1 float SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS = 1;
2 string redirection_target;
3 float world_initialized;
9 float() DoNextMapOverride;
11 void SetDefaultAlpha()
13 if(cvar("g_running_guns"))
15 default_player_alpha = -1;
16 default_weapon_alpha = +1;
20 default_player_alpha = cvar("g_balance_cloaked_alpha");
21 default_weapon_alpha = default_player_alpha;
25 default_player_alpha = cvar("g_player_alpha");
26 if(default_player_alpha == 0)
27 default_player_alpha = 1;
28 default_weapon_alpha = default_player_alpha;
32 void fteqcc_testbugs()
36 if(!cvar("developer_fteqccbugs"))
39 dprint("*** fteqcc test: checking for bugs...\n");
43 if(sqrt(a) - sqrt(b - a) == 0)
44 dprint("*** fteqcc test: found same-function-twice bug\n");
46 dprint("*** fteqcc test: same-function-twice bug got FINALLY FIXED! HOORAY!\n");
50 world.enemy.cnt += 10;
51 if(world.cnt > 0.2 || world.cnt < -0.2) // don't error out if it's just roundoff errors
52 dprint("*** fteqcc test: found += bug\n");
54 dprint("*** fteqcc test: += bug got FINALLY FIXED! HOORAY!\n");
59 * Takes care of pausing and unpausing the game.
60 * Centerprints the information about an upcoming or active timeout to all active
61 * players. Also plays reminder sounds.
63 void timeoutHandler_Think() {
66 if (timeoutStatus == 1) {
67 if (remainingLeadTime > 0) {
68 //centerprint the information to every player
69 timeStr = getTimeoutText(0);
70 FOR_EACH_REALCLIENT(plr) {
71 if(plr.classname == "player") {
72 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
75 remainingLeadTime -= 1;
76 //think again in 1 second:
77 self.nextthink = time + 1;
82 cvar_set("slowmo", ftos(TIMEOUT_SLOWMO_VALUE));
83 //copy .v_angle to .lastV_angle for every player in order to fix their view during pause (see PlayerPreThink)
84 FOR_EACH_REALPLAYER(plr) {
85 plr.lastV_angle = plr.v_angle;
87 self.nextthink = time;
90 else if (timeoutStatus == 2) {
91 if (remainingTimeoutTime > 0) {
92 timeStr = getTimeoutText(0);
93 FOR_EACH_REALCLIENT(plr) {
94 if(plr.classname == "player") {
95 centerprint_atprio(plr, CENTERPRIO_SPAM, timeStr);
98 if(remainingTimeoutTime == cvar("sv_timeout_resumetime")) { //play a warning sound when only <sv_timeout_resumetime> seconds are left
99 play2all("announcer/robotic/prepareforbattle.wav");
101 remainingTimeoutTime -= 1;
102 self.nextthink = time + TIMEOUT_SLOWMO_VALUE;
105 //unpause the game again
106 remainingTimeoutTime = timeoutStatus = 0;
107 cvar_set("slowmo", ftos(orig_slowmo));
108 //and unlock the fixed view again once there is no timeout active anymore
109 FOR_EACH_REALPLAYER(plr) {
110 plr.fixangle = FALSE;
112 //get rid of the countdown message
113 FOR_EACH_REALCLIENT(plr) {
114 if(plr.classname == "player") {
115 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
123 else if (timeoutStatus == 0) { //if a player called the resumegame command (which set timeoutStatus to 0 already)
124 FOR_EACH_REALCLIENT(plr) {
125 if(plr.classname == "player") {
126 centerprint_atprio(plr, CENTERPRIO_SPAM, "");
138 // cvar_set("_sv_init", "0");
139 // we do NOT set this to 0 any more, so someone "accidentally" changing
140 // to this "init" map on a dedicated server will cause no permanent
142 if(cvar("g_maplist_shuffle"))
144 tokenizebyseparator(cvar_string("g_maplist"), " ");
146 cvar_set("nextmap", argv(0));
149 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 0);
151 if(!DoNextMapOverride())
159 self.nextthink = time;
163 self.nextthink = time + 1;
164 print("Waiting for _sv_init being set to 1 by initialization scripts...\n");
168 void cvar_changes_init()
175 strunzone(cvar_changes);
176 cvar_changes = string_null;
179 buf_cvarlist(h, "", "_"); // exclude all _ cvars as they are temporary
182 for(i = 0; i < n; ++i)
184 k = bufstr_get(h, i);
186 #define BADPREFIX(p) if(substring(k, 0, strlen(p)) == p) continue
187 #define BADCVAR(p) if(k == p) continue
190 BADPREFIX("cvar_check_");
192 BADCVAR("g_configversion");
193 BADCVAR("g_maplist_index");
194 BADCVAR("halflifebsp");
199 BADPREFIX("g_campaign");
203 BADPREFIX("net_slist_");
207 BADPREFIX("userbind");
210 BADPREFIX("crosshair");
211 BADCVAR("mod_q3bsp_lightmapmergepower");
212 BADCVAR("mod_q3bsp_nolightmaps");
216 BADPREFIX("g_chat_flood_");
218 BADPREFIX("settemp_");
219 BADPREFIX("sv_allowdownloads_");
220 BADPREFIX("sv_autodemo");
221 BADPREFIX("sv_curl_");
222 BADPREFIX("sv_eventlog");
223 BADPREFIX("sv_logscores_");
224 BADPREFIX("sv_master");
225 BADCVAR("g_banned_list");
226 BADCVAR("log_dest_udp");
228 BADCVAR("net_address");
230 BADCVAR("savedgamecfg");
231 BADCVAR("sv_heartbeatperoid");
232 BADCVAR("sv_vote_master_password");
233 BADCVAR("sys_colortranslation");
234 BADCVAR("sys_specialcharactertranslation");
235 BADCVAR("timestamps");
238 BADCVAR("timelimit");
239 BADCVAR("fraglimit");
241 BADCVAR("g_assault");
244 BADCVAR("g_domination");
245 BADCVAR("g_keyhunt");
246 BADCVAR("g_keyhunt_teams");
247 BADCVAR("g_onslaught");
249 BADCVAR("g_runematch");
255 BADCVAR("g_maplist");
256 BADCVAR("g_maplist_mostrecent");
262 d = cvar_defstring(k);
265 cvar_changes = strcat(cvar_changes, k, " \"", v, "\" // \"", d, "\"\n");
266 if(strlen(cvar_changes) > 16384)
268 cvar_changes = "// too many settings have been changed to show them here\n";
274 if(cvar_changes == "")
275 cvar_changes = "// this server runs at default settings\n";
277 cvar_changes = strcat("// this server runs at modified settings:\n", cvar_changes);
278 cvar_changes = strzone(cvar_changes);
281 void detect_maptype()
290 o_x += random() * (world.maxs_x - world.mins_x);
291 o_y += random() * (world.maxs_y - world.mins_y);
292 o_z += random() * (world.maxs_z - world.mins_z);
294 tracebox(o, PL_MIN, PL_MAX, o - '0 0 32768', MOVE_WORLDONLY, world);
295 if(trace_fraction == 1)
300 for(i = 0; i < 64; i += 4)
302 tracebox(o, '-1 -1 -1' * i, '1 1 1' * i, o - '0 0 32768', MOVE_WORLDONLY, world);
303 if(trace_fraction == 1)
305 print(ftos(i), " -> ", vtos(trace_endpos), "\n");
314 float RandomSeed_Send(entity to, float sf)
316 WriteByte(MSG_ENTITY, ENT_CLIENT_RANDOMSEED);
317 WriteShort(MSG_ENTITY, self.cnt);
320 void RandomSeed_Think()
322 self.cnt = bound(0, floor(random() * 65536), 65535);
323 self.nextthink = time + 5;
327 void RandomSeed_Spawn()
329 randomseed = spawn();
330 randomseed.think = RandomSeed_Think;
331 Net_LinkEntity(randomseed, FALSE, 0, RandomSeed_Send);
336 self.think(); // sets random seed and nextthink
340 void spawnfunc___init_dedicated_server(void)
342 // handler for _init/_init map (only for dedicated server initialization)
344 dprint_load(); // load dprint status from cvar
345 world_initialized = -1; // don't complain
346 remove = remove_unsafely;
350 e.think = GotoFirstMap;
351 e.nextthink = time; // this is usually 1 at this point
354 e.classname = "info_player_deathmatch"; // safeguard against player joining
356 self.classname = "worldspawn"; // safeguard against various stuff ;)
359 void Map_MarkAsRecent(string m);
360 float world_already_spawned;
361 void RegisterWeapons();
363 void ClientInit_Spawn();
364 void spawnfunc_worldspawn (void)
366 float fd, l, i, j, n;
369 dprint_load(); // load dprint status from cvar
371 if(world_already_spawned)
372 error("world already spawned - you may have EXACTLY ONE worldspawn!");
373 world_already_spawned = TRUE;
375 remove = remove_safely; // during spawning, watch what you remove!
377 if(cvar_string("cvar_check_default") != "bypass")
379 if(cvar_string("cvar_check_default") != CVAR_CHECK_DEFAULT)
380 error("Config file mismatch! Please update defaultNexuiz.cfg to match the QuakeC code!");
382 if(cvar_string("cvar_check_weapons") != CVAR_CHECK_WEAPONS)
383 error("Config file mismatch! Please update weapons.cfg and weaponsPro.cfg to match the QuakeC code!");
386 compressShortVector_init();
389 head = nextent(world);
394 head = nextent(head);
397 // needs to be done so early as they would still spawn
401 ServerProgsDB = db_create();
403 ServerProgsDB = db_load("server.db");
405 TemporaryDB = db_create();
408 TODO sound pack system
409 // initialize sound pack system
410 soundpack = cvar_string("g_soundpack");
412 soundpack = strcat(soundpack, "/");
413 soundpack = strzone(soundpack);
419 // 1 FLICKER (first variety)
420 lightstyle(1, "mmnmmommommnonmmonqnmmo");
422 // 2 SLOW STRONG PULSE
423 lightstyle(2, "abcdefghijklmnopqrstuvwxyzyxwvutsrqponmlkjihgfedcba");
425 // 3 CANDLE (first variety)
426 lightstyle(3, "mmmmmaaaaammmmmaaaaaabcdefgabcdefg");
429 lightstyle(4, "mamamamamama");
432 lightstyle(5,"jklmnopqrstuvwxyzyxwvutsrqponmlkj");
434 // 6 FLICKER (second variety)
435 lightstyle(6, "nmonqnmomnmomomno");
437 // 7 CANDLE (second variety)
438 lightstyle(7, "mmmaaaabcdefgmmmmaaaammmaamm");
440 // 8 CANDLE (third variety)
441 lightstyle(8, "mmmaaammmaaammmabcdefaaaammmmabcdefmmmaaaa");
443 // 9 SLOW STROBE (fourth variety)
444 lightstyle(9, "aaaaaaaazzzzzzzz");
446 // 10 FLUORESCENT FLICKER
447 lightstyle(10, "mmamammmmammamamaaamammma");
449 // 11 SLOW PULSE NOT FADE TO BLACK
450 lightstyle(11, "abcdefghijklmnopqrrqponmlkjihgfedcba");
452 // styles 32-62 are assigned by the spawnfunc_light program for switchable lights
457 if(cvar("g_campaign"))
460 Map_MarkAsRecent(mapname);
462 precache_model ("null"); // we need this one before InitGameplayMode
468 bot_waypoints_for_items = cvar("g_waypoints_for_items");
469 if(bot_waypoints_for_items == 1)
470 if(self.spawnflags & SPAWNFLAG_NO_WAYPOINTS_FOR_ITEMS)
471 bot_waypoints_for_items = 0;
473 // for setting by mapinfo
474 q3acompat_machineshotgunswap = cvar("sv_q3acompat_machineshotgunswap");
475 cvar_set("sv_q3acompat_machineshotgunswap", "0");
479 WaypointSprite_Init();
484 GameLogInit(); // prepare everything
485 if(cvar("sv_eventlog"))
487 s = strcat(cvar_string("sv_eventlog_files_counter"), ".");
488 s = strcat(s, ftos(random()));
489 GameLogEcho(strcat(":gamestart:", GetGametype(), "_", GetMapname(), ":", s));
490 s = ":gameinfo:mutators:LIST";
491 if(cvar("g_grappling_hook"))
492 s = strcat(s, ":grappling_hook");
493 if(!cvar("g_use_ammunition"))
494 s = strcat(s, ":no_use_ammunition");
495 if(!cvar("g_pickup_items"))
496 s = strcat(s, ":no_pickup_items");
497 if(cvar("g_instagib"))
498 s = strcat(s, ":instagib");
499 if(cvar_string("g_weaponarena") != "0")
500 s = strcat(s, ":", cvar_string("g_weaponarena"), " arena");
502 s = strcat(s, ":nixnex");
503 if(cvar("g_vampire"))
504 s = strcat(s, ":vampire");
505 if(cvar("g_laserguided_missile"))
506 s = strcat(s, ":laserguided_missile");
507 if(cvar("g_norecoil"))
508 s = strcat(s, ":norecoil");
510 s = strcat(s, ":midair");
511 if(cvar("g_minstagib"))
512 s = strcat(s, ":minstagib");
514 GameLogEcho(":gameinfo:end");
517 cvar_set("nextmap", "");
521 if(cvar("g_campaign"))
528 //initialise globals related to sv_timeout
529 sys_ticrate = cvar("sys_ticrate");
530 orig_slowmo = cvar("slowmo");
533 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
535 if(whichpack(strcat("maps/", mapname, ".cfg")) != "")
537 fd = fopen(strcat("maps/", mapname, ".cfg"), FILE_READ);
540 while((s = fgets(fd)))
542 l = tokenize_sane(s);
547 print("Found ^1DEPRECATED^7 cd loop command in .cfg file; put this line in mapinfo instead:\n");
548 print(" cdtrack ", argv(2), "\n");
550 else if(argv(0) == "fog")
552 print("Found ^1DEPRECATED^7 fog command in .cfg file; put this line in worldspawn in the .map/.bsp/.ent file instead:\n");
553 print(" \"fog\" \"", s, "\"\n");
555 else if(argv(0) == "set")
557 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
558 print(" clientsettemp_for_type all ", argv(1), " ", argv(2), "\n");
560 else if(argv(0) != "//")
562 print("Found ^1DEPRECATED^7 set command in .cfg file; put this line in mapinfo instead:\n");
563 print(" clientsettemp_for_type all ", argv(0), " ", argv(1), "\n");
570 addstat(STAT_SYS_TICRATE, AS_FLOAT, stat_sys_ticrate);
571 addstat(STAT_WEAPONS, AS_INT, weapons);
572 addstat(STAT_SWITCHWEAPON, AS_INT, switchweapon);
573 addstat(STAT_GAMESTARTTIME, AS_FLOAT, stat_game_starttime);
574 addstat(STAT_ALLOW_OLDNEXBEAM, AS_INT, stat_allow_oldnexbeam);
577 addstat(STAT_STRENGTH_FINISHED, AS_FLOAT, strength_finished);
578 addstat(STAT_INVINCIBLE_FINISHED, AS_FLOAT, invincible_finished);
580 addstat(STAT_PRESSED_KEYS, AS_FLOAT, pressedkeys);
582 next_pingtime = time + 5;
583 InitializeEntity(self, cvar_changes_init, INITPRIO_CVARS);
587 lsmaps_reply = "^7Maps available: ";
588 for(i = 0, j = 0; i < MapInfo_count; ++i)
590 if(MapInfo_Get_ByID(i))
591 if not(MapInfo_Map_flags & MAPINFO_FLAG_HIDDEN)
598 lsmaps_reply = strcat(lsmaps_reply, col, MapInfo_Map_bspname, " ");
601 lsmaps_reply = strzone(strcat(lsmaps_reply, "\n"));
603 maplist_reply = "^7Maps in list: ";
604 n = tokenize_sane(cvar_string("g_maplist"));
605 for(i = 0, j = 0; i < n; ++i)
607 if(MapInfo_CheckMap(argv(i)))
613 maplist_reply = strcat(maplist_reply, col, argv(i), " ");
617 maplist_reply = strzone(strcat(maplist_reply, "\n"));
619 records_reply = strzone(getrecords());
624 world_initialized = 1;
627 void spawnfunc_light (void)
629 //makestatic (self); // Who the f___ did that?
633 float TryFile( string pFilename )
636 dprint("TryFile(\"", pFilename, "\")\n");
637 lHandle = fopen( pFilename, FILE_READ );
638 if( lHandle != -1 ) {
648 return GametypeNameFromType(game);
651 string getmapname_stored;
657 float Map_Count, Map_Current;
658 string Map_Current_Name;
660 // NOTE: this now expects the map list to be already tokenize()d and the count in Map_Count
661 float GetMaplistPosition()
667 idx = cvar("g_maplist_index");
674 for(pos = 0; pos < Map_Count; ++pos)
678 // resume normal maplist rotation if current map is not in g_maplist
682 float MapHasRightSize(string map)
685 if(currentbots || cvar("bot_number") || player_count < cvar("minplayers"))
686 if(cvar("g_maplist_check_waypoints"))
688 dprint("checkwp "); dprint(map);
689 fh = fopen(strcat("maps/", map, ".waypoints"), FILE_READ);
692 dprint(": no waypoints\n");
695 dprint(": has waypoints\n");
699 // open map size restriction file
700 dprint("opensize "); dprint(map);
701 fh = fopen(strcat("maps/", map, ".sizes"), FILE_READ);
704 float mapmin, mapmax;
706 mapmin = stof(fgets(fh));
707 mapmax = stof(fgets(fh));
709 if(player_count < mapmin)
711 dprint("not enough\n");
714 if(player_count > mapmax)
716 dprint("too many\n");
719 dprint("right size\n");
722 dprint(": not found\n");
726 string Map_Filename(float position)
728 return strcat("maps/", argv(position), ".bsp");
731 string strwords(string s, float w)
734 for(endpos = 0; w && endpos >= 0; --w)
735 endpos = strstrofs(s, " ", endpos + 1);
739 return substring(s, 0, endpos);
742 float strhasword(string s, string w)
744 return strstrofs(strcat(" ", s, " "), strcat(" ", w, " "), 0) >= 0;
747 void Map_MarkAsRecent(string m)
749 cvar_set("g_maplist_mostrecent", strwords(strcat(m, " ", cvar_string("g_maplist_mostrecent")), max(0, cvar("g_maplist_mostrecent_count"))));
752 float Map_IsRecent(string m)
754 return strhasword(cvar_string("g_maplist_mostrecent"), m);
757 float Map_Check(float position, float pass)
761 map_next = argv(position);
764 if(Map_IsRecent(map_next))
767 filename = Map_Filename(position);
768 if(MapInfo_CheckMap(map_next))
772 if(MapHasRightSize(map_next))
777 dprint( "Couldn't select '", filename, "'..\n" );
782 void Map_Goto_SetStr(string nextmapname)
784 if(getmapname_stored != "")
785 strunzone(getmapname_stored);
786 if(nextmapname == "")
787 getmapname_stored = "";
789 getmapname_stored = strzone(nextmapname);
792 void Map_Goto_SetFloat(float position)
794 cvar_set("g_maplist_index", ftos(position));
795 Map_Goto_SetStr(argv(position));
800 // settings persist, except...
801 if(cvar("g_campaign"))
802 localcmd("\nexec mutator_reset.cfg\n");
803 localcmd("\nsettemp_restore\n");
809 MapInfo_LoadMap(getmapname_stored);
812 // return codes of map selectors:
813 // -1 = temporary failure (that is, try some method that is guaranteed to succeed)
814 // -2 = permanent failure
815 float() MaplistMethod_Iterate = // usual method
819 for(pass = 1; pass <= 2; ++pass)
821 for(i = 1; i < Map_Count; ++i)
824 mapindex = mod(i + Map_Current, Map_Count);
825 if(Map_Check(mapindex, pass))
832 float() MaplistMethod_Repeat = // fallback method
834 if(Map_Check(Map_Current, 2))
839 float() MaplistMethod_Random = // random map selection
845 for(i = 0; i <= imax; ++i)
848 mapindex = mod(Map_Current + floor(random() * (Map_Count - 1) + 1), Map_Count); // any OTHER map
849 if(Map_Check(mapindex, 1))
855 float(float exponent) MaplistMethod_Shuffle = // more clever shuffling
856 // the exponent sets a bias on the map selection:
857 // the higher the exponent, the less likely "shortly repeated" same maps are
859 float i, j, imax, insertpos;
863 for(i = 0; i <= imax; ++i)
867 // now reinsert this at another position
868 insertpos = pow(random(), 1 / exponent); // ]0, 1]
869 insertpos = insertpos * (Map_Count - 1); // ]0, Map_Count - 1]
870 insertpos = ceil(insertpos) + 1; // {2, 3, 4, ..., Map_Count}
871 dprint("SHUFFLE: insert pos = ", ftos(insertpos), "\n");
873 // insert the current map there
875 for(j = 1; j < insertpos; ++j) // i == 1: no loop, will be inserted as first; however, i == 1 has been excluded above
876 newlist = strcat(newlist, " ", argv(j));
877 newlist = strcat(newlist, " ", argv(0)); // now insert the just selected map
878 for(j = insertpos; j < Map_Count; ++j) // i == Map_Count: no loop, has just been inserted as last
879 newlist = strcat(newlist, " ", argv(j));
880 newlist = substring(newlist, 1, strlen(newlist) - 1);
881 cvar_set("g_maplist", newlist);
882 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
884 // NOTE: the selected map has just been inserted at (insertpos-1)th position
885 Map_Current = insertpos - 1; // this is not really valid, but this way the fallback has a chance of working
886 if(Map_Check(Map_Current, 1))
894 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
897 bprint( "Maplist is empty! Resetting it to default map list.\n" );
898 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
899 if(cvar("g_maplist_shuffle"))
901 localcmd("\nmenu_cmd sync\n");
902 Map_Count = tokenizebyseparator(cvar_string("g_maplist"), " ");
905 error("empty maplist, cannot select a new map");
906 Map_Current = bound(0, GetMaplistPosition(), Map_Count - 1);
909 strunzone(Map_Current_Name);
910 Map_Current_Name = strzone(argv(Map_Current)); // will be automatically freed on exit thanks to DP
911 // this may or may not be correct, but who cares, in the worst case a map
912 // isn't chosen in the first pass that should have been
923 if(cvar("g_maplist_shuffle") > 0)
924 nextMap = MaplistMethod_Shuffle(cvar("g_maplist_shuffle") + 1);
927 if(cvar("g_maplist_selectrandom"))
928 nextMap = MaplistMethod_Random();
931 nextMap = MaplistMethod_Iterate();
934 nextMap = MaplistMethod_Repeat();
938 Map_Goto_SetFloat(nextMap);
939 return getmapname_stored;
945 float DoNextMapOverride()
947 if(cvar("g_campaign"))
949 CampaignPostIntermission();
950 alreadychangedlevel = TRUE;
953 if(cvar("quit_when_empty"))
955 if(player_count <= currentbots)
958 alreadychangedlevel = TRUE;
962 if(cvar_string("quit_and_redirect") != "")
964 redirection_target = strzone(cvar_string("quit_and_redirect"));
965 alreadychangedlevel = TRUE;
968 if (cvar("samelevel")) // if samelevel is set, stay on same level
970 // this does not work because it tries to exec maps/nexdm01.mapcfg (which doesn't exist, it should be trying maps/dm_nexdm01.mapcfg for example)
971 //localcmd(strcat("exec \"maps/", mapname, ".mapcfg\"\n"));
972 // so instead just restart the current map using the restart command (DOES NOT WORK PROPERLY WITH exit_cfg STUFF)
973 localcmd("restart\n");
974 //changelevel (mapname);
975 alreadychangedlevel = TRUE;
978 if(cvar_string("nextmap") != "")
979 if(MapInfo_CheckMap(cvar_string("nextmap")))
981 Map_Goto_SetStr(cvar_string("nextmap"));
983 alreadychangedlevel = TRUE;
986 if(cvar("lastlevel"))
989 localcmd("set lastlevel 0\ntogglemenu\n");
990 alreadychangedlevel = TRUE;
998 //local string nextmap;
999 //local float n, nummaps;
1001 if (alreadychangedlevel)
1003 alreadychangedlevel = TRUE;
1009 for(allowReset = 1; allowReset >= 0; --allowReset)
1011 nextMap = GetNextMap();
1017 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
1018 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
1019 if(cvar("g_maplist_shuffle"))
1021 localcmd("\nmenu_cmd sync\n");
1025 error("Everything is broken - not even the default map list works. Please report this to the developers.");
1037 When the player presses attack or jump, change to the next level
1040 .float autoscreenshot;
1041 void() MapVote_Start;
1042 void() MapVote_Think;
1043 float mapvote_initialized;
1044 void IntermissionThink()
1046 FixIntermissionClient(self);
1048 if(cvar("sv_autoscreenshot"))
1049 if(self.autoscreenshot > 0)
1050 if(time > self.autoscreenshot)
1052 self.autoscreenshot = -1;
1053 if(clienttype(self) == CLIENTTYPE_REAL)
1054 stuffcmd(self, "\nscreenshot\necho \"^5A screenshot has been taken at request of the server.\"\n");
1058 if (time < intermission_exittime)
1061 if(!mapvote_initialized)
1062 if (time < intermission_exittime + 10 && !self.BUTTON_ATCK && !self.BUTTON_JUMP && !self.BUTTON_ATCK2 && !self.BUTTON_HOOK && !self.BUTTON_USE)
1072 Returns the entity to view from
1076 entity FindIntermission()
1081 // look for info_intermission first
1082 spot = find (world, classname, "info_intermission");
1084 { // pick a random one
1088 spot = find (spot, classname, "info_intermission");
1090 spot = find (spot, classname, "info_intermission");
1096 // then look for the start position
1097 spot = find (world, classname, "info_player_start");
1101 // testinfo_player_start is only found in regioned levels
1102 spot = find (world, classname, "testplayerstart");
1106 // then look for the start position
1107 spot = find (world, classname, "info_player_deathmatch");
1111 //objerror ("FindIntermission: no spot");
1117 ===============================================================================
1121 ===============================================================================
1124 void DumpStats(float final)
1128 local float to_console;
1129 local float to_eventlog;
1130 local float to_file;
1133 to_console = cvar("sv_logscores_console");
1134 to_eventlog = cvar("sv_eventlog");
1135 to_file = cvar("sv_logscores_file");
1139 to_console = TRUE; // always print printstats replies
1140 to_eventlog = FALSE; // but never print them to the event log
1144 if(cvar("sv_eventlog_console"))
1145 to_console = FALSE; // otherwise we get the output twice
1151 s = strcat(s, GetGametype(), "_", GetMapname(), ":", ftos(rint(time)));
1159 file = fopen(cvar_string("sv_logscores_filename"), FILE_APPEND);
1163 fputs(file, strcat(s, "\n"));
1166 s = strcat(":labels:player:", GetPlayerScoreString(world, 0));
1172 fputs(file, strcat(s, "\n"));
1174 FOR_EACH_CLIENT(other)
1176 if ((clienttype(other) == CLIENTTYPE_REAL) || (clienttype(other) == CLIENTTYPE_BOT && cvar("sv_logscores_bots")))
1178 s = strcat(":player:see-labels:", GetPlayerScoreString(other, 0), ":");
1179 s = strcat(s, ftos(rint(time - other.jointime)), ":");
1180 if(other.classname == "player" || g_arena || g_lms)
1181 s = strcat(s, ftos(other.team), ":");
1183 s = strcat(s, "spectator:");
1186 print(s, other.netname, "\n");
1188 GameLogEcho(strcat(s, ftos(other.playerid), ":", other.netname));
1190 fputs(file, strcat(s, other.netname, "\n"));
1196 s = strcat(":labels:teamscores:", GetTeamScoreString(0, 0));
1202 fputs(file, strcat(s, "\n"));
1204 for(i = 1; i < 16; ++i)
1206 s = strcat(":teamscores:see-labels:", GetTeamScoreString(i, 0));
1207 s = strcat(s, ":", ftos(i));
1213 fputs(file, strcat(s, "\n"));
1220 GameLogEcho(":end");
1223 fputs(file, ":end\n");
1228 void FixIntermissionClient(entity e)
1231 if(!e.autoscreenshot) // initial call
1233 e.angles = e.v_angle;
1234 e.angles_x = -e.angles_x;
1235 e.autoscreenshot = time + 0.8; // used for autoscreenshot
1237 // first intermission phase; voting phase has positive health (used to decide whether to send SVC_FINALE or not)
1238 e.solid = SOLID_NOT;
1239 e.movetype = MOVETYPE_NONE;
1240 e.takedamage = DAMAGE_NO;
1242 e.weaponentity.effects = EF_NODRAW;
1243 if(clienttype(e) == CLIENTTYPE_REAL)
1245 stuffcmd(e, "\nscr_printspeed 1000000\n");
1246 s = cvar_string("sv_intermission_cdtrack");
1248 stuffcmd(e, strcat("\ncd loop ", s, "\n"));
1250 WriteByte(MSG_ONE, SVC_INTERMISSION);
1254 //e.velocity = '0 0 0';
1255 //e.fixangle = TRUE;
1257 // TODO halt weapon animation
1262 go to the next level for deathmatch
1263 only called if a time or frag limit has expired
1267 float minTotalFrags;
1268 float maxTotalFrags;
1274 intermission_running = 1;
1276 // enforce a wait time before allowing changelevel
1277 if(player_count > 0)
1278 intermission_exittime = time + cvar("sv_mapchange_delay");
1280 intermission_exittime = -1;
1283 WriteByte (MSG_ALL, SVC_CDTRACK);
1284 WriteByte (MSG_ALL, 3);
1285 WriteByte (MSG_ALL, 3);
1286 // done in FixIntermission
1289 //pos = FindIntermission ();
1295 if(cvar("sv_eventlog"))
1296 GameLogEcho(":gameover");
1300 FOR_EACH_CLIENT(other)
1302 FixIntermissionClient(other);
1305 bprint(other.netname, " ^7wins.\n");
1310 FOR_EACH_PLAYER(other)
1312 if(maxTotalFrags < other.totalfrags)
1313 maxTotalFrags = other.totalfrags;
1314 if(minTotalFrags > other.totalfrags)
1315 minTotalFrags = other.totalfrags;
1320 FOR_EACH_PLAYER(other)
1322 score = (other.totalfrags - minTotalFrags) / max(maxTotalFrags - minTotalFrags, 1);
1323 f = bound(0, other.play_time / max(time, 1), 1);
1324 // store some statistics?
1328 if(cvar("g_campaign"))
1329 CampaignPreIntermission();
1331 // WriteByte (MSG_ALL, SVC_INTERMISSION);
1338 Exit deathmatch games upon conditions
1341 void CheckRules_Player()
1343 if (gameover) // someone else quit the game already
1346 if(self.deadflag == DEAD_NO)
1347 self.play_time += frametime;
1349 // fixme: don't check players; instead check spawnfunc_dom_team and spawnfunc_ctf_team entities
1350 // (div0: and that in CheckRules_World please)
1353 float checkrules_oneminutewarning;
1355 float checkrules_equality;
1356 float checkrules_suddendeathwarning;
1357 float checkrules_suddendeathend;
1358 float checkrules_overtimesadded; //how many overtimes have been already added
1359 float checkrules_status;
1361 float WINNING_NO = 0; // no winner, but time limits may terminate the game
1362 float WINNING_YES = 1; // winner found
1363 float WINNING_NEVER = 2; // no winner, enter overtime if time limit is reached
1364 float WINNING_STARTSUDDENDEATHOVERTIME = 3; // no winner, enter suddendeath overtime NOW
1366 void InitiateOvertime()
1368 // Check first whether normal overtimes could be added before initiating suddendeath mode
1369 // - for this timelimit_overtime needs to be >0 of course
1370 // - also check the winning condition calculated in the previous frame and only add normal overtime
1371 // again, if at the point at which timelimit would be extended again, still no winner was found
1372 if ((checkrules_overtimesadded < cvar("timelimit_overtimes")) && cvar("timelimit_overtime") && (checkrules_status == WINNING_NEVER))
1374 ++checkrules_overtimesadded;
1375 //add one more overtime by simply extending the timelimit
1377 tl = cvar("timelimit");
1378 tl += cvar("timelimit_overtime");
1379 cvar_set("timelimit", ftos(tl));
1380 string minutesPlural;
1381 if (cvar("timelimit_overtime") == 1)
1382 minutesPlural = " ^3minute";
1384 minutesPlural = " ^3minutes";
1388 "^3Now playing ^1OVERTIME^3!\n\n^3Added ^1",
1389 ftos(cvar("timelimit_overtime")),
1397 if(!checkrules_suddendeathend)
1398 checkrules_suddendeathend = time + 60 * cvar("timelimit_suddendeath");
1402 float GetWinningCode(float fraglimitreached, float equality)
1405 if(fraglimitreached)
1406 return WINNING_STARTSUDDENDEATHOVERTIME;
1408 return WINNING_NEVER;
1410 if(fraglimitreached)
1416 // set the .winning flag for exactly those players with a given field value
1417 void SetWinners(.float field, float value)
1420 FOR_EACH_PLAYER(head)
1421 head.winning = (head.field == value);
1424 // set the .winning flag for those players with a given field value
1425 void AddWinners(.float field, float value)
1428 FOR_EACH_PLAYER(head)
1429 if(head.field == value)
1433 // clear the .winning flags
1434 void ClearWinners(void)
1437 FOR_EACH_PLAYER(head)
1441 // Onslaught winning condition:
1442 // game terminates if only one team has a working generator (or none)
1443 float WinningCondition_Onslaught()
1446 local float t1, t2, t3, t4;
1448 WinningConditionHelper(); // set worldstatus
1450 // first check if the game has ended
1451 t1 = t2 = t3 = t4 = 0;
1452 head = find(world, classname, "onslaught_generator");
1455 if (head.health > 0)
1457 if (head.team == COLOR_TEAM1) t1 = 1;
1458 if (head.team == COLOR_TEAM2) t2 = 1;
1459 if (head.team == COLOR_TEAM3) t3 = 1;
1460 if (head.team == COLOR_TEAM4) t4 = 1;
1462 head = find(head, classname, "onslaught_generator");
1464 if (t1 + t2 + t3 + t4 < 2)
1466 // game over, only one team remains (or none)
1468 if (t1) SetWinners(team, COLOR_TEAM1);
1469 if (t2) SetWinners(team, COLOR_TEAM2);
1470 if (t3) SetWinners(team, COLOR_TEAM3);
1471 if (t4) SetWinners(team, COLOR_TEAM4);
1472 dprint("Have a winner, ending game.\n");
1476 // Two or more teams remain
1480 float LMS_NewPlayerLives()
1483 fl = cvar("fraglimit");
1487 // first player has left the game for dying too much? Nobody else can get in.
1488 if(lms_lowest_lives < 1)
1491 if(!cvar("g_lms_join_anytime"))
1492 if(lms_lowest_lives < fl - cvar("g_lms_last_join"))
1495 return bound(1, lms_lowest_lives, fl);
1498 // Assault winning condition: If the attackers triggered a round end (by fulfilling all objectives)
1499 // they win. Otherwise the defending team wins once the timelimit passes.
1500 void assault_new_round();
1501 float WinningCondition_Assault()
1505 WinningConditionHelper(); // set worldstatus
1507 status = WINNING_NO;
1508 // as the timelimit has not yet passed just assume the defending team will win
1509 if(assault_attacker_team == COLOR_TEAM1)
1511 SetWinners(team, COLOR_TEAM2);
1515 SetWinners(team, COLOR_TEAM1);
1519 ent = find(world, classname, "target_assault_roundend");
1522 if(ent.winning) // round end has been triggered by attacking team
1524 bprint("ASSAULT: round completed...\n");
1525 SetWinners(team, assault_attacker_team);
1527 TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 666 - TeamScore_AddToTeam(assault_attacker_team, ST_ASSAULT_OBJECTIVES, 0));
1529 if(ent.cnt == 1) // this was the second round
1531 status = WINNING_YES;
1535 local entity oldself;
1538 assault_new_round();
1547 // LMS winning condition: game terminates if and only if there's at most one
1548 // one player who's living lives. Top two scores being equal cancels the time
1550 float WinningCondition_LMS()
1557 have_player = FALSE;
1558 have_players = FALSE;
1559 l = LMS_NewPlayerLives();
1561 head = find(world, classname, "player");
1564 head2 = find(head, classname, "player");
1566 have_players = TRUE;
1570 // we have at least one player
1573 // two or more active players - continue with the game
1577 // exactly one player?
1580 SetWinners(winning, 0); // NOTE: exactly one player is still "player", so this works out
1584 // game still running (that is, nobody got removed from the game by a frag yet)? then continue
1590 // and assign him his first place
1591 PlayerScore_Add(head, SP_LMS_RANK, 1);
1598 // nobody is playing at all...
1601 // wait for players...
1605 // SNAFU (maybe a draw game?)
1607 dprint("No players, ending game.\n");
1612 // When we get here, we have at least two players who are actually LIVING,
1613 // now check if the top two players have equal score.
1614 WinningConditionHelper();
1617 if(WinningConditionHelper_winner)
1618 WinningConditionHelper_winner.winning = TRUE;
1619 if(WinningConditionHelper_equality)
1620 return WINNING_NEVER;
1622 // Top two have different scores? Way to go for our beloved TIMELIMIT!
1626 void ShuffleMaplist()
1628 cvar_set("g_maplist", shufflewords(cvar_string("g_maplist")));
1632 float WinningCondition_Scores(float limit)
1634 // TODO make everything use THIS winning condition (except LMS)
1635 WinningConditionHelper();
1639 team1_score = TeamScore_GetCompareValue(COLOR_TEAM1);
1640 team2_score = TeamScore_GetCompareValue(COLOR_TEAM2);
1641 team3_score = TeamScore_GetCompareValue(COLOR_TEAM3);
1642 team4_score = TeamScore_GetCompareValue(COLOR_TEAM4);
1646 if(WinningConditionHelper_winner)
1647 WinningConditionHelper_winner.winning = 1;
1648 if(WinningConditionHelper_winnerteam >= 0)
1649 SetWinners(team, WinningConditionHelper_winnerteam);
1651 if(WinningConditionHelper_lowerisbetter)
1653 WinningConditionHelper_topscore = -WinningConditionHelper_topscore;
1657 if(g_dm || g_tdm || g_arena || (g_race && !g_race_qualifying))
1658 // these modes always score in increments of 1, thus this makes sense
1660 if(leaderfrags != WinningConditionHelper_topscore)
1662 leaderfrags = WinningConditionHelper_topscore;
1665 if (leaderfrags == limit - 1)
1666 play2all("announcer/robotic/1fragleft.wav");
1667 else if (leaderfrags == limit - 2)
1668 play2all("announcer/robotic/2fragsleft.wav");
1669 else if (leaderfrags == limit - 3)
1670 play2all("announcer/robotic/3fragsleft.wav");
1674 return GetWinningCode(limit && WinningConditionHelper_topscore && (WinningConditionHelper_topscore >= limit), WinningConditionHelper_equality);
1677 float WinningCondition_Race(float fraglimit)
1681 wc = WinningCondition_Scores(fraglimit);
1683 // ALWAYS initiate overtime, unless EVERYONE has finished the race!
1684 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1685 // do NOT support equality when the laps are all raced!
1688 if not(p.race_completed)
1689 return WINNING_STARTSUDDENDEATHOVERTIME;
1695 void ReadyRestart();
1696 float WinningCondition_QualifyingThenRace(float limit)
1699 wc = WinningCondition_Scores(limit);
1701 // NEVER initiate overtime
1702 if(wc == WINNING_YES || wc == WINNING_STARTSUDDENDEATHOVERTIME)
1710 float WinningCondition_RanOutOfSpawns()
1714 if(!have_team_spawns)
1717 if(!some_spawn_has_been_used)
1720 team1_score = team2_score = team3_score = team4_score = 0;
1722 FOR_EACH_PLAYER(head) if(head.deadflag == DEAD_NO)
1724 if(head.team == COLOR_TEAM1)
1726 else if(head.team == COLOR_TEAM2)
1728 else if(head.team == COLOR_TEAM3)
1730 else if(head.team == COLOR_TEAM4)
1734 for(head = world; (head = find(head, classname, "info_player_deathmatch")) != world; )
1736 if(head.team == COLOR_TEAM1)
1738 else if(head.team == COLOR_TEAM2)
1740 else if(head.team == COLOR_TEAM3)
1742 else if(head.team == COLOR_TEAM4)
1747 if(team1_score + team2_score + team3_score + team4_score == 0)
1749 checkrules_equality = TRUE;
1752 else if(team1_score + team2_score + team3_score + team4_score == 1)
1755 if(team1_score) t = COLOR_TEAM1;
1756 if(team2_score) t = COLOR_TEAM2;
1757 if(team3_score) t = COLOR_TEAM3;
1758 if(team4_score) t = COLOR_TEAM4;
1759 CheckAllowedTeams(world);
1760 for(i = 0; i < MAX_TEAMSCORE; ++i)
1762 if(t != COLOR_TEAM1) if(c1 >= 0) TeamScore_AddToTeam(COLOR_TEAM1, i, -1000);
1763 if(t != COLOR_TEAM2) if(c2 >= 0) TeamScore_AddToTeam(COLOR_TEAM2, i, -1000);
1764 if(t != COLOR_TEAM3) if(c3 >= 0) TeamScore_AddToTeam(COLOR_TEAM3, i, -1000);
1765 if(t != COLOR_TEAM4) if(c4 >= 0) TeamScore_AddToTeam(COLOR_TEAM4, i, -1000);
1768 AddWinners(team, t);
1779 Exit deathmatch games upon conditions
1782 void CheckRules_World()
1784 local float timelimit;
1785 local float fraglimit;
1793 MapVote_Think should now do that part
1794 if (intermission_running)
1795 if (time >= intermission_exittime + 60)
1797 if(!DoNextMapOverride())
1803 if (gameover) // someone else quit the game already
1805 if(player_count == 0) // Nobody there? Then let's go to the next map
1807 // this will actually check the player count in the next frame
1808 // again, but this shouldn't hurt
1812 timelimit = cvar("timelimit") * 60;
1813 fraglimit = cvar("fraglimit");
1815 if(inWarmupStage || time <= game_starttime) // NOTE: this is <= to prevent problems in the very tic where the game starts
1818 timelimit = 0; // timelimit is not made for warmup
1820 fraglimit = 0; // no fraglimit for now
1825 timelimit += game_starttime;
1827 else if (timelimit < 0)
1834 if(checkrules_suddendeathend)
1836 if(!checkrules_suddendeathwarning)
1838 checkrules_suddendeathwarning = TRUE;
1839 if(g_race && !g_race_qualifying)
1840 bcenterprint("^3Everyone, finish your lap! The race is over!");
1842 bcenterprint("^3Now playing ^1OVERTIME^3!\n\n^3Keep fragging until we have a ^1winner^3!");
1847 if (timelimit && time >= timelimit)
1849 if(g_race && g_race_qualifying == 2 && timelimit > 0)
1852 float playerswithlaps;
1855 totalplayers = playerswithlaps = readyplayers = 0;
1856 FOR_EACH_PLAYER(head)
1859 if(PlayerScore_Add(head, SP_RACE_FASTEST, 0))
1865 // at least 2/3 of the players have completed a lap: start the RACE
1866 // otherwise, the players should end the qualifying on their own
1867 if(readyplayers || ((totalplayers >= 3) && (playerswithlaps * 3 >= totalplayers * 2)))
1869 checkrules_suddendeathend = 0;
1870 ReadyRestart(); // go to race
1880 if (checkrules_suddendeathend && time >= checkrules_suddendeathend)
1886 if (!checkrules_oneminutewarning && timelimit > 0 && time > timelimit - 60)
1888 checkrules_oneminutewarning = TRUE;
1889 play2all("announcer/robotic/1minuteremains.wav");
1892 checkrules_status = WinningCondition_RanOutOfSpawns();
1893 if(checkrules_status == WINNING_YES)
1895 bprint("Hey! Someone ran out of spawns!\n");
1897 else if(g_race && !g_race_qualifying && timelimit >= 0)
1899 checkrules_status = WinningCondition_Race(fraglimit);
1901 else if(g_race && g_race_qualifying == 2 && timelimit >= 0)
1903 checkrules_status = WinningCondition_QualifyingThenRace(fraglimit);
1907 checkrules_status = WinningCondition_Assault(); // TODO remove this?
1911 checkrules_status = WinningCondition_LMS();
1913 else if (g_onslaught)
1915 checkrules_status = WinningCondition_Onslaught(); // TODO remove this?
1919 checkrules_status = WinningCondition_Scores(fraglimit);
1922 if(checkrules_status == WINNING_STARTSUDDENDEATHOVERTIME)
1924 checkrules_status = WINNING_NEVER;
1928 if(checkrules_status == WINNING_NEVER)
1929 // equality cases! Nobody wins if the overtime ends in a draw.
1932 if(checkrules_suddendeathend)
1933 if(checkrules_status != WINNING_NEVER || time >= checkrules_suddendeathend)
1934 checkrules_status = WINNING_YES;
1936 if(checkrules_status == WINNING_YES)
1940 float mapvote_nextthink;
1941 float mapvote_initialized;
1942 float mapvote_keeptwotime;
1943 float mapvote_timeout;
1944 string mapvote_message;
1945 string mapvote_screenshot_dir;
1947 float mapvote_count;
1948 float mapvote_count_real;
1949 string mapvote_maps[MAPVOTE_COUNT];
1950 float mapvote_maps_suggested[MAPVOTE_COUNT];
1951 string mapvote_suggestions[MAPVOTE_COUNT];
1952 float mapvote_suggestion_ptr;
1953 float mapvote_maxlen;
1954 float mapvote_voters;
1955 float mapvote_votes[MAPVOTE_COUNT];
1957 float mapvote_detail;
1958 float mapvote_abstain;
1961 void MapVote_ClearAllVotes()
1963 FOR_EACH_CLIENT(other)
1967 string MapVote_Suggest(string m)
1971 return "That's not how to use this command.";
1972 if(!cvar("g_maplist_votable_suggestions"))
1973 return "Suggestions are not accepted on this server.";
1974 if(mapvote_initialized)
1975 return "Can't suggest - voting is already in progress!";
1976 m = MapInfo_FixName(m);
1978 return "The map you suggested is not available on this server.";
1979 if(!cvar("g_maplist_votable_override_mostrecent"))
1981 return "This server does not allow for recent maps to be played again. Please be patient for some rounds.";
1983 if(!MapInfo_CheckMap(m))
1984 return "The map you suggested does not support the current game mode.";
1985 for(i = 0; i < mapvote_suggestion_ptr; ++i)
1986 if(mapvote_suggestions[i] == m)
1987 return "This map was already suggested.";
1988 if(mapvote_suggestion_ptr >= MAPVOTE_COUNT)
1990 i = floor(random() * mapvote_suggestion_ptr);
1994 i = mapvote_suggestion_ptr;
1995 mapvote_suggestion_ptr += 1;
1997 if(mapvote_suggestions[i] != "")
1998 strunzone(mapvote_suggestions[i]);
1999 mapvote_suggestions[i] = strzone(m);
2000 if(cvar("sv_eventlog"))
2001 GameLogEcho(strcat(":vote:suggested:", m, ":", ftos(self.playerid)));
2002 return strcat("Suggestion of ", m, " accepted.");
2005 void MapVote_AddVotable(string nextMap, float isSuggestion)
2010 for(j = 0; j < mapvote_count; ++j)
2011 if(mapvote_maps[j] == nextMap)
2013 if(strlen(nextMap) > mapvote_maxlen)
2014 mapvote_maxlen = strlen(nextMap);
2015 mapvote_maps[mapvote_count] = strzone(nextMap);
2016 mapvote_maps_suggested[mapvote_count] = isSuggestion;
2020 void MapVote_Spawn();
2026 MapVote_ClearAllVotes();
2029 mapvote_detail = !cvar("g_maplist_votable_nodetail");
2030 mapvote_abstain = cvar("g_maplist_votable_abstain");
2033 nmax = min(MAPVOTE_COUNT - 1, cvar("g_maplist_votable"));
2035 nmax = min(MAPVOTE_COUNT, cvar("g_maplist_votable"));
2036 smax = min3(nmax, cvar("g_maplist_votable_suggestions"), mapvote_suggestion_ptr);
2038 if(mapvote_suggestion_ptr)
2039 for(i = 0; i < 100 && mapvote_count < smax; ++i)
2040 MapVote_AddVotable(mapvote_suggestions[floor(random() * mapvote_suggestion_ptr)], TRUE);
2042 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2043 MapVote_AddVotable(GetNextMap(), FALSE);
2045 if(mapvote_count == 0)
2047 bprint( "Maplist contains no single playable map! Resetting it to default map list.\n" );
2048 cvar_set("g_maplist", MapInfo_ListAllowedMaps(0, MAPINFO_FLAG_HIDDEN));
2049 if(cvar("g_maplist_shuffle"))
2051 localcmd("\nmenu_cmd sync\n");
2052 for(i = 0; i < 100 && mapvote_count < nmax; ++i)
2053 MapVote_AddVotable(GetNextMap(), FALSE);
2056 mapvote_count_real = mapvote_count;
2058 MapVote_AddVotable("don't care", 0);
2060 //dprint("mapvote count is ", ftos(mapvote_count), "\n");
2062 mapvote_keeptwotime = time + cvar("g_maplist_votable_keeptwotime");
2063 mapvote_timeout = time + cvar("g_maplist_votable_timeout");
2064 if(mapvote_count_real < 3 || mapvote_keeptwotime <= time)
2065 mapvote_keeptwotime = 0;
2066 mapvote_message = "Choose a map and press its key!";
2068 mapvote_screenshot_dir = cvar_string("g_maplist_votable_screenshot_dir");
2069 if(mapvote_screenshot_dir == "")
2070 mapvote_screenshot_dir = "maps";
2071 mapvote_screenshot_dir = strzone(mapvote_screenshot_dir);
2076 void MapVote_SendPicture(float id)
2079 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2080 WriteByte(MSG_ONE, TE_CSQC_PICTURE);
2081 WriteByte(MSG_ONE, id);
2082 WritePicture(MSG_ONE, strcat(mapvote_screenshot_dir, "/", mapvote_maps[id]), 3072);
2085 float GameCommand_MapVote(string cmd)
2087 if(!intermission_running)
2090 if(cmd == "mv_getpic")
2092 MapVote_SendPicture(stof(argv(1)));
2099 float MapVote_GetMapMask()
2101 float mask, i, power;
2103 for(i = 0, power = 1; i < mapvote_count; ++i, power *= 2)
2104 if(mapvote_maps[i] != "")
2110 float MapVote_SendEntity(entity to, float sf)
2112 string mapfile, pakfile;
2115 WriteByte(MSG_ENTITY, ENT_CLIENT_MAPVOTE);
2116 WriteByte(MSG_ENTITY, sf);
2120 // flag 1 == initialization
2121 WriteString(MSG_ENTITY, mapvote_screenshot_dir);
2122 WriteByte(MSG_ENTITY, mapvote_count);
2123 WriteByte(MSG_ENTITY, mapvote_abstain);
2124 WriteByte(MSG_ENTITY, mapvote_detail);
2125 WriteCoord(MSG_ENTITY, mapvote_timeout);
2126 if(mapvote_count <= 8)
2127 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2129 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2130 for(i = 0; i < mapvote_count; ++i)
2131 if(mapvote_maps[i] != "")
2133 WriteString(MSG_ENTITY, mapvote_maps[i]);
2134 mapfile = strcat(mapvote_screenshot_dir, "/", mapvote_maps[i]);
2135 pakfile = whichpack(strcat(mapfile, ".tga"));
2137 pakfile = whichpack(strcat(mapfile, ".jpg"));
2139 pakfile = whichpack(strcat(mapfile, ".png"));
2140 for(o = strstr(pakfile, "/", 0)+1; o > 0; o = strstr(pakfile, "/", 0)+1)
2141 pakfile = substring(pakfile, o, 999);
2142 WriteString(MSG_ENTITY, pakfile);
2148 // flag 2 == update of mask
2149 if(mapvote_count <= 8)
2150 WriteByte(MSG_ENTITY, MapVote_GetMapMask());
2152 WriteShort(MSG_ENTITY, MapVote_GetMapMask());
2158 for(i = 0; i < mapvote_count; ++i)
2159 if(mapvote_maps[i] != "")
2160 WriteByte(MSG_ENTITY, mapvote_votes[i]);
2162 WriteByte(MSG_ENTITY, to.mapvote);
2168 void MapVote_Spawn()
2170 Net_LinkEntity(mapvote_ent = spawn(), FALSE, 0, MapVote_SendEntity);
2173 void MapVote_TouchMask()
2175 mapvote_ent.SendFlags |= 2;
2178 void MapVote_TouchVotes(entity voter)
2180 mapvote_ent.SendFlags |= 4;
2183 float MapVote_Finished(float mappos)
2189 if(cvar("sv_eventlog"))
2191 result = strcat(":vote:finished:", mapvote_maps[mappos]);
2192 result = strcat(result, ":", ftos(mapvote_votes[mappos]), "::");
2193 didntvote = mapvote_voters;
2194 for(i = 0; i < mapvote_count; ++i)
2195 if(mapvote_maps[i] != "")
2197 didntvote -= mapvote_votes[i];
2200 result = strcat(result, ":", mapvote_maps[i]);
2201 result = strcat(result, ":", ftos(mapvote_votes[i]));
2204 result = strcat(result, ":didn't vote:", ftos(didntvote));
2206 GameLogEcho(result);
2207 if(mapvote_maps_suggested[mappos])
2208 GameLogEcho(strcat(":vote:suggestion_accepted:", mapvote_maps[mappos]));
2211 FOR_EACH_REALCLIENT(other)
2212 FixClientCvars(other);
2214 Map_Goto_SetStr(mapvote_maps[mappos]);
2216 alreadychangedlevel = TRUE;
2219 void MapVote_CheckRules_1()
2223 for(i = 0; i < mapvote_count; ++i) if(mapvote_maps[i] != "")
2225 //dprint("Map ", ftos(i), ": "); dprint(mapvote_maps[i], "\n");
2226 mapvote_votes[i] = 0;
2230 FOR_EACH_REALCLIENT(other)
2235 i = other.mapvote - 1;
2236 //dprint("Player ", other.netname, " vote = ", ftos(other.mapvote - 1), "\n");
2237 mapvote_votes[i] = mapvote_votes[i] + 1;
2242 float MapVote_CheckRules_2()
2245 float firstPlace, secondPlace;
2246 float firstPlaceVotes, secondPlaceVotes;
2247 float mapvote_voters_real;
2250 mapvote_voters_real = mapvote_voters;
2252 mapvote_voters_real -= mapvote_votes[mapvote_count - 1];
2254 RandomSelection_Init();
2255 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2256 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2257 firstPlace = RandomSelection_chosen_float;
2258 firstPlaceVotes = RandomSelection_best_priority;
2259 //dprint("First place: ", ftos(firstPlace), "\n");
2260 //dprint("First place votes: ", ftos(firstPlaceVotes), "\n");
2262 RandomSelection_Init();
2263 for(i = 0; i < mapvote_count_real; ++i) if(mapvote_maps[i] != "")
2265 RandomSelection_Add(world, i, 1, mapvote_votes[i]);
2266 secondPlace = RandomSelection_chosen_float;
2267 secondPlaceVotes = RandomSelection_best_priority;
2268 //dprint("Second place: ", ftos(secondPlace), "\n");
2269 //dprint("Second place votes: ", ftos(secondPlaceVotes), "\n");
2271 if(firstPlace == -1)
2272 error("No first place in map vote... WTF?");
2274 if(secondPlace == -1 || time > mapvote_timeout || (mapvote_voters_real - firstPlaceVotes) < firstPlaceVotes)
2275 return MapVote_Finished(firstPlace);
2277 if(mapvote_keeptwotime)
2278 if(time > mapvote_keeptwotime || (mapvote_voters_real - firstPlaceVotes - secondPlaceVotes) < secondPlaceVotes)
2281 MapVote_TouchMask();
2282 mapvote_message = "Now decide between the TOP TWO!";
2283 mapvote_keeptwotime = 0;
2284 result = strcat(":vote:keeptwo:", mapvote_maps[firstPlace]);
2285 result = strcat(result, ":", ftos(firstPlaceVotes));
2286 result = strcat(result, ":", mapvote_maps[secondPlace]);
2287 result = strcat(result, ":", ftos(secondPlaceVotes), "::");
2288 didntvote = mapvote_voters;
2289 for(i = 0; i < mapvote_count; ++i)
2290 if(mapvote_maps[i] != "")
2292 didntvote -= mapvote_votes[i];
2294 if(i != secondPlace)
2296 result = strcat(result, ":", mapvote_maps[i]);
2297 result = strcat(result, ":", ftos(mapvote_votes[i]));
2298 if(i < mapvote_count_real)
2300 strunzone(mapvote_maps[i]);
2301 mapvote_maps[i] = "";
2305 result = strcat(result, ":didn't vote:", ftos(didntvote));
2306 if(cvar("sv_eventlog"))
2307 GameLogEcho(result);
2317 keeptwo = mapvote_keeptwotime;
2318 MapVote_CheckRules_1(); // count
2319 if(MapVote_CheckRules_2()) // decide
2323 FOR_EACH_REALCLIENT(other)
2325 // hide scoreboard again
2326 if(other.health != 2342)
2328 other.health = 2342;
2330 if(clienttype(other) == CLIENTTYPE_REAL)
2333 WriteByte(MSG_ONE, SVC_FINALE);
2334 WriteString(MSG_ONE, "");
2338 // notify about keep-two
2339 if(keeptwo != 0 && mapvote_keeptwotime == 0)
2340 play2(other, "misc/invshot.wav");
2342 // clear possibly invalid votes
2343 if(mapvote_maps[other.mapvote - 1] == "")
2345 // use impulses as new vote
2346 if(other.impulse >= 1 && other.impulse <= mapvote_count)
2347 if(mapvote_maps[other.impulse - 1] != "")
2349 other.mapvote = other.impulse;
2350 MapVote_TouchVotes(other);
2358 MapVote_CheckRules_1(); // just count
2360 void MapVote_Start()
2365 MapInfo_Enumerate();
2366 if(MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1))
2369 void MapVote_Think()
2374 if(alreadychangedlevel)
2377 if(time < mapvote_nextthink)
2381 mapvote_nextthink = time + 0.5;
2383 if(!mapvote_initialized)
2385 mapvote_initialized = TRUE;
2386 if(DoNextMapOverride())
2388 if(!cvar("g_maplist_votable") || player_count <= 0)
2399 string GotoMap(string m)
2401 if(!MapInfo_CheckMap(m))
2402 return "The map you chose is not available on this server.";
2403 cvar_set("nextmap", m);
2404 cvar_set("timelimit", "-1");
2405 if(mapvote_initialized || alreadychangedlevel)
2407 if(DoNextMapOverride())
2408 return "Map switch initiated.";
2410 return "Hm... no. For some reason I like THIS map more.";
2413 return "Map switch will happen after scoreboard.";
2419 FOR_EACH_REALCLIENT(self)
2421 if(self.classname == "spectator")
2423 if(self.enemy.typehitsound)
2424 play2(self, "misc/typehit.wav");
2425 else if(self.enemy.hitsound && self.cvar_cl_hitsound)
2426 play2(self, "misc/hit.wav");
2430 if(self.typehitsound)
2431 play2(self, "misc/typehit.wav");
2432 else if(self.hitsound && self.cvar_cl_hitsound)
2433 play2(self, "misc/hit.wav");
2436 FOR_EACH_CLIENT(self)
2438 self.hitsound = FALSE;
2439 self.typehitsound = FALSE;
2446 * returns TRUE if redirecting
2448 float redirection_timeout;
2449 float redirection_nextthink;
2450 float RedirectionThink()
2452 float clients_found;
2454 if(redirection_target == "")
2457 if(!redirection_timeout)
2459 cvar_set("sv_public", "-2");
2460 redirection_timeout = time + 0.6; // this will only try twice... should be able to keep more clients
2461 if(redirection_target == "self")
2462 bprint("^3SERVER NOTICE:^7 restarting the server\n");
2464 bprint("^3SERVER NOTICE:^7 redirecting everyone to ", redirection_target, "\n");
2467 if(time < redirection_nextthink)
2470 redirection_nextthink = time + 1;
2473 FOR_EACH_REALCLIENT(self)
2475 print("Redirecting: sending connect command to ", self.netname, "\n");
2476 if(redirection_target == "self")
2477 stuffcmd(self, "\ndisconnect; reconnect\n");
2479 stuffcmd(self, strcat("\ndisconnect; connect ", redirection_target, "\n"));
2483 print("Redirecting: ", ftos(clients_found), " clients left.\n");
2485 if(time > redirection_timeout || clients_found == 0)
2486 localcmd("\nwait; wait; wait; quit\n");
2493 // Loaded from a save game
2494 // some things then break, so let's work around them...
2496 // Progs DB (capture records)
2498 ServerProgsDB = db_create();
2500 ServerProgsDB = db_load("server.db");
2504 MapInfo_Enumerate();
2505 MapInfo_FilterGametype(MapInfo_CurrentGametype(), MapInfo_CurrentFeatures(), 0, (g_maplist_allow_hidden ? 0 : MAPINFO_FLAG_HIDDEN), 1);
2510 if(world_initialized > 0)
2512 world_initialized = 0;
2513 print("Saving persistent data...\n");
2516 db_save(ServerProgsDB, "server.db");
2517 if(cvar("developer"))
2518 db_save(TemporaryDB, "server-temp.db");
2519 db_close(ServerProgsDB);
2520 db_close(TemporaryDB);
2522 // tell the bot system the game is ending now
2527 else if(world_initialized == 0)
2529 print("NOTE: crashed before even initializing the world, not saving persistent data\n");