1 #define SPAWNPOINT_SCORE frags
3 .float wantswelcomemessage;
4 .string netname_previous;
6 void spawnfunc_info_player_survivor (void)
8 spawnfunc_info_player_deathmatch();
11 void spawnfunc_info_player_start (void)
13 spawnfunc_info_player_deathmatch();
16 void spawnfunc_info_player_deathmatch (void)
18 self.classname = "info_player_deathmatch";
19 relocate_spawnpoint();
27 self.team = activator.team;
28 some_spawn_has_been_used = 1;
33 // -1 if a spawn can't be used
34 // otherwise, a weight of the spawnpoint
35 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
37 float shortest, thisdist;
40 // filter out spots for the wrong team
42 if(spot.team != teamcheck)
49 // filter out spots for assault
50 if(spot.target != "") {
53 ent = find(world, targetname, spot.target);
55 if(ent.classname == "target_objective")
57 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
61 else if(ent.classname == "trigger_race_checkpoint")
63 if(self.classname == "player") // spectators may spawn everywhere
68 if(ent.race_checkpoint != 0)
70 if(spot.race_place != race_lowest_place_spawn)
75 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
79 if(pl > race_highest_place_spawn)
81 if(spot.race_place != pl)
90 ent = find(ent, targetname, spot.target);
98 shortest = vlen(world.maxs - world.mins);
99 for(player = playerlist; player; player = player.chain)
102 thisdist = vlen(player.origin - spot.origin);
103 if (thisdist < shortest)
111 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
113 local entity spot, spotlist, spotlistend;
114 spawn_allgood = TRUE;
120 for(spot = firstspot; spot; spot = spot.chain)
122 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
124 if(cvar("spawn_debugview"))
126 setmodel(spot, "models/runematch/rune.mdl");
127 if(spot.SPAWNPOINT_SCORE < mindist)
129 spot.colormod = '1 0 0';
134 spot.colormod = '0 1 0';
135 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
139 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
141 if(spot.SPAWNPOINT_SCORE < mindist)
143 // too short distance
144 spawn_allgood = FALSE;
149 spawn_allbad = FALSE;
152 spotlistend.chain = spot;
159 if(spot.team != teamcheck)
160 error("invalid spawn added");
162 print("added ", etos(spot), "\n");
168 spotlistend.chain = world;
173 for(e = spotlist; e; e = e.chain)
175 print("seen ", etos(e), "\n");
176 if(e.team != teamcheck)
177 error("invalid spawn found");
184 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
186 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
187 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
190 RandomSelection_Init();
191 for(spot = firstspot; spot; spot = spot.chain)
192 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
194 return RandomSelection_chosen_ent;
201 Finds a point to respawn
204 entity SelectSpawnPoint (float anypoint)
206 local float teamcheck;
207 local entity firstspot_new;
208 local entity spot, firstspot, playerlist;
210 spot = find (world, classname, "testplayerstart");
216 if(!anypoint && have_team_spawns)
217 teamcheck = self.team;
219 // get the list of players
220 playerlist = findchain(classname, "player");
221 // get the entire list of spots
222 firstspot = findchain(classname, "info_player_deathmatch");
223 // filter out the bad ones
224 // (note this returns the original list if none survived)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
227 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
228 firstspot = firstspot_new;
230 // there is 50/50 chance of choosing a random spot or the furthest spot
231 // (this means that roughly every other spawn will be furthest, so you
232 // usually won't get fragged at spawn twice in a row)
233 if (arena_roundbased)
235 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
237 firstspot = firstspot_new;
238 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
240 else if (random() > cvar("g_spawn_furthest"))
241 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
243 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
245 if(cvar("spawn_debugview"))
247 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
251 for(e = firstspot; e; e = e.chain)
252 if(e.team != teamcheck)
253 error("invalid spawn found");
258 if(cvar("spawn_debug"))
262 if(some_spawn_has_been_used)
263 return world; // team can't spawn any more, because of actions of other team
265 error("Cannot find a spawn point - please fix the map!");
276 Checks if the argument string can be a valid playermodel.
277 Returns a valid one in doubt.
280 string FallbackPlayerModel = "models/player/marine.zym";
281 string CheckPlayerModel(string plyermodel) {
282 if(strlen(plyermodel) < 4)
283 return FallbackPlayerModel;
284 if( substring(plyermodel,0,14) != "models/player/")
285 return FallbackPlayerModel;
286 else if(cvar("sv_servermodelsonly"))
288 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
289 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
290 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
291 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
292 return FallbackPlayerModel;
293 if(plyermodel != strtolower(plyermodel))
294 return FallbackPlayerModel;
295 if(!fexists(plyermodel))
296 return FallbackPlayerModel;
303 Client_customizeentityforclient
308 float Client_customizeentityforclient()
310 #ifdef ALLOW_VARIABLE_LOD
312 // other: the player viewing me
316 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
319 if(other.cvar_cl_playerdetailreduction <= 0)
321 if(other.cvar_cl_playerdetailreduction <= -2)
322 self.modelindex = self.modelindex_lod2;
323 else if(other.cvar_cl_playerdetailreduction <= -1)
324 self.modelindex = self.modelindex_lod1;
326 self.modelindex = self.modelindex_lod0;
330 distance = vlen(self.origin - other.origin);
331 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
333 self.modelindex = self.modelindex_lod2;
335 self.modelindex = self.modelindex_lod1;
337 self.modelindex = self.modelindex_lod0;
344 void UpdatePlayerSounds();
345 void setmodel_lod(entity e, string modelname)
347 #ifdef ALLOW_VARIABLE_LOD
350 // FIXME: this only supports 3-letter extensions
351 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
355 setmodel(e, s); // players have high precision
356 self.modelindex_lod1 = self.modelindex;
359 self.modelindex_lod1 = -1;
361 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
365 setmodel(e, s); // players have high precision
366 self.modelindex_lod2 = self.modelindex;
369 self.modelindex_lod2 = -1;
371 precache_model(modelname);
372 setmodel(e, modelname); // players have high precision
373 self.modelindex_lod0 = self.modelindex;
375 if(self.modelindex_lod1 < 0)
376 self.modelindex_lod1 = self.modelindex;
378 if(self.modelindex_lod2 < 0)
379 self.modelindex_lod2 = self.modelindex;
381 precache_model(modelname);
382 setmodel(e, modelname); // players have high precision
384 player_setupanimsformodel();
385 UpdatePlayerSounds();
392 putting a client as observer in the server
395 void PutObserverInServer (void)
399 race_PreSpawnObserver();
401 spot = SelectSpawnPoint (TRUE);
403 error("No spawnpoints for observers?!?\n");
404 RemoveGrapplingHook(self); // Wazat's Grappling Hook
406 if(clienttype(self) == CLIENTTYPE_REAL)
409 WriteByte(MSG_ONE, SVC_SETVIEW);
410 WriteEntity(MSG_ONE, self);
414 kh_Key_DropAll(self, TRUE);
416 Portal_ClearAll(self);
419 DropFlag(self.flagcarried, world, world);
421 WaypointSprite_PlayerDead();
423 if(self.killcount != -666)
427 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
428 bprint ("^4", self.netname, "^4 has no more lives left\n");
430 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
433 bprint ("^4", self.netname, "^4 is spectating now\n");
436 PlayerScore_Clear(self); // clear scores when needed
438 self.spectatortime = time;
440 self.classname = "observer";
441 self.iscreature = FALSE;
443 self.takedamage = DAMAGE_NO;
444 self.solid = SOLID_NOT;
445 self.movetype = MOVETYPE_NOCLIP;
446 self.flags = FL_CLIENT | FL_NOTARGET;
447 self.armorvalue = 666;
449 self.armorvalue = cvar("g_balance_armor_start");
450 self.pauserotarmor_finished = 0;
451 self.pauserothealth_finished = 0;
452 self.pauseregen_finished = 0;
453 self.damageforcescale = 0;
460 self.pain_finished = 0;
461 self.strength_finished = 0;
462 self.invincible_finished = 0;
464 self.think = SUB_Null;
468 self.deadflag = DEAD_NO;
469 self.angles = spot.angles;
471 self.fixangle = TRUE;
474 self.view_ofs = PL_VIEW_OFS;
475 setorigin (self, spot.origin);
476 setsize (self, '0 0 0', '0 0 0');
477 self.oldorigin = self.origin;
483 self.weaponmodel = "";
484 self.weaponentity = world;
485 self.killcount = -666;
486 self.velocity = '0 0 0';
487 self.avelocity = '0 0 0';
488 self.punchangle = '0 0 0';
489 self.punchvector = '0 0 0';
490 self.oldvelocity = self.velocity;
491 self.customizeentityforclient = Client_customizeentityforclient;
492 self.wantswelcomemessage = 1;
496 if(self.version_mismatch)
498 Spawnqueue_Unmark(self);
499 Spawnqueue_Remove(self);
503 Spawnqueue_Insert(self);
508 // Only if the player cannot play at all
509 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
518 float RestrictSkin(float s)
527 void FixPlayermodel()
529 local string defaultmodel;
530 local float defaultskin;
535 if(cvar("sv_defaultcharacter") == 1) {
540 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
541 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
544 if(defaultmodel == "")
546 defaultmodel = cvar_string("sv_defaultplayermodel");
547 defaultskin = cvar("sv_defaultplayerskin");
551 if(self.modelindex == 0)
554 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
555 self.model = ""; // force the != checks to return true
558 if(defaultmodel != "")
560 if (defaultmodel != self.model)
564 setmodel_lod (self, defaultmodel);
565 setsize (self, m1, m2);
568 self.skin = defaultskin;
570 if (self.playermodel != self.model)
572 self.playermodel = CheckPlayerModel(self.playermodel);
575 setmodel_lod (self, self.playermodel);
576 setsize (self, m1, m2);
579 self.skin = RestrictSkin(stof(self.playerskin));
583 if(strlen(cvar_string("sv_defaultplayercolors")))
584 if(self.clientcolors != cvar("sv_defaultplayercolors"))
585 setcolor(self, cvar("sv_defaultplayercolors"));
588 void PlayerTouchExplode(entity p1, entity p2)
591 org = (p1.origin + p2.origin) * 0.5;
592 org_z += (p1.mins_z + p2.mins_z) * 0.5;
599 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
607 Called when a client spawns in the server
610 //void() ctf_playerchanged;
611 void PutClientInServer (void)
613 if(clienttype(self) == CLIENTTYPE_BOT)
615 self.classname = "player";
617 else if(clienttype(self) == CLIENTTYPE_REAL)
620 WriteByte(MSG_ONE, SVC_SETVIEW);
621 WriteEntity(MSG_ONE, self);
624 // player is dead and becomes observer
625 // FIXME fix LMS scoring for new system
628 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
629 self.classname = "observer";
634 self.classname = "observer";
636 if(self.classname == "player") {
637 entity spot, oldself;
641 spot = SelectSpawnPoint (FALSE);
644 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
645 return; // spawn failed
648 RemoveGrapplingHook(self); // Wazat's Grappling Hook
650 self.classname = "player";
651 self.iscreature = TRUE;
652 self.movetype = MOVETYPE_WALK;
653 self.solid = SOLID_SLIDEBOX;
654 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
655 if(independent_players)
656 MAKE_INDEPENDENT_PLAYER(self);
657 self.flags = FL_CLIENT;
658 self.takedamage = DAMAGE_AIM;
660 self.effects = EF_FULLBRIGHT;
663 self.air_finished = time + 12;
668 self.ammo_shells = warmup_start_ammo_shells;
669 self.ammo_nails = warmup_start_ammo_nails;
670 self.ammo_rockets = warmup_start_ammo_rockets;
671 self.ammo_cells = warmup_start_ammo_cells;
672 self.health = warmup_start_health;
673 self.armorvalue = warmup_start_armorvalue;
674 self.weapons = warmup_start_weapons;
678 self.ammo_shells = start_ammo_shells;
679 self.ammo_nails = start_ammo_nails;
680 self.ammo_rockets = start_ammo_rockets;
681 self.ammo_cells = start_ammo_cells;
682 self.health = start_health;
683 self.armorvalue = start_armorvalue;
684 self.weapons = start_weapons;
686 self.items = start_items;
687 self.switchweapon = w_getbestweapon(self);
688 self.cnt = self.switchweapon;
690 self.jump_interval = time;
692 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
693 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
694 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
695 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
696 //extend the pause of rotting if client was reset at the beginning of the countdown
697 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
698 self.spawnshieldtime += game_starttime - time;
699 self.pauserotarmor_finished += game_starttime - time;
700 self.pauserothealth_finished += game_starttime - time;
701 self.pauseregen_finished += game_starttime - time;
703 self.damageforcescale = 2;
710 self.pain_finished = 0;
711 self.strength_finished = 0;
712 self.invincible_finished = 0;
714 //self.speed_finished = 0;
715 //self.slowmo_finished = 0;
716 // players have no think function
717 self.think = SUB_Null;
724 self.deadflag = DEAD_NO;
726 self.angles = spot.angles;
728 self.angles_z = 0; // never spawn tilted even if the spot says to
729 self.fixangle = TRUE; // turn this way immediately
730 self.velocity = '0 0 0';
731 self.avelocity = '0 0 0';
732 self.punchangle = '0 0 0';
733 self.punchvector = '0 0 0';
734 self.oldvelocity = self.velocity;
737 WRITESPECTATABLE_MSG_ONE({
738 WriteByte(MSG_ONE, SVC_TEMPENTITY);
739 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
742 self.customizeentityforclient = Client_customizeentityforclient;
748 self.view_ofs = PL_VIEW_OFS;
749 setsize (self, PL_MIN, PL_MAX);
750 self.spawnorigin = spot.origin;
751 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
752 // don't reset back to last position, even if new position is stuck in solid
753 self.oldorigin = self.origin;
757 Spawnqueue_Remove(self);
758 Spawnqueue_Mark(self);
761 self.event_damage = PlayerDamage;
763 self.bot_attack = TRUE;
765 self.statdraintime = time + 5;
766 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
768 if(self.killcount == -666) {
769 PlayerScore_Clear(self);
774 self.cnt = WEP_LASER;
775 self.nixnex_lastchange_id = -1;
777 CL_SpawnWeaponentity();
778 self.alpha = default_player_alpha;
779 self.colormod = '1 1 1' * cvar("g_player_brightness");
780 self.exteriorweaponentity.alpha = default_weapon_alpha;
782 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
783 self.lms_traveled_distance = 0;
784 self.speedrunning = FALSE;
786 race_PostSpawn(spot);
788 if(cvar("spawn_debug"))
790 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
791 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
794 //stuffcmd(self, "chase_active 0");
795 //stuffcmd(self, "set viewsize $tmpviewsize \n");
797 if (cvar("g_spawnsound"))
798 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
801 if(self.team == assault_attacker_team)
802 centerprint(self, "You are attacking!\n");
804 centerprint(self, "You are defending!\n");
807 target_voicescript_clear(self);
816 } else if(self.classname == "observer") {
817 PutObserverInServer ();
821 // ctf_playerchanged();
828 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
831 void SendCSQCInfo(void)
834 if(clienttype(self) != CLIENTTYPE_REAL)
837 WriteByte(MSG_ONE, SVC_TEMPENTITY);
838 WriteByte(MSG_ONE, TE_CSQC_INIT);
839 WriteShort(MSG_ONE, CSQC_REVISION);
840 WriteByte(MSG_ONE, maxclients);
841 for(i = 1; i <= 24; ++i)
842 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
843 WriteCoord(MSG_ONE, hook_shotorigin_x);
844 WriteCoord(MSG_ONE, hook_shotorigin_y);
845 WriteCoord(MSG_ONE, hook_shotorigin_z);
853 void SetNewParms (void)
855 // initialize parms for a new player
856 parm1 = -(86400 * 366);
864 void SetChangeParms (void)
866 // save parms for level change
867 parm1 = self.parm_idlesince - time;
875 void DecodeLevelParms (void)
878 self.parm_idlesince = parm1;
879 if(self.parm_idlesince == -(86400 * 366))
880 self.parm_idlesince = time;
882 // whatever happens, allow 60 seconds of idling directly after connect for map loading
883 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
890 Called when a client types 'kill' in the console
894 void ClientKill_Now_TeamChange()
896 if(self.killindicator_teamchange == -1)
899 JoinBestTeam( self, FALSE, FALSE );
903 SV_ChangeTeam(self.killindicator_teamchange - 1);
907 void ClientKill_Now()
909 if(self.killindicator_teamchange)
910 ClientKill_Now_TeamChange();
913 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
915 if(self.killindicator)
917 dprint("Cleaned up after a leaked kill indicator.\n");
918 remove(self.killindicator);
919 self.killindicator = world;
922 void KillIndicator_Think()
924 if (!self.owner.modelindex)
926 self.owner.killindicator = world;
934 ClientKill_Now(); // no oldself needed
940 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
941 if(clienttype(self.owner) == CLIENTTYPE_REAL)
944 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
945 if(self.owner.killindicator_teamchange)
947 if(self.owner.killindicator_teamchange == -1)
948 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
950 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
953 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
955 self.nextthink = time + 1;
960 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
964 killtime = cvar("g_balance_kill_delay");
966 self.killindicator_teamchange = targetteam;
968 if(!self.killindicator)
970 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
976 self.killindicator = spawn();
977 self.killindicator.owner = self;
978 self.killindicator.scale = 0.5;
979 setattachment(self.killindicator, self, "");
980 setorigin(self.killindicator, '0 0 52');
981 self.killindicator.think = KillIndicator_Think;
982 self.killindicator.nextthink = time + (self.lip) * 0.05;
983 self.killindicator.cnt = ceil(killtime);
984 self.killindicator.count = bound(0, ceil(killtime), 10);
985 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
987 for(e = world; (e = find(e, classname, "body")) != world; )
991 e.killindicator = spawn();
992 e.killindicator.owner = e;
993 e.killindicator.scale = 0.5;
994 setattachment(e.killindicator, e, "");
995 setorigin(e.killindicator, '0 0 52');
996 e.killindicator.think = KillIndicator_Think;
997 e.killindicator.nextthink = time + (e.lip) * 0.05;
998 e.killindicator.cnt = ceil(killtime);
1003 if(self.killindicator)
1006 self.killindicator.colormod = TeamColor(targetteam);
1008 self.killindicator.colormod = '0 0 0';
1012 void ClientKill (void)
1014 ClientKill_TeamChange(0);
1017 void DoTeamChange(float destteam)
1020 if(!cvar("teamplay"))
1023 SetPlayerColors(self, destteam);
1026 if(self.classname == "player")
1029 CheckAllowedTeams(self);
1030 t = FindSmallestTeam(self, TRUE);
1033 case COLOR_TEAM1: c0 = c1; break;
1034 case COLOR_TEAM2: c0 = c2; break;
1035 case COLOR_TEAM3: c0 = c3; break;
1036 case COLOR_TEAM4: c0 = c4; break;
1043 destteam = COLOR_TEAM1;
1047 destteam = COLOR_TEAM2;
1051 destteam = COLOR_TEAM3;
1055 destteam = COLOR_TEAM4;
1061 if(destteam == self.team && !self.killindicator)
1063 ClientKill_TeamChange(destteam);
1066 void FixClientCvars(entity e)
1068 // send prediction settings to the client
1069 stuffcmd(e, "\nin_bindmap 0 0\n");
1071 * we no longer need to stuff this. Remove this comment block if you feel
1072 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1073 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1074 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1075 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1076 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1077 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1078 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1079 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1080 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1081 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1082 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1083 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1084 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1085 stuffcmd(e, "cl_movement_edgefriction 1\n");
1092 if(clienttype(self) == CLIENTTYPE_REAL)
1093 if(world.fog) // NOT string_null!
1100 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1101 WriteByte(MSG_ONE, TE_CSQC_FOG);
1102 WriteCoord(MSG_ONE, sv_foginterval);
1103 WriteString(MSG_ONE, world.fog);
1107 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1118 Called when a client connects to the server
1121 //void ctf_clientconnect();
1122 string ColoredTeamName(float t);
1123 void DecodeLevelParms (void);
1124 //void dom_player_join_team(entity pl);
1125 void ClientConnect (void)
1129 if(self.flags & FL_CLIENT)
1131 print("Warning: ClientConnect, but already connected!\n");
1135 if(Ban_MaybeEnforceBan(self))
1140 self.classname = "player_joining";
1142 self.flags = self.flags | FL_CLIENT;
1143 self.version_nagtime = time + 10 + random() * 10;
1147 dprint("BUG player count is lower than zero, this cannot happen!\n");
1151 PlayerScore_Attach(self);
1153 bot_clientconnect();
1155 race_PreSpawnObserver();
1158 // dom_player_join_team(self);
1160 //JoinBestTeam(self, FALSE, FALSE);
1162 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1163 self.classname = "observer";
1165 self.classname = "player";
1166 campaign_bots_may_start = 1;
1169 self.playerid = (playerid_last = playerid_last + 1);
1170 if(cvar("sv_eventlog"))
1172 if(clienttype(self) == CLIENTTYPE_REAL)
1173 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1175 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1176 s = strcat(":team:", ftos(self.playerid), ":");
1177 s = strcat(s, ftos(self.team));
1180 self.netname_previous = strzone(self.netname);
1182 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1184 bprint ("^4",self.netname);
1185 bprint ("^4 connected");
1187 if(g_domination || g_ctf)
1189 bprint(" and joined the ");
1190 bprint(ColoredTeamName(self.team));
1195 self.welcomemessage_time = 0;
1197 stuffcmd(self, strcat(clientstuff, "\n"));
1198 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1199 stuffcmd(self, "cl_particles_reloadeffects\n");
1201 FixClientCvars(self);
1203 // spawnfunc_waypoint sprites
1204 WaypointSprite_InitClient(self);
1206 // Wazat's grappling hook
1207 SetGrappleHookBindings();
1209 // get autoswitch state from player when he toggles it
1210 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1212 // get version info from player
1213 stuffcmd(self, "cmd clientversion $gameversion\n");
1215 // get other cvars from player
1218 // set cvar for team scoreboard
1222 t = cvar("teamplay");
1223 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1224 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1227 stuffcmd(self, "set teamplay 0\n");
1229 // notify about available teams
1232 CheckAllowedTeams(self);
1233 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1234 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1237 stuffcmd(self, "set _teams_available 0\n");
1239 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1243 self.classname = "observer";
1244 Spawnqueue_Insert(self);
1248 ctf_clientconnect();
1254 bot_relinkplayerlist();
1256 self.spectatortime = time;
1259 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1262 self.jointime = time;
1263 self.allowedTimeouts = cvar("sv_timeout_number");
1265 if(clienttype(self) == CLIENTTYPE_REAL)
1267 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1270 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1272 MapVote_SendData(MSG_ONE);
1273 MapVote_UpdateData(MSG_ONE);
1275 ScoreInfo_Write(MSG_ONE);
1280 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1281 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1282 WriteByte(MSG_ONE, 1);
1285 if(cvar("g_bugrigs"))
1286 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1291 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1293 PlayerScore_Add(self, SP_LMS_RANK, 666);
1294 self.frags = -666; // FIXME do we still need this?
1305 Called when a client disconnects from the server
1308 .entity chatbubbleentity;
1309 .entity teambubbleentity;
1311 void ClientDisconnect (void)
1313 if not(self.flags & FL_CLIENT)
1315 print("Warning: ClientDisconnect without ClientConnect\n");
1319 bot_clientdisconnect();
1324 if(cvar("sv_eventlog"))
1325 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1326 bprint ("^4",self.netname);
1327 bprint ("^4 disconnected\n");
1330 kh_Key_DropAll(self, TRUE);
1332 Portal_ClearAll(self);
1334 if(self.flagcarried)
1335 DropFlag(self.flagcarried, world, world);
1337 // Here, everything has been done that requires this player to be a client.
1339 self.flags &~= FL_CLIENT;
1341 if (self.chatbubbleentity)
1342 remove (self.chatbubbleentity);
1344 if (self.teambubbleentity)
1345 remove (self.teambubbleentity);
1347 if (self.killindicator)
1348 remove (self.killindicator);
1350 WaypointSprite_PlayerGone();
1352 bot_relinkplayerlist();
1355 if(self.weaponentity)
1356 if(self.weaponentity.lasertarget)
1357 remove(self.weaponentity.lasertarget);
1361 Spawnqueue_Unmark(self);
1362 Spawnqueue_Remove(self);
1365 PlayerScore_Detach(self);
1367 if(self.netname_previous)
1368 strunzone(self.netname_previous);
1370 ClearPlayerSounds();
1380 void ChatBubbleThink()
1382 self.nextthink = time;
1383 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1385 if(self.owner) // but why can that ever be world?
1386 self.owner.chatbubbleentity = world;
1390 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1391 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1392 self.model = self.mdl;
1397 void UpdateChatBubble()
1399 if (!self.modelindex)
1401 // spawn a chatbubble entity if needed
1402 if (!self.chatbubbleentity)
1404 self.chatbubbleentity = spawn();
1405 self.chatbubbleentity.owner = self;
1406 self.chatbubbleentity.exteriormodeltoclient = self;
1407 self.chatbubbleentity.think = ChatBubbleThink;
1408 self.chatbubbleentity.nextthink = time;
1409 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1410 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1411 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1412 self.chatbubbleentity.model = "";
1413 self.chatbubbleentity.effects = EF_LOWPRECISION;
1418 void TeamBubbleThink()
1420 self.nextthink = time;
1421 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1423 if(self.owner) // but why can that ever be world?
1424 self.owner.teambubbleentity = world;
1428 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1429 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1432 self.model = self.mdl;
1436 float TeamBubble_customizeentityforclient()
1438 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1441 void UpdateTeamBubble()
1443 if (!self.modelindex || !cvar("teamplay"))
1445 // spawn a teambubble entity if needed
1446 if (!self.teambubbleentity && cvar("teamplay"))
1448 self.teambubbleentity = spawn();
1449 self.teambubbleentity.owner = self;
1450 self.teambubbleentity.exteriormodeltoclient = self;
1451 self.teambubbleentity.think = TeamBubbleThink;
1452 self.teambubbleentity.nextthink = time;
1453 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1454 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1455 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1456 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1457 self.teambubbleentity.mdl = self.teambubbleentity.model;
1458 self.teambubbleentity.model = self.teambubbleentity.mdl;
1459 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1460 self.teambubbleentity.effects = EF_LOWPRECISION;
1464 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1465 // added to the model skins
1466 /*void UpdateColorModHack()
1469 c = self.clientcolors & 15;
1470 // LordHavoc: only bothering to support white, green, red, yellow, blue
1471 if (teamplay == 0) self.colormod = '0 0 0';
1472 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1473 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1474 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1475 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1476 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1477 else self.colormod = '1 1 1';
1483 self.effects |= EF_NODRAW; // prevent another CopyBody
1484 PutClientInServer();
1488 * When sv_timeout is used this function returs strings like
1489 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1490 * Called by centerprint functions
1491 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1493 string getTimeoutText(float addOneSecond) {
1494 if (!cvar("sv_timeout") || !timeoutStatus)
1497 local string retStr;
1498 if (timeoutStatus == 1) {
1499 if (addOneSecond == 1) {
1500 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1503 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1507 else if (timeoutStatus == 2) {
1509 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1510 //don't show messages like "Timeout ends in 0 seconds"...
1511 if ((remainingTimeoutTime + 1) > 0)
1517 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1518 //don't show messages like "Timeout ends in 0 seconds"...
1519 if (remainingTimeoutTime > 0)
1528 void player_powerups (void)
1532 if (self.items & IT_STRENGTH)
1534 if (time > self.strength_finished)
1536 if (g_minstagib_invis_alpha > 0)
1538 self.alpha = default_player_alpha;
1539 self.exteriorweaponentity.alpha = default_weapon_alpha;
1540 self.effects = self.effects | EF_FULLBRIGHT;
1544 self.effects -= self.effects & EF_NODRAW;
1546 self.items = self.items - (self.items & IT_STRENGTH);
1547 sprint(self, "^3Invisibility has worn off\n");
1552 if (time < self.strength_finished)
1554 if (g_minstagib_invis_alpha > 0)
1556 self.alpha = g_minstagib_invis_alpha;
1557 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1558 self.effects -= self.effects & EF_FULLBRIGHT;
1562 self.effects = self.effects | EF_NODRAW;
1564 self.items = self.items | IT_STRENGTH;
1565 sprint(self, "^3You are invisible\n");
1569 if (self.items & IT_INVINCIBLE)
1571 if (time > self.invincible_finished)
1573 self.items = self.items - (self.items & IT_INVINCIBLE);
1574 sprint(self, "^3Speed has worn off\n");
1579 if (time < self.invincible_finished)
1581 self.items = self.items | IT_INVINCIBLE;
1582 sprint(self, "^3You are on speed\n");
1588 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1589 if (self.items & IT_STRENGTH)
1591 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1592 if (time > self.strength_finished)
1594 self.items = self.items - (self.items & IT_STRENGTH);
1595 sprint(self, "^3Strength has worn off\n");
1600 if (time < self.strength_finished)
1602 self.items = self.items | IT_STRENGTH;
1603 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1606 if (self.items & IT_INVINCIBLE)
1608 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1609 if (time > self.invincible_finished)
1611 self.items = self.items - (self.items & IT_INVINCIBLE);
1612 sprint(self, "^3Shield has worn off\n");
1617 if (time < self.invincible_finished)
1619 self.items = self.items | IT_INVINCIBLE;
1620 sprint(self, "^3Shield surrounds you\n");
1624 if (cvar("g_fullbrightplayers"))
1625 self.effects = self.effects | EF_FULLBRIGHT;
1627 // midair gamemode: damage only while in the air
1628 // if in midair mode, being on ground grants temporary invulnerability
1629 // (this is so that multishot weapon don't clear the ground flag on the
1630 // first damage in the frame, leaving the player vulnerable to the
1631 // remaining hits in the same frame)
1632 if (self.flags & FL_ONGROUND)
1634 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1636 if (time >= game_starttime)
1637 if (time < self.spawnshieldtime)
1638 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1641 float CalcRegen(float current, float stable, float regenfactor)
1643 if(current > stable)
1645 else if(current > stable - 0.25) // when close enough, "snap"
1648 return min(stable, current + (stable - current) * regenfactor * frametime);
1651 void player_regen (void)
1653 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1654 maxh = cvar("g_balance_health_stable");
1655 maxa = cvar("g_balance_armor_stable");
1656 limith = cvar("g_balance_health_limit");
1657 limita = cvar("g_balance_armor_limit");
1659 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1662 max_mod = regen_mod = rot_mod = limit_mod = 1;
1664 if (self.runes & RUNE_REGEN)
1666 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1668 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1669 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1670 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1674 regen_mod = cvar("g_balance_rune_regen_regenrate");
1675 max_mod = cvar("g_balance_rune_regen_hpmod");
1676 limit_mod = cvar("g_balance_rune_regen_limitmod");
1679 else if (self.runes & CURSE_VENOM)
1681 max_mod = cvar("g_balance_curse_venom_hpmod");
1682 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1683 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1685 rot_mod = cvar("g_balance_curse_venom_rotrate");
1686 limit_mod = cvar("g_balance_curse_venom_limitmod");
1687 //if (!self.runes & RUNE_REGEN)
1688 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1690 maxh = maxh * max_mod;
1691 //maxa = maxa * max_mod;
1692 limith = limith * limit_mod;
1693 limita = limita * limit_mod;
1695 if (self.armorvalue > maxa)
1697 if (time > self.pauserotarmor_finished)
1699 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1700 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1703 else if (self.armorvalue < maxa)
1705 if (time > self.pauseregen_finished)
1707 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1708 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1711 if (self.health > maxh)
1713 if (time > self.pauserothealth_finished)
1715 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1716 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1719 else if (self.health < maxh)
1721 if (time > self.pauseregen_finished)
1723 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1724 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1728 if (self.health > limith)
1729 self.health = limith;
1730 if (self.armorvalue > limita)
1731 self.armorvalue = limita;
1733 // if player rotted to death... die!
1735 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1739 float zoomstate_set;
1740 void SetZoomState(float z)
1742 if(z != self.zoomstate)
1745 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1746 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1747 WriteByte(MSG_ONE, z);
1754 ======================
1755 spectate mode routines
1756 ======================
1758 void SpectateCopy(entity spectatee) {
1759 self.armortype = spectatee.armortype;
1760 self.armorvalue = spectatee.armorvalue;
1761 self.currentammo = spectatee.currentammo;
1762 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1763 self.health = spectatee.health;
1765 self.items = spectatee.items;
1766 self.weapons = spectatee.weapons;
1767 self.switchweapon = spectatee.switchweapon;
1768 self.weapon = spectatee.weapon;
1769 self.punchangle = spectatee.punchangle;
1770 self.view_ofs = spectatee.view_ofs;
1771 self.v_angle = spectatee.v_angle;
1772 self.velocity = spectatee.velocity;
1773 self.dmg_take = spectatee.dmg_take;
1774 self.dmg_save = spectatee.dmg_save;
1775 self.dmg_inflictor = spectatee.dmg_inflictor;
1776 self.angles = spectatee.v_angle;
1777 self.fixangle = TRUE;
1778 setorigin(self, spectatee.origin);
1779 setsize(self, spectatee.mins, spectatee.maxs);
1780 SetZoomState(spectatee.zoomstate);
1783 float SpectateUpdate() {
1787 if (self == self.enemy)
1790 if(self.enemy.flags & FL_NOTARGET)
1793 SpectateCopy(self.enemy);
1798 float SpectateNext() {
1799 other = find(self.enemy, classname, "player");
1801 other = find(other, classname, "player");
1806 if(self.enemy.classname == "player") {
1808 WriteByte(MSG_ONE, SVC_SETVIEW);
1809 WriteEntity(MSG_ONE, self.enemy);
1810 self.wantswelcomemessage = 1;
1811 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1812 if(!SpectateUpdate())
1813 PutObserverInServer();
1822 ShowRespawnCountdown()
1824 Update a respawn countdown display.
1827 void ShowRespawnCountdown()
1830 if(self.deadflag == DEAD_NO) // just respawned?
1834 number = ceil(self.death_time - time);
1837 if(number <= self.respawn_countdown)
1839 self.respawn_countdown = number - 1;
1840 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1841 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
1846 void LeaveSpectatorMode()
1848 if(isJoinAllowed()) {
1849 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1850 self.classname = "player";
1851 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1852 JoinBestTeam(self, FALSE, TRUE);
1853 if(cvar("g_campaign"))
1854 campaign_bots_may_start = 1;
1855 PutClientInServer();
1856 if(!(self.flags & FL_NOTARGET))
1857 bprint ("^4", self.netname, "^4 is playing now\n");
1858 centerprint(self,"");
1861 stuffcmd(self,"menu_showteamselect\n");
1866 //player may not join because of g_maxplayers is set
1867 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1872 * Determines whether the player is allowed to join. This depends on cvar
1873 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1874 * it checks whether the number of currently playing players exceeds g_maxplayers.
1875 * @return bool TRUE if the player is allowed to join, false otherwise
1877 float isJoinAllowed() {
1878 if (!cvar("g_maxplayers"))
1882 local float currentlyPlaying;
1883 FOR_EACH_REALPLAYER(e) {
1884 if(e.classname == "player")
1885 currentlyPlaying += 1;
1887 if(currentlyPlaying < cvar("g_maxplayers"))
1894 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1895 * g_maxplayers_spectator_blocktime seconds
1897 void checkSpectatorBlock() {
1898 if(self.classname == "spectator" || self.classname == "observer") {
1899 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1900 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1906 float vercmp_recursive(string v1, string v2)
1912 dot1 = strstrofs(v1, ".", 0);
1913 dot2 = strstrofs(v2, ".", 0);
1917 s1 = substring(v1, 0, dot1);
1921 s2 = substring(v2, 0, dot2);
1923 r = stof(s1) - stof(s2);
1927 r = strcasecmp(s1, s2);
1940 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1943 float vercmp(string v1, string v2)
1945 if(strcasecmp(v1, v2) == 0) // early out check
1947 return vercmp_recursive(v1, v2);
1950 void ObserverThink()
1952 if (self.flags & FL_JUMPRELEASED) {
1953 if (self.BUTTON_JUMP && !self.version_mismatch) {
1954 self.welcomemessage_time = 0;
1955 self.flags = self.flags - FL_JUMPRELEASED;
1956 LeaveSpectatorMode();
1958 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1959 self.welcomemessage_time = 0;
1960 self.flags = self.flags - FL_JUMPRELEASED;
1961 if(SpectateNext() == 1) {
1962 self.classname = "spectator";
1966 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1967 self.flags = self.flags | FL_JUMPRELEASED;
1970 if(self.BUTTON_ZOOM)
1971 self.wantswelcomemessage = 0;
1972 if(self.wantswelcomemessage)
1973 PrintWelcomeMessage(self);
1976 void SpectatorThink()
1978 if (self.flags & FL_JUMPRELEASED) {
1979 if (self.BUTTON_JUMP && !self.version_mismatch) {
1980 self.welcomemessage_time = 0;
1981 self.flags = self.flags - FL_JUMPRELEASED;
1982 LeaveSpectatorMode();
1984 } else if(self.BUTTON_ATCK) {
1985 self.welcomemessage_time = 0;
1986 self.flags = self.flags - FL_JUMPRELEASED;
1987 if(SpectateNext() == 1) {
1988 self.classname = "spectator";
1990 self.classname = "observer";
1991 PutClientInServer();
1993 } else if (self.BUTTON_ATCK2) {
1994 self.welcomemessage_time = 0;
1995 self.flags = self.flags - FL_JUMPRELEASED;
1996 self.classname = "observer";
1997 PutClientInServer();
1999 if(!SpectateUpdate())
2000 PutObserverInServer();
2003 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2004 self.flags = self.flags | FL_JUMPRELEASED;
2007 if(self.BUTTON_ZOOM)
2008 self.wantswelcomemessage = 0;
2009 if(self.wantswelcomemessage)
2010 PrintWelcomeMessage(self);
2011 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
2014 .float touchexplode_time;
2020 Called every frame for each client before the physics are run
2023 void() ctf_setstatus;
2024 .float spectatee_status;
2025 void PlayerPreThink (void)
2027 self.stat_sys_ticrate = cvar("sys_ticrate");
2028 self.stat_game_starttime = game_starttime;
2030 if(blockSpectators && frametime)
2031 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2032 checkSpectatorBlock();
2036 if(self.netname_previous != self.netname)
2038 if(cvar("sv_eventlog"))
2039 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2040 if(self.netname_previous)
2041 strunzone(self.netname_previous);
2042 self.netname_previous = strzone(self.netname);
2046 if(self.version_nagtime)
2047 if(self.cvar_g_nexuizversion)
2048 if(time > self.version_nagtime)
2050 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2052 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2054 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2055 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2060 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2063 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2064 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2068 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2069 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2073 self.version_nagtime = 0;
2077 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2079 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2080 self.max_armorvalue = 0;
2086 antilag_record(self);
2089 if(self.classname == "player") {
2090 // if(self.netname == "Wazat")
2091 // bprint(self.classname, "\n");
2093 CheckRules_Player();
2095 if(self.BUTTON_INFO)
2096 PrintWelcomeMessage(self);
2098 if(g_lms || !cvar("sv_spectate"))
2099 if((time - self.jointime) <= cvar("welcome_message_time"))
2100 PrintWelcomeMessage(self);
2102 if (intermission_running)
2104 IntermissionThink (); // otherwise a button could be missed between
2105 return; // the think tics
2108 if(self.teleport_time)
2109 if(time > self.teleport_time)
2111 self.teleport_time = 0;
2112 self.effects = self.effects - (self.effects & EF_NODRAW);
2113 if(self.weaponentity)
2114 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2117 Nixnex_GiveCurrentWeapon();
2119 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2120 UpdateSelectedPlayer();
2122 //don't allow the player to turn around while game is paused!
2123 if(timeoutStatus == 2) {
2124 self.v_angle = self.lastV_angle;
2125 self.angles = self.lastV_angle;
2126 self.fixangle = TRUE;
2129 if (self.deadflag != DEAD_NO)
2131 float button_pressed, force_respawn;
2133 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2134 force_respawn = (g_lms || cvar("g_forced_respawn"));
2135 if (self.deadflag == DEAD_DYING)
2138 self.deadflag = DEAD_RESPAWNING;
2139 else if(!button_pressed)
2140 self.deadflag = DEAD_DEAD;
2142 else if (self.deadflag == DEAD_DEAD)
2145 self.deadflag = DEAD_RESPAWNABLE;
2147 else if (self.deadflag == DEAD_RESPAWNABLE)
2150 self.deadflag = DEAD_RESPAWNING;
2152 else if (self.deadflag == DEAD_RESPAWNING)
2154 if(time > self.death_time)
2156 self.death_time = time + 1; // only retry once a second
2160 ShowRespawnCountdown();
2165 if(time > self.touchexplode_time)
2166 if(self.classname == "player")
2167 if(self.deadflag == DEAD_NO)
2168 if not(IS_INDEPENDENT_PLAYER(self))
2169 FOR_EACH_PLAYER(other) if(self != other)
2171 if(time > other.touchexplode_time)
2172 if(other.classname == "player")
2173 if(other.deadflag == DEAD_NO)
2174 if not(IS_INDEPENDENT_PLAYER(other))
2175 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2177 PlayerTouchExplode(self, other);
2178 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2182 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2186 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2187 dist = self.oldorigin - self.origin;
2189 self.lms_traveled_distance += fabs(vlen(dist));
2191 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2193 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2194 self.lms_traveled_distance = 0;
2197 if(time > self.lms_nextcheck)
2199 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2200 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2202 centerprint(self, cvar_string("g_lms_campcheck_message"));
2203 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2204 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2205 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2207 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2208 self.lms_traveled_distance = 0;
2212 self.oldorigin = self.origin;
2214 if (self.BUTTON_CROUCH && !self.hook.state)
2219 self.view_ofs = PL_CROUCH_VIEW_OFS;
2220 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2221 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2228 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2229 if (!trace_startsolid)
2231 self.crouch = FALSE;
2232 self.view_ofs = PL_VIEW_OFS;
2233 setsize (self, PL_MIN, PL_MAX);
2240 GrapplingHookFrame();
2249 minstagib_ammocheck();
2254 self.dmg_team = max(0, self.dmg_team - cvar("g_teamdamage_resetspeed") * frametime);
2256 //self.angles_y=self.v_angle_y + 90; // temp
2258 //if (TetrisPreFrame()) return;
2259 } else if(gameover) {
2260 if (intermission_running)
2261 IntermissionThink (); // otherwise a button could be missed between
2263 } else if(self.classname == "observer") {
2265 } else if(self.classname == "spectator") {
2270 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2272 float oldspectatee_status;
2273 oldspectatee_status = self.spectatee_status;
2274 if(self.classname == "spectator")
2275 self.spectatee_status = num_for_edict(self.enemy);
2276 else if(self.classname == "observer")
2277 self.spectatee_status = num_for_edict(self);
2279 self.spectatee_status = 0;
2280 if(self.spectatee_status != oldspectatee_status)
2283 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2284 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2285 WriteByte(MSG_ONE, self.spectatee_status);
2287 race_InitSpectator();
2290 if(self.teamkill_soundtime)
2291 if(time > self.teamkill_soundtime)
2293 self.teamkill_soundtime = 0;
2295 entity oldpusher, oldself;
2297 oldself = self; self = self.teamkill_soundsource;
2298 oldpusher = self.pusher; self.pusher = oldself;
2300 VoiceMessage("teamshoot_auto");
2302 self.pusher = oldpusher;
2306 target_voicescript_next(self);
2314 Called every frame for each client after the physics are run
2317 .float idlekick_lasttimeleft;
2318 .float race_penalty;
2319 .float race_penalty_nagged;
2320 .float race_penalty_nagtime;
2321 void PlayerPostThink (void)
2323 // Savage: Check for nameless players
2324 if (strlen(self.netname) < 1) {
2325 self.netname = "Player";
2326 stuffcmd(self, "seta _cl_name Player\n");
2329 if(sv_maxidle && frametime)
2331 // WORKAROUND: only use dropclient in server frames (frametime set). Never use it in cl_movement frames (frametime zero).
2333 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2336 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2337 announce(self, "announcer/robotic/terminated.wav");
2341 else if(timeleft <= 10)
2343 if(timeleft != self.idlekick_lasttimeleft)
2345 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2346 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2351 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2353 self.idlekick_lasttimeleft = timeleft;
2356 if(self.classname == "player") {
2357 CheckRules_Player();
2362 if (intermission_running)
2363 return; // intermission or finale
2365 //PrintWelcomeMessage(self);
2366 //if (TetrisPostFrame()) return;
2368 // restart countdown
2369 if(time < game_starttime) {
2370 if (!cvar("sv_ready_restart_after_countdown"))
2372 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2374 if(time < game_starttime - 2)
2376 if(!self.race_penalty_nagged)
2378 // TODO better notification for this!
2379 self.race_penalty_nagtime = 0;
2380 self.race_penalty_nagged = 1;
2383 else if(!self.race_penalty)
2385 self.race_penalty_nagtime = 0;
2386 self.race_penalty = time + 5;
2389 if(time > self.race_penalty_nagtime)
2391 if(self.race_penalty > time)
2393 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2395 else if(self.race_penalty_nagged && time < game_starttime - 2)
2397 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2399 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2401 self.movetype = MOVETYPE_NONE;
2402 self.velocity = '0 0 0';
2403 self.avelocity = '0 0 0';
2404 self.movement = '0 0 0';
2407 else if (time < self.race_penalty)
2409 self.movetype = MOVETYPE_NONE;
2410 self.velocity = '0 0 0';
2411 self.avelocity = '0 0 0';
2412 self.movement = '0 0 0';
2416 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2417 if (!cvar("sv_ready_restart_after_countdown"))
2419 if(self.movetype == MOVETYPE_NONE)
2421 self.movetype = MOVETYPE_WALK;
2423 self.race_penalty = 0;
2424 self.race_penalty_nagged = 0;
2428 } else if (self.classname == "observer") {
2430 } else if (self.classname == "spectator") {
2436 for(i = 0; i < 1000; ++i)
2439 end = self.origin + '0 0 1024' + 512 * randomvec();
2440 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2441 if(trace_fraction < 1)
2442 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2444 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2452 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);