add accuracy stats to the scoreboard, replace accuracy percentage on hud weapon icons...
[divverent/nexuiz.git] / data / qcsrc / client / sbar.qc
1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
3
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
6 float weapon_number;
7
8 float last_weapon;
9 float weapontime;
10
11 float sbar_alpha_fg;
12 float sbar_alpha_bg;
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_accuracy_border_thickness;
16 float sbar_scoreboard_alpha_bg;
17 float sbar_scoreboard_alpha_fg;
18 float sbar_scoreboard_highlight;
19 float sbar_scoreboard_highlight_alpha;
20 float sbar_scoreboard_highlight_alpha_self;
21 float sbar_hudselector;
22 float sbar_accuracy_hud;
23 float sbar_scoreboard_alpha_name;
24 float sbar_scoreboard_alpha_name_self;
25
26 float ps_primary, ps_secondary;
27 float ts_primary, ts_secondary;
28
29 vector color;
30 float SCOREBOARD_OFFSET = 50;
31
32 void CSQC_kh_hudreset();
33 void CSQC_kh_hud();
34 void CSQC_ctf_hudreset();
35 void CSQC_ctf_hud();
36 void CSQC_nb_hud();
37 void CSQC_race_hud();
38 void MapVote_Draw();
39 void Sbar_FinaleOverlay()
40 {
41         /*vector pos;
42         pos_x = (vid_conwidth - 1)/2;
43         pos_y = 16;
44         pos_z = 0;*/
45
46         //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
47
48         //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
49         MapVote_Draw();
50 }
51
52 vector Sbar_AccuracyColor(float accuracy)
53 {
54         vector color;
55         float yellow_accuracy = cvar("sbar_accuracy_yellow"); // value at which this function returns yellow
56         if(accuracy >= 100) {
57                 color_x = 0;
58                 color_y = 1;
59         }
60         else if(accuracy > yellow_accuracy) {
61                 color_x = 1 - (accuracy-yellow_accuracy)/(100-yellow_accuracy); // red value between 1 -> 0
62                 color_y = 1;
63         }
64         else {
65                 color_x = 1;
66                 color_y = accuracy/yellow_accuracy; // green value between 0 -> 1
67         }
68         color_z = 0;
69         return color;
70 }
71
72 float weaponspace[10];
73 float weapon_first, weapon_last;
74 void Sbar_DrawWeapon_Clear()
75 {
76         float idx;
77         weapon_first = -2;
78         weapon_last = -1;
79         for(idx = 0; idx < 10; ++idx)
80                 weaponspace[idx] = 0;
81         for(idx = 0; idx <= 23; ++idx)
82         {
83                 if(weaponimpulse[idx] >= 0)
84                 {
85                         if(weapon_first < 0)
86                                 weapon_first = idx;
87                         weapon_last = idx;
88                 }
89         }
90 }
91 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
92 {
93         vector pos, vsize, fill_colour;
94         float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
95
96         imp = weaponimpulse[nr];
97         weapon_hit = weapon_hits[wc];
98         weapon_damage = weapon_fired[wc];
99         if(imp == 0)
100                 idx = 9;
101         else
102                 idx = imp - 1;
103
104         value = (active) ? 1 : 0.6;
105         color_x = color_y = color_z = value;
106
107         // width = 300, height = 100
108         const float w_width = 24, w_height = 12, w_space = 2, font_size = 8, accuracybar_height = 3;
109
110         sp = weaponspace[idx] + 1;
111         weaponspace[idx] = sp;
112
113         pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
114         pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
115         pos_z = 0;
116         vsize_x = w_width;
117         vsize_y = w_height;
118         vsize_z = 0;
119         if (active)
120                 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
121         drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
122         pos_x += w_space;
123         pos_y += w_space;
124         vsize_x = font_size;
125         vsize_y = font_size;
126         vsize_z = 0;
127         drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
128
129         // draw the weapon accuracy on the HUD
130         if(sbar_accuracy_hud)
131         {
132                 weapon_stats = rint(100*weapon_hit/weapon_damage);
133                 fill_colour = Sbar_AccuracyColor(weapon_stats);
134                 if(weapon_damage)
135                         drawpic(pos - '2 0 0' + '0 1 0' * (w_height - accuracybar_height), "gfx/hud/sb_accuracy_bar.tga", '1 0 0' * w_width + '0 1 0' * accuracybar_height, fill_colour, sbar_alpha_fg, DRAWFLAG_NORMAL);
136         }
137 }
138
139 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
140 {
141         float l, i;
142         string str, tmp, l_length;
143         float minus, plus;
144         vector vsize, num_color;
145
146         vsize_x = vsize_y = lettersize;
147         vsize_z = 0;
148
149         // showminusplus 1: always prefix with minus sign (useful in race distribution display)
150         // showminusplus 2: always prefix with plus sign (useful in race distribution display)
151         // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
152
153         if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
154         {
155                 plus = true;
156                 pos_x -= lettersize;
157         } else
158                 plus = false;   
159
160         if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
161         {
162                 minus = true;
163                 num = -num;
164                 pos_x -= lettersize;
165         } else
166                 minus = false;
167
168         if(digits < 0)
169         {
170                 tmp = ftos(num);
171                 digits = -digits;
172                 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
173         } else
174                 str = ftos(num);
175
176         l = strlen(str);
177         l_length = ftos(l);
178
179         if(l > digits)
180         {
181                 str = substring(str, l-digits, 999);
182                 l = strlen(str);
183         } else if(l < digits)
184                 pos_x += (digits-l) * lettersize;
185
186         if (highlighted == 1) {
187                 vector hl_size;
188                 hl_size_x = vsize_x * l + vsize_x * 0.2;
189                 hl_size_y = vsize_y * 1.1;
190                 hl_size_z = 0;
191                 if(minus)
192                         hl_size_x = hl_size_x + vsize_x;
193
194                 vector hl_pos;
195                 hl_pos_x = pos_x - lettersize/10;
196                 hl_pos_y = pos_y - lettersize/20;
197                 hl_pos_z = 0;
198
199                 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
200         }
201
202         if (stroke == 1)
203                 num_color = '1 1 1';
204         else
205                 num_color = rgb;
206
207         if(minus)
208         {
209                 if (stroke == 1)
210                         drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
211                 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
212                 pos_x += lettersize;
213         } else if(plus)
214         {
215                 if (stroke == 1)
216                         drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
217                 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
218                 pos_x += lettersize;
219         }
220
221         for(i = 0; i < l; ++i)
222         {
223                 tmp = substring(str, i, 1);
224                 if (stroke == 1)
225                         drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
226                 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
227                 pos_x += lettersize;
228         }
229 }
230
231 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
232 {
233         if(x > 200) {
234                 color_x = 0;
235                 color_y = 1;
236                 color_z = 0;
237         }
238         else if(x > 150) {
239                 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
240                 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
241                 color_z = 0;
242         }
243         else if(x > 100) {
244                 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
245                 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
246                 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
247         }
248         else if(x > 50) {
249                 color_x = 1;
250                 color_y = 1;
251                 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
252         }
253         else if(x > 20) {
254                 color_x = 1;
255                 color_y = (x-20)*90/27/100; // green value between 0 -> 1
256                 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
257         }
258         else {
259                 color_x = 1;
260                 color_y = 0;
261                 color_z = 0;
262         }
263         Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
264 }
265
266 void Cmd_Sbar_SetFields(float argc);
267 void Sbar_InitScores()
268 {
269         float i, f;
270
271         ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
272         for(i = 0; i < MAX_SCORE; ++i)
273         {
274                 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
275                 if(f == SFL_SORT_PRIO_PRIMARY)
276                         ps_primary = i;
277                 if(f == SFL_SORT_PRIO_SECONDARY)
278                         ps_secondary = i;
279         }
280         if(ps_secondary == -1)
281                 ps_secondary = ps_primary;
282
283         for(i = 0; i < MAX_TEAMSCORE; ++i)
284         {
285                 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
286                 if(f == SFL_SORT_PRIO_PRIMARY)
287                         ts_primary = i;
288                 if(f == SFL_SORT_PRIO_SECONDARY)
289                         ts_secondary = i;
290         }
291         if(ts_secondary == -1)
292                 ts_secondary = ts_primary;
293
294         Cmd_Sbar_SetFields(0);
295 }
296
297 void Sbar_UpdatePlayerPos(entity pl);
298 float SetTeam(entity pl, float Team);
299 //float lastpnum;
300 void Sbar_UpdatePlayerTeams()
301 {
302         float Team;
303         entity pl, tmp;
304         float num;
305
306         num = 0;
307         for(pl = players.sort_next; pl; pl = pl.sort_next)
308         {
309                 num += 1;
310                 Team = GetPlayerColor(pl.sv_entnum);
311                 if(SetTeam(pl, Team))
312                 {
313                         tmp = pl.sort_prev;
314                         Sbar_UpdatePlayerPos(pl);
315                         if(tmp)
316                                 pl = tmp;
317                         else
318                                 pl = players.sort_next;
319                 }
320         }
321         /*
322         if(num != lastpnum)
323                 print(strcat("PNUM: ", ftos(num), "\n"));
324         lastpnum = num;
325         */
326 }
327
328 float Sbar_ComparePlayerScores(entity left, entity right)
329 {
330         float vl, vr;
331         vl = GetPlayerColor(left.sv_entnum);
332         vr = GetPlayerColor(right.sv_entnum);
333
334         if(!left.gotscores)
335                 vl = COLOR_SPECTATOR;
336         if(!right.gotscores)
337                 vr = COLOR_SPECTATOR;
338
339         if(vl > vr)
340                 return true;
341         if(vl < vr)
342                 return false;
343
344         if(vl == COLOR_SPECTATOR)
345         {
346                 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
347                 // no other sorting
348                 if(!left.gotscores && right.gotscores)
349                         return true;
350                 return false;
351         }
352
353         vl = left.scores[ps_primary];
354         vr = right.scores[ps_primary];
355         if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
356         {
357                 if(vl == 0 && vr != 0)
358                         return 1;
359                 if(vl != 0 && vr == 0)
360                         return 0;
361         }
362         if(vl > vr)
363                 return IS_INCREASING(scores_flags[ps_primary]);
364         if(vl < vr)
365                 return IS_DECREASING(scores_flags[ps_primary]);
366
367         vl = left.scores[ps_secondary];
368         vr = right.scores[ps_secondary];
369         if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
370         {
371                 if(vl == 0 && vr != 0)
372                         return 1;
373                 if(vl != 0 && vr == 0)
374                         return 0;
375         }
376         if(vl > vr)
377                 return IS_INCREASING(scores_flags[ps_secondary]);
378         if(vl < vr)
379                 return IS_DECREASING(scores_flags[ps_secondary]);
380
381         return false;
382 }
383
384 void Sbar_UpdatePlayerPos(entity player)
385 {
386         for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
387         {
388                 SORT_SWAP(player, other);
389         }
390         for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
391         {
392                 SORT_SWAP(other, player);
393         }
394 }
395
396 float Sbar_CompareTeamScores(entity left, entity right)
397 {
398         float vl, vr;
399
400         if(left.team == COLOR_SPECTATOR)
401                 return 1;
402         if(right.team == COLOR_SPECTATOR)
403                 return 0;
404
405         vl = left.teamscores[ts_primary];
406         vr = right.teamscores[ts_primary];
407         if(vl > vr)
408                 return IS_INCREASING(teamscores_flags[ts_primary]);
409         if(vl < vr)
410                 return IS_DECREASING(teamscores_flags[ts_primary]);
411
412         vl = left.teamscores[ts_secondary];
413         vr = right.teamscores[ts_secondary];
414         if(vl > vr)
415                 return IS_INCREASING(teamscores_flags[ts_secondary]);
416         if(vl < vr)
417                 return IS_DECREASING(teamscores_flags[ts_secondary]);
418
419         return false;
420 }
421
422 void Sbar_UpdateTeamPos(entity Team)
423 {
424         for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
425         {
426                 SORT_SWAP(Team, other);
427         }
428         for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
429         {
430                 SORT_SWAP(other, Team);
431         }
432 }
433
434 void Cmd_Sbar_Help(float argc)
435 {
436         print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
437         print("^3|---------------------------------------------------------------|\n");
438         print("Usage:\n");
439         print("^2sbar_columns_set default\n");
440         print("^2sbar_columns_set ^7filed1 field2 ...\n");
441         print("The following field names are recognized (case insensitive):\n");
442         print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
443
444         print("^3name^7 or ^3nick^7         Name of a player\n");
445         print("^3ping^7                     Ping time\n");
446         print("^3pl^7                       Packet loss\n");
447         print("^3kills^7                    Number of kills\n");
448         print("^3deaths^7                   Number of deaths\n");
449         print("^3suicides^7                 Number of suicides\n");
450         print("^3frags^7                    kills - suicides\n");
451         print("^3kd^7                       The kill-death ratio\n");
452         print("^3caps^7                     How often a flag (CTF) or a key (KeyHunt) was captured\n");
453         print("^3pickups^7                  How often a flag (CTF) or a key (KeyHunt) was picked up\n");
454         print("^3fckills^7                  Number of flag carrier kills\n");
455         print("^3returns^7                  Number of flag returns\n");
456         print("^3drops^7                    Number of flag drops\n");
457         print("^3lives^7                    Number of lives (LMS)\n");
458         print("^3rank^7                     Player rank\n");
459         print("^3pushes^7                   Number of players pushed into void\n");
460         print("^3destroyed^7                Number of keys destroyed by pushing them into void\n");
461         print("^3kckills^7                  Number of keys carrier kills\n");
462         print("^3losses^7                   Number of times a key was lost\n");
463         print("^3laps^7                     Number of laps finished (race/cts)\n");
464         print("^3time^7                     Total time raced (race/cts)\n");
465         print("^3fastest^7                  Time of fastest lap (race/cts)\n");
466         print("^3ticks^7                    Number of ticks (DOM)\n");
467         print("^3takes^7                    Number of domination points taken (DOM)\n");
468         print("^3score^7                    Total score\n\n");
469
470         print("Before a field you can put a + or - sign, then a comma separated list\n");
471         print("of game types, then a slash, to make the field show up only in these\n");
472         print("or in all but these game types. You can also specify 'all' as a\n");
473         print("field to show all fields available for the current game mode.\n\n");
474         
475         print("The special game type names 'teams' and 'noteams' can be used to\n");
476         print("include/exclude ALL teams/noteams game modes.\n\n");
477
478         print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
479         print("will display name, ping and pl aligned to the left, and the fields\n");
480         print("right of the vertical bar aligned to the right.\n");
481         print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
482         print("other gamemodes except DM.\n");
483 }
484
485 string Sbar_DefaultColumnLayout()
486 {
487         return strcat( // fteqcc sucks
488                 "ping pl name | ",
489                 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
490                 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
491                 "+lms/lives +lms/rank ",
492                 "+kh/caps +kh/pushes +kh/destroyed ",
493                 "?+race/laps ?+race/time ?+race/fastest ",
494                 "+as/objectives +nexball/faults +nexball/goals ",
495                 "-lms,race,nexball/score");
496 }
497
498 void Cmd_Sbar_SetFields(float argc)
499 {
500         float i, j, slash;
501         string str, pattern;
502         float digit;
503         float have_name, have_primary, have_secondary, have_separator;
504         float missing;
505
506         // TODO: re enable with gametype dependant cvars?
507         if(argc < 2) // no arguments provided
508                 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
509
510         if(argc < 2)
511                 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
512
513         if(argc == 2)
514         {
515                 if(argv(1) == "default")
516                         argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
517                 else if(argv(1) == "all")
518                 {
519                         string s;
520                         s = "ping pl color name |";
521                         for(i = 0; i < MAX_SCORE; ++i)
522                         {
523                                 if(i != ps_primary)
524                                 if(i != ps_secondary)
525                                 if(scores_label[i] != "")
526                                         s = strcat(s, " ", scores_label[i]);
527                         }
528                         if(ps_secondary != ps_primary)
529                                 s = strcat(s, " ", scores_label[ps_secondary]);
530                         s = strcat(s, " ", scores_label[ps_primary]);
531                         argc = tokenizebyseparator(strcat("x ", s), " ");
532                 }
533         }
534
535
536         sbar_num_fields = 0;
537
538         drawfont = sbar_font;
539         digit = stringwidth("0123456789", FALSE) / 10;
540
541         for(i = 0; i < argc - 1; ++i)
542         {
543                 float nocomplain;
544                 str = argv(i+1);
545
546                 nocomplain = FALSE;
547                 if(substring(str, 0, 1) == "?")
548                 {
549                         nocomplain = TRUE;
550                         str = substring(str, 1, strlen(str) - 1);
551                 }
552
553                 slash = strstrofs(str, "/", 0);
554                 if(slash >= 0)
555                 {
556                         pattern = substring(str, 0, slash);
557                         str = substring(str, slash + 1, strlen(str) - (slash + 1));
558
559                         if not(isGametypeInFilter(gametype, teamplay, pattern))
560                                 continue;
561                 }
562
563                 strunzone(sbar_title[sbar_num_fields]);
564                 sbar_title[sbar_num_fields] = strzone(str);
565                 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
566                 str = strtolower(str);
567
568                 if(str == "ping") {
569                         sbar_field[sbar_num_fields] = SP_PING;
570                 } else if(str == "pl") {
571                         sbar_field[sbar_num_fields] = SP_PL;
572                 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
573                         sbar_field[sbar_num_fields] = SP_KDRATIO;
574                 } else if(str == "name" || str == "nick") {
575                         sbar_field[sbar_num_fields] = SP_NAME;
576                         have_name = 1;
577                 } else if(str == "|") {
578                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
579                         have_separator = 1;
580                 } else {
581                         for(j = 0; j < MAX_SCORE; ++j)
582                                 if(str == strtolower(scores_label[j]))
583                                         goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
584 :notfound
585                         if(str == "frags")
586                         {
587                                 j = SP_FRAGS;
588                         }
589                         else
590                         {
591                                 if not(nocomplain)
592                                         print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
593                                 continue;
594                         }
595 :found
596                         sbar_field[sbar_num_fields] = j;
597                         if(j == ps_primary)
598                                 have_primary = 1;
599                         if(j == ps_secondary)
600                                 have_secondary = 1;
601                 }
602                 ++sbar_num_fields;
603                 if(sbar_num_fields >= MAX_SBAR_FIELDS)
604                         break;
605         }
606
607         if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
608                 have_primary = 1;
609         if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
610                 have_secondary = 1;
611         if(ps_primary == ps_secondary)
612                 have_secondary = 1;
613         missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
614
615         if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
616         {
617                 if(!have_name)
618                 {
619                         strunzone(sbar_title[sbar_num_fields]);
620                         for(i = sbar_num_fields; i > 0; --i)
621                         {
622                                 sbar_title[i] = sbar_title[i-1];
623                                 sbar_size[i] = sbar_size[i-1];
624                                 sbar_field[i] = sbar_field[i-1];
625                         }
626                         sbar_title[0] = strzone("name");
627                         sbar_field[0] = SP_NAME;
628                         ++sbar_num_fields;
629                         print("fixed missing field 'name'\n");
630
631                         if(!have_separator)
632                         {
633                                 strunzone(sbar_title[sbar_num_fields]);
634                                 for(i = sbar_num_fields; i > 1; --i)
635                                 {
636                                         sbar_title[i] = sbar_title[i-1];
637                                         sbar_size[i] = sbar_size[i-1];
638                                         sbar_field[i] = sbar_field[i-1];
639                                 }
640                                 sbar_title[1] = strzone("|");
641                                 sbar_field[1] = SP_SEPARATOR;
642                                 sbar_size[1] = stringwidth("|", FALSE);
643                                 ++sbar_num_fields;
644                                 print("fixed missing field '|'\n");
645                         }
646                 }
647                 else if(!have_separator)
648                 {
649                         strunzone(sbar_title[sbar_num_fields]);
650                         sbar_title[sbar_num_fields] = strzone("|");
651                         sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
652                         sbar_field[sbar_num_fields] = SP_SEPARATOR;
653                         ++sbar_num_fields;
654                         print("fixed missing field '|'\n");
655                 }
656                 if(!have_secondary)
657                 {
658                         strunzone(sbar_title[sbar_num_fields]);
659                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
660                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
661                         sbar_field[sbar_num_fields] = ps_secondary;
662                         ++sbar_num_fields;
663                         print("fixed missing field '", scores_label[ps_secondary], "'\n");
664                 }
665                 if(!have_primary)
666                 {
667                         strunzone(sbar_title[sbar_num_fields]);
668                         sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
669                         sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
670                         sbar_field[sbar_num_fields] = ps_primary;
671                         ++sbar_num_fields;
672                         print("fixed missing field '", scores_label[ps_primary], "'\n");
673                 }
674         }
675
676         sbar_field[sbar_num_fields] = SP_END;
677 }
678
679 // MOVEUP::
680 vector sbar_field_rgb;
681 string sbar_field_icon0;
682 string sbar_field_icon1;
683 string sbar_field_icon2;
684 vector sbar_field_icon0_rgb;
685 vector sbar_field_icon1_rgb;
686 vector sbar_field_icon2_rgb;
687 float sbar_field_icon0_alpha;
688 float sbar_field_icon1_alpha;
689 float sbar_field_icon2_alpha;
690 string Sbar_GetField(entity pl, float field)
691 {
692         float tmp, num, denom, f;
693         string str;
694         sbar_field_rgb = '1 1 1';
695         sbar_field_icon0 = "";
696         sbar_field_icon1 = "";
697         sbar_field_icon2 = "";
698         sbar_field_icon0_rgb = '1 1 1';
699         sbar_field_icon1_rgb = '1 1 1';
700         sbar_field_icon2_rgb = '1 1 1';
701         sbar_field_icon0_alpha = 1;
702         sbar_field_icon1_alpha = 1;
703         sbar_field_icon2_alpha = 1;
704         switch(field)
705         {
706                 case SP_PING:
707                         if not(pl.gotscores)
708                                 return "\x8D\x8D\x8D"; // >>> sign
709                         str = getplayerkey(pl.sv_entnum, "ping");
710                         if(str == "0")
711                                 return "N/A";
712                         tmp = max(0, min(220, stof(str)-80)) / 220;
713                         sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
714                         return str;
715
716                 case SP_PL:
717                         if not(pl.gotscores)
718                                 return "N/A";
719                         str = getplayerkey(pl.sv_entnum, "pl");
720                         if(str == "0")
721                                 return "";
722                         tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
723                         sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
724                         return str;
725
726                 case SP_NAME:
727                         if(ready_waiting && pl.ready)
728                         {
729                                 sbar_field_icon0 = "gfx/sb_player_ready";
730                         }
731                         else if(!teamplay)
732                         {
733                                 f = stof(getplayerkey(pl.sv_entnum, "colors"));
734                                 {
735                                         sbar_field_icon0 = "gfx/sb_playercolor_base";
736                                         sbar_field_icon1 = "gfx/sb_playercolor_shirt";
737                                         sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
738                                         sbar_field_icon2 = "gfx/sb_playercolor_pants";
739                                         sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
740                                 }
741                         }
742                         return GetPlayerName(pl.sv_entnum);
743
744                 case SP_FRAGS:
745                         f = pl.(scores[SP_KILLS]);
746                         f -= pl.(scores[SP_SUICIDES]);
747                         return ftos(f);
748
749                 case SP_KDRATIO:
750                         num = pl.(scores[SP_KILLS]);
751                         denom = pl.(scores[SP_DEATHS]);
752
753                         if(denom == 0) {
754                                 sbar_field_rgb = '0 1 0';
755                                 str = ftos(num);
756                         } else if(num <= 0) {
757                                 sbar_field_rgb = '1 0 0';
758                                 str = ftos(num/denom);
759                         } else
760                                 str = ftos(num/denom);
761
762                         tmp = strstrofs(str, ".", 0);
763                         if(tmp > 0)
764                                 str = substring(str, 0, tmp+2);
765                         return str;
766
767                 default:
768                         tmp = pl.(scores[field]);
769                         f = scores_flags[field];
770                         if(field == ps_primary)
771                                 sbar_field_rgb = '1 1 0';
772                         else if(field == ps_secondary)
773                                 sbar_field_rgb = '0 1 1';
774                         else
775                                 sbar_field_rgb = '1 1 1';
776                         return ScoreString(f, tmp);
777         }
778         //return "error";
779 }
780
781 float xmin, xmax, ymin, ymax, sbwidth;
782 float sbar_fixscoreboardcolumnwidth_len;
783 float sbar_fixscoreboardcolumnwidth_iconlen;
784 float sbar_fixscoreboardcolumnwidth_marginlen;
785
786 float stringwidth_colors(string s)
787 {
788         return stringwidth(s, TRUE);
789 }
790
791 float stringwidth_nocolors(string s)
792 {
793         return stringwidth(s, FALSE);
794 }
795
796 string Sbar_FixScoreboardColumnWidth(float i, string str)
797 {
798         float field, f;
799         vector sz;
800         field = sbar_field[i];
801
802         sbar_fixscoreboardcolumnwidth_iconlen = 0;
803
804         if(sbar_field_icon0 != "")
805         {
806                 sz = drawgetimagesize(sbar_field_icon0);
807                 f = sz_x / sz_y;
808                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
809                         sbar_fixscoreboardcolumnwidth_iconlen = f;
810         }
811
812         if(sbar_field_icon1 != "")
813         {
814                 sz = drawgetimagesize(sbar_field_icon1);
815                 f = sz_x / sz_y;
816                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
817                         sbar_fixscoreboardcolumnwidth_iconlen = f;
818         }
819
820         if(sbar_field_icon2 != "")
821         {
822                 sz = drawgetimagesize(sbar_field_icon2);
823                 f = sz_x / sz_y;
824                 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
825                         sbar_fixscoreboardcolumnwidth_iconlen = f;
826         }
827
828         sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
829
830         if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
831                 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
832         else
833                 sbar_fixscoreboardcolumnwidth_marginlen = 0;
834
835         if(field == SP_NAME) // name gets all remaining space
836         {
837                 float namesize, j;
838                 namesize = sbwidth / sbar_fontsize_x;
839                 for(j = 0; j < sbar_num_fields; ++j)
840                         if(j != i)
841                                 if (sbar_field[i] != SP_SEPARATOR)
842                                         namesize -= sbar_size[j] + 1;
843                 namesize += 1;
844                 sbar_size[i] = namesize;
845                 
846                 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
847                         namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
848                 str = textShortenToWidth(str, namesize, stringwidth_colors);
849                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
850         }
851         else
852                 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
853         
854         f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
855         if(sbar_size[i] < f)
856                 sbar_size[i] = f;
857
858         return str;
859 }
860
861 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
862 {
863         vector tmp, rgb;
864         rgb = GetTeamRGB(pl.team);
865         string str;
866         float i, field;
867         float is_spec;
868         is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
869         
870         if((rgb == '1 1 1') && (!is_spec)) {
871                 rgb_x = cvar("sbar_color_bg_r") + 0.5;
872                 rgb_y = cvar("sbar_color_bg_g") + 0.5;
873                 rgb_z = cvar("sbar_color_bg_b") + 0.5; }
874                 
875         // Layout:
876         tmp_x = sbwidth;
877         tmp_y = sbar_fontsize_y * 1.25;
878         tmp_z = 0;
879
880         // alternated rows highlighting
881         if(is_self)
882                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
883         else if((sbar_scoreboard_highlight) && (!mod(pl_number,2)))
884                 drawfill(pos - '1 1 0', tmp + '2 0 0', rgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
885
886         tmp_y = 0;
887
888         for(i = 0; i < sbar_num_fields; ++i)
889         {
890                 field = sbar_field[i];
891                 if(field == SP_SEPARATOR)
892                         break;
893
894                 if(is_spec && field != SP_NAME && field != SP_PING) {
895                         pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
896                         continue;
897                 }
898                 str = Sbar_GetField(pl, field);
899                 str = Sbar_FixScoreboardColumnWidth(i, str);
900
901                 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
902
903                 if(field == SP_NAME) {
904                         tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
905                         if (is_self)
906                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
907                         else
908                                 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
909                 } else {
910                         tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
911                         if (is_self)
912                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
913                         else
914                                 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
915                 }
916
917                 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
918                 if(sbar_field_icon0 != "")
919                         if (is_self)
920                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
921                         else
922                                 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
923                 if(sbar_field_icon1 != "")
924                         if (is_self)
925                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
926                         else
927                                 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
928                 if(sbar_field_icon2 != "")
929                         if (is_self)
930                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
931                         else
932                                 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
933         }
934
935         if(sbar_field[i] == SP_SEPARATOR)
936         {
937                 pos_x = xmax;
938                 for(i = sbar_num_fields-1; i > 0; --i)
939                 {
940                         field = sbar_field[i];
941                         if(field == SP_SEPARATOR)
942                                 break;
943
944                         if(is_spec && field != SP_NAME && field != SP_PING) {
945                                 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
946                                 continue;
947                         }
948
949                         str = Sbar_GetField(pl, field);
950                         str = Sbar_FixScoreboardColumnWidth(i, str);
951
952                         if(field == SP_NAME) {
953                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
954                                 if(is_self)
955                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
956                                 else
957                                         drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
958                         } else {
959                                 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
960                                 if(is_self)
961                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
962                                 else
963                                         drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
964                         }
965
966                         tmp_x = sbar_fontsize_x*sbar_size[i];
967                         if(sbar_field_icon0 != "")
968                                 if (is_self)
969                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
970                                 else
971                                         drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
972                         if(sbar_field_icon1 != "")
973                                 if (is_self)
974                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
975                                 else
976                                         drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
977                         if(sbar_field_icon2 != "")
978                                 if (is_self)
979                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
980                                 else
981                                         drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
982                         pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
983                 }
984         }
985 }
986
987 /*
988  * Sbar_Scoreboard_MakeTable
989  *
990  * Makes a table for a team (for all playing players in DM) and fills it
991  */
992
993 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
994 {
995         float body_table_height, i;
996         vector tmp, column_dim;
997         entity pl;
998
999         body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
1000
1001         pos -= '1 1 0';
1002
1003         tmp_x = sbwidth + 2;
1004         tmp_y = 1.25 * sbar_fontsize_y;
1005
1006         // rounded header
1007         drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, (rgb * sbar_color_bg_team) + '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1008
1009         // table border
1010         tmp_y += sbar_border_thickness;
1011         tmp_y += body_table_height;
1012         drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
1013
1014         // separator header/table
1015         pos_y += 1.25 * sbar_fontsize_y;
1016         tmp_y = sbar_border_thickness;
1017         drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1018
1019         pos_y += sbar_border_thickness;
1020
1021         // table background
1022         tmp_y = body_table_height;
1023         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1024
1025         // anyway, apply some color
1026         //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1027
1028         // go back to the top to make alternated columns highlighting and to print the strings
1029         pos_y -= 1.25 * sbar_fontsize_y;
1030         pos_y -= sbar_border_thickness;
1031
1032         pos += '1 1 0';
1033
1034         if (sbar_scoreboard_highlight)
1035         {
1036                 column_dim_y = 1.25 * sbar_fontsize_y; // header
1037                 column_dim_y += sbar_border_thickness;
1038                 column_dim_y += body_table_height;
1039         }
1040
1041         // print the strings of the columns headers and draw the columns
1042         for(i = 0; i < sbar_num_fields; ++i)
1043         {
1044                 if(sbar_field[i] == SP_SEPARATOR)
1045                         break;
1046                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1047                 if (sbar_scoreboard_highlight)
1048                 {
1049                         if (mod(i,2))
1050                                 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1051                 }
1052                 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1053                 pos_x += column_dim_x;
1054         }
1055         if(sbar_field[i] == SP_SEPARATOR)
1056         {
1057                 pos_x = xmax;
1058                 tmp_y = 0;
1059                 for(i = sbar_num_fields-1; i > 0; --i)
1060                 {
1061                         if(sbar_field[i] == SP_SEPARATOR)
1062                                 break;
1063
1064                         pos_x -= sbar_size[i]*sbar_fontsize_x;
1065
1066                         if (sbar_scoreboard_highlight)
1067                         {
1068                                 if (!mod(i,2))
1069                                 {
1070                                         if (i == sbar_num_fields-1)
1071                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1072                                         else
1073                                                 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1074                                         drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1075                                 }
1076                         }
1077
1078                         tmp_x = stringwidth(sbar_title[i], FALSE);
1079                         tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1080                         drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1081                         pos_x -= sbar_fontsize_x;
1082                 }
1083         }
1084         
1085         pos_x = xmin;
1086         pos_y += 1.25 * sbar_fontsize_y; // skip the header
1087         pos_y += sbar_border_thickness;
1088
1089         // fill the table and draw the rows
1090         i = 0;
1091         if (teamplay)
1092                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1093                 {
1094                         if(pl.team != tm.team)
1095                                 continue;
1096                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1097                         pos_y += 1.25 * sbar_fontsize_y;
1098                         ++i;
1099                 }
1100         else
1101                 for(pl = players.sort_next; pl; pl = pl.sort_next)
1102                 {
1103                         if(pl.team == COLOR_SPECTATOR)
1104                                 continue;
1105                         Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1106                         pos_y += 1.25 * sbar_fontsize_y;
1107                         ++i;
1108                 }
1109         
1110         if (i == 0)
1111                 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1112         pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1113
1114         return pos;
1115 }
1116
1117 float Sbar_WouldDrawScoreboard() {
1118         if (sb_showscores)
1119                 return 1;
1120         else if (intermission == 1)
1121                 return 1;
1122         else if (intermission == 2)
1123                 return 1;
1124         else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1125                 return 1;
1126         else if(sb_showscores_force)
1127                 return 1;
1128         return 0;
1129 }
1130
1131 float Sbar_AccuracyStatsExist() {
1132         float i;
1133         for(i = WEP_FIRST; i <= WEP_LAST; ++i) {
1134                 if(weapon_fired[i])
1135                         return TRUE;
1136         }
1137         return FALSE;
1138 }
1139
1140 float average_accuracy;
1141 vector Sbar_DrawScoreboardAccuracyStats(vector pos, vector rgb, vector bg_size)
1142 {
1143         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
1144         float weapon_hit, weapon_damage, weapon_stats;
1145         float fontsize = 40 * 1/3;
1146         float weapon_cnt = 12;
1147         float rows ;
1148         if(cvar("sbar_accuracy_doublerows"))
1149                 rows = 2;
1150         else
1151                 rows = 1;
1152         float height = 40;
1153
1154         if(Sbar_AccuracyStatsExist() == FALSE)
1155                 return pos;
1156         if(warmup_stage)
1157         {
1158                 pos_y += 40;
1159                 if(mod(time, 1) >= 0.4)
1160                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1161
1162                 return pos;
1163         }
1164
1165         drawstring(pos, strcat("Accuracy stats (average ", ftos(average_accuracy), "%)"), sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1166         pos_y += 18;
1167         vector tmp;
1168         tmp_x = sbwidth;
1169         tmp_y = height * rows;
1170
1171         drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1172         drawborderlines(sbar_accuracy_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg * 0.75, DRAWFLAG_NORMAL);
1173
1174         // row highlighting
1175         for(i = 0; i < rows; ++i)
1176         {
1177                 drawfill(pos + '0 1 0' * height * (2/3) + '0 1 0' * height * i, '1 0 0' * sbwidth + '0 1 0' * fontsize, '1 1 1', sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
1178                 
1179         }
1180
1181         // column highlighting
1182         for(i = 0; i < weapon_cnt/rows; ++i)
1183         {
1184                 if(!mod(i, 2))
1185                         drawfill(pos + '1 0 0' * (sbwidth/weapon_cnt) * rows * i, '0 1 0' * height * rows + '1 0 0' * (sbwidth/weapon_cnt) * rows, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1186         }
1187
1188         drawfont = sbar_bigfont;
1189         average_accuracy = 0;
1190         float weapons_with_stats;
1191         weapons_with_stats = 0;
1192         if(rows == 2)
1193                 pos_x += sbwidth/weapon_cnt / 2;
1194         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
1195         {
1196                 if (i == 10 || i == 11 || i == 14 || i == 16) // skip port-o-launch, minstanex, tuba and fireball
1197                         continue;
1198                 weapon_hit = weapon_hits[i];
1199                 weapon_damage = weapon_fired[i];
1200                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
1201                 self = get_weaponinfo(i);
1202                 float weapon_alpha;
1203
1204                 if(weapon_damage)
1205                         weapon_alpha = sbar_scoreboard_alpha_fg;
1206                 else
1207                         weapon_alpha = 0.2 * sbar_scoreboard_alpha_fg;
1208
1209                 // weapon icon
1210                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0 0' * sbwidth * (1/weapon_cnt) + '0 1 0' * height * (2/3), '1 1 1', weapon_alpha, DRAWFLAG_NORMAL);
1211                 // the accuracy
1212                 if(weapon_damage) {
1213                         weapons_with_stats += 1;
1214                         average_accuracy += weapon_stats; // store sum of all accuracies in average_accuracy
1215
1216                         string s;
1217                         s = strcat(ftos(weapon_stats),"%");
1218
1219                         float padding;
1220                         padding = ((sbwidth/weapon_cnt) - stringwidth(s, FALSE) * fontsize) / 2; // center the accuracy value
1221
1222                         vector color;
1223                         color = Sbar_AccuracyColor(weapon_stats);
1224                         drawstring(pos + '1 0 0' * padding + '0 1 0' * height * (2/3), s, '1 1 0' * fontsize, color, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1225                 }
1226                 pos_x += sbwidth/weapon_cnt * rows;
1227                 if(rows == 2 && i == 6) {
1228                         pos_x -= sbwidth;
1229                         pos_y += height;
1230                 }
1231         }
1232         drawfont = sbar_font;
1233
1234         average_accuracy = floor(average_accuracy / weapons_with_stats);
1235
1236         if(rows == 2)
1237                 pos_x -= sbwidth/weapon_cnt / 2;
1238         pos_x -= sbwidth;
1239         pos_y += height;
1240         return pos;
1241 }
1242
1243 float lastpingstime;
1244 float scoreboard_bottom;
1245 float sbar_scoreboard_fade_alpha;
1246 float sbar_woulddrawscoreboard_prev;
1247 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1248 void Sbar_DrawScoreboard()
1249 {
1250         float sbar_woulddrawscoreboard; 
1251         sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1252         if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1253                 sbar_woulddrawscoreboard_change = time;
1254                 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1255         }
1256
1257         float scoreboard_fadeinspeed = cvar_or("sbar_scoreboard_fadeinspeed", 10);
1258         float scoreboard_fadeoutspeed = cvar_or("sbar_scoreboard_fadeoutspeed", 5);
1259         if(sbar_woulddrawscoreboard) {
1260                 if (scoreboard_fadeinspeed)
1261                         sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1262                 else
1263                         sbar_scoreboard_fade_alpha = 1;
1264         }
1265         else
1266                 if (scoreboard_fadeoutspeed)
1267                         sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1268                 else
1269                         sbar_scoreboard_fade_alpha = 0;
1270
1271         if not(sbar_scoreboard_fade_alpha)
1272                 return;
1273                 
1274         sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1275         sbar_scoreboard_alpha_fg = cvar_or("sbar_scoreboard_alpha_fg", 1.0) * sbar_scoreboard_fade_alpha;
1276         sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1277         sbar_scoreboard_highlight_alpha = cvar_or("sbar_scoreboard_highlight_alpha", 0.10) * sbar_scoreboard_alpha_fg;
1278         sbar_scoreboard_highlight_alpha_self = cvar_or("sbar_scoreboard_highlight_alpha_self", 0.25) * sbar_scoreboard_alpha_fg;
1279         sbar_scoreboard_alpha_name = cvar_or("sbar_scoreboard_alpha_name", 0.9) * sbar_scoreboard_alpha_fg;
1280         sbar_scoreboard_alpha_name_self = cvar_or("sbar_scoreboard_alpha_name_self", 1) * sbar_scoreboard_alpha_fg;
1281         
1282         vector rgb, pos, tmp;
1283         entity pl, tm;
1284
1285         if(time > lastpingstime + bound(1, cvar_or("sbar_pingrefreshinterval", 10), 60)) {
1286                 localcmd("pings\n");
1287                 lastpingstime = time;
1288         }
1289
1290         sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1291
1292         xmin = 0.5 * (vid_conwidth - sbwidth);
1293         ymin = SCOREBOARD_OFFSET;
1294
1295         xmax = vid_conwidth - xmin;
1296         ymax = vid_conheight - 0.2*vid_conheight;
1297
1298         // Initializes position
1299         pos_x = xmin;
1300         pos_y = ymin;
1301         pos_z = 0;
1302
1303         // Heading
1304         drawfont = sbar_bigfont;
1305         drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1306
1307         pos_y += 24 + 4;
1308         pos_y += sbar_fontsize_y;
1309
1310         drawfont = sbar_font;
1311
1312         // Draw the scoreboard
1313         vector bg_size;
1314         bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1315
1316         if(teamplay)
1317         {
1318                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1319                 {
1320                         if(tm.team == COLOR_SPECTATOR)
1321                                 continue;
1322
1323                         rgb = GetTeamRGB(tm.team);
1324                         Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1325                                 
1326                         if(ts_primary != ts_secondary)
1327                                 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1328
1329                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1330                 }
1331         }
1332         else
1333         {
1334                 rgb_x = cvar("sbar_color_bg_r");
1335                 rgb_y = cvar("sbar_color_bg_g");
1336                 rgb_z = cvar("sbar_color_bg_b");
1337
1338                 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1339                 {
1340                         if(tm.team == COLOR_SPECTATOR)
1341                                 continue;
1342
1343                         pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1344                 }
1345         }
1346
1347         if(gametype == GAME_CTS || gametype == GAME_RACE) {
1348                 if(race_speedaward) {
1349                         drawcolorcodedstring(pos, strcat("Speed award: ", ftos(race_speedaward), " (", race_speedaward_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1350                         pos_y += 1.25 * sbar_fontsize_y;
1351                 }
1352                 if(race_speedaward_alltimebest) {
1353                         drawcolorcodedstring(pos, strcat("All-time fastest: ", ftos(race_speedaward_alltimebest), " (", race_speedaward_alltimebest_holder, ")"), sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1354                         pos_y += 1.25 * sbar_fontsize_y;
1355                 }
1356         }
1357         else if(cvar("sbar_accuracy"))
1358                 pos = Sbar_DrawScoreboardAccuracyStats(pos, rgb, bg_size);
1359
1360
1361         tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1362         pos_y += 3 * sbar_fontsize_y;
1363
1364         // List spectators
1365         float specs;
1366         specs = 0;
1367         for(pl = players.sort_next; pl; pl = pl.sort_next)
1368         {
1369                 if(pl.team != COLOR_SPECTATOR)
1370                         continue;
1371                 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1372                 pos_y += 1.25 * sbar_fontsize_y;
1373                 ++specs;
1374         }
1375
1376         if(specs)
1377                 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1378
1379         // Print info string
1380         string str;
1381         float tl, fl, ll;
1382         str = strcat("playing on ^2", shortmapname, "^7");
1383         tl = getstatf(STAT_TIMELIMIT);
1384         fl = getstatf(STAT_FRAGLIMIT);
1385         ll = getstatf(STAT_LEADLIMIT);
1386         if(gametype == GAME_LMS)
1387         {
1388                 if(tl > 0)
1389                         str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1390         }
1391         else
1392         {
1393                 if(tl > 0)
1394                         str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1395                 if(fl > 0)
1396                 {
1397                         if(tl > 0)
1398                                 str = strcat(str, " or");
1399                         if(teamplay)
1400                         {
1401                                 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1402                                 if(teamscores_label[ts_primary] == "score")
1403                                         str = strcat(str, " points^7");
1404                                 else if(teamscores_label[ts_primary] == "fastest")
1405                                         str = strcat(str, " is beaten^7");
1406                                 else
1407                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1408                         }
1409                         else
1410                         {
1411                                 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1412                                 if(scores_label[ps_primary] == "score")
1413                                         str = strcat(str, " points^7");
1414                                 else if(scores_label[ps_primary] == "fastest")
1415                                         str = strcat(str, " is beaten^7");
1416                                 else
1417                                         str = strcat(str, " ", scores_label[ps_primary]);
1418                         }
1419                 }
1420                 if(ll > 0)
1421                 {
1422                         if(tl > 0 || fl > 0)
1423                                 str = strcat(str, " or");
1424                         if(teamplay)
1425                         {
1426                                 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1427                                 if(teamscores_label[ts_primary] == "score")
1428                                         str = strcat(str, " points^7");
1429                                 else if(teamscores_label[ts_primary] == "fastest")
1430                                         str = strcat(str, " is beaten^7");
1431                                 else
1432                                         str = strcat(str, " ", teamscores_label[ts_primary]);
1433                         }
1434                         else
1435                         {
1436                                 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1437                                 if(scores_label[ps_primary] == "score")
1438                                         str = strcat(str, " points^7");
1439                                 else if(scores_label[ps_primary] == "fastest")
1440                                         str = strcat(str, " is beaten^7");
1441                                 else
1442                                         str = strcat(str, " ", scores_label[ps_primary]);
1443                         }
1444                 }
1445         }
1446
1447
1448         pos_y += 1.2 * sbar_fontsize_y;
1449         drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1450
1451         scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1452 }
1453
1454 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1455 {
1456         string col;
1457         string timestr;
1458         string cpname;
1459         string lapstr;
1460         lapstr = "";
1461
1462         if(histime == 0) // goal hit
1463         {
1464                 if(mytime > 0)
1465                 {
1466                         timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1467                         col = "^1";
1468                 }
1469                 else if(mytime == 0)
1470                 {
1471                         timestr = "+0.0";
1472                         col = "^3";
1473                 }
1474                 else
1475                 {
1476                         timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1477                         col = "^2";
1478                 }
1479
1480                 if(lapdelta > 0)
1481                 {
1482                         lapstr = strcat(" (-", ftos(lapdelta), "L)");
1483                         col = "^2";
1484                 }
1485                 else if(lapdelta < 0)
1486                 {
1487                         lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1488                         col = "^1";
1489                 }
1490         }
1491         else if(histime > 0) // anticipation
1492         {
1493                 if(mytime >= histime)
1494                         timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1495                 else
1496                         timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1497                 col = "^3";
1498         }
1499         else
1500                 col = "^7";
1501
1502         if(cp == 254)
1503                 cpname = "Start line";
1504         else if(cp == 255)
1505                 cpname = "Finish line";
1506         else if(cp)
1507                 cpname = strcat("Intermediate ", ftos(cp));
1508         else
1509                 cpname = "Finish line";
1510
1511         if(histime < 0)
1512                 return strcat(col, cpname);
1513         else if(hisname == "")
1514                 return strcat(col, cpname, " (", timestr, ")");
1515         else
1516                 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1517 }
1518
1519 void Sbar_Score()
1520 {
1521         float score, distribution, leader;
1522         vector score_pos, secondary_score_pos, distribution_color;
1523         entity tm, pl, me;
1524         me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1525
1526         vector bottomright;
1527         bottomright_x = vid_conwidth;
1528         bottomright_y = vid_conheight;
1529         bottomright_z = 0;
1530
1531         score_pos = bottomright - '196 42 0';
1532         secondary_score_pos = score_pos + '132 -6 0';
1533
1534         if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1535                 pl = players.sort_next;
1536                 if(pl == me)
1537                         pl = pl.sort_next;
1538                 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1539                         if(pl.scores[ps_primary] == 0)
1540                                 pl = world;
1541
1542                 score = me.(scores[ps_primary]);
1543
1544                 float racemin, racesec, racemsec;
1545                 float distsec, distmsec, minusplus;
1546                 
1547                 racemin = floor(score/(60 * TIME_FACTOR));
1548                 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1549                 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1550
1551                 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1552                         // distribution display
1553                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1554
1555                         if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1556                                 distmsec = fabs(distribution);
1557                         else {
1558                                 distsec = floor(fabs(distribution)/TIME_FACTOR);
1559                                 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1560                                 if (distribution < 0)
1561                                         distsec = -distsec;
1562                         }
1563
1564                         if (distribution <= 0) {
1565                                 distribution_color = '0 1 0';
1566                                 minusplus = 1; // minusplus 1: always prefix with minus sign
1567                         }
1568                         else {
1569                                 distribution_color = '1 0 0';
1570                                 minusplus = 2; // minusplus 1: always prefix with plus sign
1571                         }
1572                         Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1573                         Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1574                         drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1575                 }
1576                 // race record display
1577                 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1578                         drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1579
1580                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1581                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0'  - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1582                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1583
1584                 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1585                 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1586
1587         } else if (!teamplay) { // non-teamgames, except race/cts
1588                 // me vector := [team/connected frags id]
1589                 pl = players.sort_next;
1590                 if(pl == me)
1591                         pl = pl.sort_next;
1592
1593                 if(pl)
1594                         distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1595                 else
1596                         distribution = 0;
1597
1598                 score = me.(scores[ps_primary]);
1599                 
1600                 if(distribution >= 5) {
1601                         distribution_color = '0 1 0';
1602                         leader = 1;
1603                 } else if(distribution >= 0) {
1604                         distribution_color = '1 1 1';
1605                         leader = 1;
1606                 } else if(distribution >= -5)
1607                         distribution_color = '1 1 0';
1608                 else
1609                         distribution_color = '1 0 0';
1610                 
1611                 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1612                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1613         } else { // teamgames
1614                 float max_fragcount;
1615                 max_fragcount = -999;
1616
1617                 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1618                         if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1619                                 continue;
1620                         score = tm.(teamscores[ts_primary]);
1621                         leader = 0;
1622
1623                         if (score > max_fragcount)
1624                                 max_fragcount = score;
1625         
1626                         if(tm.team == myteam) {
1627                                 if (max_fragcount == score)
1628                                         leader = 1;
1629                                 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1630                         } else {
1631                                 if (max_fragcount == score)
1632                                         leader = 1;
1633                                 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1634                                 secondary_score_pos = secondary_score_pos + '0 16 0';
1635                         }
1636                 }
1637         }
1638
1639         if(gametype == GAME_RACE || gametype == GAME_CTS)
1640         {
1641                 drawfont = sbar_bigfont;
1642                 float a, t;
1643                 vector m;
1644                 string s, forcetime;
1645
1646                 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1647
1648                 if(race_checkpointtime)
1649                 {
1650                         a = bound(0, 2 - (time - race_checkpointtime), 1);
1651                         s = "";
1652                         forcetime = "";
1653                         if(a > 0) // just hit a checkpoint?
1654                         {
1655                                 if(race_checkpoint != 254)
1656                                 {
1657                                         if(race_time && race_previousbesttime)
1658                                                 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1659                                         else
1660                                                 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1661                                         if(race_time)
1662                                                 forcetime = TIME_ENCODED_TOSTRING(race_time);
1663                                 }
1664                         }
1665                         else
1666                         {
1667                                 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1668                                 {
1669                                         a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1670                                         if(a > 0) // next one?
1671                                         {
1672                                                 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1673                                         }
1674                                 }
1675                         }
1676
1677                         if(s != "" && a > 0)
1678                         {
1679                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1680                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1681                         }
1682
1683                         if(race_penaltytime)
1684                         {
1685                                 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1686                                 if(a > 0)
1687                                 {
1688                                         s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1689                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1690                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1691                                 }
1692                         }
1693
1694                         if(forcetime != "")
1695                         {
1696                                 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1697                                 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1698                         }
1699                         else
1700                                 a = 1;
1701
1702                         if(race_laptime && race_checkpoint != 255)
1703                         {
1704                                 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1705                                 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1706                         }
1707                 }
1708                 else
1709                 {
1710                         if(race_mycheckpointtime)
1711                         {
1712                                 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1713                                 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1714                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1715                                 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1716                         }
1717                         if(race_othercheckpointtime && race_othercheckpointenemy != "")
1718                         {
1719                                 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1720                                 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1721                                 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1722                                 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1723                         }
1724
1725                         if(race_penaltytime && !race_penaltyaccumulator)
1726                         {
1727                                 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1728                                 a = bound(0, (1 + t - time), 1);
1729                                 if(a > 0)
1730                                 {
1731                                         if(time < t)
1732                                                 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1733                                         else
1734                                                 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1735                                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1736                                         drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1737                                 }
1738                         }
1739                 }
1740
1741                 drawfont = sbar_font;
1742         }
1743 }
1744
1745 void Sbar_Timer()
1746 {
1747         float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1748         vector bgpos, timer_color;
1749         bgpos = '0 0 0';
1750         
1751         vector topright;
1752         topright = '0 0 0';
1753         topright_x = vid_conwidth;
1754         
1755         timelimit = getstatf(STAT_TIMELIMIT);
1756         
1757         timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1758         timeleft = ceil(timeleft);
1759         minutesLeft = floor(timeleft / 60);
1760         secondsLeft = timeleft - minutesLeft*60;
1761
1762         if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1763                 timer_color = '1 1 1'; //white
1764         else if(minutesLeft >= 1)
1765                 timer_color = '1 1 0'; //yellow
1766         else
1767                 timer_color = '1 0 0'; //red
1768
1769         if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1770                 if (time < getstatf(STAT_GAMESTARTTIME)) {
1771                         //while restart is still active, show 00:00
1772                         minutes = seconds = 0;
1773                 } else {
1774                         elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1775                         minutes = floor(elapsedTime / 60);
1776                         seconds = elapsedTime - minutes*60;
1777                 }
1778                 if (minutes < 10)
1779                         bgpos_x = topright_x - 54 - 17 - 12;
1780                 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1781                         bgpos_x = topright_x - 72 - 17 - 12;
1782                 else
1783                         bgpos_x = topright_x - 90 - 17 - 12;
1784                 bgpos_y = 0;
1785                 bgpos_z = 0;
1786         } else {
1787                 minutes = minutesLeft;
1788                 seconds = secondsLeft;
1789                 if (minutes == 0)
1790                 bgpos_x = topright_x - 36 - 7 - 12;
1791                 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1792                         bgpos_x = topright_x - 54 - 17 - 12;
1793                 else if (minutes < 100)
1794                         bgpos_x = topright_x - 72 - 17 - 12;
1795                 else
1796                         bgpos_x = topright_x - 90 - 17 - 12;
1797                 bgpos_y = 0;
1798                 bgpos_z = 0;
1799         }
1800
1801         if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1802                 if (teamplay)
1803                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1804                 else {
1805                         color_x = cvar("sbar_color_bg_r");
1806                         color_y = cvar("sbar_color_bg_g");
1807                         color_z = cvar("sbar_color_bg_b");
1808
1809                         drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1810                 }
1811         }
1812
1813         if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1814                 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1815                 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1816         }
1817         Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1818 }
1819
1820 void CSQC_Strength_Timer() {
1821         vector pos;
1822         vector bottom;
1823
1824         bottom_x = vid_conwidth/2;
1825         bottom_y = vid_conheight;
1826         bottom_z = 0;
1827
1828         float stat_items, dt;
1829         stat_items = getstati(STAT_ITEMS);
1830         /*
1831         if not(stat_items & IT_STRENGTH)
1832                 if not(stat_items & IT_INVINCIBLE)
1833                         return;
1834         */
1835
1836         if (getstati(STAT_HEALTH) <= 0)
1837                 return;
1838
1839         vector picsize;
1840         float strength_time, invincibility_time, countdown_fontsize;
1841
1842         picsize = '22 22 0';
1843         countdown_fontsize = 18;
1844
1845         if (vid_conwidth >= 800)
1846                 pos = bottom + '192 -46 0';
1847         else
1848                 pos = bottom + '192 -94 0';
1849
1850         //strength
1851         strength_time = getstatf(STAT_STRENGTH_FINISHED);
1852         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1853
1854         if (strength_time) {
1855                 dt = strength_time - time;
1856                 if(dt > 0)
1857                 {
1858                         if(dt < 5)
1859                         {
1860                                 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1861                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1862                         }
1863                         else
1864                         {
1865                                 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1866                         }
1867                         Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1868                 }
1869                 else if(dt > -1)
1870                 {
1871                         drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1872                                 bound(0, -dt / 0.5, 1));
1873                 }
1874         }
1875
1876         //invincibility
1877         if (invincibility_time) {
1878                 dt = invincibility_time - time;
1879                 if(dt > 0)
1880                 {
1881                         if(dt < 5)
1882                         {
1883                                 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1884                                         bound(0, (ceil(dt) - dt) / 0.5, 1));
1885                         }
1886                         else
1887                         {
1888                                 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1889                         }
1890                         Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1891                 }
1892                 else if(dt > -1)
1893                 {
1894                         drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1895                                 bound(0, -dt / 0.5, 1));
1896                 }
1897         }
1898 }
1899
1900 #define CENTERPRINT_MAX_LINES 30
1901 string centerprint_messages[CENTERPRINT_MAX_LINES];
1902 float centerprint_width[CENTERPRINT_MAX_LINES];
1903 vector centerprint_start;
1904 float centerprint_expire;
1905 float centerprint_num;
1906 float centerprint_offset_hint;
1907 vector centerprint_fontsize;
1908
1909 void centerprint(string strMessage)
1910 {
1911         float i, j, n, hcount;
1912         string s;
1913
1914         centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1915
1916         centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1917
1918         if(cvar("scr_centertime") <= 0)
1919                 return;
1920
1921         if(strMessage == "")
1922                 return;
1923
1924         // strip trailing newlines
1925         j = strlen(strMessage) - 1;
1926         while(substring(strMessage, j, 1) == "\n" && j >= 0)
1927                 j = j - 1;
1928         strMessage = substring(strMessage, 0, j + 1);
1929
1930         if(strMessage == "")
1931                 return;
1932
1933         // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1934         j = 0;
1935         while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1936                 j = j + 1;
1937         strMessage = substring(strMessage, j, strlen(strMessage) - j);
1938         centerprint_offset_hint = j;
1939
1940         if(strMessage == "")
1941                 return;
1942
1943         // if we get here, we have a message. Initialize its height.
1944         centerprint_num = 0;
1945
1946         n = tokenizebyseparator(strMessage, "\n");
1947         i = hcount = 0;
1948         for(j = 0; j < n; ++j)
1949         {
1950                 getWrappedLine_remaining = argv(j);
1951                 while(getWrappedLine_remaining)
1952                 {
1953                         s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1954                         if(centerprint_messages[i])
1955                                 strunzone(centerprint_messages[i]);
1956                         centerprint_messages[i] = strzone(s);
1957                         centerprint_width[i] = stringwidth(s, TRUE);
1958                         ++i;
1959
1960                         // half height for empty lines looks better
1961                         if(s == "")
1962                                 hcount += 0.5;
1963                         else
1964                                 hcount += 1;
1965
1966                         if(i >= CENTERPRINT_MAX_LINES)
1967                                 break;
1968                 }
1969         }
1970
1971         float h, havail;
1972         h = centerprint_fontsize_y*hcount;
1973
1974         havail = vid_conheight;
1975         if(cvar("con_chatpos") < 0)
1976                 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1977         if(havail > vid_conheight - 70)
1978                 havail = vid_conheight - 70; // avoid overlapping HUD
1979
1980         centerprint_start_x = 0;
1981
1982 #if 0
1983         float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1984
1985         // here, the centerprint would cover the crosshair. REALLY BAD.
1986         forbiddenmin = vid_conheight * 0.5 - h - 16;
1987         forbiddenmax = vid_conheight * 0.5 + 16;
1988
1989         allowedmin = scoreboard_bottom;
1990         allowedmax = havail - h;
1991         preferred = (havail - h)/2;
1992
1993
1994         // possible orderings (total: 4! / 4 = 6)
1995         //  allowedmin allowedmax forbiddenmin forbiddenmax
1996         //  forbiddenmin forbiddenmax allowedmin allowedmax
1997         if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1998         {
1999                 // forbidden doesn't matter in this case
2000                 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
2001         }
2002         //  allowedmin forbiddenmin allowedmax forbiddenmax
2003         else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
2004         {
2005                 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2006         }
2007         //  allowedmin forbiddenmin forbiddenmax allowedmax
2008         else if(allowedmin < forbiddenmin)
2009         {
2010                 // make sure the forbidden zone is not covered
2011                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2012                         centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
2013                 else
2014                         centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
2015         }
2016         //  forbiddenmin allowedmin allowedmax forbiddenmax
2017         else if(allowedmax < forbiddenmax)
2018         {
2019                 // it's better to leave the allowed zone (overlap with scoreboard) than
2020                 // to cover the forbidden zone (crosshair)
2021                 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
2022                         centerprint_start_y = forbiddenmax;
2023                 else
2024                         centerprint_start_y = forbiddenmin;
2025         }
2026         //  forbiddenmin allowedmin forbiddenmax allowedmax
2027         else
2028         {
2029                 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
2030         }
2031 #else
2032         centerprint_start_y =
2033                 min(
2034                         max(
2035                                 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
2036                                 (havail - h)/2
2037                         ),
2038                         havail - h
2039                 );
2040 #endif
2041
2042         centerprint_num = i;
2043         centerprint_expire = time + cvar("scr_centertime");
2044 }
2045
2046 void Sbar_DrawCenterPrint (void)
2047 {
2048         float i;
2049         vector pos;
2050         string ts;
2051         float a;
2052
2053         //if(time > centerprint_expire)
2054         //      return;
2055
2056         //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
2057         a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
2058         //sz = 1.2 / (a + 0.2);
2059
2060         if(a <= 0)
2061                 return;
2062
2063         pos = centerprint_start;
2064         for (i=0; i<centerprint_num; i = i + 1)
2065         {
2066                 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
2067                 ts = centerprint_messages[i];
2068                 if (ts != "")
2069                 {
2070                         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2071                         drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
2072                         //  - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
2073                         pos_y = pos_y + centerprint_fontsize_y;
2074                 }
2075                 else
2076                         // half height for empty lines looks better
2077                         pos_y = pos_y + centerprint_fontsize_y * 0.5;
2078         }
2079 }
2080
2081 vector Sbar_DrawNoteLine(vector offset, string s)
2082 {
2083         dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
2084         drawcolorcodedstring(
2085                 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
2086                 s,
2087                 sbar_fontsize,
2088                 sbar_alpha_fg,
2089                 0
2090         );
2091         return offset + sbar_fontsize_y * '0 1 0';
2092 }
2093
2094 void Sbar_DrawPressedKeys(void)
2095 {
2096         vector pos, bgsize;
2097         float pressedkeys;
2098
2099         pos = stov(cvar_string("cl_showpressedkeys_position"));
2100
2101         bgsize = '126 75 0';
2102
2103         pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
2104             + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
2105         pos -= '-15 -6 0'; // adjust to the origin of these numbers
2106
2107         pressedkeys = getstatf(STAT_PRESSED_KEYS);
2108         drawpic(pos + '-15   -6   0', "gfx/hud/keys/key_bg.tga",           bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2109         drawpic(pos + ' 83.5  9   0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2110         drawpic(pos + ' 32   -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"),  ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2111         drawpic(pos + '-11.5  9   0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"),     ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2112         drawpic(pos + ' -1   32   0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"),     ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2113         drawpic(pos + ' 32   32   0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2114         drawpic(pos + ' 65   32   0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"),    ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2115 }
2116
2117 void Sbar_ShowSpeed(void)
2118 {
2119         vector numsize;
2120         float pos, conversion_factor;
2121         string speed, unit;
2122
2123         switch(cvar("cl_showspeed_unit"))
2124         {
2125                 default:
2126                 case 0:
2127                         unit = "";
2128                         conversion_factor = 1.0;
2129                         break;
2130                 case 1:
2131                         unit = " qu/s";
2132                         conversion_factor = 1.0;
2133                         break;
2134                 case 2:
2135                         unit = " m/s";
2136                         conversion_factor = 0.0254;
2137                         break;
2138                 case 3:
2139                         unit = " km/h";
2140                         conversion_factor = 0.0254 * 3.6;
2141                         break;
2142                 case 4:
2143                         unit = " mph";
2144                         conversion_factor = 0.0254 * 3.6 * 0.6213711922;
2145                         break;
2146                 case 5:
2147                         unit = " knots";
2148                         conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
2149                         break;
2150         }
2151
2152         if (cvar("cl_showspeed_z") == 1)
2153                 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
2154         else
2155                 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2156
2157         numsize_x = numsize_y = cvar("cl_showspeed_size");
2158         pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2159         
2160         drawfont = sbar_bigfont;
2161         drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2162         drawfont = sbar_font;
2163 }
2164
2165 vector acc_prevspeed;
2166 float acc_prevtime;
2167 float acc_avg;
2168
2169 void Sbar_ShowAcceleration(void)
2170 {
2171         float acceleration, sz, scale, alpha, f;
2172         vector pos, top, rgb;
2173         top_x = vid_conwidth/2;
2174         top_y = 0;
2175
2176         f = time - acc_prevtime;
2177         if(cvar("cl_showacceleration_z"))
2178                 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2179         else
2180                 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2181         acc_prevspeed = pmove_vel;
2182         acc_prevtime = time;
2183
2184         f = bound(0, f * 10, 1);
2185         acc_avg = acc_avg * (1 - f) + acceleration * f;
2186         acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2187
2188         pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2189
2190         sz = cvar("cl_showacceleration_size");
2191         scale = cvar("cl_showacceleration_scale");
2192         alpha = cvar("cl_showacceleration_alpha");
2193         if (cvar("cl_showacceleration_color_custom"))
2194                 rgb = stov(cvar_string("cl_showacceleration_color"));
2195         else {
2196                 rgb = '1 1 1';
2197                 if (acceleration < 0) {
2198                         rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2199                 } else if (acceleration > 0) {
2200                         rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2201                 }
2202         }
2203                 
2204         if (acceleration > 0)
2205                 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2206         else if (acceleration < 0)
2207                 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2208 }
2209
2210 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2211 {
2212         drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2213         drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2214         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2215         drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216 }
2217
2218 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2219 {
2220         drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2221         drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2222         drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2223         drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2224 }
2225
2226 void Sbar_DrawAccuracyStats()
2227 {
2228         float i, count_hitscan, count_splash, row;  // count is the number of 'colums'
2229         float weapon_hit, weapon_damage, weapon_stats;
2230         float left_border;  // position where the weapons start, the description is in the border
2231         vector fill_colour, fill_size;
2232         vector pos;
2233
2234         float col_margin = 20;  // pixels between the columns
2235         float row_margin = 20;  // pixels between the rows
2236
2237         fill_size_x = 5 * sbar_fontsize_x;  // width of the background
2238         fill_size_y = 10 * sbar_fontsize_y;  // height of the background
2239
2240         drawfont = sbar_bigfont;
2241         pos_x = 0;
2242         pos_y = SCOREBOARD_OFFSET;
2243         pos_z = 0;
2244         drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2245
2246         left_border = col_margin + 11 * sbar_fontsize_x;
2247
2248         drawfont = sbar_font;
2249
2250         if(warmup_stage)
2251         {
2252                 pos_y += 40;
2253                 if(mod(time, 1) >= 0.4)
2254                         drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2255
2256                 return;
2257         }
2258
2259         float top_border_hitscan = SCOREBOARD_OFFSET + 55;  // position where the hitscan row starts: pixels down the screen
2260         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2261
2262         float top_border_splash = SCOREBOARD_OFFSET + 175;  // position where the splash row starts: pixels down the screen
2263         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2264
2265         for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2266         {
2267                 weapon_hit = weapon_hits[i];
2268                 weapon_damage = weapon_fired[i];
2269                 self = get_weaponinfo(i);
2270
2271                 //if ((weapon_number != 42))  // print them all :)
2272                 if (weapon_damage) {
2273                         if (self.weapon_type == WEP_TYPE_SPLASH) {
2274                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2275
2276                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2277                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2278
2279                                 // how the background colour is calculated
2280                                 // %    red             green   red_2                   green_2
2281                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2282                                 // 10   0.85    0               1 - % * 0.015   1 - (100 - %) * 0.015
2283                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2284                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2285                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2286                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2287                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2288                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2289                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2290                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2291                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2292
2293                                 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2294                                 {
2295                                         count_splash = 0;
2296                                         ++row;
2297                                         Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2298                                 }
2299
2300                                 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2301                                 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2302
2303                                 // background
2304                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2305                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2306
2307                                 // the weapon
2308                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2309
2310                                 // the amount of shots fired or max damage
2311                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2312
2313                                 // the amount of hits or actual damage
2314                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2315
2316                                 // the accuracy
2317                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2318
2319                                 // the amount of shots missed or damage wasted
2320                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2321
2322                                 ++count_splash;
2323                         } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2324                                 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2325
2326                                 fill_colour_x = 1 - 0.015 * weapon_stats;
2327                                 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2328
2329                                 // how the background colour is calculated
2330                                 // %    red             green   red_2                   green_2
2331                                 // 0    1               0               1 - % * 0.015   1 - (100 - %) * 0.015
2332                                 // 10   0.850   0               1 - % * 0.015   1 - (100 - %) * 0.015
2333                                 // 20   0.70    0               1 - % * 0.015   1 - (100 - %) * 0.015
2334                                 // 30   0.55    0               1 - % * 0.015   1 - (100 - %) * 0.015
2335                                 // 40   0.40    0.10    1 - % * 0.015   1 - (100 - %) * 0.015
2336                                 // 50   0.25    0.25    1 - % * 0.015   1 - (100 - %) * 0.015
2337                                 // 60   0.10    0.40    1 - % * 0.015   1 - (100 - %) * 0.015
2338                                 // 70   0               0.55    1 - % * 0.015   1 - (100 - %) * 0.015
2339                                 // 80   0               0.70    1 - % * 0.015   1 - (100 - %) * 0.015
2340                                 // 90   0               0.85    1 - % * 0.015   1 - (100 - %) * 0.015
2341                                 // 100  0               1               1 - % * 0.015   1 - (100 - %) * 0.015
2342
2343                                 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2344                                 {
2345                                         count_hitscan = 0;
2346                                         ++row;
2347                                         Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2348                                 }
2349
2350                                 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2351                                 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2352
2353                                 // background
2354                                 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2355                                 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2356
2357                                 // the weapon
2358                                 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2359
2360                                 // the amount of shots fired or max damage
2361                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2362
2363                                 // the amount of hits or actual damage
2364                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2365
2366                                 // the accuracy
2367                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2368
2369                                 // the amount of shots missed or damage wasted
2370                                 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2371
2372                                 ++count_hitscan;
2373                         }
2374                 }
2375         }
2376 }
2377
2378 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2379 {
2380         position_x -= 2 / 3 * strlen(text) * scale_x;
2381         drawstring(position, text, scale, rgb, alpha, flag);
2382 }
2383
2384 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2385 {
2386         position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2387         drawstring(position, text, scale, rgb, alpha, flag);
2388 }
2389
2390 float GetAmmoStat(float i)
2391 {
2392         switch(i)
2393         {
2394                 case 0: return STAT_SHELLS;
2395                 case 1: return STAT_NAILS;
2396                 case 2: return STAT_ROCKETS;
2397                 case 3: return STAT_CELLS;
2398                 case 4: return STAT_FUEL;
2399                 default: return -1;
2400         }
2401 }
2402
2403 float GetAmmoItemCode(float i)
2404 {
2405         switch(i)
2406         {
2407                 case 0: return IT_SHELLS;
2408                 case 1: return IT_NAILS;
2409                 case 2: return IT_ROCKETS;
2410                 case 3: return IT_CELLS;
2411                 case 4: return IT_FUEL;
2412                 default: return -1;
2413         }
2414 }
2415
2416 string GetAmmoPicture(float i)
2417 {
2418         switch(i)
2419         {
2420                 case 0: return "gfx/hud/sb_shells";
2421                 case 1: return "gfx/hud/sb_bullets";
2422                 case 2: return "gfx/hud/sb_rocket";
2423                 case 3: return "gfx/hud/sb_cells";
2424                 case 4: return "gfx/hud/sb_fuel";
2425                 default: return "";
2426         }
2427 }
2428
2429 void Sbar_Reset (void)
2430 {
2431         // reset gametype specific icons
2432         if(gametype == GAME_KEYHUNT)
2433                 CSQC_kh_hudreset();
2434         else if(gametype == GAME_CTF)
2435                 CSQC_ctf_hudreset();
2436 }
2437
2438 void Sbar_Draw (void)
2439 {
2440         // vectors for top right, bottom right, bottom and bottom left corners
2441         vector topright;
2442         vector bottom;
2443         vector bottomright;
2444         vector bottomleft;
2445
2446         topright_x = vid_conwidth;
2447         topright_y = 0;
2448         topright_z = 0;
2449
2450         bottom_x = vid_conwidth/2;
2451         bottom_y = vid_conheight;
2452         bottom_z = 0;
2453
2454         bottomright_x = vid_conwidth;
2455         bottomright_y = vid_conheight;
2456         bottomright_z = 0;
2457
2458         bottomleft_x = 0;
2459         bottomleft_y = vid_conheight;
2460         bottomleft_z = 0;
2461
2462         sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2463         sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2464         sbar_accuracy_border_thickness = bound(0, cvar_or("sbar_accuracy_border_thickness", 1), 5);
2465         sbar_color_bg_team = cvar("sbar_color_bg_team");
2466
2467         float i;
2468         float weapon_stats;
2469         float x, fade;
2470         float stat_items, stat_weapons;
2471
2472         weapon_stats = getstati(STAT_DAMAGE_HITS);
2473         weapon_number = weapon_stats & 63;
2474         weapon_hits[weapon_number] = rint(weapon_stats / 64);
2475
2476         weapon_stats = getstati(STAT_DAMAGE_FIRED);
2477         weapon_number = weapon_stats & 63;
2478         weapon_fired[weapon_number] = rint(weapon_stats / 64);
2479
2480         vector o; o = '1 0 0' * vid_conwidth;
2481         o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2482
2483         string s;
2484         vector pos;
2485         pos = '0 0 0';
2486
2487         sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2488         sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2489
2490         if(spectatee_status && !intermission)
2491         {
2492                 drawfont = sbar_bigfont;
2493                 if(spectatee_status == -1)
2494                         s = "^1Observing";
2495                 else
2496                         s = GetPlayerName(spectatee_status - 1);
2497                 // spectated player name between HUD and chat area, aligned to the left
2498                 pos_x = bottomleft_x;
2499                 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2500                 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2501                 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2502                 drawfont = sbar_font;
2503
2504                 // spectator text in the upper right corner
2505                 if(spectatee_status == -1)
2506                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2507                 else
2508                         s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2509                 o = Sbar_DrawNoteLine(o, s);
2510
2511                 if(spectatee_status == -1)
2512                         s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2513                 else
2514                         s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2515                 o = Sbar_DrawNoteLine(o, s);
2516
2517                 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2518                 o = Sbar_DrawNoteLine(o, s);
2519
2520                 if(gametype == GAME_ARENA)
2521                         s = "^1Wait for your turn to join";
2522                 else if(gametype == GAME_LMS)
2523                 {
2524                         entity sk;
2525                         sk = playerslots[player_localentnum - 1];
2526                         if(sk.(scores[ps_primary]) >= 666)
2527                                 s = "^1Match has already begun";
2528                         else if(sk.(scores[ps_primary]) > 0)
2529                                 s = "^1You have no more lives left";
2530                         else
2531                                 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2532                 }
2533                 else
2534                         s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2535                 o = Sbar_DrawNoteLine(o, s);
2536
2537                 //show restart countdown:
2538                 if (time < getstatf(STAT_GAMESTARTTIME)) {
2539                         float countdown;
2540                         //we need to ceil, otherwise the countdown would be off by .5 when using round()
2541                         countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2542                         s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2543                         o = Sbar_DrawNoteLine(o, s);
2544                 }
2545         }
2546         if(warmup_stage && !intermission)
2547         {
2548                 s = "^2Currently in ^1warmup^2 stage!";
2549                 o = Sbar_DrawNoteLine(o, s);
2550         }
2551
2552         // move more important stuff more to the middle so its more visible
2553         o_y = vid_conheight * 0.66;
2554
2555         string blinkcolor;
2556         if(mod(time, 1) >= 0.5)
2557                 blinkcolor = "^1";
2558         else
2559                 blinkcolor = "^3";
2560
2561         if(ready_waiting && !intermission && !spectatee_status)
2562         {
2563                 if(ready_waiting_for_me)
2564                 {
2565                         if(warmup_stage)
2566                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2567                         else
2568                                 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2569                 }
2570                 else
2571                 {
2572                         if(warmup_stage)
2573                                 s = strcat("^2Waiting for others to ready up to end warmup...");
2574                         else
2575                                 s = strcat("^2Waiting for others to ready up...");
2576                 }
2577                 o = Sbar_DrawNoteLine(o, s);
2578         }
2579         else if(warmup_stage && !intermission && !spectatee_status)
2580         {
2581                 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2582                 o = Sbar_DrawNoteLine(o, s);
2583         }
2584         if(vote_waiting)
2585         {
2586                 s = strcat("^2A vote has been called for ^1",  textShortenToWidth(vote_called_vote, vid_conwidth/2/sbar_fontsize_x, stringwidth_colors));
2587                 o = Sbar_DrawNoteLine(o, s);
2588
2589                 if(vote_waiting_for_me)
2590                 {
2591                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2592                         o = Sbar_DrawNoteLine(o, s);
2593
2594                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2595                         o = Sbar_DrawNoteLine(o, s);
2596
2597                         s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2598                         o = Sbar_DrawNoteLine(o, s);
2599                 }
2600                 else
2601                 {
2602                         s = strcat("^2Waiting for others to vote...");
2603                         o = Sbar_DrawNoteLine(o, s);
2604                 }
2605         }
2606         if(teamplay && !intermission && !spectatee_status)
2607         {
2608                 entity tm;
2609                 float ts_min, ts_max;
2610                 tm = teams.sort_next;
2611                 if (tm)
2612                 {
2613                         for(; tm.sort_next; tm = tm.sort_next)
2614                         {
2615                                 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2616                                         continue;
2617                                 if(!ts_min) ts_min = tm.team_size;
2618                                 else ts_min = min(ts_min, tm.team_size);
2619                                 if(!ts_max) ts_max = tm.team_size;
2620                                 else ts_max = max(ts_max, tm.team_size);
2621                         }
2622                         if ((ts_max - ts_min) > 1)
2623                         {
2624                                 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2625                                 tm = GetTeam(myteam, false);
2626                                 if (tm)
2627                                 if (tm.team != COLOR_SPECTATOR)
2628                                 if (tm.team_size == ts_max)
2629                                         s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2630
2631                                 o = Sbar_DrawNoteLine(o, s);
2632                         }
2633                 }
2634         }
2635
2636         Sbar_UpdatePlayerTeams();
2637         if (intermission == 2) // map voting screen
2638         {
2639                 if(sb_showaccuracy) {
2640                         Sbar_DrawAccuracyStats();
2641                         Sbar_Score();
2642                         Sbar_Timer();
2643                 }
2644                 else if(sb_showscores) {
2645                         Sbar_DrawScoreboard();
2646                         Sbar_Score();
2647                         Sbar_Timer();
2648                 }
2649                 else
2650                         Sbar_FinaleOverlay();
2651
2652                 Sbar_Reset();
2653         }
2654         else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2655         {
2656                 if(sb_showaccuracy)
2657                         Sbar_DrawAccuracyStats();
2658                 else
2659                         Sbar_DrawScoreboard();
2660                 Sbar_Score();
2661                 Sbar_Timer();
2662
2663                 Sbar_Reset();
2664         }
2665         else
2666         {
2667                 if(sb_showaccuracy)
2668                         Sbar_DrawAccuracyStats();
2669                 else
2670                         Sbar_DrawScoreboard();
2671                 float armor, health;
2672                 armor = getstati(STAT_ARMOR);
2673                 health = getstati(STAT_HEALTH);
2674
2675                 stat_items = getstati(STAT_ITEMS);
2676                 stat_weapons = getstati(STAT_WEAPONS);
2677
2678                 fade = 3.2 - 2 * (time - weapontime);
2679                 fade = bound(0.7, fade, 1);
2680
2681                 vector bg_size; // hud background size
2682                 bg_size = '1600 58 0';
2683
2684                 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2685                         if (teamplay)
2686                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2687                         else {
2688                                 // allow for custom HUD colors in non-teamgames
2689                                 color_x = cvar("sbar_color_bg_r");
2690                                 color_y = cvar("sbar_color_bg_g");
2691                                 color_z = cvar("sbar_color_bg_b");
2692
2693                                 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2694                         }
2695                 }
2696
2697                 if(sbar_hudselector == 2) // combined health and armor display
2698                 {
2699                         vector v;
2700                         v = healtharmor_maxdamage(health, armor, armorblockpercent);
2701
2702                         vector num_pos;
2703                         num_pos = bottom - '96 28 0';
2704
2705                         x = floor(v_x + 1);
2706
2707                         if(v_z) // fully armored
2708                         {
2709                                 // here, armorideal > armor
2710                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2711                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2712                         }
2713                         else
2714                         {
2715                                 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2716                                 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2717                         }
2718                         Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2719                 }
2720
2721                 else
2722                 {
2723                         vector health_pos, armor_pos;
2724
2725                         if (sbar_hudselector == 0) { // old style layout with armor left of health
2726                                 armor_pos = bottom - '96 28 0';
2727                                 health_pos = bottom - '-14 28 0';
2728                         }
2729                         else {
2730                                 health_pos = bottom - '96 28 0';                                
2731                                 armor_pos = bottom - '-14 28 0';
2732                         }
2733
2734                         // armor
2735                         x = armor;
2736                         if (x > 0)
2737                         {
2738                                 if (x > 45) {
2739                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2740                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2741                                 }
2742                                 else {
2743                                         drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2744                                         Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2745                                 }
2746                         }
2747
2748                         // health
2749                         x = health;
2750                         drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2751                         Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2752                 }
2753
2754                 // ammo
2755                 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2756
2757                 for (i = 0; i < 4; ++i) {
2758                         a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2759
2760                         if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2761                                 if (stat_items & GetAmmoItemCode(i)) {
2762                                         if (vid_conwidth >= 800) {
2763                                                 pos_x = 230;
2764                                                 pos_y = 40;
2765                                         } else {
2766                                                 pos_x = 206;
2767                                                 pos_y = 33;
2768                                         }
2769
2770                                         pos = bottom - pos;
2771                                         if(vid_conwidth >= 800)
2772                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2773                                         drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2774                                         if(a < 10)
2775                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2776                                         else
2777                                                 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2778                                 }
2779                         } else {
2780                                 if (a > 0) {
2781                                         switch (i) {
2782                                                 case 0: pos_x = 286; pos_y = 48; break; // shells
2783                                                 case 1: pos_x = 286; pos_y = 26; break; // bullets
2784                                                 case 2: pos_x = 200; pos_y = 48; break; // rockets
2785                                                 case 3: pos_x = 200; pos_y = 26; break; // cells
2786                                         }
2787
2788                                         pos = bottom - pos;
2789                                         if (stat_items & GetAmmoItemCode(i))
2790                                                 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2791                                         drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2792                                         if (a < 10) {
2793                                                 if(stat_items & GetAmmoItemCode(i))
2794                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2795                                                 else
2796                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2797                                         } else {
2798                                                 if(stat_items & GetAmmoItemCode(i))
2799                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2800                                                 else
2801                                                         Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2802                                         }
2803                                 }
2804                         }
2805                 }
2806
2807                 // fuel ammo
2808                 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2809
2810                 if (a > 0) { // if we have fuel, draw the amount
2811                         float invincibility_time, dt;
2812                         invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2813                         dt = invincibility_time - time;
2814                         if (vid_conwidth >= 800) {
2815                                 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2816                                         pos_x = bottom_x + 140;
2817                                         pos_y = bottom_y - 72;
2818                                 }
2819                                 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2820                                         pos_x = bottom_x + 140;
2821                                         pos_y = bottom_y - 20;
2822                                 }
2823                         }
2824                         else { // draw fuel on top of ammo if vid_conwidth < 800
2825                                 pos_x = bottom_x - 200;
2826                                 pos_y = bottom_y - 45;
2827                         }
2828                         drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2829                         if (a > 10)
2830                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2831                         else
2832                                 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2833                 }
2834
2835                 // draw scores and timer
2836                 Sbar_Score();
2837                 Sbar_Timer();
2838
2839                 // draw strength/invincibility icon and timer
2840                 CSQC_Strength_Timer();
2841
2842                 // weapon icons
2843                 if(cvar_or("sbar_showweaponicons", 1)) {
2844                         x = 1.0;
2845                         Sbar_DrawWeapon_Clear();
2846                         for(i = 1; i <= 24; ++i)
2847                         {
2848                                 if(weaponimpulse[i-1] >= 0)
2849                                 if(stat_weapons & x)
2850                                         Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2851                                 x *= 2;
2852                         }
2853                 }
2854
2855                 // draw gametype specific icons
2856                 if(gametype == GAME_KEYHUNT)
2857                         CSQC_kh_hud();
2858                 else if(gametype == GAME_CTF)
2859                         CSQC_ctf_hud();
2860                 else if(gametype == GAME_NEXBALL)
2861                         CSQC_nb_hud();
2862                 else if(gametype == GAME_CTS || gametype == GAME_RACE)
2863                         CSQC_race_hud();
2864         }
2865         return;
2866 }
2867
2868 // CTF HUD
2869 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2870 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2871 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2872
2873 void CSQC_ctf_hudreset(void)
2874 {
2875         redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2876 }
2877
2878 void CSQC_ctf_hud(void)
2879 {
2880         vector bottomleft, redflag_pos, blueflag_pos, sz;
2881         float f; // every function should have that
2882         bottomleft_x = 0;
2883         bottomleft_y = vid_conheight;
2884         bottomleft_z = 0;
2885
2886         float redflag, blueflag; // current status
2887         float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2888         float stat_items;
2889
2890         stat_items = getstati(STAT_ITEMS);
2891         redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2892         blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2893
2894         // when status CHANGES, set old status into prevstatus and current status into status
2895         if (redflag != redflag_prevframe)
2896         {
2897                 redflag_statuschange_time = time;
2898                 redflag_prevstatus = redflag_prevframe;
2899                 redflag_prevframe = redflag;
2900         }
2901
2902         if (blueflag != blueflag_prevframe)
2903         {
2904                 blueflag_statuschange_time = time;
2905                 blueflag_prevstatus = blueflag_prevframe;
2906                 blueflag_prevframe = blueflag;
2907         }
2908         
2909         redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2910         blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2911
2912         float BLINK_FACTOR = 0.15;
2913         float BLINK_BASE = 0.85;
2914         // note:
2915         //   RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2916         // thus
2917         //   BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2918         // ensure RMS == 1
2919         float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2920
2921         string red_icon, red_icon_prevstatus;
2922         float red_alpha, red_alpha_prevstatus;
2923         red_alpha = red_alpha_prevstatus = 1;
2924         switch(redflag) {
2925                 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2926                 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;