1 #define SPAWNPOINT_SCORE frags
3 .float wantswelcomemessage;
4 .string netname_previous;
6 void spawnfunc_info_player_survivor (void)
8 spawnfunc_info_player_deathmatch();
11 void spawnfunc_info_player_start (void)
13 spawnfunc_info_player_deathmatch();
16 void spawnfunc_info_player_deathmatch (void)
18 self.classname = "info_player_deathmatch";
19 relocate_spawnpoint();
27 self.team = activator.team;
28 some_spawn_has_been_used = 1;
33 // -1 if a spawn can't be used
34 // otherwise, a weight of the spawnpoint
35 float Spawn_Score(entity spot, entity playerlist, float teamcheck)
37 float shortest, thisdist;
40 // filter out spots for the wrong team
42 if(spot.team != teamcheck)
49 // filter out spots for assault
50 if(spot.target != "") {
53 ent = find(world, targetname, spot.target);
55 if(ent.classname == "target_objective")
57 if(ent.health < 0 || ent.health >= ASSAULT_VALUE_INACTIVE)
61 else if(ent.classname == "trigger_race_checkpoint")
63 if(self.classname == "player") // spectators may spawn everywhere
68 if(ent.race_checkpoint != 0)
70 if(spot.race_place != race_lowest_place_spawn)
75 if(ent.race_checkpoint != race_PreviousCheckpoint(self.race_checkpoint))
79 if(pl > race_highest_place_spawn)
81 if(spot.race_place != pl)
90 ent = find(ent, targetname, spot.target);
98 shortest = vlen(world.maxs - world.mins);
99 for(player = playerlist; player; player = player.chain)
102 thisdist = vlen(player.origin - spot.origin);
103 if (thisdist < shortest)
111 entity Spawn_FilterOutBadSpots(entity firstspot, entity playerlist, float mindist, float teamcheck)
113 local entity spot, spotlist, spotlistend;
114 spawn_allgood = TRUE;
120 for(spot = firstspot; spot; spot = spot.chain)
122 spot.SPAWNPOINT_SCORE = Spawn_Score(spot, playerlist, teamcheck);
124 if(cvar("spawn_debugview"))
126 setmodel(spot, "models/runematch/rune.mdl");
127 if(spot.SPAWNPOINT_SCORE < mindist)
129 spot.colormod = '1 0 0';
134 spot.colormod = '0 1 0';
135 spot.scale = spot.SPAWNPOINT_SCORE / mindist;
139 if(spot.SPAWNPOINT_SCORE >= 0) // spawning allowed here
141 if(spot.SPAWNPOINT_SCORE < mindist)
143 // too short distance
144 spawn_allgood = FALSE;
149 spawn_allbad = FALSE;
152 spotlistend.chain = spot;
159 if(spot.team != teamcheck)
160 error("invalid spawn added");
162 print("added ", etos(spot), "\n");
168 spotlistend.chain = world;
173 for(e = spotlist; e; e = e.chain)
175 print("seen ", etos(e), "\n");
176 if(e.team != teamcheck)
177 error("invalid spawn found");
184 entity Spawn_WeightedPoint(entity firstspot, float lower, float upper, float exponent)
186 // weight of a point: bound(lower, mindisttoplayer, upper)^exponent
187 // multiplied by spot.cnt (useful if you distribute many spawnpoints in a small area)
190 RandomSelection_Init();
191 for(spot = firstspot; spot; spot = spot.chain)
192 RandomSelection_Add(spot, 0, pow(bound(lower, spot.SPAWNPOINT_SCORE, upper), exponent) * spot.cnt, spot.SPAWNPOINT_SCORE >= lower);
194 return RandomSelection_chosen_ent;
201 Finds a point to respawn
204 entity SelectSpawnPoint (float anypoint)
206 local float teamcheck;
207 local entity firstspot_new;
208 local entity spot, firstspot, playerlist;
210 spot = find (world, classname, "testplayerstart");
216 if(!anypoint && have_team_spawns)
217 teamcheck = self.team;
219 // get the list of players
220 playerlist = findchain(classname, "player");
221 // get the entire list of spots
222 firstspot = findchain(classname, "info_player_deathmatch");
223 // filter out the bad ones
224 // (note this returns the original list if none survived)
225 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 100, teamcheck);
227 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, -1, teamcheck);
228 firstspot = firstspot_new;
230 // there is 50/50 chance of choosing a random spot or the furthest spot
231 // (this means that roughly every other spawn will be furthest, so you
232 // usually won't get fragged at spawn twice in a row)
233 if (arena_roundbased)
235 firstspot_new = Spawn_FilterOutBadSpots(firstspot, playerlist, 800, teamcheck);
237 firstspot = firstspot_new;
238 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
240 else if (random() > cvar("g_spawn_furthest"))
241 spot = Spawn_WeightedPoint(firstspot, 1, 1, 1);
243 spot = Spawn_WeightedPoint(firstspot, 1, 5000, 5); // chooses a far far away spawnpoint
245 if(cvar("spawn_debugview"))
247 print("spot mindistance: ", ftos(spot.SPAWNPOINT_SCORE), "\n");
251 for(e = firstspot; e; e = e.chain)
252 if(e.team != teamcheck)
253 error("invalid spawn found");
258 if(cvar("spawn_debug"))
262 if(some_spawn_has_been_used)
263 return world; // team can't spawn any more, because of actions of other team
265 error("Cannot find a spawn point - please fix the map!");
276 Checks if the argument string can be a valid playermodel.
277 Returns a valid one in doubt.
280 string FallbackPlayerModel = "models/player/marine.zym";
281 string CheckPlayerModel(string plyermodel) {
282 if(strlen(plyermodel) < 4)
283 return FallbackPlayerModel;
284 if( substring(plyermodel,0,14) != "models/player/")
285 return FallbackPlayerModel;
286 else if(cvar("sv_servermodelsonly"))
288 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".zym")
289 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".dpm")
290 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".md3")
291 if(substring(plyermodel,strlen(plyermodel)-4,4) != ".psk")
292 return FallbackPlayerModel;
293 if(plyermodel != strtolower(plyermodel))
294 return FallbackPlayerModel;
295 if(!fexists(plyermodel))
296 return FallbackPlayerModel;
303 Client_customizeentityforclient
308 float Client_customizeentityforclient()
310 #ifdef ALLOW_VARIABLE_LOD
312 // other: the player viewing me
316 if(self.flags & FL_NOTARGET) // we don't need LOD for spectators
319 if(other.cvar_cl_playerdetailreduction <= 0)
321 if(other.cvar_cl_playerdetailreduction <= -2)
322 self.modelindex = self.modelindex_lod2;
323 else if(other.cvar_cl_playerdetailreduction <= -1)
324 self.modelindex = self.modelindex_lod1;
326 self.modelindex = self.modelindex_lod0;
330 distance = vlen(self.origin - other.origin);
331 f = (distance + 100.0) * other.cvar_cl_playerdetailreduction;
333 self.modelindex = self.modelindex_lod2;
335 self.modelindex = self.modelindex_lod1;
337 self.modelindex = self.modelindex_lod0;
344 void UpdatePlayerSounds();
345 void setmodel_lod(entity e, string modelname)
347 #ifdef ALLOW_VARIABLE_LOD
350 // FIXME: this only supports 3-letter extensions
351 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_1", substring(modelname, 0, strlen(modelname) - 4));
355 setmodel(e, s); // players have high precision
356 self.modelindex_lod1 = self.modelindex;
359 self.modelindex_lod1 = -1;
361 s = strcat(substring(modelname, 0, strlen(modelname) - 4), "_2", substring(modelname, 0, strlen(modelname) - 4));
365 setmodel(e, s); // players have high precision
366 self.modelindex_lod2 = self.modelindex;
369 self.modelindex_lod2 = -1;
371 precache_model(modelname);
372 setmodel(e, modelname); // players have high precision
373 self.modelindex_lod0 = self.modelindex;
375 if(self.modelindex_lod1 < 0)
376 self.modelindex_lod1 = self.modelindex;
378 if(self.modelindex_lod2 < 0)
379 self.modelindex_lod2 = self.modelindex;
381 precache_model(modelname);
382 setmodel(e, modelname); // players have high precision
384 player_setupanimsformodel();
385 UpdatePlayerSounds();
392 putting a client as observer in the server
395 void PutObserverInServer (void)
399 race_PreSpawnObserver();
401 spot = SelectSpawnPoint (TRUE);
403 error("No spawnpoints for observers?!?\n");
404 RemoveGrapplingHook(self); // Wazat's Grappling Hook
406 if(clienttype(self) == CLIENTTYPE_REAL)
409 WriteByte(MSG_ONE, SVC_SETVIEW);
410 WriteEntity(MSG_ONE, self);
414 kh_Key_DropAll(self, TRUE);
416 Portal_ClearAll(self);
419 DropFlag(self.flagcarried, world, world);
421 WaypointSprite_PlayerDead();
423 if(self.killcount != -666)
427 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
428 bprint ("^4", self.netname, "^4 has no more lives left\n");
430 bprint ("^4", self.netname, "^4 is spectating now\n"); // TODO turn this into a proper forfeit?
433 bprint ("^4", self.netname, "^4 is spectating now\n");
436 PlayerScore_Clear(self); // clear scores when needed
438 self.spectatortime = time;
440 self.classname = "observer";
441 self.iscreature = FALSE;
443 self.takedamage = DAMAGE_NO;
444 self.solid = SOLID_NOT;
445 self.movetype = MOVETYPE_NOCLIP;
446 self.flags = FL_CLIENT | FL_NOTARGET;
447 self.armorvalue = 666;
449 self.armorvalue = cvar("g_balance_armor_start");
450 self.pauserotarmor_finished = 0;
451 self.pauserothealth_finished = 0;
452 self.pauseregen_finished = 0;
453 self.damageforcescale = 0;
460 self.pain_finished = 0;
461 self.strength_finished = 0;
462 self.invincible_finished = 0;
464 self.think = SUB_Null;
468 self.deadflag = DEAD_NO;
469 self.angles = spot.angles;
471 self.fixangle = TRUE;
474 self.view_ofs = PL_VIEW_OFS;
475 setorigin (self, spot.origin);
476 setsize (self, '0 0 0', '0 0 0');
477 self.oldorigin = self.origin;
483 self.weaponmodel = "";
484 self.weaponentity = world;
485 self.killcount = -666;
486 self.velocity = '0 0 0';
487 self.avelocity = '0 0 0';
488 self.punchangle = '0 0 0';
489 self.punchvector = '0 0 0';
490 self.oldvelocity = self.velocity;
491 self.customizeentityforclient = Client_customizeentityforclient;
492 self.wantswelcomemessage = 1;
496 if(self.version_mismatch)
498 Spawnqueue_Unmark(self);
499 Spawnqueue_Remove(self);
503 Spawnqueue_Insert(self);
508 // Only if the player cannot play at all
509 if(PlayerScore_Add(self, SP_LMS_RANK, 0) == 666)
518 float RestrictSkin(float s)
527 void FixPlayermodel()
529 local string defaultmodel;
530 local float defaultskin;
535 if(cvar("sv_defaultcharacter") == 1) {
540 defaultmodel = cvar_string(strcat("sv_defaultplayermodel_", Team_ColorNameLowerCase(self.team)));
541 defaultskin = cvar(strcat("sv_defaultplayerskin_", Team_ColorNameLowerCase(self.team)));
544 if(defaultmodel == "")
546 defaultmodel = cvar_string("sv_defaultplayermodel");
547 defaultskin = cvar("sv_defaultplayerskin");
551 if(self.modelindex == 0)
554 bprint("\{1}^1Player ", self.netname, "^1 has a zero modelindex, trying to fix...\n");
555 self.model = ""; // force the != checks to return true
558 if(defaultmodel != "")
560 if (defaultmodel != self.model)
564 setmodel_lod (self, defaultmodel);
565 setsize (self, m1, m2);
568 self.skin = defaultskin;
570 if (self.playermodel != self.model)
572 self.playermodel = CheckPlayerModel(self.playermodel);
575 setmodel_lod (self, self.playermodel);
576 setsize (self, m1, m2);
579 self.skin = RestrictSkin(stof(self.playerskin));
583 if(strlen(cvar_string("sv_defaultplayercolors")))
584 if(self.clientcolors != cvar("sv_defaultplayercolors"))
585 setcolor(self, cvar("sv_defaultplayercolors"));
588 void PlayerTouchExplode(entity p1, entity p2)
591 org = (p1.origin + p2.origin) * 0.5;
592 org_z += (p1.mins_z + p2.mins_z) * 0.5;
599 RadiusDamage(e, world, g_touchexplode_damage, g_touchexplode_edgedamage, g_touchexplode_radius, world, g_touchexplode_force, DEATH_TOUCHEXPLODE, world);
607 Called when a client spawns in the server
610 //void() ctf_playerchanged;
611 void PutClientInServer (void)
613 if(clienttype(self) == CLIENTTYPE_BOT)
615 self.classname = "player";
617 else if(clienttype(self) == CLIENTTYPE_REAL)
620 WriteByte(MSG_ONE, SVC_SETVIEW);
621 WriteEntity(MSG_ONE, self);
624 // player is dead and becomes observer
625 // FIXME fix LMS scoring for new system
628 if(PlayerScore_Add(self, SP_LMS_RANK, 0) > 0)
629 self.classname = "observer";
634 self.classname = "observer";
636 if(self.classname == "player") {
637 entity spot, oldself;
641 spot = SelectSpawnPoint (FALSE);
644 centerprint(self, "Sorry, no spawnpoints available!\nHope your team can fix it...");
645 return; // spawn failed
648 RemoveGrapplingHook(self); // Wazat's Grappling Hook
650 self.classname = "player";
651 self.iscreature = TRUE;
652 self.movetype = MOVETYPE_WALK;
653 self.solid = SOLID_SLIDEBOX;
654 self.dphitcontentsmask = DPCONTENTS_SOLID | DPCONTENTS_BODY | DPCONTENTS_PLAYERCLIP;
655 if(independent_players)
656 MAKE_INDEPENDENT_PLAYER(self);
657 self.flags = FL_CLIENT;
658 self.takedamage = DAMAGE_AIM;
660 self.effects = EF_FULLBRIGHT;
663 self.air_finished = time + 12;
668 self.ammo_shells = warmup_start_ammo_shells;
669 self.ammo_nails = warmup_start_ammo_nails;
670 self.ammo_rockets = warmup_start_ammo_rockets;
671 self.ammo_cells = warmup_start_ammo_cells;
672 self.health = warmup_start_health;
673 self.armorvalue = warmup_start_armorvalue;
674 self.weapons = warmup_start_weapons;
678 self.ammo_shells = start_ammo_shells;
679 self.ammo_nails = start_ammo_nails;
680 self.ammo_rockets = start_ammo_rockets;
681 self.ammo_cells = start_ammo_cells;
682 self.health = start_health;
683 self.armorvalue = start_armorvalue;
684 self.weapons = start_weapons;
686 self.items = start_items;
687 self.switchweapon = w_getbestweapon(self);
688 self.cnt = self.switchweapon;
690 self.jump_interval = time;
692 self.spawnshieldtime = time + cvar("g_spawnshieldtime");
693 self.pauserotarmor_finished = time + cvar("g_balance_pause_armor_rot_spawn");
694 self.pauserothealth_finished = time + cvar("g_balance_pause_health_rot_spawn");
695 self.pauseregen_finished = time + cvar("g_balance_pause_health_regen_spawn");
696 //extend the pause of rotting if client was reset at the beginning of the countdown
697 if(!cvar("sv_ready_restart_after_countdown") && time < game_starttime) { // TODO why is this cvar NOTted?
698 self.spawnshieldtime += game_starttime - time;
699 self.pauserotarmor_finished += game_starttime - time;
700 self.pauserothealth_finished += game_starttime - time;
701 self.pauseregen_finished += game_starttime - time;
703 self.damageforcescale = 2;
710 self.pain_finished = 0;
711 self.strength_finished = 0;
712 self.invincible_finished = 0;
714 //self.speed_finished = 0;
715 //self.slowmo_finished = 0;
716 // players have no think function
717 self.think = SUB_Null;
723 self.deadflag = DEAD_NO;
725 self.angles = spot.angles;
727 self.angles_z = 0; // never spawn tilted even if the spot says to
728 self.fixangle = TRUE; // turn this way immediately
729 self.velocity = '0 0 0';
730 self.avelocity = '0 0 0';
731 self.punchangle = '0 0 0';
732 self.punchvector = '0 0 0';
733 self.oldvelocity = self.velocity;
736 WRITESPECTATABLE_MSG_ONE({
737 WriteByte(MSG_ONE, SVC_TEMPENTITY);
738 WriteByte(MSG_ONE, TE_CSQC_SPAWN);
741 self.customizeentityforclient = Client_customizeentityforclient;
747 self.view_ofs = PL_VIEW_OFS;
748 setsize (self, PL_MIN, PL_MAX);
749 self.spawnorigin = spot.origin;
750 setorigin (self, spot.origin + '0 0 1' * (1 - self.mins_z - 24));
751 // don't reset back to last position, even if new position is stuck in solid
752 self.oldorigin = self.origin;
756 Spawnqueue_Remove(self);
757 Spawnqueue_Mark(self);
760 self.event_damage = PlayerDamage;
762 self.bot_attack = TRUE;
764 self.statdraintime = time + 5;
765 self.BUTTON_ATCK = self.BUTTON_JUMP = self.BUTTON_ATCK2 = 0;
767 if(self.killcount == -666) {
768 PlayerScore_Clear(self);
773 self.cnt = WEP_LASER;
774 self.nixnex_lastchange_id = -1;
776 CL_SpawnWeaponentity();
777 self.alpha = default_player_alpha;
778 self.colormod = '1 1 1' * cvar("g_player_brightness");
779 self.exteriorweaponentity.alpha = default_weapon_alpha;
781 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
782 self.lms_traveled_distance = 0;
783 self.speedrunning = FALSE;
785 race_PostSpawn(spot);
787 if(cvar("spawn_debug"))
789 sprint(self, strcat("spawnpoint origin: ", vtos(spot.origin), "\n"));
790 remove(spot); // usefull for checking if there are spawnpoints, that let drop through the floor
793 //stuffcmd(self, "chase_active 0");
794 //stuffcmd(self, "set viewsize $tmpviewsize \n");
796 if (cvar("g_spawnsound"))
797 sound (self, CHAN_TRIGGER, "misc/spawn.wav", VOL_BASE, ATTN_NORM);
800 if(self.team == assault_attacker_team)
801 centerprint(self, "You are attacking!\n");
803 centerprint(self, "You are defending!\n");
806 target_voicescript_clear(self);
815 } else if(self.classname == "observer") {
816 PutObserverInServer ();
820 // ctf_playerchanged();
827 Send whatever CSQC needs NOW and cannot wait for SendServerInfo to happen...
830 void SendCSQCInfo(void)
833 if(clienttype(self) != CLIENTTYPE_REAL)
836 WriteByte(MSG_ONE, SVC_TEMPENTITY);
837 WriteByte(MSG_ONE, TE_CSQC_INIT);
838 WriteShort(MSG_ONE, CSQC_REVISION);
839 WriteByte(MSG_ONE, maxclients);
840 for(i = 1; i <= 24; ++i)
841 WriteByte(MSG_ONE, (get_weaponinfo(i)).impulse + 1);
842 WriteCoord(MSG_ONE, hook_shotorigin_x);
843 WriteCoord(MSG_ONE, hook_shotorigin_y);
844 WriteCoord(MSG_ONE, hook_shotorigin_z);
852 void SetNewParms (void)
854 // initialize parms for a new player
855 parm1 = -(86400 * 366);
863 void SetChangeParms (void)
865 // save parms for level change
866 parm1 = self.parm_idlesince - time;
874 void DecodeLevelParms (void)
877 self.parm_idlesince = parm1;
878 if(self.parm_idlesince == -(86400 * 366))
879 self.parm_idlesince = time;
881 // whatever happens, allow 60 seconds of idling directly after connect for map loading
882 self.parm_idlesince = max(self.parm_idlesince, time - sv_maxidle + 60);
889 Called when a client types 'kill' in the console
893 void ClientKill_Now_TeamChange()
895 if(self.killindicator_teamchange == -1)
898 JoinBestTeam( self, FALSE, FALSE );
902 SV_ChangeTeam(self.killindicator_teamchange - 1);
906 void ClientKill_Now()
908 if(self.killindicator_teamchange)
909 ClientKill_Now_TeamChange();
912 Damage(self, self, self, 100000, DEATH_KILL, self.origin, '0 0 0');
914 if(self.killindicator)
916 dprint("Cleaned up after a leaked kill indicator.\n");
917 remove(self.killindicator);
918 self.killindicator = world;
921 void KillIndicator_Think()
923 if (!self.owner.modelindex)
925 self.owner.killindicator = world;
933 ClientKill_Now(); // no oldself needed
939 setmodel(self, strcat("models/sprites/", ftos(self.cnt), ".spr32"));
940 if(clienttype(self.owner) == CLIENTTYPE_REAL)
943 announce(self.owner, strcat("announcer/robotic/", ftos(self.cnt), ".wav"));
944 if(self.owner.killindicator_teamchange)
946 if(self.owner.killindicator_teamchange == -1)
947 centerprint(self.owner, strcat("Changing team in ", ftos(self.cnt), " seconds"));
949 centerprint(self.owner, strcat("Changing to ", ColoredTeamName(self.owner.killindicator_teamchange), " in ", ftos(self.cnt), " seconds"));
952 centerprint(self.owner, strcat("^1Suicide in ", ftos(self.cnt), " seconds"));
954 self.nextthink = time + 1;
959 void ClientKill_TeamChange (float targetteam) // 0 = don't change, -1 = auto
963 killtime = cvar("g_balance_kill_delay");
965 self.killindicator_teamchange = targetteam;
967 if(!self.killindicator)
969 if(killtime <= 0 || !self.modelindex || self.deadflag != DEAD_NO)
975 self.killindicator = spawn();
976 self.killindicator.owner = self;
977 self.killindicator.scale = 0.5;
978 setattachment(self.killindicator, self, "");
979 setorigin(self.killindicator, '0 0 52');
980 self.killindicator.think = KillIndicator_Think;
981 self.killindicator.nextthink = time + (self.lip) * 0.05;
982 self.killindicator.cnt = ceil(killtime);
983 self.killindicator.count = bound(0, ceil(killtime), 10);
984 sprint(self, strcat("^1You'll be dead in ", ftos(self.killindicator.cnt), " seconds\n"));
986 for(e = world; (e = find(e, classname, "body")) != world; )
990 e.killindicator = spawn();
991 e.killindicator.owner = e;
992 e.killindicator.scale = 0.5;
993 setattachment(e.killindicator, e, "");
994 setorigin(e.killindicator, '0 0 52');
995 e.killindicator.think = KillIndicator_Think;
996 e.killindicator.nextthink = time + (e.lip) * 0.05;
997 e.killindicator.cnt = ceil(killtime);
1002 if(self.killindicator)
1005 self.killindicator.colormod = TeamColor(targetteam);
1007 self.killindicator.colormod = '0 0 0';
1011 void ClientKill (void)
1013 ClientKill_TeamChange(0);
1016 void DoTeamChange(float destteam)
1019 if(!cvar("teamplay"))
1022 SetPlayerColors(self, destteam);
1025 if(self.classname == "player")
1028 CheckAllowedTeams(self);
1029 t = FindSmallestTeam(self, TRUE);
1032 case COLOR_TEAM1: c0 = c1; break;
1033 case COLOR_TEAM2: c0 = c2; break;
1034 case COLOR_TEAM3: c0 = c3; break;
1035 case COLOR_TEAM4: c0 = c4; break;
1042 destteam = COLOR_TEAM1;
1046 destteam = COLOR_TEAM2;
1050 destteam = COLOR_TEAM3;
1054 destteam = COLOR_TEAM4;
1060 if(destteam == self.team && !self.killindicator)
1062 ClientKill_TeamChange(destteam);
1065 void FixClientCvars(entity e)
1067 // send prediction settings to the client
1068 stuffcmd(e, "\nin_bindmap 0 0\n");
1070 * we no longer need to stuff this. Remove this comment block if you feel
1071 * 2.3 and higher (or was it 2.2.3?) don't need these any more
1072 stuffcmd(e, strcat("cl_gravity ", ftos(cvar("sv_gravity")), "\n"));
1073 stuffcmd(e, strcat("cl_movement_accelerate ", ftos(cvar("sv_accelerate")), "\n"));
1074 stuffcmd(e, strcat("cl_movement_friction ", ftos(cvar("sv_friction")), "\n"));
1075 stuffcmd(e, strcat("cl_movement_maxspeed ", ftos(cvar("sv_maxspeed")), "\n"));
1076 stuffcmd(e, strcat("cl_movement_airaccelerate ", ftos(cvar("sv_airaccelerate")), "\n"));
1077 stuffcmd(e, strcat("cl_movement_maxairspeed ", ftos(cvar("sv_maxairspeed")), "\n"));
1078 stuffcmd(e, strcat("cl_movement_stopspeed ", ftos(cvar("sv_stopspeed")), "\n"));
1079 stuffcmd(e, strcat("cl_movement_jumpvelocity ", ftos(cvar("sv_jumpvelocity")), "\n"));
1080 stuffcmd(e, strcat("cl_movement_stepheight ", ftos(cvar("sv_stepheight")), "\n"));
1081 stuffcmd(e, strcat("set cl_movement_friction_on_land ", ftos(cvar("sv_friction_on_land")), "\n"));
1082 stuffcmd(e, strcat("set cl_movement_airaccel_qw ", ftos(cvar("sv_airaccel_qw")), "\n"));
1083 stuffcmd(e, strcat("set cl_movement_airaccel_sideways_friction ", ftos(cvar("sv_airaccel_sideways_friction")), "\n"));
1084 stuffcmd(e, "cl_movement_edgefriction 1\n");
1091 if(clienttype(self) == CLIENTTYPE_REAL)
1092 if(world.fog) // NOT string_null!
1099 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1100 WriteByte(MSG_ONE, TE_CSQC_FOG);
1101 WriteCoord(MSG_ONE, sv_foginterval);
1102 WriteString(MSG_ONE, world.fog);
1106 stuffcmd(self, strcat("\nfog ", world.fog, "\nr_fog_exp2 0\nr_drawfog 1\n"));
1117 Called when a client connects to the server
1120 //void ctf_clientconnect();
1121 string ColoredTeamName(float t);
1122 void DecodeLevelParms (void);
1123 //void dom_player_join_team(entity pl);
1124 void ClientConnect (void)
1128 if(self.flags & FL_CLIENT)
1130 print("Warning: ClientConnect, but already connected!\n");
1134 if(Ban_MaybeEnforceBan(self))
1139 self.classname = "player_joining";
1141 self.flags = self.flags | FL_CLIENT;
1142 self.version_nagtime = time + 10 + random() * 10;
1146 dprint("BUG player count is lower than zero, this cannot happen!\n");
1150 PlayerScore_Attach(self);
1152 bot_clientconnect();
1154 race_PreSpawnObserver();
1157 // dom_player_join_team(self);
1159 //JoinBestTeam(self, FALSE, FALSE);
1161 if((cvar("sv_spectate") == 1 && !g_lms) || cvar("g_campaign")) {
1162 self.classname = "observer";
1164 self.classname = "player";
1165 campaign_bots_may_start = 1;
1168 self.playerid = (playerid_last = playerid_last + 1);
1169 if(cvar("sv_eventlog"))
1171 if(clienttype(self) == CLIENTTYPE_REAL)
1172 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":", self.netaddress, ":", self.netname));
1174 GameLogEcho(strcat(":join:", ftos(self.playerid), ":", ftos(num_for_edict(self)), ":bot:", self.netname));
1175 s = strcat(":team:", ftos(self.playerid), ":");
1176 s = strcat(s, ftos(self.team));
1179 self.netname_previous = strzone(self.netname);
1181 //stuffcmd(self, "set tmpviewsize $viewsize \n");
1183 bprint ("^4",self.netname);
1184 bprint ("^4 connected");
1186 if(g_domination || g_ctf)
1188 bprint(" and joined the ");
1189 bprint(ColoredTeamName(self.team));
1194 self.welcomemessage_time = 0;
1196 stuffcmd(self, strcat(clientstuff, "\n"));
1197 stuffcmd(self, strcat("exec maps/", mapname, ".cfg\n"));
1198 stuffcmd(self, "cl_particles_reloadeffects\n");
1200 FixClientCvars(self);
1202 // spawnfunc_waypoint sprites
1203 WaypointSprite_InitClient(self);
1205 // Wazat's grappling hook
1206 SetGrappleHookBindings();
1208 // get autoswitch state from player when he toggles it
1209 stuffcmd(self, "alias autoswitch \"set cl_autoswitch $1 ; cmd autoswitch $1\"\n"); // default.cfg-ed in 2.4.1
1211 // get version info from player
1212 stuffcmd(self, "cmd clientversion $gameversion\n");
1214 // get other cvars from player
1217 // set cvar for team scoreboard
1221 t = cvar("teamplay");
1222 // we have to stuff the correct teamplay value because if this is a listen server, this changes the teamplay mode of the server itself, which is bad
1223 stuffcmd(self, strcat("set teamplay ", ftos(t), "\n"));
1226 stuffcmd(self, "set teamplay 0\n");
1228 // notify about available teams
1231 CheckAllowedTeams(self);
1232 t = 0; if(c1 >= 0) t |= 1; if(c2 >= 0) t |= 2; if(c3 >= 0) t |= 4; if(c4 >= 0) t |= 8;
1233 stuffcmd(self, strcat("set _teams_available ", ftos(t), "\n"));
1236 stuffcmd(self, "set _teams_available 0\n");
1238 stuffcmd(self, strcat("set gametype ", ftos(game), "\n"));
1242 self.classname = "observer";
1243 Spawnqueue_Insert(self);
1247 ctf_clientconnect();
1253 bot_relinkplayerlist();
1255 self.spectatortime = time;
1258 sprint(self, strcat("^7You have to become a player within the next ", ftos(cvar("g_maxplayers_spectator_blocktime")), " seconds, otherwise you will be kicked, because spectators aren't allowed at this time!\n"));
1261 self.jointime = time;
1262 self.allowedTimeouts = cvar("sv_timeout_number");
1264 if(clienttype(self) == CLIENTTYPE_REAL)
1266 sprint(self, strcat("nexuiz-csqc protocol ", ftos(CSQC_REVISION), "\n"));
1269 if(mapvote_initialized && !cvar("g_maplist_textonly"))
1271 MapVote_SendData(MSG_ONE);
1272 MapVote_UpdateData(MSG_ONE);
1274 ScoreInfo_Write(MSG_ONE);
1279 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1280 WriteByte(MSG_ONE, TE_CSQC_WARMUP);
1281 WriteByte(MSG_ONE, 1);
1284 if(cvar("g_bugrigs"))
1285 stuffcmd(self, "cl_cmd settemp chase_active 1\n");
1290 if(PlayerScore_Add(self, SP_LMS_LIVES, LMS_NewPlayerLives()) <= 0)
1292 PlayerScore_Add(self, SP_LMS_RANK, 666);
1293 self.frags = -666; // FIXME do we still need this?
1304 Called when a client disconnects from the server
1307 .entity chatbubbleentity;
1308 .entity teambubbleentity;
1310 void ClientDisconnect (void)
1312 if not(self.flags & FL_CLIENT)
1314 print("Warning: ClientDisconnect without ClientConnect\n");
1318 bot_clientdisconnect();
1323 if(cvar("sv_eventlog"))
1324 GameLogEcho(strcat(":part:", ftos(self.playerid)));
1325 bprint ("^4",self.netname);
1326 bprint ("^4 disconnected\n");
1329 kh_Key_DropAll(self, TRUE);
1331 Portal_ClearAll(self);
1333 if(self.flagcarried)
1334 DropFlag(self.flagcarried, world, world);
1336 // Here, everything has been done that requires this player to be a client.
1338 self.flags &~= FL_CLIENT;
1340 if (self.chatbubbleentity)
1341 remove (self.chatbubbleentity);
1343 if (self.teambubbleentity)
1344 remove (self.teambubbleentity);
1346 if (self.killindicator)
1347 remove (self.killindicator);
1349 WaypointSprite_PlayerGone();
1351 bot_relinkplayerlist();
1354 if(self.weaponentity)
1355 if(self.weaponentity.lasertarget)
1356 remove(self.weaponentity.lasertarget);
1360 Spawnqueue_Unmark(self);
1361 Spawnqueue_Remove(self);
1364 PlayerScore_Detach(self);
1366 if(self.netname_previous)
1367 strunzone(self.netname_previous);
1369 ClearPlayerSounds();
1379 void ChatBubbleThink()
1381 self.nextthink = time;
1382 if (!self.owner.modelindex || self.owner.chatbubbleentity != self)
1384 if(self.owner) // but why can that ever be world?
1385 self.owner.chatbubbleentity = world;
1389 setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1');
1390 if (self.owner.BUTTON_CHAT && !self.owner.deadflag)
1391 self.model = self.mdl;
1396 void UpdateChatBubble()
1398 if (!self.modelindex)
1400 // spawn a chatbubble entity if needed
1401 if (!self.chatbubbleentity)
1403 self.chatbubbleentity = spawn();
1404 self.chatbubbleentity.owner = self;
1405 self.chatbubbleentity.exteriormodeltoclient = self;
1406 self.chatbubbleentity.think = ChatBubbleThink;
1407 self.chatbubbleentity.nextthink = time;
1408 setmodel(self.chatbubbleentity, "models/misc/chatbubble.spr"); // precision set below
1409 setorigin(self.chatbubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1410 self.chatbubbleentity.mdl = self.chatbubbleentity.model;
1411 self.chatbubbleentity.model = "";
1412 self.chatbubbleentity.effects = EF_LOWPRECISION;
1417 void TeamBubbleThink()
1419 self.nextthink = time;
1420 if (!self.owner.modelindex || self.owner.teambubbleentity != self)
1422 if(self.owner) // but why can that ever be world?
1423 self.owner.teambubbleentity = world;
1427 // setorigin(self, self.owner.origin + '0 0 15' + self.owner.maxs_z * '0 0 1'); // bandwidth hog. setattachment does this now
1428 if (self.owner.BUTTON_CHAT || self.owner.deadflag || self.owner.killindicator)
1431 self.model = self.mdl;
1435 float TeamBubble_customizeentityforclient()
1437 return (self.owner != other && self.owner.team == other.team && other.killcount > -666);
1440 void UpdateTeamBubble()
1442 if (!self.modelindex || !cvar("teamplay"))
1444 // spawn a teambubble entity if needed
1445 if (!self.teambubbleentity && cvar("teamplay"))
1447 self.teambubbleentity = spawn();
1448 self.teambubbleentity.owner = self;
1449 self.teambubbleentity.exteriormodeltoclient = self;
1450 self.teambubbleentity.think = TeamBubbleThink;
1451 self.teambubbleentity.nextthink = time;
1452 setmodel(self.teambubbleentity, "models/misc/teambubble.spr"); // precision set below
1453 // setorigin(self.teambubbleentity, self.origin + '0 0 15' + self.maxs_z * '0 0 1');
1454 setorigin(self.teambubbleentity, self.teambubbleentity.origin + '0 0 15' + self.maxs_z * '0 0 1');
1455 setattachment(self.teambubbleentity, self, ""); // sticks to moving player better, also conserves bandwidth
1456 self.teambubbleentity.mdl = self.teambubbleentity.model;
1457 self.teambubbleentity.model = self.teambubbleentity.mdl;
1458 self.teambubbleentity.customizeentityforclient = TeamBubble_customizeentityforclient;
1459 self.teambubbleentity.effects = EF_LOWPRECISION;
1463 // LordHavoc: this hack will be removed when proper _pants/_shirt layers are
1464 // added to the model skins
1465 /*void UpdateColorModHack()
1468 c = self.clientcolors & 15;
1469 // LordHavoc: only bothering to support white, green, red, yellow, blue
1470 if (teamplay == 0) self.colormod = '0 0 0';
1471 else if (c == 0) self.colormod = '1.00 1.00 1.00';
1472 else if (c == 3) self.colormod = '0.10 1.73 0.10';
1473 else if (c == 4) self.colormod = '1.73 0.10 0.10';
1474 else if (c == 12) self.colormod = '1.22 1.22 0.10';
1475 else if (c == 13) self.colormod = '0.10 0.10 1.73';
1476 else self.colormod = '1 1 1';
1482 self.effects |= EF_NODRAW; // prevent another CopyBody
1483 PutClientInServer();
1487 * When sv_timeout is used this function returs strings like
1488 * "Timeout begins in 2 seconds!\n" or "Timeout ends in 23 seconds!\n".
1489 * Called by centerprint functions
1490 * @param addOneSecond boolean, set to 1 if the welcome-message centerprint asks for the text
1492 string getTimeoutText(float addOneSecond) {
1493 if (!cvar("sv_timeout") || !timeoutStatus)
1496 local string retStr;
1497 if (timeoutStatus == 1) {
1498 if (addOneSecond == 1) {
1499 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime + 1), " seconds!\n");
1502 retStr = strcat("Timeout begins in ", ftos(remainingLeadTime), " seconds!\n");
1506 else if (timeoutStatus == 2) {
1508 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime + 1), " seconds!\n");
1509 //don't show messages like "Timeout ends in 0 seconds"...
1510 if ((remainingTimeoutTime + 1) > 0)
1516 retStr = strcat("Timeout ends in ", ftos(remainingTimeoutTime), " seconds!\n");
1517 //don't show messages like "Timeout ends in 0 seconds"...
1518 if (remainingTimeoutTime > 0)
1527 void player_powerups (void)
1531 if (self.items & IT_STRENGTH)
1533 if (time > self.strength_finished)
1535 if (g_minstagib_invis_alpha > 0)
1537 self.alpha = default_player_alpha;
1538 self.exteriorweaponentity.alpha = default_weapon_alpha;
1539 self.effects = self.effects | EF_FULLBRIGHT;
1543 self.effects -= self.effects & EF_NODRAW;
1545 self.items = self.items - (self.items & IT_STRENGTH);
1546 sprint(self, "^3Invisibility has worn off\n");
1551 if (time < self.strength_finished)
1553 if (g_minstagib_invis_alpha > 0)
1555 self.alpha = g_minstagib_invis_alpha;
1556 self.exteriorweaponentity.alpha = g_minstagib_invis_alpha;
1557 self.effects -= self.effects & EF_FULLBRIGHT;
1561 self.effects = self.effects | EF_NODRAW;
1563 self.items = self.items | IT_STRENGTH;
1564 sprint(self, "^3You are invisible\n");
1568 if (self.items & IT_INVINCIBLE)
1570 if (time > self.invincible_finished)
1572 self.items = self.items - (self.items & IT_INVINCIBLE);
1573 sprint(self, "^3Speed has worn off\n");
1578 if (time < self.invincible_finished)
1580 self.items = self.items | IT_INVINCIBLE;
1581 sprint(self, "^3You are on speed\n");
1587 self.effects = self.effects - (self.effects & (EF_RED | EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT));
1588 if (self.items & IT_STRENGTH)
1590 self.effects = self.effects | (EF_BLUE | EF_ADDITIVE | EF_FULLBRIGHT);
1591 if (time > self.strength_finished)
1593 self.items = self.items - (self.items & IT_STRENGTH);
1594 sprint(self, "^3Strength has worn off\n");
1599 if (time < self.strength_finished)
1601 self.items = self.items | IT_STRENGTH;
1602 sprint(self, "^3Strength infuses your weapons with devastating power\n");
1605 if (self.items & IT_INVINCIBLE)
1607 self.effects = self.effects | (EF_RED | EF_ADDITIVE | EF_FULLBRIGHT);
1608 if (time > self.invincible_finished)
1610 self.items = self.items - (self.items & IT_INVINCIBLE);
1611 sprint(self, "^3Shield has worn off\n");
1616 if (time < self.invincible_finished)
1618 self.items = self.items | IT_INVINCIBLE;
1619 sprint(self, "^3Shield surrounds you\n");
1623 if (cvar("g_fullbrightplayers"))
1624 self.effects = self.effects | EF_FULLBRIGHT;
1626 // midair gamemode: damage only while in the air
1627 // if in midair mode, being on ground grants temporary invulnerability
1628 // (this is so that multishot weapon don't clear the ground flag on the
1629 // first damage in the frame, leaving the player vulnerable to the
1630 // remaining hits in the same frame)
1631 if (self.flags & FL_ONGROUND)
1633 self.spawnshieldtime = max(self.spawnshieldtime, time + cvar("g_midair_shieldtime"));
1635 if (time >= game_starttime)
1636 if (time < self.spawnshieldtime)
1637 self.effects = self.effects | (EF_ADDITIVE | EF_FULLBRIGHT);
1640 float CalcRegen(float current, float stable, float regenfactor)
1642 if(current > stable)
1644 else if(current > stable - 0.25) // when close enough, "snap"
1647 return min(stable, current + (stable - current) * regenfactor * frametime);
1650 void player_regen (void)
1652 float maxh, maxa, limith, limita, max_mod, regen_mod, rot_mod, limit_mod;
1653 maxh = cvar("g_balance_health_stable");
1654 maxa = cvar("g_balance_armor_stable");
1655 limith = cvar("g_balance_health_limit");
1656 limita = cvar("g_balance_armor_limit");
1658 if (g_minstagib || (g_lms && !cvar("g_lms_regenerate")))
1661 max_mod = regen_mod = rot_mod = limit_mod = 1;
1663 if (self.runes & RUNE_REGEN)
1665 if (self.runes & CURSE_VENOM) // do we have both rune/curse?
1667 regen_mod = cvar("g_balance_rune_regen_combo_regenrate");
1668 max_mod = cvar("g_balance_rune_regen_combo_hpmod");
1669 limit_mod = cvar("g_balance_rune_regen_combo_limitmod");
1673 regen_mod = cvar("g_balance_rune_regen_regenrate");
1674 max_mod = cvar("g_balance_rune_regen_hpmod");
1675 limit_mod = cvar("g_balance_rune_regen_limitmod");
1678 else if (self.runes & CURSE_VENOM)
1680 max_mod = cvar("g_balance_curse_venom_hpmod");
1681 if (self.runes & RUNE_REGEN) // do we have both rune/curse?
1682 rot_mod = cvar("g_balance_rune_regen_combo_rotrate");
1684 rot_mod = cvar("g_balance_curse_venom_rotrate");
1685 limit_mod = cvar("g_balance_curse_venom_limitmod");
1686 //if (!self.runes & RUNE_REGEN)
1687 // rot_mod = cvar("g_balance_curse_venom_rotrate");
1689 maxh = maxh * max_mod;
1690 //maxa = maxa * max_mod;
1691 limith = limith * limit_mod;
1692 limita = limita * limit_mod;
1694 if (self.armorvalue > maxa)
1696 if (time > self.pauserotarmor_finished)
1698 self.armorvalue = max(maxa, self.armorvalue + (maxa - self.armorvalue) * cvar("g_balance_armor_rot") * frametime);
1699 self.armorvalue = max(maxa, self.armorvalue - cvar("g_balance_armor_rotlinear") * frametime);
1702 else if (self.armorvalue < maxa)
1704 if (time > self.pauseregen_finished)
1706 self.armorvalue = CalcRegen(self.armorvalue, maxa, cvar("g_balance_armor_regen"));
1707 self.armorvalue = min(maxa, self.armorvalue + cvar("g_balance_armor_regenlinear") * frametime);
1710 if (self.health > maxh)
1712 if (time > self.pauserothealth_finished)
1714 self.health = max(maxh, self.health + (maxh - self.health) * rot_mod*cvar("g_balance_health_rot") * frametime);
1715 self.health = max(maxh, self.health - rot_mod*cvar("g_balance_health_rotlinear") * frametime);
1718 else if (self.health < maxh)
1720 if (time > self.pauseregen_finished)
1722 self.health = CalcRegen(self.health, maxh, regen_mod * cvar("g_balance_health_regen"));
1723 self.health = min(maxh, self.health + regen_mod*cvar("g_balance_health_regenlinear") * frametime);
1727 if (self.health > limith)
1728 self.health = limith;
1729 if (self.armorvalue > limita)
1730 self.armorvalue = limita;
1732 // if player rotted to death... die!
1734 self.event_damage(self, self, 1, DEATH_ROT, self.origin, '0 0 0');
1738 float zoomstate_set;
1739 void SetZoomState(float z)
1741 if(z != self.zoomstate)
1744 WriteByte(MSG_ONE, SVC_TEMPENTITY);
1745 WriteByte(MSG_ONE, TE_CSQC_ZOOMNOTIFY);
1746 WriteByte(MSG_ONE, z);
1753 ======================
1754 spectate mode routines
1755 ======================
1757 void SpectateCopy(entity spectatee) {
1758 self.armortype = spectatee.armortype;
1759 self.armorvalue = spectatee.armorvalue;
1760 self.currentammo = spectatee.currentammo;
1761 self.effects = spectatee.effects & EFMASK_CHEAP; // eat performance
1762 self.health = spectatee.health;
1764 self.items = spectatee.items;
1765 self.weapons = spectatee.weapons;
1766 self.switchweapon = spectatee.switchweapon;
1767 self.weapon = spectatee.weapon;
1768 self.punchangle = spectatee.punchangle;
1769 self.view_ofs = spectatee.view_ofs;
1770 self.v_angle = spectatee.v_angle;
1771 self.velocity = spectatee.velocity;
1772 self.dmg_take = spectatee.dmg_take;
1773 self.dmg_save = spectatee.dmg_save;
1774 self.dmg_inflictor = spectatee.dmg_inflictor;
1775 self.angles = spectatee.v_angle;
1776 self.fixangle = TRUE;
1777 setorigin(self, spectatee.origin);
1778 setsize(self, spectatee.mins, spectatee.maxs);
1779 SetZoomState(spectatee.zoomstate);
1782 float SpectateUpdate() {
1786 if (self == self.enemy)
1789 if(self.enemy.flags & FL_NOTARGET)
1792 SpectateCopy(self.enemy);
1797 float SpectateNext() {
1798 other = find(self.enemy, classname, "player");
1800 other = find(other, classname, "player");
1805 if(self.enemy.classname == "player") {
1807 WriteByte(MSG_ONE, SVC_SETVIEW);
1808 WriteEntity(MSG_ONE, self.enemy);
1809 self.wantswelcomemessage = 1;
1810 //stuffcmd(self, "set viewsize $tmpviewsize \n");
1811 if(!SpectateUpdate())
1812 PutObserverInServer();
1821 ShowRespawnCountdown()
1823 Update a respawn countdown display.
1826 void ShowRespawnCountdown()
1829 if(self.deadflag == DEAD_NO) // just respawned?
1833 number = ceil(self.death_time - time);
1836 if(number <= self.respawn_countdown)
1838 self.respawn_countdown = number - 1;
1839 if(ceil(self.death_time - (time + 0.5)) == number) // only say it if it is the same number even in 0.5s; to prevent overlapping sounds
1840 announce(self, strcat("announcer/robotic/", ftos(number), ".wav"));
1845 void LeaveSpectatorMode()
1847 if(isJoinAllowed()) {
1848 if(!cvar("teamplay") || cvar("g_campaign") || cvar("g_balance_teams")) {
1849 self.classname = "player";
1850 if(cvar("g_campaign") || cvar("g_balance_teams") || cvar("g_balance_teams_force"))
1851 JoinBestTeam(self, FALSE, TRUE);
1852 if(cvar("g_campaign"))
1853 campaign_bots_may_start = 1;
1854 PutClientInServer();
1855 if(!(self.flags & FL_NOTARGET))
1856 bprint ("^4", self.netname, "^4 is playing now\n");
1857 centerprint(self,"");
1860 stuffcmd(self,"menu_showteamselect\n");
1865 //player may not join because of g_maxplayers is set
1866 centerprint_atprio(self, CENTERPRIO_MAPVOTE, PREVENT_JOIN_TEXT);
1871 * Determines whether the player is allowed to join. This depends on cvar
1872 * g_maxplayers, if it isn't used this function always return TRUE, otherwise
1873 * it checks whether the number of currently playing players exceeds g_maxplayers.
1874 * @return bool TRUE if the player is allowed to join, false otherwise
1876 float isJoinAllowed() {
1877 if (!cvar("g_maxplayers"))
1881 local float currentlyPlaying;
1882 FOR_EACH_REALPLAYER(e) {
1883 if(e.classname == "player")
1884 currentlyPlaying += 1;
1886 if(currentlyPlaying < cvar("g_maxplayers"))
1893 * Checks whether the client is an observer or spectator, if so, he will get kicked after
1894 * g_maxplayers_spectator_blocktime seconds
1896 void checkSpectatorBlock() {
1897 if(self.classname == "spectator" || self.classname == "observer") {
1898 if( time > (self.spectatortime + cvar("g_maxplayers_spectator_blocktime")) ) {
1899 sprint(self, "^7You were kicked from the server because you are spectator and spectators aren't allowed at the moment.\n");
1905 float vercmp_recursive(string v1, string v2)
1911 dot1 = strstrofs(v1, ".", 0);
1912 dot2 = strstrofs(v2, ".", 0);
1916 s1 = substring(v1, 0, dot1);
1920 s2 = substring(v2, 0, dot2);
1922 r = stof(s1) - stof(s2);
1926 r = strcasecmp(s1, s2);
1939 return vercmp_recursive(substring(v1, dot1 + 1, 999), substring(v2, dot2 + 1, 999));
1942 float vercmp(string v1, string v2)
1944 if(strcasecmp(v1, v2) == 0) // early out check
1946 return vercmp_recursive(v1, v2);
1949 void ObserverThink()
1951 if (self.flags & FL_JUMPRELEASED) {
1952 if (self.BUTTON_JUMP && !self.version_mismatch) {
1953 self.welcomemessage_time = 0;
1954 self.flags = self.flags - FL_JUMPRELEASED;
1955 LeaveSpectatorMode();
1957 } else if(self.BUTTON_ATCK && !self.version_mismatch) {
1958 self.welcomemessage_time = 0;
1959 self.flags = self.flags - FL_JUMPRELEASED;
1960 if(SpectateNext() == 1) {
1961 self.classname = "spectator";
1965 if (!(self.BUTTON_ATCK || self.BUTTON_JUMP)) {
1966 self.flags = self.flags | FL_JUMPRELEASED;
1969 if(self.BUTTON_ZOOM)
1970 self.wantswelcomemessage = 0;
1971 if(self.wantswelcomemessage)
1972 PrintWelcomeMessage(self);
1975 void SpectatorThink()
1977 if (self.flags & FL_JUMPRELEASED) {
1978 if (self.BUTTON_JUMP && !self.version_mismatch) {
1979 self.welcomemessage_time = 0;
1980 self.flags = self.flags - FL_JUMPRELEASED;
1981 LeaveSpectatorMode();
1983 } else if(self.BUTTON_ATCK) {
1984 self.welcomemessage_time = 0;
1985 self.flags = self.flags - FL_JUMPRELEASED;
1986 if(SpectateNext() == 1) {
1987 self.classname = "spectator";
1989 self.classname = "observer";
1990 PutClientInServer();
1992 } else if (self.BUTTON_ATCK2) {
1993 self.welcomemessage_time = 0;
1994 self.flags = self.flags - FL_JUMPRELEASED;
1995 self.classname = "observer";
1996 PutClientInServer();
1998 if(!SpectateUpdate())
1999 PutObserverInServer();
2002 if (!(self.BUTTON_ATCK || self.BUTTON_ATCK2)) {
2003 self.flags = self.flags | FL_JUMPRELEASED;
2006 if(self.BUTTON_ZOOM)
2007 self.wantswelcomemessage = 0;
2008 if(self.wantswelcomemessage)
2009 PrintWelcomeMessage(self);
2010 self.flags = self.flags | FL_CLIENT | FL_NOTARGET;
2013 .float touchexplode_time;
2019 Called every frame for each client before the physics are run
2022 void() ctf_setstatus;
2023 .float spectatee_status;
2024 void PlayerPreThink (void)
2026 self.stat_sys_ticrate = cvar("sys_ticrate");
2027 self.stat_game_starttime = game_starttime;
2030 checkSpectatorBlock();
2034 if(self.netname_previous != self.netname)
2036 if(cvar("sv_eventlog"))
2037 GameLogEcho(strcat(":name:", ftos(self.playerid), ":", self.netname));
2038 if(self.netname_previous)
2039 strunzone(self.netname_previous);
2040 self.netname_previous = strzone(self.netname);
2044 if(self.version_nagtime)
2045 if(self.cvar_g_nexuizversion)
2046 if(time > self.version_nagtime)
2048 if(strstr(self.cvar_g_nexuizversion, "svn", 0) < 0)
2050 if(strstr(cvar_string("g_nexuizversion"), "svn", 0) >= 0)
2052 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2053 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), " (beta)^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2058 r = vercmp(self.cvar_g_nexuizversion, cvar_string("g_nexuizversion"));
2061 dprint("^1NOTE^7 to ", self.netname, "^7 - ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n");
2062 sprint(self, strcat("\{1}^1NOTE: ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7 is out, and you still have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1 - get the update from ^4http://www.nexuiz.com/^1!\n"));
2066 dprint("^1NOTE^7 to ", self.netname, "^7 - the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n");
2067 sprint(self, strcat("\{1}^1NOTE: ^7the server is running ^3Nexuiz ", cvar_string("g_nexuizversion"), "^7, you have ^3Nexuiz ", self.cvar_g_nexuizversion, "^1\n"));
2071 self.version_nagtime = 0;
2075 if(!(self.flags & FL_GODMODE)) if(self.max_armorvalue)
2077 sprint(self, strcat("godmode saved you ", ftos(self.max_armorvalue), " units of damage, cheater!\n"));
2078 self.max_armorvalue = 0;
2084 antilag_record(self);
2087 if(self.classname == "player") {
2088 // if(self.netname == "Wazat")
2089 // bprint(self.classname, "\n");
2091 CheckRules_Player();
2093 if(self.BUTTON_INFO)
2094 PrintWelcomeMessage(self);
2096 if(g_lms || !cvar("sv_spectate"))
2097 if((time - self.jointime) <= cvar("welcome_message_time"))
2098 PrintWelcomeMessage(self);
2100 if (intermission_running)
2102 IntermissionThink (); // otherwise a button could be missed between
2103 return; // the think tics
2106 if(self.teleport_time)
2107 if(time > self.teleport_time)
2109 self.teleport_time = 0;
2110 self.effects = self.effects - (self.effects & EF_NODRAW);
2111 if(self.weaponentity)
2112 self.weaponentity.flags = self.weaponentity.flags - (self.weaponentity.flags & EF_NODRAW);
2115 Nixnex_GiveCurrentWeapon();
2117 if(frametime > 0) // don't do this in cl_movement frames, just in server ticks
2118 UpdateSelectedPlayer();
2120 //don't allow the player to turn around while game is paused!
2121 if(timeoutStatus == 2) {
2122 self.v_angle = self.lastV_angle;
2123 self.angles = self.lastV_angle;
2124 self.fixangle = TRUE;
2127 if (self.deadflag != DEAD_NO)
2129 float button_pressed, force_respawn;
2131 button_pressed = (self.BUTTON_ATCK || self.BUTTON_JUMP || self.BUTTON_ATCK2 || self.BUTTON_HOOK || self.BUTTON_USE);
2132 force_respawn = (g_lms || cvar("g_forced_respawn"));
2133 if (self.deadflag == DEAD_DYING)
2136 self.deadflag = DEAD_RESPAWNING;
2137 else if(!button_pressed)
2138 self.deadflag = DEAD_DEAD;
2140 else if (self.deadflag == DEAD_DEAD)
2143 self.deadflag = DEAD_RESPAWNABLE;
2145 else if (self.deadflag == DEAD_RESPAWNABLE)
2148 self.deadflag = DEAD_RESPAWNING;
2150 else if (self.deadflag == DEAD_RESPAWNING)
2152 if(time > self.death_time)
2154 self.death_time = time + 1; // only retry once a second
2158 ShowRespawnCountdown();
2163 if(time > self.touchexplode_time)
2164 if(self.classname == "player")
2165 if(self.deadflag == DEAD_NO)
2166 if not(IS_INDEPENDENT_PLAYER(self))
2167 FOR_EACH_PLAYER(other) if(self != other)
2169 if(time > other.touchexplode_time)
2170 if(other.classname == "player")
2171 if(other.deadflag == DEAD_NO)
2172 if not(IS_INDEPENDENT_PLAYER(other))
2173 if(boxesoverlap(self.absmin, self.absmax, other.absmin, other.absmax))
2175 PlayerTouchExplode(self, other);
2176 self.touchexplode_time = other.touchexplode_time = time + 0.2;
2180 if(g_lms && !self.deadflag && cvar("g_lms_campcheck_interval"))
2184 // calculate player movement (in 2 dimensions only, so jumping on one spot doesn't count as movement)
2185 dist = self.oldorigin - self.origin;
2187 self.lms_traveled_distance += fabs(vlen(dist));
2189 if((cvar("g_campaign") && !campaign_bots_may_start) || (time < game_starttime))
2191 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval")*2;
2192 self.lms_traveled_distance = 0;
2195 if(time > self.lms_nextcheck)
2197 //sprint(self, "distance: ", ftos(self.lms_traveled_distance), "\n");
2198 if(self.lms_traveled_distance < cvar("g_lms_campcheck_distance"))
2200 centerprint(self, cvar_string("g_lms_campcheck_message"));
2201 // FIXME KadaverJack: gibbing player here causes playermodel to bounce around, instead of eye.md3
2202 // I wasn't able to find out WHY that happens, so I put a workaround in place that shall prevent players from being gibbed :(
2203 Damage(self, self, self, bound(0, cvar("g_lms_campcheck_damage"), self.health + self.armorvalue * cvar("g_balance_armor_blockpercent") + 5), DEATH_CAMP, self.origin, '0 0 0');
2205 self.lms_nextcheck = time + cvar("g_lms_campcheck_interval");
2206 self.lms_traveled_distance = 0;
2210 self.oldorigin = self.origin;
2212 if (self.BUTTON_CROUCH && !self.hook.state)
2217 self.view_ofs = PL_CROUCH_VIEW_OFS;
2218 setsize (self, PL_CROUCH_MIN, PL_CROUCH_MAX);
2219 player_setanim(self.anim_duck, FALSE, TRUE, TRUE);
2226 tracebox(self.origin, PL_MIN, PL_MAX, self.origin, FALSE, self);
2227 if (!trace_startsolid)
2229 self.crouch = FALSE;
2230 self.view_ofs = PL_VIEW_OFS;
2231 setsize (self, PL_MIN, PL_MAX);
2238 GrapplingHookFrame();
2247 minstagib_ammocheck();
2252 //self.angles_y=self.v_angle_y + 90; // temp
2254 //if (TetrisPreFrame()) return;
2255 } else if(gameover) {
2256 if (intermission_running)
2257 IntermissionThink (); // otherwise a button could be missed between
2259 } else if(self.classname == "observer") {
2261 } else if(self.classname == "spectator") {
2266 SetZoomState(self.BUTTON_ZOOM || (self.BUTTON_ATCK2 && self.weapon == WEP_NEX));
2268 float oldspectatee_status;
2269 oldspectatee_status = self.spectatee_status;
2270 if(self.classname == "spectator")
2271 self.spectatee_status = num_for_edict(self.enemy);
2272 else if(self.classname == "observer")
2273 self.spectatee_status = num_for_edict(self);
2275 self.spectatee_status = 0;
2276 if(self.spectatee_status != oldspectatee_status)
2279 WriteByte(MSG_ONE, SVC_TEMPENTITY);
2280 WriteByte(MSG_ONE, TE_CSQC_SPECTATING);
2281 WriteByte(MSG_ONE, self.spectatee_status);
2283 race_InitSpectator();
2286 if(self.teamkill_soundtime)
2287 if(time > self.teamkill_soundtime)
2289 self.teamkill_soundtime = 0;
2291 entity oldpusher, oldself;
2293 oldself = self; self = self.teamkill_soundsource;
2294 oldpusher = self.pusher; self.pusher = oldself;
2296 VoiceMessage("teamshoot_auto");
2298 self.pusher = oldpusher;
2302 target_voicescript_next(self);
2310 Called every frame for each client after the physics are run
2313 .float idlekick_lasttimeleft;
2314 .float race_penalty;
2315 .float race_penalty_nagged;
2316 .float race_penalty_nagtime;
2317 void PlayerPostThink (void)
2319 // Savage: Check for nameless players
2320 if (strlen(self.netname) < 1) {
2321 self.netname = "Player";
2322 stuffcmd(self, "seta _cl_name Player\n");
2328 timeleft = ceil(sv_maxidle - (time - self.parm_idlesince));
2331 bprint("^3", self.netname, "^3 was kicked for idling.\n");
2332 announce(self, "announcer/robotic/terminated.wav");
2336 else if(timeleft <= 10)
2338 if(timeleft != self.idlekick_lasttimeleft)
2340 centerprint_atprio(self, CENTERPRIO_IDLEKICK, strcat("^3Stop idling!\n^3Disconnecting in ", ftos(timeleft), "..."));
2341 announce(self, strcat("announcer/robotic/", ftos(timeleft), ".wav"));
2346 centerprint_expire(self, CENTERPRIO_IDLEKICK);
2348 self.idlekick_lasttimeleft = timeleft;
2351 if(self.classname == "player") {
2352 CheckRules_Player();
2357 if (intermission_running)
2358 return; // intermission or finale
2360 //PrintWelcomeMessage(self);
2361 //if (TetrisPostFrame()) return;
2363 // restart countdown
2364 if(time < game_starttime) {
2365 if (!cvar("sv_ready_restart_after_countdown"))
2367 if(self.movement != '0 0 0' && g_race && !g_race_qualifying)
2369 if(time < game_starttime - 2)
2371 if(!self.race_penalty_nagged)
2373 // TODO better notification for this!
2374 self.race_penalty_nagtime = 0;
2375 self.race_penalty_nagged = 1;
2378 else if(!self.race_penalty)
2380 self.race_penalty_nagtime = 0;
2381 self.race_penalty = time + 5;
2384 if(time > self.race_penalty_nagtime)
2386 if(self.race_penalty > time)
2388 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1FIVE SECONDS PENALTY.");
2390 else if(self.race_penalty_nagged && time < game_starttime - 2)
2392 centerprint_atprio(self, CENTERPRIO_IDLEKICK, "^1DO NOT MOVE DURING THE COUNTDOWN.");
2394 self.race_penalty_nagtime = time + self.cvar_scr_centertime * 0.6;
2396 self.movetype = MOVETYPE_NONE;
2397 self.velocity = '0 0 0';
2398 self.avelocity = '0 0 0';
2399 self.movement = '0 0 0';
2402 else if (time < self.race_penalty)
2404 self.movetype = MOVETYPE_NONE;
2405 self.velocity = '0 0 0';
2406 self.avelocity = '0 0 0';
2407 self.movement = '0 0 0';
2411 //allow the player to move again if sv_ready_restart_after_countdown is not used and countdown is over
2412 if (!cvar("sv_ready_restart_after_countdown"))
2414 if(self.movetype == MOVETYPE_NONE)
2416 self.movetype = MOVETYPE_WALK;
2418 self.race_penalty = 0;
2419 self.race_penalty_nagged = 0;
2423 } else if (self.classname == "observer") {
2425 } else if (self.classname == "spectator") {
2431 for(i = 0; i < 1000; ++i)
2434 end = self.origin + '0 0 1024' + 512 * randomvec();
2435 tracebox(self.origin, self.mins, self.maxs, end, MOVE_NORMAL, self);
2436 if(trace_fraction < 1)
2437 if(!(trace_dphitq3surfaceflags & Q3SURFACEFLAG_NOIMPACT))
2439 print("I HIT SOLID: ", vtos(self.origin), " -> ", vtos(end), "\n");
2447 //pointparticles(particleeffectnum("machinegun_impact"), self.origin + self.view_ofs + '0 0 7', '0 0 0', 1);