1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_accuracy_border_thickness;
16 float sbar_scoreboard_alpha_bg;
17 float sbar_scoreboard_alpha_fg;
18 float sbar_scoreboard_highlight;
19 float sbar_scoreboard_highlight_alpha;
20 float sbar_scoreboard_highlight_alpha_self;
21 float sbar_hudselector;
22 float sbar_accuracy_hud;
23 float sbar_scoreboard_alpha_name;
24 float sbar_scoreboard_alpha_name_self;
26 float ps_primary, ps_secondary;
27 float ts_primary, ts_secondary;
30 float SCOREBOARD_OFFSET = 50;
32 void CSQC_kh_hudreset();
34 void CSQC_ctf_hudreset();
39 void Sbar_FinaleOverlay()
42 pos_x = (vid_conwidth - 1)/2;
46 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
48 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
52 vector Sbar_AccuracyColor(float accuracy)
55 float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
60 else if(accuracy > yellow_accuracy) {
61 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
66 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
72 float weaponspace[10];
73 float weapon_first, weapon_last;
74 void Sbar_DrawWeapon_Clear()
79 for(idx = 0; idx < 10; ++idx)
81 for(idx = 0; idx <= 23; ++idx)
83 if(weaponimpulse[idx] >= 0)
91 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
93 vector pos, vsize, fill_colour;
94 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
96 imp = weaponimpulse[nr];
97 weapon_hit = weapon_hits[wc];
98 weapon_damage = weapon_fired[wc];
104 value = (active) ? 1 : 0.6;
105 color_x = color_y = color_z = value;
107 // width = 300, height = 100
108 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
110 sp = weaponspace[idx] + 1;
111 weaponspace[idx] = sp;
113 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
114 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
120 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
121 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
127 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
129 // draw the weapon accuracy on the HUD
130 if(sbar_accuracy_hud)
132 weapon_stats = rint(100*weapon_hit/weapon_damage);
133 fill_colour = Sbar_AccuracyColor(weapon_stats);
135 drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
139 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
142 string str, tmp, l_length;
144 vector vsize, num_color;
146 vsize_x = vsize_y = lettersize;
149 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
150 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
151 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
153 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
160 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
172 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
181 str = substring(str, l-digits, 999);
183 } else if(l < digits)
184 pos_x += (digits-l) * lettersize;
186 if (highlighted == 1) {
188 hl_size_x = vsize_x * l + vsize_x * 0.2;
189 hl_size_y = vsize_y * 1.1;
192 hl_size_x = hl_size_x + vsize_x;
195 hl_pos_x = pos_x - lettersize/10;
196 hl_pos_y = pos_y - lettersize/20;
199 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
210 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
211 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
216 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
217 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
221 for(i = 0; i < l; ++i)
223 tmp = substring(str, i, 1);
225 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
226 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
231 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
239 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
240 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
244 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
245 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
246 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
251 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
255 color_y = (x-20)*90/27/100; // green value between 0 -> 1
256 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
263 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
266 void Cmd_Sbar_SetFields(float argc);
267 void Sbar_InitScores()
271 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
272 for(i = 0; i < MAX_SCORE; ++i)
274 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
275 if(f == SFL_SORT_PRIO_PRIMARY)
277 if(f == SFL_SORT_PRIO_SECONDARY)
280 if(ps_secondary == -1)
281 ps_secondary = ps_primary;
283 for(i = 0; i < MAX_TEAMSCORE; ++i)
285 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
286 if(f == SFL_SORT_PRIO_PRIMARY)
288 if(f == SFL_SORT_PRIO_SECONDARY)
291 if(ts_secondary == -1)
292 ts_secondary = ts_primary;
294 Cmd_Sbar_SetFields(0);
297 void Sbar_UpdatePlayerPos(entity pl);
298 float SetTeam(entity pl, float Team);
300 void Sbar_UpdatePlayerTeams()
307 for(pl = players.sort_next; pl; pl = pl.sort_next)
310 Team = GetPlayerColor(pl.sv_entnum);
311 if(SetTeam(pl, Team))
314 Sbar_UpdatePlayerPos(pl);
318 pl = players.sort_next;
323 print(strcat("PNUM: ", ftos(num), "\n"));
328 float Sbar_ComparePlayerScores(entity left, entity right)
331 vl = GetPlayerColor(left.sv_entnum);
332 vr = GetPlayerColor(right.sv_entnum);
335 vl = COLOR_SPECTATOR;
337 vr = COLOR_SPECTATOR;
344 if(vl == COLOR_SPECTATOR)
346 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
348 if(!left.gotscores && right.gotscores)
353 vl = left.scores[ps_primary];
354 vr = right.scores[ps_primary];
355 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
357 if(vl == 0 && vr != 0)
359 if(vl != 0 && vr == 0)
363 return IS_INCREASING(scores_flags[ps_primary]);
365 return IS_DECREASING(scores_flags[ps_primary]);
367 vl = left.scores[ps_secondary];
368 vr = right.scores[ps_secondary];
369 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
371 if(vl == 0 && vr != 0)
373 if(vl != 0 && vr == 0)
377 return IS_INCREASING(scores_flags[ps_secondary]);
379 return IS_DECREASING(scores_flags[ps_secondary]);
384 void Sbar_UpdatePlayerPos(entity player)
386 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
388 SORT_SWAP(player, other);
390 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
392 SORT_SWAP(other, player);
396 float Sbar_CompareTeamScores(entity left, entity right)
400 if(left.team == COLOR_SPECTATOR)
402 if(right.team == COLOR_SPECTATOR)
405 vl = left.teamscores[ts_primary];
406 vr = right.teamscores[ts_primary];
408 return IS_INCREASING(teamscores_flags[ts_primary]);
410 return IS_DECREASING(teamscores_flags[ts_primary]);
412 vl = left.teamscores[ts_secondary];
413 vr = right.teamscores[ts_secondary];
415 return IS_INCREASING(teamscores_flags[ts_secondary]);
417 return IS_DECREASING(teamscores_flags[ts_secondary]);
422 void Sbar_UpdateTeamPos(entity Team)
424 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
426 SORT_SWAP(Team, other);
428 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
430 SORT_SWAP(other, Team);
434 void Cmd_Sbar_Help(float argc)
436 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
437 print("^3|---------------------------------------------------------------|\n");
439 print("^2sbar_columns_set default\n");
440 print("^2sbar_columns_set ^7filed1 field2 ...\n");
441 print("The following field names are recognized (case insensitive):\n");
442 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
444 print("^3name^7 or ^3nick^7 Name of a player\n");
445 print("^3ping^7 Ping time\n");
446 print("^3pl^7 Packet loss\n");
447 print("^3kills^7 Number of kills\n");
448 print("^3deaths^7 Number of deaths\n");
449 print("^3suicides^7 Number of suicides\n");
450 print("^3frags^7 kills - suicides\n");
451 print("^3kd^7 The kill-death ratio\n");
452 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
453 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
454 print("^3fckills^7 Number of flag carrier kills\n");
455 print("^3returns^7 Number of flag returns\n");
456 print("^3drops^7 Number of flag drops\n");
457 print("^3lives^7 Number of lives (LMS)\n");
458 print("^3rank^7 Player rank\n");
459 print("^3pushes^7 Number of players pushed into void\n");
460 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
461 print("^3kckills^7 Number of keys carrier kills\n");
462 print("^3losses^7 Number of times a key was lost\n");
463 print("^3laps^7 Number of laps finished (race/cts)\n");
464 print("^3time^7 Total time raced (race/cts)\n");
465 print("^3fastest^7 Time of fastest lap (race/cts)\n");
466 print("^3ticks^7 Number of ticks (DOM)\n");
467 print("^3takes^7 Number of domination points taken (DOM)\n");
468 print("^3score^7 Total score\n\n");
470 print("Before a field you can put a + or - sign, then a comma separated list\n");
471 print("of game types, then a slash, to make the field show up only in these\n");
472 print("or in all but these game types. You can also specify 'all' as a\n");
473 print("field to show all fields available for the current game mode.\n\n");
475 print("The special game type names 'teams' and 'noteams' can be used to\n");
476 print("include/exclude ALL teams/noteams game modes.\n\n");
478 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
479 print("will display name, ping and pl aligned to the left, and the fields\n");
480 print("right of the vertical bar aligned to the right.\n");
481 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
482 print("other gamemodes except DM.\n");
485 string Sbar_DefaultColumnLayout()
487 return strcat( // fteqcc sucks
489 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
490 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
491 "+lms/lives +lms/rank ",
492 "+kh/caps +kh/pushes +kh/destroyed ",
493 "?+race/laps ?+race/time ?+race/fastest ",
494 "+as/objectives +nexball/faults +nexball/goals ",
495 "-lms,race,nexball/score");
498 void Cmd_Sbar_SetFields(float argc)
503 float have_name, have_primary, have_secondary, have_separator;
506 // TODO: re enable with gametype dependant cvars?
507 if(argc < 2) // no arguments provided
508 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
511 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
515 if(argv(1) == "default")
516 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
517 else if(argv(1) == "all")
520 s = "ping pl color name |";
521 for(i = 0; i < MAX_SCORE; ++i)
524 if(i != ps_secondary)
525 if(scores_label[i] != "")
526 s = strcat(s, " ", scores_label[i]);
528 if(ps_secondary != ps_primary)
529 s = strcat(s, " ", scores_label[ps_secondary]);
530 s = strcat(s, " ", scores_label[ps_primary]);
531 argc = tokenizebyseparator(strcat("x ", s), " ");
538 drawfont = sbar_font;
539 digit = stringwidth("0123456789", FALSE) / 10;
541 for(i = 0; i < argc - 1; ++i)
547 if(substring(str, 0, 1) == "?")
550 str = substring(str, 1, strlen(str) - 1);
553 slash = strstrofs(str, "/", 0);
556 pattern = substring(str, 0, slash);
557 str = substring(str, slash + 1, strlen(str) - (slash + 1));
559 if not(isGametypeInFilter(gametype, teamplay, pattern))
563 strunzone(sbar_title[sbar_num_fields]);
564 sbar_title[sbar_num_fields] = strzone(str);
565 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
566 str = strtolower(str);
569 sbar_field[sbar_num_fields] = SP_PING;
570 } else if(str == "pl") {
571 sbar_field[sbar_num_fields] = SP_PL;
572 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
573 sbar_field[sbar_num_fields] = SP_KDRATIO;
574 } else if(str == "name" || str == "nick") {
575 sbar_field[sbar_num_fields] = SP_NAME;
577 } else if(str == "|") {
578 sbar_field[sbar_num_fields] = SP_SEPARATOR;
581 for(j = 0; j < MAX_SCORE; ++j)
582 if(str == strtolower(scores_label[j]))
583 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
592 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
596 sbar_field[sbar_num_fields] = j;
599 if(j == ps_secondary)
603 if(sbar_num_fields >= MAX_SBAR_FIELDS)
607 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
609 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
611 if(ps_primary == ps_secondary)
613 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
615 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
619 strunzone(sbar_title[sbar_num_fields]);
620 for(i = sbar_num_fields; i > 0; --i)
622 sbar_title[i] = sbar_title[i-1];
623 sbar_size[i] = sbar_size[i-1];
624 sbar_field[i] = sbar_field[i-1];
626 sbar_title[0] = strzone("name");
627 sbar_field[0] = SP_NAME;
629 print("fixed missing field 'name'\n");
633 strunzone(sbar_title[sbar_num_fields]);
634 for(i = sbar_num_fields; i > 1; --i)
636 sbar_title[i] = sbar_title[i-1];
637 sbar_size[i] = sbar_size[i-1];
638 sbar_field[i] = sbar_field[i-1];
640 sbar_title[1] = strzone("|");
641 sbar_field[1] = SP_SEPARATOR;
642 sbar_size[1] = stringwidth("|", FALSE);
644 print("fixed missing field '|'\n");
647 else if(!have_separator)
649 strunzone(sbar_title[sbar_num_fields]);
650 sbar_title[sbar_num_fields] = strzone("|");
651 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
652 sbar_field[sbar_num_fields] = SP_SEPARATOR;
654 print("fixed missing field '|'\n");
658 strunzone(sbar_title[sbar_num_fields]);
659 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
660 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
661 sbar_field[sbar_num_fields] = ps_secondary;
663 print("fixed missing field '", scores_label[ps_secondary], "'\n");
667 strunzone(sbar_title[sbar_num_fields]);
668 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
669 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
670 sbar_field[sbar_num_fields] = ps_primary;
672 print("fixed missing field '", scores_label[ps_primary], "'\n");
676 sbar_field[sbar_num_fields] = SP_END;
680 vector sbar_field_rgb;
681 string sbar_field_icon0;
682 string sbar_field_icon1;
683 string sbar_field_icon2;
684 vector sbar_field_icon0_rgb;
685 vector sbar_field_icon1_rgb;
686 vector sbar_field_icon2_rgb;
687 float sbar_field_icon0_alpha;
688 float sbar_field_icon1_alpha;
689 float sbar_field_icon2_alpha;
690 string Sbar_GetField(entity pl, float field)
692 float tmp, num, denom, f;
694 sbar_field_rgb = '1 1 1';
695 sbar_field_icon0 = "";
696 sbar_field_icon1 = "";
697 sbar_field_icon2 = "";
698 sbar_field_icon0_rgb = '1 1 1';
699 sbar_field_icon1_rgb = '1 1 1';
700 sbar_field_icon2_rgb = '1 1 1';
701 sbar_field_icon0_alpha = 1;
702 sbar_field_icon1_alpha = 1;
703 sbar_field_icon2_alpha = 1;
708 return "\x8D\x8D\x8D"; // >>> sign
709 str = getplayerkey(pl.sv_entnum, "ping");
712 tmp = max(0, min(220, stof(str)-80)) / 220;
713 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
719 str = getplayerkey(pl.sv_entnum, "pl");
722 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
723 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
727 if(ready_waiting && pl.ready)
729 sbar_field_icon0 = "gfx/sb_player_ready";
733 f = stof(getplayerkey(pl.sv_entnum, "colors"));
735 sbar_field_icon0 = "gfx/sb_playercolor_base";
736 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
737 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
738 sbar_field_icon2 = "gfx/sb_playercolor_pants";
739 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
742 return GetPlayerName(pl.sv_entnum);
745 f = pl.(scores[SP_KILLS]);
746 f -= pl.(scores[SP_SUICIDES]);
750 num = pl.(scores[SP_KILLS]);
751 denom = pl.(scores[SP_DEATHS]);
754 sbar_field_rgb = '0 1 0';
756 } else if(num <= 0) {
757 sbar_field_rgb = '1 0 0';
758 str = ftos(num/denom);
760 str = ftos(num/denom);
762 tmp = strstrofs(str, ".", 0);
764 str = substring(str, 0, tmp+2);
768 tmp = pl.(scores[field]);
769 f = scores_flags[field];
770 if(field == ps_primary)
771 sbar_field_rgb = '1 1 0';
772 else if(field == ps_secondary)
773 sbar_field_rgb = '0 1 1';
775 sbar_field_rgb = '1 1 1';
776 return ScoreString(f, tmp);
781 float xmin, xmax, ymin, ymax, sbwidth;
782 float sbar_fixscoreboardcolumnwidth_len;
783 float sbar_fixscoreboardcolumnwidth_iconlen;
784 float sbar_fixscoreboardcolumnwidth_marginlen;
786 float stringwidth_colors(string s)
788 return stringwidth(s, TRUE);
791 float stringwidth_nocolors(string s)
793 return stringwidth(s, FALSE);
796 string Sbar_FixScoreboardColumnWidth(float i, string str)
800 field = sbar_field[i];
802 sbar_fixscoreboardcolumnwidth_iconlen = 0;
804 if(sbar_field_icon0 != "")
806 sz = drawgetimagesize(sbar_field_icon0);
808 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
809 sbar_fixscoreboardcolumnwidth_iconlen = f;
812 if(sbar_field_icon1 != "")
814 sz = drawgetimagesize(sbar_field_icon1);
816 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
817 sbar_fixscoreboardcolumnwidth_iconlen = f;
820 if(sbar_field_icon2 != "")
822 sz = drawgetimagesize(sbar_field_icon2);
824 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
825 sbar_fixscoreboardcolumnwidth_iconlen = f;
828 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
830 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
831 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
833 sbar_fixscoreboardcolumnwidth_marginlen = 0;
835 if(field == SP_NAME) // name gets all remaining space
838 namesize = sbwidth / sbar_fontsize_x;
839 for(j = 0; j < sbar_num_fields; ++j)
841 if (sbar_field[i] != SP_SEPARATOR)
842 namesize -= sbar_size[j] + 1;
844 sbar_size[i] = namesize;
846 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
847 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
848 str = textShortenToWidth(str, namesize, stringwidth_colors);
849 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
852 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
854 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
861 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
864 rgb = GetTeamRGB(pl.team);
868 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
870 if((rgb == '1 1 1') && (!is_spec)) {
871 rgb_x = cvar("sbar_color_bg_r") + 0.5;
872 rgb_y = cvar("sbar_color_bg_g") + 0.5;
873 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
877 tmp_y = sbar_fontsize_y * 1.25;
880 // alternated rows highlighting
882 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
883 else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
884 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
888 for(i = 0; i < sbar_num_fields; ++i)
890 field = sbar_field[i];
891 if(field == SP_SEPARATOR)
894 if(is_spec && field != SP_NAME && field != SP_PING) {
895 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
898 str = Sbar_GetField(pl, field);
899 str = Sbar_FixScoreboardColumnWidth(i, str);
901 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
903 if(field == SP_NAME) {
904 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
906 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
908 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
910 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
912 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
914 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
917 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
918 if(sbar_field_icon0 != "")
920 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
922 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
923 if(sbar_field_icon1 != "")
925 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
927 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
928 if(sbar_field_icon2 != "")
930 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
932 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
935 if(sbar_field[i] == SP_SEPARATOR)
938 for(i = sbar_num_fields-1; i > 0; --i)
940 field = sbar_field[i];
941 if(field == SP_SEPARATOR)
944 if(is_spec && field != SP_NAME && field != SP_PING) {
945 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
949 str = Sbar_GetField(pl, field);
950 str = Sbar_FixScoreboardColumnWidth(i, str);
952 if(field == SP_NAME) {
953 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
955 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
957 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
959 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
961 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
963 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
966 tmp_x = sbar_fontsize_x*sbar_size[i];
967 if(sbar_field_icon0 != "")
969 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
971 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
972 if(sbar_field_icon1 != "")
974 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
976 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
977 if(sbar_field_icon2 != "")
979 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
981 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
982 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
988 * Sbar_Scoreboard_MakeTable
990 * Makes a table for a team (for all playing players in DM) and fills it
993 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
995 float body_table_height, i;
996 vector tmp, column_dim;
999 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1003 tmp_x = sbwidth + 2;
1004 tmp_y = 1.25 * sbar_fontsize_y;
1007 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1010 tmp_y += sbar_border_thickness;
1011 tmp_y += body_table_height;
1012 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1014 // separator header/table
1015 pos_y += 1.25 * sbar_fontsize_y;
1016 tmp_y = sbar_border_thickness;
1017 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1019 pos_y += sbar_border_thickness;
1022 tmp_y = body_table_height;
1023 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1025 // anyway, apply some color
1026 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1028 // go back to the top to make alternated columns highlighting and to print the strings
1029 pos_y -= 1.25 * sbar_fontsize_y;
1030 pos_y -= sbar_border_thickness;
1034 if (sbar_scoreboard_highlight)
1036 column_dim_y = 1.25 * sbar_fontsize_y; // header
1037 column_dim_y += sbar_border_thickness;
1038 column_dim_y += body_table_height;
1041 // print the strings of the columns headers and draw the columns
1042 for(i = 0; i < sbar_num_fields; ++i)
1044 if(sbar_field[i] == SP_SEPARATOR)
1046 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1047 if (sbar_scoreboard_highlight)
1050 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1052 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1053 pos_x += column_dim_x;
1055 if(sbar_field[i] == SP_SEPARATOR)
1059 for(i = sbar_num_fields-1; i > 0; --i)
1061 if(sbar_field[i] == SP_SEPARATOR)
1064 pos_x -= sbar_size[i]*sbar_fontsize_x;
1066 if (sbar_scoreboard_highlight)
1070 if (i == sbar_num_fields-1)
1071 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1073 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1074 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1078 tmp_x = stringwidth(sbar_title[i], FALSE);
1079 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1080 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1081 pos_x -= sbar_fontsize_x;
1086 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1087 pos_y += sbar_border_thickness;
1089 // fill the table and draw the rows
1092 for(pl = players.sort_next; pl; pl = pl.sort_next)
1094 if(pl.team != tm.team)
1096 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1097 pos_y += 1.25 * sbar_fontsize_y;
1101 for(pl = players.sort_next; pl; pl = pl.sort_next)
1103 if(pl.team == COLOR_SPECTATOR)
1105 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1106 pos_y += 1.25 * sbar_fontsize_y;
1111 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1112 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1117 float Sbar_WouldDrawScoreboard() {
1120 else if (intermission == 1)
1122 else if (intermission == 2)
1124 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1126 else if(sb_showscores_force)
1131 float Sbar_AccuracyStatsExist() {
1133 for(i = WEP_FIRST; i <= WEP_LAST; ++i) {
1140 float average_accuracy;
1141 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1143 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
1144 float weapon_hit, weapon_damage, weapon_stats;
1145 float fontsize = 40 * 1/3;
1146 float weapon_cnt = 12;
1148 if(cvar("sbar_accuracy_doublerows"))
1154 if(Sbar_AccuracyStatsExist() == FALSE)
1159 if(mod(time, 1) >= 0.4)
1160 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1165 drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1169 tmp_y = height * rows;
1171 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1172 drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1175 for(i = 0; i < rows; ++i)
1177 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1181 // column highlighting
1182 for(i = 0; i < weapon_cnt/rows; ++i)
1185 drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1188 drawfont = sbar_bigfont;
1189 average_accuracy = 0;
1190 float weapons_with_stats;
1191 weapons_with_stats = 0;
1193 pos_x += sbwidth/weapon_cnt / 2;
1194 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1196 if (i == 10 || i == 11 || i == 14 || i == 16) // skip port-o-launch, minstanex, tuba and fireball
1198 weapon_hit = weapon_hits[i];
1199 weapon_damage = weapon_fired[i];
1200 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1201 self = get_weaponinfo(i);
1205 weapon_alpha = sbar_scoreboard_alpha_fg;
1207 weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1210 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1213 weapons_with_stats += 1;
1214 average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1217 s = strcat(ftos(weapon_stats),"%");
1220 padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1223 color = Sbar_AccuracyColor(weapon_stats);
1224 drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1226 pos_x += sbwidth/weapon_cnt * rows;
1227 if(rows == 2 && i == 6) {
1232 drawfont = sbar_font;
1234 average_accuracy = floor(average_accuracy / weapons_with_stats);
1237 pos_x -= sbwidth/weapon_cnt / 2;
1243 float lastpingstime;
1244 float scoreboard_bottom;
1245 float sbar_scoreboard_fade_alpha;
1246 float sbar_woulddrawscoreboard_prev;
1247 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1248 void Sbar_DrawScoreboard()
1250 float sbar_woulddrawscoreboard;
1251 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1252 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1253 sbar_woulddrawscoreboard_change = time;
1254 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1257 float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1258 float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1259 if(sbar_woulddrawscoreboard) {
1260 if (scoreboard_fadeinspeed)
1261 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1263 sbar_scoreboard_fade_alpha = 1;
1266 if (scoreboard_fadeoutspeed)
1267 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1269 sbar_scoreboard_fade_alpha = 0;
1271 if not(sbar_scoreboard_fade_alpha)
1274 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1275 sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1276 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1277 sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1278 sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1279 sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1280 sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1282 vector rgb, pos, tmp;
1285 if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1286 localcmd("pings\n");
1287 lastpingstime = time;
1290 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1292 xmin = 0.5 * (vid_conwidth - sbwidth);
1293 ymin = SCOREBOARD_OFFSET;
1295 xmax = vid_conwidth - xmin;
1296 ymax = vid_conheight - 0.2*vid_conheight;
1298 // Initializes position
1304 drawfont = sbar_bigfont;
1305 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1308 pos_y += sbar_fontsize_y;
1310 drawfont = sbar_font;
1312 // Draw the scoreboard
1314 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1318 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1320 if(tm.team == COLOR_SPECTATOR)
1323 rgb = GetTeamRGB(tm.team);
1324 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1326 if(ts_primary != ts_secondary)
1327 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1329 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1334 rgb_x = cvar("sbar_color_bg_r");
1335 rgb_y = cvar("sbar_color_bg_g");
1336 rgb_z = cvar("sbar_color_bg_b");
1338 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1340 if(tm.team == COLOR_SPECTATOR)
1343 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1347 if(gametype == GAME_CTS || gametype == GAME_RACE) {
1348 if(race_speedaward) {
1349 drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1350 pos_y += 1.25 * sbar_fontsize_y;
1352 if(race_speedaward_alltimebest) {
1353 drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1354 pos_y += 1.25 * sbar_fontsize_y;
1357 else if(cvar("sbar_accuracy"))
1358 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1361 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1362 pos_y += 3 * sbar_fontsize_y;
1367 for(pl = players.sort_next; pl; pl = pl.sort_next)
1369 if(pl.team != COLOR_SPECTATOR)
1371 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1372 pos_y += 1.25 * sbar_fontsize_y;
1377 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1379 // Print info string
1382 str = strcat("playing on ^2", shortmapname, "^7");
1383 tl = getstatf(STAT_TIMELIMIT);
1384 fl = getstatf(STAT_FRAGLIMIT);
1385 ll = getstatf(STAT_LEADLIMIT);
1386 if(gametype == GAME_LMS)
1389 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1394 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1398 str = strcat(str, " or");
1401 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1402 if(teamscores_label[ts_primary] == "score")
1403 str = strcat(str, " points^7");
1404 else if(teamscores_label[ts_primary] == "fastest")
1405 str = strcat(str, " is beaten^7");
1407 str = strcat(str, " ", teamscores_label[ts_primary]);
1411 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1412 if(scores_label[ps_primary] == "score")
1413 str = strcat(str, " points^7");
1414 else if(scores_label[ps_primary] == "fastest")
1415 str = strcat(str, " is beaten^7");
1417 str = strcat(str, " ", scores_label[ps_primary]);
1422 if(tl > 0 || fl > 0)
1423 str = strcat(str, " or");
1426 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1427 if(teamscores_label[ts_primary] == "score")
1428 str = strcat(str, " points^7");
1429 else if(teamscores_label[ts_primary] == "fastest")
1430 str = strcat(str, " is beaten^7");
1432 str = strcat(str, " ", teamscores_label[ts_primary]);
1436 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1437 if(scores_label[ps_primary] == "score")
1438 str = strcat(str, " points^7");
1439 else if(scores_label[ps_primary] == "fastest")
1440 str = strcat(str, " is beaten^7");
1442 str = strcat(str, " ", scores_label[ps_primary]);
1448 pos_y += 1.2 * sbar_fontsize_y;
1449 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1451 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1454 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1462 if(histime == 0) // goal hit
1466 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1469 else if(mytime == 0)
1476 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1482 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1485 else if(lapdelta < 0)
1487 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1491 else if(histime > 0) // anticipation
1493 if(mytime >= histime)
1494 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1496 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1503 cpname = "Start line";
1505 cpname = "Finish line";
1507 cpname = strcat("Intermediate ", ftos(cp));
1509 cpname = "Finish line";
1512 return strcat(col, cpname);
1513 else if(hisname == "")
1514 return strcat(col, cpname, " (", timestr, ")");
1516 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1521 float score, distribution, leader;
1522 vector score_pos, secondary_score_pos, distribution_color;
1524 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1527 bottomright_x = vid_conwidth;
1528 bottomright_y = vid_conheight;
1531 score_pos = bottomright - '196 42 0';
1532 secondary_score_pos = score_pos + '132 -6 0';
1534 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1535 pl = players.sort_next;
1538 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1539 if(pl.scores[ps_primary] == 0)
1542 score = me.(scores[ps_primary]);
1544 float racemin, racesec, racemsec;
1545 float distsec, distmsec, minusplus;
1547 racemin = floor(score/(60 * TIME_FACTOR));
1548 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1549 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1551 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1552 // distribution display
1553 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1555 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1556 distmsec = fabs(distribution);
1558 distsec = floor(fabs(distribution)/TIME_FACTOR);
1559 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1560 if (distribution < 0)
1564 if (distribution <= 0) {
1565 distribution_color = '0 1 0';
1566 minusplus = 1; // minusplus 1: always prefix with minus sign
1569 distribution_color = '1 0 0';
1570 minusplus = 2; // minusplus 1: always prefix with plus sign
1572 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1573 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1574 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1576 // race record display
1577 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1578 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1580 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1581 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1582 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1584 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1585 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1587 } else if (!teamplay) { // non-teamgames, except race/cts
1588 // me vector := [team/connected frags id]
1589 pl = players.sort_next;
1594 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1598 score = me.(scores[ps_primary]);
1600 if(distribution >= 5) {
1601 distribution_color = '0 1 0';
1603 } else if(distribution >= 0) {
1604 distribution_color = '1 1 1';
1606 } else if(distribution >= -5)
1607 distribution_color = '1 1 0';
1609 distribution_color = '1 0 0';
1611 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1612 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1613 } else { // teamgames
1614 float max_fragcount;
1615 max_fragcount = -999;
1617 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1618 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1620 score = tm.(teamscores[ts_primary]);
1623 if (score > max_fragcount)
1624 max_fragcount = score;
1626 if(tm.team == myteam) {
1627 if (max_fragcount == score)
1629 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1631 if (max_fragcount == score)
1633 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1634 secondary_score_pos = secondary_score_pos + '0 16 0';
1639 if(gametype == GAME_RACE || gametype == GAME_CTS)
1641 drawfont = sbar_bigfont;
1644 string s, forcetime;
1646 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1648 if(race_checkpointtime)
1650 a = bound(0, 2 - (time - race_checkpointtime), 1);
1653 if(a > 0) // just hit a checkpoint?
1655 if(race_checkpoint != 254)
1657 if(race_time && race_previousbesttime)
1658 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1660 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1662 forcetime = TIME_ENCODED_TOSTRING(race_time);
1667 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1669 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1670 if(a > 0) // next one?
1672 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1677 if(s != "" && a > 0)
1679 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1680 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1683 if(race_penaltytime)
1685 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1688 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1689 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1690 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1696 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1697 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1702 if(race_laptime && race_checkpoint != 255)
1704 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1705 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1710 if(race_mycheckpointtime)
1712 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1713 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1714 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1715 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1717 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1719 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1720 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1721 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1722 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1725 if(race_penaltytime && !race_penaltyaccumulator)
1727 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1728 a = bound(0, (1 + t - time), 1);
1732 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1734 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1735 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1736 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1741 drawfont = sbar_font;
1747 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1748 vector bgpos, timer_color;
1753 topright_x = vid_conwidth;
1755 timelimit = getstatf(STAT_TIMELIMIT);
1757 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1758 timeleft = ceil(timeleft);
1759 minutesLeft = floor(timeleft / 60);
1760 secondsLeft = timeleft - minutesLeft*60;
1762 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1763 timer_color = '1 1 1'; //white
1764 else if(minutesLeft >= 1)
1765 timer_color = '1 1 0'; //yellow
1767 timer_color = '1 0 0'; //red
1769 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1770 if (time < getstatf(STAT_GAMESTARTTIME)) {
1771 //while restart is still active, show 00:00
1772 minutes = seconds = 0;
1774 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1775 minutes = floor(elapsedTime / 60);
1776 seconds = elapsedTime - minutes*60;
1779 bgpos_x = topright_x - 54 - 17 - 12;
1780 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1781 bgpos_x = topright_x - 72 - 17 - 12;
1783 bgpos_x = topright_x - 90 - 17 - 12;
1787 minutes = minutesLeft;
1788 seconds = secondsLeft;
1790 bgpos_x = topright_x - 36 - 7 - 12;
1791 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1792 bgpos_x = topright_x - 54 - 17 - 12;
1793 else if (minutes < 100)
1794 bgpos_x = topright_x - 72 - 17 - 12;
1796 bgpos_x = topright_x - 90 - 17 - 12;
1801 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1803 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1805 color_x = cvar("sbar_color_bg_r");
1806 color_y = cvar("sbar_color_bg_g");
1807 color_z = cvar("sbar_color_bg_b");
1809 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1813 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1814 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1815 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1817 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1820 void CSQC_Strength_Timer() {
1824 bottom_x = vid_conwidth/2;
1825 bottom_y = vid_conheight;
1828 float stat_items, dt;
1829 stat_items = getstati(STAT_ITEMS);
1831 if not(stat_items & IT_STRENGTH)
1832 if not(stat_items & IT_INVINCIBLE)
1836 if (getstati(STAT_HEALTH) <= 0)
1840 float strength_time, invincibility_time, countdown_fontsize;
1842 picsize = '22 22 0';
1843 countdown_fontsize = 18;
1845 if (vid_conwidth >= 800)
1846 pos = bottom + '192 -46 0';
1848 pos = bottom + '192 -94 0';
1851 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1852 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1854 if (strength_time) {
1855 dt = strength_time - time;
1860 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1861 bound(0, (ceil(dt) - dt) / 0.5, 1));
1865 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1867 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1871 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1872 bound(0, -dt / 0.5, 1));
1877 if (invincibility_time) {
1878 dt = invincibility_time - time;
1883 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1884 bound(0, (ceil(dt) - dt) / 0.5, 1));
1888 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1890 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1894 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1895 bound(0, -dt / 0.5, 1));
1900 #define CENTERPRINT_MAX_LINES 30
1901 string centerprint_messages[CENTERPRINT_MAX_LINES];
1902 float centerprint_width[CENTERPRINT_MAX_LINES];
1903 vector centerprint_start;
1904 float centerprint_expire;
1905 float centerprint_num;
1906 float centerprint_offset_hint;
1907 vector centerprint_fontsize;
1909 void centerprint(string strMessage)
1911 float i, j, n, hcount;
1914 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1916 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1918 if(cvar("scr_centertime") <= 0)
1921 if(strMessage == "")
1924 // strip trailing newlines
1925 j = strlen(strMessage) - 1;
1926 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1928 strMessage = substring(strMessage, 0, j + 1);
1930 if(strMessage == "")
1933 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1935 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1937 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1938 centerprint_offset_hint = j;
1940 if(strMessage == "")
1943 // if we get here, we have a message. Initialize its height.
1944 centerprint_num = 0;
1946 n = tokenizebyseparator(strMessage, "\n");
1948 for(j = 0; j < n; ++j)
1950 getWrappedLine_remaining = argv(j);
1951 while(getWrappedLine_remaining)
1953 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1954 if(centerprint_messages[i])
1955 strunzone(centerprint_messages[i]);
1956 centerprint_messages[i] = strzone(s);
1957 centerprint_width[i] = stringwidth(s, TRUE);
1960 // half height for empty lines looks better
1966 if(i >= CENTERPRINT_MAX_LINES)
1972 h = centerprint_fontsize_y*hcount;
1974 havail = vid_conheight;
1975 if(cvar("con_chatpos") < 0)
1976 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1977 if(havail > vid_conheight - 70)
1978 havail = vid_conheight - 70; // avoid overlapping HUD
1980 centerprint_start_x = 0;
1983 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1985 // here, the centerprint would cover the crosshair. REALLY BAD.
1986 forbiddenmin = vid_conheight * 0.5 - h - 16;
1987 forbiddenmax = vid_conheight * 0.5 + 16;
1989 allowedmin = scoreboard_bottom;
1990 allowedmax = havail - h;
1991 preferred = (havail - h)/2;
1994 // possible orderings (total: 4! / 4 = 6)
1995 // allowedmin allowedmax forbiddenmin forbiddenmax
1996 // forbiddenmin forbiddenmax allowedmin allowedmax
1997 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1999 // forbidden doesn't matter in this case
2000 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2002 // allowedmin forbiddenmin allowedmax forbiddenmax
2003 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2005 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2007 // allowedmin forbiddenmin forbiddenmax allowedmax
2008 else if(allowedmin < forbiddenmin)
2010 // make sure the forbidden zone is not covered
2011 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2012 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2014 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2016 // forbiddenmin allowedmin allowedmax forbiddenmax
2017 else if(allowedmax < forbiddenmax)
2019 // it's better to leave the allowed zone (overlap with scoreboard) than
2020 // to cover the forbidden zone (crosshair)
2021 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2022 centerprint_start_y = forbiddenmax;
2024 centerprint_start_y = forbiddenmin;
2026 // forbiddenmin allowedmin forbiddenmax allowedmax
2029 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2032 centerprint_start_y =
2035 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2042 centerprint_num = i;
2043 centerprint_expire = time + cvar("scr_centertime");
2046 void Sbar_DrawCenterPrint (void)
2053 //if(time > centerprint_expire)
2056 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2057 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2058 //sz = 1.2 / (a + 0.2);
2063 pos = centerprint_start;
2064 for (i=0; i<centerprint_num; i = i + 1)
2066 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2067 ts = centerprint_messages[i];
2070 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2071 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2072 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2073 pos_y = pos_y + centerprint_fontsize_y;
2076 // half height for empty lines looks better
2077 pos_y = pos_y + centerprint_fontsize_y * 0.5;
2081 vector Sbar_DrawNoteLine(vector offset, string s)
2083 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2084 drawcolorcodedstring(
2085 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2091 return offset + sbar_fontsize_y * '0 1 0';
2094 void Sbar_DrawPressedKeys(void)
2099 pos = stov(cvar_string("cl_showpressedkeys_position"));
2101 bgsize = '126 75 0';
2103 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2104 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2105 pos -= '-15 -6 0'; // adjust to the origin of these numbers
2107 pressedkeys = getstatf(STAT_PRESSED_KEYS);
2108 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2109 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2110 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2114 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2117 void Sbar_ShowSpeed(void)
2120 float pos, conversion_factor;
2123 switch(cvar("cl_showspeed_unit"))
2128 conversion_factor = 1.0;
2132 conversion_factor = 1.0;
2136 conversion_factor = 0.0254;
2140 conversion_factor = 0.0254 * 3.6;
2144 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2148 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2152 if (cvar("cl_showspeed_z") == 1)
2153 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2155 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2157 numsize_x = numsize_y = cvar("cl_showspeed_size");
2158 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2160 drawfont = sbar_bigfont;
2161 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2162 drawfont = sbar_font;
2165 vector acc_prevspeed;
2169 void Sbar_ShowAcceleration(void)
2171 float acceleration, sz, scale, alpha, f;
2172 vector pos, top, rgb;
2173 top_x = vid_conwidth/2;
2176 f = time - acc_prevtime;
2177 if(cvar("cl_showacceleration_z"))
2178 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2180 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2181 acc_prevspeed = pmove_vel;
2182 acc_prevtime = time;
2184 f = bound(0, f * 10, 1);
2185 acc_avg = acc_avg * (1 - f) + acceleration * f;
2186 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2188 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2190 sz = cvar("cl_showacceleration_size");
2191 scale = cvar("cl_showacceleration_scale");
2192 alpha = cvar("cl_showacceleration_alpha");
2193 if (cvar("cl_showacceleration_color_custom"))
2194 rgb = stov(cvar_string("cl_showacceleration_color"));
2197 if (acceleration < 0) {
2198 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2199 } else if (acceleration > 0) {
2200 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2204 if (acceleration > 0)
2205 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2206 else if (acceleration < 0)
2207 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2210 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2212 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2213 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2214 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2218 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2220 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2221 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2223 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2226 void Sbar_DrawAccuracyStats()
2228 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2229 float weapon_hit, weapon_damage, weapon_stats;
2230 float left_border; // position where the weapons start, the description is in the border
2231 vector fill_colour, fill_size;
2234 float col_margin = 20; // pixels between the columns
2235 float row_margin = 20; // pixels between the rows
2237 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2238 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2240 drawfont = sbar_bigfont;
2242 pos_y = SCOREBOARD_OFFSET;
2244 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2246 left_border = col_margin + 11 * sbar_fontsize_x;
2248 drawfont = sbar_font;
2253 if(mod(time, 1) >= 0.4)
2254 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2259 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2260 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2262 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2263 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2265 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2267 weapon_hit = weapon_hits[i];
2268 weapon_damage = weapon_fired[i];
2269 self = get_weaponinfo(i);
2271 //if ((weapon_number != 42)) // print them all :)
2272 if (weapon_damage) {
2273 if (self.weapon_type == WEP_TYPE_SPLASH) {
2274 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2276 fill_colour_x = 1 - 0.015 * weapon_stats;
2277 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2279 // how the background colour is calculated
2280 // % red green red_2 green_2
2281 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2282 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2283 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2284 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2285 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2286 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2287 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2288 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2289 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2290 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2291 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2293 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2297 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2300 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2301 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2304 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2305 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2308 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2310 // the amount of shots fired or max damage
2311 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2313 // the amount of hits or actual damage
2314 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2317 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2319 // the amount of shots missed or damage wasted
2320 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2323 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2324 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2326 fill_colour_x = 1 - 0.015 * weapon_stats;
2327 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2329 // how the background colour is calculated
2330 // % red green red_2 green_2
2331 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2332 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2333 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2334 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2335 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2336 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2337 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2338 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2339 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2340 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2341 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2343 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2347 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2350 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2351 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2354 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2355 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2358 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2360 // the amount of shots fired or max damage
2361 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2363 // the amount of hits or actual damage
2364 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2367 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2369 // the amount of shots missed or damage wasted
2370 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2378 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2380 position_x -= 2 / 3 * strlen(text) * scale_x;
2381 drawstring(position, text, scale, rgb, alpha, flag);
2384 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2386 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2387 drawstring(position, text, scale, rgb, alpha, flag);
2390 float GetAmmoStat(float i)
2394 case 0: return STAT_SHELLS;
2395 case 1: return STAT_NAILS;
2396 case 2: return STAT_ROCKETS;
2397 case 3: return STAT_CELLS;
2398 case 4: return STAT_FUEL;
2403 float GetAmmoItemCode(float i)
2407 case 0: return IT_SHELLS;
2408 case 1: return IT_NAILS;
2409 case 2: return IT_ROCKETS;
2410 case 3: return IT_CELLS;
2411 case 4: return IT_FUEL;
2416 string GetAmmoPicture(float i)
2420 case 0: return "gfx/hud/sb_shells";
2421 case 1: return "gfx/hud/sb_bullets";
2422 case 2: return "gfx/hud/sb_rocket";
2423 case 3: return "gfx/hud/sb_cells";
2424 case 4: return "gfx/hud/sb_fuel";
2429 void Sbar_Reset (void)
2431 // reset gametype specific icons
2432 if(gametype == GAME_KEYHUNT)
2434 else if(gametype == GAME_CTF)
2435 CSQC_ctf_hudreset();
2438 void Sbar_Draw (void)
2440 // vectors for top right, bottom right, bottom and bottom left corners
2446 topright_x = vid_conwidth;
2450 bottom_x = vid_conwidth/2;
2451 bottom_y = vid_conheight;
2454 bottomright_x = vid_conwidth;
2455 bottomright_y = vid_conheight;
2459 bottomleft_y = vid_conheight;
2462 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2463 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2464 sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2465 sbar_color_bg_team = cvar("sbar_color_bg_team");
2470 float stat_items, stat_weapons;
2472 weapon_stats = getstati(STAT_DAMAGE_HITS);
2473 weapon_number = weapon_stats & 63;
2474 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2476 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2477 weapon_number = weapon_stats & 63;
2478 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2480 vector o; o = '1 0 0' * vid_conwidth;
2481 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2487 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2488 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2490 if(spectatee_status && !intermission)
2492 drawfont = sbar_bigfont;
2493 if(spectatee_status == -1)
2496 s = GetPlayerName(spectatee_status - 1);
2497 // spectated player name between HUD and chat area, aligned to the left
2498 pos_x = bottomleft_x;
2499 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2500 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2501 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2502 drawfont = sbar_font;
2504 // spectator text in the upper right corner
2505 if(spectatee_status == -1)
2506 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2508 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2509 o = Sbar_DrawNoteLine(o, s);
2511 if(spectatee_status == -1)
2512 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2514 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2515 o = Sbar_DrawNoteLine(o, s);
2517 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2518 o = Sbar_DrawNoteLine(o, s);
2520 if(gametype == GAME_ARENA)
2521 s = "^1Wait for your turn to join";
2522 else if(gametype == GAME_LMS)
2525 sk = playerslots[player_localentnum - 1];
2526 if(sk.(scores[ps_primary]) >= 666)
2527 s = "^1Match has already begun";
2528 else if(sk.(scores[ps_primary]) > 0)
2529 s = "^1You have no more lives left";
2531 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2534 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2535 o = Sbar_DrawNoteLine(o, s);
2537 //show restart countdown:
2538 if (time < getstatf(STAT_GAMESTARTTIME)) {
2540 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2541 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2542 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2543 o = Sbar_DrawNoteLine(o, s);
2546 if(warmup_stage && !intermission)
2548 s = "^2Currently in ^1warmup^2 stage!";
2549 o = Sbar_DrawNoteLine(o, s);
2552 // move more important stuff more to the middle so its more visible
2553 o_y = vid_conheight * 0.66;
2556 if(mod(time, 1) >= 0.5)
2561 if(ready_waiting && !intermission && !spectatee_status)
2563 if(ready_waiting_for_me)
2566 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2568 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2573 s = strcat("^2Waiting for others to ready up to end warmup...");
2575 s = strcat("^2Waiting for others to ready up...");
2577 o = Sbar_DrawNoteLine(o, s);
2579 else if(warmup_stage && !intermission && !spectatee_status)
2581 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2582 o = Sbar_DrawNoteLine(o, s);
2586 s = strcat("^2A vote has been called for ^1", textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2587 o = Sbar_DrawNoteLine(o, s);
2589 if(vote_waiting_for_me)
2591 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2592 o = Sbar_DrawNoteLine(o, s);
2594 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2595 o = Sbar_DrawNoteLine(o, s);
2597 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2598 o = Sbar_DrawNoteLine(o, s);
2602 s = strcat("^2Waiting for others to vote...");
2603 o = Sbar_DrawNoteLine(o, s);
2606 if(teamplay && !intermission && !spectatee_status)
2609 float ts_min, ts_max;
2610 tm = teams.sort_next;
2613 for(; tm.sort_next; tm = tm.sort_next)
2615 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2617 if(!ts_min) ts_min = tm.team_size;
2618 else ts_min = min(ts_min, tm.team_size);
2619 if(!ts_max) ts_max = tm.team_size;
2620 else ts_max = max(ts_max, tm.team_size);
2622 if ((ts_max - ts_min) > 1)
2624 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2625 tm = GetTeam(myteam, false);
2627 if (tm.team != COLOR_SPECTATOR)
2628 if (tm.team_size == ts_max)
2629 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2631 o = Sbar_DrawNoteLine(o, s);
2636 Sbar_UpdatePlayerTeams();
2637 if (intermission == 2) // map voting screen
2639 if(sb_showaccuracy) {
2640 Sbar_DrawAccuracyStats();
2644 else if(sb_showscores) {
2645 Sbar_DrawScoreboard();
2650 Sbar_FinaleOverlay();
2654 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2657 Sbar_DrawAccuracyStats();
2659 Sbar_DrawScoreboard();
2668 Sbar_DrawAccuracyStats();
2670 Sbar_DrawScoreboard();
2671 float armor, health;
2672 armor = getstati(STAT_ARMOR);
2673 health = getstati(STAT_HEALTH);
2675 stat_items = getstati(STAT_ITEMS);
2676 stat_weapons = getstati(STAT_WEAPONS);
2678 fade = 3.2 - 2 * (time - weapontime);
2679 fade = bound(0.7, fade, 1);
2681 vector bg_size; // hud background size
2682 bg_size = '1600 58 0';
2684 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2686 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2688 // allow for custom HUD colors in non-teamgames
2689 color_x = cvar("sbar_color_bg_r");
2690 color_y = cvar("sbar_color_bg_g");
2691 color_z = cvar("sbar_color_bg_b");
2693 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2697 if(sbar_hudselector == 2) // combined health and armor display
2700 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2703 num_pos = bottom - '96 28 0';
2707 if(v_z) // fully armored
2709 // here, armorideal > armor
2710 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2711 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2715 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2716 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2718 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2723 vector health_pos, armor_pos;
2725 if (sbar_hudselector == 0) { // old style layout with armor left of health
2726 armor_pos = bottom - '96 28 0';
2727 health_pos = bottom - '-14 28 0';
2730 health_pos = bottom - '96 28 0';
2731 armor_pos = bottom - '-14 28 0';
2739 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2740 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2743 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2744 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2750 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2751 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2755 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2757 for (i = 0; i < 4; ++i) {
2758 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2760 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2761 if (stat_items & GetAmmoItemCode(i)) {
2762 if (vid_conwidth >= 800) {
2771 if(vid_conwidth >= 800)
2772 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2773 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2775 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2777 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2782 case 0: pos_x = 286; pos_y = 48; break; // shells
2783 case 1: pos_x = 286; pos_y = 26; break; // bullets
2784 case 2: pos_x = 200; pos_y = 48; break; // rockets
2785 case 3: pos_x = 200; pos_y = 26; break; // cells
2789 if (stat_items & GetAmmoItemCode(i))
2790 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2791 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2793 if(stat_items & GetAmmoItemCode(i))
2794 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2796 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2798 if(stat_items & GetAmmoItemCode(i))
2799 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2801 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2808 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2810 if (a > 0) { // if we have fuel, draw the amount
2811 float invincibility_time, dt;
2812 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2813 dt = invincibility_time - time;
2814 if (vid_conwidth >= 800) {
2815 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2816 pos_x = bottom_x + 140;
2817 pos_y = bottom_y - 72;
2819 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2820 pos_x = bottom_x + 140;
2821 pos_y = bottom_y - 20;
2824 else { // draw fuel on top of ammo if vid_conwidth < 800
2825 pos_x = bottom_x - 200;
2826 pos_y = bottom_y - 45;
2828 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2830 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2832 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2835 // draw scores and timer
2839 // draw strength/invincibility icon and timer
2840 CSQC_Strength_Timer();
2843 if(cvar_or("sbar_showweaponicons", 1)) {
2845 Sbar_DrawWeapon_Clear();
2846 for(i = 1; i <= 24; ++i)
2848 if(weaponimpulse[i-1] >= 0)
2849 if(stat_weapons & x)
2850 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2855 // draw gametype specific icons
2856 if(gametype == GAME_KEYHUNT)
2858 else if(gametype == GAME_CTF)
2860 else if(gametype == GAME_NEXBALL)
2862 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2869 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2870 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2871 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2873 void CSQC_ctf_hudreset(void)
2875 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2878 void CSQC_ctf_hud(void)
2880 vector bottomleft, redflag_pos, blueflag_pos, sz;
2881 float f; // every function should have that
2883 bottomleft_y = vid_conheight;
2886 float redflag, blueflag; // current status
2887 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2890 stat_items = getstati(STAT_ITEMS);
2891 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2892 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2894 // when status CHANGES, set old status into prevstatus and current status into status
2895 if (redflag != redflag_prevframe)
2897 redflag_statuschange_time = time;
2898 redflag_prevstatus = redflag_prevframe;
2899 redflag_prevframe = redflag;
2902 if (blueflag != blueflag_prevframe)
2904 blueflag_statuschange_time = time;
2905 blueflag_prevstatus = blueflag_prevframe;
2906 blueflag_prevframe = blueflag;
2909 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2910 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2912 float BLINK_FACTOR = 0.15;
2913 float BLINK_BASE = 0.85;
2915 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2917 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2919 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2921 string red_icon, red_icon_prevstatus;
2922 float red_alpha, red_alpha_prevstatus;
2923 red_alpha = red_alpha_prevstatus = 1;
2925 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2926 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2927 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2929 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2930 red_icon = "gfx/hud/sb_flag_red_shielded";
2932 red_icon = string_null;
2935 switch(redflag_prevstatus) {
2936 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2937 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2938 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2941 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2942 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2943 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2945 red_icon_prevstatus = string_null;
2949 string blue_icon, blue_icon_prevstatus;
2950 float blue_alpha, blue_alpha_prevstatus;
2951 blue_alpha = blue_alpha_prevstatus = 1;
2953 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2954 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2955 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2957 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2958 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2960 blue_icon = string_null;
2963 switch(blueflag_prevstatus) {
2964 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2965 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2966 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2969 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2970 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2971 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2973 blue_icon_prevstatus = string_null;
2977 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2978 redflag_pos = bottomleft - '-4 50 0';
2979 blueflag_pos = bottomleft - '-62 50 0';
2981 blueflag_pos = bottomleft - '-4 50 0';
2982 redflag_pos = bottomleft - '-62 50 0';
2987 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2988 if(red_icon_prevstatus && f < 1)
2989 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2991 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2993 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2994 if(blue_icon_prevstatus && f < 1)
2995 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2997 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
3001 float kh_runheretime;
3003 void CSQC_kh_hudreset(void)
3008 void CSQC_kh_hud(void)
3013 vector p, pa, kh_size, kh_asize;
3017 bottomleft_y = vid_conheight;
3021 p_y = vid_conheight - 34 - 3;
3024 kh_keys = getstati(STAT_KH_KEYS);
3026 kh_size = '19 34 0';
3027 kh_asize = '19 10 0';
3034 for(i = 0; i < 4; ++i)
3036 key = floor(kh_keys / pow(32, i)) & 31;
3038 if(keyteam == 30 && keycount <= 4)
3040 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
3043 // this yields 8 exactly if "RUN HERE" shows
3048 kh_runheretime = time;
3049 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
3054 for(i = 0; i < 4; ++i)
3056 key = floor(kh_keys / pow(32, i)) & 31;
3069 default: // owned or dropped
3074 a = a * sbar_alpha_fg;
3075 aa = aa * sbar_alpha_fg;
3081 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3084 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3087 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3090 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
3095 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
3098 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3101 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3104 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3107 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
3117 #define NBPB_SIZE '96 38 0'
3118 #define NBPB_BT 2 //thickness
3119 #define NBPB_BRGB '1 1 1'
3120 #define NBPB_BALPH 1 //alpha
3121 #define NBPB_BFLAG DRAWFLAG_NORMAL
3122 #define NBPB_IALPH 0.4
3123 #define NBPB_IFLAG DRAWFLAG_NORMAL
3124 #define NBPB_IRGB '0.7 0.1 0'
3126 void CSQC_nb_hud(void)
3128 float stat_items, nb_pb_starttime, dt, p;
3131 stat_items = getstati(STAT_ITEMS);
3132 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
3135 pos_y = vid_conheight - 42;
3138 //Manage the progress bar if any
3139 if (nb_pb_starttime > 0)
3142 dt = mod(time - nb_pb_starttime, nb_pb_period);
3143 // one period of positive triangle
3144 p = 2 * dt / nb_pb_period;
3150 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
3154 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3155 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3156 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3157 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3160 pos_x += 12; //horizontal margin to the picture
3161 pos_y += 2; //vertical margin to the picture
3163 if (stat_items & IT_KEY1)
3164 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);
3167 float crecordtime_prev; // last remembered crecordtime
3168 float crecordtime_change_time; // time when crecordtime last changed
3169 float srecordtime_prev; // last remembered srecordtime
3170 float srecordtime_change_time; // time when srecordtime last changed
3171 void CSQC_race_hud(void)
3174 me = playerslots[player_localentnum - 1];
3176 float f; // yet another function has this
3177 score = me.(scores[ps_primary]);
3179 if not((scores_flags[ps_primary] & SFL_TIME) && !teamplay) // race/cts record display on HUD
3180 return; // no records in the actual race
3182 drawfont = sbar_bigfont;
3185 pos_y = vid_conheight - 48;
3187 // clientside personal record
3189 if(gametype == GAME_CTS)
3193 t = stof(db_get(ClientProgsDB, strcat(shortmapname, rr, "time")));
3195 if(score && score < t || !t)
3196 db_put(ClientProgsDB, strcat(shortmapname, rr, "time"), ftos(score));
3198 if(t != crecordtime_prev) {
3199 crecordtime_prev = t;
3200 crecordtime_change_time = time;
3202 f = time - crecordtime_change_time;
3205 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3206 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3208 drawstring(pos, "Personal best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3209 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3212 drawstring(pos - '0 50 0' * f, "Personal best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3213 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3218 t = race_server_record;
3219 if(t != srecordtime_prev) {
3220 srecordtime_prev = t;
3221 srecordtime_change_time = time;
3223 f = time - srecordtime_change_time;
3226 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3227 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3229 drawstring(pos, "Server best ", '10 10 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3230 drawstring(pos + '0 10 0', TIME_ENCODED_TOSTRING(t),'14 14 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
3233 drawstring(pos - '0 50 0' * f, "Server best ", '10 10 0' + '30 30 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3234 drawstring(pos + '0 10 0' - '0 30 0' * f, TIME_ENCODED_TOSTRING(t),'14 14 0' + '42 42 0' * f, '1 1 1', sbar_alpha_fg * (1 - f), DRAWFLAG_NORMAL);
3236 drawfont = sbar_font;