1 // let's abuse an existing field
2 #define SPAWNPOINT_SCORE frags
4 .float wantswelcomemessage;
5 .string netname_previous;
7 void spawnfunc_info_player_survivor (void)
9 spawnfunc_info_player_deathmatch();
12 void spawnfunc_info_player_start (void)
14 spawnfunc_info_player_deathmatch();
17 void spawnfunc_info_player_deathmatch (void)
19 self.classname = "info_player_deathmatch";
20 relocate_spawnpoint();
28 self.team = activator.team;
29 some_spawn_has_been_used = 1;
34 // -1 if a spawn can't be used
35 // otherwise, a weight of the spawnpoint
36 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
38 float shortest, thisdist;
41 // filter out spots for the wrong team
43 if(spot.team != teamcheck)
50 // filter out spots for assault
51 if(spot.target != "") {
54 ent = find(world, targetname, spot.target);
56 if(ent.classname == "target_objective")
58 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
62 else if(ent.classname == "trigger_race_checkpoint")
64 if(self.classname == "player") // spectators may spawn everywhere
69 if(ent.race_checkpoint != 0)
71 if(spot.race_place != race_lowest_place_spawn)
76 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
80 if(pl > race_highest_place_spawn)
82 if(spot.race_place != pl)
91 ent = find(ent, targetname, spot.target);
99 shortest = vlen(world.maxs - world.mins);
100 for(player = playerlist; player; player = player.chain)
103 thisdist = vlen(player.origin - spot.origin);
104 if (thisdist < shortest)
112 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
114 local entity spot, spotlist, spotlistend;
115 spawn_allgood = TRUE;
121 for(spot = firstspot; spot; spot = spot.chain)
123 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
125 if(cvar("spawn_debugview"))
127 setmodel(spot, "models/runematch/rune.mdl");
128 if(spot.SPAWNPOINT_SCORE < mindist)
130 spot.colormod = '1 0 0';
135 spot.colormod = '0 1 0';
136 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
140 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
142 if(spot.SPAWNPOINT_SCORE < mindist)
144 // too short distance
145 spawn_allgood = FALSE;
150 spawn_allbad = FALSE;
153 spotlistend.chain = spot;
160 if(spot.team != teamcheck)
161 error("invalid spawn added");
163 print("added ", etos(spot), "\n");
169 spotlistend.chain = world;
174 for(e = spotlist; e; e = e.chain)
176 print("seen ", etos(e), "\n");
177 if(e.team != teamcheck)
178 error("invalid spawn found");
185 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
187 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
188 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
191 RandomSelection_Init();
192 for(spot = firstspot; spot; spot = spot.chain)
193 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
195 return RandomSelection_chosen_ent;
202 Finds a point to respawn
205 entity SelectSpawnPoint (float anypoint)
207 local float teamcheck;
208 local entity firstspot_new;
209 local entity spot, firstspot, playerlist;
211 spot = find (world, classname, "testplayerstart");
217 if(!anypoint && have_team_spawns)
218 teamcheck = self.team;
220 // get the list of players
221 playerlist = findchain(classname, "player");
222 // get the entire list of spots
223 firstspot = findchain(classname, "info_player_deathmatch");
224 // filter out the bad ones
225 // (note this returns the original list if none survived)
226 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
228 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
229 firstspot = firstspot_new;
231 // there is 50/50 chance of choosing a random spot or the furthest spot
232 // (this means that roughly every other spawn will be furthest, so you
233 // usually won't get fragged at spawn twice in a row)
234 if (arena_roundbased)
236 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
238 firstspot = firstspot_new;
239 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
241 else if (random() > cvar("g_spawn_furthest"))
242 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
244 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
246 if(cvar("spawn_debugview"))
248 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
252 for(e = firstspot; e; e = e.chain)
253 if(e.team != teamcheck)
254 error("invalid spawn found");
259 if(cvar("spawn_debug"))
263 if(some_spawn_has_been_used)
264 return world; // team can't spawn any more, because of actions of other team
266 error("Cannot find a spawn point - please fix the map!");
277 Checks if the argument string can be a valid playermodel.
278 Returns a valid one in doubt.
281 string FallbackPlayerModel = "models/player/marine.zym";
282 string CheckPlayerModel(string plyermodel) {
283 if(strlen(plyermodel) < 4)
284 return FallbackPlayerModel;
285 if( substring(plyermodel,0,14) != "models/player/")
286 return FallbackPlayerModel;
287 else if(cvar("sv_servermodelsonly"))
289 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
290 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
291 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
292 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
293 return FallbackPlayerModel;
294 if(plyermodel != strtolower(plyermodel))
295 return FallbackPlayerModel;
296 if(!fexists(plyermodel))
297 return FallbackPlayerModel;
304 Client_customizeentityforclient
309 float Client_customizeentityforclient()
311 #ifdef ALLOW_VARIABLE_LOD
313 // other: the player viewing me
317 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
320 if(other.cvar_cl_playerdetailreduction <= 0)
322 if(other.cvar_cl_playerdetailreduction <= -2)
323 self.modelindex = self.modelindex_lod2;
324 else if(other.cvar_cl_playerdetailreduction <= -1)
325 self.modelindex = self.modelindex_lod1;
327 self.modelindex = self.modelindex_lod0;
331 distance = vlen(self.origin - other.origin);
332 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
334 self.modelindex = self.modelindex_lod2;
336 self.modelindex = self.modelindex_lod1;
338 self.modelindex = self.modelindex_lod0;
345 void UpdatePlayerSounds();
346 void setmodel_lod(entity e, string modelname)
348 #ifdef ALLOW_VARIABLE_LOD
351 // FIXME: this only supports 3-letter extensions
352 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
356 setmodel(e, s); // players have high precision
357 self.modelindex_lod1 = self.modelindex;
360 self.modelindex_lod1 = -1;
362 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
366 setmodel(e, s); // players have high precision
367 self.modelindex_lod2 = self.modelindex;
370 self.modelindex_lod2 = -1;
372 precache_model(modelname);
373 setmodel(e, modelname); // players have high precision
374 self.modelindex_lod0 = self.modelindex;
376 if(self.modelindex_lod1 < 0)
377 self.modelindex_lod1 = self.modelindex;
379 if(self.modelindex_lod2 < 0)
380 self.modelindex_lod2 = self.modelindex;
382 precache_model(modelname);
383 setmodel(e, modelname); // players have high precision
385 player_setupanimsformodel();
386 UpdatePlayerSounds();
393 putting a client as observer in the server
396 void PutObserverInServer (void)
400 race_PreSpawnObserver();
402 spot = SelectSpawnPoint (TRUE);
404 error("No spawnpoints for observers?!?\n");
405 RemoveGrapplingHook(self); // Wazat's Grappling Hook
407 if(clienttype(self) == CLIENTTYPE_REAL)
410 WriteByte(MSG_ONE, SVC_SETVIEW);
411 WriteEntity(MSG_ONE, self);
415 kh_Key_DropAll(self, TRUE);
417 Portal_ClearAll(self);
420 DropFlag(self.flagcarried, world, world);
422 WaypointSprite_PlayerDead();
424 if(self.killcount != -666)
428 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
429 bprint ("^4", self.netname, "^4 has no more lives left\n");
431 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
434 bprint ("^4", self.netname, "^4 is spectating now\n");
437 PlayerScore_Clear(self); // clear scores when needed
439 self.spectatortime = time;
441 self.classname = "observer";
442 self.iscreature = FALSE;
444 self.takedamage = DAMAGE_NO;
445 self.solid = SOLID_NOT;
446 self.movetype = MOVETYPE_NOCLIP;
447 self.flags = FL_CLIENT | FL_NOTARGET;
448 self.armorvalue = 666;
450 self.armorvalue = cvar("g_balance_armor_start");
451 self.pauserotarmor_finished = 0;
452 self.pauserothealth_finished = 0;
453 self.pauseregen_finished = 0;
454 self.damageforcescale = 0;
461 self.pain_finished = 0;
462 self.strength_finished = 0;
463 self.invincible_finished = 0;
465 self.think = SUB_Null;
469 self.deadflag = DEAD_NO;
470 self.angles = spot.angles;
472 self.fixangle = TRUE;
475 self.view_ofs = PL_VIEW_OFS;
476 setorigin (self, spot.origin);
477 setsize (self, '0 0 0', '0 0 0');
478 self.oldorigin = self.origin;
484 self.weaponmodel = "";
485 self.weaponentity = world;
486 self.killcount = -666;
487 self.velocity = '0 0 0';
488 self.avelocity = '0 0 0';
489 self.punchangle = '0 0 0';
490 self.punchvector = '0 0 0';
491 self.oldvelocity = self.velocity;
492 self.customizeentityforclient = Client_customizeentityforclient;
493 self.wantswelcomemessage = 1;
497 if(self.version_mismatch)
499 Spawnqueue_Unmark(self);
500 Spawnqueue_Remove(self);
504 Spawnqueue_Insert(self);
509 // Only if the player cannot play at all
510 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
519 float RestrictSkin(float s)
528 void FixPlayermodel()
530 local string defaultmodel;
531 local float defaultskin;
536 if(cvar("sv_defaultcharacter") == 1) {
541 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
542 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
545 if(defaultmodel == "")
547 defaultmodel = cvar_string("sv_defaultplayermodel");
548 defaultskin = cvar("sv_defaultplayerskin");
552 if(self.modelindex == 0)
554 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
555 self.model = "INVALID"; // force the != checks to return true
558 if(defaultmodel != "")
560 if (defaultmodel != self.model)
564 setmodel_lod (self, defaultmodel);
565 setsize (self, m1, m2);
568 self.skin = defaultskin;
570 if (self.playermodel != self.model)
572 self.playermodel = CheckPlayerModel(self.playermodel);
575 setmodel_lod (self, self.playermodel);
576 setsize (self, m1, m2);
579 self.skin = RestrictSkin(stof(self.playerskin));
583 if(strlen(cvar_string("sv_defaultplayercolors")))
584 if(self.clientcolors != cvar("sv_defaultplayercolors"))
585 setcolor(self, cvar("sv_defaultplayercolors"));
592 Called when a client spawns in the server
595 //void() ctf_playerchanged;
596 void PutClientInServer (void)
598 if(clienttype(self) == CLIENTTYPE_BOT)
600 self.classname = "player";
602 else if(clienttype(self) == CLIENTTYPE_REAL)
605 WriteByte(MSG_ONE, SVC_SETVIEW);
606 WriteEntity(MSG_ONE, self);
609 // player is dead and becomes observer
610 // FIXME fix LMS scoring for new system
613 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
614 self.classname = "observer";
619 self.classname = "observer";
621 if(self.classname == "player") {
626 spot = SelectSpawnPoint (FALSE);
629 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
630 return; // spawn failed
633 RemoveGrapplingHook(self); // Wazat's Grappling Hook
635 self.classname = "player";
636 self.iscreature = TRUE;
637 self.movetype = MOVETYPE_WALK;
638 self.solid = SOLID_SLIDEBOX;
639 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
640 if(independent_players)
641 MAKE_INDEPENDENT_PLAYER(self);
642 self.flags = FL_CLIENT;
643 self.takedamage = DAMAGE_AIM;
645 self.effects = EF_FULLBRIGHT;
648 self.air_finished = time + 12;
653 self.ammo_shells = warmup_start_ammo_shells;
654 self.ammo_nails = warmup_start_ammo_nails;
655 self.ammo_rockets = warmup_start_ammo_rockets;
656 self.ammo_cells = warmup_start_ammo_cells;
657 self.health = warmup_start_health;
658 self.armorvalue = warmup_start_armorvalue;
659 self.weapons = warmup_start_weapons;
663 self.ammo_shells = start_ammo_shells;
664 self.ammo_nails = start_ammo_nails;
665 self.ammo_rockets = start_ammo_rockets;
666 self.ammo_cells = start_ammo_cells;
667 self.health = start_health;
668 self.armorvalue = start_armorvalue;
669 self.weapons = start_weapons;
671 self.items = start_items;
672 self.switchweapon = w_getbestweapon(self);
673 self.cnt = self.switchweapon;
675 self.jump_interval = time;
677 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
678 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
679 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
680 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
681 //extend the pause of rotting if client was reset at the beginning of the countdown
682 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
683 self.spawnshieldtime += game_starttime - time;
684 self.pauserotarmor_finished += game_starttime - time;
685 self.pauserothealth_finished += game_starttime - time;
686 self.pauseregen_finished += game_starttime - time;
688 self.damageforcescale = 2;
695 self.pain_finished = 0;
696 self.strength_finished = 0;
697 self.invincible_finished = 0;
699 //self.speed_finished = 0;
700 //self.slowmo_finished = 0;
701 // players have no think function
702 self.think = SUB_Null;
708 self.deadflag = DEAD_NO;
710 self.angles = spot.angles;
712 self.angles_z = 0; // never spawn tilted even if the spot says to
713 self.fixangle = TRUE; // turn this way immediately
714 self.velocity = '0 0 0';
715 self.avelocity = '0 0 0';
716 self.punchangle = '0 0 0';
717 self.punchvector = '0 0 0';
718 self.oldvelocity = self.velocity;
721 WRITESPECTATABLE_MSG_ONE({
722 WriteByte(MSG_ONE, SVC_TEMPENTITY);
723 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
726 self.customizeentityforclient = Client_customizeentityforclient;
732 self.view_ofs = PL_VIEW_OFS;
733 setsize (self, PL_MIN, PL_MAX);
734 self.spawnorigin = spot.origin;
735 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
736 // don't reset back to last position, even if new position is stuck in solid
737 self.oldorigin = self.origin;
741 Spawnqueue_Remove(self);
742 Spawnqueue_Mark(self);
745 self.event_damage = PlayerDamage;
747 self.bot_attack = TRUE;
749 self.statdraintime = time + 5;
750 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
752 if(self.killcount == -666) {
753 PlayerScore_Clear(self);
758 self.cnt = WEP_LASER;
759 self.nixnex_lastchange_id = -1;
761 CL_SpawnWeaponentity();
762 self.alpha = default_player_alpha;
763 self.colormod = '1 1 1' * cvar("g_player_brightness");
764 self.exteriorweaponentity.alpha = default_weapon_alpha;
766 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
767 self.lms_traveled_distance = 0;
768 self.speedrunning = FALSE;
770 race_PostSpawn(spot);
772 if(cvar("spawn_debug"))
774 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
775 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
778 //stuffcmd(self, "chase_active 0");
779 //stuffcmd(self, "set viewsize $tmpviewsize \n");
781 if (cvar("g_spawnsound"))
782 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
785 if(self.team == assault_attacker_team)
786 centerprint(self, "You are attacking!\n");
788 centerprint(self, "You are defending!\n");
791 } else if(self.classname == "observer") {
792 PutObserverInServer ();
796 // ctf_playerchanged();
803 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
806 void SendCSQCInfo(void)
809 if(clienttype(self) != CLIENTTYPE_REAL)
812 WriteByte(MSG_ONE, SVC_TEMPENTITY);
813 WriteByte(MSG_ONE, TE_CSQC_INIT);
814 WriteShort(MSG_ONE, CSQC_REVISION);
815 WriteByte(MSG_ONE, maxclients);
816 for(i = 1; i <= 24; ++i)
817 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
818 WriteCoord(MSG_ONE, hook_shotorigin_x);
819 WriteCoord(MSG_ONE, hook_shotorigin_y);
820 WriteCoord(MSG_ONE, hook_shotorigin_z);
828 void SetNewParms (void)
830 // initialize parms for a new player
831 parm1 = -(86400 * 366);
839 void SetChangeParms (void)
841 // save parms for level change
842 parm1 = self.parm_idlesince - time;
850 void DecodeLevelParms (void)
853 self.parm_idlesince = parm1;
854 if(self.parm_idlesince == -(86400 * 366))
855 self.parm_idlesince = time;
862 Called when a client types 'kill' in the console
866 void ClientKill_Now_TeamChange()
868 if(self.killindicator_teamchange == -1)
871 JoinBestTeam( self, FALSE, FALSE );
875 SV_ChangeTeam(self.killindicator_teamchange - 1);
879 void ClientKill_Now()
881 if(self.killindicator_teamchange)
882 ClientKill_Now_TeamChange();
885 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
887 if(self.killindicator)
889 dprint("Cleaned up after a leaked kill indicator.\n");
890 remove(self.killindicator);
891 self.killindicator = world;
894 void KillIndicator_Think()
896 if (!self.owner.modelindex)
898 self.owner.killindicator = world;
906 ClientKill_Now(); // no oldself needed
912 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
913 if(clienttype(self.owner) == CLIENTTYPE_REAL)
916 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".ogg"));
917 if(self.owner.killindicator_teamchange)
919 if(self.owner.killindicator_teamchange == -1)
920 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
922 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
925 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
927 self.nextthink = time + 1;
932 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
936 killtime = cvar("g_balance_kill_delay");
938 self.killindicator_teamchange = targetteam;
940 if(!self.killindicator)
942 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
948 self.killindicator = spawn();
949 self.killindicator.owner = self;
950 self.killindicator.scale = 0.5;
951 setattachment(self.killindicator, self, "");
952 setorigin(self.killindicator, '0 0 52');
953 self.killindicator.think = KillIndicator_Think;
954 self.killindicator.nextthink = time + (self.lip) * 0.05;
955 self.killindicator.cnt = ceil(killtime);
956 self.killindicator.count = bound(0, ceil(killtime), 10);
957 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
959 for(e = world; (e = find(e, classname, "body")) != world; )
963 e.killindicator = spawn();
964 e.killindicator.owner = e;
965 e.killindicator.scale = 0.5;
966 setattachment(e.killindicator, e, "");
967 setorigin(e.killindicator, '0 0 52');
968 e.killindicator.think = KillIndicator_Think;
969 e.killindicator.nextthink = time + (e.lip) * 0.05;
970 e.killindicator.cnt = ceil(killtime);
975 if(self.killindicator)
978 self.killindicator.colormod = TeamColor(targetteam);
980 self.killindicator.colormod = '0 0 0';
984 void ClientKill (void)
986 ClientKill_TeamChange(0);
989 void DoTeamChange(float destteam)
992 if(!cvar("teamplay"))
995 SetPlayerColors(self, destteam);
998 if(self.classname == "player")
1001 CheckAllowedTeams(self);
1002 t = FindSmallestTeam(self, TRUE);
1005 case COLOR_TEAM1: c0 = c1; break;
1006 case COLOR_TEAM2: c0 = c2; break;
1007 case COLOR_TEAM3: c0 = c3; break;
1008 case COLOR_TEAM4: c0 = c4; break;
1015 destteam = COLOR_TEAM1;
1019 destteam = COLOR_TEAM2;
1023 destteam = COLOR_TEAM3;
1027 destteam = COLOR_TEAM4;
1033 if(destteam == self.team && !self.killindicator)
1035 ClientKill_TeamChange(destteam);
1038 void FixClientCvars(entity e)
1040 // send prediction settings to the client
1041 stuffcmd(e, "\nin_bindmap 0 0\n");
1043 * we no longer need to stuff this. Remove this comment block if you feel
1044 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1045 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1046 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1047 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1048 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1049 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1050 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1051 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1052 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1053 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1054 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1055 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1056 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1057 stuffcmd(e, "cl_movement_edgefriction 1\n");
1064 if(clienttype(self) == CLIENTTYPE_REAL)
1065 if(world.fog) // NOT string_null!
1072 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1073 WriteByte(MSG_ONE, TE_CSQC_FOG);
1074 WriteCoord(MSG_ONE, sv_foginterval);
1075 WriteString(MSG_ONE, world.fog);
1079 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1090 Called when a client connects to the server
1093 //void ctf_clientconnect();
1094 string ColoredTeamName(float t);
1095 void DecodeLevelParms (void);
1096 //void dom_player_join_team(entity pl);
1097 void ClientConnect (void)
1101 if(self.flags & FL_CLIENT)
1103 print("Warning: ClientConnect, but already connected!\n");
1107 if(Ban_MaybeEnforceBan(self))
1112 self.classname = "player_joining";
1114 self.flags = self.flags | FL_CLIENT;
1115 self.version_nagtime = time + 10 + random() * 10;
1119 dprint("BUG player count is lower than zero, this cannot happen!\n");
1123 PlayerScore_Attach(self);
1125 bot_clientconnect();
1127 race_PreSpawnObserver();
1130 // dom_player_join_team(self);
1132 //JoinBestTeam(self, FALSE, FALSE);
1134 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1135 self.classname = "observer";
1137 self.classname = "player";
1138 campaign_bots_may_start = 1;
1141 self.playerid = (playerid_last = playerid_last + 1);
1142 if(cvar("sv_eventlog"))
1144 if(clienttype(self) == CLIENTTYPE_REAL)
1145 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1147 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1148 s = strcat(":team:", ftos(self.playerid), ":");
1149 s = strcat(s, ftos(self.team));
1152 self.netname_previous = strzone(self.netname);
1154 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1156 bprint ("^4",self.netname);
1157 bprint ("^4 connected");
1159 if(g_domination || g_ctf)
1161 bprint(" and joined the ");
1162 bprint(ColoredTeamName(self.team));
1167 self.welcomemessage_time = 0;
1169 stuffcmd(self, strcat(clientstuff, "\n"));
1170 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1171 stuffcmd(self, "cl_particles_reloadeffects\n");
1173 FixClientCvars(self);
1175 // spawnfunc_waypoint sprites
1176 WaypointSprite_InitClient(self);
1178 // Wazat's grappling hook
1179 SetGrappleHookBindings();
1181 // get autoswitch state from player when he toggles it
1182 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1184 // get version info from player
1185 stuffcmd(self, "cmd clientversion $gameversion\n");
1187 // get other cvars from player
1190 // set cvar for team scoreboard
1194 t = cvar("teamplay");
1195 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1196 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1199 stuffcmd(self, "set teamplay 0\n");
1201 // notify about available teams
1204 CheckAllowedTeams(self);
1205 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1206 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1209 stuffcmd(self, "set _teams_available 0\n");
1211 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1215 self.classname = "observer";
1216 Spawnqueue_Insert(self);
1220 ctf_clientconnect();
1226 bot_relinkplayerlist();
1228 self.spectatortime = time;
1231 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1234 self.jointime = time;
1235 self.allowedTimeouts = cvar("sv_timeout_number");
1237 if(clienttype(self) == CLIENTTYPE_REAL)
1239 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1242 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1244 MapVote_SendData(MSG_ONE);
1245 MapVote_UpdateData(MSG_ONE);
1247 ScoreInfo_Write(MSG_ONE);
1253 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1254 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1255 WriteByte(MSG_ONE, 1);
1260 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1262 PlayerScore_Add(self, SP_LMS_RANK, 666);
1263 self.frags = -666; // FIXME do we still need this?
1274 Called when a client disconnects from the server
1277 .entity chatbubbleentity;
1278 .entity teambubbleentity;
1280 void ClientDisconnect (void)
1282 if not(self.flags & FL_CLIENT)
1284 print("Warning: ClientDisconnect without ClientConnect\n");
1288 bot_clientdisconnect();
1293 if(cvar("sv_eventlog"))
1294 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1295 bprint ("^4",self.netname);
1296 bprint ("^4 disconnected\n");
1299 kh_Key_DropAll(self, TRUE);
1301 Portal_ClearAll(self);
1303 if(self.flagcarried)
1304 DropFlag(self.flagcarried, world, world);
1306 // Here, everything has been done that requires this player to be a client.
1308 self.flags (-) FL_CLIENT;
1310 if (self.chatbubbleentity)
1311 remove (self.chatbubbleentity);
1313 if (self.teambubbleentity)
1314 remove (self.teambubbleentity);
1316 if (self.killindicator)
1317 remove (self.killindicator);
1319 WaypointSprite_PlayerGone();
1321 bot_relinkplayerlist();
1324 if(self.weaponentity)
1325 if(self.weaponentity.lasertarget)
1326 remove(self.weaponentity.lasertarget);
1330 Spawnqueue_Unmark(self);
1331 Spawnqueue_Remove(self);
1334 PlayerScore_Detach(self);
1336 if(self.netname_previous)
1337 strunzone(self.netname_previous);
1339 ClearPlayerSounds();
1349 void ChatBubbleThink()
1351 self.nextthink = time;
1352 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1354 if(self.owner) // but why can that ever be world?
1355 self.owner.chatbubbleentity = world;
1359 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1360 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1361 self.model = self.mdl;
1366 void UpdateChatBubble()
1368 if (!self.modelindex)
1370 // spawn a chatbubble entity if needed
1371 if (!self.chatbubbleentity)
1373 self.chatbubbleentity = spawn();
1374 self.chatbubbleentity.owner = self;
1375 self.chatbubbleentity.exteriormodeltoclient = self;
1376 self.chatbubbleentity.think = ChatBubbleThink;
1377 self.chatbubbleentity.nextthink = time;
1378 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1379 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1380 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1381 self.chatbubbleentity.model = "";
1382 self.chatbubbleentity.effects = EF_LOWPRECISION;
1387 void TeamBubbleThink()
1389 self.nextthink = time;
1390 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1392 if(self.owner) // but why can that ever be world?
1393 self.owner.teambubbleentity = world;
1397 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1398 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1401 self.model = self.mdl;
1405 float TeamBubble_customizeentityforclient()
1407 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1410 void UpdateTeamBubble()
1412 if (!self.modelindex || !cvar("teamplay"))
1414 // spawn a teambubble entity if needed
1415 if (!self.teambubbleentity && cvar("teamplay"))
1417 self.teambubbleentity = spawn();
1418 self.teambubbleentity.owner = self;
1419 self.teambubbleentity.exteriormodeltoclient = self;
1420 self.teambubbleentity.think = TeamBubbleThink;
1421 self.teambubbleentity.nextthink = time;
1422 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1423 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1424 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1425 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1426 self.teambubbleentity.mdl = self.teambubbleentity.model;
1427 self.teambubbleentity.model = self.teambubbleentity.mdl;
1428 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1429 self.teambubbleentity.effects = EF_LOWPRECISION;
1433 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1434 // added to the model skins
1435 /*void UpdateColorModHack()
1438 c = self.clientcolors & 15;
1439 // LordHavoc: only bothering to support white, green, red, yellow, blue
1440 if (teamplay == 0) self.colormod = '0 0 0';
1441 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1442 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1443 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1444 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1445 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1446 else self.colormod = '1 1 1';
1452 self.effects |= EF_NODRAW; // prevent another CopyBody
1453 PutClientInServer();
1457 * When sv_timeout is used this function returs strings like
1458 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1459 * Called by centerprint functions
1460 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1462 string getTimeoutText(float addOneSecond) {
1463 if (!cvar("sv_timeout") || !timeoutStatus)
1466 local string retStr;
1467 if (timeoutStatus == 1) {
1468 if (addOneSecond == 1) {
1469 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1472 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1476 else if (timeoutStatus == 2) {
1478 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1479 //don't show messages like "Timeout ends in 0 seconds"...
1480 if ((remainingTimeoutTime + 1) > 0)
1486 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1487 //don't show messages like "Timeout ends in 0 seconds"...
1488 if (remainingTimeoutTime > 0)
1497 void player_powerups (void)
1501 if (self.items & IT_STRENGTH)
1503 if (time > self.strength_finished)
1505 if (g_minstagib_invis_alpha > 0)
1507 self.alpha = default_player_alpha;
1508 self.exteriorweaponentity.alpha = default_weapon_alpha;
1509 self.effects = self.effects | EF_FULLBRIGHT;
1513 self.effects -= self.effects & EF_NODRAW;
1515 self.items = self.items - (self.items & IT_STRENGTH);
1516 sprint(self, "^3Invisibility has worn off\n");
1521 if (time < self.strength_finished)
1523 if (g_minstagib_invis_alpha > 0)
1525 self.alpha = g_minstagib_invis_alpha;
1526 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1527 self.effects -= self.effects & EF_FULLBRIGHT;
1531 self.effects = self.effects | EF_NODRAW;
1533 self.items = self.items | IT_STRENGTH;
1534 sprint(self, "^3You are invisible\n");
1538 if (self.items & IT_INVINCIBLE)
1540 if (time > self.invincible_finished)
1542 self.items = self.items - (self.items & IT_INVINCIBLE);
1543 sprint(self, "^3Speed has worn off\n");
1548 if (time < self.invincible_finished)
1550 self.items = self.items | IT_INVINCIBLE;
1551 sprint(self, "^3You are on speed\n");
1557 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1558 if (self.items & IT_STRENGTH)
1560 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1561 if (time > self.strength_finished)
1563 self.items = self.items - (self.items & IT_STRENGTH);
1564 sprint(self, "^3Strength has worn off\n");
1569 if (time < self.strength_finished)
1571 self.items = self.items | IT_STRENGTH;
1572 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1575 if (self.items & IT_INVINCIBLE)
1577 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1578 if (time > self.invincible_finished)
1580 self.items = self.items - (self.items & IT_INVINCIBLE);
1581 sprint(self, "^3Shield has worn off\n");
1586 if (time < self.invincible_finished)
1588 self.items = self.items | IT_INVINCIBLE;
1589 sprint(self, "^3Shield surrounds you\n");
1593 if (cvar("g_fullbrightplayers"))
1594 self.effects = self.effects | EF_FULLBRIGHT;
1596 // midair gamemode: damage only while in the air
1597 // if in midair mode, being on ground grants temporary invulnerability
1598 // (this is so that multishot weapon don't clear the ground flag on the
1599 // first damage in the frame, leaving the player vulnerable to the
1600 // remaining hits in the same frame)
1601 if (self.flags & FL_ONGROUND)
1603 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1605 if (time >= game_starttime)
1606 if (time < self.spawnshieldtime)
1607 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1610 float CalcRegen(float current, float stable, float regenfactor)
1612 if(current > stable)
1614 else if(current > stable - 0.25) // when close enough, "snap"
1617 return min(stable, current + (stable - current) * regenfactor * frametime);
1620 void player_regen (void)
1622 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1623 maxh = cvar("g_balance_health_stable");
1624 maxa = cvar("g_balance_armor_stable");
1625 limith = cvar("g_balance_health_limit");
1626 limita = cvar("g_balance_armor_limit");
1628 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1631 max_mod = regen_mod = rot_mod = limit_mod = 1;
1633 if (self.runes & RUNE_REGEN)
1635 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1637 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1638 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1639 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1643 regen_mod = cvar("g_balance_rune_regen_regenrate");
1644 max_mod = cvar("g_balance_rune_regen_hpmod");
1645 limit_mod = cvar("g_balance_rune_regen_limitmod");
1648 else if (self.runes & CURSE_VENOM)
1650 max_mod = cvar("g_balance_curse_venom_hpmod");
1651 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1652 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1654 rot_mod = cvar("g_balance_curse_venom_rotrate");
1655 limit_mod = cvar("g_balance_curse_venom_limitmod");
1656 //if (!self.runes & RUNE_REGEN)
1657 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1659 maxh = maxh * max_mod;
1660 //maxa = maxa * max_mod;
1661 limith = limith * limit_mod;
1662 limita = limita * limit_mod;
1664 if (self.armorvalue > maxa)
1666 if (time > self.pauserotarmor_finished)
1668 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1669 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1672 else if (self.armorvalue < maxa)
1674 if (time > self.pauseregen_finished)
1676 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1677 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1680 if (self.health > maxh)
1682 if (time > self.pauserothealth_finished)
1684 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1685 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1688 else if (self.health < maxh)
1690 if (time > self.pauseregen_finished)
1692 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1693 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1697 if (self.health > limith)
1698 self.health = limith;
1699 if (self.armorvalue > limita)
1700 self.armorvalue = limita;
1702 // if player rotted to death... die!
1704 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1708 float zoomstate_set;
1709 void SetZoomState(float z)
1711 if(z != self.zoomstate)
1714 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1715 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1716 WriteByte(MSG_ONE, z);
1723 ======================
1724 spectate mode routines
1725 ======================
1727 void SpectateCopy(entity spectatee) {
1728 self.armortype = spectatee.armortype;
1729 self.armorvalue = spectatee.armorvalue;
1730 self.currentammo = spectatee.currentammo;
1731 self.effects = spectatee.effects;
1732 self.health = spectatee.health;
1734 self.items = spectatee.items;
1735 self.weapons = spectatee.weapons;
1736 self.switchweapon = spectatee.switchweapon;
1737 self.weapon = spectatee.weapon;
1738 self.punchangle = spectatee.punchangle;
1739 self.view_ofs = spectatee.view_ofs;
1740 self.v_angle = spectatee.v_angle;
1741 self.velocity = spectatee.velocity;
1742 self.dmg_take = spectatee.dmg_take;
1743 self.dmg_save = spectatee.dmg_save;
1744 self.dmg_inflictor = spectatee.dmg_inflictor;
1745 self.angles = spectatee.v_angle;
1746 self.fixangle = TRUE;
1747 setorigin(self, spectatee.origin);
1748 setsize(self, spectatee.mins, spectatee.maxs);
1749 SetZoomState(spectatee.zoomstate);
1752 float SpectateUpdate() {
1756 if (self == self.enemy)
1759 if(self.enemy.flags & FL_NOTARGET)
1762 SpectateCopy(self.enemy);
1767 float SpectateNext() {
1768 other = find(self.enemy, classname, "player");
1770 other = find(other, classname, "player");
1775 if(self.enemy.classname == "player") {
1777 WriteByte(MSG_ONE, SVC_SETVIEW);
1778 WriteEntity(MSG_ONE, self.enemy);
1779 self.wantswelcomemessage = 1;
1780 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1781 if(!SpectateUpdate())
1782 PutObserverInServer();
1791 ShowRespawnCountdown()
1793 Update a respawn countdown display.
1796 void ShowRespawnCountdown()
1799 if(self.deadflag == DEAD_NO) // just respawned?
1803 number = ceil(self.death_time - time);
1806 if(number <= self.respawn_countdown)
1808 self.respawn_countdown = number - 1;
1809 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1810 announce(self, strcat("announcer/robotic/", ftos(number), ".ogg"));
1815 void LeaveSpectatorMode()
1817 if(isJoinAllowed()) {
1818 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1819 self.classname = "player";
1820 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1821 JoinBestTeam(self, FALSE, TRUE);
1822 if(cvar("g_campaign"))
1823 campaign_bots_may_start = 1;
1824 PutClientInServer();
1825 if(!(self.flags & FL_NOTARGET))
1826 bprint ("^4", self.netname, "^4 is playing now\n");
1827 centerprint(self,"");
1830 stuffcmd(self,"menu_showteamselect\n");
1835 //player may not join because of g_maxplayers is set
1836 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1841 * Determines whether the player is allowed to join. This depends on cvar
1842 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1843 * it checks whether the number of currently playing players exceeds g_maxplayers.
1844 * @return bool TRUE if the player is allowed to join, false otherwise
1846 float isJoinAllowed() {
1847 if (!cvar("g_maxplayers"))
1851 local float currentlyPlaying;
1852 FOR_EACH_REALPLAYER(e) {
1853 if(e.classname == "player")
1854 currentlyPlaying += 1;
1856 if(currentlyPlaying < cvar("g_maxplayers"))
1863 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1864 * g_maxplayers_spectator_blocktime seconds
1866 void checkSpectatorBlock() {
1867 if(self.classname == "spectator" || self.classname == "observer") {
1868 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1869 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1875 float vercmp_recursive(string v1, string v2)
1881 dot1 = strstrofs(v1, ".", 0);
1882 dot2 = strstrofs(v2, ".", 0);
1886 s1 = substring(v1, 0, dot1);
1890 s2 = substring(v2, 0, dot2);
1892 r = stof(s1) - stof(s2);
1896 r = strcasecmp(s1, s2);
1909 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1912 float vercmp(string v1, string v2)
1914 if(strcasecmp(v1, v2) == 0) // early out check
1916 return vercmp_recursive(v1, v2);
1919 void ObserverThink()
1921 if (self.flags & FL_JUMPRELEASED) {
1922 if (self.BUTTON_JUMP && !self.version_mismatch) {
1923 self.welcomemessage_time = 0;
1924 self.flags = self.flags - FL_JUMPRELEASED;
1925 LeaveSpectatorMode();
1927 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1928 self.welcomemessage_time = 0;
1929 self.flags = self.flags - FL_JUMPRELEASED;
1930 if(SpectateNext() == 1) {
1931 self.classname = "spectator";
1935 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1936 self.flags = self.flags | FL_JUMPRELEASED;
1940 if(self.BUTTON_ZOOM)
1941 self.wantswelcomemessage = 0;
1943 if(self.wantswelcomemessage)
1944 PrintWelcomeMessage(self);
1947 void SpectatorThink()
1949 if (self.flags & FL_JUMPRELEASED) {
1950 if (self.BUTTON_JUMP && !self.version_mismatch) {
1951 self.welcomemessage_time = 0;
1952 self.flags = self.flags - FL_JUMPRELEASED;
1953 LeaveSpectatorMode();
1955 } else if(self.BUTTON_ATCK) {
1956 self.welcomemessage_time = 0;
1957 self.flags = self.flags - FL_JUMPRELEASED;
1958 if(SpectateNext() == 1) {
1959 self.classname = "spectator";
1961 self.classname = "observer";
1962 PutClientInServer();
1964 } else if (self.BUTTON_ATCK2) {
1965 self.welcomemessage_time = 0;
1966 self.flags = self.flags - FL_JUMPRELEASED;
1967 self.classname = "observer";
1968 PutClientInServer();
1970 if(!SpectateUpdate())
1971 PutObserverInServer();
1974 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1975 self.flags = self.flags | FL_JUMPRELEASED;
1979 if(self.BUTTON_ZOOM)
1980 self.wantswelcomemessage = 0;
1982 if(self.wantswelcomemessage)
1983 PrintWelcomeMessage(self);
1984 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
1991 Called every frame for each client before the physics are run
1994 void() ctf_setstatus;
1995 .float spectatee_status;
1996 void PlayerPreThink (void)
1998 self.stat_sys_ticrate = cvar("sys_ticrate");
1999 self.stat_game_starttime = game_starttime;
2002 checkSpectatorBlock();
2006 if(self.netname_previous != self.netname)
2008 if(cvar("sv_eventlog"))
2009 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2010 if(self.netname_previous)
2011 strunzone(self.netname_previous);
2012 self.netname_previous = strzone(self.netname);
2016 if(self.version_nagtime)
2017 if(self.cvar_g_nexuizversion)
2018 if(time > self.version_nagtime)
2020 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2022 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2024 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2025 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2030 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2033 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2034 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2038 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2039 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2043 self.version_nagtime = 0;
2047 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2049 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2050 self.max_armorvalue = 0;
2056 antilag_record(self);
2059 if(self.classname == "player") {
2060 // if(self.netname == "Wazat")
2061 // bprint(self.classname, "\n");
2063 CheckRules_Player();
2065 if(self.BUTTON_INFO)
2066 PrintWelcomeMessage(self);
2068 if(g_lms || !cvar("sv_spectate"))
2069 if((time - self.jointime) <= cvar("welcome_message_time"))
2070 PrintWelcomeMessage(self);
2072 if (intermission_running)
2074 IntermissionThink (); // otherwise a button could be missed between
2075 return; // the think tics
2078 if(self.teleport_time)
2079 if(time > self.teleport_time)
2081 self.teleport_time = 0;
2082 self.effects = self.effects - (self.effects & EF_NODRAW);
2083 if(self.weaponentity)
2084 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2087 Nixnex_GiveCurrentWeapon();
2089 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2090 UpdateSelectedPlayer();
2092 //don't allow the player to turn around while game is paused!
2093 if(timeoutStatus == 2) {
2094 self.v_angle = self.lastV_angle;
2095 self.angles = self.lastV_angle;
2096 self.fixangle = TRUE;
2099 if (self.deadflag != DEAD_NO)
2101 float button_pressed, force_respawn;
2103 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2104 force_respawn = (g_lms || cvar("g_forced_respawn"));
2105 if (self.deadflag == DEAD_DYING)
2108 self.deadflag = DEAD_RESPAWNING;
2109 else if(!button_pressed)
2110 self.deadflag = DEAD_DEAD;
2112 else if (self.deadflag == DEAD_DEAD)
2115 self.deadflag = DEAD_RESPAWNABLE;
2117 else if (self.deadflag == DEAD_RESPAWNABLE)
2120 self.deadflag = DEAD_RESPAWNING;
2122 else if (self.deadflag == DEAD_RESPAWNING)
2124 if(time > self.death_time)
2126 self.death_time = time + 1; // only retry once a second
2130 ShowRespawnCountdown();
2134 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2138 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2139 dist = self.oldorigin - self.origin;
2141 self.lms_traveled_distance += fabs(vlen(dist));
2143 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2145 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2146 self.lms_traveled_distance = 0;
2149 if(time > self.lms_nextcheck)
2151 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2152 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2154 centerprint(self, cvar_string("g_lms_campcheck_message"));
2155 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2156 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2157 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2159 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2160 self.lms_traveled_distance = 0;
2164 if (self.BUTTON_CROUCH && !self.hook.state)
2169 self.view_ofs = PL_CROUCH_VIEW_OFS;
2170 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2171 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2178 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2179 if (!trace_startsolid)
2181 self.crouch = FALSE;
2182 self.view_ofs = PL_VIEW_OFS;
2183 setsize (self, PL_MIN, PL_MAX);
2190 GrapplingHookFrame();
2199 minstagib_ammocheck();
2204 //self.angles_y=self.v_angle_y + 90; // temp
2206 //if (TetrisPreFrame()) return;
2207 } else if(gameover) {
2208 if (intermission_running)
2209 IntermissionThink (); // otherwise a button could be missed between
2211 } else if(self.classname == "observer") {
2213 } else if(self.classname == "spectator") {
2218 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2220 float oldspectatee_status;
2221 oldspectatee_status = self.spectatee_status;
2222 if(self.classname == "spectator")
2223 self.spectatee_status = num_for_edict(self.enemy);
2224 else if(self.classname == "observer")
2225 self.spectatee_status = num_for_edict(self);
2227 self.spectatee_status = 0;
2228 if(self.spectatee_status != oldspectatee_status)
2231 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2232 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2233 WriteByte(MSG_ONE, self.spectatee_status);
2235 race_InitSpectator();
2238 if(self.teamkill_soundtime)
2239 if(time > self.teamkill_soundtime)
2241 self.teamkill_soundtime = 0;
2243 entity oldpusher, oldself;
2245 oldself = self; self = self.teamkill_soundsource;
2246 oldpusher = self.pusher; self.pusher = oldself;
2248 VoiceMessage("teamshoot_auto");
2250 self.pusher = oldpusher;
2260 Called every frame for each client after the physics are run
2263 .float idlekick_lasttimeleft;
2264 .float race_penalty;
2265 .float race_penalty_nagged;
2266 .float race_penalty_nagtime;
2267 void PlayerPostThink (void)
2269 // Savage: Check for nameless players
2270 if (strlen(self.netname) < 1) {
2271 self.netname = "Player";
2272 stuffcmd(self, "seta _cl_name Player\n");
2278 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2281 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2282 announce(self, "announcer/robotic/terminated.ogg");
2286 else if(timeleft <= 10)
2288 if(timeleft != self.idlekick_lasttimeleft)
2290 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2291 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".ogg"));
2296 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2298 self.idlekick_lasttimeleft = timeleft;
2301 if(self.classname == "player") {
2302 CheckRules_Player();
2307 if (intermission_running)
2308 return; // intermission or finale
2310 //PrintWelcomeMessage(self);
2311 //if (TetrisPostFrame()) return;
2313 // restart countdown
2314 if(time < game_starttime) {
2315 if (!cvar("sv_ready_restart_after_countdown"))
2317 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2319 if(time < game_starttime - 2)
2321 if(!self.race_penalty_nagged)
2323 // TODO better notification for this!
2324 self.race_penalty_nagtime = 0;
2325 self.race_penalty_nagged = 1;
2328 else if(!self.race_penalty)
2330 self.race_penalty_nagtime = 0;
2331 self.race_penalty = time + 5;
2334 if(time > self.race_penalty_nagtime)
2336 if(self.race_penalty > time)
2338 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2340 else if(self.race_penalty_nagged && time < game_starttime - 2)
2342 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2344 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2346 self.movetype = MOVETYPE_NONE;
2347 self.velocity = '0 0 0';
2348 self.avelocity = '0 0 0';
2349 self.movement = '0 0 0';
2352 else if (time < self.race_penalty)
2354 self.movetype = MOVETYPE_NONE;
2355 self.velocity = '0 0 0';
2356 self.avelocity = '0 0 0';
2357 self.movement = '0 0 0';
2361 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2362 if (!cvar("sv_ready_restart_after_countdown"))
2364 if(self.movetype == MOVETYPE_NONE)
2366 self.movetype = MOVETYPE_WALK;
2368 self.race_penalty = 0;
2369 self.race_penalty_nagged = 0;
2373 } else if (self.classname == "observer") {
2375 } else if (self.classname == "spectator") {
2381 for(i = 0; i < 1000; ++i)
2384 end = self.origin + '0 0 1024' + 512 * randomvec();
2385 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2386 if(trace_fraction < 1)
2387 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2389 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2397 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);