomSelection_chosen_ent = e;
36 RandomSelection_chosen_float = f;
41 float DistributeEvenly_amount;
42 float DistributeEvenly_totalweight;
43 void DistributeEvenly_Init(float amount, float totalweight)
45 if(DistributeEvenly_amount)
47 dprint("DistributeEvenly_Init: UNFINISHED DISTRIBUTION (", ftos(DistributeEvenly_amount), " for ");
48 dprint(ftos(DistributeEvenly_totalweight), " left!)\n");
51 DistributeEvenly_amount = 0;
53 DistributeEvenly_amount = amount;
54 DistributeEvenly_totalweight = totalweight;
56 float DistributeEvenly_Get(float weight)
61 f = floor(0.5 + DistributeEvenly_amount * weight / DistributeEvenly_totalweight);
62 DistributeEvenly_totalweight -= weight;
63 DistributeEvenly_amount -= f;
67 void move_out_of_solid_expand(entity e, vector by)
70 tracebox(e.origin, e.mins - '1 1 1' * eps, e.maxs + '1 1 1' * eps, e.origin + by, MOVE_WORLDONLY, e);
73 if(trace_fraction < 1)
76 // adjust origin in the other direction...
77 e.origin = e.origin - by * (1 - trace_fraction);
81 float move_out_of_solid(entity e)
86 traceline(o, o, MOVE_WORLDONLY, e);
90 tracebox(o, e.mins, e.maxs, o, MOVE_WORLDONLY, e);
98 move_out_of_solid_expand(e, '1 0 0' * m0_x); e.mins_x = m0_x;
99 move_out_of_solid_expand(e, '1 0 0' * m1_x); e.maxs_x = m1_x;
100 move_out_of_solid_expand(e, '0 1 0' * m0_y); e.mins_y = m0_y;
101 move_out_of_solid_expand(e, '0 1 0' * m1_y); e.maxs_y = m1_y;
102 move_out_of_solid_expand(e, '0 0 1' * m0_z); e.mins_z = m0_z;
103 move_out_of_solid_expand(e, '0 0 1' * m1_z); e.maxs_z = m1_z;
104 setorigin(e, e.origin);
106 tracebox(e.origin, e.mins, e.maxs, e.origin, MOVE_WORLDONLY, e);
116 string STR_PLAYER = "player";
117 string STR_SPECTATOR = "spectator";
118 string STR_OBSERVER = "observer";
121 #define FOR_EACH_CLIENT(v) for(v = world; (v = findflags(v, flags, FL_CLIENT)) != world; )
122 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
123 #define FOR_EACH_PLAYER(v) for(v = world; (v = find(v, classname, STR_PLAYER)) != world; )
124 #define FOR_EACH_REALPLAYER(v) FOR_EACH_PLAYER(v) if(clienttype(v) == CLIENTTYPE_REAL)
126 #define FOR_EACH_CLIENTSLOT(v) for(v = world; (v = nextent(v)) && (num_for_edict(v) <= maxclients); )
127 #define FOR_EACH_CLIENT(v) FOR_EACH_CLIENTSLOT(v) if(v.flags & FL_CLIENT)
128 #define FOR_EACH_REALCLIENT(v) FOR_EACH_CLIENT(v) if(clienttype(v) == CLIENTTYPE_REAL)
129 #define FOR_EACH_PLAYER(v) FOR_EACH_CLIENT(v) if(v.classname == STR_PLAYER)
130 #define FOR_EACH_REALPLAYER(v) FOR_EACH_REALCLIENT(v) if(v.classname == STR_PLAYER)
133 // copies a string to a tempstring (so one can strunzone it)
134 string strcat1(string s) = #115; // FRIK_FILE
139 void bcenterprint(string s)
141 // TODO replace by MSG_ALL (would show it to spectators too, though)?
143 FOR_EACH_PLAYER(head)
144 if(clienttype(head) == CLIENTTYPE_REAL)
145 centerprint(head, s);
148 void GameLogEcho(string s)
153 if(cvar("sv_eventlog_files"))
158 matches = cvar("sv_eventlog_files_counter") + 1;
159 cvar_set("sv_eventlog_files_counter", ftos(matches));
162 fn = strcat(substring("00000000", 0, 8 - strlen(fn)), fn);
163 fn = strcat(cvar_string("sv_eventlog_files_nameprefix"), fn, cvar_string("sv_eventlog_files_namesuffix"));
164 logfile = fopen(fn, FILE_APPEND);
165 fputs(logfile, ":logversion:3\n");
169 if(cvar("sv_eventlog_files_timestamps"))
170 fputs(logfile, strcat(":time:", strftime(TRUE, "%Y-%m-%d %H:%M:%S", "\n", s, "\n")));
172 fputs(logfile, strcat(s, "\n"));
175 if(cvar("sv_eventlog_console"))
184 // will be opened later
189 if(logfile_open && logfile >= 0)
196 float spawnpoint_nag;
197 void relocate_spawnpoint()
199 // nudge off the floor
200 setorigin(self, self.origin + '0 0 1');
202 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, TRUE, self);
203 if (trace_startsolid)
209 if(!move_out_of_solid(self))
210 objerror("could not get out of solid at all!");
211 print("^1NOTE: this map needs FIXING. Spawnpoint at ", vtos(o - '0 0 1'));
212 print(" needs to be moved out of solid, e.g. by '", ftos(self.origin_x - o_x));
213 print(" ", ftos(self.origin_y - o_y));
214 print(" ", ftos(self.origin_z - o_z), "'\n");
215 if(cvar("g_spawnpoints_auto_move_out_of_solid"))
218 print("\{1}^1NOTE: this map needs FIXING (it contains spawnpoints in solid, see server log)\n");
224 self.mins = self.maxs = '0 0 0';
225 objerror("player spawn point in solid, mapper sucks!\n");
230 if(cvar("g_spawnpoints_autodrop"))
232 setsize(self, PL_MIN, PL_MAX);
236 self.use = spawnpoint_use;
237 self.team_saved = self.team;
241 if(g_ctf || g_assault || g_onslaught || g_domination)
243 have_team_spawns = 1;
245 if(cvar("r_showbboxes"))
247 // show where spawnpoints point at too
248 makevectors(self.angles);
251 e.classname = "info_player_foo";
252 setorigin(e, self.origin + v_forward * 24);
253 setsize(e, '-8 -8 -8', '8 8 8');
254 e.solid = SOLID_TRIGGER;
258 #define strstr strstrofs
260 // NOTE: DO NOT USE THIS FUNCTION TOO OFTEN.
261 // IT WILL MOST PROBABLY DESTROY _ALL_ OTHER TEMP
262 // STRINGS AND TAKE QUITE LONG. haystack and needle MUST
263 // BE CONSTANT OR strzoneD!
264 float strstr(string haystack, string needle, float offset)
268 len = strlen(needle);
269 endpos = strlen(haystack) - len;
270 while(offset <= endpos)
272 found = substring(haystack, offset, len);
281 float NUM_NEAREST_ENTITIES = 4;
282 entity nearest_entity[NUM_NEAREST_ENTITIES];
283 float nearest_length[NUM_NEAREST_ENTITIES];
284 entity findnearest(vector point, .string field, string value, vector axismod)
295 localhead = find(world, field, value);
298 if((localhead.items == IT_KEY1 || localhead.items == IT_KEY2) && localhead.target == "###item###")
299 dist = localhead.oldorigin;
301 dist = localhead.origin;
303 dist = dist_x * axismod_x * '1 0 0' + dist_y * axismod_y * '0 1 0' + dist_z * axismod_z * '0 0 1';
306 for(i = 0; i < num_nearest; ++i)
308 if(len < nearest_length[i])
312 // now i tells us where to insert at
313 // INSERTION SORT! YOU'VE SEEN IT! RUN!
314 if(i < NUM_NEAREST_ENTITIES)
316 for(j = NUM_NEAREST_ENTITIES - 1; j >= i; --j)
318 nearest_length[j + 1] = nearest_length[j];
319 nearest_entity[j + 1] = nearest_entity[j];
321 nearest_length[i] = len;
322 nearest_entity[i] = localhead;
323 if(num_nearest < NUM_NEAREST_ENTITIES)
324 num_nearest = num_nearest + 1;
327 localhead = find(localhead, field, value);
330 // now use the first one from our list that we can see
331 for(i = 0; i < num_nearest; ++i)
333 traceline(point, nearest_entity[i].origin, TRUE, world);
334 if(trace_fraction == 1)
338 dprint("Nearest point (");
339 dprint(nearest_entity[0].netname);
340 dprint(") is not visible, using a visible one.\n");
342 return nearest_entity[i];
349 dprint("Not seeing any location point, using nearest as fallback.\n");
351 dprint("Candidates were: ");
352 for(j = 0; j < num_nearest; ++j)
356 dprint(nearest_entity[j].netname);
361 return nearest_entity[0];
364 void spawnfunc_target_location()
366 self.classname = "target_location";
367 // location name in netname
368 // eventually support: count, teamgame selectors, line of sight?
371 void spawnfunc_info_location()
373 self.classname = "target_location";
374 self.message = self.netname;
377 string NearestLocation(vector p)
382 loc = findnearest(p, classname, "target_location", '1 1 1');
389 loc = findnearest(p, target, "###item###", '1 1 4');
396 string formatmessage(string msg)
403 msg_save = strzone(msg);
409 break; // too many replacements
411 p = strstr(msg_save, "%", p); // NOTE: this destroys msg as it's a tempstring!
414 replacement = substring(msg_save, p, 2);
415 escape = substring(msg_save, p + 1, 1);
418 else if(escape == "a")
419 replacement = ftos(floor(self.armorvalue));
420 else if(escape == "h")
421 replacement = ftos(floor(self.health));
422 else if(escape == "l")
423 replacement = NearestLocation(self.origin);
424 else if(escape == "y")
425 replacement = NearestLocation(self.cursor_trace_endpos);
426 else if(escape == "d")
427 replacement = NearestLocation(self.death_origin);
428 else if(escape == "w")
433 wep = self.switchweapon;
436 replacement = W_Name(wep);
438 else if(escape == "W")
440 if(self.items & IT_SHELLS) replacement = "shells";
441 else if(self.items & IT_NAILS) replacement = "bullets";
442 else if(self.items & IT_ROCKETS) replacement = "rockets";
443 else if(self.items & IT_CELLS) replacement = "cells";
444 else replacement = "batteries"; // ;)
446 else if(escape == "x")
448 replacement = self.cursor_trace_ent.netname;
449 if(!replacement || !self.cursor_trace_ent)
450 replacement = "nothing";
452 else if(escape == "p")
454 if(self.last_selected_player)
455 replacement = self.last_selected_player.netname;
457 replacement = "(nobody)";
459 msg = strcat(substring(msg_save, 0, p), replacement);
460 msg = strcat(msg, substring(msg_save, p+2, strlen(msg_save) - (p+2)));
462 msg_save = strzone(msg);
465 msg = strcat(msg_save, "");
476 >0: receives a cvar from name=argv(f) value=argv(f+1)
478 void GetCvars_handleString(string thisname, float f, .string field, string name)
483 strunzone(self.field);
484 self.field = string_null;
491 strunzone(self.field);
492 self.field = strzone(argv(f + 1));
496 stuffcmd(self, strcat("sendcvar ", name, "\n"));
498 void GetCvars_handleString_Fixup(string thisname, float f, .string field, string name, string(string) func)
500 GetCvars_handleString(thisname, f, field, name);
501 if(f >= 0) // also initialize to the fitting value for "" when sending cvars out
505 s = func(strcat1(self.field));
508 strunzone(self.field);
509 self.field = strzone(s);
513 void GetCvars_handleFloat(string thisname, float f, .float field, string name)
521 self.field = stof(argv(f + 1));
524 stuffcmd(self, strcat("sendcvar ", name, "\n"));
526 string W_FixWeaponOrder_ForceComplete(string s);
527 string W_FixWeaponOrder_AllowIncomplete(string s);
528 float w_getbestweapon(entity e);
529 void GetCvars(float f)
533 s = strcat1(argv(f));
534 GetCvars_handleFloat(s, f, autoswitch, "cl_autoswitch");
535 GetCvars_handleFloat(s, f, cvar_cl_playerdetailreduction, "cl_playerdetailreduction");
536 GetCvars_handleFloat(s, f, cvar_scr_centertime, "scr_centertime");
537 GetCvars_handleFloat(s, f, cvar_cl_shownames, "cl_shownames");
538 GetCvars_handleString(s, f, cvar_g_nexuizversion, "g_nexuizversion");
539 GetCvars_handleFloat(s, f, cvar_cl_handicap, "cl_handicap");
540 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriority, "cl_weaponpriority", W_FixWeaponOrder_ForceComplete);
541 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[0], "cl_weaponpriority0", W_FixWeaponOrder_AllowIncomplete);
542 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[1], "cl_weaponpriority1", W_FixWeaponOrder_AllowIncomplete);
543 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[2], "cl_weaponpriority2", W_FixWeaponOrder_AllowIncomplete);
544 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[3], "cl_weaponpriority3", W_FixWeaponOrder_AllowIncomplete);
545 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[4], "cl_weaponpriority4", W_FixWeaponOrder_AllowIncomplete);
546 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[5], "cl_weaponpriority5", W_FixWeaponOrder_AllowIncomplete);
547 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[6], "cl_weaponpriority6", W_FixWeaponOrder_AllowIncomplete);
548 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[7], "cl_weaponpriority7", W_FixWeaponOrder_AllowIncomplete);
549 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[8], "cl_weaponpriority8", W_FixWeaponOrder_AllowIncomplete);
550 GetCvars_handleString_Fixup(s, f, cvar_cl_weaponpriorities[9], "cl_weaponpriority9", W_FixWeaponOrder_AllowIncomplete);
551 GetCvars_handleFloat(s, f, cvar_cl_autotaunt, "cl_autotaunt");
552 GetCvars_handleFloat(s, f, cvar_cl_voice_directional, "cl_voice_directional");
553 GetCvars_handleFloat(s, f, cvar_cl_voice_directional_taunt_attenuation, "cl_voice_directional_taunt_attenuation");
554 GetCvars_handleFloat(s, f, cvar_cl_hitsound, "cl_hitsound");
556 // fixup of switchweapon (needed for LMS or when spectating is disabled, as PutClientInServer comes too early)
559 if(s == "cl_weaponpriority")
560 self.switchweapon = w_getbestweapon(self);
564 float fexists(string f)
567 fh = fopen(f, FILE_READ);
574 void backtrace(string msg)
577 dev = cvar("developer");
578 cvar_set("developer", "1");
580 dprint("--- CUT HERE ---\nWARNING: ");
583 remove(world); // isn't there any better way to cause a backtrace?
584 dprint("\n--- CUT UNTIL HERE ---\n");
585 cvar_set("developer", ftos(dev));
588 string Team_ColorCode(float teamid)
590 if(teamid == COLOR_TEAM1)
592 else if(teamid == COLOR_TEAM2)
594 else if(teamid == COLOR_TEAM3)
596 else if(teamid == COLOR_TEAM4)
601 string Team_ColorName(float t)
603 // fixme: Search for team entities and get their .netname's!
614 string Team_ColorNameLowerCase(float t)
616 // fixme: Search for team entities and get their .netname's!
628 #define CENTERPRIO_POINT 1
629 #define CENTERPRIO_SPAM 2
630 #define CENTERPRIO_VOTE 4
631 #define CENTERPRIO_NORMAL 5
632 #define CENTERPRIO_SHIELDING 7
633 #define CENTERPRIO_MAPVOTE 9
634 #define CENTERPRIO_IDLEKICK 50
635 #define CENTERPRIO_ADMIN 99
636 .float centerprint_priority;
637 .float centerprint_expires;
638 void centerprint_atprio(entity e, float prio, string s)
640 if(intermission_running)
641 if(prio < CENTERPRIO_MAPVOTE)
643 if(time > e.centerprint_expires)
644 e.centerprint_priority = 0;
645 if(prio >= e.centerprint_priority)
647 e.centerprint_priority = prio;
648 if(timeoutStatus == 2)
649 e.centerprint_expires = time + (e.cvar_scr_centertime * TIMEOUT_SLOWMO_VALUE);
651 e.centerprint_expires = time + e.cvar_scr_centertime;
652 centerprint_builtin(e, s);
655 void centerprint_expire(entity e, float prio)
657 if(prio == e.centerprint_priority)
659 e.centerprint_priority = 0;
660 centerprint_builtin(e, "");
663 void centerprint(entity e, string s)
665 centerprint_atprio(e, CENTERPRIO_NORMAL, s);
668 // decolorizes and team colors the player name when needed
669 string playername(entity p)
672 if(teams_matter && !intermission_running && p.classname == "player")
674 t = Team_ColorCode(p.team);
675 return strcat(t, strdecolorize(p.netname));
681 vector randompos(vector m1, vector m2)
685 v_x = m2_x * random() + m1_x;
686 v_y = m2_y * random() + m1_y;
687 v_z = m2_z * random() + m1_z;
691 float g_pickup_shells;
692 float g_pickup_shells_max;
693 float g_pickup_nails;
694 float g_pickup_nails_max;
695 float g_pickup_rockets;
696 float g_pickup_rockets_max;
697 float g_pickup_cells;
698 float g_pickup_cells_max;
699 float g_pickup_armorsmall;
700 float g_pickup_armorsmall_max;
701 float g_pickup_armormedium;
702 float g_pickup_armormedium_max;
703 float g_pickup_armorlarge;
704 float g_pickup_armorlarge_max;
705 float g_pickup_healthsmall;
706 float g_pickup_healthsmall_max;
707 float g_pickup_healthmedium;
708 float g_pickup_healthmedium_max;
709 float g_pickup_healthlarge;
710 float g_pickup_healthlarge_max;
711 float g_pickup_healthmega;
712 float g_pickup_healthmega_max;
714 string g_weaponarena_list;
718 float start_ammo_shells;
719 float start_ammo_nails;
720 float start_ammo_rockets;
721 float start_ammo_cells;
723 float start_armorvalue;
724 float warmup_start_weapons;
725 float warmup_start_ammo_shells;
726 float warmup_start_ammo_nails;
727 float warmup_start_ammo_rockets;
728 float warmup_start_ammo_cells;
729 float warmup_start_health;
730 float warmup_start_armorvalue;
733 entity get_weaponinfo(float w);
735 void readplayerstartcvars()
741 // initialize starting values for players
744 start_ammo_shells = 0;
745 start_ammo_nails = 0;
746 start_ammo_rockets = 0;
747 start_ammo_cells = 0;
748 start_health = cvar("g_balance_health_start");
749 start_armorvalue = cvar("g_balance_armor_start");
752 s = cvar_string("g_weaponarena");
758 g_weaponarena_list = "All Weapons";
759 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
761 e = get_weaponinfo(j);
762 g_weaponarena |= e.weapons;
763 weapon_action(e.weapon, WR_PRECACHE);
768 g_weaponarena_list = "Most Weapons";
769 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
771 e = get_weaponinfo(j);
772 if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
774 g_weaponarena |= e.weapons;
775 weapon_action(e.weapon, WR_PRECACHE);
781 t = tokenize_sane(s);
782 g_weaponarena_list = "";
783 for(i = 0; i < t; ++i)
786 for(j = WEP_FIRST; j <= WEP_LAST; ++j)
788 e = get_weaponinfo(j);
791 g_weaponarena |= e.weapons;
792 weapon_action(e.weapon, WR_PRECACHE);
793 g_weaponarena_list = strcat(g_weaponarena_list, e.message, " & ");
799 print("The weapon mutator list contains an unknown weapon ", s, ". Skipped.\n");
802 g_weaponarena_list = strzone(substring(g_weaponarena_list, 0, strlen(g_weaponarena_list) - 3));
807 start_weapons = g_weaponarena;
808 start_ammo_rockets = 999;
809 start_ammo_shells = 999;
810 start_ammo_cells = 999;
811 start_ammo_nails = 999;
812 start_items |= IT_UNLIMITED_AMMO;
817 // will be done later
818 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
820 e = get_weaponinfo(i);
823 weapon_action(e.weapon, WR_PRECACHE);
829 start_armorvalue = 0;
830 start_weapons = WEPBIT_MINSTANEX;
831 weapon_action(WEP_MINSTANEX, WR_PRECACHE);
832 start_ammo_cells = cvar("g_minstagib_ammo_start");
833 g_minstagib_invis_alpha = cvar("g_minstagib_invis_alpha");
835 if(g_minstagib_invis_alpha <= 0)
836 g_minstagib_invis_alpha = -1;
842 start_ammo_shells = cvar("g_lms_start_ammo_shells");
843 start_ammo_nails = cvar("g_lms_start_ammo_nails");
844 start_ammo_rockets = cvar("g_lms_start_ammo_rockets");
845 start_ammo_cells = cvar("g_lms_start_ammo_cells");
846 start_health = cvar("g_lms_start_health");
847 start_armorvalue = cvar("g_lms_start_armor");
848 } else if (cvar("g_use_ammunition")) {
849 start_ammo_shells = cvar("g_start_ammo_shells");
850 start_ammo_nails = cvar("g_start_ammo_nails");
851 start_ammo_rockets = cvar("g_start_ammo_rockets");
852 start_ammo_cells = cvar("g_start_ammo_cells");
854 start_ammo_shells = cvar("g_pickup_shells_max");
855 start_ammo_nails = cvar("g_pickup_nails_max");
856 start_ammo_rockets = cvar("g_pickup_rockets_max");
857 start_ammo_cells = cvar("g_pickup_cells_max");
858 start_items |= IT_UNLIMITED_AMMO;
861 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
863 e = get_weaponinfo(i);
866 if(((e.spawnflags & WEPSPAWNFLAG_NORMAL) && g_lms) || cvar(strcat("g_start_weapon_", e.netname)))
868 start_weapons |= e.weapons;
869 weapon_action(e.weapon, WR_PRECACHE);
876 warmup_start_ammo_shells = start_ammo_shells;
877 warmup_start_ammo_nails = start_ammo_nails;
878 warmup_start_ammo_rockets = start_ammo_rockets;
879 warmup_start_ammo_cells = start_ammo_cells;
880 warmup_start_health = start_health;
881 warmup_start_armorvalue = start_armorvalue;
882 warmup_start_weapons = start_weapons;
884 if(!g_weaponarena && !g_nixnex && !g_minstagib)
886 if(cvar("g_use_ammunition"))
888 warmup_start_ammo_shells = cvar("g_warmup_start_ammo_shells");
889 warmup_start_ammo_cells = cvar("g_warmup_start_ammo_cells");
890 warmup_start_ammo_nails = cvar("g_warmup_start_ammo_nails");
891 warmup_start_ammo_rockets = cvar("g_warmup_start_ammo_rockets");
893 warmup_start_health = cvar("g_warmup_start_health");
894 warmup_start_armorvalue = cvar("g_warmup_start_armor");
895 if(cvar("g_warmup_allguns"))
897 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
899 e = get_weaponinfo(i);
902 if(e.spawnflags & WEPSPAWNFLAG_NORMAL)
904 warmup_start_weapons |= e.weapons;
905 weapon_action(e.weapon, WR_PRECACHE);
912 if(g_grappling_hook) // offhand hook
914 start_weapons &~= WEPBIT_HOOK;
915 warmup_start_weapons &~= WEPBIT_HOOK;
918 if(g_weapon_stay == 2)
920 if(!start_ammo_shells) start_ammo_shells = g_pickup_shells;
921 if(!start_ammo_nails) start_ammo_shells = g_pickup_nails;
922 if(!start_ammo_cells) start_ammo_shells = g_pickup_cells;
923 if(!start_ammo_rockets) start_ammo_shells = g_pickup_rockets;
924 if(!warmup_start_ammo_shells) warmup_start_ammo_shells = g_pickup_shells;
925 if(!warmup_start_ammo_nails) warmup_start_ammo_shells = g_pickup_nails;
926 if(!warmup_start_ammo_cells) warmup_start_ammo_shells = g_pickup_cells;
927 if(!warmup_start_ammo_rockets) warmup_start_ammo_shells = g_pickup_rockets;
930 start_ammo_shells = max(0, start_ammo_shells);
931 start_ammo_nails = max(0, start_ammo_nails);
932 start_ammo_cells = max(0, start_ammo_cells);
933 start_ammo_rockets = max(0, start_ammo_rockets);
935 warmup_start_ammo_shells = max(0, warmup_start_ammo_shells);
936 warmup_start_ammo_nails = max(0, warmup_start_ammo_nails);
937 warmup_start_ammo_cells = max(0, warmup_start_ammo_cells);
938 warmup_start_ammo_rockets = max(0, warmup_start_ammo_rockets);
942 float g_bugrigs_planar_movement;
943 float g_bugrigs_planar_movement_car_jumping;
944 float g_bugrigs_reverse_spinning;
945 float g_bugrigs_reverse_speeding;
946 float g_bugrigs_reverse_stopping;
947 float g_bugrigs_air_steering;
948 float g_bugrigs_angle_smoothing;
949 float g_bugrigs_friction_floor;
950 float g_bugrigs_friction_brake;
951 float g_bugrigs_friction_air;
952 float g_bugrigs_accel;
953 float g_bugrigs_speed_ref;
954 float g_bugrigs_speed_pow;
955 float g_bugrigs_steer;
957 float g_touchexplode;
958 float g_touchexplode_radius;
959 float g_touchexplode_damage;
960 float g_touchexplode_edgedamage;
961 float g_touchexplode_force;
963 void readlevelcvars(void)
965 g_bugrigs = cvar("g_bugrigs");
966 g_bugrigs_planar_movement = cvar("g_bugrigs_planar_movement");
967 g_bugrigs_planar_movement_car_jumping = cvar("g_bugrigs_planar_movement_car_jumping");
968 g_bugrigs_reverse_spinning = cvar("g_bugrigs_reverse_spinning");
969 g_bugrigs_reverse_speeding = cvar("g_bugrigs_reverse_speeding");
970 g_bugrigs_reverse_stopping = cvar("g_bugrigs_reverse_stopping");
971 g_bugrigs_air_steering = cvar("g_bugrigs_air_steering");
972 g_bugrigs_angle_smoothing = cvar("g_bugrigs_angle_smoothing");
973 g_bugrigs_friction_floor = cvar("g_bugrigs_friction_floor");
974 g_bugrigs_friction_brake = cvar("g_bugrigs_friction_brake");
975 g_bugrigs_friction_air = cvar("g_bugrigs_friction_air");
976 g_bugrigs_accel = cvar("g_bugrigs_accel");
977 g_bugrigs_speed_ref = cvar("g_bugrigs_speed_ref");
978 g_bugrigs_speed_pow = cvar("g_bugrigs_speed_pow");
979 g_bugrigs_steer = cvar("g_bugrigs_steer");
981 g_touchexplode = cvar("g_touchexplode");
982 g_touchexplode_radius = cvar("g_touchexplode_radius");
983 g_touchexplode_damage = cvar("g_touchexplode_damage");
984 g_touchexplode_edgedamage = cvar("g_touchexplode_edgedamage");
985 g_touchexplode_force = cvar("g_touchexplode_force");
987 sv_clones = cvar("sv_clones");
988 sv_cheats = cvar("sv_cheats");
989 sv_gentle = cvar("sv_gentle");
990 sv_foginterval = cvar("sv_foginterval");
991 g_cloaked = cvar("g_cloaked");
992 g_jump_grunt = cvar("g_jump_grunt");
993 g_footsteps = cvar("g_footsteps");
994 g_grappling_hook = cvar("g_grappling_hook");
995 g_laserguided_missile = cvar("g_laserguided_missile");
996 g_midair = cvar("g_midair");
997 g_minstagib = cvar("g_minstagib");
998 g_nixnex = cvar("g_nixnex");
999 g_nixnex_with_laser = cvar("g_nixnex_with_laser");
1000 g_norecoil = cvar("g_norecoil");
1001 g_vampire = cvar("g_vampire");
1002 g_bloodloss = cvar("g_bloodloss");
1003 sv_maxidle = cvar("sv_maxidle");
1004 sv_maxidle_spectatorsareidle = cvar("sv_maxidle_spectatorsareidle");
1005 sv_pogostick = cvar("sv_pogostick");
1006 sv_doublejump = cvar("sv_doublejump");
1007 g_maplist_allow_hidden = cvar("g_maplist_allow_hidden");
1008 g_ctf_reverse = cvar("g_ctf_reverse");
1010 inWarmupStage = cvar("g_warmup");
1011 g_warmup_limit = cvar("g_warmup_limit");
1012 g_warmup_allguns = cvar("g_warmup_allguns");
1013 g_warmup_allow_timeout = cvar("g_warmup_allow_timeout");
1015 if(g_race && g_race_qualifying == 2 || g_arena || g_assault || cvar("g_campaign"))
1016 inWarmupStage = 0; // these modes cannot work together, sorry
1018 g_pickup_respawntime_weapon = cvar("g_pickup_respawntime_weapon");
1019 g_pickup_respawntime_ammo = cvar("g_pickup_respawntime_ammo");
1020 g_pickup_respawntime_short = cvar("g_pickup_respawntime_short");
1021 g_pickup_respawntime_medium = cvar("g_pickup_respawntime_medium");
1022 g_pickup_respawntime_long = cvar("g_pickup_respawntime_long");
1023 g_pickup_respawntime_powerup = cvar("g_pickup_respawntime_powerup");
1025 if(g_minstagib) g_nixnex = g_weaponarena = 0;
1026 if(g_nixnex) g_weaponarena = 0;
1029 g_pickup_shells = cvar("g_pickup_shells");
1030 g_pickup_shells_max = cvar("g_pickup_shells_max");
1031 g_pickup_nails = cvar("g_pickup_nails");
1032 g_pickup_nails_max = cvar("g_pickup_nails_max");
1033 g_pickup_rockets = cvar("g_pickup_rockets");
1034 g_pickup_rockets_max = cvar("g_pickup_rockets_max");
1035 g_pickup_cells = cvar("g_pickup_cells");
1036 g_pickup_cells_max = cvar("g_pickup_cells_max");
1037 g_pickup_armorsmall = cvar("g_pickup_armorsmall");
1038 g_pickup_armorsmall_max = cvar("g_pickup_armorsmall_max");
1039 g_pickup_armormedium = cvar("g_pickup_armormedium");
1040 g_pickup_armormedium_max = cvar("g_pickup_armormedium_max");
1041 g_pickup_armorlarge = cvar("g_pickup_armorlarge");
1042 g_pickup_armorlarge_max = cvar("g_pickup_armorlarge_max");
1043 g_pickup_healthsmall = cvar("g_pickup_healthsmall");
1044 g_pickup_healthsmall_max = cvar("g_pickup_healthsmall_max");
1045 g_pickup_healthmedium = cvar("g_pickup_healthmedium");
1046 g_pickup_healthmedium_max = cvar("g_pickup_healthmedium_max");
1047 g_pickup_healthlarge = cvar("g_pickup_healthlarge");
1048 g_pickup_healthlarge_max = cvar("g_pickup_healthlarge_max");
1049 g_pickup_healthmega = cvar("g_pickup_healthmega");
1050 g_pickup_healthmega_max = cvar("g_pickup_healthmega_max");
1052 g_weapon_stay = cvar("g_weapon_stay");
1053 if(!g_weapon_stay && (cvar("deathmatch") == 2))
1056 if not(inWarmupStage)
1058 game_starttime = cvar("g_start_delay");
1061 restartAnnouncer = spawn();
1062 restartAnnouncer.think = restartAnnouncer_Think;
1063 restartAnnouncer.nextthink = time + 0.1;
1064 restartAnnouncer.spawnflags = 0;
1068 readplayerstartcvars();
1072 // TODO sound pack system
1075 string precache_sound_builtin (string s) = #19;
1076 void(entity e, float chan, string samp, float vol, float atten) sound_builtin = #8;
1077 string precache_sound(string s)
1079 return precache_sound_builtin(strcat(soundpack, s));
1081 void play2(entity e, string filename)
1083 stuffcmd(e, strcat("play2 ", soundpack, filename, "\n"));
1085 void sound(entity e, float chan, string samp, float vol, float atten)
1087 sound_builtin(e, chan, strcat(soundpack, samp), vol, atten);
1092 string precache_sound (string s) = #19;
1093 void(entity e, float chan, string samp, float vol, float atten) sound = #8;
1094 float precache_sound_index (string s) = #19;
1096 #define SND_VOLUME 1
1097 #define SND_ATTENUATION 2
1098 #define SND_LARGEENTITY 8
1099 #define SND_LARGESOUND 16
1101 void soundtoat(float dest, entity e, vector o, float chan, string samp, float vol, float atten)
1104 entno = num_for_edict(e);
1105 idx = precache_sound_index(samp);
1110 atten = floor(atten * 64);
1111 vol = floor(vol * 255);
1114 sflags |= SND_VOLUME;
1116 sflags |= SND_ATTENUATION;
1118 sflags |= SND_LARGEENTITY;
1120 sflags |= SND_LARGESOUND;
1122 WriteByte(dest, SVC_SOUND);
1123 WriteByte(dest, sflags);
1124 if(sflags & SND_VOLUME)
1125 WriteByte(dest, vol * 255);
1126 if(sflags & SND_ATTENUATION)
1127 WriteByte(dest, atten);
1128 if(sflags & SND_LARGEENTITY)
1130 WriteShort(dest, entno);
1131 WriteByte(dest, chan);
1135 WriteShort(dest, entno * 8 + chan);
1137 if(sflags & SND_LARGESOUND)
1138 WriteShort(dest, idx);
1140 WriteByte(dest, idx);
1142 WriteCoord(dest, o_x);
1143 WriteCoord(dest, o_y);
1144 WriteCoord(dest, o_z);
1146 void soundto(float dest, entity e, float chan, string samp, float vol, float atten)
1149 o = e.origin + 0.5 * (e.mins + e.maxs);
1150 soundtoat(dest, e, o, chan, samp, vol, atten);
1152 void soundat(entity e, vector o, float chan, string samp, float vol, float atten)
1154 soundtoat(MSG_BROADCAST, e, o, chan, samp, vol, atten);
1156 void stopsoundto(float dest, entity e, float chan)
1159 entno = num_for_edict(e);
1164 idx = precache_sound_index("misc/null.wav");
1165 sflags = SND_LARGEENTITY;
1167 sflags |= SND_LARGESOUND;
1168 WriteByte(dest, SVC_SOUND);
1169 WriteByte(dest, sflags);
1170 WriteShort(dest, entno);
1171 WriteByte(dest, chan);
1172 if(sflags & SND_LARGESOUND)
1173 WriteShort(dest, idx);
1175 WriteByte(dest, idx);
1176 WriteCoord(dest, e.origin_x);
1177 WriteCoord(dest, e.origin_y);
1178 WriteCoord(dest, e.origin_z);
1182 WriteByte(dest, SVC_STOPSOUND);
1183 WriteShort(dest, entno * 8 + chan);
1186 void stopsound(entity e, float chan)
1188 stopsoundto(MSG_BROADCAST, e, chan); // unreliable, gets there fast
1189 stopsoundto(MSG_ALL, e, chan); // in case of packet loss
1192 void play2(entity e, string filename)
1194 //stuffcmd(e, strcat("play2 ", filename, "\n"));
1196 soundtoat(MSG_ONE, world, '0 0 0', CHAN_AUTO, filename, VOL_BASE, ATTN_NONE);
1199 .float announcetime;
1200 float announce(entity player, string msg)
1202 if(time > player.announcetime)
1203 if(clienttype(player) == CLIENTTYPE_REAL)
1205 player.announcetime = time + 0.8;
1212 void play2team(float t, string filename)
1215 FOR_EACH_REALPLAYER(head)
1218 play2(head, filename);
1222 void play2all(string samp)
1224 sound(world, CHAN_AUTO, samp, VOL_BASE, ATTN_NONE);
1227 void PrecachePlayerSounds(string f);
1228 void precache_all_models(string pattern)
1230 float globhandle, i, n;
1233 globhandle = search_begin(pattern, TRUE, FALSE);
1236 n = search_getsize(globhandle);
1237 for(i = 0; i < n; ++i)
1239 //print(search_getfilename(globhandle, i), "\n");
1240 f = search_getfilename(globhandle, i);
1242 PrecachePlayerSounds(strcat(f, ".sounds"));
1244 search_end(globhandle);
1249 // gamemode related things
1250 precache_model ("null");
1251 precache_model ("models/misc/chatbubble.spr");
1252 precache_model ("models/misc/teambubble.spr");
1255 precache_model ("models/runematch/curse.mdl");
1256 precache_model ("models/runematch/rune.mdl");
1259 #ifdef TTURRETS_ENABLED
1260 if(cvar("g_turrets"))
1264 // Precache all player models if desired
1265 if (cvar("sv_precacheplayermodels"))
1267 PrecachePlayerSounds("sound/player/default.sounds");
1268 precache_all_models("models/player/*.zym");
1269 precache_all_models("models/player/*.dpm");
1270 precache_all_models("models/player/*.md3");
1271 precache_all_models("models/player/*.psk");
1272 //precache_model("models/player/carni.zym");
1273 //precache_model("models/player/crash.zym");
1274 //precache_model("models/player/grunt.zym");
1275 //precache_model("models/player/headhunter.zym");
1276 //precache_model("models/player/insurrectionist.zym");
1277 //precache_model("models/player/jeandarc.zym");
1278 //precache_model("models/player/lurk.zym");
1279 //precache_model("models/player/lycanthrope.zym");
1280 //precache_model("models/player/marine.zym");
1281 //precache_model("models/player/nexus.zym");
1282 //precache_model("models/player/pyria.zym");
1283 //precache_model("models/player/shock.zym");
1284 //precache_model("models/player/skadi.zym");
1285 //precache_model("models/player/specop.zym");
1286 //precache_model("models/player/visitant.zym");
1289 if(cvar("sv_defaultcharacter"))
1292 s = cvar_string("sv_defaultplayermodel_red");
1296 PrecachePlayerSounds(strcat(s, ".sounds"));
1298 s = cvar_string("sv_defaultplayermodel_blue");
1302 PrecachePlayerSounds(strcat(s, ".sounds"));
1304 s = cvar_string("sv_defaultplayermodel_yellow");
1308 PrecachePlayerSounds(strcat(s, ".sounds"));
1310 s = cvar_string("sv_defaultplayermodel_pink");
1314 PrecachePlayerSounds(strcat(s, ".sounds"));
1316 s = cvar_string("sv_defaultplayermodel");
1320 PrecachePlayerSounds(strcat(s, ".sounds"));
1326 PrecacheGlobalSound((globalsound_step = "misc/footstep0 6"));
1327 PrecacheGlobalSound((globalsound_metalstep = "misc/metalfootstep0 6"));
1330 // gore and miscellaneous sounds
1331 //precache_sound ("misc/h2ohit.wav");
1332 precache_model ("models/hook.md3");
1333 precache_sound ("misc/armorimpact.wav");
1334 precache_sound ("misc/bodyimpact1.wav");
1335 precache_sound ("misc/bodyimpact2.wav");
1336 precache_sound ("misc/gib.wav");
1337 precache_sound ("misc/gib_splat01.wav");
1338 precache_sound ("misc/gib_splat02.wav");
1339 precache_sound ("misc/gib_splat03.wav");
1340 precache_sound ("misc/gib_splat04.wav");
1341 precache_sound ("misc/hit.wav");
1342 PrecacheGlobalSound((globalsound_fall = "misc/hitground 4"));
1343 PrecacheGlobalSound((globalsound_metalfall = "misc/metalhitground 4"));
1344 precache_sound ("misc/null.wav");
1345 precache_sound ("misc/spawn.wav");
1346 precache_sound ("misc/talk.wav");
1347 precache_sound ("misc/teleport.wav");
1348 precache_sound ("player/lava.wav");
1349 precache_sound ("player/slime.wav");
1351 // announcer sounds - male
1352 precache_sound ("announcer/male/electrobitch.wav");
1353 precache_sound ("announcer/male/airshot.wav");
1354 precache_sound ("announcer/male/03kills.wav");
1355 precache_sound ("announcer/male/05kills.wav");
1356 precache_sound ("announcer/male/10kills.wav");
1357 precache_sound ("announcer/male/15kills.wav");
1358 precache_sound ("announcer/male/20kills.wav");
1359 precache_sound ("announcer/male/25kills.wav");
1360 precache_sound ("announcer/male/30kills.wav");
1361 precache_sound ("announcer/male/botlike.wav");
1362 precache_sound ("announcer/male/yoda.wav");
1363 precache_sound ("announcer/male/headshot.wav");
1364 precache_sound ("announcer/male/impressive.wav");
1366 // announcer sounds - robotic
1367 precache_sound ("announcer/robotic/prepareforbattle.wav");
1368 precache_sound ("announcer/robotic/begin.wav");
1369 precache_sound ("announcer/robotic/timeoutcalled.wav");
1370 precache_sound ("announcer/robotic/1fragleft.wav");
1371 precache_sound ("announcer/robotic/1minuteremains.wav");
1372 precache_sound ("announcer/robotic/2fragsleft.wav");
1373 precache_sound ("announcer/robotic/3fragsleft.wav");
1376 precache_sound ("announcer/robotic/lastsecond.wav");
1377 precache_sound ("announcer/robotic/narrowly.wav");
1380 precache_model ("models/sprites/1.spr32");
1381 precache_model ("models/sprites/2.spr32");
1382 precache_model ("models/sprites/3.spr32");
1383 precache_model ("models/sprites/4.spr32");
1384 precache_model ("models/sprites/5.spr32");
1385 precache_model ("models/sprites/6.spr32");
1386 precache_model ("models/sprites/7.spr32");
1387 precache_model ("models/sprites/8.spr32");
1388 precache_model ("models/sprites/9.spr32");
1389 precache_model ("models/sprites/10.spr32");
1390 precache_sound ("announcer/robotic/1.wav");
1391 precache_sound ("announcer/robotic/2.wav");
1392 precache_sound ("announcer/robotic/3.wav");
1393 precache_sound ("announcer/robotic/4.wav");
1394 precache_sound ("announcer/robotic/5.wav");
1395 precache_sound ("announcer/robotic/6.wav");
1396 precache_sound ("announcer/robotic/7.wav");
1397 precache_sound ("announcer/robotic/8.wav");
1398 precache_sound ("announcer/robotic/9.wav");
1399 precache_sound ("announcer/robotic/10.wav");
1401 // common weapon precaches
1402 precache_sound ("weapons/weapon_switch.wav");
1403 precache_sound ("weapons/weaponpickup.wav");
1404 if (cvar("g_grappling_hook"))
1406 precache_sound ("weapons/hook_fire.wav"); // hook
1407 precache_sound ("weapons/hook_impact.wav"); // hook
1410 if (cvar("sv_precacheweapons") || g_nixnex)
1412 //precache weapon models/sounds
1415 while (wep <= WEP_LAST)
1417 weapon_action(wep, WR_PRECACHE);
1422 precache_model("models/elaser.mdl");
1423 precache_model("models/laser.mdl");
1424 precache_model("models/ebomb.mdl");
1427 // Disabled this code because it simply does not work (e.g. ignores bgmvolume, overlaps with "cd loop" controlled tracks).
1429 if (!self.noise && self.music) // quake 3 uses the music field
1430 self.noise = self.music;
1432 // plays music for the level if there is any
1435 precache_sound (self.noise);
1436 ambientsound ('0 0 0', self.noise, VOL_BASE, ATTN_NONE);
1441 // sorry, but using \ in macros breaks line numbers
1442 #define WRITESPECTATABLE_MSG_ONE_VARNAME(varname,statement) entity varname; varname = msg_entity; FOR_EACH_REALCLIENT(msg_entity) if(msg_entity == varname || (msg_entity.classname == STR_SPECTATOR && msg_entity.enemy == varname)) statement msg_entity = varname
1443 #define WRITESPECTATABLE_MSG_ONE(statement) WRITESPECTATABLE_MSG_ONE_VARNAME(oldmsg_entity, statement)
1444 #define WRITESPECTATABLE(msg,statement) if(msg == MSG_ONE) { WRITESPECTATABLE_MSG_ONE(statement); } else statement float WRITESPECTATABLE_workaround = 0
1446 vector ExactTriggerHit_mins;
1447 vector ExactTriggerHit_maxs;
1448 float ExactTriggerHit_Recurse()
1454 tracebox('0 0 0', ExactTriggerHit_mins, ExactTriggerHit_maxs, '0 0 0', MOVE_NORMAL, other);
1457 if(trace_ent == self)
1462 se.solid = SOLID_NOT;
1463 f = ExactTriggerHit_Recurse();
1469 float ExactTriggerHit()
1473 if not(self.modelindex)
1477 self.solid = SOLID_BSP;
1478 ExactTriggerHit_mins = other.absmin;
1479 ExactTriggerHit_maxs = other.absmax;
1480 f = ExactTriggerHit_Recurse();
1486 // WARNING: this kills the trace globals
1487 #define EXACTTRIGGER_TOUCH if not(ExactTriggerHit()) return
1488 #define EXACTTRIGGER_INIT InitSolidBSPTrigger(); self.solid = SOLID_TRIGGER
1490 #define INITPRIO_FIRST 0
1491 #define INITPRIO_GAMETYPE 0
1492 #define INITPRIO_GAMETYPE_FALLBACK 1
1493 #define INITPRIO_CVARS 5
1494 #define INITPRIO_FINDTARGET 10
1495 #define INITPRIO_DROPTOFLOOR 20
1496 #define INITPRIO_SETLOCATION 90
1497 #define INITPRIO_LINKDOORS 91
1498 #define INITPRIO_LAST 99
1500 .void(void) initialize_entity;
1501 .float initialize_entity_order;
1502 .entity initialize_entity_next;
1503 entity initialize_entity_first;
1505 void make_safe_for_remove(entity e)
1507 if(e.initialize_entity)
1510 for(ent = initialize_entity_first; ent; )
1512 if((ent == e) || ((ent.classname == "initialize_entity") && (ent.enemy == e)))
1514 print("make_safe_for_remove: getting rid of initializer ", etos(ent), "\n");
1515 // skip it in linked list
1518 prev.initialize_entity_next = ent.initialize_entity_next;
1519 ent = prev.initialize_entity_next;
1523 initialize_entity_first = ent.initialize_entity_next;
1524 ent = initialize_entity_first;
1530 ent = ent.initialize_entity_next;
1536 void objerror(string s)
1538 make_safe_for_remove(self);
1539 objerror_builtin(s);
1542 void remove_unsafely(entity e)
1547 void remove_safely(entity e)
1549 make_safe_for_remove(e);
1553 void InitializeEntity(entity e, void(void) func, float order)
1557 if(!e || e.initialize_entity)
1559 // make a proxy initializer entity
1563 e.classname = "initialize_entity";
1567 e.initialize_entity = func;
1568 e.initialize_entity_order = order;
1570 cur = initialize_entity_first;
1573 if(!cur || cur.initialize_entity_order > order)
1575 // insert between prev and cur
1577 prev.initialize_entity_next = e;
1579 initialize_entity_first = e;
1580 e.initialize_entity_next = cur;
1584 cur = cur.initialize_entity_next;
1587 void InitializeEntitiesRun()
1590 startoflist = initialize_entity_first;
1591 initialize_entity_first = world;
1592 for(self = startoflist; self; )
1595 var void(void) func;
1596 e = self.initialize_entity_next;
1597 func = self.initialize_entity;
1598 self.initialize_entity_order = 0;
1599 self.initialize_entity = func_null;
1600 self.initialize_entity_next = world;
1601 if(self.classname == "initialize_entity")
1605 remove_builtin(self);
1608 //dprint("Delayed initialization: ", self.classname, "\n");
1614 .float uncustomizeentityforclient_set;
1615 .void(void) uncustomizeentityforclient;
1616 void(void) SUB_Nullpointer = #0;
1617 void UncustomizeEntitiesRun()
1621 for(self = world; (self = findfloat(self, uncustomizeentityforclient_set, 1)); )
1622 self.uncustomizeentityforclient();
1625 void SetCustomizer(entity e, float(void) customizer, void(void) uncustomizer)
1627 e.customizeentityforclient = customizer;
1628 e.uncustomizeentityforclient = uncustomizer;
1629 e.uncustomizeentityforclient_set = (uncustomizer != SUB_Nullpointer);
1633 #define IFTARGETED if(!self.nottargeted && self.targetname != "")
1636 void Net_LinkEntity(entity e, float docull, float dt, float(entity, float) sendfunc)
1640 if(e.classname == "")
1641 e.classname = "net_linked";
1643 if(e.model == "" || self.modelindex == 0)
1647 setmodel(e, "null");
1651 e.SendEntity = sendfunc;
1652 e.SendFlags = 0xFFFFFF;
1655 e.effects |= EF_NODEPTHTEST;
1659 e.nextthink = time + dt;
1660 e.think = SUB_Remove;
1664 void adaptor_think2touch()
1673 void adaptor_think2use()
1685 // deferred dropping
1686 void DropToFloor_Handler()
1688 droptofloor_builtin();
1689 self.dropped_origin = self.origin;
1694 InitializeEntity(self, DropToFloor_Handler, INITPRIO_DROPTOFLOOR);
1699 float trace_hits_box_a0, trace_hits_box_a1;
1701 float trace_hits_box_1d(float end, float thmi, float thma)
1705 // just check if x is in range
1713 // do the trace with respect to x
1714 // 0 -> end has to stay in thmi -> thma
1715 trace_hits_box_a0 = max(trace_hits_box_a0, min(thmi / end, thma / end));
1716 trace_hits_box_a1 = min(trace_hits_box_a1, max(thmi / end, thma / end));
1717 if(trace_hits_box_a0 > trace_hits_box_a1)
1723 float trace_hits_box(vector start, vector end, vector thmi, vector thma)
1728 // now it is a trace from 0 to end
1730 trace_hits_box_a0 = 0;
1731 trace_hits_box_a1 = 1;
1733 if(!trace_hits_box_1d(end_x, thmi_x, thma_x))
1735 if(!trace_hits_box_1d(end_y, thmi_y, thma_y))
1737 if(!trace_hits_box_1d(end_z, thmi_z, thma_z))
1743 float tracebox_hits_box(vector start, vector mi, vector ma, vector end, vector thmi, vector thma)
1745 return trace_hits_box(start, end, thmi - ma, thma - mi);
1748 float SUB_NoImpactCheck()
1750 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1752 if(other == world && self.size != '0 0 0')
1755 tic = self.velocity * sys_ticrate;
1756 tic = tic + normalize(tic) * vlen(self.maxs - self.mins);
1757 traceline(self.origin - tic, self.origin + tic, MOVE_NORMAL, self);
1758 if(trace_fraction >= 1)
1760 dprint("Odd... did not hit...?\n");
1762 else if (trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT)
1764 dprint("Detected and prevented the sky-grapple bug.\n");
1772 #define SUB_OwnerCheck() (other && (other == self.owner))
1774 #define PROJECTILE_TOUCH do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { remove(self); return; } } while(0)
1775 #define PROJECTILE_TOUCH_NOSOUND do { if(SUB_OwnerCheck()) return; if(SUB_NoImpactCheck()) { stopsound(self, CHAN_PAIN); remove(self); return; } } while(0)
1777 float MAX_IPBAN_URIS = 16;
1779 float URI_GET_DISCARD = 0;
1780 float URI_GET_IPBAN = 1;
1781 float URI_GET_IPBAN_END = 16;
1783 void URI_Get_Callback(float id, float status, string data)
1785 dprint("Received HTTP request data for id ", ftos(id), "; status is ", ftos(status), "\nData is\n:");
1787 dprint("\nEnd of data.\n");
1789 if(id == URI_GET_DISCARD)
1793 else if(id >= URI_GET_IPBAN && id <= URI_GET_IPBAN_END)
1796 OnlineBanList_URI_Get_Callback(id, status, data);
1800 print("Received HTTP request data for an invalid id ", ftos(id), ".\n");
1804 void print_to(entity e, string s)
1807 sprint(e, strcat(s, "\n"));
1826 for(i = 0; i < MapInfo_count; ++i)
1828 if(MapInfo_Get_ByID(i))
1830 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/time")));
1833 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/captimerecord/netname"));
1834 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-6, ftos_decimals(r, 2)), " ", h, "\n");
1842 for(i = 0; i < MapInfo_count; ++i)
1844 if(MapInfo_Get_ByID(i))
1846 r = stof(db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/time")));
1849 h = db_get(ServerProgsDB, strcat(MapInfo_Map_bspname, "/racerecord/netname"));
1850 s = strcat(s, strpad(32, MapInfo_Map_bspname), " ", strpad(-8, mmsss(r)), " ", h, "\n");
1857 return "No records are available on this server.\n";
1859 return strcat("Records on this server:\n", s);
1862 float MoveToRandomMapLocation(entity e, float goodcontents, float badcontents, float badsurfaceflags, float attempts, float maxaboveground, float minviewdistance)
1865 vector start, org, delta, end, enddown, mstart;
1867 m = e.dphitcontentsmask;
1868 e.dphitcontentsmask = goodcontents | badcontents;
1871 delta = world.maxs - world.mins;
1873 for(i = 0; i < attempts; ++i)
1875 start_x = org_x + random() * delta_x;
1876 start_y = org_y + random() * delta_y;
1877 start_z = org_z + random() * delta_z;
1879 // rule 1: start inside world bounds, and outside
1880 // solid, and don't start from somewhere where you can
1881 // fall down to evil
1882 tracebox(start, e.mins, e.maxs, start - '0 0 1' * delta_z, MOVE_NORMAL, e);
1883 if(trace_fraction >= 1)
1885 if(trace_startsolid)
1887 if(trace_dphitcontents & badcontents)
1889 if(trace_dphitq3surfaceflags & badsurfaceflags)
1892 // rule 2: if we are too high, lower the point
1893 if(trace_fraction * delta_z > maxaboveground)
1894 start = trace_endpos + '0 0 1' * maxaboveground;
1895 enddown = trace_endpos;
1897 // rule 3: make sure we aren't outside the map. This only works
1898 // for somewhat well formed maps. A good rule of thumb is that
1899 // the map should have a convex outside hull.
1900 // these can be traceLINES as we already verified the starting box
1901 mstart = start + 0.5 * (e.mins + e.maxs);
1902 traceline(mstart, mstart + '1 0 0' * delta_x, MOVE_NORMAL, e);
1903 if(trace_fraction >= 1)
1905 traceline(mstart, mstart - '1 0 0' * delta_x, MOVE_NORMAL, e);
1906 if(trace_fraction >= 1)
1908 traceline(mstart, mstart + '0 1 0' * delta_y, MOVE_NORMAL, e);
1909 if(trace_fraction >= 1)
1911 traceline(mstart, mstart - '0 1 0' * delta_y, MOVE_NORMAL, e);
1912 if(trace_fraction >= 1)
1914 traceline(mstart, mstart + '0 0 1' * delta_z, MOVE_NORMAL, e);
1915 if(trace_fraction >= 1)
1918 // find a random vector to "look at"
1919 end_x = org_x + random() * delta_x;
1920 end_y = org_y + random() * delta_y;
1921 end_z = org_z + random() * delta_z;
1922 end = start + normalize(end - start) * vlen(delta);
1924 // rule 4: start TO end must not be too short
1925 tracebox(start, e.mins, e.maxs, end, MOVE_NORMAL, e);
1926 if(trace_startsolid)
1928 if(trace_fraction < minviewdistance / vlen(delta))
1931 // rule 5: don't want to look at sky
1932 if(trace_dphitq3surfaceflags & Q3SURFACEFLAG_SKY)
1935 // rule 6: we must not end up in trigger_hurt
1936 if(tracebox_hits_trigger_hurt(start, e.mins, e.maxs, enddown))
1938 dprint("trigger_hurt! ouch! and nothing else could find it!\n");
1945 e.dphitcontentsmask = m;
1949 setorigin(e, start);
1950 e.angles = vectoangles(end - start);
1951 dprint("Needed ", ftos(i + 1), " attempts\n");