1 #define SPAWNPOINT_SCORE frags
3 .float wantswelcomemessage;
4 .string netname_previous;
6 void spawnfunc_info_player_survivor (void)
8 spawnfunc_info_player_deathmatch();
11 void spawnfunc_info_player_start (void)
13 spawnfunc_info_player_deathmatch();
16 void spawnfunc_info_player_deathmatch (void)
18 self.classname = "info_player_deathmatch";
19 relocate_spawnpoint();
27 self.team = activator.team;
28 some_spawn_has_been_used = 1;
33 // -1 if a spawn can't be used
34 // otherwise, a weight of the spawnpoint
35 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
37 float shortest, thisdist;
40 // filter out spots for the wrong team
42 if(spot.team != teamcheck)
49 // filter out spots for assault
50 if(spot.target != "") {
53 ent = find(world, targetname, spot.target);
55 if(ent.classname == "target_objective")
57 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
61 else if(ent.classname == "trigger_race_checkpoint")
63 if(self.classname == "player") // spectators may spawn everywhere
68 if(ent.race_checkpoint != 0)
70 if(spot.race_place != race_lowest_place_spawn)
75 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
79 if(pl > race_highest_place_spawn)
81 if(spot.race_place != pl)
90 ent = find(ent, targetname, spot.target);
98 shortest = vlen(world.maxs - world.mins);
99 for(player = playerlist; player; player = player.chain)
102 thisdist = vlen(player.origin - spot.origin);
103 if (thisdist < shortest)
111 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
113 local entity spot, spotlist, spotlistend;
114 spawn_allgood = TRUE;
120 for(spot = firstspot; spot; spot = spot.chain)
122 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
124 if(cvar("spawn_debugview"))
126 setmodel(spot, "models/runematch/rune.mdl");
127 if(spot.SPAWNPOINT_SCORE < mindist)
129 spot.colormod = '1 0 0';
134 spot.colormod = '0 1 0';
135 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
139 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
141 if(spot.SPAWNPOINT_SCORE < mindist)
143 // too short distance
144 spawn_allgood = FALSE;
149 spawn_allbad = FALSE;
152 spotlistend.chain = spot;
159 if(spot.team != teamcheck)
160 error("invalid spawn added");
162 print("added ", etos(spot), "\n");
168 spotlistend.chain = world;
173 for(e = spotlist; e; e = e.chain)
175 print("seen ", etos(e), "\n");
176 if(e.team != teamcheck)
177 error("invalid spawn found");
184 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
186 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
187 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
190 RandomSelection_Init();
191 for(spot = firstspot; spot; spot = spot.chain)
192 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
194 return RandomSelection_chosen_ent;
201 Finds a point to respawn
204 entity SelectSpawnPoint (float anypoint)
206 local float teamcheck;
207 local entity firstspot_new;
208 local entity spot, firstspot, playerlist;
210 spot = find (world, classname, "testplayerstart");
216 if(!anypoint && have_team_spawns)
217 teamcheck = self.team;
219 // get the list of players
220 playerlist = findchain(classname, "player");
221 // get the entire list of spots
222 firstspot = findchain(classname, "info_player_deathmatch");
223 // filter out the bad ones
224 // (note this returns the original list if none survived)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
227 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
228 firstspot = firstspot_new;
230 // there is 50/50 chance of choosing a random spot or the furthest spot
231 // (this means that roughly every other spawn will be furthest, so you
232 // usually won't get fragged at spawn twice in a row)
233 if (arena_roundbased)
235 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
237 firstspot = firstspot_new;
238 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
240 else if (random() > cvar("g_spawn_furthest"))
241 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
243 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
245 if(cvar("spawn_debugview"))
247 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
251 for(e = firstspot; e; e = e.chain)
252 if(e.team != teamcheck)
253 error("invalid spawn found");
258 if(cvar("spawn_debug"))
262 if(some_spawn_has_been_used)
263 return world; // team can't spawn any more, because of actions of other team
265 error("Cannot find a spawn point - please fix the map!");
276 Checks if the argument string can be a valid playermodel.
277 Returns a valid one in doubt.
280 string FallbackPlayerModel = "models/player/marine.zym";
281 string CheckPlayerModel(string plyermodel) {
282 if(strlen(plyermodel) < 4)
283 return FallbackPlayerModel;
284 if( substring(plyermodel,0,14) != "models/player/")
285 return FallbackPlayerModel;
286 else if(cvar("sv_servermodelsonly"))
288 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
289 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
290 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
291 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
292 return FallbackPlayerModel;
293 if(plyermodel != strtolower(plyermodel))
294 return FallbackPlayerModel;
295 if(!fexists(plyermodel))
296 return FallbackPlayerModel;
303 Client_customizeentityforclient
308 float Client_customizeentityforclient()
310 #ifdef ALLOW_VARIABLE_LOD
312 // other: the player viewing me
316 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
319 if(other.cvar_cl_playerdetailreduction <= 0)
321 if(other.cvar_cl_playerdetailreduction <= -2)
322 self.modelindex = self.modelindex_lod2;
323 else if(other.cvar_cl_playerdetailreduction <= -1)
324 self.modelindex = self.modelindex_lod1;
326 self.modelindex = self.modelindex_lod0;
330 distance = vlen(self.origin - other.origin);
331 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
333 self.modelindex = self.modelindex_lod2;
335 self.modelindex = self.modelindex_lod1;
337 self.modelindex = self.modelindex_lod0;
344 void UpdatePlayerSounds();
345 void setmodel_lod(entity e, string modelname)
347 #ifdef ALLOW_VARIABLE_LOD
350 // FIXME: this only supports 3-letter extensions
351 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
355 setmodel(e, s); // players have high precision
356 self.modelindex_lod1 = self.modelindex;
359 self.modelindex_lod1 = -1;
361 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
365 setmodel(e, s); // players have high precision
366 self.modelindex_lod2 = self.modelindex;
369 self.modelindex_lod2 = -1;
371 precache_model(modelname);
372 setmodel(e, modelname); // players have high precision
373 self.modelindex_lod0 = self.modelindex;
375 if(self.modelindex_lod1 < 0)
376 self.modelindex_lod1 = self.modelindex;
378 if(self.modelindex_lod2 < 0)
379 self.modelindex_lod2 = self.modelindex;
381 precache_model(modelname);
382 setmodel(e, modelname); // players have high precision
384 player_setupanimsformodel();
385 UpdatePlayerSounds();
392 putting a client as observer in the server
395 void PutObserverInServer (void)
399 race_PreSpawnObserver();
401 spot = SelectSpawnPoint (TRUE);
403 error("No spawnpoints for observers?!?\n");
404 RemoveGrapplingHook(self); // Wazat's Grappling Hook
406 if(clienttype(self) == CLIENTTYPE_REAL)
409 WriteByte(MSG_ONE, SVC_SETVIEW);
410 WriteEntity(MSG_ONE, self);
414 kh_Key_DropAll(self, TRUE);
416 Portal_ClearAll(self);
419 DropFlag(self.flagcarried, world, world);
421 WaypointSprite_PlayerDead();
423 if(self.killcount != -666)
427 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
428 bprint ("^4", self.netname, "^4 has no more lives left\n");
430 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
433 bprint ("^4", self.netname, "^4 is spectating now\n");
436 PlayerScore_Clear(self); // clear scores when needed
438 self.spectatortime = time;
440 self.classname = "observer";
441 self.iscreature = FALSE;
443 self.takedamage = DAMAGE_NO;
444 self.solid = SOLID_NOT;
445 self.movetype = MOVETYPE_NOCLIP;
446 self.flags = FL_CLIENT | FL_NOTARGET;
447 self.armorvalue = 666;
449 self.armorvalue = cvar("g_balance_armor_start");
450 self.pauserotarmor_finished = 0;
451 self.pauserothealth_finished = 0;
452 self.pauseregen_finished = 0;
453 self.damageforcescale = 0;
460 self.pain_finished = 0;
461 self.strength_finished = 0;
462 self.invincible_finished = 0;
464 self.think = SUB_Null;
468 self.deadflag = DEAD_NO;
469 self.angles = spot.angles;
471 self.fixangle = TRUE;
474 self.view_ofs = PL_VIEW_OFS;
475 setorigin (self, spot.origin);
476 setsize (self, '0 0 0', '0 0 0');
477 self.oldorigin = self.origin;
483 self.weaponmodel = "";
484 self.weaponentity = world;
485 self.killcount = -666;
486 self.velocity = '0 0 0';
487 self.avelocity = '0 0 0';
488 self.punchangle = '0 0 0';
489 self.punchvector = '0 0 0';
490 self.oldvelocity = self.velocity;
491 self.customizeentityforclient = Client_customizeentityforclient;
492 self.wantswelcomemessage = 1;
496 if(self.version_mismatch)
498 Spawnqueue_Unmark(self);
499 Spawnqueue_Remove(self);
503 Spawnqueue_Insert(self);
508 // Only if the player cannot play at all
509 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
518 float RestrictSkin(float s)
527 void FixPlayermodel()
529 local string defaultmodel;
530 local float defaultskin;
535 if(cvar("sv_defaultcharacter") == 1) {
540 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
541 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
544 if(defaultmodel == "")
546 defaultmodel = cvar_string("sv_defaultplayermodel");
547 defaultskin = cvar("sv_defaultplayerskin");
551 if(self.modelindex == 0)
554 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
555 self.model = ""; // force the != checks to return true
558 if(defaultmodel != "")
560 if (defaultmodel != self.model)
564 setmodel_lod (self, defaultmodel);
565 setsize (self, m1, m2);
568 self.skin = defaultskin;
570 if (self.playermodel != self.model)
572 self.playermodel = CheckPlayerModel(self.playermodel);
575 setmodel_lod (self, self.playermodel);
576 setsize (self, m1, m2);
579 self.skin = RestrictSkin(stof(self.playerskin));
583 if(strlen(cvar_string("sv_defaultplayercolors")))
584 if(self.clientcolors != cvar("sv_defaultplayercolors"))
585 setcolor(self, cvar("sv_defaultplayercolors"));
592 Called when a client spawns in the server
595 //void() ctf_playerchanged;
596 void PutClientInServer (void)
598 if(clienttype(self) == CLIENTTYPE_BOT)
600 self.classname = "player";
602 else if(clienttype(self) == CLIENTTYPE_REAL)
605 WriteByte(MSG_ONE, SVC_SETVIEW);
606 WriteEntity(MSG_ONE, self);
609 // player is dead and becomes observer
610 // FIXME fix LMS scoring for new system
613 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
614 self.classname = "observer";
619 self.classname = "observer";
621 if(self.classname == "player") {
622 entity spot, oldself;
626 spot = SelectSpawnPoint (FALSE);
629 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
630 return; // spawn failed
633 RemoveGrapplingHook(self); // Wazat's Grappling Hook
635 self.classname = "player";
636 self.iscreature = TRUE;
637 self.movetype = MOVETYPE_WALK;
638 self.solid = SOLID_SLIDEBOX;
639 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
640 if(independent_players)
641 MAKE_INDEPENDENT_PLAYER(self);
642 self.flags = FL_CLIENT;
643 self.takedamage = DAMAGE_AIM;
645 self.effects = EF_FULLBRIGHT;
648 self.air_finished = time + 12;
653 self.ammo_shells = warmup_start_ammo_shells;
654 self.ammo_nails = warmup_start_ammo_nails;
655 self.ammo_rockets = warmup_start_ammo_rockets;
656 self.ammo_cells = warmup_start_ammo_cells;
657 self.health = warmup_start_health;
658 self.armorvalue = warmup_start_armorvalue;
659 self.weapons = warmup_start_weapons;
663 self.ammo_shells = start_ammo_shells;
664 self.ammo_nails = start_ammo_nails;
665 self.ammo_rockets = start_ammo_rockets;
666 self.ammo_cells = start_ammo_cells;
667 self.health = start_health;
668 self.armorvalue = start_armorvalue;
669 self.weapons = start_weapons;
671 self.items = start_items;
672 self.switchweapon = w_getbestweapon(self);
673 self.cnt = self.switchweapon;
675 self.jump_interval = time;
677 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
678 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
679 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
680 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
681 //extend the pause of rotting if client was reset at the beginning of the countdown
682 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
683 self.spawnshieldtime += game_starttime - time;
684 self.pauserotarmor_finished += game_starttime - time;
685 self.pauserothealth_finished += game_starttime - time;
686 self.pauseregen_finished += game_starttime - time;
688 self.damageforcescale = 2;
695 self.pain_finished = 0;
696 self.strength_finished = 0;
697 self.invincible_finished = 0;
699 //self.speed_finished = 0;
700 //self.slowmo_finished = 0;
701 // players have no think function
702 self.think = SUB_Null;
708 self.deadflag = DEAD_NO;
710 self.angles = spot.angles;
712 self.angles_z = 0; // never spawn tilted even if the spot says to
713 self.fixangle = TRUE; // turn this way immediately
714 self.velocity = '0 0 0';
715 self.avelocity = '0 0 0';
716 self.punchangle = '0 0 0';
717 self.punchvector = '0 0 0';
718 self.oldvelocity = self.velocity;
721 WRITESPECTATABLE_MSG_ONE({
722 WriteByte(MSG_ONE, SVC_TEMPENTITY);
723 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
726 self.customizeentityforclient = Client_customizeentityforclient;
732 self.view_ofs = PL_VIEW_OFS;
733 setsize (self, PL_MIN, PL_MAX);
734 self.spawnorigin = spot.origin;
735 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
736 // don't reset back to last position, even if new position is stuck in solid
737 self.oldorigin = self.origin;
741 Spawnqueue_Remove(self);
742 Spawnqueue_Mark(self);
745 self.event_damage = PlayerDamage;
747 self.bot_attack = TRUE;
749 self.statdraintime = time + 5;
750 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
752 if(self.killcount == -666) {
753 PlayerScore_Clear(self);
758 self.cnt = WEP_LASER;
759 self.nixnex_lastchange_id = -1;
761 CL_SpawnWeaponentity();
762 self.alpha = default_player_alpha;
763 self.colormod = '1 1 1' * cvar("g_player_brightness");
764 self.exteriorweaponentity.alpha = default_weapon_alpha;
766 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
767 self.lms_traveled_distance = 0;
768 self.speedrunning = FALSE;
770 race_PostSpawn(spot);
772 if(cvar("spawn_debug"))
774 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
775 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
778 //stuffcmd(self, "chase_active 0");
779 //stuffcmd(self, "set viewsize $tmpviewsize \n");
781 if (cvar("g_spawnsound"))
782 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
785 if(self.team == assault_attacker_team)
786 centerprint(self, "You are attacking!\n");
788 centerprint(self, "You are defending!\n");
791 target_voicescript_clear(self);
800 } else if(self.classname == "observer") {
801 PutObserverInServer ();
805 // ctf_playerchanged();
812 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
815 void SendCSQCInfo(void)
818 if(clienttype(self) != CLIENTTYPE_REAL)
821 WriteByte(MSG_ONE, SVC_TEMPENTITY);
822 WriteByte(MSG_ONE, TE_CSQC_INIT);
823 WriteShort(MSG_ONE, CSQC_REVISION);
824 WriteByte(MSG_ONE, maxclients);
825 for(i = 1; i <= 24; ++i)
826 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
827 WriteCoord(MSG_ONE, hook_shotorigin_x);
828 WriteCoord(MSG_ONE, hook_shotorigin_y);
829 WriteCoord(MSG_ONE, hook_shotorigin_z);
837 void SetNewParms (void)
839 // initialize parms for a new player
840 parm1 = -(86400 * 366);
848 void SetChangeParms (void)
850 // save parms for level change
851 parm1 = self.parm_idlesince - time;
859 void DecodeLevelParms (void)
862 self.parm_idlesince = parm1;
863 if(self.parm_idlesince == -(86400 * 366))
864 self.parm_idlesince = time;
871 Called when a client types 'kill' in the console
875 void ClientKill_Now_TeamChange()
877 if(self.killindicator_teamchange == -1)
880 JoinBestTeam( self, FALSE, FALSE );
884 SV_ChangeTeam(self.killindicator_teamchange - 1);
888 void ClientKill_Now()
890 if(self.killindicator_teamchange)
891 ClientKill_Now_TeamChange();
894 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
896 if(self.killindicator)
898 dprint("Cleaned up after a leaked kill indicator.\n");
899 remove(self.killindicator);
900 self.killindicator = world;
903 void KillIndicator_Think()
905 if (!self.owner.modelindex)
907 self.owner.killindicator = world;
915 ClientKill_Now(); // no oldself needed
921 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
922 if(clienttype(self.owner) == CLIENTTYPE_REAL)
925 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
926 if(self.owner.killindicator_teamchange)
928 if(self.owner.killindicator_teamchange == -1)
929 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
931 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
934 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
936 self.nextthink = time + 1;
941 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
945 killtime = cvar("g_balance_kill_delay");
947 self.killindicator_teamchange = targetteam;
949 if(!self.killindicator)
951 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
957 self.killindicator = spawn();
958 self.killindicator.owner = self;
959 self.killindicator.scale = 0.5;
960 setattachment(self.killindicator, self, "");
961 setorigin(self.killindicator, '0 0 52');
962 self.killindicator.think = KillIndicator_Think;
963 self.killindicator.nextthink = time + (self.lip) * 0.05;
964 self.killindicator.cnt = ceil(killtime);
965 self.killindicator.count = bound(0, ceil(killtime), 10);
966 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
968 for(e = world; (e = find(e, classname, "body")) != world; )
972 e.killindicator = spawn();
973 e.killindicator.owner = e;
974 e.killindicator.scale = 0.5;
975 setattachment(e.killindicator, e, "");
976 setorigin(e.killindicator, '0 0 52');
977 e.killindicator.think = KillIndicator_Think;
978 e.killindicator.nextthink = time + (e.lip) * 0.05;
979 e.killindicator.cnt = ceil(killtime);
984 if(self.killindicator)
987 self.killindicator.colormod = TeamColor(targetteam);
989 self.killindicator.colormod = '0 0 0';
993 void ClientKill (void)
995 ClientKill_TeamChange(0);
998 void DoTeamChange(float destteam)
1001 if(!cvar("teamplay"))
1004 SetPlayerColors(self, destteam);
1007 if(self.classname == "player")
1010 CheckAllowedTeams(self);
1011 t = FindSmallestTeam(self, TRUE);
1014 case COLOR_TEAM1: c0 = c1; break;
1015 case COLOR_TEAM2: c0 = c2; break;
1016 case COLOR_TEAM3: c0 = c3; break;
1017 case COLOR_TEAM4: c0 = c4; break;
1024 destteam = COLOR_TEAM1;
1028 destteam = COLOR_TEAM2;
1032 destteam = COLOR_TEAM3;
1036 destteam = COLOR_TEAM4;
1042 if(destteam == self.team && !self.killindicator)
1044 ClientKill_TeamChange(destteam);
1047 void FixClientCvars(entity e)
1049 // send prediction settings to the client
1050 stuffcmd(e, "\nin_bindmap 0 0\n");
1052 * we no longer need to stuff this. Remove this comment block if you feel
1053 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1054 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1055 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1056 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1057 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1058 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1059 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1060 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1061 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1062 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1063 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1064 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1065 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1066 stuffcmd(e, "cl_movement_edgefriction 1\n");
1073 if(clienttype(self) == CLIENTTYPE_REAL)
1074 if(world.fog) // NOT string_null!
1081 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1082 WriteByte(MSG_ONE, TE_CSQC_FOG);
1083 WriteCoord(MSG_ONE, sv_foginterval);
1084 WriteString(MSG_ONE, world.fog);
1088 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1099 Called when a client connects to the server
1102 //void ctf_clientconnect();
1103 string ColoredTeamName(float t);
1104 void DecodeLevelParms (void);
1105 //void dom_player_join_team(entity pl);
1106 void ClientConnect (void)
1110 if(self.flags & FL_CLIENT)
1112 print("Warning: ClientConnect, but already connected!\n");
1116 if(Ban_MaybeEnforceBan(self))
1121 self.classname = "player_joining";
1123 self.flags = self.flags | FL_CLIENT;
1124 self.version_nagtime = time + 10 + random() * 10;
1128 dprint("BUG player count is lower than zero, this cannot happen!\n");
1132 PlayerScore_Attach(self);
1134 bot_clientconnect();
1136 race_PreSpawnObserver();
1139 // dom_player_join_team(self);
1141 //JoinBestTeam(self, FALSE, FALSE);
1143 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1144 self.classname = "observer";
1146 self.classname = "player";
1147 campaign_bots_may_start = 1;
1150 self.playerid = (playerid_last = playerid_last + 1);
1151 if(cvar("sv_eventlog"))
1153 if(clienttype(self) == CLIENTTYPE_REAL)
1154 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1156 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1157 s = strcat(":team:", ftos(self.playerid), ":");
1158 s = strcat(s, ftos(self.team));
1161 self.netname_previous = strzone(self.netname);
1163 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1165 bprint ("^4",self.netname);
1166 bprint ("^4 connected");
1168 if(g_domination || g_ctf)
1170 bprint(" and joined the ");
1171 bprint(ColoredTeamName(self.team));
1176 self.welcomemessage_time = 0;
1178 stuffcmd(self, strcat(clientstuff, "\n"));
1179 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1180 stuffcmd(self, "cl_particles_reloadeffects\n");
1182 FixClientCvars(self);
1184 // spawnfunc_waypoint sprites
1185 WaypointSprite_InitClient(self);
1187 // Wazat's grappling hook
1188 SetGrappleHookBindings();
1190 // get autoswitch state from player when he toggles it
1191 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1193 // get version info from player
1194 stuffcmd(self, "cmd clientversion $gameversion\n");
1196 // get other cvars from player
1199 // set cvar for team scoreboard
1203 t = cvar("teamplay");
1204 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1205 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1208 stuffcmd(self, "set teamplay 0\n");
1210 // notify about available teams
1213 CheckAllowedTeams(self);
1214 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1215 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1218 stuffcmd(self, "set _teams_available 0\n");
1220 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1224 self.classname = "observer";
1225 Spawnqueue_Insert(self);
1229 ctf_clientconnect();
1235 bot_relinkplayerlist();
1237 self.spectatortime = time;
1240 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1243 self.jointime = time;
1244 self.allowedTimeouts = cvar("sv_timeout_number");
1246 if(clienttype(self) == CLIENTTYPE_REAL)
1248 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1251 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1253 MapVote_SendData(MSG_ONE);
1254 MapVote_UpdateData(MSG_ONE);
1256 ScoreInfo_Write(MSG_ONE);
1262 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1263 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1264 WriteByte(MSG_ONE, 1);
1269 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1271 PlayerScore_Add(self, SP_LMS_RANK, 666);
1272 self.frags = -666; // FIXME do we still need this?
1283 Called when a client disconnects from the server
1286 .entity chatbubbleentity;
1287 .entity teambubbleentity;
1289 void ClientDisconnect (void)
1291 if not(self.flags & FL_CLIENT)
1293 print("Warning: ClientDisconnect without ClientConnect\n");
1297 bot_clientdisconnect();
1302 if(cvar("sv_eventlog"))
1303 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1304 bprint ("^4",self.netname);
1305 bprint ("^4 disconnected\n");
1308 kh_Key_DropAll(self, TRUE);
1310 Portal_ClearAll(self);
1312 if(self.flagcarried)
1313 DropFlag(self.flagcarried, world, world);
1315 // Here, everything has been done that requires this player to be a client.
1317 self.flags (-) FL_CLIENT;
1319 if (self.chatbubbleentity)
1320 remove (self.chatbubbleentity);
1322 if (self.teambubbleentity)
1323 remove (self.teambubbleentity);
1325 if (self.killindicator)
1326 remove (self.killindicator);
1328 WaypointSprite_PlayerGone();
1330 bot_relinkplayerlist();
1333 if(self.weaponentity)
1334 if(self.weaponentity.lasertarget)
1335 remove(self.weaponentity.lasertarget);
1339 Spawnqueue_Unmark(self);
1340 Spawnqueue_Remove(self);
1343 PlayerScore_Detach(self);
1345 if(self.netname_previous)
1346 strunzone(self.netname_previous);
1348 ClearPlayerSounds();
1358 void ChatBubbleThink()
1360 self.nextthink = time;
1361 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1363 if(self.owner) // but why can that ever be world?
1364 self.owner.chatbubbleentity = world;
1368 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1369 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1370 self.model = self.mdl;
1375 void UpdateChatBubble()
1377 if (!self.modelindex)
1379 // spawn a chatbubble entity if needed
1380 if (!self.chatbubbleentity)
1382 self.chatbubbleentity = spawn();
1383 self.chatbubbleentity.owner = self;
1384 self.chatbubbleentity.exteriormodeltoclient = self;
1385 self.chatbubbleentity.think = ChatBubbleThink;
1386 self.chatbubbleentity.nextthink = time;
1387 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1388 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1389 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1390 self.chatbubbleentity.model = "";
1391 self.chatbubbleentity.effects = EF_LOWPRECISION;
1396 void TeamBubbleThink()
1398 self.nextthink = time;
1399 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1401 if(self.owner) // but why can that ever be world?
1402 self.owner.teambubbleentity = world;
1406 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1407 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1410 self.model = self.mdl;
1414 float TeamBubble_customizeentityforclient()
1416 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1419 void UpdateTeamBubble()
1421 if (!self.modelindex || !cvar("teamplay"))
1423 // spawn a teambubble entity if needed
1424 if (!self.teambubbleentity && cvar("teamplay"))
1426 self.teambubbleentity = spawn();
1427 self.teambubbleentity.owner = self;
1428 self.teambubbleentity.exteriormodeltoclient = self;
1429 self.teambubbleentity.think = TeamBubbleThink;
1430 self.teambubbleentity.nextthink = time;
1431 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1432 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1433 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1434 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1435 self.teambubbleentity.mdl = self.teambubbleentity.model;
1436 self.teambubbleentity.model = self.teambubbleentity.mdl;
1437 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1438 self.teambubbleentity.effects = EF_LOWPRECISION;
1442 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1443 // added to the model skins
1444 /*void UpdateColorModHack()
1447 c = self.clientcolors & 15;
1448 // LordHavoc: only bothering to support white, green, red, yellow, blue
1449 if (teamplay == 0) self.colormod = '0 0 0';
1450 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1451 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1452 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1453 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1454 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1455 else self.colormod = '1 1 1';
1461 self.effects |= EF_NODRAW; // prevent another CopyBody
1462 PutClientInServer();
1466 * When sv_timeout is used this function returs strings like
1467 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1468 * Called by centerprint functions
1469 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1471 string getTimeoutText(float addOneSecond) {
1472 if (!cvar("sv_timeout") || !timeoutStatus)
1475 local string retStr;
1476 if (timeoutStatus == 1) {
1477 if (addOneSecond == 1) {
1478 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1481 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1485 else if (timeoutStatus == 2) {
1487 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1488 //don't show messages like "Timeout ends in 0 seconds"...
1489 if ((remainingTimeoutTime + 1) > 0)
1495 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1496 //don't show messages like "Timeout ends in 0 seconds"...
1497 if (remainingTimeoutTime > 0)
1506 void player_powerups (void)
1510 if (self.items & IT_STRENGTH)
1512 if (time > self.strength_finished)
1514 if (g_minstagib_invis_alpha > 0)
1516 self.alpha = default_player_alpha;
1517 self.exteriorweaponentity.alpha = default_weapon_alpha;
1518 self.effects = self.effects | EF_FULLBRIGHT;
1522 self.effects -= self.effects & EF_NODRAW;
1524 self.items = self.items - (self.items & IT_STRENGTH);
1525 sprint(self, "^3Invisibility has worn off\n");
1530 if (time < self.strength_finished)
1532 if (g_minstagib_invis_alpha > 0)
1534 self.alpha = g_minstagib_invis_alpha;
1535 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1536 self.effects -= self.effects & EF_FULLBRIGHT;
1540 self.effects = self.effects | EF_NODRAW;
1542 self.items = self.items | IT_STRENGTH;
1543 sprint(self, "^3You are invisible\n");
1547 if (self.items & IT_INVINCIBLE)
1549 if (time > self.invincible_finished)
1551 self.items = self.items - (self.items & IT_INVINCIBLE);
1552 sprint(self, "^3Speed has worn off\n");
1557 if (time < self.invincible_finished)
1559 self.items = self.items | IT_INVINCIBLE;
1560 sprint(self, "^3You are on speed\n");
1566 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1567 if (self.items & IT_STRENGTH)
1569 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1570 if (time > self.strength_finished)
1572 self.items = self.items - (self.items & IT_STRENGTH);
1573 sprint(self, "^3Strength has worn off\n");
1578 if (time < self.strength_finished)
1580 self.items = self.items | IT_STRENGTH;
1581 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1584 if (self.items & IT_INVINCIBLE)
1586 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1587 if (time > self.invincible_finished)
1589 self.items = self.items - (self.items & IT_INVINCIBLE);
1590 sprint(self, "^3Shield has worn off\n");
1595 if (time < self.invincible_finished)
1597 self.items = self.items | IT_INVINCIBLE;
1598 sprint(self, "^3Shield surrounds you\n");
1602 if (cvar("g_fullbrightplayers"))
1603 self.effects = self.effects | EF_FULLBRIGHT;
1605 // midair gamemode: damage only while in the air
1606 // if in midair mode, being on ground grants temporary invulnerability
1607 // (this is so that multishot weapon don't clear the ground flag on the
1608 // first damage in the frame, leaving the player vulnerable to the
1609 // remaining hits in the same frame)
1610 if (self.flags & FL_ONGROUND)
1612 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1614 if (time >= game_starttime)
1615 if (time < self.spawnshieldtime)
1616 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1619 float CalcRegen(float current, float stable, float regenfactor)
1621 if(current > stable)
1623 else if(current > stable - 0.25) // when close enough, "snap"
1626 return min(stable, current + (stable - current) * regenfactor * frametime);
1629 void player_regen (void)
1631 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1632 maxh = cvar("g_balance_health_stable");
1633 maxa = cvar("g_balance_armor_stable");
1634 limith = cvar("g_balance_health_limit");
1635 limita = cvar("g_balance_armor_limit");
1637 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1640 max_mod = regen_mod = rot_mod = limit_mod = 1;
1642 if (self.runes & RUNE_REGEN)
1644 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1646 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1647 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1648 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1652 regen_mod = cvar("g_balance_rune_regen_regenrate");
1653 max_mod = cvar("g_balance_rune_regen_hpmod");
1654 limit_mod = cvar("g_balance_rune_regen_limitmod");
1657 else if (self.runes & CURSE_VENOM)
1659 max_mod = cvar("g_balance_curse_venom_hpmod");
1660 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1661 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1663 rot_mod = cvar("g_balance_curse_venom_rotrate");
1664 limit_mod = cvar("g_balance_curse_venom_limitmod");
1665 //if (!self.runes & RUNE_REGEN)
1666 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1668 maxh = maxh * max_mod;
1669 //maxa = maxa * max_mod;
1670 limith = limith * limit_mod;
1671 limita = limita * limit_mod;
1673 if (self.armorvalue > maxa)
1675 if (time > self.pauserotarmor_finished)
1677 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1678 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1681 else if (self.armorvalue < maxa)
1683 if (time > self.pauseregen_finished)
1685 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1686 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1689 if (self.health > maxh)
1691 if (time > self.pauserothealth_finished)
1693 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1694 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1697 else if (self.health < maxh)
1699 if (time > self.pauseregen_finished)
1701 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1702 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1706 if (self.health > limith)
1707 self.health = limith;
1708 if (self.armorvalue > limita)
1709 self.armorvalue = limita;
1711 // if player rotted to death... die!
1713 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1717 float zoomstate_set;
1718 void SetZoomState(float z)
1720 if(z != self.zoomstate)
1723 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1724 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1725 WriteByte(MSG_ONE, z);
1732 ======================
1733 spectate mode routines
1734 ======================
1736 void SpectateCopy(entity spectatee) {
1737 self.armortype = spectatee.armortype;
1738 self.armorvalue = spectatee.armorvalue;
1739 self.currentammo = spectatee.currentammo;
1740 self.effects = spectatee.effects;
1741 self.health = spectatee.health;
1743 self.items = spectatee.items;
1744 self.weapons = spectatee.weapons;
1745 self.switchweapon = spectatee.switchweapon;
1746 self.weapon = spectatee.weapon;
1747 self.punchangle = spectatee.punchangle;
1748 self.view_ofs = spectatee.view_ofs;
1749 self.v_angle = spectatee.v_angle;
1750 self.velocity = spectatee.velocity;
1751 self.dmg_take = spectatee.dmg_take;
1752 self.dmg_save = spectatee.dmg_save;
1753 self.dmg_inflictor = spectatee.dmg_inflictor;
1754 self.angles = spectatee.v_angle;
1755 self.fixangle = TRUE;
1756 setorigin(self, spectatee.origin);
1757 setsize(self, spectatee.mins, spectatee.maxs);
1758 SetZoomState(spectatee.zoomstate);
1761 float SpectateUpdate() {
1765 if (self == self.enemy)
1768 if(self.enemy.flags & FL_NOTARGET)
1771 SpectateCopy(self.enemy);
1776 float SpectateNext() {
1777 other = find(self.enemy, classname, "player");
1779 other = find(other, classname, "player");
1784 if(self.enemy.classname == "player") {
1786 WriteByte(MSG_ONE, SVC_SETVIEW);
1787 WriteEntity(MSG_ONE, self.enemy);
1788 self.wantswelcomemessage = 1;
1789 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1790 if(!SpectateUpdate())
1791 PutObserverInServer();
1800 ShowRespawnCountdown()
1802 Update a respawn countdown display.
1805 void ShowRespawnCountdown()
1808 if(self.deadflag == DEAD_NO) // just respawned?
1812 number = ceil(self.death_time - time);
1815 if(number <= self.respawn_countdown)
1817 self.respawn_countdown = number - 1;
1818 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1819 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
1824 void LeaveSpectatorMode()
1826 if(isJoinAllowed()) {
1827 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1828 self.classname = "player";
1829 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1830 JoinBestTeam(self, FALSE, TRUE);
1831 if(cvar("g_campaign"))
1832 campaign_bots_may_start = 1;
1833 PutClientInServer();
1834 if(!(self.flags & FL_NOTARGET))
1835 bprint ("^4", self.netname, "^4 is playing now\n");
1836 centerprint(self,"");
1839 stuffcmd(self,"menu_showteamselect\n");
1844 //player may not join because of g_maxplayers is set
1845 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1850 * Determines whether the player is allowed to join. This depends on cvar
1851 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1852 * it checks whether the number of currently playing players exceeds g_maxplayers.
1853 * @return bool TRUE if the player is allowed to join, false otherwise
1855 float isJoinAllowed() {
1856 if (!cvar("g_maxplayers"))
1860 local float currentlyPlaying;
1861 FOR_EACH_REALPLAYER(e) {
1862 if(e.classname == "player")
1863 currentlyPlaying += 1;
1865 if(currentlyPlaying < cvar("g_maxplayers"))
1872 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1873 * g_maxplayers_spectator_blocktime seconds
1875 void checkSpectatorBlock() {
1876 if(self.classname == "spectator" || self.classname == "observer") {
1877 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1878 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1884 float vercmp_recursive(string v1, string v2)
1890 dot1 = strstrofs(v1, ".", 0);
1891 dot2 = strstrofs(v2, ".", 0);
1895 s1 = substring(v1, 0, dot1);
1899 s2 = substring(v2, 0, dot2);
1901 r = stof(s1) - stof(s2);
1905 r = strcasecmp(s1, s2);
1918 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1921 float vercmp(string v1, string v2)
1923 if(strcasecmp(v1, v2) == 0) // early out check
1925 return vercmp_recursive(v1, v2);
1928 void ObserverThink()
1930 if (self.flags & FL_JUMPRELEASED) {
1931 if (self.BUTTON_JUMP && !self.version_mismatch) {
1932 self.welcomemessage_time = 0;
1933 self.flags = self.flags - FL_JUMPRELEASED;
1934 LeaveSpectatorMode();
1936 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1937 self.welcomemessage_time = 0;
1938 self.flags = self.flags - FL_JUMPRELEASED;
1939 if(SpectateNext() == 1) {
1940 self.classname = "spectator";
1944 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1945 self.flags = self.flags | FL_JUMPRELEASED;
1949 if(self.BUTTON_ZOOM)
1950 self.wantswelcomemessage = 0;
1952 if(self.wantswelcomemessage)
1953 PrintWelcomeMessage(self);
1956 void SpectatorThink()
1958 if (self.flags & FL_JUMPRELEASED) {
1959 if (self.BUTTON_JUMP && !self.version_mismatch) {
1960 self.welcomemessage_time = 0;
1961 self.flags = self.flags - FL_JUMPRELEASED;
1962 LeaveSpectatorMode();
1964 } else if(self.BUTTON_ATCK) {
1965 self.welcomemessage_time = 0;
1966 self.flags = self.flags - FL_JUMPRELEASED;
1967 if(SpectateNext() == 1) {
1968 self.classname = "spectator";
1970 self.classname = "observer";
1971 PutClientInServer();
1973 } else if (self.BUTTON_ATCK2) {
1974 self.welcomemessage_time = 0;
1975 self.flags = self.flags - FL_JUMPRELEASED;
1976 self.classname = "observer";
1977 PutClientInServer();
1979 if(!SpectateUpdate())
1980 PutObserverInServer();
1983 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
1984 self.flags = self.flags | FL_JUMPRELEASED;
1988 if(self.BUTTON_ZOOM)
1989 self.wantswelcomemessage = 0;
1991 if(self.wantswelcomemessage)
1992 PrintWelcomeMessage(self);
1993 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
2000 Called every frame for each client before the physics are run
2003 void() ctf_setstatus;
2004 .float spectatee_status;
2005 void PlayerPreThink (void)
2007 self.stat_sys_ticrate = cvar("sys_ticrate");
2008 self.stat_game_starttime = game_starttime;
2011 checkSpectatorBlock();
2015 if(self.netname_previous != self.netname)
2017 if(cvar("sv_eventlog"))
2018 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2019 if(self.netname_previous)
2020 strunzone(self.netname_previous);
2021 self.netname_previous = strzone(self.netname);
2025 if(self.version_nagtime)
2026 if(self.cvar_g_nexuizversion)
2027 if(time > self.version_nagtime)
2029 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2031 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2033 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2034 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2039 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2042 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2043 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2047 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2048 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2052 self.version_nagtime = 0;
2056 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2058 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2059 self.max_armorvalue = 0;
2065 antilag_record(self);
2068 if(self.classname == "player") {
2069 // if(self.netname == "Wazat")
2070 // bprint(self.classname, "\n");
2072 CheckRules_Player();
2074 if(self.BUTTON_INFO)
2075 PrintWelcomeMessage(self);
2077 if(g_lms || !cvar("sv_spectate"))
2078 if((time - self.jointime) <= cvar("welcome_message_time"))
2079 PrintWelcomeMessage(self);
2081 if (intermission_running)
2083 IntermissionThink (); // otherwise a button could be missed between
2084 return; // the think tics
2087 if(self.teleport_time)
2088 if(time > self.teleport_time)
2090 self.teleport_time = 0;
2091 self.effects = self.effects - (self.effects & EF_NODRAW);
2092 if(self.weaponentity)
2093 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2096 Nixnex_GiveCurrentWeapon();
2098 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2099 UpdateSelectedPlayer();
2101 //don't allow the player to turn around while game is paused!
2102 if(timeoutStatus == 2) {
2103 self.v_angle = self.lastV_angle;
2104 self.angles = self.lastV_angle;
2105 self.fixangle = TRUE;
2108 if (self.deadflag != DEAD_NO)
2110 float button_pressed, force_respawn;
2112 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2113 force_respawn = (g_lms || cvar("g_forced_respawn"));
2114 if (self.deadflag == DEAD_DYING)
2117 self.deadflag = DEAD_RESPAWNING;
2118 else if(!button_pressed)
2119 self.deadflag = DEAD_DEAD;
2121 else if (self.deadflag == DEAD_DEAD)
2124 self.deadflag = DEAD_RESPAWNABLE;
2126 else if (self.deadflag == DEAD_RESPAWNABLE)
2129 self.deadflag = DEAD_RESPAWNING;
2131 else if (self.deadflag == DEAD_RESPAWNING)
2133 if(time > self.death_time)
2135 self.death_time = time + 1; // only retry once a second
2139 ShowRespawnCountdown();
2143 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2147 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2148 dist = self.oldorigin - self.origin;
2150 self.lms_traveled_distance += fabs(vlen(dist));
2152 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2154 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2155 self.lms_traveled_distance = 0;
2158 if(time > self.lms_nextcheck)
2160 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2161 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2163 centerprint(self, cvar_string("g_lms_campcheck_message"));
2164 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2165 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2166 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2168 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2169 self.lms_traveled_distance = 0;
2173 if (self.BUTTON_CROUCH && !self.hook.state)
2178 self.view_ofs = PL_CROUCH_VIEW_OFS;
2179 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2180 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2187 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2188 if (!trace_startsolid)
2190 self.crouch = FALSE;
2191 self.view_ofs = PL_VIEW_OFS;
2192 setsize (self, PL_MIN, PL_MAX);
2199 GrapplingHookFrame();
2208 minstagib_ammocheck();
2213 //self.angles_y=self.v_angle_y + 90; // temp
2215 //if (TetrisPreFrame()) return;
2216 } else if(gameover) {
2217 if (intermission_running)
2218 IntermissionThink (); // otherwise a button could be missed between
2220 } else if(self.classname == "observer") {
2222 } else if(self.classname == "spectator") {
2227 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2229 float oldspectatee_status;
2230 oldspectatee_status = self.spectatee_status;
2231 if(self.classname == "spectator")
2232 self.spectatee_status = num_for_edict(self.enemy);
2233 else if(self.classname == "observer")
2234 self.spectatee_status = num_for_edict(self);
2236 self.spectatee_status = 0;
2237 if(self.spectatee_status != oldspectatee_status)
2240 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2241 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2242 WriteByte(MSG_ONE, self.spectatee_status);
2244 race_InitSpectator();
2247 if(self.teamkill_soundtime)
2248 if(time > self.teamkill_soundtime)
2250 self.teamkill_soundtime = 0;
2252 entity oldpusher, oldself;
2254 oldself = self; self = self.teamkill_soundsource;
2255 oldpusher = self.pusher; self.pusher = oldself;
2257 VoiceMessage("teamshoot_auto");
2259 self.pusher = oldpusher;
2263 target_voicescript_next(self);
2271 Called every frame for each client after the physics are run
2274 .float idlekick_lasttimeleft;
2275 .float race_penalty;
2276 .float race_penalty_nagged;
2277 .float race_penalty_nagtime;
2278 void PlayerPostThink (void)
2280 // Savage: Check for nameless players
2281 if (strlen(self.netname) < 1) {
2282 self.netname = "Player";
2283 stuffcmd(self, "seta _cl_name Player\n");
2289 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2292 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2293 announce(self, "announcer/robotic/terminated.wav");
2297 else if(timeleft <= 10)
2299 if(timeleft != self.idlekick_lasttimeleft)
2301 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2302 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2307 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2309 self.idlekick_lasttimeleft = timeleft;
2312 if(self.classname == "player") {
2313 CheckRules_Player();
2318 if (intermission_running)
2319 return; // intermission or finale
2321 //PrintWelcomeMessage(self);
2322 //if (TetrisPostFrame()) return;
2324 // restart countdown
2325 if(time < game_starttime) {
2326 if (!cvar("sv_ready_restart_after_countdown"))
2328 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2330 if(time < game_starttime - 2)
2332 if(!self.race_penalty_nagged)
2334 // TODO better notification for this!
2335 self.race_penalty_nagtime = 0;
2336 self.race_penalty_nagged = 1;
2339 else if(!self.race_penalty)
2341 self.race_penalty_nagtime = 0;
2342 self.race_penalty = time + 5;
2345 if(time > self.race_penalty_nagtime)
2347 if(self.race_penalty > time)
2349 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2351 else if(self.race_penalty_nagged && time < game_starttime - 2)
2353 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2355 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2357 self.movetype = MOVETYPE_NONE;
2358 self.velocity = '0 0 0';
2359 self.avelocity = '0 0 0';
2360 self.movement = '0 0 0';
2363 else if (time < self.race_penalty)
2365 self.movetype = MOVETYPE_NONE;
2366 self.velocity = '0 0 0';
2367 self.avelocity = '0 0 0';
2368 self.movement = '0 0 0';
2372 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2373 if (!cvar("sv_ready_restart_after_countdown"))
2375 if(self.movetype == MOVETYPE_NONE)
2377 self.movetype = MOVETYPE_WALK;
2379 self.race_penalty = 0;
2380 self.race_penalty_nagged = 0;
2384 } else if (self.classname == "observer") {
2386 } else if (self.classname == "spectator") {
2392 for(i = 0; i < 1000; ++i)
2395 end = self.origin + '0 0 1024' + 512 * randomvec();
2396 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2397 if(trace_fraction < 1)
2398 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2400 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2408 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);