1 .float wantswelcomemessage;
2 .string netname_previous;
4 void spawnfunc_info_player_survivor (void)
6 spawnfunc_info_player_deathmatch();
9 void spawnfunc_info_player_start (void)
11 spawnfunc_info_player_deathmatch();
14 void spawnfunc_info_player_deathmatch (void)
16 self.classname = "info_player_deathmatch";
17 relocate_spawnpoint();
25 self.team = activator.team;
26 some_spawn_has_been_used = 1;
31 // -1 if a spawn can't be used
32 // otherwise, a weight of the spawnpoint
33 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
35 float shortest, thisdist;
38 // filter out spots for the wrong team
40 if(spot.team != teamcheck)
43 // filter out spots for assault
44 if(spot.target != "") {
46 ent = find(world, targetname, spot.target);
48 if(ent.classname == "target_objective")
49 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
51 ent = find(ent, targetname, spot.target);
56 shortest = vlen(world.maxs - world.mins);
57 for(player = playerlist; player; player = player.chain)
60 thisdist = vlen(player.origin - spot.origin);
61 if (thisdist < shortest)
69 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
71 local entity spot, spotlist, spotlistend;
78 for(spot = firstspot; spot; spot = spot.chain)
80 spot.frags = Spawn_Score(spot, playerlist, teamcheck);
82 if(cvar("spawn_debugview"))
84 setmodel(spot, "models/runematch/rune.mdl");
85 if(spot.frags < mindist)
87 spot.colormod = '1 0 0';
92 spot.colormod = '0 1 0';
93 spot.scale = spot.frags / mindist;
97 if(spot.frags >= 0) // spawning allowed here
99 if(spot.frags < mindist)
101 // too short distance
102 spawn_allgood = FALSE;
107 spawn_allbad = FALSE;
110 spotlistend.chain = spot;
117 if(spot.team != teamcheck)
118 error("invalid spawn added");
120 print("added ", etos(spot), "\n");
126 spotlistend.chain = world;
131 for(e = spotlist; e; e = e.chain)
133 print("seen ", etos(e), "\n");
134 if(e.team != teamcheck)
135 error("invalid spawn found");
142 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
144 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
145 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
148 RandomSelection_Init();
149 for(spot = firstspot; spot; spot = spot.chain)
150 RandomSelection_Add(spot, 0, pow(bound(lower, spot.frags, upper), exponent) * spot.cnt, spot.frags >= lower);
152 return RandomSelection_chosen_ent;
159 Finds a point to respawn
162 entity SelectSpawnPoint (float anypoint)
164 local float teamcheck;
165 local entity firstspot_new;
166 local entity spot, firstspot, playerlist;
168 spot = find (world, classname, "testplayerstart");
174 if(!anypoint && have_team_spawns)
175 teamcheck = self.team;
177 // get the list of players
178 playerlist = findchain(classname, "player");
179 // get the entire list of spots
180 firstspot = findchain(classname, "info_player_deathmatch");
181 // filter out the bad ones
182 // (note this returns the original list if none survived)
183 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
185 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
186 firstspot = firstspot_new;
188 // there is 50/50 chance of choosing a random spot or the furthest spot
189 // (this means that roughly every other spawn will be furthest, so you
190 // usually won't get fragged at spawn twice in a row)
191 if (arena_roundbased)
193 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
195 firstspot = firstspot_new;
196 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
198 else if (random() > cvar("g_spawn_furthest"))
199 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
201 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
203 if(cvar("spawn_debugview"))
205 print("spot mindistance: ", ftos(spot.frags), "\n");
209 for(e = firstspot; e; e = e.chain)
210 if(e.team != teamcheck)
211 error("invalid spawn found");
216 if(cvar("spawn_debug"))
220 if(some_spawn_has_been_used)
221 return world; // team can't spawn any more, because of actions of other team
223 error("Cannot find a spawn point - please fix the map!");
234 Checks if the argument string can be a valid playermodel.
235 Returns a valid one in doubt.
238 string FallbackPlayerModel = "models/player/marine.zym";
239 string CheckPlayerModel(string plyermodel) {
240 if(strlen(plyermodel) < 4)
241 return FallbackPlayerModel;
242 if( substring(plyermodel,0,14) != "models/player/")
243 return FallbackPlayerModel;
244 else if(cvar("sv_servermodelsonly"))
246 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
247 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
248 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
249 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
250 return FallbackPlayerModel;
251 if(!fexists(plyermodel))
252 return FallbackPlayerModel;
259 Client_customizeentityforclient
264 float Client_customizeentityforclient()
266 #ifdef ALLOW_VARIABLE_LOD
268 // other: the player viewing me
272 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
275 if(other.cvar_cl_playerdetailreduction <= 0)
277 if(other.cvar_cl_playerdetailreduction <= -2)
278 self.modelindex = self.modelindex_lod2;
279 else if(other.cvar_cl_playerdetailreduction <= -1)
280 self.modelindex = self.modelindex_lod1;
282 self.modelindex = self.modelindex_lod0;
286 distance = vlen(self.origin - other.origin);
287 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
289 self.modelindex = self.modelindex_lod2;
291 self.modelindex = self.modelindex_lod1;
293 self.modelindex = self.modelindex_lod0;
300 void UpdatePlayerSounds();
301 void setmodel_lod(entity e, string modelname)
303 #ifdef ALLOW_VARIABLE_LOD
306 // FIXME: this only supports 3-letter extensions
307 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
311 setmodel(e, s); // players have high precision
312 self.modelindex_lod1 = self.modelindex;
315 self.modelindex_lod1 = -1;
317 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
321 setmodel(e, s); // players have high precision
322 self.modelindex_lod2 = self.modelindex;
325 self.modelindex_lod2 = -1;
327 precache_model(modelname);
328 setmodel(e, modelname); // players have high precision
329 self.modelindex_lod0 = self.modelindex;
331 if(self.modelindex_lod1 < 0)
332 self.modelindex_lod1 = self.modelindex;
334 if(self.modelindex_lod2 < 0)
335 self.modelindex_lod2 = self.modelindex;
337 precache_model(modelname);
338 setmodel(e, modelname); // players have high precision
340 player_setupanimsformodel();
341 UpdatePlayerSounds();
348 putting a client as observer in the server
351 void ctf_UpdateCaptures(float);
352 void ctf_UpdateReturns(float);
353 void PutObserverInServer (void)
356 spot = SelectSpawnPoint (TRUE);
358 error("No spawnpoints for observers?!?\n");
359 RemoveGrapplingHook(self); // Wazat's Grappling Hook
361 if(clienttype(self) == CLIENTTYPE_REAL)
364 WriteByte(MSG_ONE, SVC_SETVIEW);
365 WriteEntity(MSG_ONE, self);
369 kh_Key_DropAll(self, TRUE);
372 DropFlag(self.flagcarried);
374 WaypointSprite_PlayerDead();
376 DistributeFragsAmongTeam(self, self.team, 1);
380 ctf_UpdateCaptures(MSG_BROADCAST);
383 if(self.frags <= 0 && self.frags > -666 && g_lms && self.killcount != -666)
384 bprint ("^4", self.netname, "^4 has no more lives left\n");
385 else if(self.killcount != -666)
386 bprint ("^4", self.netname, "^4 is spectating now\n");
388 self.spectatortime = time;
390 self.classname = "observer";
392 self.takedamage = DAMAGE_NO;
393 self.solid = SOLID_NOT;
394 self.movetype = MOVETYPE_NOCLIP;
395 self.flags = FL_CLIENT | FL_NOTARGET;
396 self.armorvalue = 666;
398 self.armorvalue = cvar("g_balance_armor_start");
399 self.pauserotarmor_finished = 0;
400 self.pauserothealth_finished = 0;
401 self.pauseregen_finished = 0;
402 self.damageforcescale = 0;
412 self.pain_finished = 0;
413 self.strength_finished = 0;
414 self.invincible_finished = 0;
416 self.think = SUB_Null;
420 self.deadflag = DEAD_NO;
421 self.angles = spot.angles;
423 self.fixangle = TRUE;
426 self.view_ofs = PL_VIEW_OFS;
427 setorigin (self, spot.origin);
428 setsize (self, '0 0 0', '0 0 0');
429 self.oldorigin = self.origin;
434 self.weaponmodel = "";
435 self.weaponentity = world;
436 self.killcount = -666;
437 self.velocity = '0 0 0';
438 self.avelocity = '0 0 0';
439 self.punchangle = '0 0 0';
440 self.punchvector = '0 0 0';
441 self.oldvelocity = self.velocity;
442 self.customizeentityforclient = Client_customizeentityforclient;
444 self.wantswelcomemessage = 1;
450 Spawnqueue_Insert(self);
454 Spawnqueue_Unmark(self);
455 Spawnqueue_Remove(self);
461 net_UpdateDeaths(MSG_BROADCAST);
464 float RestrictSkin(float s)
473 void FixPlayermodel()
475 local string defaultmodel;
476 local float defaultskin;
481 if(cvar("sv_defaultcharacter") == 1) {
486 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
487 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
490 if(defaultmodel == "")
492 defaultmodel = cvar_string("sv_defaultplayermodel");
493 defaultskin = cvar("sv_defaultplayerskin");
497 if(defaultmodel != "")
499 if (defaultmodel != self.model)
503 setmodel_lod (self, defaultmodel);
504 setsize (self, m1, m2);
507 self.skin = defaultskin;
509 if (self.playermodel != self.model)
511 self.playermodel = CheckPlayerModel(self.playermodel);
514 setmodel_lod (self, self.playermodel);
515 setsize (self, m1, m2);
518 self.skin = RestrictSkin(stof(self.playerskin));
522 if(strlen(cvar_string("sv_defaultplayercolors")))
523 if(self.clientcolors != cvar("sv_defaultplayercolors"))
524 setcolor(self, cvar("sv_defaultplayercolors"));
531 Called when a client spawns in the server
534 //void() ctf_playerchanged;
535 void PutClientInServer (void)
537 if(clienttype(self) == CLIENTTYPE_BOT)
539 self.classname = "player";
541 else if(clienttype(self) == CLIENTTYPE_REAL)
544 WriteByte(MSG_ONE, SVC_SETVIEW);
545 WriteEntity(MSG_ONE, self);
548 // player is dead and becomes observer
549 if(g_lms && self.frags < 1)
550 self.classname = "observer";
554 self.classname = "observer";
556 if(self.classname == "player") {
559 spot = SelectSpawnPoint (FALSE);
562 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
563 return; // spawn failed
566 RemoveGrapplingHook(self); // Wazat's Grappling Hook
568 self.classname = "player";
569 self.iscreature = TRUE;
570 self.movetype = MOVETYPE_WALK;
571 self.solid = SOLID_SLIDEBOX;
572 self.flags = FL_CLIENT;
573 self.takedamage = DAMAGE_AIM;
575 self.effects = EF_FULLBRIGHT;
578 self.air_finished = time + 12;
581 self.ammo_shells = start_ammo_shells;
582 self.ammo_nails = start_ammo_nails;
583 self.ammo_rockets = start_ammo_rockets;
584 self.ammo_cells = start_ammo_cells;
585 self.health = start_health;
586 self.armorvalue = start_armorvalue;
587 self.items = start_items;
588 self.switchweapon = start_switchweapon;
589 self.cnt = start_switchweapon;
591 self.jump_interval = time;
593 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
594 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
595 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
596 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
597 //extend the pause of rotting if client was reset at the beginning of the countdown
598 if(!cvar("sv_ready_restart_after_countdown") && time < restart_countdown) {
599 self.spawnshieldtime += RESTART_COUNTDOWN;
600 self.pauserotarmor_finished += RESTART_COUNTDOWN;
601 self.pauserothealth_finished += RESTART_COUNTDOWN;
602 self.pauseregen_finished += RESTART_COUNTDOWN;
604 self.damageforcescale = 2;
611 self.pain_finished = 0;
612 self.strength_finished = 0;
613 self.invincible_finished = 0;
615 //self.speed_finished = 0;
616 //self.slowmo_finished = 0;
617 // players have no think function
618 self.think = SUB_Null;
624 self.deadflag = DEAD_NO;
626 self.angles = spot.angles;
628 self.angles_z = 0; // never spawn tilted even if the spot says to
629 self.fixangle = TRUE; // turn this way immediately
630 self.velocity = '0 0 0';
631 self.avelocity = '0 0 0';
632 self.punchangle = '0 0 0';
633 self.punchvector = '0 0 0';
634 self.oldvelocity = self.velocity;
639 self.customizeentityforclient = Client_customizeentityforclient;
645 self.view_ofs = PL_VIEW_OFS;
646 setsize (self, PL_MIN, PL_MAX);
647 self.spawnorigin = spot.origin;
648 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
649 // don't reset back to last position, even if new position is stuck in solid
650 self.oldorigin = self.origin;
654 Spawnqueue_Remove(self);
655 Spawnqueue_Mark(self);
658 self.event_damage = PlayerDamage;
660 self.bot_attack = TRUE;
662 self.statdraintime = time + 5;
663 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
665 if(self.killcount == -666) {
674 ctf_UpdateCaptures(MSG_BROADCAST);
675 ctf_UpdateReturns(MSG_BROADCAST);
678 net_UpdateDeaths(MSG_BROADCAST);
681 self.cnt = WEP_LASER;
682 self.nixnex_lastchange_id = -1;
684 CL_SpawnWeaponentity();
685 self.alpha = default_player_alpha;
686 self.colormod = '1 1 1' * cvar("g_player_brightness");
687 self.exteriorweaponentity.alpha = default_weapon_alpha;
689 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
690 self.lms_traveled_distance = 0;
691 self.speedrunning = FALSE;
693 if(cvar("spawn_debug"))
695 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
696 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
699 //stuffcmd(self, "chase_active 0");
700 //stuffcmd(self, "set viewsize $tmpviewsize \n");
702 if (cvar("g_spawnsound"))
703 sound (self, CHAN_AUTO, "misc/spawn.wav", 1, ATTN_NORM);
706 if(self.team == assault_attacker_team)
707 centerprint(self, "You are attacking!\n");
709 centerprint(self, "You are defending!\n");
712 } else if(self.classname == "observer") {
713 PutObserverInServer ();
717 // ctf_playerchanged();
724 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
727 void SendCSQCInfo(void)
729 if(clienttype(self) != CLIENTTYPE_REAL)
732 WriteByte(MSG_ONE, SVC_TEMPENTITY);
733 WriteByte(MSG_ONE, TE_CSQC_INIT);
734 WriteShort(MSG_ONE, CSQC_REVISION);
735 WriteByte(MSG_ONE, maxclients);
743 void SetNewParms (void)
745 // initialize parms for a new player
746 parm1 = -(86400 * 366);
754 void SetChangeParms (void)
756 // save parms for level change
757 parm1 = self.parm_idlesince - time;
765 void DecodeLevelParms (void)
768 self.parm_idlesince = parm1;
769 if(self.parm_idlesince == -(86400 * 366))
770 self.parm_idlesince = time;
777 Called when a client types 'kill' in the console
781 void ClientKill_Now_TeamChange()
787 ctf_UpdateCaptures(MSG_BROADCAST);
788 ctf_UpdateReturns(MSG_BROADCAST);
791 net_UpdateDeaths(MSG_BROADCAST);
792 if(self.killindicator_teamchange == -1)
795 JoinBestTeam( self, FALSE, FALSE );
799 SV_ChangeTeam(self.killindicator_teamchange - 1);
803 void ClientKill_Now()
805 if(self.killindicator_teamchange)
806 ClientKill_Now_TeamChange();
809 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
811 void KillIndicator_Think()
813 if (!self.owner.modelindex)
815 self.owner.killindicator = world;
823 ClientKill_Now(); // no oldself needed
829 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
830 if(clienttype(self.owner) == CLIENTTYPE_REAL)
833 play2(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
834 if(self.owner.killindicator_teamchange)
836 if(self.owner.killindicator_teamchange == -1)
837 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
839 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
842 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
844 self.nextthink = time + 1;
849 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
853 killtime = cvar("g_balance_kill_delay");
855 self.killindicator_teamchange = targetteam;
857 if(!self.killindicator)
859 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
865 self.killindicator = spawn();
866 self.killindicator.owner = self;
867 self.killindicator.scale = 0.5;
868 setattachment(self.killindicator, self, "");
869 setorigin(self.killindicator, '0 0 52');
870 self.killindicator.think = KillIndicator_Think;
871 self.killindicator.nextthink = time + (self.lip) * 0.05;
872 self.killindicator.cnt = ceil(killtime);
873 self.killindicator.count = bound(0, ceil(killtime), 10);
874 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
876 for(e = world; (e = find(e, classname, "body")) != world; )
880 e.killindicator = spawn();
881 e.killindicator.owner = e;
882 e.killindicator.scale = 0.5;
883 setattachment(e.killindicator, e, "");
884 setorigin(e.killindicator, '0 0 52');
885 e.killindicator.think = KillIndicator_Think;
886 e.killindicator.nextthink = time + (e.lip) * 0.05;
887 e.killindicator.cnt = ceil(killtime);
892 if(self.killindicator)
895 self.killindicator.colormod = TeamColor(targetteam);
897 self.killindicator.colormod = '0 0 0';
901 void ClientKill (void)
903 ClientKill_TeamChange(0);
906 void DoTeamChange(float destteam)
909 if(!cvar("teamplay"))
912 SetPlayerColors(self, destteam);
915 if(self.classname == "player")
918 CheckAllowedTeams(self);
919 t = FindSmallestTeam(self, TRUE);
922 case COLOR_TEAM1: c0 = c1; break;
923 case COLOR_TEAM2: c0 = c2; break;
924 case COLOR_TEAM3: c0 = c3; break;
925 case COLOR_TEAM4: c0 = c4; break;
932 destteam = COLOR_TEAM1;
936 destteam = COLOR_TEAM2;
940 destteam = COLOR_TEAM3;
944 destteam = COLOR_TEAM4;
950 if(destteam == self.team && !self.killindicator)
952 ClientKill_TeamChange(destteam);
955 void FixClientCvars(entity e)
957 // send prediction settings to the client
958 stuffcmd(e, "\nin_bindmap 0 0\n");
960 * we no longer need to stuff this. Remove this comment block if you feel
961 * 2.3 and higher (or was it 2.2.3?) don't need these any more
962 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
963 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
964 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
965 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
966 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
967 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
968 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
969 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
970 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
971 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
972 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
973 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
974 stuffcmd(e, "cl_movement_edgefriction 1\n");
982 Called when a client connects to the server
985 //void ctf_clientconnect();
986 string ColoredTeamName(float t);
987 void DecodeLevelParms (void);
988 //void dom_player_join_team(entity pl);
989 void ClientConnect (void)
994 if(Ban_IsClientBanned(self))
996 s = strcat("^1NOTE:^7 banned client ", self.netaddress, " just tried to enter\n");
1004 self.classname = "player_joining";
1005 self.flags = self.flags | FL_CLIENT;
1006 self.version_nagtime = time + 10 + random() * 10;
1010 dprint("BUG player count is lower than zero, this cannot happen!\n");
1014 bot_clientconnect();
1017 // dom_player_join_team(self);
1019 //JoinBestTeam(self, FALSE, FALSE);
1021 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1022 self.classname = "observer";
1024 self.classname = "player";
1025 campaign_bots_may_start = 1;
1028 self.playerid = (playerid_last = playerid_last + 1);
1029 if(cvar("sv_eventlog"))
1031 if(clienttype(self) == CLIENTTYPE_REAL)
1035 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", s, ":", self.netname), TRUE);
1036 s = strcat(":team:", ftos(self.playerid), ":");
1037 s = strcat(s, ftos(self.team));
1038 GameLogEcho(s, FALSE);
1040 self.netname_previous = strzone(self.netname);
1042 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1044 bprint ("^4",self.netname);
1045 bprint ("^4 connected");
1047 if(g_domination || g_ctf)
1049 bprint(" and joined the ");
1050 bprint(ColoredTeamName(self.team));
1055 self.welcomemessage_time = 0;
1057 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1058 // TODO: is this being used for anything else than cd tracks?
1059 // Remember: SVC_CDTRACK exists. Maybe it should be used.
1061 stuffcmd(self, "cl_particles_reloadeffects\n");
1063 FixClientCvars(self);
1065 // spawnfunc_waypoint sprites
1066 WaypointSprite_InitClient(self);
1068 // Wazat's grappling hook
1069 SetGrappleHookBindings();
1071 // get autoswitch state from player when he toggles it
1072 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1074 // get version info from player
1075 stuffcmd(self, "cmd clientversion $gameversion\n");
1077 // send all weapon info strings
1078 stuffcmd(self, "register_bestweapon clear\n"); // clear the Quake stuff
1080 while (wep <= WEP_LAST)
1082 weapon_action(wep, WR_REGISTER);
1086 // get other cvars from player
1089 // set cvar for team scoreboard
1093 t = cvar("teamplay");
1094 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1095 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1098 stuffcmd(self, "set teamplay 0\n");
1100 // notify about available teams
1103 CheckAllowedTeams(self);
1104 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1105 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1108 stuffcmd(self, "set _teams_available 0\n");
1110 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1114 self.frags = LMS_NewPlayerLives();
1120 self.classname = "observer";
1121 Spawnqueue_Insert(self);
1125 ctf_clientconnect();
1132 PlayerScore_Attach(self);
1135 bot_relinkplayerlist();
1137 self.spectatortime = time;
1140 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1143 self.jointime = time;
1144 self.allowedTimeouts = cvar("sv_timeout_number");
1146 if(clienttype(self) == CLIENTTYPE_REAL)
1148 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1151 ctf_UpdateCaptures(MSG_ONE);
1152 ctf_UpdateReturns(MSG_ONE);
1153 net_UpdateDeaths(MSG_ONE);
1154 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1156 MapVote_SendData(MSG_ONE);
1157 MapVote_UpdateData(MSG_ONE);
1166 Called when a client disconnects from the server
1169 void(entity e) DropFlag;
1170 .entity chatbubbleentity;
1171 .entity teambubbleentity;
1172 //void() ctf_clientdisconnect;
1173 void ClientDisconnect (void)
1177 bot_clientdisconnect();
1180 PlayerScore_Detach(self);
1186 if(cvar("sv_eventlog"))
1187 GameLogEcho(strcat(":part:", ftos(self.playerid)), FALSE);
1188 bprint ("^4",self.netname);
1189 bprint ("^4 disconnected\n");
1191 if (self.chatbubbleentity)
1193 remove (self.chatbubbleentity);
1194 self.chatbubbleentity = world;
1197 if (self.teambubbleentity)
1199 remove (self.teambubbleentity);
1200 self.teambubbleentity = world;
1203 if (self.killindicator)
1205 remove (self.killindicator);
1206 self.killindicator = world;
1209 WaypointSprite_PlayerGone();
1212 kh_Key_DropAll(self, TRUE);
1214 if(self.flagcarried)
1215 DropFlag(self.flagcarried);
1217 DistributeFragsAmongTeam(self, self.team, 1);
1221 ctf_UpdateCaptures(MSG_BROADCAST);
1225 self.flags = self.flags - (self.flags & FL_CLIENT);
1226 bot_relinkplayerlist();
1230 if(self.weaponentity)
1231 if(self.weaponentity.lasertarget)
1232 remove(self.weaponentity.lasertarget);
1236 Spawnqueue_Unmark(self);
1237 Spawnqueue_Remove(self);
1241 ctf_clientdisconnect();
1245 if(self.netname_previous)
1246 strunzone(self.netname_previous);
1253 void ChatBubbleThink()
1255 self.nextthink = time;
1256 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1258 self.owner.chatbubbleentity = world;
1262 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1263 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1264 self.model = self.mdl;
1269 void UpdateChatBubble()
1271 if (!self.modelindex)
1273 // spawn a chatbubble entity if needed
1274 if (!self.chatbubbleentity)
1276 self.chatbubbleentity = spawn();
1277 self.chatbubbleentity.owner = self;
1278 self.chatbubbleentity.exteriormodeltoclient = self;
1279 self.chatbubbleentity.think = ChatBubbleThink;
1280 self.chatbubbleentity.nextthink = time;
1281 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1282 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1283 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1284 self.chatbubbleentity.model = "";
1285 self.chatbubbleentity.effects = EF_LOWPRECISION;
1290 void TeamBubbleThink()
1292 self.nextthink = time;
1293 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1295 self.owner.teambubbleentity = world;
1299 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1300 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1303 self.model = self.mdl;
1307 float TeamBubble_customizeentityforclient()
1309 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1312 void UpdateTeamBubble()
1314 if (!self.modelindex || !cvar("teamplay"))
1316 // spawn a teambubble entity if needed
1317 if (!self.teambubbleentity && cvar("teamplay"))
1319 self.teambubbleentity = spawn();
1320 self.teambubbleentity.owner = self;
1321 self.teambubbleentity.exteriormodeltoclient = self;
1322 self.teambubbleentity.think = TeamBubbleThink;
1323 self.teambubbleentity.nextthink = time;
1324 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1325 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1326 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1327 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1328 self.teambubbleentity.mdl = self.teambubbleentity.model;
1329 self.teambubbleentity.model = self.teambubbleentity.mdl;
1330 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1331 self.teambubbleentity.effects = EF_LOWPRECISION;
1335 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1336 // added to the model skins
1337 /*void UpdateColorModHack()
1340 c = self.clientcolors & 15;
1341 // LordHavoc: only bothering to support white, green, red, yellow, blue
1342 if (teamplay == 0) self.colormod = '0 0 0';
1343 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1344 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1345 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1346 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1347 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1348 else self.colormod = '1 1 1';
1354 self.effects |= EF_NODRAW; // prevent another CopyBody
1355 PutClientInServer();
1359 * When sv_timeout is used this function returs strings like
1360 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1361 * Called by centerprint functions
1362 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1364 string getTimeoutText(float addOneSecond) {
1365 if (!cvar("sv_timeout") || !timeoutStatus)
1368 local string retStr;
1369 if (timeoutStatus == 1) {
1370 if (addOneSecond == 1) {
1371 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1374 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1378 else if (timeoutStatus == 2) {
1380 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1381 //don't show messages like "Timeout ends in 0 seconds"...
1382 if ((remainingTimeoutTime + 1) > 0)
1388 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1389 //don't show messages like "Timeout ends in 0 seconds"...
1390 if (remainingTimeoutTime > 0)
1399 void player_powerups (void)
1403 if (self.items & IT_STRENGTH)
1405 if (time > self.strength_finished)
1407 if (g_minstagib_invis_alpha > 0)
1409 self.alpha = default_player_alpha;
1410 self.exteriorweaponentity.alpha = default_weapon_alpha;
1411 self.effects = self.effects | EF_FULLBRIGHT;
1415 self.effects -= self.effects & EF_NODRAW;
1417 self.items = self.items - (self.items & IT_STRENGTH);
1418 sprint(self, "^3Invisibility has worn off\n");
1423 if (time < self.strength_finished)
1425 if (g_minstagib_invis_alpha > 0)
1427 self.alpha = g_minstagib_invis_alpha;
1428 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1429 self.effects -= self.effects & EF_FULLBRIGHT;
1433 self.effects = self.effects | EF_NODRAW;
1435 self.items = self.items | IT_STRENGTH;
1436 sprint(self, "^3You are invisible\n");
1440 if (self.items & IT_INVINCIBLE)
1442 if (time > self.invincible_finished)
1444 self.items = self.items - (self.items & IT_INVINCIBLE);
1445 sprint(self, "^3Speed has worn off\n");
1450 if (time < self.invincible_finished)
1452 self.items = self.items | IT_INVINCIBLE;
1453 sprint(self, "^3You are on speed\n");
1459 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1460 if (self.items & IT_STRENGTH)
1462 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1463 if (time > self.strength_finished)
1465 self.items = self.items - (self.items & IT_STRENGTH);
1466 sprint(self, "^3Strength has worn off\n");
1471 if (time < self.strength_finished)
1473 self.items = self.items | IT_STRENGTH;
1474 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1477 if (self.items & IT_INVINCIBLE)
1479 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1480 if (time > self.invincible_finished)
1482 self.items = self.items - (self.items & IT_INVINCIBLE);
1483 sprint(self, "^3Shield has worn off\n");
1488 if (time < self.invincible_finished)
1490 self.items = self.items | IT_INVINCIBLE;
1491 sprint(self, "^3Shield surrounds you\n");
1495 if (cvar("g_fullbrightplayers"))
1496 self.effects = self.effects | EF_FULLBRIGHT;
1498 // midair gamemode: damage only while in the air
1499 // if in midair mode, being on ground grants temporary invulnerability
1500 // (this is so that multishot weapon don't clear the ground flag on the
1501 // first damage in the frame, leaving the player vulnerable to the
1502 // remaining hits in the same frame)
1503 if (self.flags & FL_ONGROUND)
1505 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1507 if (time < self.spawnshieldtime)
1508 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1511 float CalcRegen(float current, float stable, float regenfactor)
1513 if(current > stable)
1515 else if(current > stable - 0.25) // when close enough, "snap"
1518 return min(stable, current + (stable - current) * regenfactor * frametime);
1521 void player_regen (void)
1523 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1524 maxh = cvar("g_balance_health_stable");
1525 maxa = cvar("g_balance_armor_stable");
1526 limith = cvar("g_balance_health_limit");
1527 limita = cvar("g_balance_armor_limit");
1529 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1532 max_mod = regen_mod = rot_mod = limit_mod = 1;
1534 if (self.runes & RUNE_REGEN)
1536 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1538 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1539 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1540 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1544 regen_mod = cvar("g_balance_rune_regen_regenrate");
1545 max_mod = cvar("g_balance_rune_regen_hpmod");
1546 limit_mod = cvar("g_balance_rune_regen_limitmod");
1549 else if (self.runes & CURSE_VENOM)
1551 max_mod = cvar("g_balance_curse_venom_hpmod");
1552 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1553 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1555 rot_mod = cvar("g_balance_curse_venom_rotrate");
1556 limit_mod = cvar("g_balance_curse_venom_limitmod");
1557 //if (!self.runes & RUNE_REGEN)
1558 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1560 maxh = maxh * max_mod;
1561 //maxa = maxa * max_mod;
1562 limith = limith * limit_mod;
1563 limita = limita * limit_mod;
1565 if (self.armorvalue > maxa)
1567 if (time > self.pauserotarmor_finished)
1569 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1570 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1573 else if (self.armorvalue < maxa)
1575 if (time > self.pauseregen_finished)
1577 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1578 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1581 if (self.health > maxh)
1583 if (time > self.pauserothealth_finished)
1585 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1586 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1589 else if (self.health < maxh)
1591 if (time > self.pauseregen_finished)
1593 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1594 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1598 if (self.health > limith)
1599 self.health = limith;
1600 if (self.armorvalue > limita)
1601 self.armorvalue = limita;
1603 // if player rotted to death... die!
1605 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1609 ======================
1610 spectate mode routines
1611 ======================
1613 void SpectateCopy(entity spectatee) {
1614 self.armortype = spectatee.armortype;
1615 self.armorvalue = spectatee.armorvalue;
1616 self.currentammo = spectatee.currentammo;
1617 self.effects = spectatee.effects;
1618 self.health = spectatee.health;
1620 self.items = spectatee.items;
1621 self.punchangle = spectatee.punchangle;
1622 self.view_ofs = spectatee.view_ofs;
1623 self.v_angle = spectatee.v_angle;
1624 self.viewzoom = spectatee.viewzoom;
1625 self.velocity = spectatee.velocity;
1626 self.dmg_take = spectatee.dmg_take;
1627 self.dmg_save = spectatee.dmg_save;
1628 self.dmg_inflictor = spectatee.dmg_inflictor;
1629 self.angles = spectatee.v_angle;
1630 self.fixangle = TRUE;
1631 setorigin(self, spectatee.origin);
1632 setsize(self, spectatee.mins, spectatee.maxs);
1635 float SpectateUpdate() {
1639 if (self == self.enemy)
1642 if(self.enemy.flags & FL_NOTARGET)
1645 SpectateCopy(self.enemy);
1650 float SpectateNext() {
1651 other = find(self.enemy, classname, "player");
1653 other = find(other, classname, "player");
1658 if(self.enemy.classname == "player") {
1660 WriteByte(MSG_ONE, SVC_SETVIEW);
1661 WriteEntity(MSG_ONE, self.enemy);
1662 self.wantswelcomemessage = 1;
1663 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1664 if(!SpectateUpdate())
1665 PutObserverInServer();
1674 ShowRespawnCountdown()
1676 Update a respawn countdown display.
1679 void ShowRespawnCountdown()
1682 if(self.deadflag == DEAD_NO) // just respawned?
1686 number = ceil(self.death_time - time);
1689 if(number <= self.respawn_countdown)
1691 self.respawn_countdown = number - 1;
1692 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1693 play2(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1698 void LeaveSpectatorMode()
1700 if(isJoinAllowed()) {
1701 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1702 self.classname = "player";
1703 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1704 JoinBestTeam(self, FALSE, TRUE);
1705 if(cvar("g_campaign"))
1706 campaign_bots_may_start = 1;
1707 PutClientInServer();
1708 if(!(self.flags & FL_NOTARGET))
1709 bprint ("^4", self.netname, "^4 is playing now\n");
1710 centerprint(self,"");
1713 stuffcmd(self,"menu_showteamselect\n");
1718 //player may not join because of g_maxplayers is set
1719 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1724 * Determines whether the player is allowed to join. This depends on cvar
1725 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1726 * it checks whether the number of currently playing players exceeds g_maxplayers.
1727 * @return bool TRUE if the player is allowed to join, false otherwise
1729 float isJoinAllowed() {
1730 if (!cvar("g_maxplayers"))
1734 local float currentlyPlaying;
1735 FOR_EACH_REALPLAYER(e) {
1736 if(e.classname == "player")
1737 currentlyPlaying += 1;
1739 if(currentlyPlaying < cvar("g_maxplayers"))
1746 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1747 * g_maxplayers_spectator_blocktime seconds
1749 void checkSpectatorBlock() {
1750 if(self.classname == "spectator" || self.classname == "observer") {
1751 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1752 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1758 float vercmp_recursive(string v1, string v2)
1764 dot1 = strstrofs(v1, ".", 0);
1765 dot2 = strstrofs(v2, ".", 0);
1769 s1 = substring(v1, 0, dot1);
1773 s2 = substring(v2, 0, dot2);
1775 r = stof(s1) - stof(s2);
1779 r = strcasecmp(s1, s2);
1792 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1795 float vercmp(string v1, string v2)
1797 if(strcasecmp(v1, v2) == 0) // early out check
1799 return vercmp_recursive(v1, v2);
1802 void ObserverThink()
1804 if (self.flags & FL_JUMPRELEASED) {
1805 if (self.BUTTON_JUMP && self.version == cvar("gameversion")) {
1806 self.welcomemessage_time = 0;
1807 self.flags = self.flags - FL_JUMPRELEASED;
1808 LeaveSpectatorMode();
1810 } else if(self.BUTTON_ATCK && self.version == cvar("gameversion")) {
1811 self.welcomemessage_time = 0;
1812 self.flags = self.flags - FL_JUMPRELEASED;
1813 if(SpectateNext() == 1) {
1814 self.classname = "spectator";
1818 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1819 self.flags = self.flags | FL_JUMPRELEASED;
1822 if(self.BUTTON_ZOOM)
1823 self.wantswelcomemessage = 0;
1824 if(self.wantswelcomemessage)
1825 PrintWelcomeMessage(self);
1828 void SpectatorThink()
1830 if (self.flags & FL_JUMPRELEASED) {
1831 if (self.BUTTON_JUMP && self.version == cvar("gameversion")) {
1832 self.welcomemessage_time = 0;
1833 self.flags = self.flags - FL_JUMPRELEASED;
1834 LeaveSpectatorMode();
1836 } else if(self.BUTTON_ATCK) {
1837 self.welcomemessage_time = 0;
1838 self.flags = self.flags - FL_JUMPRELEASED;
1839 if(SpectateNext() == 1) {
1840 self.classname = "spectator";
1842 self.classname = "observer";
1843 PutClientInServer();
1845 } else if (self.BUTTON_ATCK2) {
1846 self.welcomemessage_time = 0;
1847 self.flags = self.flags - FL_JUMPRELEASED;
1848 self.classname = "observer";
1849 PutClientInServer();
1851 if(!SpectateUpdate())
1852 PutObserverInServer();
1855 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1856 self.flags = self.flags | FL_JUMPRELEASED;
1859 if(self.BUTTON_ZOOM)
1860 self.wantswelcomemessage = 0;
1861 if(self.wantswelcomemessage)
1862 PrintWelcomeMessage(self);
1863 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1870 Called every frame for each client before the physics are run
1873 void() ctf_setstatus;
1874 .float vote_nagtime;
1875 void PlayerPreThink (void)
1878 checkSpectatorBlock();
1880 if(self.netname_previous != self.netname)
1882 if(cvar("sv_eventlog"))
1883 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname), TRUE);
1884 if(self.netname_previous)
1885 strunzone(self.netname_previous);
1886 self.netname_previous = strzone(self.netname);
1890 if(self.version_nagtime)
1891 if(self.cvar_g_nexuizversion)
1892 if(time > self.version_nagtime)
1894 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
1896 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
1898 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1899 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1904 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
1907 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
1908 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
1912 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
1913 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
1917 self.version_nagtime = 0;
1921 if(self.cvar_scr_centertime)
1922 if(time > self.vote_nagtime)
1925 self.vote_nagtime = time + self.cvar_scr_centertime * 0.6;
1929 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
1931 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
1932 self.max_armorvalue = 0;
1936 antilag_record(self);
1938 if(self.classname == "player") {
1939 // if(self.netname == "Wazat")
1940 // bprint(self.classname, "\n");
1942 CheckRules_Player();
1944 if(self.BUTTON_INFO)
1945 PrintWelcomeMessage(self);
1947 if(g_lms || !cvar("sv_spectate"))
1948 if((time - self.jointime) <= cvar("welcome_message_time"))
1949 PrintWelcomeMessage(self);
1951 if (intermission_running)
1953 IntermissionThink (); // otherwise a button could be missed between
1954 return; // the think tics
1957 if(self.teleport_time)
1958 if(time > self.teleport_time)
1960 self.teleport_time = 0;
1961 self.effects = self.effects - (self.effects & EF_NODRAW);
1962 if(self.weaponentity)
1963 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
1966 Nixnex_GiveCurrentWeapon();
1968 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
1969 UpdateSelectedPlayer();
1971 //don't allow the player to turn around while game is paused!
1972 if(timeoutStatus == 2) {
1973 self.v_angle = self.lastV_angle;
1974 self.angles = self.lastV_angle;
1975 self.fixangle = TRUE;
1978 if (self.deadflag != DEAD_NO)
1980 float button_pressed, force_respawn;
1982 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
1983 force_respawn = (g_lms || cvar("g_forced_respawn"));
1984 if (self.deadflag == DEAD_DYING)
1987 self.deadflag = DEAD_RESPAWNING;
1988 else if(!button_pressed)
1989 self.deadflag = DEAD_DEAD;
1991 else if (self.deadflag == DEAD_DEAD)
1994 self.deadflag = DEAD_RESPAWNABLE;
1996 else if (self.deadflag == DEAD_RESPAWNABLE)
1999 self.deadflag = DEAD_RESPAWNING;
2001 else if (self.deadflag == DEAD_RESPAWNING)
2003 if(time > self.death_time)
2005 self.death_time = time + 1; // only retry once a second
2009 ShowRespawnCountdown();
2013 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2017 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2018 dist = self.oldorigin - self.origin;
2020 self.lms_traveled_distance += fabs(vlen(dist));
2022 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < restart_countdown))
2024 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2025 self.lms_traveled_distance = 0;
2028 if(time > self.lms_nextcheck)
2030 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2031 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2033 centerprint(self, cvar_string("g_lms_campcheck_message"));
2034 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2035 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2036 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2038 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2039 self.lms_traveled_distance = 0;
2043 if (self.BUTTON_CROUCH && !self.hook.state)
2048 self.view_ofs = PL_CROUCH_VIEW_OFS;
2049 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2050 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2057 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2058 if (!trace_startsolid)
2060 self.crouch = FALSE;
2061 self.view_ofs = PL_VIEW_OFS;
2062 setsize (self, PL_MIN, PL_MAX);
2069 GrapplingHookFrame();
2074 float zoomfactor, zoomspeed, zoomdir;
2075 zoomfactor = self.cvar_cl_zoomfactor;
2076 if(zoomfactor < 1 || zoomfactor > 16)
2078 zoomspeed = self.cvar_cl_zoomspeed;
2079 if(zoomspeed >= 0) // < 0 is instant zoom
2080 if(zoomspeed < 0.5 || zoomspeed > 16)
2083 zoomdir = self.BUTTON_ZOOM;
2084 if(self.BUTTON_ATCK2)
2085 if(self.weapon == WEP_NEX)
2090 self.has_zoomed = 1;
2094 if(zoomspeed <= 0) // instant zoom
2097 self.viewzoom = 1 / zoomfactor;
2103 // geometric zoom would be:
2104 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom * pow(zoomfactor, (zoomdir ? -1 : 1) * frametime * zoomspeed), 1);
2105 // however, testing showed that arithmetic/harmonic zoom works better
2107 // self.viewzoom = 1 / bound(1, 1 / self.viewzoom + (zoomdir ? 1 : -1) * frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2108 // zoom in = arithmetic: 1x, 2x, 3x, 4x, ..., 8x
2109 self.viewzoom = 1 / bound(1, 1 / self.viewzoom + frametime * zoomspeed * (zoomfactor - 1), zoomfactor);
2111 // self.viewzoom = bound(1 / zoomfactor, self.viewzoom + (zoomdir ? -1 : 1) * frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2112 // zoom out = harmonic: 8/1x, 8/2x, 8/3x, 8/4x, ..., 8/8x
2113 self.viewzoom = bound(1 / zoomfactor, self.viewzoom + frametime * zoomspeed * (1 - 1 / zoomfactor), 1);
2117 self.viewzoom = min(1, self.viewzoom + frametime); // spawn zoom-in
2125 minstagib_ammocheck();
2130 //self.angles_y=self.v_angle_y + 90; // temp
2132 //if (TetrisPreFrame()) return;
2133 } else if(gameover) {
2134 if (intermission_running)
2135 IntermissionThink (); // otherwise a button could be missed between
2137 } else if(self.classname == "observer") {
2139 } else if(self.classname == "spectator") {
2149 Called every frame for each client after the physics are run
2152 .float idlekick_lasttimeleft;
2153 void PlayerPostThink (void)
2155 // Savage: Check for nameless players
2156 if (strlen(self.netname) < 1) {
2157 self.netname = "Player";
2158 stuffcmd(self, "seta _cl_name Player\n");
2164 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2167 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2168 play2(self, "announcer/robotic/terminated.ogg");
2172 else if(timeleft <= 10)
2174 if(timeleft != self.idlekick_lasttimeleft)
2176 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2177 play2(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2182 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2184 self.idlekick_lasttimeleft = timeleft;
2187 if(self.classname == "player") {
2188 CheckRules_Player();
2193 if (intermission_running)
2194 return; // intermission or finale
2196 //PrintWelcomeMessage(self);
2197 //if (TetrisPostFrame()) return;
2199 // restart countdown
2200 if (restart_countdown) {
2201 if(time < restart_countdown) {
2202 if (!cvar("sv_ready_restart_after_countdown"))
2204 self.movetype = MOVETYPE_NONE;
2205 self.velocity = '0 0 0';
2206 self.avelocity = '0 0 0';
2207 self.movement = '0 0 0';
2212 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2213 if (!cvar("sv_ready_restart_after_countdown"))
2215 if(self.movetype == MOVETYPE_NONE)
2217 self.movetype = MOVETYPE_WALK;
2223 } else if (self.classname == "observer") {
2225 } else if (self.classname == "spectator") {
2231 for(i = 0; i < 1000; ++i)
2234 end = self.origin + '0 0 1024' + 512 * randomvec();
2235 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2236 if(trace_fraction < 1)
2237 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2239 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");