1 float ClientData_Send(entity to, float sf)
12 if(to.classname == "spectator")
18 sf |= 1; // forced scoreboard
19 if(to.spectatee_status)
20 sf |= 2; // spectator ent number follows
23 if(e.porto_v_angle_held)
24 sf |= 8; // angles held
26 WriteByte(MSG_ENTITY, ENT_CLIENT_CLIENTDATA);
27 WriteByte(MSG_ENTITY, sf);
30 WriteByte(MSG_ENTITY, to.spectatee_status);
34 WriteAngle(MSG_ENTITY, e.v_angle_x);
35 WriteAngle(MSG_ENTITY, e.v_angle_y);
41 void ClientData_Attach()
43 Net_LinkEntity(self.clientdata = spawn(), FALSE, 0, ClientData_Send);
44 self.clientdata.drawonlytoclient = self;
45 self.clientdata.owner = self;
48 void ClientData_Detach()
50 remove(self.clientdata);
51 self.clientdata = world;
54 void ClientData_Touch(entity e)
56 e.clientdata.SendFlags = 1;
58 // make it spectatable
60 FOR_EACH_REALCLIENT(e2)
63 if(e2.classname == "spectator")
65 e2.clientdata.SendFlags = 1;
70 #define SPAWNPOINT_SCORE frags
72 .string netname_previous;
74 void spawnfunc_info_player_survivor (void)
76 spawnfunc_info_player_deathmatch();
79 void spawnfunc_info_player_start (void)
81 spawnfunc_info_player_deathmatch();
84 void spawnfunc_info_player_deathmatch (void)
86 self.classname = "info_player_deathmatch";
87 relocate_spawnpoint();
95 self.team = activator.team;
96 some_spawn_has_been_used = 1;
101 // -1 if a spawn can't be used
102 // otherwise, a weight of the spawnpoint
103 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
105 float shortest, thisdist;
108 // filter out spots for the wrong team
110 if(spot.team != teamcheck)
114 if(spot.target == "")
117 if(clienttype(self) == CLIENTTYPE_REAL)
119 if(spot.restriction == 1)
124 if(spot.restriction == 2)
128 // filter out spots for assault
129 if(spot.target != "") {
132 ent = find(world, targetname, spot.target);
134 if(ent.classname == "target_objective")
137 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
141 else if(ent.classname == "trigger_race_checkpoint")
144 if(self.classname == "player") // spectators may spawn everywhere
146 if(g_race_qualifying)
149 if(ent.race_checkpoint != 0)
151 if(spot.race_place != race_lowest_place_spawn)
156 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
159 pl = self.race_place;
160 if(pl > race_highest_place_spawn)
162 if(spot.race_place != pl)
168 ent = find(ent, targetname, spot.target);
176 shortest = vlen(world.maxs - world.mins);
177 for(player = playerlist; player; player = player.chain)
180 thisdist = vlen(player.origin - spot.origin);
181 if (thisdist < shortest)
189 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
191 local entity spot, spotlist, spotlistend;
192 spawn_allgood = TRUE;
198 for(spot = firstspot; spot; spot = spot.chain)
200 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
202 if(cvar("spawn_debugview"))
204 setmodel(spot, "models/runematch/rune.mdl");
205 if(spot.SPAWNPOINT_SCORE < mindist)
207 spot.colormod = '1 0 0';
212 spot.colormod = '0 1 0';
213 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
217 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
219 if(spot.SPAWNPOINT_SCORE < mindist)
221 // too short distance
222 spawn_allgood = FALSE;
227 spawn_allbad = FALSE;
230 spotlistend.chain = spot;
237 if(spot.team != teamcheck)
238 error("invalid spawn added");
240 print("added ", etos(spot), "\n");
246 spotlistend.chain = world;
251 for(e = spotlist; e; e = e.chain)
253 print("seen ", etos(e), "\n");
254 if(e.team != teamcheck)
255 error("invalid spawn found");
262 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
264 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
265 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
268 RandomSelection_Init();
269 for(spot = firstspot; spot; spot = spot.chain)
270 RandomSelection_Add(spot, 0, string_null, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
272 return RandomSelection_chosen_ent;
279 Finds a point to respawn
282 entity SelectSpawnPoint (float anypoint)
284 local float teamcheck;
285 local entity firstspot_new;
286 local entity spot, firstspot, playerlist;
288 spot = find (world, classname, "testplayerstart");
294 if(!anypoint && have_team_spawns)
295 teamcheck = self.team;
297 // get the list of players
298 playerlist = findchain(classname, "player");
299 // get the entire list of spots
300 firstspot = findchain(classname, "info_player_deathmatch");
301 // filter out the bad ones
302 // (note this returns the original list if none survived)
305 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
309 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
311 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
312 firstspot = firstspot_new;
314 // there is 50/50 chance of choosing a random spot or the furthest spot
315 // (this means that roughly every other spawn will be furthest, so you
316 // usually won't get fragged at spawn twice in a row)
317 if (arena_roundbased)
319 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
321 firstspot = firstspot_new;
322 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
324 else if (random() > cvar("g_spawn_furthest"))
325 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
327 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
330 if(cvar("spawn_debugview"))
332 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
336 for(e = firstspot; e; e = e.chain)
337 if(e.team != teamcheck)
338 error("invalid spawn found");
343 if(cvar("spawn_debug"))
347 if(some_spawn_has_been_used)
348 return world; // team can't spawn any more, because of actions of other team
350 error("Cannot find a spawn point - please fix the map!");
361 Checks if the argument string can be a valid playermodel.
362 Returns a valid one in doubt.
365 string FallbackPlayerModel = "models/player/marine.zym";
366 string CheckPlayerModel(string plyermodel) {
367 if(strlen(plyermodel) < 4)
368 return FallbackPlayerModel;
369 if( substring(plyermodel,0,14) != "models/player/")
370 return FallbackPlayerModel;
371 else if(cvar("sv_servermodelsonly"))
373 if(substring(plyermodel,-4,4) != ".zym")
374 if(substring(plyermodel,-4,4) != ".dpm")
375 if(substring(plyermodel,-4,4) != ".md3")
376 if(substring(plyermodel,-4,4) != ".psk")
377 return FallbackPlayerModel;
378 // forbid the LOD models
379 if(substring(plyermodel, -9,5) == "_lod1")
380 return FallbackPlayerModel;
381 if(substring(plyermodel, -9,5) == "_lod2")
382 return FallbackPlayerModel;
383 if(plyermodel != strtolower(plyermodel))
384 return FallbackPlayerModel;
385 if(!fexists(plyermodel))
386 return FallbackPlayerModel;
393 Client_customizeentityforclient
398 void Client_uncustomizeentityforclient()
400 if(self.modelindex == 0) // no need to uncustomize then
402 self.modelindex = self.modelindex_lod0;
403 self.skin = self.skinindex;
406 float Client_customizeentityforclient()
410 if(self.modelindex == 0)
417 t0 = gettime(GETTIME_HIRES); // reference
422 #ifdef ALLOW_FORCEMODELS
423 if(other.cvar_cl_forceplayermodelsfromnexuiz)
424 if not(self.modelindex_lod0_from_nexuiz)
426 if(other.cvar_cl_forceplayermodels && sv_clforceplayermodels)
430 self.skin = modelsource.skinindex;
433 if(modelsource == self)
434 self.skin = modelsource.skinindex;
436 self.skin = mod(modelsource.skinindex, 3); // forbid the fbskins as forced skins
440 // other: the player viewing me
444 if(other.cvar_cl_playerdetailreduction <= 0)
446 if(other.cvar_cl_playerdetailreduction <= -2)
447 self.modelindex = modelsource.modelindex_lod2;
448 else if(other.cvar_cl_playerdetailreduction <= -1)
449 self.modelindex = modelsource.modelindex_lod1;
451 self.modelindex = modelsource.modelindex_lod0;
455 distance = vlen(self.origin - other.origin);
456 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
457 if(f > sv_loddistance2)
458 self.modelindex = modelsource.modelindex_lod2;
459 else if(f > sv_loddistance1)
460 self.modelindex = modelsource.modelindex_lod1;
462 self.modelindex = modelsource.modelindex_lod0;
467 t1 = gettime(GETTIME_HIRES); // reference
468 client_cefc_accumulator += (t1 - t0);
474 void UpdatePlayerSounds();
475 void setmodel_lod(entity e, string modelname)
481 // FIXME: this only supports 3-letter extensions
482 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod1", substring(modelname, -4, 4));
485 setmodel(e, s); // players have high precision
486 self.modelindex_lod1 = self.modelindex;
489 self.modelindex_lod1 = -1;
491 s = strcat(substring(modelname, 0, strlen(modelname)-4), "_lod2", substring(modelname, -4, 4));
494 setmodel(e, s); // players have high precision
495 self.modelindex_lod2 = self.modelindex;
498 self.modelindex_lod2 = -1;
500 precache_model(modelname);
501 setmodel(e, modelname); // players have high precision
502 self.modelindex_lod0 = self.modelindex;
504 if(self.modelindex_lod1 < 0)
505 self.modelindex_lod1 = self.modelindex;
507 if(self.modelindex_lod2 < 0)
508 self.modelindex_lod2 = self.modelindex;
512 precache_model(modelname);
513 setmodel(e, modelname); // players have high precision
514 self.modelindex_lod0 = self.modelindex;
515 // save it for possible player model forcing
518 s = whichpack(self.model);
519 self.modelindex_lod0_from_nexuiz = ((s == "") || (substring(s, 0, 4) == "data"));
521 player_setupanimsformodel();
522 UpdatePlayerSounds();
529 putting a client as observer in the server
532 void FixPlayermodel();
533 void PutObserverInServer (void)
537 race_PreSpawnObserver();
539 spot = SelectSpawnPoint (TRUE);
541 error("No spawnpoints for observers?!?\n");
542 RemoveGrapplingHook(self); // Wazat's Grappling Hook
544 if(clienttype(self) == CLIENTTYPE_REAL)
547 WriteByte(MSG_ONE, SVC_SETVIEW);
548 WriteEntity(MSG_ONE, self);
552 kh_Key_DropAll(self, TRUE);
554 Portal_ClearAll(self);
557 DropFlag(self.flagcarried, world, world);
559 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
561 WaypointSprite_PlayerDead();
563 if(self.killcount != -666)
567 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
568 bprint ("^4", self.netname, "^4 has no more lives left\n");
570 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
573 bprint ("^4", self.netname, "^4 is spectating now\n");
576 PlayerScore_Clear(self); // clear scores when needed
578 self.spectatortime = time;
580 self.classname = "observer";
581 self.iscreature = FALSE;
583 self.takedamage = DAMAGE_NO;
584 self.solid = SOLID_NOT;
585 self.movetype = MOVETYPE_NOCLIP;
586 self.flags = FL_CLIENT | FL_NOTARGET;
587 self.armorvalue = 666;
589 self.armorvalue = cvar("g_balance_armor_start");
590 self.pauserotarmor_finished = 0;
591 self.pauserothealth_finished = 0;
592 self.pauseregen_finished = 0;
593 self.damageforcescale = 0;
600 self.pain_finished = 0;
601 self.strength_finished = 0;
602 self.invincible_finished = 0;
604 self.think = SUB_Null;
608 self.deadflag = DEAD_NO;
609 self.angles = spot.angles;
611 self.fixangle = TRUE;
614 self.view_ofs = PL_VIEW_OFS;
615 setorigin (self, spot.origin);
616 setsize (self, '0 0 0', '0 0 0');
617 self.prevorigin = self.origin;
625 self.weaponmodel = "";
626 self.weaponentity = world;
627 self.exteriorweaponentity = world;
628 self.killcount = -666;
629 self.velocity = '0 0 0';
630 self.avelocity = '0 0 0';
631 self.punchangle = '0 0 0';
632 self.punchvector = '0 0 0';
633 self.oldvelocity = self.velocity;
634 self.fire_endtime = -1;
637 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
643 if(self.version_mismatch)
645 Spawnqueue_Unmark(self);
646 Spawnqueue_Remove(self);
650 Spawnqueue_Insert(self);
655 // Only if the player cannot play at all
656 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
657 self.frags = FRAGS_SPECTATOR;
659 self.frags = FRAGS_LMS_LOSER;
662 self.frags = FRAGS_SPECTATOR;
665 float RestrictSkin(float s)
674 void FixPlayermodel()
676 local string defaultmodel;
677 local float defaultskin, chmdl, oldskin;
682 if(cvar("sv_defaultcharacter") == 1) {
687 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
688 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
691 if(defaultmodel == "")
693 defaultmodel = cvar_string("sv_defaultplayermodel");
694 defaultskin = cvar("sv_defaultplayerskin");
698 if(self.modelindex == 0 && self.deadflag == DEAD_NO)
701 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
702 self.model = ""; // force the != checks to return true
705 if(defaultmodel != "")
707 if (defaultmodel != self.model)
711 setmodel_lod (self, defaultmodel);
712 setsize (self, m1, m2);
716 oldskin = self.skinindex;
717 self.skinindex = defaultskin;
719 if (self.playermodel != self.model)
721 self.playermodel = CheckPlayerModel(self.playermodel);
724 setmodel_lod (self, self.playermodel);
725 setsize (self, m1, m2);
729 oldskin = self.skinindex;
730 self.skinindex = RestrictSkin(stof(self.playerskin));
733 if(chmdl || oldskin != self.skinindex)
734 self.species = player_getspecies(); // model or skin has changed
737 if(strlen(cvar_string("sv_defaultplayercolors")))
738 if(self.clientcolors != cvar("sv_defaultplayercolors"))
739 setcolor(self, cvar("sv_defaultplayercolors"));
742 void PlayerTouchExplode(entity p1, entity p2)
745 org = (p1.origin + p2.origin) * 0.5;
746 org_z += (p1.mins_z + p2.mins_z) * 0.5;
753 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
761 Called when a client spawns in the server
764 //void() ctf_playerchanged;
765 void PutClientInServer (void)
767 if(clienttype(self) == CLIENTTYPE_BOT)
769 self.classname = "player";
771 else if(clienttype(self) == CLIENTTYPE_REAL)
774 WriteByte(MSG_ONE, SVC_SETVIEW);
775 WriteEntity(MSG_ONE, self);
778 // player is dead and becomes observer
779 // FIXME fix LMS scoring for new system
782 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
783 self.classname = "observer";
788 self.classname = "observer";
791 self.classname = "observer";
793 if(self.classname == "player") {
794 entity spot, oldself;
798 JoinBestTeam(self, FALSE, TRUE);
802 spot = SelectSpawnPoint (FALSE);
805 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
806 return; // spawn failed
809 RemoveGrapplingHook(self); // Wazat's Grappling Hook
811 self.classname = "player";
812 self.wasplayer = TRUE;
813 self.iscreature = TRUE;
814 self.movetype = MOVETYPE_WALK;
815 self.solid = SOLID_SLIDEBOX;
816 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
817 self.frags = FRAGS_PLAYER;
818 if(independent_players)
819 MAKE_INDEPENDENT_PLAYER(self);
820 self.flags = FL_CLIENT;
821 self.takedamage = DAMAGE_AIM;
823 self.effects = EF_FULLBRIGHT;
826 self.air_finished = time + 12;
831 self.ammo_shells = warmup_start_ammo_shells;
832 self.ammo_nails = warmup_start_ammo_nails;
833 self.ammo_rockets = warmup_start_ammo_rockets;
834 self.ammo_cells = warmup_start_ammo_cells;
835 self.ammo_fuel = warmup_start_ammo_fuel;
836 self.health = warmup_start_health;
837 self.armorvalue = warmup_start_armorvalue;
838 self.weapons = warmup_start_weapons;
842 self.ammo_shells = start_ammo_shells;
843 self.ammo_nails = start_ammo_nails;
844 self.ammo_rockets = start_ammo_rockets;
845 self.ammo_cells = start_ammo_cells;
846 self.ammo_fuel = start_ammo_fuel;
847 self.health = start_health;
848 self.armorvalue = start_armorvalue;
849 self.weapons = start_weapons;
852 if(g_weaponarena_random)
853 self.weapons = randombits(self.weapons, g_weaponarena_random, FALSE);
855 self.items = start_items;
856 self.switchweapon = w_getbestweapon(self);
857 self.cnt = self.switchweapon;
859 self.jump_interval = time;
861 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
862 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
863 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
864 self.pauserotfuel_finished = time + cvar("g_balance_pause_fuel_rot_spawn");
865 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
866 //extend the pause of rotting if client was reset at the beginning of the countdown
867 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
868 self.spawnshieldtime += game_starttime - time;
869 self.pauserotarmor_finished += game_starttime - time;
870 self.pauserothealth_finished += game_starttime - time;
871 self.pauseregen_finished += game_starttime - time;
873 self.damageforcescale = 2;
880 self.pain_finished = 0;
881 self.strength_finished = 0;
882 self.invincible_finished = 0;
884 //self.speed_finished = 0;
885 //self.slowmo_finished = 0;
886 // players have no think function
887 self.think = SUB_Null;
896 self.deadflag = DEAD_NO;
898 self.angles = spot.angles;
900 self.angles_z = 0; // never spawn tilted even if the spot says to
901 self.fixangle = TRUE; // turn this way immediately
902 self.velocity = '0 0 0';
903 self.avelocity = '0 0 0';
904 self.punchangle = '0 0 0';
905 self.punchvector = '0 0 0';
906 self.oldvelocity = self.velocity;
907 self.fire_endtime = -1;
910 WRITESPECTATABLE_MSG_ONE({
911 WriteByte(MSG_ONE, SVC_TEMPENTITY);
912 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
916 SetCustomizer(self, Client_customizeentityforclient, Client_uncustomizeentityforclient);
922 self.view_ofs = PL_VIEW_OFS;
923 setsize (self, PL_MIN, PL_MAX);
924 self.spawnorigin = spot.origin;
925 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
926 // don't reset back to last position, even if new position is stuck in solid
927 self.oldorigin = self.origin;
928 self.prevorigin = self.origin;
929 self.lastrocket = world; // stop rocket guiding, no revenge from the grave!
933 Spawnqueue_Remove(self);
934 Spawnqueue_Mark(self);
937 self.event_damage = PlayerDamage;
939 self.bot_attack = TRUE;
941 self.statdraintime = time + 5;
942 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
944 if(self.killcount == -666) {
945 PlayerScore_Clear(self);
949 self.cnt = WEP_LASER;
950 self.nixnex_lastchange_id = -1;
952 CL_SpawnWeaponentity();
953 self.alpha = default_player_alpha;
954 self.colormod = '1 1 1' * cvar("g_player_brightness");
955 self.exteriorweaponentity.alpha = default_weapon_alpha;
957 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
958 self.lms_traveled_distance = 0;
959 self.speedrunning = FALSE;
961 race_PostSpawn(spot);
963 if(cvar("spawn_debug"))
965 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
966 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
969 //stuffcmd(self, "chase_active 0");
970 //stuffcmd(self, "set viewsize $tmpviewsize \n");
972 if (cvar("g_spawnsound"))
973 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
976 if(self.team == assault_attacker_team)
977 centerprint(self, "You are attacking!");
979 centerprint(self, "You are defending!");
982 target_voicescript_clear(self);
984 // reset fields the weapons may use
985 for (j = WEP_FIRST; j <= WEP_LAST; ++j)
986 weapon_action(j, WR_RESETPLAYER);
994 } else if(self.classname == "observer") {
995 PutObserverInServer ();
999 // ctf_playerchanged();
1002 float ClientInit_SendEntity(entity to, float sf)
1005 WriteByte(MSG_ENTITY, ENT_CLIENT_INIT);
1006 WriteByte(MSG_ENTITY, g_nexball_meter_period * 32);
1007 for(i = 1; i <= 24; ++i)
1008 WriteByte(MSG_ENTITY, (get_weaponinfo(i)).impulse + 1);
1009 WriteCoord(MSG_ENTITY, hook_shotorigin_x);
1010 WriteCoord(MSG_ENTITY, hook_shotorigin_y);
1011 WriteCoord(MSG_ENTITY, hook_shotorigin_z);
1013 if(sv_foginterval && world.fog != "")
1014 WriteString(MSG_ENTITY, world.fog);
1016 WriteString(MSG_ENTITY, "");
1017 WriteByte(MSG_ENTITY, cvar("g_balance_armor_blockpercent") * 255.0);
1021 void ClientInit_Spawn()
1023 Net_LinkEntity(spawn(), FALSE, 0, ClientInit_SendEntity);
1031 void SetNewParms (void)
1033 // initialize parms for a new player
1034 parm1 = -(86400 * 366);
1042 void SetChangeParms (void)
1044 // save parms for level change
1045 parm1 = self.parm_idlesince - time;
1053 void DecodeLevelParms (void)
1056 self.parm_idlesince = parm1;
1057 if(self.parm_idlesince == -(86400 * 366))
1058 self.parm_idlesince = time;
1060 // whatever happens, allow 60 seconds of idling directly after connect for map loading
1061 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
1068 Called when a client types 'kill' in the console
1072 void ClientKill_Now_TeamChange()
1074 if(self.killindicator_teamchange == -1)
1077 JoinBestTeam( self, FALSE, FALSE );
1080 SV_ChangeTeam(self.killindicator_teamchange - 1);
1083 void ClientKill_Now()
1085 if(self.killindicator_teamchange)
1086 ClientKill_Now_TeamChange();
1089 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
1091 if(self.killindicator)
1093 dprint("Cleaned up after a leaked kill indicator.\n");
1094 remove(self.killindicator);
1095 self.killindicator = world;
1098 void KillIndicator_Think()
1100 if (!self.owner.modelindex)
1102 self.owner.killindicator = world;
1110 ClientKill_Now(); // no oldself needed
1116 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
1117 if(clienttype(self.owner) == CLIENTTYPE_REAL)
1120 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
1121 if(self.owner.killindicator_teamchange)
1123 if(self.owner.killindicator_teamchange == -1)
1124 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
1126 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
1129 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
1131 self.nextthink = time + 1;
1136 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
1140 killtime = cvar("g_balance_kill_delay");
1142 if(g_race_qualifying)
1145 self.killindicator_teamchange = targetteam;
1147 if(!self.killindicator)
1149 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
1155 self.killindicator = spawn();
1156 self.killindicator.owner = self;
1157 self.killindicator.scale = 0.5;
1158 setattachment(self.killindicator, self, "");
1159 setorigin(self.killindicator, '0 0 52');
1160 self.killindicator.think = KillIndicator_Think;
1161 self.killindicator.nextthink = time + (self.lip) * 0.05;
1162 self.killindicator.cnt = ceil(killtime);
1163 self.killindicator.count = bound(0, ceil(killtime), 10);
1164 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
1166 for(e = world; (e = find(e, classname, "body")) != world; )
1170 e.killindicator = spawn();
1171 e.killindicator.owner = e;
1172 e.killindicator.scale = 0.5;
1173 setattachment(e.killindicator, e, "");
1174 setorigin(e.killindicator, '0 0 52');
1175 e.killindicator.think = KillIndicator_Think;
1176 e.killindicator.nextthink = time + (e.lip) * 0.05;
1177 e.killindicator.cnt = ceil(killtime);
1182 if(self.killindicator)
1185 self.killindicator.colormod = TeamColor(targetteam);
1187 self.killindicator.colormod = '0 0 0';
1191 void ClientKill (void)
1193 ClientKill_TeamChange(0);
1196 void DoTeamChange(float destteam)
1202 SetPlayerColors(self, destteam);
1205 if(self.classname == "player")
1208 CheckAllowedTeams(self);
1209 t = FindSmallestTeam(self, TRUE);
1212 case COLOR_TEAM1: c0 = c1; break;
1213 case COLOR_TEAM2: c0 = c2; break;
1214 case COLOR_TEAM3: c0 = c3; break;
1215 case COLOR_TEAM4: c0 = c4; break;
1222 destteam = COLOR_TEAM1;
1226 destteam = COLOR_TEAM2;
1230 destteam = COLOR_TEAM3;
1234 destteam = COLOR_TEAM4;
1240 if(destteam == self.team && destteam >= 0 && !self.killindicator)
1242 ClientKill_TeamChange(destteam);
1245 void FixClientCvars(entity e)
1247 // send prediction settings to the client
1248 stuffcmd(e, "\nin_bindmap 0 0\n");
1250 stuffcmd(e, "cl_cmd settemp cl_movecliptokeyboard 2\n");
1252 * we no longer need to stuff this. Remove this comment block if you feel
1253 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1254 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1255 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1256 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1257 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1258 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1259 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1260 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1261 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1262 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1263 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1264 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1265 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1266 stuffcmd(e, "cl_movement_edgefriction 1\n");
1274 Called when a client connects to the server
1277 //void ctf_clientconnect();
1278 string ColoredTeamName(float t);
1279 void DecodeLevelParms (void);
1280 //void dom_player_join_team(entity pl);
1281 void ClientConnect (void)
1286 if(self.flags & FL_CLIENT)
1288 print("Warning: ClientConnect, but already connected!\n");
1292 if(Ban_MaybeEnforceBan(self))
1297 self.classname = "player_joining";
1299 self.flags = FL_CLIENT;
1300 self.version_nagtime = time + 10 + random() * 10;
1304 dprint("BUG player count is lower than zero, this cannot happen!\n");
1308 PlayerScore_Attach(self);
1309 ClientData_Attach();
1311 bot_clientconnect();
1313 race_PreSpawnObserver();
1316 // dom_player_join_team(self);
1318 JoinBestTeam(self, FALSE, FALSE); // if the team number is valid, keep it
1320 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1321 self.classname = "observer";
1325 if(cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1327 self.classname = "player";
1328 campaign_bots_may_start = 1;
1332 self.classname = "observer"; // do it anyway
1337 self.classname = "player";
1338 campaign_bots_may_start = 1;
1342 self.playerid = (playerid_last = playerid_last + 1);
1343 if(cvar("sv_eventlog"))
1345 if(clienttype(self) == CLIENTTYPE_REAL)
1346 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1348 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1349 s = strcat(":team:", ftos(self.playerid), ":");
1350 s = strcat(s, ftos(self.team));
1353 self.netname_previous = strzone(self.netname);
1355 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1357 bprint ("^4",self.netname);
1358 bprint ("^4 connected");
1360 if(g_domination || g_ctf)
1362 bprint(" and joined the ");
1363 bprint(ColoredTeamName(self.team));
1368 self.welcomemessage_time = 0;
1370 stuffcmd(self, strcat(clientstuff, "\n"));
1371 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1372 stuffcmd(self, "cl_particles_reloadeffects\n");
1374 FixClientCvars(self);
1376 // spawnfunc_waypoint sprites
1377 WaypointSprite_InitClient(self);
1379 // Wazat's grappling hook
1380 SetGrappleHookBindings();
1382 // get autoswitch state from player when he toggles it
1383 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1385 // get version info from player
1386 stuffcmd(self, "cmd clientversion $gameversion\n");
1388 // get other cvars from player
1391 // set cvar for team scoreboard
1392 stuffcmd(self, strcat("set teamplay ", ftos(teamplay), "\n"));
1394 // notify about available teams
1397 CheckAllowedTeams(self);
1398 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1399 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1402 stuffcmd(self, "set _teams_available 0\n");
1404 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1408 self.classname = "observer";
1409 Spawnqueue_Insert(self);
1413 ctf_clientconnect();
1416 if(teams_matter || sv_cheats)
1419 bot_relinkplayerlist();
1421 self.spectatortime = time;
1424 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1427 self.jointime = time;
1428 self.allowedTimeouts = cvar("sv_timeout_number");
1430 if(clienttype(self) == CLIENTTYPE_REAL)
1432 if(cvar("g_bugrigs") || g_weaponarena == WEPBIT_TUBA)
1433 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1438 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1440 PlayerScore_Add(self, SP_LMS_RANK, 666);
1441 self.frags = FRAGS_SPECTATOR;
1445 if(!sv_foginterval && world.fog != "")
1446 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1448 SoundEntity_Attach(self);
1450 if(cvar("g_hitplots") || strstrofs(strcat(" ", cvar_string("g_hitplots_individuals"), " "), strcat(" ", self.netaddress, " "), 0) >= 0)
1452 self.hitplotfh = fopen(strcat("hits-", matchid, "-", self.netaddress, "-", ftos(self.playerid), ".plot"), FILE_WRITE);
1453 fputs(self.hitplotfh, strcat("#name ", self.netname, "\n"));
1456 self.hitplotfh = -1;
1463 Called when a client disconnects from the server
1466 .entity chatbubbleentity;
1467 .entity teambubbleentity;
1469 void ClientDisconnect (void)
1471 if not(self.flags & FL_CLIENT)
1473 print("Warning: ClientDisconnect without ClientConnect\n");
1477 if(self.hitplotfh >= 0)
1479 fclose(self.hitplotfh);
1480 self.hitplotfh = -1;
1483 bot_clientdisconnect();
1488 if(cvar("sv_eventlog"))
1489 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1490 bprint ("^4",self.netname);
1491 bprint ("^4 disconnected\n");
1493 SoundEntity_Detach(self);
1496 kh_Key_DropAll(self, TRUE);
1498 Portal_ClearAll(self);
1500 if(self.flagcarried)
1501 DropFlag(self.flagcarried, world, world);
1502 if(self.ballcarried)
1503 DropBall(self.ballcarried, self.origin + self.ballcarried.origin, self.velocity);
1505 // Here, everything has been done that requires this player to be a client.
1507 self.flags &~= FL_CLIENT;
1509 if (self.chatbubbleentity)
1510 remove (self.chatbubbleentity);
1512 if (self.teambubbleentity)
1513 remove (self.teambubbleentity);
1515 if (self.killindicator)
1516 remove (self.killindicator);
1518 WaypointSprite_PlayerGone();
1520 bot_relinkplayerlist();
1523 if(self.weaponentity)
1524 if(self.weaponentity.lasertarget)
1525 remove(self.weaponentity.lasertarget);
1529 Spawnqueue_Unmark(self);
1530 Spawnqueue_Remove(self);
1533 ClientData_Detach();
1534 PlayerScore_Detach(self);
1536 if(self.netname_previous)
1537 strunzone(self.netname_previous);
1538 if(self.clientstatus)
1539 strunzone(self.clientstatus);
1541 ClearPlayerSounds();
1544 remove(self.personal);
1554 void ChatBubbleThink()
1556 self.nextthink = time;
1557 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1559 if(self.owner) // but why can that ever be world?
1560 self.owner.chatbubbleentity = world;
1564 if ((self.owner.BUTTON_CHAT && !self.owner.deadflag)
1566 || self.owner.tetris_on
1569 self.model = self.mdl;
1574 void UpdateChatBubble()
1576 if (!self.modelindex)
1578 // spawn a chatbubble entity if needed
1579 if (!self.chatbubbleentity)
1581 self.chatbubbleentity = spawn();
1582 self.chatbubbleentity.owner = self;
1583 self.chatbubbleentity.exteriormodeltoclient = self;
1584 self.chatbubbleentity.think = ChatBubbleThink;
1585 self.chatbubbleentity.nextthink = time;
1586 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1587 //setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1588 setorigin(self.chatbubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1589 setattachment(self.chatbubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1590 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1591 self.chatbubbleentity.model = "";
1592 self.chatbubbleentity.effects = EF_LOWPRECISION;
1597 void TeamBubbleThink()
1599 self.nextthink = time;
1600 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1602 if(self.owner) // but why can that ever be world?
1603 self.owner.teambubbleentity = world;
1607 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1608 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1611 self.model = self.mdl;
1615 float TeamBubble_customizeentityforclient()
1617 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1620 void UpdateTeamBubble()
1622 if (!self.modelindex || !teams_matter)
1624 // spawn a teambubble entity if needed
1625 if (!self.teambubbleentity && teams_matter)
1627 self.teambubbleentity = spawn();
1628 self.teambubbleentity.owner = self;
1629 self.teambubbleentity.exteriormodeltoclient = self;
1630 self.teambubbleentity.think = TeamBubbleThink;
1631 self.teambubbleentity.nextthink = time;
1632 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1633 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1634 setorigin(self.teambubbleentity, '0 0 15' + self.maxs_z * '0 0 1');
1635 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1636 self.teambubbleentity.mdl = self.teambubbleentity.model;
1637 self.teambubbleentity.model = self.teambubbleentity.mdl;
1638 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1639 self.teambubbleentity.effects = EF_LOWPRECISION;
1643 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1644 // added to the model skins
1645 /*void UpdateColorModHack()
1648 c = self.clientcolors & 15;
1649 // LordHavoc: only bothering to support white, green, red, yellow, blue
1650 if (!teams_matter) self.colormod = '0 0 0';
1651 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1652 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1653 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1654 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1655 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1656 else self.colormod = '1 1 1';
1662 self.effects |= EF_NODRAW; // prevent another CopyBody
1663 PutClientInServer();
1666 void play_countdown(float finished, string samp)
1668 if(clienttype(self) == CLIENTTYPE_REAL)
1669 if(floor(finished - time - frametime) != floor(finished - time))
1670 if(finished - time < 6)
1671 sound (self, CHAN_AUTO, samp, VOL_BASE, ATTN_NORM);
1675 * When sv_timeout is used this function returs strings like
1676 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1677 * Called by centerprint functions
1678 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1680 string getTimeoutText(float addOneSecond) {
1681 if (!cvar("sv_timeout") || !timeoutStatus)
1684 local string retStr;
1685 if (timeoutStatus == 1) {
1686 if (addOneSecond == 1) {
1687 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1690 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1694 else if (timeoutStatus == 2) {
1696 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1697 //don't show messages like "Timeout ends in 0 seconds"...
1698 if ((remainingTimeoutTime + 1) > 0)
1704 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1705 //don't show messages like "Timeout ends in 0 seconds"...
1706 if (remainingTimeoutTime > 0)
1715 void player_powerups (void)
1717 if((self.items & IT_USING_JETPACK) && !self.deadflag)
1719 SoundEntity_StartSound(self, CHAN_PLAYER, "misc/jetpack_fly.wav", VOL_BASE, cvar("g_jetpack_attenuation"));
1720 self.modelflags |= MF_ROCKET;
1724 SoundEntity_StopSound(self, CHAN_PLAYER);
1725 self.modelflags &~= MF_ROCKET;
1728 self.effects &~= (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT | EF_FLAME);
1730 if(!self.modelindex || self.deadflag) // don't apply the flags if the player is gibbed
1733 Fire_ApplyDamage(self);
1734 Fire_ApplyEffect(self);
1738 self.effects |= EF_FULLBRIGHT;
1740 if (self.items & IT_STRENGTH)
1742 play_countdown(self.strength_finished, "misc/poweroff.wav");
1743 if (time > self.strength_finished)
1745 self.alpha = default_player_alpha;
1746 self.exteriorweaponentity.alpha = default_weapon_alpha;
1747 self.items &~= IT_STRENGTH;
1748 sprint(self, "^3Invisibility has worn off\n");
1753 if (time < self.strength_finished)
1755 self.alpha = g_minstagib_invis_alpha;
1756 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1757 self.items |= IT_STRENGTH;
1758 sprint(self, "^3You are invisible\n");
1762 if (self.items & IT_INVINCIBLE)
1764 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1765 if (time > self.invincible_finished)
1767 self.items = self.items - (self.items & IT_INVINCIBLE);
1768 sprint(self, "^3Speed has worn off\n");
1773 if (time < self.invincible_finished)
1775 self.items = self.items | IT_INVINCIBLE;
1776 sprint(self, "^3You are on speed\n");
1782 if (self.items & IT_STRENGTH)
1784 play_countdown(self.strength_finished, "misc/poweroff.wav");
1785 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1786 if (time > self.strength_finished)
1788 self.items = self.items - (self.items & IT_STRENGTH);
1789 sprint(self, "^3Strength has worn off\n");
1794 if (time < self.strength_finished)
1796 self.items = self.items | IT_STRENGTH;
1797 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1800 if (self.items & IT_INVINCIBLE)
1802 play_countdown(self.invincible_finished, "misc/poweroff.wav");
1803 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1804 if (time > self.invincible_finished)
1806 self.items = self.items - (self.items & IT_INVINCIBLE);
1807 sprint(self, "^3Shield has worn off\n");
1812 if (time < self.invincible_finished)
1814 self.items = self.items | IT_INVINCIBLE;
1815 sprint(self, "^3Shield surrounds you\n");
1819 if (cvar("g_fullbrightplayers"))
1820 self.effects = self.effects | EF_FULLBRIGHT;
1822 // midair gamemode: damage only while in the air
1823 // if in midair mode, being on ground grants temporary invulnerability
1824 // (this is so that multishot weapon don't clear the ground flag on the
1825 // first damage in the frame, leaving the player vulnerable to the
1826 // remaining hits in the same frame)
1827 if (self.flags & FL_ONGROUND)
1829 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1831 if (time >= game_starttime)
1832 if (time < self.spawnshieldtime)
1833 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1836 float CalcRegen(float current, float stable, float regenfactor, float regenframetime)
1838 if(current > stable)
1840 else if(current > stable - 0.25) // when close enough, "snap"
1843 return min(stable, current + (stable - current) * regenfactor * regenframetime);
1846 float CalcRot(float current, float stable, float rotfactor, float rotframetime)
1848 if(current < stable)
1850 else if(current < stable + 0.25) // when close enough, "snap"
1853 return max(stable, current + (stable - current) * rotfactor * rotframetime);
1856 float CalcRotRegen(float current, float regenstable, float regenfactor, float regenlinear, float regenframetime, float rotstable, float rotfactor, float rotlinear, float rotframetime, float limit)
1858 if(current > rotstable)
1860 if(rotframetime > 0)
1862 current = CalcRot(current, rotstable, rotfactor, rotframetime);
1863 current = max(rotstable, current - rotlinear * rotframetime);
1866 else if(current < regenstable)
1868 if(regenframetime > 0)
1870 current = CalcRegen(current, regenstable, regenfactor, regenframetime);
1871 current = min(regenstable, current + regenlinear * regenframetime);
1881 void player_regen (void)
1883 float minh, mina, minf, maxh, maxa, maxf, limith, limita, limitf, max_mod, regen_mod, rot_mod, limit_mod;
1884 maxh = cvar("g_balance_health_rotstable");
1885 maxa = cvar("g_balance_armor_rotstable");
1886 maxf = cvar("g_balance_fuel_rotstable");
1887 minh = cvar("g_balance_health_regenstable");
1888 mina = cvar("g_balance_armor_regenstable");
1889 minf = cvar("g_balance_fuel_regenstable");
1890 limith = cvar("g_balance_health_limit");
1891 limita = cvar("g_balance_armor_limit");
1892 limitf = cvar("g_balance_fuel_limit");
1894 max_mod = regen_mod = rot_mod = limit_mod = 1;
1896 if (self.runes & RUNE_REGEN)
1898 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1900 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1901 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1902 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1906 regen_mod = cvar("g_balance_rune_regen_regenrate");
1907 max_mod = cvar("g_balance_rune_regen_hpmod");
1908 limit_mod = cvar("g_balance_rune_regen_limitmod");
1911 else if (self.runes & CURSE_VENOM)
1913 max_mod = cvar("g_balance_curse_venom_hpmod");
1914 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1915 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1917 rot_mod = cvar("g_balance_curse_venom_rotrate");
1918 limit_mod = cvar("g_balance_curse_venom_limitmod");
1919 //if (!self.runes & RUNE_REGEN)
1920 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1922 maxh = maxh * max_mod;
1923 //maxa = maxa * max_mod;
1924 //maxf = maxf * max_mod;
1925 minh = minh * max_mod;
1926 //mina = mina * max_mod;
1927 //minf = minf * max_mod;
1928 limith = limith * limit_mod;
1929 limita = limita * limit_mod;
1930 //limitf = limitf * limit_mod;
1935 if (!g_minstagib && (!g_lms || cvar("g_lms_regenerate")))
1937 self.armorvalue = CalcRotRegen(self.armorvalue, mina, cvar("g_balance_armor_regen"), cvar("g_balance_armor_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxa, cvar("g_balance_armor_rot"), cvar("g_balance_armor_rotlinear"), rot_mod * frametime * (time > self.pauserotarmor_finished), limita);
1938 self.health = CalcRotRegen(self.health, minh, cvar("g_balance_health_regen"), cvar("g_balance_health_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished), maxh, cvar("g_balance_health_rot"), cvar("g_balance_health_rotlinear"), rot_mod * frametime * (time > self.pauserothealth_finished), limith);
1940 // if player rotted to death... die!
1942 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1945 if not(self.items & IT_UNLIMITED_WEAPON_AMMO)
1946 self.ammo_fuel = CalcRotRegen(self.ammo_fuel, minf, cvar("g_balance_fuel_regen"), cvar("g_balance_fuel_regenlinear"), regen_mod * frametime * (time > self.pauseregen_finished) * (self.items & IT_FUEL_REGEN != 0), maxf, cvar("g_balance_fuel_rot"), cvar("g_balance_fuel_rotlinear"), rot_mod * frametime * (time > self.pauserotfuel_finished), limitf);
1949 float zoomstate_set;
1950 void SetZoomState(float z)
1952 if(z != self.zoomstate)
1955 ClientData_Touch(self);
1960 void GetPressedKeys(void) {
1961 if (self.movement_x > 0) // get if movement keys are pressed
1962 { // forward key pressed
1963 self.pressedkeys |= KEY_FORWARD;
1964 self.pressedkeys &~= KEY_BACKWARD;
1966 else if (self.movement_x < 0)
1967 { // backward key pressed
1968 self.pressedkeys |= KEY_BACKWARD;
1969 self.pressedkeys &~= KEY_FORWARD;
1973 self.pressedkeys &~= KEY_FORWARD;
1974 self.pressedkeys &~= KEY_BACKWARD;
1977 if (self.movement_y > 0)
1978 { // right key pressed
1979 self.pressedkeys |= KEY_RIGHT;
1980 self.pressedkeys &~= KEY_LEFT;
1982 else if (self.movement_y < 0)
1983 { // left key pressed
1984 self.pressedkeys |= KEY_LEFT;
1985 self.pressedkeys &~= KEY_RIGHT;
1989 self.pressedkeys &~= KEY_RIGHT;
1990 self.pressedkeys &~= KEY_LEFT;
1993 if (self.BUTTON_JUMP) // get if jump and crouch keys are pressed
1994 self.pressedkeys |= KEY_JUMP;
1996 self.pressedkeys &~= KEY_JUMP;
1997 if (self.BUTTON_CROUCH)
1998 self.pressedkeys |= KEY_CROUCH;
2000 self.pressedkeys &~= KEY_CROUCH;
2004 ======================
2005 spectate mode routines
2006 ======================
2008 void SpectateCopy(entity spectatee) {
2009 self.kh_state = spectatee.kh_state;
2010 self.armortype = spectatee.armortype;
2011 self.armorvalue = spectatee.armorvalue;
2012 self.ammo_cells = spectatee.ammo_cells;
2013 self.ammo_shells = spectatee.ammo_shells;
2014 self.ammo_nails = spectatee.ammo_nails;
2015 self.ammo_rockets = spectatee.ammo_rockets;
2016 self.ammo_fuel = spectatee.ammo_fuel;
2017 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
2018 self.health = spectatee.health;
2020 self.items = spectatee.items;
2021 self.metertime = spectatee.metertime;
2022 self.strength_finished = spectatee.strength_finished;
2023 self.invincible_finished = spectatee.invincible_finished;
2024 self.pressedkeys = spectatee.pressedkeys;
2025 self.weapons = spectatee.weapons;
2026 self.switchweapon = spectatee.switchweapon;
2027 self.weapon = spectatee.weapon;
2028 self.punchangle = spectatee.punchangle;
2029 self.view_ofs = spectatee.view_ofs;
2030 self.v_angle = spectatee.v_angle;
2031 self.velocity = spectatee.velocity;
2032 self.dmg_take = spectatee.dmg_take;
2033 self.dmg_save = spectatee.dmg_save;
2034 self.dmg_inflictor = spectatee.dmg_inflictor;
2035 self.angles = spectatee.v_angle;
2036 self.fixangle = TRUE;
2037 setorigin(self, spectatee.origin);
2038 setsize(self, spectatee.mins, spectatee.maxs);
2039 SetZoomState(spectatee.zoomstate);
2042 float SpectateUpdate() {
2046 if (self == self.enemy)
2049 if(self.enemy.classname != "player")
2052 SpectateCopy(self.enemy);
2057 float SpectateNext() {
2058 other = find(self.enemy, classname, "player");
2060 other = find(other, classname, "player");
2065 if(self.enemy.classname == "player") {
2067 WriteByte(MSG_ONE, SVC_SETVIEW);
2068 WriteEntity(MSG_ONE, self.enemy);
2069 //stuffcmd(self, "set viewsize $tmpviewsize \n");
2070 self.movetype = MOVETYPE_NONE;
2071 if(!SpectateUpdate())
2072 PutObserverInServer();
2081 ShowRespawnCountdown()
2083 Update a respawn countdown display.
2086 void ShowRespawnCountdown()
2089 if(self.deadflag == DEAD_NO) // just respawned?
2093 number = ceil(self.death_time - time);
2096 if(number <= self.respawn_countdown)
2098 self.respawn_countdown = number - 1;
2099 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
2100 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
2105 void LeaveSpectatorMode()
2107 if(isJoinAllowed()) {
2108 if(!teams_matter || cvar("g_campaign") || cvar("g_balance_teams") || (self.wasplayer && cvar("g_changeteam_banned"))) {
2109 self.classname = "player";
2110 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
2111 JoinBestTeam(self, FALSE, TRUE);
2112 if(cvar("g_campaign"))
2113 campaign_bots_may_start = 1;
2114 PutClientInServer();
2115 if(self.classname == "player")
2116 bprint ("^4", self.netname, "^4 is playing now\n");
2117 if(!cvar("g_campaign"))
2118 centerprint(self,""); // clear MOTD
2121 stuffcmd(self,"menu_showteamselect\n");
2126 //player may not join because of g_maxplayers is set
2127 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
2132 * Determines whether the player is allowed to join. This depends on cvar
2133 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
2134 * it checks whether the number of currently playing players exceeds g_maxplayers.
2135 * @return bool TRUE if the player is allowed to join, false otherwise
2137 float isJoinAllowed() {
2138 if (!cvar("g_maxplayers"))
2142 local float currentlyPlaying;
2143 FOR_EACH_REALPLAYER(e) {
2144 if(e.classname == "player")
2145 currentlyPlaying += 1;
2147 if(currentlyPlaying < cvar("g_maxplayers"))
2154 * Checks whether the client is an observer or spectator, if so, he will get kicked after
2155 * g_maxplayers_spectator_blocktime seconds
2157 void checkSpectatorBlock() {
2158 if(self.classname == "spectator" || self.classname == "observer") {
2159 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
2160 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
2166 float vercmp_recursive(string v1, string v2)
2172 dot1 = strstrofs(v1, ".", 0);
2173 dot2 = strstrofs(v2, ".", 0);
2177 s1 = substring(v1, 0, dot1);
2181 s2 = substring(v2, 0, dot2);
2183 r = stof(s1) - stof(s2);
2187 r = strcasecmp(s1, s2);
2200 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
2203 float vercmp(string v1, string v2)
2205 if(strcasecmp(v1, v2) == 0) // early out check
2207 return vercmp_recursive(v1, v2);
2210 void ObserverThink()
2212 if (self.flags & FL_JUMPRELEASED) {
2213 if (self.BUTTON_JUMP && !self.version_mismatch) {
2214 self.welcomemessage_time = 0;
2215 self.flags &~= FL_JUMPRELEASED;
2216 self.flags |= FL_SPAWNING;
2217 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
2218 self.welcomemessage_time = 0;
2219 self.flags &~= FL_JUMPRELEASED;
2220 if(SpectateNext() == 1) {
2221 self.classname = "spectator";
2225 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
2226 self.flags |= FL_JUMPRELEASED;
2227 if(self.flags & FL_SPAWNING)
2229 self.flags &~= FL_SPAWNING;
2230 LeaveSpectatorMode();
2235 PrintWelcomeMessage(self);
2238 void SpectatorThink()
2240 if (self.flags & FL_JUMPRELEASED) {
2241 if (self.BUTTON_JUMP && !self.version_mismatch) {
2242 self.welcomemessage_time = 0;
2243 self.flags &~= FL_JUMPRELEASED;
2244 self.flags |= FL_SPAWNING;
2245 } else if(self.BUTTON_ATCK) {
2246 self.welcomemessage_time = 0;
2247 self.flags &~= FL_JUMPRELEASED;
2248 if(SpectateNext() == 1) {
2249 self.classname = "spectator";
2251 self.classname = "observer";
2252 PutClientInServer();
2254 } else if (self.BUTTON_ATCK2) {
2255 self.welcomemessage_time = 0;
2256 self.flags &~= FL_JUMPRELEASED;
2257 self.classname = "observer";
2258 PutClientInServer();
2260 if(!SpectateUpdate())
2261 PutObserverInServer();
2264 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2265 self.flags |= FL_JUMPRELEASED;
2266 if(self.flags & FL_SPAWNING)
2268 self.flags &~= FL_SPAWNING;
2269 LeaveSpectatorMode();
2274 PrintWelcomeMessage(self);
2275 self.flags |= FL_CLIENT | FL_NOTARGET;
2278 .float touchexplode_time;
2284 Called every frame for each client before the physics are run
2287 void() ctf_setstatus;
2288 void() nexball_setstatus;
2290 void PlayerPreThink (void)
2292 self.stat_game_starttime = game_starttime;
2293 self.stat_allow_oldnexbeam = cvar("g_allow_oldnexbeam");
2294 self.stat_leadlimit = cvar("leadlimit");
2296 if(blockSpectators && frametime)
2297 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2298 checkSpectatorBlock();
2302 if(self.netname_previous != self.netname)
2304 if(cvar("sv_eventlog"))
2305 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2306 if(self.netname_previous)
2307 strunzone(self.netname_previous);
2308 self.netname_previous = strzone(self.netname);
2312 if(self.version_nagtime)
2313 if(self.cvar_g_nexuizversion)
2314 if(time > self.version_nagtime)
2316 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2318 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2320 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2321 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2326 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2329 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2330 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2334 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2335 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2339 self.version_nagtime = 0;
2343 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2345 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2346 self.max_armorvalue = 0;
2350 if (TetrisPreFrame())
2354 if(self.classname == "player") {
2355 // if(self.netname == "Wazat")
2356 // bprint(self.classname, "\n");
2358 CheckRules_Player();
2360 PrintWelcomeMessage(self);
2362 if (intermission_running)
2364 IntermissionThink (); // otherwise a button could be missed between
2365 return; // the think tics
2368 if(self.teleport_time)
2369 if(time > self.teleport_time)
2371 self.teleport_time = 0;
2372 self.effects = self.effects - (self.effects & EF_NODRAW);
2375 Nixnex_GiveCurrentWeapon();
2377 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2378 UpdateSelectedPlayer();
2380 //don't allow the player to turn around while game is paused!
2381 if(timeoutStatus == 2) {
2382 self.v_angle = self.lastV_angle;
2383 self.angles = self.lastV_angle;
2384 self.fixangle = TRUE;
2390 if (self.deadflag != DEAD_NO)
2392 float button_pressed, force_respawn;
2393 if(self.personal && g_race_qualifying)
2395 if(time > self.death_time)
2397 self.death_time = time + 1; // only retry once a second
2406 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2407 force_respawn = (g_lms || cvar("g_forced_respawn"));
2408 if (self.deadflag == DEAD_DYING)
2411 self.deadflag = DEAD_RESPAWNING;
2412 else if(!button_pressed)
2413 self.deadflag = DEAD_DEAD;
2415 else if (self.deadflag == DEAD_DEAD)
2418 self.deadflag = DEAD_RESPAWNABLE;
2420 else if (self.deadflag == DEAD_RESPAWNABLE)
2423 self.deadflag = DEAD_RESPAWNING;
2425 else if (self.deadflag == DEAD_RESPAWNING)
2427 if(time > self.death_time)
2429 self.death_time = time + 1; // only retry once a second
2433 ShowRespawnCountdown();
2439 if(time > self.touchexplode_time)
2440 if(self.classname == "player")
2441 if(self.deadflag == DEAD_NO)
2442 if not(IS_INDEPENDENT_PLAYER(self))
2443 FOR_EACH_PLAYER(other) if(self != other)
2445 if(time > other.touchexplode_time)
2446 if(other.classname == "player")
2447 if(other.deadflag == DEAD_NO)
2448 if not(IS_INDEPENDENT_PLAYER(other))
2449 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2451 PlayerTouchExplode(self, other);
2452 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2456 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2460 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2461 dist = self.prevorigin - self.origin;
2463 self.lms_traveled_distance += fabs(vlen(dist));
2465 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2467 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2468 self.lms_traveled_distance = 0;
2471 if(time > self.lms_nextcheck)
2473 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2474 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2476 centerprint(self, cvar_string("g_lms_campcheck_message"));
2477 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2478 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2479 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2481 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2482 self.lms_traveled_distance = 0;
2486 self.prevorigin = self.origin;
2488 if ((self.BUTTON_CROUCH && !self.hook.state) || self.health <= g_bloodloss)
2493 self.view_ofs = PL_CROUCH_VIEW_OFS;
2494 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2495 setanim(self, self.anim_duck, FALSE, TRUE, TRUE);
2502 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2503 if (!trace_startsolid)
2505 self.crouch = FALSE;
2506 self.view_ofs = PL_VIEW_OFS;
2507 setsize (self, PL_MIN, PL_MAX);
2512 if(self.health <= g_bloodloss && self.deadflag == DEAD_NO)
2514 if(self.bloodloss_timer < time)
2516 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
2517 self.bloodloss_timer = time + 0.5 + random() * 0.5;
2523 GrapplingHookFrame();
2525 // LordHavoc: allow firing on move frames (sub-ticrate), this gives better timing on slow servers
2528 self.items &~= self.items_added;
2532 self.items_added = 0;
2533 if(self.items & IT_JETPACK)
2534 if(self.items & IT_FUEL_REGEN || self.ammo_fuel >= 0.01)
2535 self.items_added |= IT_FUEL;
2537 self.items |= self.items_added;
2545 minstagib_ammocheck();
2548 nexball_setstatus();
2550 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2552 //self.angles_y=self.v_angle_y + 90; // temp
2553 } else if(gameover) {
2554 if (intermission_running)
2555 IntermissionThink (); // otherwise a button could be missed between
2557 } else if(self.classname == "observer") {
2559 } else if(self.classname == "spectator") {
2564 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2566 float oldspectatee_status;
2567 oldspectatee_status = self.spectatee_status;
2568 if(self.classname == "spectator")
2569 self.spectatee_status = num_for_edict(self.enemy);
2570 else if(self.classname == "observer")
2571 self.spectatee_status = num_for_edict(self);
2573 self.spectatee_status = 0;
2574 if(self.spectatee_status != oldspectatee_status)
2576 ClientData_Touch(self);
2578 race_InitSpectator();
2581 if(self.teamkill_soundtime)
2582 if(time > self.teamkill_soundtime)
2584 self.teamkill_soundtime = 0;
2586 entity oldpusher, oldself;
2588 oldself = self; self = self.teamkill_soundsource;
2589 oldpusher = self.pusher; self.pusher = oldself;
2591 PlayerSound(playersound_teamshoot, CHAN_VOICE, VOICETYPE_LASTATTACKER_ONLY);
2593 self.pusher = oldpusher;
2597 if(self.taunt_soundtime)
2598 if(time > self.taunt_soundtime)
2600 self.taunt_soundtime = 0;
2601 PlayerSound(playersound_taunt, CHAN_VOICE, VOICETYPE_AUTOTAUNT);
2604 target_voicescript_next(self);
2610 .float dragspeed; // speed of mouse wheel action
2611 .float dragdistance; // distance of dragentity's draglocalvector from view_ofs
2612 .vector draglocalvector; // local attachment vector of the dragentity
2613 .float draglocalangle;
2616 .float dragmovetype;
2617 void Drag_Begin(entity dragger, entity draggee, vector touchpoint)
2621 draggee.dragmovetype = draggee.movetype;
2622 draggee.draggravity = draggee.gravity;
2623 draggee.movetype = MOVETYPE_WALK;
2624 draggee.gravity = 0.00001;
2625 draggee.flags &~= FL_ONGROUND;
2626 draggee.draggedby = dragger;
2628 dragger.dragentity = draggee;
2630 dragger.dragdistance = vlen(touchpoint - dragger.origin - dragger.view_ofs);
2631 dragger.draglocalangle = draggee.angles_y - dragger.v_angle_y;
2632 touchpoint = touchpoint - gettaginfo(draggee, 0);
2633 tagscale = pow(vlen(v_forward), -2);
2634 dragger.draglocalvector_x = touchpoint * v_forward * tagscale;
2635 dragger.draglocalvector_y = touchpoint * v_right * tagscale;
2636 dragger.draglocalvector_z = touchpoint * v_up * tagscale;
2638 dragger.dragspeed = 64;
2641 void Drag_Finish(entity dragger)
2644 draggee = dragger.dragentity;
2646 dragger.dragentity = world;
2647 draggee.draggedby = world;
2648 draggee.movetype = draggee.dragmovetype;
2649 draggee.gravity = draggee.draggravity;
2651 switch(draggee.movetype)
2656 case MOVETYPE_FLYMISSILE:
2657 case MOVETYPE_BOUNCE:
2658 case MOVETYPE_BOUNCEMISSILE:
2661 draggee.velocity = '0 0 0';
2665 if((draggee.flags & FL_ITEM) && (vlen(draggee.velocity) < 32))
2667 draggee.velocity = '0 0 0';
2668 draggee.flags |= FL_ONGROUND; // floating items are FUN
2672 float Drag_IsDraggable(entity draggee)
2674 // TODO add more checks for bad stuff here
2675 if(draggee.classname == "func_bobbing")
2677 if(draggee.classname == "door") // FIXME find out why these must be excluded, or work around the problem (trying to drag these causes like 4 fps)
2679 if(draggee.classname == "plat")
2681 if(draggee.classname == "func_button")
2683 if(draggee.model == "")
2685 if(draggee.classname == "spectator")
2687 if(draggee.classname == "observer")
2689 if(draggee.classname == "exteriorweaponentity")
2695 float Drag_MayChangeAngles(entity draggee)
2697 // TODO add more checks for bad stuff here
2698 if(substring(draggee.model, 0, 1) == "*")
2703 void Drag_MoveForward(entity dragger)
2705 dragger.dragdistance += dragger.dragspeed;
2708 void Drag_SetSpeed(entity dragger, float s)
2710 dragger.dragspeed = pow(2, s);
2713 void Drag_MoveBackward(entity dragger)
2715 dragger.dragdistance = max(0, dragger.dragdistance - dragger.dragspeed);
2718 void Drag_Update(entity dragger)
2720 vector curorigin, neworigin, goodvelocity;
2724 draggee = dragger.dragentity;
2725 draggee.flags &~= FL_ONGROUND;
2727 curorigin = gettaginfo(draggee, 0);
2728 curorigin = curorigin + v_forward * dragger.draglocalvector_x + v_right * dragger.draglocalvector_y + v_up * dragger.draglocalvector_z;
2729 makevectors(dragger.v_angle);
2730 neworigin = dragger.origin + dragger.view_ofs + v_forward * dragger.dragdistance;
2731 goodvelocity = (neworigin - curorigin) * (1 / frametime);
2733 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle > 180)
2734 dragger.draglocalangle += 360;
2735 while(draggee.angles_y - dragger.v_angle_y - dragger.draglocalangle <= -180)
2736 dragger.draglocalangle -= 360;
2738 f = min(frametime * 10, 1);
2739 draggee.velocity = draggee.velocity * (1 - f) + goodvelocity * f;
2741 if(Drag_MayChangeAngles(draggee))
2742 draggee.angles_y = draggee.angles_y * (1 - f) + (dragger.v_angle_y + dragger.draglocalangle) * f;
2744 draggee.ltime = max(servertime + serverframetime, draggee.ltime); // fixes func_train breakage
2746 te_lightning1(dragger, dragger.origin + dragger.view_ofs, curorigin);
2749 float Drag_CanDrag(entity dragger)
2751 return (dragger.deadflag == DEAD_NO) || (dragger.classname == "player");
2754 float Drag_IsDragging(entity dragger)
2756 if(!dragger.dragentity)
2758 if(wasfreed(dragger.dragentity) || dragger.dragentity.draggedby != dragger)
2760 dragger.dragentity = world;
2763 if(!Drag_CanDrag(dragger) || !Drag_IsDraggable(dragger.dragentity))
2765 Drag_Finish(dragger);
2771 void Drag_MoveDrag(entity from, entity to)
2775 to.draggedby = from.draggedby;
2776 to.draggedby.dragentity = to;
2777 from.draggedby = world;
2785 Called every frame for each client after the physics are run
2788 .float idlekick_lasttimeleft;
2789 void PlayerPostThink (void)
2791 // Savage: Check for nameless players
2792 if (strlen(self.netname) < 1) {
2793 self.netname = "Player";
2794 stuffcmd(self, "seta _cl_name Player\n");
2797 if(sv_maxidle && frametime)
2799 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2801 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2804 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2805 announce(self, "announcer/robotic/terminated.wav");
2809 else if(timeleft <= 10)
2811 if(timeleft != self.idlekick_lasttimeleft)
2813 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2814 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2819 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2821 self.idlekick_lasttimeleft = timeleft;
2825 if(self.impulse == 100)
2827 if (TetrisPostFrame())
2831 if(sv_cheats || self.maycheat)
2832 if(Drag_CanDrag(self))
2833 if(self.BUTTON_DRAG)
2834 if(!self.dragentity)
2835 if(self.cursor_trace_ent)
2836 if(Drag_IsDraggable(self.cursor_trace_ent))
2838 if(self.cursor_trace_ent.draggedby)
2839 Drag_Finish(self.cursor_trace_ent.draggedby);
2840 if(self.cursor_trace_ent.tag_entity)
2841 detach_sameorigin(self.cursor_trace_ent);
2842 Drag_Begin(self, self.cursor_trace_ent, self.cursor_trace_endpos);
2845 if(Drag_IsDragging(self))
2847 if(self.BUTTON_DRAG)
2849 if(self.impulse == 10 || self.impulse == 15 || self.impulse == 18)
2851 Drag_MoveForward(self);
2854 else if(self.impulse == 12 || self.impulse == 16 || self.impulse == 19)
2856 Drag_MoveBackward(self);
2859 else if(self.impulse >= 1 && self.impulse <= 9)
2861 Drag_SetSpeed(self, self.impulse - 1);
2863 else if(self.impulse == 14)
2865 Drag_SetSpeed(self, 9);
2877 if(self.classname == "player") {
2878 CheckRules_Player();
2883 if (intermission_running)
2884 return; // intermission or finale
2887 } else if (self.classname == "observer") {
2889 } else if (self.classname == "spectator") {
2895 for(i = 0; i < 1000; ++i)
2898 end = self.origin + '0 0 1024' + 512 * randomvec();
2899 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2900 if(trace_fraction < 1)
2901 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2903 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2911 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);
2913 if(self.waypointsprite_attachedforcarrier)
2914 WaypointSprite_UpdateHealth(self.waypointsprite_attachedforcarrier, '1 0 0' * healtharmor_maxdamage(self.health, self.armorvalue, cvar("g_balance_armor_blockpercent")));