1 .float spectatee_status;
3 .float bloodloss_timer;
7 float ClientData_Send(entity to, float sf)
18 if(to.classname == "spectator")
24 sf |= 1; // forced scoreboard
25 if(to.spectatee_status)
26 sf |= 2; // spectator ent number follows
29 if(e.porto_v_angle_held)
30 sf |= 8; // angles held
32 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
33 WriteByte(MSG_ENTITY, sf);
36 WriteByte(MSG_ENTITY, to.spectatee_status);
40 WriteAngle(MSG_ENTITY, e.v_angle_x);
41 WriteAngle(MSG_ENTITY, e.v_angle_y);
47 void ClientData_Attach()
49 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
50 self.clientdata.drawonlytoclient = self;
51 self.clientdata.owner = self;
54 void ClientData_Detach()
56 remove(self.clientdata);
57 self.clientdata = world;
60 void ClientData_Touch(entity e)
62 e.clientdata.SendFlags = 1;
64 // make it spectatable
66 FOR_EACH_REALCLIENT(e2)
69 if(e2.classname == "spectator")
71 e2.clientdata.SendFlags = 1;
76 #define SPAWNPOINT_SCORE frags
78 .string netname_previous;
80 void spawnfunc_info_player_survivor (void)
82 spawnfunc_info_player_deathmatch();
85 void spawnfunc_info_player_start (void)
87 spawnfunc_info_player_deathmatch();
90 void spawnfunc_info_player_deathmatch (void)
92 self.classname = "info_player_deathmatch";
93 relocate_spawnpoint();
101 self.team = activator.team;
102 some_spawn_has_been_used = 1;
107 // -1 if a spawn can't be used
108 // otherwise, a weight of the spawnpoint
109 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
111 float shortest, thisdist;
114 // filter out spots for the wrong team
116 if(spot.team != teamcheck)
120 if(spot.target == "")
123 if(clienttype(self) == CLIENTTYPE_REAL)
125 if(spot.restriction == 1)
130 if(spot.restriction == 2)
134 // filter out spots for assault
135 if(spot.target != "") {
138 ent = find(world, targetname, spot.target);
140 if(ent.classname == "target_objective")
143 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
147 else if(ent.classname == "trigger_race_checkpoint")
150 if(self.classname == "player") // spectators may spawn everywhere
152 if(g_race_qualifying)
155 if(ent.race_checkpoint != 0)
157 if(spot.race_place != race_lowest_place_spawn)
162 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
165 pl = self.race_place;
166 if(pl > race_highest_place_spawn)
168 if(spot.race_place != pl)
174 ent = find(ent, targetname, spot.target);
182 shortest = vlen(world.maxs - world.mins);
183 for(player = playerlist; player; player = player.chain)
186 thisdist = vlen(player.origin - spot.origin);
187 if (thisdist < shortest)
195 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
197 local entity spot, spotlist, spotlistend;
198 spawn_allgood = TRUE;
204 for(spot = firstspot; spot; spot = spot.chain)
206 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
208 if(cvar("spawn_debugview"))
210 setmodel(spot, "models/runematch/rune.mdl");
211 if(spot.SPAWNPOINT_SCORE < mindist)
213 spot.colormod = '1 0 0';
218 spot.colormod = '0 1 0';
219 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
223 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
225 if(spot.SPAWNPOINT_SCORE < mindist)
227 // too short distance
228 spawn_allgood = FALSE;
233 spawn_allbad = FALSE;
236 spotlistend.chain = spot;
243 if(spot.team != teamcheck)
244 error("invalid spawn added");
246 print("added ", etos(spot), "\n");
252 spotlistend.chain = world;
257 for(e = spotlist; e; e = e.chain)
259 print("seen ", etos(e), "\n");
260 if(e.team != teamcheck)
261 error("invalid spawn found");
268 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
270 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
271 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
274 RandomSelection_Init();
275 for(spot = firstspot; spot; spot = spot.chain)
276 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
278 return RandomSelection_chosen_ent;
285 Finds a point to respawn
288 entity SelectSpawnPoint (float anypoint)
290 local float teamcheck;
291 local entity firstspot_new;
292 local entity spot, firstspot, playerlist;
294 spot = find (world, classname, "testplayerstart");
300 if(!anypoint && have_team_spawns)
301 teamcheck = self.team;
303 // get the list of players
304 playerlist = findchain(classname, "player");
305 // get the entire list of spots
306 firstspot = findchain(classname, "info_player_deathmatch");
307 // filter out the bad ones
308 // (note this returns the original list if none survived)
311 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
315 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
317 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
318 firstspot = firstspot_new;
320 // there is 50/50 chance of choosing a random spot or the furthest spot
321 // (this means that roughly every other spawn will be furthest, so you
322 // usually won't get fragged at spawn twice in a row)
323 if (arena_roundbased)
325 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
327 firstspot = firstspot_new;
328 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
330 else if (random() > cvar("g_spawn_furthest"))
331 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
333 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
336 if(cvar("spawn_debugview"))
338 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
342 for(e = firstspot; e; e = e.chain)
343 if(e.team != teamcheck)
344 error("invalid spawn found");
349 if(cvar("spawn_debug"))
353 if(some_spawn_has_been_used)
354 return world; // team can't spawn any more, because of actions of other team
356 error("Cannot find a spawn point - please fix the map!");
367 Checks if the argument string can be a valid playermodel.
368 Returns a valid one in doubt.
371 string FallbackPlayerModel = "models/player/marine.zym";
372 string CheckPlayerModel(string plyermodel) {
373 if(strlen(plyermodel) < 4)
374 return FallbackPlayerModel;
375 if( substring(plyermodel,0,14) != "models/player/")
376 return FallbackPlayerModel;
377 else if(cvar("sv_servermodelsonly"))
379 if(substring(plyermodel,-4,4) != ".zym")
380 if(substring(plyermodel,-4,4) != ".dpm")
381 if(substring(plyermodel,-4,4) != ".md3")
382 if(substring(plyermodel,-4,4) != ".psk")
383 return FallbackPlayerModel;
384 // forbid the LOD models
385 if(substring(plyermodel, -9,5) == "_lod1")
386 return FallbackPlayerModel;
387 if(substring(plyermodel, -9,5) == "_lod2")
388 return FallbackPlayerModel;
389 if(plyermodel != strtolower(plyermodel))
390 return FallbackPlayerModel;
391 if(!fexists(plyermodel))
392 return FallbackPlayerModel;
399 Client_customizeentityforclient
404 void Client_uncustomizeentityforclient()
406 if(self.modelindex == 0) // no need to uncustomize then
408 self.modelindex = self.modelindex_lod0;
409 self.skin = self.skinindex;
412 float Client_customizeentityforclient()
416 if(self.modelindex == 0)
423 t0 = gettime(GETTIME_HIRES); // reference
428 #ifdef ALLOW_FORCEMODELS
429 if(other.cvar_cl_forceplayermodelsfromnexuiz)
430 if not(self.modelindex_lod0_from_nexuiz)
432 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
436 self.skin = modelsource.skinindex;
439 if(modelsource == self)
440 self.skin = modelsource.skinindex;
442 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
446 // other: the player viewing me
450 if(other.cvar_cl_playerdetailreduction <= 0)
452 if(other.cvar_cl_playerdetailreduction <= -2)
453 self.modelindex = modelsource.modelindex_lod2;
454 else if(other.cvar_cl_playerdetailreduction <= -1)
455 self.modelindex = modelsource.modelindex_lod1;
457 self.modelindex = modelsource.modelindex_lod0;
461 distance = vlen(self.origin - other.origin);
462 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
463 if(f > sv_loddistance2)
464 self.modelindex = modelsource.modelindex_lod2;
465 else if(f > sv_loddistance1)
466 self.modelindex = modelsource.modelindex_lod1;
468 self.modelindex = modelsource.modelindex_lod0;
473 t1 = gettime(GETTIME_HIRES); // reference
474 client_cefc_accumulator += (t1 - t0);
480 void UpdatePlayerSounds();
481 void setmodel_lod(entity e, string modelname)
487 // FIXME: this only supports 3-letter extensions
488 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
491 setmodel(e, s); // players have high precision
492 self.modelindex_lod1 = self.modelindex;
495 self.modelindex_lod1 = -1;
497 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
500 setmodel(e, s); // players have high precision
501 self.modelindex_lod2 = self.modelindex;
504 self.modelindex_lod2 = -1;
506 precache_model(modelname);
507 setmodel(e, modelname); // players have high precision
508 self.modelindex_lod0 = self.modelindex;
510 if(self.modelindex_lod1 < 0)
511 self.modelindex_lod1 = self.modelindex;
513 if(self.modelindex_lod2 < 0)
514 self.modelindex_lod2 = self.modelindex;
518 precache_model(modelname);
519 setmodel(e, modelname); // players have high precision
520 self.modelindex_lod0 = self.modelindex;
521 // save it for possible player model forcing
524 s = whichpack(self.model);
525 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
527 player_setupanimsformodel();
528 UpdatePlayerSounds();
535 putting a client as observer in the server
538 void FixPlayermodel();
539 void PutObserverInServer (void)
543 race_PreSpawnObserver();
545 spot = SelectSpawnPoint (TRUE);
547 error("No spawnpoints for observers?!?\n");
548 RemoveGrapplingHook(self); // Wazat's Grappling Hook
550 if(clienttype(self) == CLIENTTYPE_REAL)
553 WriteByte(MSG_ONE, SVC_SETVIEW);
554 WriteEntity(MSG_ONE, self);
558 kh_Key_DropAll(self, TRUE);
560 Portal_ClearAll(self);
563 DropFlag(self.flagcarried, world, world);
565 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
567 WaypointSprite_PlayerDead();
569 if(self.killcount != -666)
573 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
574 bprint ("^4", self.netname, "^4 has no more lives left\n");
576 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
579 bprint ("^4", self.netname, "^4 is spectating now\n");
582 PlayerScore_Clear(self); // clear scores when needed
584 self.spectatortime = time;
586 self.classname = "observer";
587 self.iscreature = FALSE;
589 self.takedamage = DAMAGE_NO;
590 self.solid = SOLID_NOT;
591 self.movetype = MOVETYPE_NOCLIP;
592 self.flags = FL_CLIENT | FL_NOTARGET;
593 self.armorvalue = 666;
595 self.armorvalue = cvar("g_balance_armor_start");
596 self.pauserotarmor_finished = 0;
597 self.pauserothealth_finished = 0;
598 self.pauseregen_finished = 0;
599 self.damageforcescale = 0;
606 self.pain_finished = 0;
607 self.strength_finished = 0;
608 self.invincible_finished = 0;
610 self.think = SUB_Null;
614 self.deadflag = DEAD_NO;
615 self.angles = spot.angles;
617 self.fixangle = TRUE;
620 self.view_ofs = PL_VIEW_OFS;
621 setorigin (self, spot.origin);
622 setsize (self, '0 0 0', '0 0 0');
623 self.prevorigin = self.origin;
631 self.weaponmodel = "";
632 self.weaponentity = world;
633 self.exteriorweaponentity = world;
634 self.killcount = -666;
635 self.velocity = '0 0 0';
636 self.avelocity = '0 0 0';
637 self.punchangle = '0 0 0';
638 self.punchvector = '0 0 0';
639 self.oldvelocity = self.velocity;
642 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
648 if(self.version_mismatch)
650 Spawnqueue_Unmark(self);
651 Spawnqueue_Remove(self);
655 Spawnqueue_Insert(self);
660 // Only if the player cannot play at all
661 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
662 self.frags = FRAGS_SPECTATOR;
664 self.frags = FRAGS_LMS_LOSER;
667 self.frags = FRAGS_SPECTATOR;
670 float RestrictSkin(float s)
679 void FixPlayermodel()
681 local string defaultmodel;
682 local float defaultskin, chmdl, oldskin;
687 if(cvar("sv_defaultcharacter") == 1) {
692 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
693 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
696 if(defaultmodel == "")
698 defaultmodel = cvar_string("sv_defaultplayermodel");
699 defaultskin = cvar("sv_defaultplayerskin");
703 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
706 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
707 self.model = ""; // force the != checks to return true
710 if(defaultmodel != "")
712 if (defaultmodel != self.model)
716 setmodel_lod (self, defaultmodel);
717 setsize (self, m1, m2);
721 oldskin = self.skinindex;
722 self.skinindex = defaultskin;
724 if (self.playermodel != self.model)
726 self.playermodel = CheckPlayerModel(self.playermodel);
729 setmodel_lod (self, self.playermodel);
730 setsize (self, m1, m2);
734 oldskin = self.skinindex;
735 self.skinindex = RestrictSkin(stof(self.playerskin));
738 if(chmdl || oldskin != self.skinindex)
739 self.species = player_getspecies(); // model or skin has changed
742 if(strlen(cvar_string("sv_defaultplayercolors")))
743 if(self.clientcolors != cvar("sv_defaultplayercolors"))
744 setcolor(self, cvar("sv_defaultplayercolors"));
747 void PlayerTouchExplode(entity p1, entity p2)
750 org = (p1.origin + p2.origin) * 0.5;
751 org_z += (p1.mins_z + p2.mins_z) * 0.5;
758 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
766 Called when a client spawns in the server
769 //void() ctf_playerchanged;
770 void PutClientInServer (void)
772 if(clienttype(self) == CLIENTTYPE_BOT)
774 self.classname = "player";
776 else if(clienttype(self) == CLIENTTYPE_REAL)
779 WriteByte(MSG_ONE, SVC_SETVIEW);
780 WriteEntity(MSG_ONE, self);
783 // player is dead and becomes observer
784 // FIXME fix LMS scoring for new system
787 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
788 self.classname = "observer";
793 self.classname = "observer";
796 self.classname = "observer";
798 if(self.classname == "player") {
799 entity spot, oldself;
802 JoinBestTeam(self, FALSE, TRUE);
806 spot = SelectSpawnPoint (FALSE);
809 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
810 return; // spawn failed
813 RemoveGrapplingHook(self); // Wazat's Grappling Hook
814 self.campingrifle_bulletcounter = cvar("g_balance_campingrifle_magazinecapacity");
816 self.classname = "player";
817 self.wasplayer = TRUE;
818 self.iscreature = TRUE;
819 self.movetype = MOVETYPE_WALK;
820 self.solid = SOLID_SLIDEBOX;
821 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
822 self.frags = FRAGS_PLAYER;
823 if(independent_players)
824 MAKE_INDEPENDENT_PLAYER(self);
825 self.flags = FL_CLIENT;
826 self.takedamage = DAMAGE_AIM;
828 self.effects = EF_FULLBRIGHT;
831 self.air_finished = time + 12;
836 self.ammo_shells = warmup_start_ammo_shells;
837 self.ammo_nails = warmup_start_ammo_nails;
838 self.ammo_rockets = warmup_start_ammo_rockets;
839 self.ammo_cells = warmup_start_ammo_cells;
840 self.ammo_fuel = warmup_start_ammo_fuel;
841 self.health = warmup_start_health;
842 self.armorvalue = warmup_start_armorvalue;
843 self.weapons = warmup_start_weapons;
847 self.ammo_shells = start_ammo_shells;
848 self.ammo_nails = start_ammo_nails;
849 self.ammo_rockets = start_ammo_rockets;
850 self.ammo_cells = start_ammo_cells;
851 self.ammo_fuel = start_ammo_fuel;
852 self.health = start_health;
853 self.armorvalue = start_armorvalue;
854 self.weapons = start_weapons;
856 self.items = start_items;
857 self.switchweapon = w_getbestweapon(self);
858 self.cnt = self.switchweapon;
860 self.jump_interval = time;
862 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
863 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
864 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
865 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
866 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
867 //extend the pause of rotting if client was reset at the beginning of the countdown
868 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
869 self.spawnshieldtime += game_starttime - time;
870 self.pauserotarmor_finished += game_starttime - time;
871 self.pauserothealth_finished += game_starttime - time;
872 self.pauseregen_finished += game_starttime - time;
874 self.damageforcescale = 2;
881 self.pain_finished = 0;
882 self.strength_finished = 0;
883 self.invincible_finished = 0;
885 //self.speed_finished = 0;
886 //self.slowmo_finished = 0;
887 // players have no think function
888 self.think = SUB_Null;
897 self.deadflag = DEAD_NO;
899 self.angles = spot.angles;
901 self.angles_z = 0; // never spawn tilted even if the spot says to
902 self.fixangle = TRUE; // turn this way immediately
903 self.velocity = '0 0 0';
904 self.avelocity = '0 0 0';
905 self.punchangle = '0 0 0';
906 self.punchvector = '0 0 0';
907 self.oldvelocity = self.velocity;
910 WRITESPECTATABLE_MSG_ONE({
911 WriteByte(MSG_ONE, SVC_TEMPENTITY);
912 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
916 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
922 self.view_ofs = PL_VIEW_OFS;
923 setsize (self, PL_MIN, PL_MAX);
924 self.spawnorigin = spot.origin;
925 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
926 // don't reset back to last position, even if new position is stuck in solid
927 self.oldorigin = self.origin;
928 self.prevorigin = self.origin;
929 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
933 Spawnqueue_Remove(self);
934 Spawnqueue_Mark(self);
937 self.event_damage = PlayerDamage;
939 self.bot_attack = TRUE;
941 self.statdraintime = time + 5;
942 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
944 if(self.killcount == -666) {
945 PlayerScore_Clear(self);
949 self.cnt = WEP_LASER;
950 self.nixnex_lastchange_id = -1;
952 CL_SpawnWeaponentity();
953 self.alpha = default_player_alpha;
954 self.colormod = '1 1 1' * cvar("g_player_brightness");
955 self.exteriorweaponentity.alpha = default_weapon_alpha;
957 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
958 self.lms_traveled_distance = 0;
959 self.speedrunning = FALSE;
961 race_PostSpawn(spot);
963 if(cvar("spawn_debug"))
965 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
966 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
969 //stuffcmd(self, "chase_active 0");
970 //stuffcmd(self, "set viewsize $tmpviewsize \n");
972 if (cvar("g_spawnsound"))
973 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
976 if(self.team == assault_attacker_team)
977 centerprint(self, "You are attacking!");
979 centerprint(self, "You are defending!");
982 target_voicescript_clear(self);
991 } else if(self.classname == "observer") {
992 PutObserverInServer ();
996 // ctf_playerchanged();
999 float ClientInit_SendEntity(entity to, float sf)
1002 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1003 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1004 for(i = 1; i <= 24; ++i)
1005 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1006 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1007 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1008 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1010 if(sv_foginterval && world.fog != "")
1011 WriteString(MSG_ENTITY, world.fog);
1013 WriteString(MSG_ENTITY, "");
1014 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1018 void ClientInit_Spawn()
1020 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1028 void SetNewParms (void)
1030 // initialize parms for a new player
1031 parm1 = -(86400 * 366);
1039 void SetChangeParms (void)
1041 // save parms for level change
1042 parm1 = self.parm_idlesince - time;
1050 void DecodeLevelParms (void)
1053 self.parm_idlesince = parm1;
1054 if(self.parm_idlesince == -(86400 * 366))
1055 self.parm_idlesince = time;
1057 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1058 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1065 Called when a client types 'kill' in the console
1069 void ClientKill_Now_TeamChange()
1071 if(self.killindicator_teamchange == -1)
1074 JoinBestTeam( self, FALSE, FALSE );
1077 SV_ChangeTeam(self.killindicator_teamchange - 1);
1080 void ClientKill_Now()
1082 if(self.killindicator_teamchange)
1083 ClientKill_Now_TeamChange();
1086 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1088 if(self.killindicator)
1090 dprint("Cleaned up after a leaked kill indicator.\n");
1091 remove(self.killindicator);
1092 self.killindicator = world;
1095 void KillIndicator_Think()
1097 if (!self.owner.modelindex)
1099 self.owner.killindicator = world;
1107 ClientKill_Now(); // no oldself needed
1113 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1114 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1117 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1118 if(self.owner.killindicator_teamchange)
1120 if(self.owner.killindicator_teamchange == -1)
1121 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1123 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1126 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1128 self.nextthink = time + 1;
1133 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1137 killtime = cvar("g_balance_kill_delay");
1139 if(g_race_qualifying)
1142 self.killindicator_teamchange = targetteam;
1144 if(!self.killindicator)
1146 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1152 self.killindicator = spawn();
1153 self.killindicator.owner = self;
1154 self.killindicator.scale = 0.5;
1155 setattachment(self.killindicator, self, "");
1156 setorigin(self.killindicator, '0 0 52');
1157 self.killindicator.think = KillIndicator_Think;
1158 self.killindicator.nextthink = time + (self.lip) * 0.05;
1159 self.killindicator.cnt = ceil(killtime);
1160 self.killindicator.count = bound(0, ceil(killtime), 10);
1161 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1163 for(e = world; (e = find(e, classname, "body")) != world; )
1167 e.killindicator = spawn();
1168 e.killindicator.owner = e;
1169 e.killindicator.scale = 0.5;
1170 setattachment(e.killindicator, e, "");
1171 setorigin(e.killindicator, '0 0 52');
1172 e.killindicator.think = KillIndicator_Think;
1173 e.killindicator.nextthink = time + (e.lip) * 0.05;
1174 e.killindicator.cnt = ceil(killtime);
1179 if(self.killindicator)
1182 self.killindicator.colormod = TeamColor(targetteam);
1184 self.killindicator.colormod = '0 0 0';
1188 void ClientKill (void)
1190 ClientKill_TeamChange(0);
1193 void DoTeamChange(float destteam)
1199 SetPlayerColors(self, destteam);
1202 if(self.classname == "player")
1205 CheckAllowedTeams(self);
1206 t = FindSmallestTeam(self, TRUE);
1209 case COLOR_TEAM1: c0 = c1; break;
1210 case COLOR_TEAM2: c0 = c2; break;
1211 case COLOR_TEAM3: c0 = c3; break;
1212 case COLOR_TEAM4: c0 = c4; break;
1219 destteam = COLOR_TEAM1;
1223 destteam = COLOR_TEAM2;
1227 destteam = COLOR_TEAM3;
1231 destteam = COLOR_TEAM4;
1237 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1239 ClientKill_TeamChange(destteam);
1242 void FixClientCvars(entity e)
1244 // send prediction settings to the client
1245 stuffcmd(e, "\nin_bindmap 0 0\n");
1247 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1249 * we no longer need to stuff this. Remove this comment block if you feel
1250 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1251 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1252 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1253 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1254 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1255 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1256 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1257 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1258 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1259 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1260 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1261 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1262 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1263 stuffcmd(e, "cl_movement_edgefriction 1\n");
1271 Called when a client connects to the server
1274 //void ctf_clientconnect();
1275 string ColoredTeamName(float t);
1276 void DecodeLevelParms (void);
1277 //void dom_player_join_team(entity pl);
1278 void ClientConnect (void)
1283 if(self.flags & FL_CLIENT)
1285 print("Warning: ClientConnect, but already connected!\n");
1289 if(Ban_MaybeEnforceBan(self))
1294 self.classname = "player_joining";
1296 self.flags = FL_CLIENT;
1297 self.version_nagtime = time + 10 + random() * 10;
1301 dprint("BUG player count is lower than zero, this cannot happen!\n");
1305 PlayerScore_Attach(self);
1306 ClientData_Attach();
1308 bot_clientconnect();
1310 race_PreSpawnObserver();
1313 // dom_player_join_team(self);
1315 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1317 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1318 self.classname = "observer";
1322 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1324 self.classname = "player";
1325 campaign_bots_may_start = 1;
1329 self.classname = "observer"; // do it anyway
1334 self.classname = "player";
1335 campaign_bots_may_start = 1;
1339 self.playerid = (playerid_last = playerid_last + 1);
1340 if(cvar("sv_eventlog"))
1342 if(clienttype(self) == CLIENTTYPE_REAL)
1343 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1345 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1346 s = strcat(":team:", ftos(self.playerid), ":");
1347 s = strcat(s, ftos(self.team));
1350 self.netname_previous = strzone(self.netname);
1352 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1354 bprint ("^4",self.netname);
1355 bprint ("^4 connected");
1357 if(g_domination || g_ctf)
1359 bprint(" and joined the ");
1360 bprint(ColoredTeamName(self.team));
1365 self.welcomemessage_time = 0;
1367 stuffcmd(self, strcat(clientstuff, "\n"));
1368 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1369 stuffcmd(self, "cl_particles_reloadeffects\n");
1371 FixClientCvars(self);
1373 // spawnfunc_waypoint sprites
1374 WaypointSprite_InitClient(self);
1376 // Wazat's grappling hook
1377 SetGrappleHookBindings();
1379 // get autoswitch state from player when he toggles it
1380 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1382 // get version info from player
1383 stuffcmd(self, "cmd clientversion $gameversion\n");
1385 // get other cvars from player
1388 // set cvar for team scoreboard
1389 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1391 // notify about available teams
1394 CheckAllowedTeams(self);
1395 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1396 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1399 stuffcmd(self, "set _teams_available 0\n");
1401 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1405 self.classname = "observer";
1406 Spawnqueue_Insert(self);
1410 ctf_clientconnect();
1413 if(teams_matter || sv_cheats)
1416 bot_relinkplayerlist();
1418 self.spectatortime = time;
1421 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1424 self.jointime = time;
1425 self.allowedTimeouts = cvar("sv_timeout_number");
1427 if(clienttype(self) == CLIENTTYPE_REAL)
1429 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1430 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1435 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1437 PlayerScore_Add(self, SP_LMS_RANK, 666);
1438 self.frags = FRAGS_SPECTATOR;
1442 if(!sv_foginterval && world.fog != "")
1443 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1445 SoundEntity_Attach(self);
1447 if(cvar("g_hitplots"))
1449 self.hitplotfh = fopen(strcat("hits-", matchid, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1450 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1453 self.hitplotfh = -1;
1460 Called when a client disconnects from the server
1463 .entity chatbubbleentity;
1464 .entity teambubbleentity;
1466 void ClientDisconnect (void)
1468 if not(self.flags & FL_CLIENT)
1470 print("Warning: ClientDisconnect without ClientConnect\n");
1474 if(self.hitplotfh >= 0)
1476 fclose(self.hitplotfh);
1477 self.hitplotfh = -1;
1480 bot_clientdisconnect();
1485 if(cvar("sv_eventlog"))
1486 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1487 bprint ("^4",self.netname);
1488 bprint ("^4 disconnected\n");
1490 SoundEntity_Detach(self);
1493 kh_Key_DropAll(self, TRUE);
1495 Portal_ClearAll(self);
1497 if(self.flagcarried)
1498 DropFlag(self.flagcarried, world, world);
1499 if(self.ballcarried)
1500 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1502 // Here, everything has been done that requires this player to be a client.
1504 self.flags &~= FL_CLIENT;
1506 if (self.chatbubbleentity)
1507 remove (self.chatbubbleentity);
1509 if (self.teambubbleentity)
1510 remove (self.teambubbleentity);
1512 if (self.killindicator)
1513 remove (self.killindicator);
1515 WaypointSprite_PlayerGone();
1517 bot_relinkplayerlist();
1520 if(self.weaponentity)
1521 if(self.weaponentity.lasertarget)
1522 remove(self.weaponentity.lasertarget);
1526 Spawnqueue_Unmark(self);
1527 Spawnqueue_Remove(self);
1530 ClientData_Detach();
1531 PlayerScore_Detach(self);
1533 if(self.netname_previous)
1534 strunzone(self.netname_previous);
1535 if(self.clientstatus)
1536 strunzone(self.clientstatus);
1538 ClearPlayerSounds();
1548 void ChatBubbleThink()
1550 self.nextthink = time;
1551 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1553 if(self.owner) // but why can that ever be world?
1554 self.owner.chatbubbleentity = world;
1558 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1560 || self.owner.tetris_on
1563 self.model = self.mdl;
1568 void UpdateChatBubble()
1570 if (!self.modelindex)
1572 // spawn a chatbubble entity if needed
1573 if (!self.chatbubbleentity)
1575 self.chatbubbleentity = spawn();
1576 self.chatbubbleentity.owner = self;
1577 self.chatbubbleentity.exteriormodeltoclient = self;
1578 self.chatbubbleentity.think = ChatBubbleThink;
1579 self.chatbubbleentity.nextthink = time;
1580 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1581 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1582 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1583 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1584 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1585 self.chatbubbleentity.model = "";
1586 self.chatbubbleentity.effects = EF_LOWPRECISION;
1591 void TeamBubbleThink()
1593 self.nextthink = time;
1594 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1596 if(self.owner) // but why can that ever be world?
1597 self.owner.teambubbleentity = world;
1601 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1602 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1605 self.model = self.mdl;
1609 float TeamBubble_customizeentityforclient()
1611 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1614 void UpdateTeamBubble()
1616 if (!self.modelindex || !teams_matter)
1618 // spawn a teambubble entity if needed
1619 if (!self.teambubbleentity && teams_matter)
1621 self.teambubbleentity = spawn();
1622 self.teambubbleentity.owner = self;
1623 self.teambubbleentity.exteriormodeltoclient = self;
1624 self.teambubbleentity.think = TeamBubbleThink;
1625 self.teambubbleentity.nextthink = time;
1626 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1627 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1628 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1629 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1630 self.teambubbleentity.mdl = self.teambubbleentity.model;
1631 self.teambubbleentity.model = self.teambubbleentity.mdl;
1632 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1633 self.teambubbleentity.effects = EF_LOWPRECISION;
1637 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1638 // added to the model skins
1639 /*void UpdateColorModHack()
1642 c = self.clientcolors & 15;
1643 // LordHavoc: only bothering to support white, green, red, yellow, blue
1644 if (!teams_matter) self.colormod = '0 0 0';
1645 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1646 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1647 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1648 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1649 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1650 else self.colormod = '1 1 1';
1656 self.effects |= EF_NODRAW; // prevent another CopyBody
1657 PutClientInServer();
1660 void play_countdown(float finished, string samp)
1662 if(clienttype(self) == CLIENTTYPE_REAL)
1663 if(floor(finished - time - frametime) != floor(finished - time))
1664 if(finished - time < 6)
1665 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1669 * When sv_timeout is used this function returs strings like
1670 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1671 * Called by centerprint functions
1672 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1674 string getTimeoutText(float addOneSecond) {
1675 if (!cvar("sv_timeout") || !timeoutStatus)
1678 local string retStr;
1679 if (timeoutStatus == 1) {
1680 if (addOneSecond == 1) {
1681 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1684 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1688 else if (timeoutStatus == 2) {
1690 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1691 //don't show messages like "Timeout ends in 0 seconds"...
1692 if ((remainingTimeoutTime + 1) > 0)
1698 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1699 //don't show messages like "Timeout ends in 0 seconds"...
1700 if (remainingTimeoutTime > 0)
1709 void player_powerups (void)
1711 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1713 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1714 self.modelflags |= MF_ROCKET;
1718 SoundEntity_StopSound(self, CHAN_PLAYER);
1719 self.modelflags &~= MF_ROCKET;
1722 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1724 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1729 self.effects |= EF_FULLBRIGHT;
1731 if (self.items & IT_STRENGTH)
1733 play_countdown(self.strength_finished, "misc/poweroff.wav");
1734 if (time > self.strength_finished)
1736 self.alpha = default_player_alpha;
1737 self.exteriorweaponentity.alpha = default_weapon_alpha;
1738 self.items &~= IT_STRENGTH;
1739 sprint(self, "^3Invisibility has worn off\n");
1744 if (time < self.strength_finished)
1746 self.alpha = g_minstagib_invis_alpha;
1747 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1748 self.items |= IT_STRENGTH;
1749 sprint(self, "^3You are invisible\n");
1753 if (self.items & IT_INVINCIBLE)
1755 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1756 if (time > self.invincible_finished)
1758 self.items = self.items - (self.items & IT_INVINCIBLE);
1759 sprint(self, "^3Speed has worn off\n");
1764 if (time < self.invincible_finished)
1766 self.items = self.items | IT_INVINCIBLE;
1767 sprint(self, "^3You are on speed\n");
1773 if (self.items & IT_STRENGTH)
1775 play_countdown(self.strength_finished, "misc/poweroff.wav");
1776 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1777 if (time > self.strength_finished)
1779 self.items = self.items - (self.items & IT_STRENGTH);
1780 sprint(self, "^3Strength has worn off\n");
1785 if (time < self.strength_finished)
1787 self.items = self.items | IT_STRENGTH;
1788 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1791 if (self.items & IT_INVINCIBLE)
1793 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1794 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1795 if (time > self.invincible_finished)
1797 self.items = self.items - (self.items & IT_INVINCIBLE);
1798 sprint(self, "^3Shield has worn off\n");
1803 if (time < self.invincible_finished)
1805 self.items = self.items | IT_INVINCIBLE;
1806 sprint(self, "^3Shield surrounds you\n");
1810 if (cvar("g_fullbrightplayers"))
1811 self.effects = self.effects | EF_FULLBRIGHT;
1813 // midair gamemode: damage only while in the air
1814 // if in midair mode, being on ground grants temporary invulnerability
1815 // (this is so that multishot weapon don't clear the ground flag on the
1816 // first damage in the frame, leaving the player vulnerable to the
1817 // remaining hits in the same frame)
1818 if (self.flags & FL_ONGROUND)
1820 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1822 if (time >= game_starttime)
1823 if (time < self.spawnshieldtime)
1824 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1827 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1829 if(current > stable)
1831 else if(current > stable - 0.25) // when close enough, "snap"
1834 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1837 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1839 if(current < stable)
1841 else if(current < stable + 0.25) // when close enough, "snap"
1844 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1847 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1849 if(current > rotstable)
1851 if(rotframetime > 0)
1853 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1854 current = max(rotstable, current - rotlinear * rotframetime);
1857 else if(current < regenstable)
1859 if(regenframetime > 0)
1861 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1862 current = min(regenstable, current + regenlinear * regenframetime);
1872 void player_regen (void)
1874 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1875 maxh = cvar("g_balance_health_rotstable");
1876 maxa = cvar("g_balance_armor_rotstable");
1877 maxf = cvar("g_balance_fuel_rotstable");
1878 minh = cvar("g_balance_health_regenstable");
1879 mina = cvar("g_balance_armor_regenstable");
1880 minf = cvar("g_balance_fuel_regenstable");
1881 limith = cvar("g_balance_health_limit");
1882 limita = cvar("g_balance_armor_limit");
1883 limitf = cvar("g_balance_fuel_limit");
1885 max_mod = regen_mod = rot_mod = limit_mod = 1;
1887 if (self.runes & RUNE_REGEN)
1889 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1891 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1892 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1893 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1897 regen_mod = cvar("g_balance_rune_regen_regenrate");
1898 max_mod = cvar("g_balance_rune_regen_hpmod");
1899 limit_mod = cvar("g_balance_rune_regen_limitmod");
1902 else if (self.runes & CURSE_VENOM)
1904 max_mod = cvar("g_balance_curse_venom_hpmod");
1905 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1906 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1908 rot_mod = cvar("g_balance_curse_venom_rotrate");
1909 limit_mod = cvar("g_balance_curse_venom_limitmod");
1910 //if (!self.runes & RUNE_REGEN)
1911 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1913 maxh = maxh * max_mod;
1914 //maxa = maxa * max_mod;
1915 //maxf = maxf * max_mod;
1916 minh = minh * max_mod;
1917 //mina = mina * max_mod;
1918 //minf = minf * max_mod;
1919 limith = limith * limit_mod;
1920 limita = limita * limit_mod;
1921 //limitf = limitf * limit_mod;
1926 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1928 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1929 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1931 // if player rotted to death... die!
1933 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1936 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1939 float zoomstate_set;
1940 void SetZoomState(float z)
1942 if(z != self.zoomstate)
1945 ClientData_Touch(self);
1950 void GetPressedKeys(void) {
1951 if (self.movement_x > 0) // get if movement keys are pressed
1952 { // forward key pressed
1953 self.pressedkeys |= KEY_FORWARD;
1954 self.pressedkeys &~= KEY_BACKWARD;
1956 else if (self.movement_x < 0)
1957 { // backward key pressed
1958 self.pressedkeys |= KEY_BACKWARD;
1959 self.pressedkeys &~= KEY_FORWARD;
1963 self.pressedkeys &~= KEY_FORWARD;
1964 self.pressedkeys &~= KEY_BACKWARD;
1967 if (self.movement_y > 0)
1968 { // right key pressed
1969 self.pressedkeys |= KEY_RIGHT;
1970 self.pressedkeys &~= KEY_LEFT;
1972 else if (self.movement_y < 0)
1973 { // left key pressed
1974 self.pressedkeys |= KEY_LEFT;
1975 self.pressedkeys &~= KEY_RIGHT;
1979 self.pressedkeys &~= KEY_RIGHT;
1980 self.pressedkeys &~= KEY_LEFT;
1983 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1984 self.pressedkeys |= KEY_JUMP;
1986 self.pressedkeys &~= KEY_JUMP;
1987 if (self.BUTTON_CROUCH)
1988 self.pressedkeys |= KEY_CROUCH;
1990 self.pressedkeys &~= KEY_CROUCH;
1994 ======================
1995 spectate mode routines
1996 ======================
1998 void SpectateCopy(entity spectatee) {
1999 self.armortype = spectatee.armortype;
2000 self.armorvalue = spectatee.armorvalue;
2001 self.ammo_cells = spectatee.ammo_cells;
2002 self.ammo_shells = spectatee.ammo_shells;
2003 self.ammo_nails = spectatee.ammo_nails;
2004 self.ammo_rockets = spectatee.ammo_rockets;
2005 self.ammo_fuel = spectatee.ammo_fuel;
2006 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2007 self.health = spectatee.health;
2009 self.items = spectatee.items;
2010 self.metertime = spectatee.metertime;
2011 self.strength_finished = spectatee.strength_finished;
2012 self.invincible_finished = spectatee.invincible_finished;
2013 self.pressedkeys = spectatee.pressedkeys;
2014 self.weapons = spectatee.weapons;
2015 self.switchweapon = spectatee.switchweapon;
2016 self.weapon = spectatee.weapon;
2017 self.punchangle = spectatee.punchangle;
2018 self.view_ofs = spectatee.view_ofs;
2019 self.v_angle = spectatee.v_angle;
2020 self.velocity = spectatee.velocity;
2021 self.dmg_take = spectatee.dmg_take;
2022 self.dmg_save = spectatee.dmg_save;
2023 self.dmg_inflictor = spectatee.dmg_inflictor;
2024 self.angles = spectatee.v_angle;
2025 self.fixangle = TRUE;
2026 setorigin(self, spectatee.origin);
2027 setsize(self, spectatee.mins, spectatee.maxs);
2028 SetZoomState(spectatee.zoomstate);
2031 float SpectateUpdate() {
2035 if (self == self.enemy)
2038 if(self.enemy.classname != "player")
2041 SpectateCopy(self.enemy);
2046 float SpectateNext() {
2047 other = find(self.enemy, classname, "player");
2049 other = find(other, classname, "player");
2054 if(self.enemy.classname == "player") {
2056 WriteByte(MSG_ONE, SVC_SETVIEW);
2057 WriteEntity(MSG_ONE, self.enemy);
2058 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2059 self.movetype = MOVETYPE_NONE;
2060 if(!SpectateUpdate())
2061 PutObserverInServer();
2070 ShowRespawnCountdown()
2072 Update a respawn countdown display.
2075 void ShowRespawnCountdown()
2078 if(self.deadflag == DEAD_NO) // just respawned?
2082 number = ceil(self.death_time - time);
2085 if(number <= self.respawn_countdown)
2087 self.respawn_countdown = number - 1;
2088 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2089 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2094 void LeaveSpectatorMode()
2096 if(isJoinAllowed()) {
2097 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2098 self.classname = "player";
2099 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2100 JoinBestTeam(self, FALSE, TRUE);
2101 if(cvar("g_campaign"))
2102 campaign_bots_may_start = 1;
2103 PutClientInServer();
2104 if(self.classname == "player")
2105 bprint ("^4", self.netname, "^4 is playing now\n");
2106 if(!cvar("g_campaign"))
2107 centerprint(self,""); // clear MOTD
2110 stuffcmd(self,"menu_showteamselect\n");
2115 //player may not join because of g_maxplayers is set
2116 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2121 * Determines whether the player is allowed to join. This depends on cvar
2122 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2123 * it checks whether the number of currently playing players exceeds g_maxplayers.
2124 * @return bool TRUE if the player is allowed to join, false otherwise
2126 float isJoinAllowed() {
2127 if (!cvar("g_maxplayers"))
2131 local float currentlyPlaying;
2132 FOR_EACH_REALPLAYER(e) {
2133 if(e.classname == "player")
2134 currentlyPlaying += 1;
2136 if(currentlyPlaying < cvar("g_maxplayers"))
2143 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2144 * g_maxplayers_spectator_blocktime seconds
2146 void checkSpectatorBlock() {
2147 if(self.classname == "spectator" || self.classname == "observer") {
2148 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2149 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2155 float vercmp_recursive(string v1, string v2)
2161 dot1 = strstrofs(v1, ".", 0);
2162 dot2 = strstrofs(v2, ".", 0);
2166 s1 = substring(v1, 0, dot1);
2170 s2 = substring(v2, 0, dot2);
2172 r = stof(s1) - stof(s2);
2176 r = strcasecmp(s1, s2);
2189 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2192 float vercmp(string v1, string v2)
2194 if(strcasecmp(v1, v2) == 0) // early out check
2196 return vercmp_recursive(v1, v2);
2199 void ObserverThink()
2201 if (self.flags & FL_JUMPRELEASED) {
2202 if (self.BUTTON_JUMP && !self.version_mismatch) {
2203 self.welcomemessage_time = 0;
2204 self.flags &~= FL_JUMPRELEASED;
2205 self.flags |= FL_SPAWNING;
2206 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2207 self.welcomemessage_time = 0;
2208 self.flags &~= FL_JUMPRELEASED;
2209 if(SpectateNext() == 1) {
2210 self.classname = "spectator";
2214 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2215 self.flags |= FL_JUMPRELEASED;
2216 if(self.flags & FL_SPAWNING)
2218 self.flags &~= FL_SPAWNING;
2219 LeaveSpectatorMode();
2224 PrintWelcomeMessage(self);
2227 void SpectatorThink()
2229 if (self.flags & FL_JUMPRELEASED) {
2230 if (self.BUTTON_JUMP && !self.version_mismatch) {
2231 self.welcomemessage_time = 0;
2232 self.flags &~= FL_JUMPRELEASED;
2233 self.flags |= FL_SPAWNING;
2234 } else if(self.BUTTON_ATCK) {
2235 self.welcomemessage_time = 0;
2236 self.flags &~= FL_JUMPRELEASED;
2237 if(SpectateNext() == 1) {
2238 self.classname = "spectator";
2240 self.classname = "observer";
2241 PutClientInServer();
2243 } else if (self.BUTTON_ATCK2) {
2244 self.welcomemessage_time = 0;
2245 self.flags &~= FL_JUMPRELEASED;
2246 self.classname = "observer";
2247 PutClientInServer();
2249 if(!SpectateUpdate())
2250 PutObserverInServer();
2253 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2254 self.flags |= FL_JUMPRELEASED;
2255 if(self.flags & FL_SPAWNING)
2257 self.flags &~= FL_SPAWNING;
2258 LeaveSpectatorMode();
2263 PrintWelcomeMessage(self);
2264 self.flags |= FL_CLIENT | FL_NOTARGET;
2267 .float touchexplode_time;
2273 Called every frame for each client before the physics are run
2276 void() ctf_setstatus;
2277 void() nexball_setstatus;
2279 void PlayerPreThink (void)
2281 self.stat_game_starttime = game_starttime;
2282 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2283 self.stat_leadlimit = cvar("leadlimit");
2285 if(blockSpectators && frametime)
2286 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2287 checkSpectatorBlock();
2291 if(self.netname_previous != self.netname)
2293 if(cvar("sv_eventlog"))
2294 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2295 if(self.netname_previous)
2296 strunzone(self.netname_previous);
2297 self.netname_previous = strzone(self.netname);
2301 if(self.version_nagtime)
2302 if(self.cvar_g_nexuizversion)
2303 if(time > self.version_nagtime)
2305 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2307 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2309 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2310 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2315 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2318 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2319 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2323 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2324 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2328 self.version_nagtime = 0;
2332 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2334 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2335 self.max_armorvalue = 0;
2339 if (TetrisPreFrame())
2344 antilag_record(self);
2346 if(self.classname == "player") {
2347 // if(self.netname == "Wazat")
2348 // bprint(self.classname, "\n");
2350 CheckRules_Player();
2352 PrintWelcomeMessage(self);
2354 if (intermission_running)
2356 IntermissionThink (); // otherwise a button could be missed between
2357 return; // the think tics
2360 if(self.teleport_time)
2361 if(time > self.teleport_time)
2363 self.teleport_time = 0;
2364 self.effects = self.effects - (self.effects & EF_NODRAW);
2367 Nixnex_GiveCurrentWeapon();
2369 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2370 UpdateSelectedPlayer();
2372 //don't allow the player to turn around while game is paused!
2373 if(timeoutStatus == 2) {
2374 self.v_angle = self.lastV_angle;
2375 self.angles = self.lastV_angle;
2376 self.fixangle = TRUE;
2382 if (self.deadflag != DEAD_NO)
2384 float button_pressed, force_respawn;
2387 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2388 force_respawn = (g_lms || cvar("g_forced_respawn"));
2389 if (self.deadflag == DEAD_DYING)
2392 self.deadflag = DEAD_RESPAWNING;
2393 else if(!button_pressed)
2394 self.deadflag = DEAD_DEAD;
2396 else if (self.deadflag == DEAD_DEAD)
2399 self.deadflag = DEAD_RESPAWNABLE;
2401 else if (self.deadflag == DEAD_RESPAWNABLE)
2404 self.deadflag = DEAD_RESPAWNING;
2406 else if (self.deadflag == DEAD_RESPAWNING)
2408 if(time > self.death_time)
2410 self.death_time = time + 1; // only retry once a second
2414 ShowRespawnCountdown();
2419 if(time > self.touchexplode_time)
2420 if(self.classname == "player")
2421 if(self.deadflag == DEAD_NO)
2422 if not(IS_INDEPENDENT_PLAYER(self))
2423 FOR_EACH_PLAYER(other) if(self != other)
2425 if(time > other.touchexplode_time)
2426 if(other.classname == "player")
2427 if(other.deadflag == DEAD_NO)
2428 if not(IS_INDEPENDENT_PLAYER(other))
2429 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2431 PlayerTouchExplode(self, other);
2432 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2436 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2440 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2441 dist = self.prevorigin - self.origin;
2443 self.lms_traveled_distance += fabs(vlen(dist));
2445 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2447 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2448 self.lms_traveled_distance = 0;
2451 if(time > self.lms_nextcheck)
2453 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2454 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2456 centerprint(self, cvar_string("g_lms_campcheck_message"));
2457 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2458 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2459 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2461 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2462 self.lms_traveled_distance = 0;
2466 self.prevorigin = self.origin;
2468 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2473 self.view_ofs = PL_CROUCH_VIEW_OFS;
2474 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2475 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2482 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2483 if (!trace_startsolid)
2485 self.crouch = FALSE;
2486 self.view_ofs = PL_VIEW_OFS;
2487 setsize (self, PL_MIN, PL_MAX);
2492 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2494 if(self.bloodloss_timer < time)
2496 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2497 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2503 GrapplingHookFrame();
2507 self.items &~= self.items_added;
2511 self.items_added = 0;
2512 if(self.items & IT_JETPACK)
2513 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2514 self.items_added |= IT_FUEL;
2516 self.items |= self.items_added;
2524 minstagib_ammocheck();
2528 nexball_setstatus();
2530 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2532 //self.angles_y=self.v_angle_y + 90; // temp
2533 } else if(gameover) {
2534 if (intermission_running)
2535 IntermissionThink (); // otherwise a button could be missed between
2537 } else if(self.classname == "observer") {
2539 } else if(self.classname == "spectator") {
2544 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2546 float oldspectatee_status;
2547 oldspectatee_status = self.spectatee_status;
2548 if(self.classname == "spectator")
2549 self.spectatee_status = num_for_edict(self.enemy);
2550 else if(self.classname == "observer")
2551 self.spectatee_status = num_for_edict(self);
2553 self.spectatee_status = 0;
2554 if(self.spectatee_status != oldspectatee_status)
2556 ClientData_Touch(self);
2558 race_InitSpectator();
2561 if(self.teamkill_soundtime)
2562 if(time > self.teamkill_soundtime)
2564 self.teamkill_soundtime = 0;
2566 entity oldpusher, oldself;
2568 oldself = self; self = self.teamkill_soundsource;
2569 oldpusher = self.pusher; self.pusher = oldself;
2571 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2573 self.pusher = oldpusher;
2577 if(self.taunt_soundtime)
2578 if(time > self.taunt_soundtime)
2580 self.taunt_soundtime = 0;
2581 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2584 target_voicescript_next(self);
2590 .float dragspeed; // speed of mouse wheel action
2591 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2592 .vector draglocalvector; // local attachment vector of the dragentity
2593 .float draglocalangle;
2596 .float dragmovetype;
2597 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2601 draggee.dragmovetype = draggee.movetype;
2602 draggee.draggravity = draggee.gravity;
2603 draggee.movetype = MOVETYPE_WALK;
2604 draggee.gravity = 0.00001;
2605 draggee.flags &~= FL_ONGROUND;
2606 draggee.draggedby = dragger;
2608 dragger.dragentity = draggee;
2610 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2611 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2612 touchpoint = touchpoint - gettaginfo(draggee, 0);
2613 tagscale = pow(vlen(v_forward), -2);
2614 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2615 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2616 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2618 dragger.dragspeed = 64;
2621 void Drag_Finish(entity dragger)
2624 draggee = dragger.dragentity;
2626 dragger.dragentity = world;
2627 draggee.draggedby = world;
2628 draggee.movetype = draggee.dragmovetype;
2629 draggee.gravity = draggee.draggravity;
2631 switch(draggee.movetype)
2636 case MOVETYPE_FLYMISSILE:
2637 case MOVETYPE_BOUNCE:
2638 case MOVETYPE_BOUNCEMISSILE:
2641 draggee.velocity = '0 0 0';
2645 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2647 draggee.velocity = '0 0 0';
2648 draggee.flags |= FL_ONGROUND; // floating items are FUN
2652 float Drag_IsDraggable(entity draggee)
2654 // TODO add more checks for bad stuff here
2655 if(draggee.classname == "func_bobbing")
2657 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2659 if(draggee.classname == "plat")
2661 if(draggee.classname == "func_button")
2663 if(draggee.model == "")
2665 if(draggee.classname == "spectator")
2667 if(draggee.classname == "observer")
2669 if(draggee.classname == "exteriorweaponentity")
2675 float Drag_MayChangeAngles(entity draggee)
2677 // TODO add more checks for bad stuff here
2678 if(substring(draggee.model, 0, 1) == "*")
2683 void Drag_MoveForward(entity dragger)
2685 dragger.dragdistance += dragger.dragspeed;
2688 void Drag_SetSpeed(entity dragger, float s)
2690 dragger.dragspeed = pow(2, s);
2693 void Drag_MoveBackward(entity dragger)
2695 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2698 void Drag_Update(entity dragger)
2700 vector curorigin, neworigin, goodvelocity;
2704 draggee = dragger.dragentity;
2705 draggee.flags &~= FL_ONGROUND;
2707 curorigin = gettaginfo(draggee, 0);
2708 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2709 makevectors(dragger.v_angle);
2710 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2711 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2713 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2714 dragger.draglocalangle += 360;
2715 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2716 dragger.draglocalangle -= 360;
2718 f = min(frametime * 10, 1);
2719 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2721 if(Drag_MayChangeAngles(draggee))
2722 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2724 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2726 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2729 float Drag_CanDrag(entity dragger)
2731 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2734 float Drag_IsDragging(entity dragger)
2736 if(!dragger.dragentity)
2738 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2740 dragger.dragentity = world;
2743 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2745 Drag_Finish(dragger);
2751 void Drag_MoveDrag(entity from, entity to)
2755 to.draggedby = from.draggedby;
2756 to.draggedby.dragentity = to;
2757 from.draggedby = world;
2765 Called every frame for each client after the physics are run
2768 .float idlekick_lasttimeleft;
2769 void PlayerPostThink (void)
2771 // Savage: Check for nameless players
2772 if (strlen(self.netname) < 1) {
2773 self.netname = "Player";
2774 stuffcmd(self, "seta _cl_name Player\n");
2777 if(sv_maxidle && frametime)
2779 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2781 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2784 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2785 announce(self, "announcer/robotic/terminated.wav");
2789 else if(timeleft <= 10)
2791 if(timeleft != self.idlekick_lasttimeleft)
2793 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2794 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2799 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2801 self.idlekick_lasttimeleft = timeleft;
2805 if(self.impulse == 100)
2807 if (TetrisPostFrame())
2811 if(sv_cheats || self.maycheat)
2812 if(Drag_CanDrag(self))
2813 if(self.BUTTON_DRAG)
2814 if(!self.dragentity)
2815 if(self.cursor_trace_ent)
2816 if(Drag_IsDraggable(self.cursor_trace_ent))
2818 if(self.cursor_trace_ent.draggedby)
2819 Drag_Finish(self.cursor_trace_ent.draggedby);
2820 if(self.cursor_trace_ent.tag_entity)
2821 detach_sameorigin(self.cursor_trace_ent);
2822 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2825 if(Drag_IsDragging(self))
2827 if(self.BUTTON_DRAG)
2829 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2831 Drag_MoveForward(self);
2834 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2836 Drag_MoveBackward(self);
2839 else if(self.impulse >= 1 && self.impulse <= 9)
2841 Drag_SetSpeed(self, self.impulse - 1);
2843 else if(self.impulse == 14)
2845 Drag_SetSpeed(self, 9);
2857 if(self.classname == "player") {
2858 CheckRules_Player();
2863 if (intermission_running)
2864 return; // intermission or finale
2867 } else if (self.classname == "observer") {
2869 } else if (self.classname == "spectator") {
2875 for(i = 0; i < 1000; ++i)
2878 end = self.origin + '0 0 1024' + 512 * randomvec();
2879 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2880 if(trace_fraction < 1)
2881 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2883 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2891 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2893 if(self.waypointsprite_attachedforcarrier)
2894 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));