1 #define SPAWNPOINT_SCORE frags
3 .float wantswelcomemessage;
4 .string netname_previous;
6 void spawnfunc_info_player_survivor (void)
8 spawnfunc_info_player_deathmatch();
11 void spawnfunc_info_player_start (void)
13 spawnfunc_info_player_deathmatch();
16 void spawnfunc_info_player_deathmatch (void)
18 self.classname = "info_player_deathmatch";
19 relocate_spawnpoint();
27 self.team = activator.team;
28 some_spawn_has_been_used = 1;
33 // -1 if a spawn can't be used
34 // otherwise, a weight of the spawnpoint
35 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
37 float shortest, thisdist;
40 // filter out spots for the wrong team
42 if(spot.team != teamcheck)
49 // filter out spots for assault
50 if(spot.target != "") {
53 ent = find(world, targetname, spot.target);
55 if(ent.classname == "target_objective")
57 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
61 else if(ent.classname == "trigger_race_checkpoint")
63 if(self.classname == "player") // spectators may spawn everywhere
68 if(ent.race_checkpoint != 0)
70 if(spot.race_place != race_lowest_place_spawn)
75 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
79 if(pl > race_highest_place_spawn)
81 if(spot.race_place != pl)
90 ent = find(ent, targetname, spot.target);
98 shortest = vlen(world.maxs - world.mins);
99 for(player = playerlist; player; player = player.chain)
102 thisdist = vlen(player.origin - spot.origin);
103 if (thisdist < shortest)
111 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
113 local entity spot, spotlist, spotlistend;
114 spawn_allgood = TRUE;
120 for(spot = firstspot; spot; spot = spot.chain)
122 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
124 if(cvar("spawn_debugview"))
126 setmodel(spot, "models/runematch/rune.mdl");
127 if(spot.SPAWNPOINT_SCORE < mindist)
129 spot.colormod = '1 0 0';
134 spot.colormod = '0 1 0';
135 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
139 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
141 if(spot.SPAWNPOINT_SCORE < mindist)
143 // too short distance
144 spawn_allgood = FALSE;
149 spawn_allbad = FALSE;
152 spotlistend.chain = spot;
159 if(spot.team != teamcheck)
160 error("invalid spawn added");
162 print("added ", etos(spot), "\n");
168 spotlistend.chain = world;
173 for(e = spotlist; e; e = e.chain)
175 print("seen ", etos(e), "\n");
176 if(e.team != teamcheck)
177 error("invalid spawn found");
184 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
186 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
187 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
190 RandomSelection_Init();
191 for(spot = firstspot; spot; spot = spot.chain)
192 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
194 return RandomSelection_chosen_ent;
201 Finds a point to respawn
204 entity SelectSpawnPoint (float anypoint)
206 local float teamcheck;
207 local entity firstspot_new;
208 local entity spot, firstspot, playerlist;
210 spot = find (world, classname, "testplayerstart");
216 if(!anypoint && have_team_spawns)
217 teamcheck = self.team;
219 // get the list of players
220 playerlist = findchain(classname, "player");
221 // get the entire list of spots
222 firstspot = findchain(classname, "info_player_deathmatch");
223 // filter out the bad ones
224 // (note this returns the original list if none survived)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
227 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
228 firstspot = firstspot_new;
230 // there is 50/50 chance of choosing a random spot or the furthest spot
231 // (this means that roughly every other spawn will be furthest, so you
232 // usually won't get fragged at spawn twice in a row)
233 if (arena_roundbased)
235 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
237 firstspot = firstspot_new;
238 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
240 else if (random() > cvar("g_spawn_furthest"))
241 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
243 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
245 if(cvar("spawn_debugview"))
247 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
251 for(e = firstspot; e; e = e.chain)
252 if(e.team != teamcheck)
253 error("invalid spawn found");
258 if(cvar("spawn_debug"))
262 if(some_spawn_has_been_used)
263 return world; // team can't spawn any more, because of actions of other team
265 error("Cannot find a spawn point - please fix the map!");
276 Checks if the argument string can be a valid playermodel.
277 Returns a valid one in doubt.
280 string FallbackPlayerModel = "models/player/marine.zym";
281 string CheckPlayerModel(string plyermodel) {
282 if(strlen(plyermodel) < 4)
283 return FallbackPlayerModel;
284 if( substring(plyermodel,0,14) != "models/player/")
285 return FallbackPlayerModel;
286 else if(cvar("sv_servermodelsonly"))
288 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
289 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
290 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
291 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
292 return FallbackPlayerModel;
293 if(plyermodel != strtolower(plyermodel))
294 return FallbackPlayerModel;
295 if(!fexists(plyermodel))
296 return FallbackPlayerModel;
303 Client_customizeentityforclient
308 float Client_customizeentityforclient()
310 #ifdef ALLOW_VARIABLE_LOD
312 // other: the player viewing me
316 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
319 if(other.cvar_cl_playerdetailreduction <= 0)
321 if(other.cvar_cl_playerdetailreduction <= -2)
322 self.modelindex = self.modelindex_lod2;
323 else if(other.cvar_cl_playerdetailreduction <= -1)
324 self.modelindex = self.modelindex_lod1;
326 self.modelindex = self.modelindex_lod0;
330 distance = vlen(self.origin - other.origin);
331 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
333 self.modelindex = self.modelindex_lod2;
335 self.modelindex = self.modelindex_lod1;
337 self.modelindex = self.modelindex_lod0;
344 void UpdatePlayerSounds();
345 void setmodel_lod(entity e, string modelname)
347 #ifdef ALLOW_VARIABLE_LOD
350 // FIXME: this only supports 3-letter extensions
351 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
355 setmodel(e, s); // players have high precision
356 self.modelindex_lod1 = self.modelindex;
359 self.modelindex_lod1 = -1;
361 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
365 setmodel(e, s); // players have high precision
366 self.modelindex_lod2 = self.modelindex;
369 self.modelindex_lod2 = -1;
371 precache_model(modelname);
372 setmodel(e, modelname); // players have high precision
373 self.modelindex_lod0 = self.modelindex;
375 if(self.modelindex_lod1 < 0)
376 self.modelindex_lod1 = self.modelindex;
378 if(self.modelindex_lod2 < 0)
379 self.modelindex_lod2 = self.modelindex;
381 precache_model(modelname);
382 setmodel(e, modelname); // players have high precision
384 player_setupanimsformodel();
385 UpdatePlayerSounds();
392 putting a client as observer in the server
395 void PutObserverInServer (void)
399 race_PreSpawnObserver();
401 spot = SelectSpawnPoint (TRUE);
403 error("No spawnpoints for observers?!?\n");
404 RemoveGrapplingHook(self); // Wazat's Grappling Hook
406 if(clienttype(self) == CLIENTTYPE_REAL)
409 WriteByte(MSG_ONE, SVC_SETVIEW);
410 WriteEntity(MSG_ONE, self);
414 kh_Key_DropAll(self, TRUE);
416 Portal_ClearAll(self);
419 DropFlag(self.flagcarried, world, world);
421 WaypointSprite_PlayerDead();
423 if(self.killcount != -666)
427 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
428 bprint ("^4", self.netname, "^4 has no more lives left\n");
430 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
433 bprint ("^4", self.netname, "^4 is spectating now\n");
436 PlayerScore_Clear(self); // clear scores when needed
438 self.spectatortime = time;
440 self.classname = "observer";
441 self.iscreature = FALSE;
443 self.takedamage = DAMAGE_NO;
444 self.solid = SOLID_NOT;
445 self.movetype = MOVETYPE_NOCLIP;
446 self.flags = FL_CLIENT | FL_NOTARGET;
447 self.armorvalue = 666;
449 self.armorvalue = cvar("g_balance_armor_start");
450 self.pauserotarmor_finished = 0;
451 self.pauserothealth_finished = 0;
452 self.pauseregen_finished = 0;
453 self.damageforcescale = 0;
460 self.pain_finished = 0;
461 self.strength_finished = 0;
462 self.invincible_finished = 0;
464 self.think = SUB_Null;
468 self.deadflag = DEAD_NO;
469 self.angles = spot.angles;
471 self.fixangle = TRUE;
474 self.view_ofs = PL_VIEW_OFS;
475 setorigin (self, spot.origin);
476 setsize (self, '0 0 0', '0 0 0');
477 self.oldorigin = self.origin;
483 self.weaponmodel = "";
484 self.weaponentity = world;
485 self.killcount = -666;
486 self.velocity = '0 0 0';
487 self.avelocity = '0 0 0';
488 self.punchangle = '0 0 0';
489 self.punchvector = '0 0 0';
490 self.oldvelocity = self.velocity;
491 self.customizeentityforclient = Client_customizeentityforclient;
492 self.wantswelcomemessage = 1;
496 if(self.version_mismatch)
498 Spawnqueue_Unmark(self);
499 Spawnqueue_Remove(self);
503 Spawnqueue_Insert(self);
508 // Only if the player cannot play at all
509 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
518 float RestrictSkin(float s)
527 void FixPlayermodel()
529 local string defaultmodel;
530 local float defaultskin;
535 if(cvar("sv_defaultcharacter") == 1) {
540 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
541 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
544 if(defaultmodel == "")
546 defaultmodel = cvar_string("sv_defaultplayermodel");
547 defaultskin = cvar("sv_defaultplayerskin");
551 if(self.modelindex == 0)
554 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
555 self.model = ""; // force the != checks to return true
558 if(defaultmodel != "")
560 if (defaultmodel != self.model)
564 setmodel_lod (self, defaultmodel);
565 setsize (self, m1, m2);
568 self.skin = defaultskin;
570 if (self.playermodel != self.model)
572 self.playermodel = CheckPlayerModel(self.playermodel);
575 setmodel_lod (self, self.playermodel);
576 setsize (self, m1, m2);
579 self.skin = RestrictSkin(stof(self.playerskin));
583 if(strlen(cvar_string("sv_defaultplayercolors")))
584 if(self.clientcolors != cvar("sv_defaultplayercolors"))
585 setcolor(self, cvar("sv_defaultplayercolors"));
588 void PlayerTouchExplode(entity p1, entity p2)
591 org = (p1.origin + p2.origin) * 0.5;
592 org_z += (p1.mins_z + p2.mins_z) * 0.5;
599 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
607 Called when a client spawns in the server
610 //void() ctf_playerchanged;
611 void PutClientInServer (void)
613 if(clienttype(self) == CLIENTTYPE_BOT)
615 self.classname = "player";
617 else if(clienttype(self) == CLIENTTYPE_REAL)
620 WriteByte(MSG_ONE, SVC_SETVIEW);
621 WriteEntity(MSG_ONE, self);
624 // player is dead and becomes observer
625 // FIXME fix LMS scoring for new system
628 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
629 self.classname = "observer";
634 self.classname = "observer";
636 if(self.classname == "player") {
637 entity spot, oldself;
641 spot = SelectSpawnPoint (FALSE);
644 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
645 return; // spawn failed
648 RemoveGrapplingHook(self); // Wazat's Grappling Hook
649 self.campingrifle_bulletcounter = 0;
651 self.classname = "player";
652 self.iscreature = TRUE;
653 self.movetype = MOVETYPE_WALK;
654 self.solid = SOLID_SLIDEBOX;
655 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
656 if(independent_players)
657 MAKE_INDEPENDENT_PLAYER(self);
658 self.flags = FL_CLIENT;
659 self.takedamage = DAMAGE_AIM;
661 self.effects = EF_FULLBRIGHT;
664 self.air_finished = time + 12;
669 self.ammo_shells = warmup_start_ammo_shells;
670 self.ammo_nails = warmup_start_ammo_nails;
671 self.ammo_rockets = warmup_start_ammo_rockets;
672 self.ammo_cells = warmup_start_ammo_cells;
673 self.health = warmup_start_health;
674 self.armorvalue = warmup_start_armorvalue;
675 self.weapons = warmup_start_weapons;
679 self.ammo_shells = start_ammo_shells;
680 self.ammo_nails = start_ammo_nails;
681 self.ammo_rockets = start_ammo_rockets;
682 self.ammo_cells = start_ammo_cells;
683 self.health = start_health;
684 self.armorvalue = start_armorvalue;
685 self.weapons = start_weapons;
687 self.items = start_items;
688 self.switchweapon = w_getbestweapon(self);
689 self.cnt = self.switchweapon;
691 self.jump_interval = time;
693 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
694 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
695 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
696 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
697 //extend the pause of rotting if client was reset at the beginning of the countdown
698 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
699 self.spawnshieldtime += game_starttime - time;
700 self.pauserotarmor_finished += game_starttime - time;
701 self.pauserothealth_finished += game_starttime - time;
702 self.pauseregen_finished += game_starttime - time;
704 self.damageforcescale = 2;
711 self.pain_finished = 0;
712 self.strength_finished = 0;
713 self.invincible_finished = 0;
715 //self.speed_finished = 0;
716 //self.slowmo_finished = 0;
717 // players have no think function
718 self.think = SUB_Null;
725 self.deadflag = DEAD_NO;
727 self.angles = spot.angles;
729 self.angles_z = 0; // never spawn tilted even if the spot says to
730 self.fixangle = TRUE; // turn this way immediately
731 self.velocity = '0 0 0';
732 self.avelocity = '0 0 0';
733 self.punchangle = '0 0 0';
734 self.punchvector = '0 0 0';
735 self.oldvelocity = self.velocity;
738 WRITESPECTATABLE_MSG_ONE({
739 WriteByte(MSG_ONE, SVC_TEMPENTITY);
740 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
743 self.customizeentityforclient = Client_customizeentityforclient;
749 self.view_ofs = PL_VIEW_OFS;
750 setsize (self, PL_MIN, PL_MAX);
751 self.spawnorigin = spot.origin;
752 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
753 // don't reset back to last position, even if new position is stuck in solid
754 self.oldorigin = self.origin;
758 Spawnqueue_Remove(self);
759 Spawnqueue_Mark(self);
762 self.event_damage = PlayerDamage;
764 self.bot_attack = TRUE;
766 self.statdraintime = time + 5;
767 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
769 if(self.killcount == -666) {
770 PlayerScore_Clear(self);
775 self.cnt = WEP_LASER;
776 self.nixnex_lastchange_id = -1;
778 CL_SpawnWeaponentity();
779 self.alpha = default_player_alpha;
780 self.colormod = '1 1 1' * cvar("g_player_brightness");
781 self.exteriorweaponentity.alpha = default_weapon_alpha;
783 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
784 self.lms_traveled_distance = 0;
785 self.speedrunning = FALSE;
787 race_PostSpawn(spot);
789 if(cvar("spawn_debug"))
791 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
792 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
795 //stuffcmd(self, "chase_active 0");
796 //stuffcmd(self, "set viewsize $tmpviewsize \n");
798 if (cvar("g_spawnsound"))
799 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
802 if(self.team == assault_attacker_team)
803 centerprint(self, "You are attacking!\n");
805 centerprint(self, "You are defending!\n");
808 target_voicescript_clear(self);
817 } else if(self.classname == "observer") {
818 PutObserverInServer ();
822 // ctf_playerchanged();
829 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
832 void SendCSQCInfo(void)
835 if(clienttype(self) != CLIENTTYPE_REAL)
838 WriteByte(MSG_ONE, SVC_TEMPENTITY);
839 WriteByte(MSG_ONE, TE_CSQC_INIT);
840 WriteShort(MSG_ONE, CSQC_REVISION);
841 WriteByte(MSG_ONE, maxclients);
842 for(i = 1; i <= 24; ++i)
843 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
844 WriteCoord(MSG_ONE, hook_shotorigin_x);
845 WriteCoord(MSG_ONE, hook_shotorigin_y);
846 WriteCoord(MSG_ONE, hook_shotorigin_z);
854 void SetNewParms (void)
856 // initialize parms for a new player
857 parm1 = -(86400 * 366);
865 void SetChangeParms (void)
867 // save parms for level change
868 parm1 = self.parm_idlesince - time;
876 void DecodeLevelParms (void)
879 self.parm_idlesince = parm1;
880 if(self.parm_idlesince == -(86400 * 366))
881 self.parm_idlesince = time;
883 // whatever happens, allow 60 seconds of idling directly after connect for map loading
884 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
891 Called when a client types 'kill' in the console
895 void ClientKill_Now_TeamChange()
897 if(self.killindicator_teamchange == -1)
900 JoinBestTeam( self, FALSE, FALSE );
904 SV_ChangeTeam(self.killindicator_teamchange - 1);
908 void ClientKill_Now()
910 if(self.killindicator_teamchange)
911 ClientKill_Now_TeamChange();
914 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
916 if(self.killindicator)
918 dprint("Cleaned up after a leaked kill indicator.\n");
919 remove(self.killindicator);
920 self.killindicator = world;
923 void KillIndicator_Think()
925 if (!self.owner.modelindex)
927 self.owner.killindicator = world;
935 ClientKill_Now(); // no oldself needed
941 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
942 if(clienttype(self.owner) == CLIENTTYPE_REAL)
945 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
946 if(self.owner.killindicator_teamchange)
948 if(self.owner.killindicator_teamchange == -1)
949 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
951 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
954 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
956 self.nextthink = time + 1;
961 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
965 killtime = cvar("g_balance_kill_delay");
967 self.killindicator_teamchange = targetteam;
969 if(!self.killindicator)
971 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
977 self.killindicator = spawn();
978 self.killindicator.owner = self;
979 self.killindicator.scale = 0.5;
980 setattachment(self.killindicator, self, "");
981 setorigin(self.killindicator, '0 0 52');
982 self.killindicator.think = KillIndicator_Think;
983 self.killindicator.nextthink = time + (self.lip) * 0.05;
984 self.killindicator.cnt = ceil(killtime);
985 self.killindicator.count = bound(0, ceil(killtime), 10);
986 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
988 for(e = world; (e = find(e, classname, "body")) != world; )
992 e.killindicator = spawn();
993 e.killindicator.owner = e;
994 e.killindicator.scale = 0.5;
995 setattachment(e.killindicator, e, "");
996 setorigin(e.killindicator, '0 0 52');
997 e.killindicator.think = KillIndicator_Think;
998 e.killindicator.nextthink = time + (e.lip) * 0.05;
999 e.killindicator.cnt = ceil(killtime);
1004 if(self.killindicator)
1007 self.killindicator.colormod = TeamColor(targetteam);
1009 self.killindicator.colormod = '0 0 0';
1013 void ClientKill (void)
1015 ClientKill_TeamChange(0);
1018 void DoTeamChange(float destteam)
1021 if(!cvar("teamplay"))
1024 SetPlayerColors(self, destteam);
1027 if(self.classname == "player")
1030 CheckAllowedTeams(self);
1031 t = FindSmallestTeam(self, TRUE);
1034 case COLOR_TEAM1: c0 = c1; break;
1035 case COLOR_TEAM2: c0 = c2; break;
1036 case COLOR_TEAM3: c0 = c3; break;
1037 case COLOR_TEAM4: c0 = c4; break;
1044 destteam = COLOR_TEAM1;
1048 destteam = COLOR_TEAM2;
1052 destteam = COLOR_TEAM3;
1056 destteam = COLOR_TEAM4;
1062 if(destteam == self.team && !self.killindicator)
1064 ClientKill_TeamChange(destteam);
1067 void FixClientCvars(entity e)
1069 // send prediction settings to the client
1070 stuffcmd(e, "\nin_bindmap 0 0\n");
1072 * we no longer need to stuff this. Remove this comment block if you feel
1073 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1074 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1075 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1076 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1077 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1078 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1079 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1080 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1081 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1082 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1083 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1084 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1085 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1086 stuffcmd(e, "cl_movement_edgefriction 1\n");
1093 if(clienttype(self) == CLIENTTYPE_REAL)
1094 if(world.fog) // NOT string_null!
1101 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1102 WriteByte(MSG_ONE, TE_CSQC_FOG);
1103 WriteCoord(MSG_ONE, sv_foginterval);
1104 WriteString(MSG_ONE, world.fog);
1108 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1119 Called when a client connects to the server
1122 //void ctf_clientconnect();
1123 string ColoredTeamName(float t);
1124 void DecodeLevelParms (void);
1125 //void dom_player_join_team(entity pl);
1126 void ClientConnect (void)
1130 if(self.flags & FL_CLIENT)
1132 print("Warning: ClientConnect, but already connected!\n");
1136 if(Ban_MaybeEnforceBan(self))
1141 self.classname = "player_joining";
1143 self.flags = self.flags | FL_CLIENT;
1144 self.version_nagtime = time + 10 + random() * 10;
1148 dprint("BUG player count is lower than zero, this cannot happen!\n");
1152 PlayerScore_Attach(self);
1154 bot_clientconnect();
1156 race_PreSpawnObserver();
1159 // dom_player_join_team(self);
1161 //JoinBestTeam(self, FALSE, FALSE);
1163 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1164 self.classname = "observer";
1166 self.classname = "player";
1167 campaign_bots_may_start = 1;
1170 self.playerid = (playerid_last = playerid_last + 1);
1171 if(cvar("sv_eventlog"))
1173 if(clienttype(self) == CLIENTTYPE_REAL)
1174 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1176 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1177 s = strcat(":team:", ftos(self.playerid), ":");
1178 s = strcat(s, ftos(self.team));
1181 self.netname_previous = strzone(self.netname);
1183 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1185 bprint ("^4",self.netname);
1186 bprint ("^4 connected");
1188 if(g_domination || g_ctf)
1190 bprint(" and joined the ");
1191 bprint(ColoredTeamName(self.team));
1196 self.welcomemessage_time = 0;
1198 stuffcmd(self, strcat(clientstuff, "\n"));
1199 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1200 stuffcmd(self, "cl_particles_reloadeffects\n");
1202 FixClientCvars(self);
1204 // spawnfunc_waypoint sprites
1205 WaypointSprite_InitClient(self);
1207 // Wazat's grappling hook
1208 SetGrappleHookBindings();
1210 // get autoswitch state from player when he toggles it
1211 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1213 // get version info from player
1214 stuffcmd(self, "cmd clientversion $gameversion\n");
1216 // get other cvars from player
1219 // set cvar for team scoreboard
1223 t = cvar("teamplay");
1224 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1225 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1228 stuffcmd(self, "set teamplay 0\n");
1230 // notify about available teams
1233 CheckAllowedTeams(self);
1234 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1235 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1238 stuffcmd(self, "set _teams_available 0\n");
1240 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1244 self.classname = "observer";
1245 Spawnqueue_Insert(self);
1249 ctf_clientconnect();
1255 bot_relinkplayerlist();
1257 self.spectatortime = time;
1260 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1263 self.jointime = time;
1264 self.allowedTimeouts = cvar("sv_timeout_number");
1266 if(clienttype(self) == CLIENTTYPE_REAL)
1268 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1271 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1273 MapVote_SendData(MSG_ONE);
1274 MapVote_UpdateData(MSG_ONE);
1276 ScoreInfo_Write(MSG_ONE);
1281 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1282 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1283 WriteByte(MSG_ONE, 1);
1286 if(cvar("g_bugrigs"))
1287 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1292 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1294 PlayerScore_Add(self, SP_LMS_RANK, 666);
1295 self.frags = -666; // FIXME do we still need this?
1306 Called when a client disconnects from the server
1309 .entity chatbubbleentity;
1310 .entity teambubbleentity;
1312 void ClientDisconnect (void)
1314 if not(self.flags & FL_CLIENT)
1316 print("Warning: ClientDisconnect without ClientConnect\n");
1320 bot_clientdisconnect();
1325 if(cvar("sv_eventlog"))
1326 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1327 bprint ("^4",self.netname);
1328 bprint ("^4 disconnected\n");
1331 kh_Key_DropAll(self, TRUE);
1333 Portal_ClearAll(self);
1335 if(self.flagcarried)
1336 DropFlag(self.flagcarried, world, world);
1338 // Here, everything has been done that requires this player to be a client.
1340 self.flags &~= FL_CLIENT;
1342 if (self.chatbubbleentity)
1343 remove (self.chatbubbleentity);
1345 if (self.teambubbleentity)
1346 remove (self.teambubbleentity);
1348 if (self.killindicator)
1349 remove (self.killindicator);
1351 WaypointSprite_PlayerGone();
1353 bot_relinkplayerlist();
1356 if(self.weaponentity)
1357 if(self.weaponentity.lasertarget)
1358 remove(self.weaponentity.lasertarget);
1362 Spawnqueue_Unmark(self);
1363 Spawnqueue_Remove(self);
1366 PlayerScore_Detach(self);
1368 if(self.netname_previous)
1369 strunzone(self.netname_previous);
1371 ClearPlayerSounds();
1381 void ChatBubbleThink()
1383 self.nextthink = time;
1384 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1386 if(self.owner) // but why can that ever be world?
1387 self.owner.chatbubbleentity = world;
1391 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1392 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1393 self.model = self.mdl;
1398 void UpdateChatBubble()
1400 if (!self.modelindex)
1402 // spawn a chatbubble entity if needed
1403 if (!self.chatbubbleentity)
1405 self.chatbubbleentity = spawn();
1406 self.chatbubbleentity.owner = self;
1407 self.chatbubbleentity.exteriormodeltoclient = self;
1408 self.chatbubbleentity.think = ChatBubbleThink;
1409 self.chatbubbleentity.nextthink = time;
1410 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1411 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1412 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1413 self.chatbubbleentity.model = "";
1414 self.chatbubbleentity.effects = EF_LOWPRECISION;
1419 void TeamBubbleThink()
1421 self.nextthink = time;
1422 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1424 if(self.owner) // but why can that ever be world?
1425 self.owner.teambubbleentity = world;
1429 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1430 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1433 self.model = self.mdl;
1437 float TeamBubble_customizeentityforclient()
1439 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1442 void UpdateTeamBubble()
1444 if (!self.modelindex || !cvar("teamplay"))
1446 // spawn a teambubble entity if needed
1447 if (!self.teambubbleentity && cvar("teamplay"))
1449 self.teambubbleentity = spawn();
1450 self.teambubbleentity.owner = self;
1451 self.teambubbleentity.exteriormodeltoclient = self;
1452 self.teambubbleentity.think = TeamBubbleThink;
1453 self.teambubbleentity.nextthink = time;
1454 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1455 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1456 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1457 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1458 self.teambubbleentity.mdl = self.teambubbleentity.model;
1459 self.teambubbleentity.model = self.teambubbleentity.mdl;
1460 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1461 self.teambubbleentity.effects = EF_LOWPRECISION;
1465 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1466 // added to the model skins
1467 /*void UpdateColorModHack()
1470 c = self.clientcolors & 15;
1471 // LordHavoc: only bothering to support white, green, red, yellow, blue
1472 if (teamplay == 0) self.colormod = '0 0 0';
1473 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1474 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1475 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1476 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1477 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1478 else self.colormod = '1 1 1';
1484 self.effects |= EF_NODRAW; // prevent another CopyBody
1485 PutClientInServer();
1489 * When sv_timeout is used this function returs strings like
1490 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1491 * Called by centerprint functions
1492 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1494 string getTimeoutText(float addOneSecond) {
1495 if (!cvar("sv_timeout") || !timeoutStatus)
1498 local string retStr;
1499 if (timeoutStatus == 1) {
1500 if (addOneSecond == 1) {
1501 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1504 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1508 else if (timeoutStatus == 2) {
1510 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1511 //don't show messages like "Timeout ends in 0 seconds"...
1512 if ((remainingTimeoutTime + 1) > 0)
1518 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1519 //don't show messages like "Timeout ends in 0 seconds"...
1520 if (remainingTimeoutTime > 0)
1529 void player_powerups (void)
1533 if (self.items & IT_STRENGTH)
1535 if (time > self.strength_finished)
1537 if (g_minstagib_invis_alpha > 0)
1539 self.alpha = default_player_alpha;
1540 self.exteriorweaponentity.alpha = default_weapon_alpha;
1541 self.effects = self.effects | EF_FULLBRIGHT;
1545 self.effects -= self.effects & EF_NODRAW;
1547 self.items = self.items - (self.items & IT_STRENGTH);
1548 sprint(self, "^3Invisibility has worn off\n");
1553 if (time < self.strength_finished)
1555 if (g_minstagib_invis_alpha > 0)
1557 self.alpha = g_minstagib_invis_alpha;
1558 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1559 self.effects -= self.effects & EF_FULLBRIGHT;
1563 self.effects = self.effects | EF_NODRAW;
1565 self.items = self.items | IT_STRENGTH;
1566 sprint(self, "^3You are invisible\n");
1570 if (self.items & IT_INVINCIBLE)
1572 if (time > self.invincible_finished)
1574 self.items = self.items - (self.items & IT_INVINCIBLE);
1575 sprint(self, "^3Speed has worn off\n");
1580 if (time < self.invincible_finished)
1582 self.items = self.items | IT_INVINCIBLE;
1583 sprint(self, "^3You are on speed\n");
1589 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1590 if (self.items & IT_STRENGTH)
1592 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1593 if (time > self.strength_finished)
1595 self.items = self.items - (self.items & IT_STRENGTH);
1596 sprint(self, "^3Strength has worn off\n");
1601 if (time < self.strength_finished)
1603 self.items = self.items | IT_STRENGTH;
1604 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1607 if (self.items & IT_INVINCIBLE)
1609 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1610 if (time > self.invincible_finished)
1612 self.items = self.items - (self.items & IT_INVINCIBLE);
1613 sprint(self, "^3Shield has worn off\n");
1618 if (time < self.invincible_finished)
1620 self.items = self.items | IT_INVINCIBLE;
1621 sprint(self, "^3Shield surrounds you\n");
1625 if (cvar("g_fullbrightplayers"))
1626 self.effects = self.effects | EF_FULLBRIGHT;
1628 // midair gamemode: damage only while in the air
1629 // if in midair mode, being on ground grants temporary invulnerability
1630 // (this is so that multishot weapon don't clear the ground flag on the
1631 // first damage in the frame, leaving the player vulnerable to the
1632 // remaining hits in the same frame)
1633 if (self.flags & FL_ONGROUND)
1635 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1637 if (time >= game_starttime)
1638 if (time < self.spawnshieldtime)
1639 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1642 float CalcRegen(float current, float stable, float regenfactor)
1644 if(current > stable)
1646 else if(current > stable - 0.25) // when close enough, "snap"
1649 return min(stable, current + (stable - current) * regenfactor * frametime);
1652 void player_regen (void)
1654 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1655 maxh = cvar("g_balance_health_stable");
1656 maxa = cvar("g_balance_armor_stable");
1657 limith = cvar("g_balance_health_limit");
1658 limita = cvar("g_balance_armor_limit");
1660 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1663 max_mod = regen_mod = rot_mod = limit_mod = 1;
1665 if (self.runes & RUNE_REGEN)
1667 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1669 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1670 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1671 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1675 regen_mod = cvar("g_balance_rune_regen_regenrate");
1676 max_mod = cvar("g_balance_rune_regen_hpmod");
1677 limit_mod = cvar("g_balance_rune_regen_limitmod");
1680 else if (self.runes & CURSE_VENOM)
1682 max_mod = cvar("g_balance_curse_venom_hpmod");
1683 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1684 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1686 rot_mod = cvar("g_balance_curse_venom_rotrate");
1687 limit_mod = cvar("g_balance_curse_venom_limitmod");
1688 //if (!self.runes & RUNE_REGEN)
1689 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1691 maxh = maxh * max_mod;
1692 //maxa = maxa * max_mod;
1693 limith = limith * limit_mod;
1694 limita = limita * limit_mod;
1696 if (self.armorvalue > maxa)
1698 if (time > self.pauserotarmor_finished)
1700 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1701 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1704 else if (self.armorvalue < maxa)
1706 if (time > self.pauseregen_finished)
1708 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1709 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1712 if (self.health > maxh)
1714 if (time > self.pauserothealth_finished)
1716 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1717 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1720 else if (self.health < maxh)
1722 if (time > self.pauseregen_finished)
1724 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1725 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1729 if (self.health > limith)
1730 self.health = limith;
1731 if (self.armorvalue > limita)
1732 self.armorvalue = limita;
1734 // if player rotted to death... die!
1736 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1740 float zoomstate_set;
1741 void SetZoomState(float z)
1743 if(z != self.zoomstate)
1746 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1747 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1748 WriteByte(MSG_ONE, z);
1755 ======================
1756 spectate mode routines
1757 ======================
1759 void SpectateCopy(entity spectatee) {
1760 self.armortype = spectatee.armortype;
1761 self.armorvalue = spectatee.armorvalue;
1762 self.currentammo = spectatee.currentammo;
1763 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1764 self.health = spectatee.health;
1766 self.items = spectatee.items;
1767 self.weapons = spectatee.weapons;
1768 self.switchweapon = spectatee.switchweapon;
1769 self.weapon = spectatee.weapon;
1770 self.punchangle = spectatee.punchangle;
1771 self.view_ofs = spectatee.view_ofs;
1772 self.v_angle = spectatee.v_angle;
1773 self.velocity = spectatee.velocity;
1774 self.dmg_take = spectatee.dmg_take;
1775 self.dmg_save = spectatee.dmg_save;
1776 self.dmg_inflictor = spectatee.dmg_inflictor;
1777 self.angles = spectatee.v_angle;
1778 self.fixangle = TRUE;
1779 setorigin(self, spectatee.origin);
1780 setsize(self, spectatee.mins, spectatee.maxs);
1781 SetZoomState(spectatee.zoomstate);
1784 float SpectateUpdate() {
1788 if (self == self.enemy)
1791 if(self.enemy.flags & FL_NOTARGET)
1794 SpectateCopy(self.enemy);
1799 float SpectateNext() {
1800 other = find(self.enemy, classname, "player");
1802 other = find(other, classname, "player");
1807 if(self.enemy.classname == "player") {
1809 WriteByte(MSG_ONE, SVC_SETVIEW);
1810 WriteEntity(MSG_ONE, self.enemy);
1811 self.wantswelcomemessage = 1;
1812 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1813 if(!SpectateUpdate())
1814 PutObserverInServer();
1823 ShowRespawnCountdown()
1825 Update a respawn countdown display.
1828 void ShowRespawnCountdown()
1831 if(self.deadflag == DEAD_NO) // just respawned?
1835 number = ceil(self.death_time - time);
1838 if(number <= self.respawn_countdown)
1840 self.respawn_countdown = number - 1;
1841 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1842 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
1847 void LeaveSpectatorMode()
1849 if(isJoinAllowed()) {
1850 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1851 self.classname = "player";
1852 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1853 JoinBestTeam(self, FALSE, TRUE);
1854 if(cvar("g_campaign"))
1855 campaign_bots_may_start = 1;
1856 PutClientInServer();
1857 if(!(self.flags & FL_NOTARGET))
1858 bprint ("^4", self.netname, "^4 is playing now\n");
1859 centerprint(self,"");
1862 stuffcmd(self,"menu_showteamselect\n");
1867 //player may not join because of g_maxplayers is set
1868 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1873 * Determines whether the player is allowed to join. This depends on cvar
1874 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1875 * it checks whether the number of currently playing players exceeds g_maxplayers.
1876 * @return bool TRUE if the player is allowed to join, false otherwise
1878 float isJoinAllowed() {
1879 if (!cvar("g_maxplayers"))
1883 local float currentlyPlaying;
1884 FOR_EACH_REALPLAYER(e) {
1885 if(e.classname == "player")
1886 currentlyPlaying += 1;
1888 if(currentlyPlaying < cvar("g_maxplayers"))
1895 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1896 * g_maxplayers_spectator_blocktime seconds
1898 void checkSpectatorBlock() {
1899 if(self.classname == "spectator" || self.classname == "observer") {
1900 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1901 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1907 float vercmp_recursive(string v1, string v2)
1913 dot1 = strstrofs(v1, ".", 0);
1914 dot2 = strstrofs(v2, ".", 0);
1918 s1 = substring(v1, 0, dot1);
1922 s2 = substring(v2, 0, dot2);
1924 r = stof(s1) - stof(s2);
1928 r = strcasecmp(s1, s2);
1941 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1944 float vercmp(string v1, string v2)
1946 if(strcasecmp(v1, v2) == 0) // early out check
1948 return vercmp_recursive(v1, v2);
1951 void ObserverThink()
1953 if (self.flags & FL_JUMPRELEASED) {
1954 if (self.BUTTON_JUMP && !self.version_mismatch) {
1955 self.welcomemessage_time = 0;
1956 self.flags = self.flags - FL_JUMPRELEASED;
1957 LeaveSpectatorMode();
1959 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1960 self.welcomemessage_time = 0;
1961 self.flags = self.flags - FL_JUMPRELEASED;
1962 if(SpectateNext() == 1) {
1963 self.classname = "spectator";
1967 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1968 self.flags = self.flags | FL_JUMPRELEASED;
1971 if(self.BUTTON_ZOOM)
1972 self.wantswelcomemessage = 0;
1973 if(self.wantswelcomemessage)
1974 PrintWelcomeMessage(self);
1977 void SpectatorThink()
1979 if (self.flags & FL_JUMPRELEASED) {
1980 if (self.BUTTON_JUMP && !self.version_mismatch) {
1981 self.welcomemessage_time = 0;
1982 self.flags = self.flags - FL_JUMPRELEASED;
1983 LeaveSpectatorMode();
1985 } else if(self.BUTTON_ATCK) {
1986 self.welcomemessage_time = 0;
1987 self.flags = self.flags - FL_JUMPRELEASED;
1988 if(SpectateNext() == 1) {
1989 self.classname = "spectator";
1991 self.classname = "observer";
1992 PutClientInServer();
1994 } else if (self.BUTTON_ATCK2) {
1995 self.welcomemessage_time = 0;
1996 self.flags = self.flags - FL_JUMPRELEASED;
1997 self.classname = "observer";
1998 PutClientInServer();
2000 if(!SpectateUpdate())
2001 PutObserverInServer();
2004 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2005 self.flags = self.flags | FL_JUMPRELEASED;
2008 if(self.BUTTON_ZOOM)
2009 self.wantswelcomemessage = 0;
2010 if(self.wantswelcomemessage)
2011 PrintWelcomeMessage(self);
2012 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
2015 .float touchexplode_time;
2021 Called every frame for each client before the physics are run
2024 void() ctf_setstatus;
2025 .float spectatee_status;
2026 void PlayerPreThink (void)
2028 self.stat_sys_ticrate = cvar("sys_ticrate");
2029 self.stat_game_starttime = game_starttime;
2031 if(blockSpectators && frametime)
2032 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2033 checkSpectatorBlock();
2037 if(self.netname_previous != self.netname)
2039 if(cvar("sv_eventlog"))
2040 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2041 if(self.netname_previous)
2042 strunzone(self.netname_previous);
2043 self.netname_previous = strzone(self.netname);
2047 if(self.version_nagtime)
2048 if(self.cvar_g_nexuizversion)
2049 if(time > self.version_nagtime)
2051 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2053 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2055 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2056 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2061 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2064 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2065 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2069 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2070 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2074 self.version_nagtime = 0;
2078 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2080 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2081 self.max_armorvalue = 0;
2087 antilag_record(self);
2090 if(self.classname == "player") {
2091 // if(self.netname == "Wazat")
2092 // bprint(self.classname, "\n");
2094 CheckRules_Player();
2096 if(self.BUTTON_INFO)
2097 PrintWelcomeMessage(self);
2099 if(g_lms || !cvar("sv_spectate"))
2100 if((time - self.jointime) <= cvar("welcome_message_time"))
2101 PrintWelcomeMessage(self);
2103 if (intermission_running)
2105 IntermissionThink (); // otherwise a button could be missed between
2106 return; // the think tics
2109 if(self.teleport_time)
2110 if(time > self.teleport_time)
2112 self.teleport_time = 0;
2113 self.effects = self.effects - (self.effects & EF_NODRAW);
2114 if(self.weaponentity)
2115 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2118 Nixnex_GiveCurrentWeapon();
2120 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2121 UpdateSelectedPlayer();
2123 //don't allow the player to turn around while game is paused!
2124 if(timeoutStatus == 2) {
2125 self.v_angle = self.lastV_angle;
2126 self.angles = self.lastV_angle;
2127 self.fixangle = TRUE;
2130 if (self.deadflag != DEAD_NO)
2132 float button_pressed, force_respawn;
2134 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2135 force_respawn = (g_lms || cvar("g_forced_respawn"));
2136 if (self.deadflag == DEAD_DYING)
2139 self.deadflag = DEAD_RESPAWNING;
2140 else if(!button_pressed)
2141 self.deadflag = DEAD_DEAD;
2143 else if (self.deadflag == DEAD_DEAD)
2146 self.deadflag = DEAD_RESPAWNABLE;
2148 else if (self.deadflag == DEAD_RESPAWNABLE)
2151 self.deadflag = DEAD_RESPAWNING;
2153 else if (self.deadflag == DEAD_RESPAWNING)
2155 if(time > self.death_time)
2157 self.death_time = time + 1; // only retry once a second
2161 ShowRespawnCountdown();
2166 if(time > self.touchexplode_time)
2167 if(self.classname == "player")
2168 if(self.deadflag == DEAD_NO)
2169 if not(IS_INDEPENDENT_PLAYER(self))
2170 FOR_EACH_PLAYER(other) if(self != other)
2172 if(time > other.touchexplode_time)
2173 if(other.classname == "player")
2174 if(other.deadflag == DEAD_NO)
2175 if not(IS_INDEPENDENT_PLAYER(other))
2176 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2178 PlayerTouchExplode(self, other);
2179 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2183 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2187 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2188 dist = self.oldorigin - self.origin;
2190 self.lms_traveled_distance += fabs(vlen(dist));
2192 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2194 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2195 self.lms_traveled_distance = 0;
2198 if(time > self.lms_nextcheck)
2200 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2201 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2203 centerprint(self, cvar_string("g_lms_campcheck_message"));
2204 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2205 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2206 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2208 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2209 self.lms_traveled_distance = 0;
2213 self.oldorigin = self.origin;
2215 if (self.BUTTON_CROUCH && !self.hook.state)
2220 self.view_ofs = PL_CROUCH_VIEW_OFS;
2221 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2222 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2229 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2230 if (!trace_startsolid)
2232 self.crouch = FALSE;
2233 self.view_ofs = PL_VIEW_OFS;
2234 setsize (self, PL_MIN, PL_MAX);
2241 GrapplingHookFrame();
2250 minstagib_ammocheck();
2255 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2257 //self.angles_y=self.v_angle_y + 90; // temp
2259 //if (TetrisPreFrame()) return;
2260 } else if(gameover) {
2261 if (intermission_running)
2262 IntermissionThink (); // otherwise a button could be missed between
2264 } else if(self.classname == "observer") {
2266 } else if(self.classname == "spectator") {
2271 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2273 float oldspectatee_status;
2274 oldspectatee_status = self.spectatee_status;
2275 if(self.classname == "spectator")
2276 self.spectatee_status = num_for_edict(self.enemy);
2277 else if(self.classname == "observer")
2278 self.spectatee_status = num_for_edict(self);
2280 self.spectatee_status = 0;
2281 if(self.spectatee_status != oldspectatee_status)
2284 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2285 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2286 WriteByte(MSG_ONE, self.spectatee_status);
2288 race_InitSpectator();
2291 if(self.teamkill_soundtime)
2292 if(time > self.teamkill_soundtime)
2294 self.teamkill_soundtime = 0;
2296 entity oldpusher, oldself;
2298 oldself = self; self = self.teamkill_soundsource;
2299 oldpusher = self.pusher; self.pusher = oldself;
2301 VoiceMessage("teamshoot_auto");
2303 self.pusher = oldpusher;
2307 target_voicescript_next(self);
2315 Called every frame for each client after the physics are run
2318 .float idlekick_lasttimeleft;
2319 .float race_penalty;
2320 .float race_penalty_nagged;
2321 .float race_penalty_nagtime;
2322 void PlayerPostThink (void)
2324 // Savage: Check for nameless players
2325 if (strlen(self.netname) < 1) {
2326 self.netname = "Player";
2327 stuffcmd(self, "seta _cl_name Player\n");
2330 if(sv_maxidle && frametime)
2332 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2334 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2337 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2338 announce(self, "announcer/robotic/terminated.wav");
2342 else if(timeleft <= 10)
2344 if(timeleft != self.idlekick_lasttimeleft)
2346 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2347 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2352 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2354 self.idlekick_lasttimeleft = timeleft;
2357 if(self.classname == "player") {
2358 CheckRules_Player();
2363 if (intermission_running)
2364 return; // intermission or finale
2366 //PrintWelcomeMessage(self);
2367 //if (TetrisPostFrame()) return;
2369 // restart countdown
2370 if(time < game_starttime) {
2371 if (!cvar("sv_ready_restart_after_countdown"))
2373 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2375 if(time < game_starttime - 2)
2377 if(!self.race_penalty_nagged)
2379 // TODO better notification for this!
2380 self.race_penalty_nagtime = 0;
2381 self.race_penalty_nagged = 1;
2384 else if(!self.race_penalty)
2386 self.race_penalty_nagtime = 0;
2387 self.race_penalty = time + 5;
2390 if(time > self.race_penalty_nagtime)
2392 if(self.race_penalty > time)
2394 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2396 else if(self.race_penalty_nagged && time < game_starttime - 2)
2398 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2400 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2402 self.movetype = MOVETYPE_NONE;
2403 self.velocity = '0 0 0';
2404 self.avelocity = '0 0 0';
2405 self.movement = '0 0 0';
2408 else if (time < self.race_penalty)
2410 self.movetype = MOVETYPE_NONE;
2411 self.velocity = '0 0 0';
2412 self.avelocity = '0 0 0';
2413 self.movement = '0 0 0';
2417 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2418 if (!cvar("sv_ready_restart_after_countdown"))
2420 if(self.movetype == MOVETYPE_NONE)
2422 self.movetype = MOVETYPE_WALK;
2424 self.race_penalty = 0;
2425 self.race_penalty_nagged = 0;
2429 } else if (self.classname == "observer") {
2431 } else if (self.classname == "spectator") {
2437 for(i = 0; i < 1000; ++i)
2440 end = self.origin + '0 0 1024' + 512 * randomvec();
2441 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2442 if(trace_fraction < 1)
2443 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2445 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2453 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);