1 .float spectatee_status;
3 .float bloodloss_timer;
6 float ClientData_Send(entity to, float sf)
17 if(to.classname == "spectator")
23 sf |= 1; // forced scoreboard
24 if(to.spectatee_status)
25 sf |= 2; // spectator ent number follows
28 if(e.porto_v_angle_held)
29 sf |= 8; // angles held
31 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
32 WriteByte(MSG_ENTITY, sf);
35 WriteByte(MSG_ENTITY, to.spectatee_status);
39 WriteAngle(MSG_ENTITY, e.v_angle_x);
40 WriteAngle(MSG_ENTITY, e.v_angle_y);
46 void ClientData_Attach()
48 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
49 self.clientdata.drawonlytoclient = self;
50 self.clientdata.owner = self;
53 void ClientData_Detach()
55 remove(self.clientdata);
56 self.clientdata = world;
59 void ClientData_Touch(entity e)
61 e.clientdata.SendFlags = 1;
63 // make it spectatable
65 FOR_EACH_REALCLIENT(e2)
68 if(e2.classname == "spectator")
70 e2.clientdata.SendFlags = 1;
75 #define SPAWNPOINT_SCORE frags
77 .string netname_previous;
79 void spawnfunc_info_player_survivor (void)
81 spawnfunc_info_player_deathmatch();
84 void spawnfunc_info_player_start (void)
86 spawnfunc_info_player_deathmatch();
89 void spawnfunc_info_player_deathmatch (void)
91 self.classname = "info_player_deathmatch";
92 relocate_spawnpoint();
100 self.team = activator.team;
101 some_spawn_has_been_used = 1;
106 // -1 if a spawn can't be used
107 // otherwise, a weight of the spawnpoint
108 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
110 float shortest, thisdist;
113 // filter out spots for the wrong team
115 if(spot.team != teamcheck)
119 if(spot.target == "")
122 // filter out spots for assault
123 if(spot.target != "") {
126 ent = find(world, targetname, spot.target);
128 if(ent.classname == "target_objective")
131 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
135 else if(ent.classname == "trigger_race_checkpoint")
138 if(self.classname == "player") // spectators may spawn everywhere
140 if(g_race_qualifying)
143 if(ent.race_checkpoint != 0)
145 if(spot.race_place != race_lowest_place_spawn)
150 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
153 pl = self.race_place;
154 if(pl > race_highest_place_spawn)
156 if(spot.race_place != pl)
162 ent = find(ent, targetname, spot.target);
170 shortest = vlen(world.maxs - world.mins);
171 for(player = playerlist; player; player = player.chain)
174 thisdist = vlen(player.origin - spot.origin);
175 if (thisdist < shortest)
183 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
185 local entity spot, spotlist, spotlistend;
186 spawn_allgood = TRUE;
192 for(spot = firstspot; spot; spot = spot.chain)
194 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
196 if(cvar("spawn_debugview"))
198 setmodel(spot, "models/runematch/rune.mdl");
199 if(spot.SPAWNPOINT_SCORE < mindist)
201 spot.colormod = '1 0 0';
206 spot.colormod = '0 1 0';
207 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
211 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
213 if(spot.SPAWNPOINT_SCORE < mindist)
215 // too short distance
216 spawn_allgood = FALSE;
221 spawn_allbad = FALSE;
224 spotlistend.chain = spot;
231 if(spot.team != teamcheck)
232 error("invalid spawn added");
234 print("added ", etos(spot), "\n");
240 spotlistend.chain = world;
245 for(e = spotlist; e; e = e.chain)
247 print("seen ", etos(e), "\n");
248 if(e.team != teamcheck)
249 error("invalid spawn found");
256 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
258 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
259 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
262 RandomSelection_Init();
263 for(spot = firstspot; spot; spot = spot.chain)
264 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
266 return RandomSelection_chosen_ent;
273 Finds a point to respawn
276 entity SelectSpawnPoint (float anypoint)
278 local float teamcheck;
279 local entity firstspot_new;
280 local entity spot, firstspot, playerlist;
282 spot = find (world, classname, "testplayerstart");
288 if(!anypoint && have_team_spawns)
289 teamcheck = self.team;
291 // get the list of players
292 playerlist = findchain(classname, "player");
293 // get the entire list of spots
294 firstspot = findchain(classname, "info_player_deathmatch");
295 // filter out the bad ones
296 // (note this returns the original list if none survived)
297 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
299 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
300 firstspot = firstspot_new;
302 // there is 50/50 chance of choosing a random spot or the furthest spot
303 // (this means that roughly every other spawn will be furthest, so you
304 // usually won't get fragged at spawn twice in a row)
305 if (arena_roundbased)
307 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
309 firstspot = firstspot_new;
310 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
312 else if (random() > cvar("g_spawn_furthest"))
313 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
315 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
317 if(cvar("spawn_debugview"))
319 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
323 for(e = firstspot; e; e = e.chain)
324 if(e.team != teamcheck)
325 error("invalid spawn found");
330 if(cvar("spawn_debug"))
334 if(some_spawn_has_been_used)
335 return world; // team can't spawn any more, because of actions of other team
337 error("Cannot find a spawn point - please fix the map!");
348 Checks if the argument string can be a valid playermodel.
349 Returns a valid one in doubt.
352 string FallbackPlayerModel = "models/player/marine.zym";
353 string CheckPlayerModel(string plyermodel) {
354 if(strlen(plyermodel) < 4)
355 return FallbackPlayerModel;
356 if( substring(plyermodel,0,14) != "models/player/")
357 return FallbackPlayerModel;
358 else if(cvar("sv_servermodelsonly"))
360 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
361 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
362 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
363 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
364 return FallbackPlayerModel;
365 if(plyermodel != strtolower(plyermodel))
366 return FallbackPlayerModel;
367 if(!fexists(plyermodel))
368 return FallbackPlayerModel;
375 Client_customizeentityforclient
380 float Client_customizeentityforclient()
382 #ifdef ALLOW_VARIABLE_LOD
384 // other: the player viewing me
388 if(self.classname != "player")
391 if(other.cvar_cl_playerdetailreduction <= 0)
393 if(other.cvar_cl_playerdetailreduction <= -2)
394 self.modelindex = self.modelindex_lod2;
395 else if(other.cvar_cl_playerdetailreduction <= -1)
396 self.modelindex = self.modelindex_lod1;
398 self.modelindex = self.modelindex_lod0;
402 distance = vlen(self.origin - other.origin);
403 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
405 self.modelindex = self.modelindex_lod2;
407 self.modelindex = self.modelindex_lod1;
409 self.modelindex = self.modelindex_lod0;
416 void UpdatePlayerSounds();
417 void setmodel_lod(entity e, string modelname)
419 #ifdef ALLOW_VARIABLE_LOD
422 // FIXME: this only supports 3-letter extensions
423 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
427 setmodel(e, s); // players have high precision
428 self.modelindex_lod1 = self.modelindex;
431 self.modelindex_lod1 = -1;
433 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
437 setmodel(e, s); // players have high precision
438 self.modelindex_lod2 = self.modelindex;
441 self.modelindex_lod2 = -1;
443 precache_model(modelname);
444 setmodel(e, modelname); // players have high precision
445 self.modelindex_lod0 = self.modelindex;
447 if(self.modelindex_lod1 < 0)
448 self.modelindex_lod1 = self.modelindex;
450 if(self.modelindex_lod2 < 0)
451 self.modelindex_lod2 = self.modelindex;
453 precache_model(modelname);
454 setmodel(e, modelname); // players have high precision
456 player_setupanimsformodel();
457 UpdatePlayerSounds();
464 putting a client as observer in the server
467 void PutObserverInServer (void)
471 race_PreSpawnObserver();
473 spot = SelectSpawnPoint (TRUE);
475 error("No spawnpoints for observers?!?\n");
476 RemoveGrapplingHook(self); // Wazat's Grappling Hook
478 if(clienttype(self) == CLIENTTYPE_REAL)
481 WriteByte(MSG_ONE, SVC_SETVIEW);
482 WriteEntity(MSG_ONE, self);
486 kh_Key_DropAll(self, TRUE);
488 Portal_ClearAll(self);
491 DropFlag(self.flagcarried, world, world);
493 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
495 WaypointSprite_PlayerDead();
497 if(self.killcount != -666)
501 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
502 bprint ("^4", self.netname, "^4 has no more lives left\n");
504 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
507 bprint ("^4", self.netname, "^4 is spectating now\n");
510 PlayerScore_Clear(self); // clear scores when needed
512 self.spectatortime = time;
514 self.classname = "observer";
515 self.iscreature = FALSE;
517 self.takedamage = DAMAGE_NO;
518 self.solid = SOLID_NOT;
519 self.movetype = MOVETYPE_NOCLIP;
520 self.flags = FL_CLIENT | FL_NOTARGET;
521 self.armorvalue = 666;
523 self.armorvalue = cvar("g_balance_armor_start");
524 self.pauserotarmor_finished = 0;
525 self.pauserothealth_finished = 0;
526 self.pauseregen_finished = 0;
527 self.damageforcescale = 0;
534 self.pain_finished = 0;
535 self.strength_finished = 0;
536 self.invincible_finished = 0;
538 self.think = SUB_Null;
542 self.deadflag = DEAD_NO;
543 self.angles = spot.angles;
545 self.fixangle = TRUE;
548 self.view_ofs = PL_VIEW_OFS;
549 setorigin (self, spot.origin);
550 setsize (self, '0 0 0', '0 0 0');
551 self.prevorigin = self.origin;
557 self.weaponmodel = "";
558 self.weaponentity = world;
559 self.exteriorweaponentity = world;
560 self.killcount = -666;
561 self.velocity = '0 0 0';
562 self.avelocity = '0 0 0';
563 self.punchangle = '0 0 0';
564 self.punchvector = '0 0 0';
565 self.oldvelocity = self.velocity;
566 self.customizeentityforclient = Client_customizeentityforclient;
572 if(self.version_mismatch)
574 Spawnqueue_Unmark(self);
575 Spawnqueue_Remove(self);
579 Spawnqueue_Insert(self);
584 // Only if the player cannot play at all
585 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
586 self.frags = FRAGS_SPECTATOR;
588 self.frags = FRAGS_LMS_LOSER;
591 self.frags = FRAGS_SPECTATOR;
594 float RestrictSkin(float s)
603 void FixPlayermodel()
605 local string defaultmodel;
606 local float defaultskin;
611 if(cvar("sv_defaultcharacter") == 1) {
616 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
617 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
620 if(defaultmodel == "")
622 defaultmodel = cvar_string("sv_defaultplayermodel");
623 defaultskin = cvar("sv_defaultplayerskin");
627 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
630 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
631 self.model = ""; // force the != checks to return true
634 if(defaultmodel != "")
636 if (defaultmodel != self.model)
640 setmodel_lod (self, defaultmodel);
641 setsize (self, m1, m2);
644 self.skin = defaultskin;
646 if (self.playermodel != self.model)
648 self.playermodel = CheckPlayerModel(self.playermodel);
651 setmodel_lod (self, self.playermodel);
652 setsize (self, m1, m2);
655 self.skin = RestrictSkin(stof(self.playerskin));
659 if(strlen(cvar_string("sv_defaultplayercolors")))
660 if(self.clientcolors != cvar("sv_defaultplayercolors"))
661 setcolor(self, cvar("sv_defaultplayercolors"));
664 void PlayerTouchExplode(entity p1, entity p2)
667 org = (p1.origin + p2.origin) * 0.5;
668 org_z += (p1.mins_z + p2.mins_z) * 0.5;
675 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
683 Called when a client spawns in the server
686 //void() ctf_playerchanged;
687 void PutClientInServer (void)
689 if(clienttype(self) == CLIENTTYPE_BOT)
691 self.classname = "player";
693 else if(clienttype(self) == CLIENTTYPE_REAL)
696 WriteByte(MSG_ONE, SVC_SETVIEW);
697 WriteEntity(MSG_ONE, self);
700 // player is dead and becomes observer
701 // FIXME fix LMS scoring for new system
704 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
705 self.classname = "observer";
710 self.classname = "observer";
712 if(self.classname == "player") {
713 entity spot, oldself;
716 JoinBestTeam(self, FALSE, TRUE);
720 spot = SelectSpawnPoint (FALSE);
723 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
724 return; // spawn failed
727 RemoveGrapplingHook(self); // Wazat's Grappling Hook
728 self.campingrifle_bulletcounter = 0;
730 self.classname = "player";
731 self.wasplayer = TRUE;
732 self.iscreature = TRUE;
733 self.movetype = MOVETYPE_WALK;
734 self.solid = SOLID_SLIDEBOX;
735 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
736 self.frags = FRAGS_PLAYER;
737 if(independent_players)
738 MAKE_INDEPENDENT_PLAYER(self);
739 self.flags = FL_CLIENT;
740 self.takedamage = DAMAGE_AIM;
742 self.effects = EF_FULLBRIGHT;
745 self.air_finished = time + 12;
750 self.ammo_shells = warmup_start_ammo_shells;
751 self.ammo_nails = warmup_start_ammo_nails;
752 self.ammo_rockets = warmup_start_ammo_rockets;
753 self.ammo_cells = warmup_start_ammo_cells;
754 self.ammo_fuel = warmup_start_ammo_fuel;
755 self.health = warmup_start_health;
756 self.armorvalue = warmup_start_armorvalue;
757 self.weapons = warmup_start_weapons;
761 self.ammo_shells = start_ammo_shells;
762 self.ammo_nails = start_ammo_nails;
763 self.ammo_rockets = start_ammo_rockets;
764 self.ammo_cells = start_ammo_cells;
765 self.ammo_fuel = start_ammo_fuel;
766 self.health = start_health;
767 self.armorvalue = start_armorvalue;
768 self.weapons = start_weapons;
770 self.items = start_items;
771 self.switchweapon = w_getbestweapon(self);
772 self.cnt = self.switchweapon;
774 self.jump_interval = time;
776 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
777 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
778 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
779 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
780 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
781 //extend the pause of rotting if client was reset at the beginning of the countdown
782 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
783 self.spawnshieldtime += game_starttime - time;
784 self.pauserotarmor_finished += game_starttime - time;
785 self.pauserothealth_finished += game_starttime - time;
786 self.pauseregen_finished += game_starttime - time;
788 self.damageforcescale = 2;
795 self.pain_finished = 0;
796 self.strength_finished = 0;
797 self.invincible_finished = 0;
799 //self.speed_finished = 0;
800 //self.slowmo_finished = 0;
801 // players have no think function
802 self.think = SUB_Null;
811 self.deadflag = DEAD_NO;
813 self.angles = spot.angles;
815 self.angles_z = 0; // never spawn tilted even if the spot says to
816 self.fixangle = TRUE; // turn this way immediately
817 self.velocity = '0 0 0';
818 self.avelocity = '0 0 0';
819 self.punchangle = '0 0 0';
820 self.punchvector = '0 0 0';
821 self.oldvelocity = self.velocity;
824 WRITESPECTATABLE_MSG_ONE({
825 WriteByte(MSG_ONE, SVC_TEMPENTITY);
826 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
829 self.customizeentityforclient = Client_customizeentityforclient;
835 self.view_ofs = PL_VIEW_OFS;
836 setsize (self, PL_MIN, PL_MAX);
837 self.spawnorigin = spot.origin;
838 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
839 // don't reset back to last position, even if new position is stuck in solid
840 self.oldorigin = self.origin;
841 self.prevorigin = self.origin;
845 Spawnqueue_Remove(self);
846 Spawnqueue_Mark(self);
849 self.event_damage = PlayerDamage;
851 self.bot_attack = TRUE;
853 self.statdraintime = time + 5;
854 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
856 if(self.killcount == -666) {
857 PlayerScore_Clear(self);
861 self.cnt = WEP_LASER;
862 self.nixnex_lastchange_id = -1;
864 CL_SpawnWeaponentity();
865 self.alpha = default_player_alpha;
866 self.colormod = '1 1 1' * cvar("g_player_brightness");
867 self.exteriorweaponentity.alpha = default_weapon_alpha;
869 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
870 self.lms_traveled_distance = 0;
871 self.speedrunning = FALSE;
873 race_PostSpawn(spot);
875 if(cvar("spawn_debug"))
877 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
878 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
881 //stuffcmd(self, "chase_active 0");
882 //stuffcmd(self, "set viewsize $tmpviewsize \n");
884 if (cvar("g_spawnsound"))
885 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
888 if(self.team == assault_attacker_team)
889 centerprint(self, "You are attacking!");
891 centerprint(self, "You are defending!");
894 target_voicescript_clear(self);
903 } else if(self.classname == "observer") {
904 PutObserverInServer ();
908 // ctf_playerchanged();
911 float ClientInit_SendEntity(entity to, float sf)
914 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
915 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
916 for(i = 1; i <= 24; ++i)
917 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
918 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
919 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
920 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
922 if(sv_foginterval && world.fog != "")
923 WriteString(MSG_ENTITY, world.fog);
925 WriteString(MSG_ENTITY, "");
930 void ClientInit_Spawn()
932 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
940 void SetNewParms (void)
942 // initialize parms for a new player
943 parm1 = -(86400 * 366);
951 void SetChangeParms (void)
953 // save parms for level change
954 parm1 = self.parm_idlesince - time;
962 void DecodeLevelParms (void)
965 self.parm_idlesince = parm1;
966 if(self.parm_idlesince == -(86400 * 366))
967 self.parm_idlesince = time;
969 // whatever happens, allow 60 seconds of idling directly after connect for map loading
970 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
977 Called when a client types 'kill' in the console
981 void ClientKill_Now_TeamChange()
983 if(self.killindicator_teamchange == -1)
986 JoinBestTeam( self, FALSE, FALSE );
989 SV_ChangeTeam(self.killindicator_teamchange - 1);
992 void ClientKill_Now()
994 if(self.killindicator_teamchange)
995 ClientKill_Now_TeamChange();
998 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1000 if(self.killindicator)
1002 dprint("Cleaned up after a leaked kill indicator.\n");
1003 remove(self.killindicator);
1004 self.killindicator = world;
1007 void KillIndicator_Think()
1009 if (!self.owner.modelindex)
1011 self.owner.killindicator = world;
1019 ClientKill_Now(); // no oldself needed
1025 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1026 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1029 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1030 if(self.owner.killindicator_teamchange)
1032 if(self.owner.killindicator_teamchange == -1)
1033 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1035 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1038 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1040 self.nextthink = time + 1;
1045 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1049 killtime = cvar("g_balance_kill_delay");
1051 self.killindicator_teamchange = targetteam;
1053 if(!self.killindicator)
1055 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1061 self.killindicator = spawn();
1062 self.killindicator.owner = self;
1063 self.killindicator.scale = 0.5;
1064 setattachment(self.killindicator, self, "");
1065 setorigin(self.killindicator, '0 0 52');
1066 self.killindicator.think = KillIndicator_Think;
1067 self.killindicator.nextthink = time + (self.lip) * 0.05;
1068 self.killindicator.cnt = ceil(killtime);
1069 self.killindicator.count = bound(0, ceil(killtime), 10);
1070 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1072 for(e = world; (e = find(e, classname, "body")) != world; )
1076 e.killindicator = spawn();
1077 e.killindicator.owner = e;
1078 e.killindicator.scale = 0.5;
1079 setattachment(e.killindicator, e, "");
1080 setorigin(e.killindicator, '0 0 52');
1081 e.killindicator.think = KillIndicator_Think;
1082 e.killindicator.nextthink = time + (e.lip) * 0.05;
1083 e.killindicator.cnt = ceil(killtime);
1088 if(self.killindicator)
1091 self.killindicator.colormod = TeamColor(targetteam);
1093 self.killindicator.colormod = '0 0 0';
1097 void ClientKill (void)
1099 ClientKill_TeamChange(0);
1102 void DoTeamChange(float destteam)
1108 SetPlayerColors(self, destteam);
1111 if(self.classname == "player")
1114 CheckAllowedTeams(self);
1115 t = FindSmallestTeam(self, TRUE);
1118 case COLOR_TEAM1: c0 = c1; break;
1119 case COLOR_TEAM2: c0 = c2; break;
1120 case COLOR_TEAM3: c0 = c3; break;
1121 case COLOR_TEAM4: c0 = c4; break;
1128 destteam = COLOR_TEAM1;
1132 destteam = COLOR_TEAM2;
1136 destteam = COLOR_TEAM3;
1140 destteam = COLOR_TEAM4;
1146 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1148 ClientKill_TeamChange(destteam);
1151 void FixClientCvars(entity e)
1153 // send prediction settings to the client
1154 stuffcmd(e, "\nin_bindmap 0 0\n");
1156 * we no longer need to stuff this. Remove this comment block if you feel
1157 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1158 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1159 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1160 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1161 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1162 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1163 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1164 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1165 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1166 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1167 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1168 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1169 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1170 stuffcmd(e, "cl_movement_edgefriction 1\n");
1178 Called when a client connects to the server
1181 //void ctf_clientconnect();
1182 string ColoredTeamName(float t);
1183 void DecodeLevelParms (void);
1184 //void dom_player_join_team(entity pl);
1185 void ClientConnect (void)
1190 if(self.flags & FL_CLIENT)
1192 print("Warning: ClientConnect, but already connected!\n");
1196 if(Ban_MaybeEnforceBan(self))
1201 self.classname = "player_joining";
1203 self.flags = FL_CLIENT;
1204 self.version_nagtime = time + 10 + random() * 10;
1208 dprint("BUG player count is lower than zero, this cannot happen!\n");
1212 PlayerScore_Attach(self);
1213 ClientData_Attach();
1215 bot_clientconnect();
1217 race_PreSpawnObserver();
1220 // dom_player_join_team(self);
1222 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1224 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1225 self.classname = "observer";
1229 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1231 self.classname = "player";
1232 campaign_bots_may_start = 1;
1236 self.classname = "observer"; // do it anyway
1241 self.classname = "player";
1242 campaign_bots_may_start = 1;
1246 self.playerid = (playerid_last = playerid_last + 1);
1247 if(cvar("sv_eventlog"))
1249 if(clienttype(self) == CLIENTTYPE_REAL)
1250 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1252 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1253 s = strcat(":team:", ftos(self.playerid), ":");
1254 s = strcat(s, ftos(self.team));
1257 self.netname_previous = strzone(self.netname);
1259 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1261 bprint ("^4",self.netname);
1262 bprint ("^4 connected");
1264 if(g_domination || g_ctf)
1266 bprint(" and joined the ");
1267 bprint(ColoredTeamName(self.team));
1272 self.welcomemessage_time = 0;
1274 stuffcmd(self, strcat(clientstuff, "\n"));
1275 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1276 stuffcmd(self, "cl_particles_reloadeffects\n");
1278 FixClientCvars(self);
1280 // spawnfunc_waypoint sprites
1281 WaypointSprite_InitClient(self);
1283 // Wazat's grappling hook
1284 SetGrappleHookBindings();
1286 // get autoswitch state from player when he toggles it
1287 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1289 // get version info from player
1290 stuffcmd(self, "cmd clientversion $gameversion\n");
1292 // get other cvars from player
1295 // set cvar for team scoreboard
1296 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1298 // notify about available teams
1301 CheckAllowedTeams(self);
1302 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1303 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1306 stuffcmd(self, "set _teams_available 0\n");
1308 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1312 self.classname = "observer";
1313 Spawnqueue_Insert(self);
1317 ctf_clientconnect();
1320 if(teams_matter || sv_cheats)
1323 bot_relinkplayerlist();
1325 self.spectatortime = time;
1328 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1331 self.jointime = time;
1332 self.allowedTimeouts = cvar("sv_timeout_number");
1334 if(clienttype(self) == CLIENTTYPE_REAL)
1336 if(cvar("g_bugrigs"))
1337 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1342 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1344 PlayerScore_Add(self, SP_LMS_RANK, 666);
1345 self.frags = FRAGS_SPECTATOR;
1349 if(!sv_foginterval && world.fog != "")
1350 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1352 SoundEntity_Attach(self);
1354 if(cvar("g_hitplots"))
1356 self.hitplotfh = fopen(strcat("hits-", matchid, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1357 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1360 self.hitplotfh = -1;
1367 Called when a client disconnects from the server
1370 .entity chatbubbleentity;
1371 .entity teambubbleentity;
1373 void ClientDisconnect (void)
1375 if not(self.flags & FL_CLIENT)
1377 print("Warning: ClientDisconnect without ClientConnect\n");
1381 if(self.hitplotfh >= 0)
1383 fclose(self.hitplotfh);
1384 self.hitplotfh = -1;
1387 bot_clientdisconnect();
1392 if(cvar("sv_eventlog"))
1393 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1394 bprint ("^4",self.netname);
1395 bprint ("^4 disconnected\n");
1397 SoundEntity_Detach(self);
1400 kh_Key_DropAll(self, TRUE);
1402 Portal_ClearAll(self);
1404 if(self.flagcarried)
1405 DropFlag(self.flagcarried, world, world);
1406 if(self.ballcarried)
1407 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1409 // Here, everything has been done that requires this player to be a client.
1411 self.flags &~= FL_CLIENT;
1413 if (self.chatbubbleentity)
1414 remove (self.chatbubbleentity);
1416 if (self.teambubbleentity)
1417 remove (self.teambubbleentity);
1419 if (self.killindicator)
1420 remove (self.killindicator);
1422 WaypointSprite_PlayerGone();
1424 bot_relinkplayerlist();
1427 if(self.weaponentity)
1428 if(self.weaponentity.lasertarget)
1429 remove(self.weaponentity.lasertarget);
1433 Spawnqueue_Unmark(self);
1434 Spawnqueue_Remove(self);
1437 ClientData_Detach();
1438 PlayerScore_Detach(self);
1440 if(self.netname_previous)
1441 strunzone(self.netname_previous);
1443 ClearPlayerSounds();
1453 void ChatBubbleThink()
1455 self.nextthink = time;
1456 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1458 if(self.owner) // but why can that ever be world?
1459 self.owner.chatbubbleentity = world;
1463 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1464 self.model = self.mdl;
1469 void UpdateChatBubble()
1471 if (!self.modelindex)
1473 // spawn a chatbubble entity if needed
1474 if (!self.chatbubbleentity)
1476 self.chatbubbleentity = spawn();
1477 self.chatbubbleentity.owner = self;
1478 self.chatbubbleentity.exteriormodeltoclient = self;
1479 self.chatbubbleentity.think = ChatBubbleThink;
1480 self.chatbubbleentity.nextthink = time;
1481 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1482 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1483 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1484 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1485 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1486 self.chatbubbleentity.model = "";
1487 self.chatbubbleentity.effects = EF_LOWPRECISION;
1492 void TeamBubbleThink()
1494 self.nextthink = time;
1495 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1497 if(self.owner) // but why can that ever be world?
1498 self.owner.teambubbleentity = world;
1502 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1503 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1506 self.model = self.mdl;
1510 float TeamBubble_customizeentityforclient()
1512 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1515 void UpdateTeamBubble()
1517 if (!self.modelindex || !teams_matter)
1519 // spawn a teambubble entity if needed
1520 if (!self.teambubbleentity && teams_matter)
1522 self.teambubbleentity = spawn();
1523 self.teambubbleentity.owner = self;
1524 self.teambubbleentity.exteriormodeltoclient = self;
1525 self.teambubbleentity.think = TeamBubbleThink;
1526 self.teambubbleentity.nextthink = time;
1527 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1528 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1529 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1530 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1531 self.teambubbleentity.mdl = self.teambubbleentity.model;
1532 self.teambubbleentity.model = self.teambubbleentity.mdl;
1533 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1534 self.teambubbleentity.effects = EF_LOWPRECISION;
1538 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1539 // added to the model skins
1540 /*void UpdateColorModHack()
1543 c = self.clientcolors & 15;
1544 // LordHavoc: only bothering to support white, green, red, yellow, blue
1545 if (!teams_matter) self.colormod = '0 0 0';
1546 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1547 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1548 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1549 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1550 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1551 else self.colormod = '1 1 1';
1557 self.effects |= EF_NODRAW; // prevent another CopyBody
1558 PutClientInServer();
1561 void play_countdown(float finished, string samp)
1563 if(clienttype(self) == CLIENTTYPE_REAL)
1564 if(floor(finished - time - frametime) != floor(finished - time))
1565 if(finished - time < 6)
1566 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1570 * When sv_timeout is used this function returs strings like
1571 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1572 * Called by centerprint functions
1573 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1575 string getTimeoutText(float addOneSecond) {
1576 if (!cvar("sv_timeout") || !timeoutStatus)
1579 local string retStr;
1580 if (timeoutStatus == 1) {
1581 if (addOneSecond == 1) {
1582 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1585 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1589 else if (timeoutStatus == 2) {
1591 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1592 //don't show messages like "Timeout ends in 0 seconds"...
1593 if ((remainingTimeoutTime + 1) > 0)
1599 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1600 //don't show messages like "Timeout ends in 0 seconds"...
1601 if (remainingTimeoutTime > 0)
1610 void player_powerups (void)
1612 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1614 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, ATTN_IDLE);
1615 self.modelflags |= MF_ROCKET;
1619 SoundEntity_StopSound(self, CHAN_PLAYER);
1620 self.modelflags &~= MF_ROCKET;
1623 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1625 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1630 self.effects |= EF_FULLBRIGHT;
1632 if (self.items & IT_STRENGTH)
1634 play_countdown(self.strength_finished, "misc/poweroff.wav");
1635 if (time > self.strength_finished)
1637 self.alpha = default_player_alpha;
1638 self.exteriorweaponentity.alpha = default_weapon_alpha;
1639 self.items &~= IT_STRENGTH;
1640 sprint(self, "^3Invisibility has worn off\n");
1645 if (time < self.strength_finished)
1647 self.alpha = g_minstagib_invis_alpha;
1648 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1649 self.items |= IT_STRENGTH;
1650 sprint(self, "^3You are invisible\n");
1654 if (self.items & IT_INVINCIBLE)
1656 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1657 if (time > self.invincible_finished)
1659 self.items = self.items - (self.items & IT_INVINCIBLE);
1660 sprint(self, "^3Speed has worn off\n");
1665 if (time < self.invincible_finished)
1667 self.items = self.items | IT_INVINCIBLE;
1668 sprint(self, "^3You are on speed\n");
1674 if (self.items & IT_STRENGTH)
1676 play_countdown(self.strength_finished, "misc/poweroff.wav");
1677 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1678 if (time > self.strength_finished)
1680 self.items = self.items - (self.items & IT_STRENGTH);
1681 sprint(self, "^3Strength has worn off\n");
1686 if (time < self.strength_finished)
1688 self.items = self.items | IT_STRENGTH;
1689 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1692 if (self.items & IT_INVINCIBLE)
1694 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1695 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1696 if (time > self.invincible_finished)
1698 self.items = self.items - (self.items & IT_INVINCIBLE);
1699 sprint(self, "^3Shield has worn off\n");
1704 if (time < self.invincible_finished)
1706 self.items = self.items | IT_INVINCIBLE;
1707 sprint(self, "^3Shield surrounds you\n");
1711 if (cvar("g_fullbrightplayers"))
1712 self.effects = self.effects | EF_FULLBRIGHT;
1714 // midair gamemode: damage only while in the air
1715 // if in midair mode, being on ground grants temporary invulnerability
1716 // (this is so that multishot weapon don't clear the ground flag on the
1717 // first damage in the frame, leaving the player vulnerable to the
1718 // remaining hits in the same frame)
1719 if (self.flags & FL_ONGROUND)
1721 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1723 if (time >= game_starttime)
1724 if (time < self.spawnshieldtime)
1725 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1728 float CalcRegen(float current, float stable, float regenfactor)
1730 if(current > stable)
1732 else if(current > stable - 0.25) // when close enough, "snap"
1735 return min(stable, current + (stable - current) * regenfactor * frametime);
1738 void player_regen (void)
1740 float maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1741 maxh = cvar("g_balance_health_stable");
1742 maxa = cvar("g_balance_armor_stable");
1743 maxf = cvar("g_balance_fuel_stable");
1744 limith = cvar("g_balance_health_limit");
1745 limita = cvar("g_balance_armor_limit");
1746 limitf = cvar("g_balance_fuel_limit");
1748 max_mod = regen_mod = rot_mod = limit_mod = 1;
1750 if (self.runes & RUNE_REGEN)
1752 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1754 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1755 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1756 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1760 regen_mod = cvar("g_balance_rune_regen_regenrate");
1761 max_mod = cvar("g_balance_rune_regen_hpmod");
1762 limit_mod = cvar("g_balance_rune_regen_limitmod");
1765 else if (self.runes & CURSE_VENOM)
1767 max_mod = cvar("g_balance_curse_venom_hpmod");
1768 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1769 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1771 rot_mod = cvar("g_balance_curse_venom_rotrate");
1772 limit_mod = cvar("g_balance_curse_venom_limitmod");
1773 //if (!self.runes & RUNE_REGEN)
1774 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1776 maxh = maxh * max_mod;
1777 //maxa = maxa * max_mod;
1778 //maxf = maxf * max_mod;
1779 limith = limith * limit_mod;
1780 limita = limita * limit_mod;
1781 //limitf = limitf * limit_mod;
1783 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1785 if (self.armorvalue > maxa)
1787 if (time > self.pauserotarmor_finished)
1789 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1790 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1793 else if (self.armorvalue < maxa)
1795 if (time > self.pauseregen_finished)
1797 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1798 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1801 if (self.armorvalue > limita)
1802 self.armorvalue = limita;
1804 if (self.health > maxh)
1806 if (time > self.pauserothealth_finished)
1808 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1809 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1812 else if (self.health < maxh)
1814 if (time > self.pauseregen_finished)
1816 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1817 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1820 if (self.health > limith)
1821 self.health = limith;
1823 // if player rotted to death... die!
1825 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1828 if (self.ammo_fuel > maxf)
1830 if (time > self.pauserotfuel_finished)
1832 self.ammo_fuel = max(maxf, self.ammo_fuel + (maxf - self.ammo_fuel) * rot_mod*cvar("g_balance_fuel_rot") * frametime);
1833 self.ammo_fuel = max(maxf, self.ammo_fuel - rot_mod*cvar("g_balance_fuel_rotlinear") * frametime);
1836 else if (self.ammo_fuel < maxf)
1838 if(self.items & IT_FUEL_REGEN)
1840 if (time > self.pauseregen_finished)
1842 self.ammo_fuel = CalcRegen(self.ammo_fuel, maxf, regen_mod * cvar("g_balance_fuel_regen"));
1843 self.ammo_fuel = min(maxf, self.ammo_fuel + regen_mod*cvar("g_balance_fuel_regenlinear") * frametime);
1847 if (self.ammo_fuel > limitf)
1848 self.ammo_fuel = limitf;
1851 float zoomstate_set;
1852 void SetZoomState(float z)
1854 if(z != self.zoomstate)
1855 ClientData_Touch(self);
1859 void GetPressedKeys(void) {
1860 if (self.movement_x > 0) // get if movement keys are pressed
1861 { // forward key pressed
1862 self.pressedkeys |= KEY_FORWARD;
1863 self.pressedkeys &~= KEY_BACKWARD;
1865 else if (self.movement_x < 0)
1866 { // backward key pressed
1867 self.pressedkeys |= KEY_BACKWARD;
1868 self.pressedkeys &~= KEY_FORWARD;
1872 self.pressedkeys &~= KEY_FORWARD;
1873 self.pressedkeys &~= KEY_BACKWARD;
1876 if (self.movement_y > 0)
1877 { // right key pressed
1878 self.pressedkeys |= KEY_RIGHT;
1879 self.pressedkeys &~= KEY_LEFT;
1881 else if (self.movement_y < 0)
1882 { // left key pressed
1883 self.pressedkeys |= KEY_LEFT;
1884 self.pressedkeys &~= KEY_RIGHT;
1888 self.pressedkeys &~= KEY_RIGHT;
1889 self.pressedkeys &~= KEY_LEFT;
1892 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1893 self.pressedkeys |= KEY_JUMP;
1895 self.pressedkeys &~= KEY_JUMP;
1896 if (self.BUTTON_CROUCH)
1897 self.pressedkeys |= KEY_CROUCH;
1899 self.pressedkeys &~= KEY_CROUCH;
1903 ======================
1904 spectate mode routines
1905 ======================
1907 void SpectateCopy(entity spectatee) {
1908 self.armortype = spectatee.armortype;
1909 self.armorvalue = spectatee.armorvalue;
1910 self.ammo_cells = spectatee.ammo_cells;
1911 self.ammo_shells = spectatee.ammo_shells;
1912 self.ammo_nails = spectatee.ammo_nails;
1913 self.ammo_rockets = spectatee.ammo_rockets;
1914 self.ammo_fuel = spectatee.ammo_fuel;
1915 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1916 self.health = spectatee.health;
1918 self.items = spectatee.items;
1919 self.metertime = spectatee.metertime;
1920 self.strength_finished = spectatee.strength_finished;
1921 self.invincible_finished = spectatee.invincible_finished;
1922 self.pressedkeys = spectatee.pressedkeys;
1923 self.weapons = spectatee.weapons;
1924 self.switchweapon = spectatee.switchweapon;
1925 self.weapon = spectatee.weapon;
1926 self.punchangle = spectatee.punchangle;
1927 self.view_ofs = spectatee.view_ofs;
1928 self.v_angle = spectatee.v_angle;
1929 self.velocity = spectatee.velocity;
1930 self.dmg_take = spectatee.dmg_take;
1931 self.dmg_save = spectatee.dmg_save;
1932 self.dmg_inflictor = spectatee.dmg_inflictor;
1933 self.angles = spectatee.v_angle;
1934 self.fixangle = TRUE;
1935 setorigin(self, spectatee.origin);
1936 setsize(self, spectatee.mins, spectatee.maxs);
1937 SetZoomState(spectatee.zoomstate);
1940 float SpectateUpdate() {
1944 if (self == self.enemy)
1947 if(self.enemy.classname != "player")
1950 SpectateCopy(self.enemy);
1955 float SpectateNext() {
1956 other = find(self.enemy, classname, "player");
1958 other = find(other, classname, "player");
1963 if(self.enemy.classname == "player") {
1965 WriteByte(MSG_ONE, SVC_SETVIEW);
1966 WriteEntity(MSG_ONE, self.enemy);
1967 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1968 if(!SpectateUpdate())
1969 PutObserverInServer();
1978 ShowRespawnCountdown()
1980 Update a respawn countdown display.
1983 void ShowRespawnCountdown()
1986 if(self.deadflag == DEAD_NO) // just respawned?
1990 number = ceil(self.death_time - time);
1993 if(number <= self.respawn_countdown)
1995 self.respawn_countdown = number - 1;
1996 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1997 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2002 void LeaveSpectatorMode()
2004 if(isJoinAllowed()) {
2005 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2006 self.classname = "player";
2007 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2008 JoinBestTeam(self, FALSE, TRUE);
2009 if(cvar("g_campaign"))
2010 campaign_bots_may_start = 1;
2011 PutClientInServer();
2012 if(self.classname == "player")
2013 bprint ("^4", self.netname, "^4 is playing now\n");
2014 if(!cvar("g_campaign"))
2015 centerprint(self,""); // clear MOTD
2018 stuffcmd(self,"menu_showteamselect\n");
2023 //player may not join because of g_maxplayers is set
2024 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2029 * Determines whether the player is allowed to join. This depends on cvar
2030 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2031 * it checks whether the number of currently playing players exceeds g_maxplayers.
2032 * @return bool TRUE if the player is allowed to join, false otherwise
2034 float isJoinAllowed() {
2035 if (!cvar("g_maxplayers"))
2039 local float currentlyPlaying;
2040 FOR_EACH_REALPLAYER(e) {
2041 if(e.classname == "player")
2042 currentlyPlaying += 1;
2044 if(currentlyPlaying < cvar("g_maxplayers"))
2051 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2052 * g_maxplayers_spectator_blocktime seconds
2054 void checkSpectatorBlock() {
2055 if(self.classname == "spectator" || self.classname == "observer") {
2056 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2057 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2063 float vercmp_recursive(string v1, string v2)
2069 dot1 = strstrofs(v1, ".", 0);
2070 dot2 = strstrofs(v2, ".", 0);
2074 s1 = substring(v1, 0, dot1);
2078 s2 = substring(v2, 0, dot2);
2080 r = stof(s1) - stof(s2);
2084 r = strcasecmp(s1, s2);
2097 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2100 float vercmp(string v1, string v2)
2102 if(strcasecmp(v1, v2) == 0) // early out check
2104 return vercmp_recursive(v1, v2);
2107 void ObserverThink()
2109 if (self.flags & FL_JUMPRELEASED) {
2110 if (self.BUTTON_JUMP && !self.version_mismatch) {
2111 self.welcomemessage_time = 0;
2112 self.flags &~= FL_JUMPRELEASED;
2113 self.flags |= FL_SPAWNING;
2114 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2115 self.welcomemessage_time = 0;
2116 self.flags &~= FL_JUMPRELEASED;
2117 if(SpectateNext() == 1) {
2118 self.classname = "spectator";
2122 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2123 self.flags |= FL_JUMPRELEASED;
2124 if(self.flags & FL_SPAWNING)
2126 self.flags &~= FL_SPAWNING;
2127 LeaveSpectatorMode();
2132 PrintWelcomeMessage(self);
2135 void SpectatorThink()
2137 if (self.flags & FL_JUMPRELEASED) {
2138 if (self.BUTTON_JUMP && !self.version_mismatch) {
2139 self.welcomemessage_time = 0;
2140 self.flags &~= FL_JUMPRELEASED;
2141 self.flags |= FL_SPAWNING;
2142 } else if(self.BUTTON_ATCK) {
2143 self.welcomemessage_time = 0;
2144 self.flags &~= FL_JUMPRELEASED;
2145 if(SpectateNext() == 1) {
2146 self.classname = "spectator";
2148 self.classname = "observer";
2149 PutClientInServer();
2151 } else if (self.BUTTON_ATCK2) {
2152 self.welcomemessage_time = 0;
2153 self.flags &~= FL_JUMPRELEASED;
2154 self.classname = "observer";
2155 PutClientInServer();
2157 if(!SpectateUpdate())
2158 PutObserverInServer();
2161 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2162 self.flags |= FL_JUMPRELEASED;
2163 if(self.flags & FL_SPAWNING)
2165 self.flags &~= FL_SPAWNING;
2166 LeaveSpectatorMode();
2171 PrintWelcomeMessage(self);
2172 self.flags |= FL_CLIENT | FL_NOTARGET;
2175 .float touchexplode_time;
2181 Called every frame for each client before the physics are run
2184 void() ctf_setstatus;
2185 void() nexball_setstatus;
2187 void PlayerPreThink (void)
2189 self.stat_sys_ticrate = cvar("sys_ticrate");
2190 self.stat_game_starttime = game_starttime;
2191 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2193 if(blockSpectators && frametime)
2194 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2195 checkSpectatorBlock();
2199 if(self.netname_previous != self.netname)
2201 if(cvar("sv_eventlog"))
2202 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2203 if(self.netname_previous)
2204 strunzone(self.netname_previous);
2205 self.netname_previous = strzone(self.netname);
2209 if(self.version_nagtime)
2210 if(self.cvar_g_nexuizversion)
2211 if(time > self.version_nagtime)
2213 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2215 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2217 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2218 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2223 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2226 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2227 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2231 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2232 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2236 self.version_nagtime = 0;
2240 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2242 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2243 self.max_armorvalue = 0;
2247 antilag_record(self);
2249 if(self.classname == "player") {
2250 // if(self.netname == "Wazat")
2251 // bprint(self.classname, "\n");
2253 CheckRules_Player();
2255 PrintWelcomeMessage(self);
2257 if (intermission_running)
2259 IntermissionThink (); // otherwise a button could be missed between
2260 return; // the think tics
2263 if(self.teleport_time)
2264 if(time > self.teleport_time)
2266 self.teleport_time = 0;
2267 self.effects = self.effects - (self.effects & EF_NODRAW);
2270 Nixnex_GiveCurrentWeapon();
2272 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2273 UpdateSelectedPlayer();
2275 //don't allow the player to turn around while game is paused!
2276 if(timeoutStatus == 2) {
2277 self.v_angle = self.lastV_angle;
2278 self.angles = self.lastV_angle;
2279 self.fixangle = TRUE;
2285 if (self.deadflag != DEAD_NO)
2287 float button_pressed, force_respawn;
2290 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2291 force_respawn = (g_lms || cvar("g_forced_respawn"));
2292 if (self.deadflag == DEAD_DYING)
2295 self.deadflag = DEAD_RESPAWNING;
2296 else if(!button_pressed)
2297 self.deadflag = DEAD_DEAD;
2299 else if (self.deadflag == DEAD_DEAD)
2302 self.deadflag = DEAD_RESPAWNABLE;
2304 else if (self.deadflag == DEAD_RESPAWNABLE)
2307 self.deadflag = DEAD_RESPAWNING;
2309 else if (self.deadflag == DEAD_RESPAWNING)
2311 if(time > self.death_time)
2313 self.death_time = time + 1; // only retry once a second
2317 ShowRespawnCountdown();
2322 if(time > self.touchexplode_time)
2323 if(self.classname == "player")
2324 if(self.deadflag == DEAD_NO)
2325 if not(IS_INDEPENDENT_PLAYER(self))
2326 FOR_EACH_PLAYER(other) if(self != other)
2328 if(time > other.touchexplode_time)
2329 if(other.classname == "player")
2330 if(other.deadflag == DEAD_NO)
2331 if not(IS_INDEPENDENT_PLAYER(other))
2332 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2334 PlayerTouchExplode(self, other);
2335 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2339 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2343 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2344 dist = self.prevorigin - self.origin;
2346 self.lms_traveled_distance += fabs(vlen(dist));
2348 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2350 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2351 self.lms_traveled_distance = 0;
2354 if(time > self.lms_nextcheck)
2356 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2357 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2359 centerprint(self, cvar_string("g_lms_campcheck_message"));
2360 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2361 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2362 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2364 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2365 self.lms_traveled_distance = 0;
2369 self.prevorigin = self.origin;
2371 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2376 self.view_ofs = PL_CROUCH_VIEW_OFS;
2377 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2378 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2385 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2386 if (!trace_startsolid)
2388 self.crouch = FALSE;
2389 self.view_ofs = PL_VIEW_OFS;
2390 setsize (self, PL_MIN, PL_MAX);
2395 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2397 if(self.bloodloss_timer < time)
2399 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2400 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2406 GrapplingHookFrame();
2410 self.items &~= self.items_added;
2414 self.items_added = 0;
2415 if(self.items & IT_JETPACK)
2416 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2417 self.items_added |= IT_FUEL;
2419 self.items |= self.items_added;
2427 minstagib_ammocheck();
2431 nexball_setstatus();
2433 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2435 //self.angles_y=self.v_angle_y + 90; // temp
2437 //if (TetrisPreFrame()) return;
2438 } else if(gameover) {
2439 if (intermission_running)
2440 IntermissionThink (); // otherwise a button could be missed between
2442 } else if(self.classname == "observer") {
2444 } else if(self.classname == "spectator") {
2449 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2451 float oldspectatee_status;
2452 oldspectatee_status = self.spectatee_status;
2453 if(self.classname == "spectator")
2454 self.spectatee_status = num_for_edict(self.enemy);
2455 else if(self.classname == "observer")
2456 self.spectatee_status = num_for_edict(self);
2458 self.spectatee_status = 0;
2459 if(self.spectatee_status != oldspectatee_status)
2461 ClientData_Touch(self);
2463 race_InitSpectator();
2466 if(self.teamkill_soundtime)
2467 if(time > self.teamkill_soundtime)
2469 self.teamkill_soundtime = 0;
2471 entity oldpusher, oldself;
2473 oldself = self; self = self.teamkill_soundsource;
2474 oldpusher = self.pusher; self.pusher = oldself;
2476 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2478 self.pusher = oldpusher;
2482 if(self.taunt_soundtime)
2483 if(time > self.taunt_soundtime)
2485 self.taunt_soundtime = 0;
2486 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2489 target_voicescript_next(self);
2495 .float dragspeed; // speed of mouse wheel action
2496 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2497 .vector draglocalvector; // local attachment vector of the dragentity
2498 .float draglocalangle;
2501 .float dragmovetype;
2502 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2506 draggee.dragmovetype = draggee.movetype;
2507 draggee.draggravity = draggee.gravity;
2508 draggee.movetype = MOVETYPE_WALK;
2509 draggee.gravity = 0.00001;
2510 draggee.flags &~= FL_ONGROUND;
2511 draggee.draggedby = dragger;
2513 dragger.dragentity = draggee;
2515 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2516 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2517 touchpoint = touchpoint - gettaginfo(draggee, 0);
2518 tagscale = pow(vlen(v_forward), -2);
2519 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2520 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2521 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2523 dragger.dragspeed = 64;
2526 void Drag_Finish(entity dragger)
2529 draggee = dragger.dragentity;
2531 dragger.dragentity = world;
2532 draggee.draggedby = world;
2533 draggee.movetype = draggee.dragmovetype;
2534 draggee.gravity = draggee.draggravity;
2536 switch(draggee.movetype)
2541 case MOVETYPE_FLYMISSILE:
2542 case MOVETYPE_BOUNCE:
2543 case MOVETYPE_BOUNCEMISSILE:
2546 draggee.velocity = '0 0 0';
2550 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2552 draggee.velocity = '0 0 0';
2553 draggee.flags |= FL_ONGROUND; // floating items are FUN
2557 float Drag_IsDraggable(entity draggee)
2559 // TODO add more checks for bad stuff here
2560 if(draggee.classname == "func_bobbing")
2562 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2564 if(draggee.classname == "plat")
2566 if(draggee.classname == "func_button")
2568 if(draggee.model == "")
2570 if(draggee.classname == "spectator")
2572 if(draggee.classname == "observer")
2574 if(draggee.classname == "exteriorweaponentity")
2580 float Drag_MayChangeAngles(entity draggee)
2582 // TODO add more checks for bad stuff here
2583 if(substring(draggee.model, 0, 1) == "*")
2588 void Drag_MoveForward(entity dragger)
2590 dragger.dragdistance += dragger.dragspeed;
2593 void Drag_SetSpeed(entity dragger, float s)
2595 dragger.dragspeed = pow(2, s);
2598 void Drag_MoveBackward(entity dragger)
2600 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2603 void Drag_Update(entity dragger)
2605 vector curorigin, neworigin, goodvelocity;
2609 draggee = dragger.dragentity;
2610 draggee.flags &~= FL_ONGROUND;
2612 curorigin = gettaginfo(draggee, 0);
2613 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2614 makevectors(dragger.v_angle);
2615 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2616 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2618 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2619 dragger.draglocalangle += 360;
2620 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2621 dragger.draglocalangle -= 360;
2623 f = min(frametime * 10, 1);
2624 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2626 if(Drag_MayChangeAngles(draggee))
2627 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2629 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2631 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2634 float Drag_CanDrag(entity dragger)
2636 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2639 float Drag_IsDragging(entity dragger)
2641 if(!dragger.dragentity)
2643 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2645 dragger.dragentity = world;
2648 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2650 Drag_Finish(dragger);
2656 void Drag_MoveDrag(entity from, entity to)
2660 to.draggedby = from.draggedby;
2661 to.draggedby.dragentity = to;
2662 from.draggedby = world;
2670 Called every frame for each client after the physics are run
2673 .float idlekick_lasttimeleft;
2674 .float race_penalty;
2675 .float race_penalty_nagged;
2676 .float race_penalty_nagtime;
2677 void PlayerPostThink (void)
2679 // Savage: Check for nameless players
2680 if (strlen(self.netname) < 1) {
2681 self.netname = "Player";
2682 stuffcmd(self, "seta _cl_name Player\n");
2685 if(sv_maxidle && frametime)
2687 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2689 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2692 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2693 announce(self, "announcer/robotic/terminated.wav");
2697 else if(timeleft <= 10)
2699 if(timeleft != self.idlekick_lasttimeleft)
2701 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2702 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2707 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2709 self.idlekick_lasttimeleft = timeleft;
2713 if(Drag_CanDrag(self))
2714 if(self.BUTTON_DRAG)
2715 if(!self.dragentity)
2716 if(self.cursor_trace_ent)
2717 if(Drag_IsDraggable(self.cursor_trace_ent))
2719 if(self.cursor_trace_ent.draggedby)
2720 Drag_Finish(self.cursor_trace_ent.draggedby);
2721 if(self.cursor_trace_ent.tag_entity)
2722 detach_sameorigin(self.cursor_trace_ent);
2723 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2726 if(Drag_IsDragging(self))
2728 if(self.BUTTON_DRAG)
2730 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2732 Drag_MoveForward(self);
2735 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2737 Drag_MoveBackward(self);
2740 else if(self.impulse >= 1 && self.impulse <= 9)
2742 Drag_SetSpeed(self, self.impulse - 1);
2744 else if(self.impulse == 14)
2746 Drag_SetSpeed(self, 9);
2758 if(self.classname == "player") {
2759 CheckRules_Player();
2764 if (intermission_running)
2765 return; // intermission or finale
2767 //if (TetrisPostFrame()) return;
2769 // restart countdown
2770 if(time < game_starttime) {
2771 if (!cvar("sv_ready_restart_after_countdown"))
2773 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2775 if(time < game_starttime - 2)
2777 if(!self.race_penalty_nagged)
2779 // TODO better notification for this!
2780 self.race_penalty_nagtime = 0;
2781 self.race_penalty_nagged = 1;
2784 else if(!self.race_penalty)
2786 self.race_penalty_nagtime = 0;
2787 self.race_penalty = time + 5;
2790 if(time > self.race_penalty_nagtime)
2792 if(self.race_penalty > time)
2794 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2796 else if(self.race_penalty_nagged && time < game_starttime - 2)
2798 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2800 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2802 self.movetype = MOVETYPE_NONE;
2803 self.velocity = '0 0 0';
2804 self.avelocity = '0 0 0';
2805 self.movement = '0 0 0';
2808 else if (time < self.race_penalty)
2810 self.movetype = MOVETYPE_NONE;
2811 self.velocity = '0 0 0';
2812 self.avelocity = '0 0 0';
2813 self.movement = '0 0 0';
2817 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2818 if (!cvar("sv_ready_restart_after_countdown"))
2820 if(self.movetype == MOVETYPE_NONE)
2822 self.movetype = MOVETYPE_WALK;
2824 self.race_penalty = 0;
2825 self.race_penalty_nagged = 0;
2829 } else if (self.classname == "observer") {
2831 } else if (self.classname == "spectator") {
2837 for(i = 0; i < 1000; ++i)
2840 end = self.origin + '0 0 1024' + 512 * randomvec();
2841 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2842 if(trace_fraction < 1)
2843 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2845 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2853 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);