1 .float spectatee_status;
3 .float bloodloss_timer;
6 float ClientData_Send(entity to, float sf)
17 if(to.classname == "spectator")
23 sf |= 1; // forced scoreboard
24 if(to.spectatee_status)
25 sf |= 2; // spectator ent number follows
28 if(e.porto_v_angle_held)
29 sf |= 8; // angles held
31 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
32 WriteByte(MSG_ENTITY, sf);
35 WriteByte(MSG_ENTITY, to.spectatee_status);
39 WriteAngle(MSG_ENTITY, e.v_angle_x);
40 WriteAngle(MSG_ENTITY, e.v_angle_y);
46 void ClientData_Attach()
48 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
49 self.clientdata.drawonlytoclient = self;
50 self.clientdata.owner = self;
53 void ClientData_Detach()
55 remove(self.clientdata);
56 self.clientdata = world;
59 void ClientData_Touch(entity e)
61 e.clientdata.SendFlags = 1;
63 // make it spectatable
65 FOR_EACH_REALCLIENT(e2)
68 if(e2.classname == "spectator")
70 e2.clientdata.SendFlags = 1;
75 #define SPAWNPOINT_SCORE frags
77 .string netname_previous;
79 void spawnfunc_info_player_survivor (void)
81 spawnfunc_info_player_deathmatch();
84 void spawnfunc_info_player_start (void)
86 spawnfunc_info_player_deathmatch();
89 void spawnfunc_info_player_deathmatch (void)
91 self.classname = "info_player_deathmatch";
92 relocate_spawnpoint();
100 self.team = activator.team;
101 some_spawn_has_been_used = 1;
106 // -1 if a spawn can't be used
107 // otherwise, a weight of the spawnpoint
108 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
110 float shortest, thisdist;
113 // filter out spots for the wrong team
115 if(spot.team != teamcheck)
119 if(spot.target == "")
122 // filter out spots for assault
123 if(spot.target != "") {
126 ent = find(world, targetname, spot.target);
128 if(ent.classname == "target_objective")
131 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
135 else if(ent.classname == "trigger_race_checkpoint")
138 if(self.classname == "player") // spectators may spawn everywhere
140 if(g_race_qualifying)
143 if(ent.race_checkpoint != 0)
145 if(spot.race_place != race_lowest_place_spawn)
150 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
153 pl = self.race_place;
154 if(pl > race_highest_place_spawn)
156 if(spot.race_place != pl)
162 ent = find(ent, targetname, spot.target);
170 shortest = vlen(world.maxs - world.mins);
171 for(player = playerlist; player; player = player.chain)
174 thisdist = vlen(player.origin - spot.origin);
175 if (thisdist < shortest)
183 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
185 local entity spot, spotlist, spotlistend;
186 spawn_allgood = TRUE;
192 for(spot = firstspot; spot; spot = spot.chain)
194 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
196 if(cvar("spawn_debugview"))
198 setmodel(spot, "models/runematch/rune.mdl");
199 if(spot.SPAWNPOINT_SCORE < mindist)
201 spot.colormod = '1 0 0';
206 spot.colormod = '0 1 0';
207 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
211 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
213 if(spot.SPAWNPOINT_SCORE < mindist)
215 // too short distance
216 spawn_allgood = FALSE;
221 spawn_allbad = FALSE;
224 spotlistend.chain = spot;
231 if(spot.team != teamcheck)
232 error("invalid spawn added");
234 print("added ", etos(spot), "\n");
240 spotlistend.chain = world;
245 for(e = spotlist; e; e = e.chain)
247 print("seen ", etos(e), "\n");
248 if(e.team != teamcheck)
249 error("invalid spawn found");
256 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
258 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
259 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
262 RandomSelection_Init();
263 for(spot = firstspot; spot; spot = spot.chain)
264 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
266 return RandomSelection_chosen_ent;
273 Finds a point to respawn
276 entity SelectSpawnPoint (float anypoint)
278 local float teamcheck;
279 local entity firstspot_new;
280 local entity spot, firstspot, playerlist;
282 spot = find (world, classname, "testplayerstart");
288 if(!anypoint && have_team_spawns)
289 teamcheck = self.team;
291 // get the list of players
292 playerlist = findchain(classname, "player");
293 // get the entire list of spots
294 firstspot = findchain(classname, "info_player_deathmatch");
295 // filter out the bad ones
296 // (note this returns the original list if none survived)
297 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
299 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
300 firstspot = firstspot_new;
302 // there is 50/50 chance of choosing a random spot or the furthest spot
303 // (this means that roughly every other spawn will be furthest, so you
304 // usually won't get fragged at spawn twice in a row)
305 if (arena_roundbased)
307 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
309 firstspot = firstspot_new;
310 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
312 else if (random() > cvar("g_spawn_furthest"))
313 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
315 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
317 if(cvar("spawn_debugview"))
319 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
323 for(e = firstspot; e; e = e.chain)
324 if(e.team != teamcheck)
325 error("invalid spawn found");
330 if(cvar("spawn_debug"))
334 if(some_spawn_has_been_used)
335 return world; // team can't spawn any more, because of actions of other team
337 error("Cannot find a spawn point - please fix the map!");
348 Checks if the argument string can be a valid playermodel.
349 Returns a valid one in doubt.
352 string FallbackPlayerModel = "models/player/marine.zym";
353 string CheckPlayerModel(string plyermodel) {
354 if(strlen(plyermodel) < 4)
355 return FallbackPlayerModel;
356 if( substring(plyermodel,0,14) != "models/player/")
357 return FallbackPlayerModel;
358 else if(cvar("sv_servermodelsonly"))
360 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
361 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
362 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
363 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
364 return FallbackPlayerModel;
365 #ifdef ALLOW_VARIABLE_LOD
366 // forbid the LOD models
367 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_1")
368 return FallbackPlayerModel;
369 if(substring(plyermodel, strlen(plyermodel)-6,2) == "_2")
370 return FallbackPlayerModel;
372 if(plyermodel != strtolower(plyermodel))
373 return FallbackPlayerModel;
374 if(!fexists(plyermodel))
375 return FallbackPlayerModel;
382 Client_customizeentityforclient
387 float Client_customizeentityforclient()
389 #ifdef ALLOW_VARIABLE_LOD
391 // other: the player viewing me
395 if(self.classname != "player")
398 if(other.cvar_cl_playerdetailreduction <= 0)
400 if(other.cvar_cl_playerdetailreduction <= -2)
401 self.modelindex = self.modelindex_lod2;
402 else if(other.cvar_cl_playerdetailreduction <= -1)
403 self.modelindex = self.modelindex_lod1;
405 self.modelindex = self.modelindex_lod0;
409 distance = vlen(self.origin - other.origin);
410 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
412 self.modelindex = self.modelindex_lod2;
414 self.modelindex = self.modelindex_lod1;
416 self.modelindex = self.modelindex_lod0;
423 void UpdatePlayerSounds();
424 void setmodel_lod(entity e, string modelname)
426 #ifdef ALLOW_VARIABLE_LOD
429 // FIXME: this only supports 3-letter extensions
430 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
434 setmodel(e, s); // players have high precision
435 self.modelindex_lod1 = self.modelindex;
438 self.modelindex_lod1 = -1;
440 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
444 setmodel(e, s); // players have high precision
445 self.modelindex_lod2 = self.modelindex;
448 self.modelindex_lod2 = -1;
450 precache_model(modelname);
451 setmodel(e, modelname); // players have high precision
452 self.modelindex_lod0 = self.modelindex;
454 if(self.modelindex_lod1 < 0)
455 self.modelindex_lod1 = self.modelindex;
457 if(self.modelindex_lod2 < 0)
458 self.modelindex_lod2 = self.modelindex;
460 precache_model(modelname);
461 setmodel(e, modelname); // players have high precision
463 player_setupanimsformodel();
464 UpdatePlayerSounds();
471 putting a client as observer in the server
474 void PutObserverInServer (void)
478 race_PreSpawnObserver();
480 spot = SelectSpawnPoint (TRUE);
482 error("No spawnpoints for observers?!?\n");
483 RemoveGrapplingHook(self); // Wazat's Grappling Hook
485 if(clienttype(self) == CLIENTTYPE_REAL)
488 WriteByte(MSG_ONE, SVC_SETVIEW);
489 WriteEntity(MSG_ONE, self);
493 kh_Key_DropAll(self, TRUE);
495 Portal_ClearAll(self);
498 DropFlag(self.flagcarried, world, world);
500 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
502 WaypointSprite_PlayerDead();
504 if(self.killcount != -666)
508 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
509 bprint ("^4", self.netname, "^4 has no more lives left\n");
511 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
514 bprint ("^4", self.netname, "^4 is spectating now\n");
517 PlayerScore_Clear(self); // clear scores when needed
519 self.spectatortime = time;
521 self.classname = "observer";
522 self.iscreature = FALSE;
524 self.takedamage = DAMAGE_NO;
525 self.solid = SOLID_NOT;
526 self.movetype = MOVETYPE_NOCLIP;
527 self.flags = FL_CLIENT | FL_NOTARGET;
528 self.armorvalue = 666;
530 self.armorvalue = cvar("g_balance_armor_start");
531 self.pauserotarmor_finished = 0;
532 self.pauserothealth_finished = 0;
533 self.pauseregen_finished = 0;
534 self.damageforcescale = 0;
541 self.pain_finished = 0;
542 self.strength_finished = 0;
543 self.invincible_finished = 0;
545 self.think = SUB_Null;
549 self.deadflag = DEAD_NO;
550 self.angles = spot.angles;
552 self.fixangle = TRUE;
555 self.view_ofs = PL_VIEW_OFS;
556 setorigin (self, spot.origin);
557 setsize (self, '0 0 0', '0 0 0');
558 self.prevorigin = self.origin;
564 self.weaponmodel = "";
565 self.weaponentity = world;
566 self.exteriorweaponentity = world;
567 self.killcount = -666;
568 self.velocity = '0 0 0';
569 self.avelocity = '0 0 0';
570 self.punchangle = '0 0 0';
571 self.punchvector = '0 0 0';
572 self.oldvelocity = self.velocity;
573 self.customizeentityforclient = Client_customizeentityforclient;
579 if(self.version_mismatch)
581 Spawnqueue_Unmark(self);
582 Spawnqueue_Remove(self);
586 Spawnqueue_Insert(self);
591 // Only if the player cannot play at all
592 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
593 self.frags = FRAGS_SPECTATOR;
595 self.frags = FRAGS_LMS_LOSER;
598 self.frags = FRAGS_SPECTATOR;
601 float RestrictSkin(float s)
610 void FixPlayermodel()
612 local string defaultmodel;
613 local float defaultskin;
618 if(cvar("sv_defaultcharacter") == 1) {
623 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
624 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
627 if(defaultmodel == "")
629 defaultmodel = cvar_string("sv_defaultplayermodel");
630 defaultskin = cvar("sv_defaultplayerskin");
634 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
637 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
638 self.model = ""; // force the != checks to return true
641 if(defaultmodel != "")
643 if (defaultmodel != self.model)
647 setmodel_lod (self, defaultmodel);
648 setsize (self, m1, m2);
651 self.skin = defaultskin;
653 if (self.playermodel != self.model)
655 self.playermodel = CheckPlayerModel(self.playermodel);
658 setmodel_lod (self, self.playermodel);
659 setsize (self, m1, m2);
662 self.skin = RestrictSkin(stof(self.playerskin));
666 if(strlen(cvar_string("sv_defaultplayercolors")))
667 if(self.clientcolors != cvar("sv_defaultplayercolors"))
668 setcolor(self, cvar("sv_defaultplayercolors"));
671 void PlayerTouchExplode(entity p1, entity p2)
674 org = (p1.origin + p2.origin) * 0.5;
675 org_z += (p1.mins_z + p2.mins_z) * 0.5;
682 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
690 Called when a client spawns in the server
693 //void() ctf_playerchanged;
694 void PutClientInServer (void)
696 if(clienttype(self) == CLIENTTYPE_BOT)
698 self.classname = "player";
700 else if(clienttype(self) == CLIENTTYPE_REAL)
703 WriteByte(MSG_ONE, SVC_SETVIEW);
704 WriteEntity(MSG_ONE, self);
707 // player is dead and becomes observer
708 // FIXME fix LMS scoring for new system
711 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
712 self.classname = "observer";
717 self.classname = "observer";
719 if(self.classname == "player") {
720 entity spot, oldself;
723 JoinBestTeam(self, FALSE, TRUE);
727 spot = SelectSpawnPoint (FALSE);
730 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
731 return; // spawn failed
734 RemoveGrapplingHook(self); // Wazat's Grappling Hook
735 self.campingrifle_bulletcounter = 0;
737 self.classname = "player";
738 self.wasplayer = TRUE;
739 self.iscreature = TRUE;
740 self.movetype = MOVETYPE_WALK;
741 self.solid = SOLID_SLIDEBOX;
742 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
743 self.frags = FRAGS_PLAYER;
744 if(independent_players)
745 MAKE_INDEPENDENT_PLAYER(self);
746 self.flags = FL_CLIENT;
747 self.takedamage = DAMAGE_AIM;
749 self.effects = EF_FULLBRIGHT;
752 self.air_finished = time + 12;
757 self.ammo_shells = warmup_start_ammo_shells;
758 self.ammo_nails = warmup_start_ammo_nails;
759 self.ammo_rockets = warmup_start_ammo_rockets;
760 self.ammo_cells = warmup_start_ammo_cells;
761 self.ammo_fuel = warmup_start_ammo_fuel;
762 self.health = warmup_start_health;
763 self.armorvalue = warmup_start_armorvalue;
764 self.weapons = warmup_start_weapons;
768 self.ammo_shells = start_ammo_shells;
769 self.ammo_nails = start_ammo_nails;
770 self.ammo_rockets = start_ammo_rockets;
771 self.ammo_cells = start_ammo_cells;
772 self.ammo_fuel = start_ammo_fuel;
773 self.health = start_health;
774 self.armorvalue = start_armorvalue;
775 self.weapons = start_weapons;
777 self.items = start_items;
778 self.switchweapon = w_getbestweapon(self);
779 self.cnt = self.switchweapon;
781 self.jump_interval = time;
783 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
784 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
785 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
786 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
787 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
788 //extend the pause of rotting if client was reset at the beginning of the countdown
789 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
790 self.spawnshieldtime += game_starttime - time;
791 self.pauserotarmor_finished += game_starttime - time;
792 self.pauserothealth_finished += game_starttime - time;
793 self.pauseregen_finished += game_starttime - time;
795 self.damageforcescale = 2;
802 self.pain_finished = 0;
803 self.strength_finished = 0;
804 self.invincible_finished = 0;
806 //self.speed_finished = 0;
807 //self.slowmo_finished = 0;
808 // players have no think function
809 self.think = SUB_Null;
818 self.deadflag = DEAD_NO;
820 self.angles = spot.angles;
822 self.angles_z = 0; // never spawn tilted even if the spot says to
823 self.fixangle = TRUE; // turn this way immediately
824 self.velocity = '0 0 0';
825 self.avelocity = '0 0 0';
826 self.punchangle = '0 0 0';
827 self.punchvector = '0 0 0';
828 self.oldvelocity = self.velocity;
831 WRITESPECTATABLE_MSG_ONE({
832 WriteByte(MSG_ONE, SVC_TEMPENTITY);
833 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
836 self.customizeentityforclient = Client_customizeentityforclient;
842 self.view_ofs = PL_VIEW_OFS;
843 setsize (self, PL_MIN, PL_MAX);
844 self.spawnorigin = spot.origin;
845 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
846 // don't reset back to last position, even if new position is stuck in solid
847 self.oldorigin = self.origin;
848 self.prevorigin = self.origin;
852 Spawnqueue_Remove(self);
853 Spawnqueue_Mark(self);
856 self.event_damage = PlayerDamage;
858 self.bot_attack = TRUE;
860 self.statdraintime = time + 5;
861 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
863 if(self.killcount == -666) {
864 PlayerScore_Clear(self);
868 self.cnt = WEP_LASER;
869 self.nixnex_lastchange_id = -1;
871 CL_SpawnWeaponentity();
872 self.alpha = default_player_alpha;
873 self.colormod = '1 1 1' * cvar("g_player_brightness");
874 self.exteriorweaponentity.alpha = default_weapon_alpha;
876 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
877 self.lms_traveled_distance = 0;
878 self.speedrunning = FALSE;
880 race_PostSpawn(spot);
882 if(cvar("spawn_debug"))
884 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
885 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
888 //stuffcmd(self, "chase_active 0");
889 //stuffcmd(self, "set viewsize $tmpviewsize \n");
891 if (cvar("g_spawnsound"))
892 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
895 if(self.team == assault_attacker_team)
896 centerprint(self, "You are attacking!");
898 centerprint(self, "You are defending!");
901 target_voicescript_clear(self);
910 } else if(self.classname == "observer") {
911 PutObserverInServer ();
915 // ctf_playerchanged();
918 float ClientInit_SendEntity(entity to, float sf)
921 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
922 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
923 for(i = 1; i <= 24; ++i)
924 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
925 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
926 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
927 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
929 if(sv_foginterval && world.fog != "")
930 WriteString(MSG_ENTITY, world.fog);
932 WriteString(MSG_ENTITY, "");
933 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
937 void ClientInit_Spawn()
939 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
947 void SetNewParms (void)
949 // initialize parms for a new player
950 parm1 = -(86400 * 366);
958 void SetChangeParms (void)
960 // save parms for level change
961 parm1 = self.parm_idlesince - time;
969 void DecodeLevelParms (void)
972 self.parm_idlesince = parm1;
973 if(self.parm_idlesince == -(86400 * 366))
974 self.parm_idlesince = time;
976 // whatever happens, allow 60 seconds of idling directly after connect for map loading
977 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
984 Called when a client types 'kill' in the console
988 void ClientKill_Now_TeamChange()
990 if(self.killindicator_teamchange == -1)
993 JoinBestTeam( self, FALSE, FALSE );
996 SV_ChangeTeam(self.killindicator_teamchange - 1);
999 void ClientKill_Now()
1001 if(self.killindicator_teamchange)
1002 ClientKill_Now_TeamChange();
1005 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1007 if(self.killindicator)
1009 dprint("Cleaned up after a leaked kill indicator.\n");
1010 remove(self.killindicator);
1011 self.killindicator = world;
1014 void KillIndicator_Think()
1016 if (!self.owner.modelindex)
1018 self.owner.killindicator = world;
1026 ClientKill_Now(); // no oldself needed
1032 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1033 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1036 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1037 if(self.owner.killindicator_teamchange)
1039 if(self.owner.killindicator_teamchange == -1)
1040 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1042 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1045 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1047 self.nextthink = time + 1;
1052 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1056 killtime = cvar("g_balance_kill_delay");
1058 self.killindicator_teamchange = targetteam;
1060 if(!self.killindicator)
1062 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1068 self.killindicator = spawn();
1069 self.killindicator.owner = self;
1070 self.killindicator.scale = 0.5;
1071 setattachment(self.killindicator, self, "");
1072 setorigin(self.killindicator, '0 0 52');
1073 self.killindicator.think = KillIndicator_Think;
1074 self.killindicator.nextthink = time + (self.lip) * 0.05;
1075 self.killindicator.cnt = ceil(killtime);
1076 self.killindicator.count = bound(0, ceil(killtime), 10);
1077 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1079 for(e = world; (e = find(e, classname, "body")) != world; )
1083 e.killindicator = spawn();
1084 e.killindicator.owner = e;
1085 e.killindicator.scale = 0.5;
1086 setattachment(e.killindicator, e, "");
1087 setorigin(e.killindicator, '0 0 52');
1088 e.killindicator.think = KillIndicator_Think;
1089 e.killindicator.nextthink = time + (e.lip) * 0.05;
1090 e.killindicator.cnt = ceil(killtime);
1095 if(self.killindicator)
1098 self.killindicator.colormod = TeamColor(targetteam);
1100 self.killindicator.colormod = '0 0 0';
1104 void ClientKill (void)
1106 ClientKill_TeamChange(0);
1109 void DoTeamChange(float destteam)
1115 SetPlayerColors(self, destteam);
1118 if(self.classname == "player")
1121 CheckAllowedTeams(self);
1122 t = FindSmallestTeam(self, TRUE);
1125 case COLOR_TEAM1: c0 = c1; break;
1126 case COLOR_TEAM2: c0 = c2; break;
1127 case COLOR_TEAM3: c0 = c3; break;
1128 case COLOR_TEAM4: c0 = c4; break;
1135 destteam = COLOR_TEAM1;
1139 destteam = COLOR_TEAM2;
1143 destteam = COLOR_TEAM3;
1147 destteam = COLOR_TEAM4;
1153 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1155 ClientKill_TeamChange(destteam);
1158 void FixClientCvars(entity e)
1160 // send prediction settings to the client
1161 stuffcmd(e, "\nin_bindmap 0 0\n");
1163 * we no longer need to stuff this. Remove this comment block if you feel
1164 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1165 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1166 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1167 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1168 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1169 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1170 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1171 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1172 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1173 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1174 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1175 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1176 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1177 stuffcmd(e, "cl_movement_edgefriction 1\n");
1185 Called when a client connects to the server
1188 //void ctf_clientconnect();
1189 string ColoredTeamName(float t);
1190 void DecodeLevelParms (void);
1191 //void dom_player_join_team(entity pl);
1192 void ClientConnect (void)
1197 if(self.flags & FL_CLIENT)
1199 print("Warning: ClientConnect, but already connected!\n");
1203 if(Ban_MaybeEnforceBan(self))
1208 self.classname = "player_joining";
1210 self.flags = FL_CLIENT;
1211 self.version_nagtime = time + 10 + random() * 10;
1215 dprint("BUG player count is lower than zero, this cannot happen!\n");
1219 PlayerScore_Attach(self);
1220 ClientData_Attach();
1222 bot_clientconnect();
1224 race_PreSpawnObserver();
1227 // dom_player_join_team(self);
1229 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1231 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1232 self.classname = "observer";
1236 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1238 self.classname = "player";
1239 campaign_bots_may_start = 1;
1243 self.classname = "observer"; // do it anyway
1248 self.classname = "player";
1249 campaign_bots_may_start = 1;
1253 self.playerid = (playerid_last = playerid_last + 1);
1254 if(cvar("sv_eventlog"))
1256 if(clienttype(self) == CLIENTTYPE_REAL)
1257 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1259 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1260 s = strcat(":team:", ftos(self.playerid), ":");
1261 s = strcat(s, ftos(self.team));
1264 self.netname_previous = strzone(self.netname);
1266 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1268 bprint ("^4",self.netname);
1269 bprint ("^4 connected");
1271 if(g_domination || g_ctf)
1273 bprint(" and joined the ");
1274 bprint(ColoredTeamName(self.team));
1279 self.welcomemessage_time = 0;
1281 stuffcmd(self, strcat(clientstuff, "\n"));
1282 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1283 stuffcmd(self, "cl_particles_reloadeffects\n");
1285 FixClientCvars(self);
1287 // spawnfunc_waypoint sprites
1288 WaypointSprite_InitClient(self);
1290 // Wazat's grappling hook
1291 SetGrappleHookBindings();
1293 // get autoswitch state from player when he toggles it
1294 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1296 // get version info from player
1297 stuffcmd(self, "cmd clientversion $gameversion\n");
1299 // get other cvars from player
1302 // set cvar for team scoreboard
1303 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1305 // notify about available teams
1308 CheckAllowedTeams(self);
1309 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1310 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1313 stuffcmd(self, "set _teams_available 0\n");
1315 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1319 self.classname = "observer";
1320 Spawnqueue_Insert(self);
1324 ctf_clientconnect();
1327 if(teams_matter || sv_cheats)
1330 bot_relinkplayerlist();
1332 self.spectatortime = time;
1335 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1338 self.jointime = time;
1339 self.allowedTimeouts = cvar("sv_timeout_number");
1341 if(clienttype(self) == CLIENTTYPE_REAL)
1343 if(cvar("g_bugrigs"))
1344 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1349 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1351 PlayerScore_Add(self, SP_LMS_RANK, 666);
1352 self.frags = FRAGS_SPECTATOR;
1356 if(!sv_foginterval && world.fog != "")
1357 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1359 SoundEntity_Attach(self);
1361 if(cvar("g_hitplots"))
1363 self.hitplotfh = fopen(strcat("hits-", matchid, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1364 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1367 self.hitplotfh = -1;
1374 Called when a client disconnects from the server
1377 .entity chatbubbleentity;
1378 .entity teambubbleentity;
1380 void ClientDisconnect (void)
1382 if not(self.flags & FL_CLIENT)
1384 print("Warning: ClientDisconnect without ClientConnect\n");
1388 if(self.hitplotfh >= 0)
1390 fclose(self.hitplotfh);
1391 self.hitplotfh = -1;
1394 bot_clientdisconnect();
1399 if(cvar("sv_eventlog"))
1400 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1401 bprint ("^4",self.netname);
1402 bprint ("^4 disconnected\n");
1404 SoundEntity_Detach(self);
1407 kh_Key_DropAll(self, TRUE);
1409 Portal_ClearAll(self);
1411 if(self.flagcarried)
1412 DropFlag(self.flagcarried, world, world);
1413 if(self.ballcarried)
1414 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1416 // Here, everything has been done that requires this player to be a client.
1418 self.flags &~= FL_CLIENT;
1420 if (self.chatbubbleentity)
1421 remove (self.chatbubbleentity);
1423 if (self.teambubbleentity)
1424 remove (self.teambubbleentity);
1426 if (self.killindicator)
1427 remove (self.killindicator);
1429 WaypointSprite_PlayerGone();
1431 bot_relinkplayerlist();
1434 if(self.weaponentity)
1435 if(self.weaponentity.lasertarget)
1436 remove(self.weaponentity.lasertarget);
1440 Spawnqueue_Unmark(self);
1441 Spawnqueue_Remove(self);
1444 ClientData_Detach();
1445 PlayerScore_Detach(self);
1447 if(self.netname_previous)
1448 strunzone(self.netname_previous);
1450 ClearPlayerSounds();
1460 void ChatBubbleThink()
1462 self.nextthink = time;
1463 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1465 if(self.owner) // but why can that ever be world?
1466 self.owner.chatbubbleentity = world;
1470 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1471 self.model = self.mdl;
1476 void UpdateChatBubble()
1478 if (!self.modelindex)
1480 // spawn a chatbubble entity if needed
1481 if (!self.chatbubbleentity)
1483 self.chatbubbleentity = spawn();
1484 self.chatbubbleentity.owner = self;
1485 self.chatbubbleentity.exteriormodeltoclient = self;
1486 self.chatbubbleentity.think = ChatBubbleThink;
1487 self.chatbubbleentity.nextthink = time;
1488 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1489 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1490 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1491 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1492 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1493 self.chatbubbleentity.model = "";
1494 self.chatbubbleentity.effects = EF_LOWPRECISION;
1499 void TeamBubbleThink()
1501 self.nextthink = time;
1502 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1504 if(self.owner) // but why can that ever be world?
1505 self.owner.teambubbleentity = world;
1509 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1510 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1513 self.model = self.mdl;
1517 float TeamBubble_customizeentityforclient()
1519 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1522 void UpdateTeamBubble()
1524 if (!self.modelindex || !teams_matter)
1526 // spawn a teambubble entity if needed
1527 if (!self.teambubbleentity && teams_matter)
1529 self.teambubbleentity = spawn();
1530 self.teambubbleentity.owner = self;
1531 self.teambubbleentity.exteriormodeltoclient = self;
1532 self.teambubbleentity.think = TeamBubbleThink;
1533 self.teambubbleentity.nextthink = time;
1534 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1535 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1536 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1537 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1538 self.teambubbleentity.mdl = self.teambubbleentity.model;
1539 self.teambubbleentity.model = self.teambubbleentity.mdl;
1540 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1541 self.teambubbleentity.effects = EF_LOWPRECISION;
1545 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1546 // added to the model skins
1547 /*void UpdateColorModHack()
1550 c = self.clientcolors & 15;
1551 // LordHavoc: only bothering to support white, green, red, yellow, blue
1552 if (!teams_matter) self.colormod = '0 0 0';
1553 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1554 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1555 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1556 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1557 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1558 else self.colormod = '1 1 1';
1564 self.effects |= EF_NODRAW; // prevent another CopyBody
1565 PutClientInServer();
1568 void play_countdown(float finished, string samp)
1570 if(clienttype(self) == CLIENTTYPE_REAL)
1571 if(floor(finished - time - frametime) != floor(finished - time))
1572 if(finished - time < 6)
1573 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1577 * When sv_timeout is used this function returs strings like
1578 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1579 * Called by centerprint functions
1580 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1582 string getTimeoutText(float addOneSecond) {
1583 if (!cvar("sv_timeout") || !timeoutStatus)
1586 local string retStr;
1587 if (timeoutStatus == 1) {
1588 if (addOneSecond == 1) {
1589 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1592 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1596 else if (timeoutStatus == 2) {
1598 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1599 //don't show messages like "Timeout ends in 0 seconds"...
1600 if ((remainingTimeoutTime + 1) > 0)
1606 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1607 //don't show messages like "Timeout ends in 0 seconds"...
1608 if (remainingTimeoutTime > 0)
1617 void player_powerups (void)
1619 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1621 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, ATTN_IDLE);
1622 self.modelflags |= MF_ROCKET;
1626 SoundEntity_StopSound(self, CHAN_PLAYER);
1627 self.modelflags &~= MF_ROCKET;
1630 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1632 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1637 self.effects |= EF_FULLBRIGHT;
1639 if (self.items & IT_STRENGTH)
1641 play_countdown(self.strength_finished, "misc/poweroff.wav");
1642 if (time > self.strength_finished)
1644 self.alpha = default_player_alpha;
1645 self.exteriorweaponentity.alpha = default_weapon_alpha;
1646 self.items &~= IT_STRENGTH;
1647 sprint(self, "^3Invisibility has worn off\n");
1652 if (time < self.strength_finished)
1654 self.alpha = g_minstagib_invis_alpha;
1655 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1656 self.items |= IT_STRENGTH;
1657 sprint(self, "^3You are invisible\n");
1661 if (self.items & IT_INVINCIBLE)
1663 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1664 if (time > self.invincible_finished)
1666 self.items = self.items - (self.items & IT_INVINCIBLE);
1667 sprint(self, "^3Speed has worn off\n");
1672 if (time < self.invincible_finished)
1674 self.items = self.items | IT_INVINCIBLE;
1675 sprint(self, "^3You are on speed\n");
1681 if (self.items & IT_STRENGTH)
1683 play_countdown(self.strength_finished, "misc/poweroff.wav");
1684 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1685 if (time > self.strength_finished)
1687 self.items = self.items - (self.items & IT_STRENGTH);
1688 sprint(self, "^3Strength has worn off\n");
1693 if (time < self.strength_finished)
1695 self.items = self.items | IT_STRENGTH;
1696 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1699 if (self.items & IT_INVINCIBLE)
1701 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1702 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1703 if (time > self.invincible_finished)
1705 self.items = self.items - (self.items & IT_INVINCIBLE);
1706 sprint(self, "^3Shield has worn off\n");
1711 if (time < self.invincible_finished)
1713 self.items = self.items | IT_INVINCIBLE;
1714 sprint(self, "^3Shield surrounds you\n");
1718 if (cvar("g_fullbrightplayers"))
1719 self.effects = self.effects | EF_FULLBRIGHT;
1721 // midair gamemode: damage only while in the air
1722 // if in midair mode, being on ground grants temporary invulnerability
1723 // (this is so that multishot weapon don't clear the ground flag on the
1724 // first damage in the frame, leaving the player vulnerable to the
1725 // remaining hits in the same frame)
1726 if (self.flags & FL_ONGROUND)
1728 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1730 if (time >= game_starttime)
1731 if (time < self.spawnshieldtime)
1732 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1735 float CalcRegen(float current, float stable, float regenfactor)
1737 if(current > stable)
1739 else if(current > stable - 0.25) // when close enough, "snap"
1742 return min(stable, current + (stable - current) * regenfactor * frametime);
1745 void player_regen (void)
1747 float maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1748 maxh = cvar("g_balance_health_stable");
1749 maxa = cvar("g_balance_armor_stable");
1750 maxf = cvar("g_balance_fuel_stable");
1751 limith = cvar("g_balance_health_limit");
1752 limita = cvar("g_balance_armor_limit");
1753 limitf = cvar("g_balance_fuel_limit");
1755 max_mod = regen_mod = rot_mod = limit_mod = 1;
1757 if (self.runes & RUNE_REGEN)
1759 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1761 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1762 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1763 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1767 regen_mod = cvar("g_balance_rune_regen_regenrate");
1768 max_mod = cvar("g_balance_rune_regen_hpmod");
1769 limit_mod = cvar("g_balance_rune_regen_limitmod");
1772 else if (self.runes & CURSE_VENOM)
1774 max_mod = cvar("g_balance_curse_venom_hpmod");
1775 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1776 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1778 rot_mod = cvar("g_balance_curse_venom_rotrate");
1779 limit_mod = cvar("g_balance_curse_venom_limitmod");
1780 //if (!self.runes & RUNE_REGEN)
1781 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1783 maxh = maxh * max_mod;
1784 //maxa = maxa * max_mod;
1785 //maxf = maxf * max_mod;
1786 limith = limith * limit_mod;
1787 limita = limita * limit_mod;
1788 //limitf = limitf * limit_mod;
1790 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1792 if (self.armorvalue > maxa)
1794 if (time > self.pauserotarmor_finished)
1796 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1797 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1800 else if (self.armorvalue < maxa)
1802 if (time > self.pauseregen_finished)
1804 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1805 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1808 if (self.armorvalue > limita)
1809 self.armorvalue = limita;
1811 if (self.health > maxh)
1813 if (time > self.pauserothealth_finished)
1815 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1816 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1819 else if (self.health < maxh)
1821 if (time > self.pauseregen_finished)
1823 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1824 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1827 if (self.health > limith)
1828 self.health = limith;
1830 // if player rotted to death... die!
1832 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1835 if (self.ammo_fuel > maxf)
1837 if (time > self.pauserotfuel_finished)
1839 self.ammo_fuel = max(maxf, self.ammo_fuel + (maxf - self.ammo_fuel) * rot_mod*cvar("g_balance_fuel_rot") * frametime);
1840 self.ammo_fuel = max(maxf, self.ammo_fuel - rot_mod*cvar("g_balance_fuel_rotlinear") * frametime);
1843 else if (self.ammo_fuel < maxf)
1845 if(self.items & IT_FUEL_REGEN)
1847 if (time > self.pauseregen_finished)
1849 self.ammo_fuel = CalcRegen(self.ammo_fuel, maxf, regen_mod * cvar("g_balance_fuel_regen"));
1850 self.ammo_fuel = min(maxf, self.ammo_fuel + regen_mod*cvar("g_balance_fuel_regenlinear") * frametime);
1854 if (self.ammo_fuel > limitf)
1855 self.ammo_fuel = limitf;
1858 float zoomstate_set;
1859 void SetZoomState(float z)
1861 if(z != self.zoomstate)
1862 ClientData_Touch(self);
1866 void GetPressedKeys(void) {
1867 if (self.movement_x > 0) // get if movement keys are pressed
1868 { // forward key pressed
1869 self.pressedkeys |= KEY_FORWARD;
1870 self.pressedkeys &~= KEY_BACKWARD;
1872 else if (self.movement_x < 0)
1873 { // backward key pressed
1874 self.pressedkeys |= KEY_BACKWARD;
1875 self.pressedkeys &~= KEY_FORWARD;
1879 self.pressedkeys &~= KEY_FORWARD;
1880 self.pressedkeys &~= KEY_BACKWARD;
1883 if (self.movement_y > 0)
1884 { // right key pressed
1885 self.pressedkeys |= KEY_RIGHT;
1886 self.pressedkeys &~= KEY_LEFT;
1888 else if (self.movement_y < 0)
1889 { // left key pressed
1890 self.pressedkeys |= KEY_LEFT;
1891 self.pressedkeys &~= KEY_RIGHT;
1895 self.pressedkeys &~= KEY_RIGHT;
1896 self.pressedkeys &~= KEY_LEFT;
1899 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1900 self.pressedkeys |= KEY_JUMP;
1902 self.pressedkeys &~= KEY_JUMP;
1903 if (self.BUTTON_CROUCH)
1904 self.pressedkeys |= KEY_CROUCH;
1906 self.pressedkeys &~= KEY_CROUCH;
1910 ======================
1911 spectate mode routines
1912 ======================
1914 void SpectateCopy(entity spectatee) {
1915 self.armortype = spectatee.armortype;
1916 self.armorvalue = spectatee.armorvalue;
1917 self.ammo_cells = spectatee.ammo_cells;
1918 self.ammo_shells = spectatee.ammo_shells;
1919 self.ammo_nails = spectatee.ammo_nails;
1920 self.ammo_rockets = spectatee.ammo_rockets;
1921 self.ammo_fuel = spectatee.ammo_fuel;
1922 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1923 self.health = spectatee.health;
1925 self.items = spectatee.items;
1926 self.metertime = spectatee.metertime;
1927 self.strength_finished = spectatee.strength_finished;
1928 self.invincible_finished = spectatee.invincible_finished;
1929 self.pressedkeys = spectatee.pressedkeys;
1930 self.weapons = spectatee.weapons;
1931 self.switchweapon = spectatee.switchweapon;
1932 self.weapon = spectatee.weapon;
1933 self.punchangle = spectatee.punchangle;
1934 self.view_ofs = spectatee.view_ofs;
1935 self.v_angle = spectatee.v_angle;
1936 self.velocity = spectatee.velocity;
1937 self.dmg_take = spectatee.dmg_take;
1938 self.dmg_save = spectatee.dmg_save;
1939 self.dmg_inflictor = spectatee.dmg_inflictor;
1940 self.angles = spectatee.v_angle;
1941 self.fixangle = TRUE;
1942 setorigin(self, spectatee.origin);
1943 setsize(self, spectatee.mins, spectatee.maxs);
1944 SetZoomState(spectatee.zoomstate);
1947 float SpectateUpdate() {
1951 if (self == self.enemy)
1954 if(self.enemy.classname != "player")
1957 SpectateCopy(self.enemy);
1962 float SpectateNext() {
1963 other = find(self.enemy, classname, "player");
1965 other = find(other, classname, "player");
1970 if(self.enemy.classname == "player") {
1972 WriteByte(MSG_ONE, SVC_SETVIEW);
1973 WriteEntity(MSG_ONE, self.enemy);
1974 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1975 if(!SpectateUpdate())
1976 PutObserverInServer();
1985 ShowRespawnCountdown()
1987 Update a respawn countdown display.
1990 void ShowRespawnCountdown()
1993 if(self.deadflag == DEAD_NO) // just respawned?
1997 number = ceil(self.death_time - time);
2000 if(number <= self.respawn_countdown)
2002 self.respawn_countdown = number - 1;
2003 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2004 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2009 void LeaveSpectatorMode()
2011 if(isJoinAllowed()) {
2012 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2013 self.classname = "player";
2014 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2015 JoinBestTeam(self, FALSE, TRUE);
2016 if(cvar("g_campaign"))
2017 campaign_bots_may_start = 1;
2018 PutClientInServer();
2019 if(self.classname == "player")
2020 bprint ("^4", self.netname, "^4 is playing now\n");
2021 if(!cvar("g_campaign"))
2022 centerprint(self,""); // clear MOTD
2025 stuffcmd(self,"menu_showteamselect\n");
2030 //player may not join because of g_maxplayers is set
2031 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2036 * Determines whether the player is allowed to join. This depends on cvar
2037 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2038 * it checks whether the number of currently playing players exceeds g_maxplayers.
2039 * @return bool TRUE if the player is allowed to join, false otherwise
2041 float isJoinAllowed() {
2042 if (!cvar("g_maxplayers"))
2046 local float currentlyPlaying;
2047 FOR_EACH_REALPLAYER(e) {
2048 if(e.classname == "player")
2049 currentlyPlaying += 1;
2051 if(currentlyPlaying < cvar("g_maxplayers"))
2058 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2059 * g_maxplayers_spectator_blocktime seconds
2061 void checkSpectatorBlock() {
2062 if(self.classname == "spectator" || self.classname == "observer") {
2063 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2064 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2070 float vercmp_recursive(string v1, string v2)
2076 dot1 = strstrofs(v1, ".", 0);
2077 dot2 = strstrofs(v2, ".", 0);
2081 s1 = substring(v1, 0, dot1);
2085 s2 = substring(v2, 0, dot2);
2087 r = stof(s1) - stof(s2);
2091 r = strcasecmp(s1, s2);
2104 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2107 float vercmp(string v1, string v2)
2109 if(strcasecmp(v1, v2) == 0) // early out check
2111 return vercmp_recursive(v1, v2);
2114 void ObserverThink()
2116 if (self.flags & FL_JUMPRELEASED) {
2117 if (self.BUTTON_JUMP && !self.version_mismatch) {
2118 self.welcomemessage_time = 0;
2119 self.flags &~= FL_JUMPRELEASED;
2120 self.flags |= FL_SPAWNING;
2121 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2122 self.welcomemessage_time = 0;
2123 self.flags &~= FL_JUMPRELEASED;
2124 if(SpectateNext() == 1) {
2125 self.classname = "spectator";
2129 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2130 self.flags |= FL_JUMPRELEASED;
2131 if(self.flags & FL_SPAWNING)
2133 self.flags &~= FL_SPAWNING;
2134 LeaveSpectatorMode();
2139 PrintWelcomeMessage(self);
2142 void SpectatorThink()
2144 if (self.flags & FL_JUMPRELEASED) {
2145 if (self.BUTTON_JUMP && !self.version_mismatch) {
2146 self.welcomemessage_time = 0;
2147 self.flags &~= FL_JUMPRELEASED;
2148 self.flags |= FL_SPAWNING;
2149 } else if(self.BUTTON_ATCK) {
2150 self.welcomemessage_time = 0;
2151 self.flags &~= FL_JUMPRELEASED;
2152 if(SpectateNext() == 1) {
2153 self.classname = "spectator";
2155 self.classname = "observer";
2156 PutClientInServer();
2158 } else if (self.BUTTON_ATCK2) {
2159 self.welcomemessage_time = 0;
2160 self.flags &~= FL_JUMPRELEASED;
2161 self.classname = "observer";
2162 PutClientInServer();
2164 if(!SpectateUpdate())
2165 PutObserverInServer();
2168 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2169 self.flags |= FL_JUMPRELEASED;
2170 if(self.flags & FL_SPAWNING)
2172 self.flags &~= FL_SPAWNING;
2173 LeaveSpectatorMode();
2178 PrintWelcomeMessage(self);
2179 self.flags |= FL_CLIENT | FL_NOTARGET;
2182 .float touchexplode_time;
2188 Called every frame for each client before the physics are run
2191 void() ctf_setstatus;
2192 void() nexball_setstatus;
2194 void PlayerPreThink (void)
2196 self.stat_sys_ticrate = cvar("sys_ticrate");
2197 self.stat_game_starttime = game_starttime;
2198 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2200 if(blockSpectators && frametime)
2201 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2202 checkSpectatorBlock();
2206 if(self.netname_previous != self.netname)
2208 if(cvar("sv_eventlog"))
2209 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2210 if(self.netname_previous)
2211 strunzone(self.netname_previous);
2212 self.netname_previous = strzone(self.netname);
2216 if(self.version_nagtime)
2217 if(self.cvar_g_nexuizversion)
2218 if(time > self.version_nagtime)
2220 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2222 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2224 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2225 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2230 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2233 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2234 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2238 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2239 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2243 self.version_nagtime = 0;
2247 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2249 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2250 self.max_armorvalue = 0;
2254 antilag_record(self);
2256 if(self.classname == "player") {
2257 // if(self.netname == "Wazat")
2258 // bprint(self.classname, "\n");
2260 CheckRules_Player();
2262 PrintWelcomeMessage(self);
2264 if (intermission_running)
2266 IntermissionThink (); // otherwise a button could be missed between
2267 return; // the think tics
2270 if(self.teleport_time)
2271 if(time > self.teleport_time)
2273 self.teleport_time = 0;
2274 self.effects = self.effects - (self.effects & EF_NODRAW);
2277 Nixnex_GiveCurrentWeapon();
2279 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2280 UpdateSelectedPlayer();
2282 //don't allow the player to turn around while game is paused!
2283 if(timeoutStatus == 2) {
2284 self.v_angle = self.lastV_angle;
2285 self.angles = self.lastV_angle;
2286 self.fixangle = TRUE;
2292 if (self.deadflag != DEAD_NO)
2294 float button_pressed, force_respawn;
2297 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2298 force_respawn = (g_lms || cvar("g_forced_respawn"));
2299 if (self.deadflag == DEAD_DYING)
2302 self.deadflag = DEAD_RESPAWNING;
2303 else if(!button_pressed)
2304 self.deadflag = DEAD_DEAD;
2306 else if (self.deadflag == DEAD_DEAD)
2309 self.deadflag = DEAD_RESPAWNABLE;
2311 else if (self.deadflag == DEAD_RESPAWNABLE)
2314 self.deadflag = DEAD_RESPAWNING;
2316 else if (self.deadflag == DEAD_RESPAWNING)
2318 if(time > self.death_time)
2320 self.death_time = time + 1; // only retry once a second
2324 ShowRespawnCountdown();
2329 if(time > self.touchexplode_time)
2330 if(self.classname == "player")
2331 if(self.deadflag == DEAD_NO)
2332 if not(IS_INDEPENDENT_PLAYER(self))
2333 FOR_EACH_PLAYER(other) if(self != other)
2335 if(time > other.touchexplode_time)
2336 if(other.classname == "player")
2337 if(other.deadflag == DEAD_NO)
2338 if not(IS_INDEPENDENT_PLAYER(other))
2339 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2341 PlayerTouchExplode(self, other);
2342 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2346 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2350 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2351 dist = self.prevorigin - self.origin;
2353 self.lms_traveled_distance += fabs(vlen(dist));
2355 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2357 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2358 self.lms_traveled_distance = 0;
2361 if(time > self.lms_nextcheck)
2363 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2364 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2366 centerprint(self, cvar_string("g_lms_campcheck_message"));
2367 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2368 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2369 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2371 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2372 self.lms_traveled_distance = 0;
2376 self.prevorigin = self.origin;
2378 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2383 self.view_ofs = PL_CROUCH_VIEW_OFS;
2384 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2385 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2392 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2393 if (!trace_startsolid)
2395 self.crouch = FALSE;
2396 self.view_ofs = PL_VIEW_OFS;
2397 setsize (self, PL_MIN, PL_MAX);
2402 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2404 if(self.bloodloss_timer < time)
2406 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2407 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2413 GrapplingHookFrame();
2417 self.items &~= self.items_added;
2421 self.items_added = 0;
2422 if(self.items & IT_JETPACK)
2423 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2424 self.items_added |= IT_FUEL;
2426 self.items |= self.items_added;
2434 minstagib_ammocheck();
2438 nexball_setstatus();
2440 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2442 //self.angles_y=self.v_angle_y + 90; // temp
2444 //if (TetrisPreFrame()) return;
2445 } else if(gameover) {
2446 if (intermission_running)
2447 IntermissionThink (); // otherwise a button could be missed between
2449 } else if(self.classname == "observer") {
2451 } else if(self.classname == "spectator") {
2456 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2458 float oldspectatee_status;
2459 oldspectatee_status = self.spectatee_status;
2460 if(self.classname == "spectator")
2461 self.spectatee_status = num_for_edict(self.enemy);
2462 else if(self.classname == "observer")
2463 self.spectatee_status = num_for_edict(self);
2465 self.spectatee_status = 0;
2466 if(self.spectatee_status != oldspectatee_status)
2468 ClientData_Touch(self);
2470 race_InitSpectator();
2473 if(self.teamkill_soundtime)
2474 if(time > self.teamkill_soundtime)
2476 self.teamkill_soundtime = 0;
2478 entity oldpusher, oldself;
2480 oldself = self; self = self.teamkill_soundsource;
2481 oldpusher = self.pusher; self.pusher = oldself;
2483 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2485 self.pusher = oldpusher;
2489 if(self.taunt_soundtime)
2490 if(time > self.taunt_soundtime)
2492 self.taunt_soundtime = 0;
2493 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2496 target_voicescript_next(self);
2502 .float dragspeed; // speed of mouse wheel action
2503 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2504 .vector draglocalvector; // local attachment vector of the dragentity
2505 .float draglocalangle;
2508 .float dragmovetype;
2509 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2513 draggee.dragmovetype = draggee.movetype;
2514 draggee.draggravity = draggee.gravity;
2515 draggee.movetype = MOVETYPE_WALK;
2516 draggee.gravity = 0.00001;
2517 draggee.flags &~= FL_ONGROUND;
2518 draggee.draggedby = dragger;
2520 dragger.dragentity = draggee;
2522 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2523 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2524 touchpoint = touchpoint - gettaginfo(draggee, 0);
2525 tagscale = pow(vlen(v_forward), -2);
2526 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2527 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2528 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2530 dragger.dragspeed = 64;
2533 void Drag_Finish(entity dragger)
2536 draggee = dragger.dragentity;
2538 dragger.dragentity = world;
2539 draggee.draggedby = world;
2540 draggee.movetype = draggee.dragmovetype;
2541 draggee.gravity = draggee.draggravity;
2543 switch(draggee.movetype)
2548 case MOVETYPE_FLYMISSILE:
2549 case MOVETYPE_BOUNCE:
2550 case MOVETYPE_BOUNCEMISSILE:
2553 draggee.velocity = '0 0 0';
2557 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2559 draggee.velocity = '0 0 0';
2560 draggee.flags |= FL_ONGROUND; // floating items are FUN
2564 float Drag_IsDraggable(entity draggee)
2566 // TODO add more checks for bad stuff here
2567 if(draggee.classname == "func_bobbing")
2569 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2571 if(draggee.classname == "plat")
2573 if(draggee.classname == "func_button")
2575 if(draggee.model == "")
2577 if(draggee.classname == "spectator")
2579 if(draggee.classname == "observer")
2581 if(draggee.classname == "exteriorweaponentity")
2587 float Drag_MayChangeAngles(entity draggee)
2589 // TODO add more checks for bad stuff here
2590 if(substring(draggee.model, 0, 1) == "*")
2595 void Drag_MoveForward(entity dragger)
2597 dragger.dragdistance += dragger.dragspeed;
2600 void Drag_SetSpeed(entity dragger, float s)
2602 dragger.dragspeed = pow(2, s);
2605 void Drag_MoveBackward(entity dragger)
2607 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2610 void Drag_Update(entity dragger)
2612 vector curorigin, neworigin, goodvelocity;
2616 draggee = dragger.dragentity;
2617 draggee.flags &~= FL_ONGROUND;
2619 curorigin = gettaginfo(draggee, 0);
2620 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2621 makevectors(dragger.v_angle);
2622 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2623 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2625 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2626 dragger.draglocalangle += 360;
2627 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2628 dragger.draglocalangle -= 360;
2630 f = min(frametime * 10, 1);
2631 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2633 if(Drag_MayChangeAngles(draggee))
2634 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2636 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2638 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2641 float Drag_CanDrag(entity dragger)
2643 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2646 float Drag_IsDragging(entity dragger)
2648 if(!dragger.dragentity)
2650 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2652 dragger.dragentity = world;
2655 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2657 Drag_Finish(dragger);
2663 void Drag_MoveDrag(entity from, entity to)
2667 to.draggedby = from.draggedby;
2668 to.draggedby.dragentity = to;
2669 from.draggedby = world;
2677 Called every frame for each client after the physics are run
2680 .float idlekick_lasttimeleft;
2681 .float race_penalty;
2682 .float race_penalty_nagged;
2683 .float race_penalty_nagtime;
2684 void PlayerPostThink (void)
2686 // Savage: Check for nameless players
2687 if (strlen(self.netname) < 1) {
2688 self.netname = "Player";
2689 stuffcmd(self, "seta _cl_name Player\n");
2692 if(sv_maxidle && frametime)
2694 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2696 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2699 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2700 announce(self, "announcer/robotic/terminated.wav");
2704 else if(timeleft <= 10)
2706 if(timeleft != self.idlekick_lasttimeleft)
2708 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2709 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2714 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2716 self.idlekick_lasttimeleft = timeleft;
2720 if(Drag_CanDrag(self))
2721 if(self.BUTTON_DRAG)
2722 if(!self.dragentity)
2723 if(self.cursor_trace_ent)
2724 if(Drag_IsDraggable(self.cursor_trace_ent))
2726 if(self.cursor_trace_ent.draggedby)
2727 Drag_Finish(self.cursor_trace_ent.draggedby);
2728 if(self.cursor_trace_ent.tag_entity)
2729 detach_sameorigin(self.cursor_trace_ent);
2730 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2733 if(Drag_IsDragging(self))
2735 if(self.BUTTON_DRAG)
2737 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2739 Drag_MoveForward(self);
2742 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2744 Drag_MoveBackward(self);
2747 else if(self.impulse >= 1 && self.impulse <= 9)
2749 Drag_SetSpeed(self, self.impulse - 1);
2751 else if(self.impulse == 14)
2753 Drag_SetSpeed(self, 9);
2765 if(self.classname == "player") {
2766 CheckRules_Player();
2771 if (intermission_running)
2772 return; // intermission or finale
2774 //if (TetrisPostFrame()) return;
2776 // restart countdown
2777 if(time < game_starttime) {
2778 if (!cvar("sv_ready_restart_after_countdown"))
2780 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2782 if(time < game_starttime - 2)
2784 if(!self.race_penalty_nagged)
2786 // TODO better notification for this!
2787 self.race_penalty_nagtime = 0;
2788 self.race_penalty_nagged = 1;
2791 else if(!self.race_penalty)
2793 self.race_penalty_nagtime = 0;
2794 self.race_penalty = time + 5;
2797 if(time > self.race_penalty_nagtime)
2799 if(self.race_penalty > time)
2801 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2803 else if(self.race_penalty_nagged && time < game_starttime - 2)
2805 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2807 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2809 self.movetype = MOVETYPE_NONE;
2810 self.velocity = '0 0 0';
2811 self.avelocity = '0 0 0';
2812 self.movement = '0 0 0';
2815 else if (time < self.race_penalty)
2817 self.movetype = MOVETYPE_NONE;
2818 self.velocity = '0 0 0';
2819 self.avelocity = '0 0 0';
2820 self.movement = '0 0 0';
2824 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2825 if (!cvar("sv_ready_restart_after_countdown"))
2827 if(self.movetype == MOVETYPE_NONE)
2829 self.movetype = MOVETYPE_WALK;
2831 self.race_penalty = 0;
2832 self.race_penalty_nagged = 0;
2836 } else if (self.classname == "observer") {
2838 } else if (self.classname == "spectator") {
2844 for(i = 0; i < 1000; ++i)
2847 end = self.origin + '0 0 1024' + 512 * randomvec();
2848 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2849 if(trace_fraction < 1)
2850 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2852 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2860 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);