1 void drawstringright(vector, string, vector, vector, float, float);
2 void drawstringcenter(vector, string, vector, vector, float, float);
4 float weapon_hits[WEP_COUNT];
5 float weapon_fired[WEP_COUNT];
13 float sbar_color_bg_team;
14 float sbar_border_thickness;
15 float sbar_scoreboard_alpha_bg;
16 float sbar_scoreboard_alpha_fg;
17 float sbar_scoreboard_highlight;
18 float sbar_scoreboard_highlight_alpha;
19 float sbar_scoreboard_highlight_alpha_self;
20 float sbar_hudselector;
21 float sbar_hud_accuracy;
22 float sbar_scoreboard_alpha_name;
23 float sbar_scoreboard_alpha_name_self;
25 float ps_primary, ps_secondary;
26 float ts_primary, ts_secondary;
29 float SCOREBOARD_OFFSET = 50;
31 void CSQC_kh_hudreset();
33 void CSQC_ctf_hudreset();
37 void Sbar_FinaleOverlay()
40 pos_x = (vid_conwidth - 1)/2;
44 //drawpic(pos, "gfx/finale", '0 0 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
46 //drawstring(pos, "END", sbar_fontsize, '1 1 1', 1, DRAWFLAG_NORMAL);
50 float weaponspace[10];
51 float weapon_first, weapon_last;
52 void Sbar_DrawWeapon_Clear()
57 for(idx = 0; idx < 10; ++idx)
59 for(idx = 0; idx <= 23; ++idx)
61 if(weaponimpulse[idx] >= 0)
69 void Sbar_DrawWeapon(float nr, float fade, float active, float wc)
71 vector pos, vsize, fill_colour;
72 float value, idx, imp, sp, weapon_hit, weapon_damage, weapon_stats;
74 imp = weaponimpulse[nr];
75 weapon_hit = weapon_hits[wc];
76 weapon_damage = weapon_fired[wc];
82 value = (active) ? 1 : 0.6;
83 color_x = color_y = color_z = value;
85 // width = 300, height = 100
86 const float w_width = 24, w_height = 12, w_space = 2, font_size = 8;
88 sp = weaponspace[idx] + 1;
89 weaponspace[idx] = sp;
91 pos_x = (vid_conwidth + 6 - w_width * 9) * 0.5 + w_width * idx;
92 pos_y = (vid_conheight - w_height * sp) - 38; // move 38 pixels up
98 drawpic(pos, "gfx/hud/sb_ammobg", vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
99 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(nr)), vsize, color, value * fade * sbar_alpha_fg, DRAWFLAG_NORMAL);
105 drawstring(pos, ftos(imp), vsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
107 // draw the weapon accuracy on the HUD
108 if(sbar_hud_accuracy)
110 weapon_stats = rint(100*weapon_hit/weapon_damage);
111 fill_colour_x = 1 - 0.015 * weapon_stats;
112 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
113 drawstringright(pos + '22 0 0', strcat(ftos(weapon_stats),"%"), '6 6 0', fill_colour, sbar_alpha_fg, 0);
117 void Sbar_DrawXNum (vector pos, float num, float digits, float showminusplus, float lettersize, vector rgb, float highlighted, float stroke, float alpha, float dflags)
120 string str, tmp, l_length;
122 vector vsize, num_color;
124 vsize_x = vsize_y = lettersize;
127 // showminusplus 1: always prefix with minus sign (useful in race distribution display)
128 // showminusplus 2: always prefix with plus sign (useful in race distribution display)
129 // showminusplus 3: prefix with minus sign if negative, plus sign if positive (useful in score distribution display)
131 if((showminusplus == 2 && num >= 0) || (num > 0 && showminusplus == 3))
138 if(num < 0 || (num < 0 && showminusplus == 3) || (showminusplus == 1 && num <= 0))
150 str = strcat(substring("0000000000", 0, digits - strlen(tmp)), tmp);
159 str = substring(str, l-digits, 999);
161 } else if(l < digits)
162 pos_x += (digits-l) * lettersize;
164 if (highlighted == 1) {
166 hl_size_x = vsize_x * l + vsize_x * 0.2;
167 hl_size_y = vsize_y * 1.1;
170 hl_size_x = hl_size_x + vsize_x;
173 hl_pos_x = pos_x - lettersize/10;
174 hl_pos_y = pos_y - lettersize/20;
177 drawpic(hl_pos, strcat("gfx/hud/sb_highlight_", l_length), hl_size, '1 1 1', alpha, dflags);
188 drawpic(pos, "gfx/hud/num_minus_stroke", vsize, rgb, alpha, dflags);
189 drawpic(pos, "gfx/hud/num_minus", vsize, num_color, alpha, dflags);
194 drawpic(pos, "gfx/hud/num_plus_stroke", vsize, rgb, alpha, dflags);
195 drawpic(pos, "gfx/hud/num_plus", vsize, num_color, alpha, dflags);
199 for(i = 0; i < l; ++i)
201 tmp = substring(str, i, 1);
203 drawpic(pos, strcat("gfx/hud/num_", tmp, "_stroke"), vsize, rgb, alpha, dflags);
204 drawpic(pos, strcat("gfx/hud/num_", tmp), vsize, num_color, alpha, dflags);
209 void Sbar_DrawXNum_Colored (vector pos, float x, float lettersize, float alpha)
217 color_x = 0.4 - (x-150)*0.02 * 0.4; //red value between 0.4 -> 0
218 color_y = 0.9 + (x-150)*0.02 * 0.1; // green value between 0.9 -> 1
222 color_x = 1 - (x-100)*0.02 * 0.6; //red value between 1 -> 0.4
223 color_y = 1 - (x-100)*0.02 * 0.1; // green value between 1 -> 0.9
224 color_z = 1 - (x-100)*0.02; // blue value between 1 -> 0
229 color_z = 0.2 + (x-50)*0.02 * 0.8; // blue value between 0.2 -> 1
233 color_y = (x-20)*90/27/100; // green value between 0 -> 1
234 color_z = (x-20)*90/27/100 * 0.2; // blue value between 0 -> 0.2
241 Sbar_DrawXNum(pos, x, 3, 0, lettersize, color, 0, 0, alpha, DRAWFLAG_NORMAL);
244 void Cmd_Sbar_SetFields(float argc);
245 void Sbar_InitScores()
249 ps_primary = ps_secondary = ts_primary = ts_secondary = -1;
250 for(i = 0; i < MAX_SCORE; ++i)
252 f = (scores_flags[i] & SFL_SORT_PRIO_MASK);
253 if(f == SFL_SORT_PRIO_PRIMARY)
255 if(f == SFL_SORT_PRIO_SECONDARY)
258 if(ps_secondary == -1)
259 ps_secondary = ps_primary;
261 for(i = 0; i < MAX_TEAMSCORE; ++i)
263 f = (teamscores_flags[i] & SFL_SORT_PRIO_MASK);
264 if(f == SFL_SORT_PRIO_PRIMARY)
266 if(f == SFL_SORT_PRIO_SECONDARY)
269 if(ts_secondary == -1)
270 ts_secondary = ts_primary;
272 Cmd_Sbar_SetFields(0);
275 void Sbar_UpdatePlayerPos(entity pl);
276 float SetTeam(entity pl, float Team);
278 void Sbar_UpdatePlayerTeams()
285 for(pl = players.sort_next; pl; pl = pl.sort_next)
288 Team = GetPlayerColor(pl.sv_entnum);
289 if(SetTeam(pl, Team))
292 Sbar_UpdatePlayerPos(pl);
296 pl = players.sort_next;
301 print(strcat("PNUM: ", ftos(num), "\n"));
306 float Sbar_ComparePlayerScores(entity left, entity right)
309 vl = GetPlayerColor(left.sv_entnum);
310 vr = GetPlayerColor(right.sv_entnum);
313 vl = COLOR_SPECTATOR;
315 vr = COLOR_SPECTATOR;
322 if(vl == COLOR_SPECTATOR)
324 // FIRST the one with scores (spectators), THEN the ones without (downloaders)
326 if(!left.gotscores && right.gotscores)
331 vl = left.scores[ps_primary];
332 vr = right.scores[ps_primary];
333 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
335 if(vl == 0 && vr != 0)
337 if(vl != 0 && vr == 0)
341 return IS_INCREASING(scores_flags[ps_primary]);
343 return IS_DECREASING(scores_flags[ps_primary]);
345 vl = left.scores[ps_secondary];
346 vr = right.scores[ps_secondary];
347 if(scores_flags[ps_secondary] & SFL_ZERO_IS_WORST)
349 if(vl == 0 && vr != 0)
351 if(vl != 0 && vr == 0)
355 return IS_INCREASING(scores_flags[ps_secondary]);
357 return IS_DECREASING(scores_flags[ps_secondary]);
362 void Sbar_UpdatePlayerPos(entity player)
364 for(other = player.sort_next; other && Sbar_ComparePlayerScores(player, other); other = player.sort_next)
366 SORT_SWAP(player, other);
368 for(other = player.sort_prev; other != players && Sbar_ComparePlayerScores(other, player); other = player.sort_prev)
370 SORT_SWAP(other, player);
374 float Sbar_CompareTeamScores(entity left, entity right)
378 if(left.team == COLOR_SPECTATOR)
380 if(right.team == COLOR_SPECTATOR)
383 vl = left.teamscores[ts_primary];
384 vr = right.teamscores[ts_primary];
386 return IS_INCREASING(teamscores_flags[ts_primary]);
388 return IS_DECREASING(teamscores_flags[ts_primary]);
390 vl = left.teamscores[ts_secondary];
391 vr = right.teamscores[ts_secondary];
393 return IS_INCREASING(teamscores_flags[ts_secondary]);
395 return IS_DECREASING(teamscores_flags[ts_secondary]);
400 void Sbar_UpdateTeamPos(entity Team)
402 for(other = Team.sort_next; other && Sbar_CompareTeamScores(Team, other); other = Team.sort_next)
404 SORT_SWAP(Team, other);
406 for(other = Team.sort_prev; other != teams && Sbar_CompareTeamScores(other, Team); other = Team.sort_prev)
408 SORT_SWAP(other, Team);
412 void Cmd_Sbar_Help(float argc)
414 print("You can modify the scoreboard using the ^2sbar_columns_set command.\n");
415 print("^3|---------------------------------------------------------------|\n");
417 print("^2sbar_columns_set default\n");
418 print("^2sbar_columns_set ^7filed1 field2 ...\n");
419 print("The following field names are recognized (case insensitive):\n");
420 print("You can use a ^3|^7 to start the right-aligned fields.\n\n");
422 print("^3name^7 or ^3nick^7 Name of a player\n");
423 print("^3ping^7 Ping time\n");
424 print("^3pl^7 Packet loss\n");
425 print("^3kills^7 Number of kills\n");
426 print("^3deaths^7 Number of deaths\n");
427 print("^3suicides^7 Number of suicides\n");
428 print("^3frags^7 kills - suicides\n");
429 print("^3kd^7 The kill-death ratio\n");
430 print("^3caps^7 How often a flag (CTF) or a key (KeyHunt) was captured\n");
431 print("^3pickups^7 How often a flag (CTF) or a key (KeyHunt) was picked up\n");
432 print("^3fckills^7 Number of flag carrier kills\n");
433 print("^3returns^7 Number of flag returns\n");
434 print("^3drops^7 Number of flag drops\n");
435 print("^3lives^7 Number of lives (LMS)\n");
436 print("^3rank^7 Player rank\n");
437 print("^3pushes^7 Number of players pushed into void\n");
438 print("^3destroyed^7 Number of keys destroyed by pushing them into void\n");
439 print("^3kckills^7 Number of keys carrier kills\n");
440 print("^3losses^7 Number of times a key was lost\n");
441 print("^3laps^7 Number of laps finished (race/cts)\n");
442 print("^3time^7 Total time raced (race/cts)\n");
443 print("^3fastest^7 Time of fastest lap (race/cts)\n");
444 print("^3ticks^7 Number of ticks (DOM)\n");
445 print("^3takes^7 Number of domination points taken (DOM)\n");
446 print("^3score^7 Total score\n\n");
448 print("Before a field you can put a + or - sign, then a comma separated list\n");
449 print("of game types, then a slash, to make the field show up only in these\n");
450 print("or in all but these game types. You can also specify 'all' as a\n");
451 print("field to show all fields available for the current game mode.\n\n");
453 print("The special game type names 'teams' and 'noteams' can be used to\n");
454 print("include/exclude ALL teams/noteams game modes.\n\n");
456 print("Example: sbar_columns_set name ping pl | +ctf/field3 -dm/field4\n");
457 print("will display name, ping and pl aligned to the left, and the fields\n");
458 print("right of the vertical bar aligned to the right.\n");
459 print("'field3' will only be shown in CTF, and 'field4' will be shown in all\n");
460 print("other gamemodes except DM.\n");
463 string Sbar_DefaultColumnLayout()
465 return strcat( // fteqcc sucks
467 "-teams,race,lms/kills -teams,lms/deaths -teams,lms,race/suicides -race,dm,tdm/frags ", // tdm already has this in "score"
468 "+ctf/caps +ctf/pickups +ctf/fckills +ctf/returns ",
469 "+lms/lives +lms/rank ",
470 "+kh/caps +kh/pushes +kh/destroyed ",
471 "?+race/laps ?+race/time ?+race/fastest ",
472 "+as/objectives +nexball/faults +nexball/goals ",
473 "-lms,race,nexball/score");
476 void Cmd_Sbar_SetFields(float argc)
481 float have_name, have_primary, have_secondary, have_separator;
484 // TODO: re enable with gametype dependant cvars?
485 if(argc < 2) // no arguments provided
486 argc = tokenizebyseparator(strcat("x ", cvar_string("sbar_columns")), " ");
489 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
493 if(argv(1) == "default")
494 argc = tokenizebyseparator(strcat("x ", Sbar_DefaultColumnLayout()), " ");
495 else if(argv(1) == "all")
498 s = "ping pl color name |";
499 for(i = 0; i < MAX_SCORE; ++i)
502 if(i != ps_secondary)
503 if(scores_label[i] != "")
504 s = strcat(s, " ", scores_label[i]);
506 if(ps_secondary != ps_primary)
507 s = strcat(s, " ", scores_label[ps_secondary]);
508 s = strcat(s, " ", scores_label[ps_primary]);
509 argc = tokenizebyseparator(strcat("x ", s), " ");
516 drawfont = sbar_font;
517 digit = stringwidth("0123456789", FALSE) / 10;
519 for(i = 0; i < argc - 1; ++i)
525 if(substring(str, 0, 1) == "?")
528 str = substring(str, 1, strlen(str) - 1);
531 slash = strstrofs(str, "/", 0);
534 pattern = substring(str, 0, slash);
535 str = substring(str, slash + 1, strlen(str) - (slash + 1));
537 if not(isGametypeInFilter(gametype, teamplay, pattern))
541 strunzone(sbar_title[sbar_num_fields]);
542 sbar_title[sbar_num_fields] = strzone(str);
543 sbar_size[sbar_num_fields] = stringwidth(str, FALSE);
544 str = strtolower(str);
547 sbar_field[sbar_num_fields] = SP_PING;
548 } else if(str == "pl") {
549 sbar_field[sbar_num_fields] = SP_PL;
550 } else if(str == "kd" || str == "kdr" || str == "kdratio" || str == "k/d") {
551 sbar_field[sbar_num_fields] = SP_KDRATIO;
552 } else if(str == "name" || str == "nick") {
553 sbar_field[sbar_num_fields] = SP_NAME;
555 } else if(str == "|") {
556 sbar_field[sbar_num_fields] = SP_SEPARATOR;
559 for(j = 0; j < MAX_SCORE; ++j)
560 if(str == strtolower(scores_label[j]))
561 goto found; // sorry, but otherwise fteqcc -O3 miscompiles this and warns about "unreachable code"
570 print(strcat("^1Error:^7 Unknown score field: '", str, "'\n"));
574 sbar_field[sbar_num_fields] = j;
577 if(j == ps_secondary)
581 if(sbar_num_fields >= MAX_SBAR_FIELDS)
585 if(scores_flags[ps_primary] & SFL_ALLOW_HIDE)
587 if(scores_flags[ps_secondary] & SFL_ALLOW_HIDE)
589 if(ps_primary == ps_secondary)
591 missing = (!have_primary) + (!have_secondary) + (!have_separator) + (!have_name);
593 if(sbar_num_fields+missing < MAX_SBAR_FIELDS)
597 strunzone(sbar_title[sbar_num_fields]);
598 for(i = sbar_num_fields; i > 0; --i)
600 sbar_title[i] = sbar_title[i-1];
601 sbar_size[i] = sbar_size[i-1];
602 sbar_field[i] = sbar_field[i-1];
604 sbar_title[0] = strzone("name");
605 sbar_field[0] = SP_NAME;
607 print("fixed missing field 'name'\n");
611 strunzone(sbar_title[sbar_num_fields]);
612 for(i = sbar_num_fields; i > 1; --i)
614 sbar_title[i] = sbar_title[i-1];
615 sbar_size[i] = sbar_size[i-1];
616 sbar_field[i] = sbar_field[i-1];
618 sbar_title[1] = strzone("|");
619 sbar_field[1] = SP_SEPARATOR;
620 sbar_size[1] = stringwidth("|", FALSE);
622 print("fixed missing field '|'\n");
625 else if(!have_separator)
627 strunzone(sbar_title[sbar_num_fields]);
628 sbar_title[sbar_num_fields] = strzone("|");
629 sbar_size[sbar_num_fields] = stringwidth("|", FALSE);
630 sbar_field[sbar_num_fields] = SP_SEPARATOR;
632 print("fixed missing field '|'\n");
636 strunzone(sbar_title[sbar_num_fields]);
637 sbar_title[sbar_num_fields] = strzone(scores_label[ps_secondary]);
638 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
639 sbar_field[sbar_num_fields] = ps_secondary;
641 print("fixed missing field '", scores_label[ps_secondary], "'\n");
645 strunzone(sbar_title[sbar_num_fields]);
646 sbar_title[sbar_num_fields] = strzone(scores_label[ps_primary]);
647 sbar_size[sbar_num_fields] = stringwidth(sbar_title[sbar_num_fields], FALSE);
648 sbar_field[sbar_num_fields] = ps_primary;
650 print("fixed missing field '", scores_label[ps_primary], "'\n");
654 sbar_field[sbar_num_fields] = SP_END;
658 vector sbar_field_rgb;
659 string sbar_field_icon0;
660 string sbar_field_icon1;
661 string sbar_field_icon2;
662 vector sbar_field_icon0_rgb;
663 vector sbar_field_icon1_rgb;
664 vector sbar_field_icon2_rgb;
665 float sbar_field_icon0_alpha;
666 float sbar_field_icon1_alpha;
667 float sbar_field_icon2_alpha;
668 string Sbar_GetField(entity pl, float field)
670 float tmp, num, denom, f;
672 sbar_field_rgb = '1 1 1';
673 sbar_field_icon0 = "";
674 sbar_field_icon1 = "";
675 sbar_field_icon2 = "";
676 sbar_field_icon0_rgb = '1 1 1';
677 sbar_field_icon1_rgb = '1 1 1';
678 sbar_field_icon2_rgb = '1 1 1';
679 sbar_field_icon0_alpha = 1;
680 sbar_field_icon1_alpha = 1;
681 sbar_field_icon2_alpha = 1;
686 return "\x8D\x8D\x8D"; // >>> sign
687 str = getplayerkey(pl.sv_entnum, "ping");
690 tmp = max(0, min(220, stof(str)-80)) / 220;
691 sbar_field_rgb = '1 1 1' - '0 1 1'*tmp;
697 str = getplayerkey(pl.sv_entnum, "pl");
700 tmp = bound(0, stof(str), 20) / 20; // 20% is REALLY BAD pl
701 sbar_field_rgb = '1 0.5 0.5' - '0 0.5 0.5'*tmp;
705 if(ready_waiting && pl.ready)
707 sbar_field_icon0 = "gfx/sb_player_ready";
711 f = stof(getplayerkey(pl.sv_entnum, "colors"));
713 sbar_field_icon0 = "gfx/sb_playercolor_base";
714 sbar_field_icon1 = "gfx/sb_playercolor_shirt";
715 sbar_field_icon1_rgb = colormapPaletteColor(floor(f / 16), 0);
716 sbar_field_icon2 = "gfx/sb_playercolor_pants";
717 sbar_field_icon2_rgb = colormapPaletteColor(mod(f, 16), 1);
720 return GetPlayerName(pl.sv_entnum);
723 f = pl.(scores[SP_KILLS]);
724 f -= pl.(scores[SP_SUICIDES]);
728 num = pl.(scores[SP_KILLS]);
729 denom = pl.(scores[SP_DEATHS]);
732 sbar_field_rgb = '0 1 0';
734 } else if(num <= 0) {
735 sbar_field_rgb = '1 0 0';
736 str = ftos(num/denom);
738 str = ftos(num/denom);
740 tmp = strstrofs(str, ".", 0);
742 str = substring(str, 0, tmp+2);
746 tmp = pl.(scores[field]);
747 f = scores_flags[field];
748 if(field == ps_primary)
749 sbar_field_rgb = '1 1 0';
750 else if(field == ps_secondary)
751 sbar_field_rgb = '0 1 1';
753 sbar_field_rgb = '1 1 1';
754 return ScoreString(f, tmp);
759 float xmin, xmax, ymin, ymax, sbwidth;
760 float sbar_fixscoreboardcolumnwidth_len;
761 float sbar_fixscoreboardcolumnwidth_iconlen;
762 float sbar_fixscoreboardcolumnwidth_marginlen;
764 float stringwidth_colors(string s)
766 return stringwidth(s, TRUE);
769 float stringwidth_nocolors(string s)
771 return stringwidth(s, FALSE);
774 string Sbar_FixScoreboardColumnWidth(float i, string str)
778 field = sbar_field[i];
780 sbar_fixscoreboardcolumnwidth_iconlen = 0;
782 if(sbar_field_icon0 != "")
784 sz = drawgetimagesize(sbar_field_icon0);
786 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
787 sbar_fixscoreboardcolumnwidth_iconlen = f;
790 if(sbar_field_icon1 != "")
792 sz = drawgetimagesize(sbar_field_icon1);
794 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
795 sbar_fixscoreboardcolumnwidth_iconlen = f;
798 if(sbar_field_icon2 != "")
800 sz = drawgetimagesize(sbar_field_icon2);
802 if(sbar_fixscoreboardcolumnwidth_iconlen < f)
803 sbar_fixscoreboardcolumnwidth_iconlen = f;
806 sbar_fixscoreboardcolumnwidth_iconlen *= sbar_fontsize_y / sbar_fontsize_x; // fix icon aspect
808 if(sbar_fixscoreboardcolumnwidth_iconlen != 0)
809 sbar_fixscoreboardcolumnwidth_marginlen = stringwidth(" ", FALSE);
811 sbar_fixscoreboardcolumnwidth_marginlen = 0;
813 if(field == SP_NAME) // name gets all remaining space
816 namesize = sbwidth / sbar_fontsize_x;
817 for(j = 0; j < sbar_num_fields; ++j)
819 if (sbar_field[i] != SP_SEPARATOR)
820 namesize -= sbar_size[j] + 1;
822 sbar_size[i] = namesize;
824 if (sbar_fixscoreboardcolumnwidth_iconlen != 0)
825 namesize -= sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
826 str = textShortenToWidth(str, namesize, stringwidth_colors);
827 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, TRUE);
830 sbar_fixscoreboardcolumnwidth_len = stringwidth(str, FALSE);
832 f = sbar_fixscoreboardcolumnwidth_len + sbar_fixscoreboardcolumnwidth_marginlen + sbar_fixscoreboardcolumnwidth_iconlen;
839 void Sbar_PrintScoreboardItem(vector pos, entity pl, float is_self, float pl_number)
841 vector tmp, plteamrgb;
842 plteamrgb = GetTeamRGB(pl.team);
846 is_spec = (GetPlayerColor(pl.sv_entnum) == COLOR_SPECTATOR);
850 tmp_y = sbar_fontsize_y * 1.25;
853 // alternated rows highlighting
855 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha_self, DRAWFLAG_NORMAL);
858 if (sbar_scoreboard_highlight)
859 if(!mod(pl_number,2))
860 drawfill(pos - '1 1 0', tmp + '2 0 0', plteamrgb, sbar_scoreboard_highlight_alpha, DRAWFLAG_NORMAL);
865 for(i = 0; i < sbar_num_fields; ++i)
867 field = sbar_field[i];
868 if(field == SP_SEPARATOR)
871 if(is_spec && field != SP_NAME && field != SP_PING) {
872 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
875 str = Sbar_GetField(pl, field);
876 str = Sbar_FixScoreboardColumnWidth(i, str);
878 pos_x += sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
880 if(field == SP_NAME) {
881 tmp_x = sbar_fontsize_x*(sbar_size[i] - sbar_fixscoreboardcolumnwidth_iconlen - sbar_fixscoreboardcolumnwidth_marginlen) + sbar_fontsize_x;
883 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
885 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
887 tmp_x = sbar_fixscoreboardcolumnwidth_len*sbar_fontsize_x + sbar_fontsize_x;
889 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
891 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
894 tmp_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
895 if(sbar_field_icon0 != "")
897 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
899 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
900 if(sbar_field_icon1 != "")
902 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
904 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
905 if(sbar_field_icon2 != "")
907 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
909 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
912 if(sbar_field[i] == SP_SEPARATOR)
915 for(i = sbar_num_fields-1; i > 0; --i)
917 field = sbar_field[i];
918 if(field == SP_SEPARATOR)
921 if(is_spec && field != SP_NAME && field != SP_PING) {
922 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
926 str = Sbar_GetField(pl, field);
927 str = Sbar_FixScoreboardColumnWidth(i, str);
929 if(field == SP_NAME) {
930 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len; // left or right aligned? let's put it right...
932 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
934 drawcolorcodedstring(pos - tmp, str, sbar_fontsize, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
936 tmp_x = sbar_fontsize_x*sbar_fixscoreboardcolumnwidth_len;
938 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
940 drawstring(pos - tmp, str, sbar_fontsize, sbar_field_rgb, sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
943 tmp_x = sbar_fontsize_x*sbar_size[i];
944 if(sbar_field_icon0 != "")
946 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
948 drawpic(pos - tmp, sbar_field_icon0, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon0_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
949 if(sbar_field_icon1 != "")
951 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
953 drawpic(pos - tmp, sbar_field_icon1, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon1_rgb, sbar_field_icon1_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
954 if(sbar_field_icon2 != "")
956 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name_self, DRAWFLAG_NORMAL);
958 drawpic(pos - tmp, sbar_field_icon2, '0 1 0' * sbar_fontsize_y + '1 0 0' * sbar_fontsize_x * sbar_fixscoreboardcolumnwidth_iconlen, sbar_field_icon2_rgb, sbar_field_icon2_alpha * sbar_scoreboard_alpha_name, DRAWFLAG_NORMAL);
959 pos_x -= sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
965 * Sbar_Scoreboard_MakeTable
967 * Makes a table for a team (for all playing players in DM) and fills it
970 vector Sbar_Scoreboard_MakeTable(vector pos, entity tm, vector rgb, vector bg_size)
972 float body_table_height, i;
973 vector tmp, column_dim;
976 body_table_height = 1.25 * sbar_fontsize_y * max(1, tm.team_size); // no player? show 1 empty line
981 tmp_y = 1.25 * sbar_fontsize_y;
984 drawpic(pos, "gfx/hud/sb_scoreboard_tableheader", tmp, '0.5 0.5 0.5', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
987 tmp_y += sbar_border_thickness;
988 tmp_y += body_table_height;
989 drawborderlines(sbar_border_thickness, pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL); // more transparency for the scoreboard
991 // separator header/table
992 pos_y += 1.25 * sbar_fontsize_y;
993 tmp_y = sbar_border_thickness;
994 drawfill(pos, tmp, '0 0 0', sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
996 pos_y += sbar_border_thickness;
999 tmp_y = body_table_height;
1000 drawpic_tiled(pos, "gfx/hud/sb_scoreboard_bg", bg_size, tmp, rgb * sbar_color_bg_team, sbar_scoreboard_alpha_bg, DRAWFLAG_NORMAL);
1002 // anyway, apply some color
1003 //drawfill(pos, tmp + '2 0 0', rgb, 0.1, DRAWFLAG_NORMAL);
1005 // go back to the top to make alternated columns highlighting and to print the strings
1006 pos_y -= 1.25 * sbar_fontsize_y;
1007 pos_y -= sbar_border_thickness;
1011 if (sbar_scoreboard_highlight)
1013 column_dim_y = 1.25 * sbar_fontsize_y; // header
1014 column_dim_y += sbar_border_thickness;
1015 column_dim_y += body_table_height;
1018 // print the strings of the columns headers and draw the columns
1019 for(i = 0; i < sbar_num_fields; ++i)
1021 if(sbar_field[i] == SP_SEPARATOR)
1023 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1024 if (sbar_scoreboard_highlight)
1027 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1029 drawstring(pos, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1030 pos_x += column_dim_x;
1032 if(sbar_field[i] == SP_SEPARATOR)
1036 for(i = sbar_num_fields-1; i > 0; --i)
1038 if(sbar_field[i] == SP_SEPARATOR)
1041 pos_x -= sbar_size[i]*sbar_fontsize_x;
1043 if (sbar_scoreboard_highlight)
1047 if (i == sbar_num_fields-1)
1048 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x / 2 + 1;
1050 column_dim_x = sbar_fontsize_x*sbar_size[i] + sbar_fontsize_x;
1051 drawfill(pos - '0 1 0' - sbar_fontsize_x / 2 * '1 0 0', column_dim, '0 0 0', sbar_scoreboard_alpha_bg * 0.2, DRAWFLAG_NORMAL);
1055 tmp_x = stringwidth(sbar_title[i], FALSE);
1056 tmp_x = (sbar_size[i] - tmp_x) * sbar_fontsize_x;
1057 drawstring(pos + tmp, sbar_title[i], sbar_fontsize, rgb, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1058 pos_x -= sbar_fontsize_x;
1063 pos_y += 1.25 * sbar_fontsize_y; // skip the header
1064 pos_y += sbar_border_thickness;
1066 // fill the table and draw the rows
1069 for(pl = players.sort_next; pl; pl = pl.sort_next)
1071 if(pl.team != tm.team)
1073 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1074 pos_y += 1.25 * sbar_fontsize_y;
1078 for(pl = players.sort_next; pl; pl = pl.sort_next)
1080 if(pl.team == COLOR_SPECTATOR)
1082 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), i);
1083 pos_y += 1.25 * sbar_fontsize_y;
1088 pos_y += 1.25 * sbar_fontsize_y; // move to the end of the table
1089 pos_y += 1.25 * sbar_fontsize_y; // move empty row (out of the table)
1094 float Sbar_WouldDrawScoreboard() {
1097 else if (intermission == 1)
1099 else if (intermission == 2)
1101 else if (getstati(STAT_HEALTH) <= 0 && cvar("cl_deathscoreboard"))
1103 else if(sb_showscores_force)
1108 float lastpingstime;
1109 float scoreboard_bottom;
1110 float sbar_scoreboard_fade_alpha;
1111 float sbar_woulddrawscoreboard_prev;
1112 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
1113 void Sbar_DrawScoreboard()
1115 float sbar_woulddrawscoreboard;
1116 sbar_woulddrawscoreboard = Sbar_WouldDrawScoreboard();
1117 if(sbar_woulddrawscoreboard != sbar_woulddrawscoreboard_prev) {
1118 sbar_woulddrawscoreboard_change = time;
1119 sbar_woulddrawscoreboard_prev = sbar_woulddrawscoreboard;
1122 float scoreboard_fadeinspeed = 10;
1123 float scoreboard_fadeoutspeed = 5;
1124 if(sbar_woulddrawscoreboard)
1125 sbar_scoreboard_fade_alpha = bound (0, (time - sbar_woulddrawscoreboard_change) * scoreboard_fadeinspeed, 1);
1127 sbar_scoreboard_fade_alpha = bound (0, (1/scoreboard_fadeoutspeed - (time - sbar_woulddrawscoreboard_change)) * scoreboard_fadeoutspeed, 1);
1129 if not(sbar_scoreboard_fade_alpha)
1131 sbar_scoreboard_alpha_bg = cvar("sbar_scoreboard_alpha_bg") * sbar_scoreboard_fade_alpha;
1132 sbar_scoreboard_alpha_fg = cvar("sbar_scoreboard_alpha_fg") * sbar_scoreboard_fade_alpha;
1133 sbar_scoreboard_highlight = cvar("sbar_scoreboard_highlight");
1134 sbar_scoreboard_highlight_alpha = cvar("sbar_scoreboard_highlight_alpha") * sbar_scoreboard_fade_alpha;
1135 sbar_scoreboard_highlight_alpha_self = cvar("sbar_scoreboard_highlight_alpha_self") * sbar_scoreboard_fade_alpha;
1136 sbar_scoreboard_alpha_name = cvar("sbar_scoreboard_alpha_name") * sbar_scoreboard_fade_alpha;
1137 sbar_scoreboard_alpha_name_self = cvar("sbar_scoreboard_alpha_name_self") * sbar_scoreboard_fade_alpha;
1139 vector rgb, pos, tmp;
1142 if(time > lastpingstime + 10)
1144 localcmd("pings\n");
1145 lastpingstime = time;
1148 sbwidth = Sbar_GetWidth(6.5 * sbar_fontsize_y);
1150 xmin = 0.5 * (vid_conwidth - sbwidth);
1151 ymin = SCOREBOARD_OFFSET;
1153 xmax = vid_conwidth - xmin;
1154 ymax = vid_conheight - 0.2*vid_conheight;
1156 // Initializes position
1162 drawfont = sbar_bigfont;
1163 drawstringcenter('0 1 0' * ymin, "Scoreboard", '24 24 0', '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1166 pos_y += sbar_fontsize_y;
1168 drawfont = sbar_font;
1170 // Draw the scoreboard
1172 bg_size = drawgetimagesize("gfx/hud/sb_scoreboard_bg");
1176 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1178 if(tm.team == COLOR_SPECTATOR)
1181 rgb = GetTeamRGB(tm.team);
1182 Sbar_DrawXNum(pos - '6.5 0 0' * sbar_fontsize_y + '0 1 0' * sbar_fontsize_y, tm.(teamscores[ts_primary]), 4, 0, sbar_fontsize_y * 1.5, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1184 if(ts_primary != ts_secondary)
1185 Sbar_DrawXNum(pos - '4.5 0 0' * sbar_fontsize_y + '0 2.5 0' * sbar_fontsize_y, tm.(teamscores[ts_secondary]), 4, 0, sbar_fontsize_y * 1, rgb, 0, 1, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1187 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1192 rgb_x = cvar("sbar_color_bg_r");
1193 rgb_y = cvar("sbar_color_bg_g");
1194 rgb_z = cvar("sbar_color_bg_b");
1196 for(tm = teams.sort_next; tm; tm = tm.sort_next)
1198 if(tm.team == COLOR_SPECTATOR)
1201 pos = Sbar_Scoreboard_MakeTable(pos, tm, rgb, bg_size);
1205 tmp = pos + '0 1.5 0' * sbar_fontsize_y;
1206 pos_y += 3 * sbar_fontsize_y;
1211 for(pl = players.sort_next; pl; pl = pl.sort_next)
1213 if(pl.team != COLOR_SPECTATOR)
1215 Sbar_PrintScoreboardItem(pos, pl, (pl.sv_entnum == player_localentnum - 1), specs);
1216 pos_y += 1.25 * sbar_fontsize_y;
1221 drawstring(tmp, "Spectators", sbar_fontsize, '1 1 1', sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1223 // Print info string
1226 str = strcat("playing on ^2", shortmapname, "^7");
1227 tl = getstatf(STAT_TIMELIMIT);
1228 fl = getstatf(STAT_FRAGLIMIT);
1229 ll = getstatf(STAT_LEADLIMIT);
1230 if(gametype == GAME_LMS)
1233 str = strcat(str, " for up to ^1", ftos(tl), " minutes^7");
1238 str = strcat(str, " for ^1", ftos(tl), " minutes^7");
1242 str = strcat(str, " or");
1245 str = strcat(str, " until ^3", ScoreString(teamscores_flags[ts_primary], fl));
1246 if(teamscores_label[ts_primary] == "score")
1247 str = strcat(str, " points^7");
1248 else if(teamscores_label[ts_primary] == "fastest")
1249 str = strcat(str, " is beaten^7");
1251 str = strcat(str, " ", teamscores_label[ts_primary]);
1255 str = strcat(str, " until ^3", ScoreString(scores_flags[ps_primary], fl));
1256 if(scores_label[ps_primary] == "score")
1257 str = strcat(str, " points^7");
1258 else if(scores_label[ps_primary] == "fastest")
1259 str = strcat(str, " is beaten^7");
1261 str = strcat(str, " ", scores_label[ps_primary]);
1266 if(tl > 0 || fl > 0)
1267 str = strcat(str, " or");
1270 str = strcat(str, " until a lead of ^3", ScoreString(teamscores_flags[ts_primary], ll));
1271 if(teamscores_label[ts_primary] == "score")
1272 str = strcat(str, " points^7");
1273 else if(teamscores_label[ts_primary] == "fastest")
1274 str = strcat(str, " is beaten^7");
1276 str = strcat(str, " ", teamscores_label[ts_primary]);
1280 str = strcat(str, " until a lead of ^3", ScoreString(scores_flags[ps_primary], ll));
1281 if(scores_label[ps_primary] == "score")
1282 str = strcat(str, " points^7");
1283 else if(scores_label[ps_primary] == "fastest")
1284 str = strcat(str, " is beaten^7");
1286 str = strcat(str, " ", scores_label[ps_primary]);
1292 pos_y += 1.2 * sbar_fontsize_y;
1293 drawcolorcodedstring(pos + '0.5 0 0' * (sbwidth - sbar_fontsize_x * stringwidth(str, TRUE)), str, sbar_fontsize, sbar_scoreboard_alpha_fg, DRAWFLAG_NORMAL);
1295 scoreboard_bottom = pos_y + 2 * sbar_fontsize_y;
1298 string MakeRaceString(float cp, float mytime, float histime, float lapdelta, string hisname)
1306 if(histime == 0) // goal hit
1310 timestr = strcat("+", ftos_decimals(+mytime, TIME_DECIMALS));
1313 else if(mytime == 0)
1320 timestr = strcat("-", ftos_decimals(-mytime, TIME_DECIMALS));
1326 lapstr = strcat(" (-", ftos(lapdelta), "L)");
1329 else if(lapdelta < 0)
1331 lapstr = strcat(" (+", ftos(-lapdelta), "L)");
1335 else if(histime > 0) // anticipation
1337 if(mytime >= histime)
1338 timestr = strcat("+", ftos_decimals(mytime - histime, TIME_DECIMALS));
1340 timestr = TIME_ENCODED_TOSTRING(TIME_ENCODE(histime));
1347 cpname = "Start line";
1349 cpname = "Finish line";
1351 cpname = strcat("Intermediate ", ftos(cp));
1353 cpname = "Finish line";
1356 return strcat(col, cpname);
1357 else if(hisname == "")
1358 return strcat(col, cpname, " (", timestr, ")");
1360 return strcat(col, cpname, " (", timestr, " ", strcat(hisname, col, lapstr), ")");
1365 float score, distribution, leader;
1366 vector score_pos, secondary_score_pos, distribution_color;
1368 me = (spectatee_status > 0) ? playerslots[spectatee_status - 1] : playerslots[player_localentnum - 1];
1371 bottomright_x = vid_conwidth;
1372 bottomright_y = vid_conheight;
1375 score_pos = bottomright - '196 42 0';
1376 secondary_score_pos = score_pos + '132 -6 0';
1378 if((scores_flags[ps_primary] & SFL_TIME) && !teamplay) { // race/cts record display on HUD
1379 pl = players.sort_next;
1382 if(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)
1383 if(pl.scores[ps_primary] == 0)
1386 score = me.(scores[ps_primary]);
1388 float racemin, racesec, racemsec;
1389 float distsec, distmsec, minusplus;
1391 racemin = floor(score/(60 * TIME_FACTOR));
1392 racesec = floor((score - racemin*(60 * TIME_FACTOR))/TIME_FACTOR);
1393 racemsec = score - racemin*60*TIME_FACTOR - racesec*TIME_FACTOR;
1395 if (pl && ((!(scores_flags[ps_primary] & SFL_ZERO_IS_WORST)) || score)) {
1396 // distribution display
1397 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1399 if (distribution < TIME_FACTOR && distribution > -TIME_FACTOR)
1400 distmsec = fabs(distribution);
1402 distsec = floor(fabs(distribution)/TIME_FACTOR);
1403 distmsec = fabs(distribution) - distsec*TIME_FACTOR;
1404 if (distribution < 0)
1408 if (distribution <= 0) {
1409 distribution_color = '0 1 0';
1410 minusplus = 1; // minusplus 1: always prefix with minus sign
1413 distribution_color = '1 0 0';
1414 minusplus = 2; // minusplus 1: always prefix with plus sign
1416 Sbar_DrawXNum(bottomright - '0 48 0' - '16 0 0' * TIME_DECIMALS, distmsec, -TIME_DECIMALS, 0, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1417 Sbar_DrawXNum(bottomright - '68 48 0' - '16 0 0' * TIME_DECIMALS, distsec, 4, minusplus, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1418 drawpic(bottomright - '10 48 0' - '16 0 0' * TIME_DECIMALS, "gfx/hud/num_dot", '16 16 0', distribution_color, sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1420 // race record display
1421 if (distribution <= 0 || distribution == score) // draw the highlight background behind the timer if we have the lead
1422 drawpic(bottomright - '0 32 0' - '32 0 0' * (4 + TIME_DECIMALS), "gfx/hud/sb_highlight_4", '0 28 0' + '32 0 0' * (4 + TIME_DECIMALS), '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1424 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0', racemsec, -TIME_DECIMALS, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1425 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '66 0 0', racesec, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1426 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '18 0 0', "gfx/hud/num_dot", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1428 Sbar_DrawXNum(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '132 0 0', racemin, -2, 0, 30, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1429 drawpic(bottomright - '0 32 0' - TIME_DECIMALS * '30 0 0' - '84 0 0', "gfx/hud/num_colon", '30 30 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1431 } else if (!teamplay) { // non-teamgames, except race/cts
1432 // me vector := [team/connected frags id]
1433 pl = players.sort_next;
1438 distribution = me.(scores[ps_primary]) - pl.(scores[ps_primary]);
1442 score = me.(scores[ps_primary]);
1444 if(distribution >= 5) {
1445 distribution_color = '0 1 0';
1447 } else if(distribution >= 0) {
1448 distribution_color = '1 1 1';
1450 } else if(distribution >= -5)
1451 distribution_color = '1 1 0';
1453 distribution_color = '1 0 0';
1455 Sbar_DrawXNum(secondary_score_pos, distribution, 4, 3, 16, distribution_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1456 Sbar_DrawXNum(score_pos, score, 4, 0, 34, distribution_color, leader, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1457 } else { // teamgames
1458 float max_fragcount;
1459 max_fragcount = -999;
1461 for(tm = teams.sort_next; tm; tm = tm.sort_next) {
1462 if(tm.team == COLOR_SPECTATOR || !tm.team_size) // no players? don't display
1464 score = tm.(teamscores[ts_primary]);
1467 if (score > max_fragcount)
1468 max_fragcount = score;
1470 if(tm.team == myteam) {
1471 if (max_fragcount == score)
1473 Sbar_DrawXNum(score_pos, score, 4, 0, 34, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1475 if (max_fragcount == score)
1477 Sbar_DrawXNum(secondary_score_pos, score, 4, 0, 16, GetTeamRGB(tm.team) * 0.8, leader, 1, sbar_alpha_fg, DRAWFLAG_NORMAL);
1478 secondary_score_pos = secondary_score_pos + '0 16 0';
1483 if(gametype == GAME_RACE || gametype == GAME_CTS)
1485 drawfont = sbar_bigfont;
1488 string s, forcetime;
1490 m = '0.5 0 0' * vid_conwidth + '0 0.25 0' * vid_conheight;
1492 if(race_checkpointtime)
1494 a = bound(0, 2 - (time - race_checkpointtime), 1);
1497 if(a > 0) // just hit a checkpoint?
1499 if(race_checkpoint != 254)
1501 if(race_time && race_previousbesttime)
1502 s = MakeRaceString(race_checkpoint, TIME_DECODE(race_time) - TIME_DECODE(race_previousbesttime), 0, 0, race_previousbestname);
1504 s = MakeRaceString(race_checkpoint, 0, -1, 0, race_previousbestname);
1506 forcetime = TIME_ENCODED_TOSTRING(race_time);
1511 if(race_laptime && race_nextbesttime && race_nextcheckpoint != 254)
1513 a = bound(0, 2 - ((race_laptime + TIME_DECODE(race_nextbesttime)) - (time + TIME_DECODE(race_penaltyaccumulator))), 1);
1514 if(a > 0) // next one?
1516 s = MakeRaceString(race_nextcheckpoint, (time + TIME_DECODE(race_penaltyaccumulator)) - race_laptime, TIME_DECODE(race_nextbesttime), 0, race_nextbestname);
1521 if(s != "" && a > 0)
1523 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1524 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1527 if(race_penaltytime)
1529 a = bound(0, 2 - (time - race_penaltyeventtime), 1);
1532 s = strcat("^1PENALTY: ", ftos_decimals(race_penaltytime * 0.1, 1), " (", race_penaltyreason, ")");
1533 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1534 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1540 a = bound(0, (time - race_checkpointtime) / 0.5, 1);
1541 drawstring_expanding(m - '16 0 0' * stringwidth(forcetime, FALSE), forcetime, '32 32 0', '1 1 1', sbar_alpha_fg, 0, a);
1546 if(race_laptime && race_checkpoint != 255)
1548 s = TIME_ENCODED_TOSTRING(TIME_ENCODE(time + TIME_DECODE(race_penaltyaccumulator) - race_laptime));
1549 drawstring(m - '16 0 0' * stringwidth(s, FALSE), s, '32 32 0', '1 1 1', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1554 if(race_mycheckpointtime)
1556 a = bound(0, 2 - (time - race_mycheckpointtime), 1);
1557 s = MakeRaceString(race_mycheckpoint, TIME_DECODE(race_mycheckpointdelta), -!race_mycheckpointenemy, race_mycheckpointlapsdelta, race_mycheckpointenemy);
1558 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1559 drawcolorcodedstring(m - '0 16 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1561 if(race_othercheckpointtime && race_othercheckpointenemy != "")
1563 a = bound(0, 2 - (time - race_othercheckpointtime), 1);
1564 s = MakeRaceString(race_othercheckpoint, -TIME_DECODE(race_othercheckpointdelta), -!race_othercheckpointenemy, race_othercheckpointlapsdelta, race_othercheckpointenemy);
1565 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1566 drawcolorcodedstring(m - '0 0 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1569 if(race_penaltytime && !race_penaltyaccumulator)
1571 t = race_penaltytime * 0.1 + race_penaltyeventtime;
1572 a = bound(0, (1 + t - time), 1);
1576 s = strcat("^1PENALTY: ", ftos_decimals(t - time, 1), " (", race_penaltyreason, ")");
1578 s = strcat("^2PENALTY: 0.0 (", race_penaltyreason, ")");
1579 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1580 drawcolorcodedstring(m - '0 32 0' - '8 0 0' * stringwidth(s, TRUE), s, '16 16 0', sbar_alpha_fg * a, DRAWFLAG_NORMAL);
1585 drawfont = sbar_font;
1591 float timelimit, elapsedTime, minutes, seconds, timeleft, minutesLeft, secondsLeft;
1592 vector bgpos, timer_color;
1597 topright_x = vid_conwidth;
1599 timelimit = getstatf(STAT_TIMELIMIT);
1601 timeleft = max(0, timelimit * 60 + getstatf(STAT_GAMESTARTTIME) - time);
1602 timeleft = ceil(timeleft);
1603 minutesLeft = floor(timeleft / 60);
1604 secondsLeft = timeleft - minutesLeft*60;
1606 if(minutesLeft >= 5 || warmup_stage || timelimit == 0) //don't use red or yellow in warmup or when there is no timelimit
1607 timer_color = '1 1 1'; //white
1608 else if(minutesLeft >= 1)
1609 timer_color = '1 1 0'; //yellow
1611 timer_color = '1 0 0'; //red
1613 if (cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1614 if (time < getstatf(STAT_GAMESTARTTIME)) {
1615 //while restart is still active, show 00:00
1616 minutes = seconds = 0;
1618 elapsedTime = floor(time - getstatf(STAT_GAMESTARTTIME)); //127
1619 minutes = floor(elapsedTime / 60);
1620 seconds = elapsedTime - minutes*60;
1623 bgpos_x = topright_x - 54 - 17 - 12;
1624 else if (minutes < 100) // nudge the timer background left if more digits are drawn
1625 bgpos_x = topright_x - 72 - 17 - 12;
1627 bgpos_x = topright_x - 90 - 17 - 12;
1631 minutes = minutesLeft;
1632 seconds = secondsLeft;
1634 bgpos_x = topright_x - 36 - 7 - 12;
1635 else if (minutes < 10) // nudge the timer background left if more digits are drawn
1636 bgpos_x = topright_x - 54 - 17 - 12;
1637 else if (minutes < 100)
1638 bgpos_x = topright_x - 72 - 17 - 12;
1640 bgpos_x = topright_x - 90 - 17 - 12;
1645 if (cvar("viewsize") <= 100) { // draw timer background when viewsize <= 100
1647 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // timer bg color = myteam color
1649 color_x = cvar("sbar_color_bg_r");
1650 color_y = cvar("sbar_color_bg_g");
1651 color_z = cvar("sbar_color_bg_b");
1653 drawpic(bgpos, "gfx/hud/sb_timerbg", '120 30 0', color, sbar_alpha_bg, DRAWFLAG_NORMAL);
1657 if(minutesLeft >= 1 || cvar("sbar_increment_maptime") || timelimit == 0 || warmup_stage) {
1658 Sbar_DrawXNum(topright - '103 0 0' + '0 2 0', minutes, 3, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1659 drawpic(topright - '53 0 0' + '0 1 0', "gfx/hud/num_colon", '18 18 0', timer_color, sbar_alpha_fg, DRAWFLAG_NORMAL);
1661 Sbar_DrawXNum(topright - '36 0 0' - '3 0 0' + '0 2 0', seconds, -2, 0, 18, timer_color, 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1664 void CSQC_Strength_Timer() {
1668 bottom_x = vid_conwidth/2;
1669 bottom_y = vid_conheight;
1672 float stat_items, dt;
1673 stat_items = getstati(STAT_ITEMS);
1675 if not(stat_items & IT_STRENGTH)
1676 if not(stat_items & IT_INVINCIBLE)
1680 if (getstati(STAT_HEALTH) <= 0)
1684 float strength_time, invincibility_time, countdown_fontsize;
1686 picsize = '22 22 0';
1687 countdown_fontsize = 18;
1689 if (vid_conwidth >= 800)
1690 pos = bottom + '192 -46 0';
1692 pos = bottom + '192 -94 0';
1695 strength_time = getstatf(STAT_STRENGTH_FINISHED);
1696 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
1698 if (strength_time) {
1699 dt = strength_time - time;
1704 drawpic_expanding_two(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1705 bound(0, (ceil(dt) - dt) / 0.5, 1));
1709 drawpic(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1711 Sbar_DrawXNum(pos - '40 -2 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1715 drawpic_expanding(pos, "gfx/hud/sb_str", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1716 bound(0, -dt / 0.5, 1));
1721 if (invincibility_time) {
1722 dt = invincibility_time - time;
1727 drawpic_expanding_two(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1728 bound(0, (ceil(dt) - dt) / 0.5, 1));
1732 drawpic(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE);
1734 Sbar_DrawXNum(pos - '40 -24 0', ceil(dt), 2, 0, countdown_fontsize, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
1738 drawpic_expanding(pos - '0 -22 0', "gfx/hud/sb_invinc", picsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_ADDITIVE,
1739 bound(0, -dt / 0.5, 1));
1744 #define CENTERPRINT_MAX_LINES 30
1745 string centerprint_messages[CENTERPRINT_MAX_LINES];
1746 float centerprint_width[CENTERPRINT_MAX_LINES];
1747 vector centerprint_start;
1748 float centerprint_expire;
1749 float centerprint_num;
1750 float centerprint_offset_hint;
1751 vector centerprint_fontsize;
1753 void centerprint(string strMessage)
1755 float i, j, n, hcount;
1758 centerprint_fontsize = Sbar_GetFontsize("scr_centersize");
1760 centerprint_expire = min(centerprint_expire, time); // if any of the returns happens, this message will fade out
1762 if(cvar("scr_centertime") <= 0)
1765 if(strMessage == "")
1768 // strip trailing newlines
1769 j = strlen(strMessage) - 1;
1770 while(substring(strMessage, j, 1) == "\n" && j >= 0)
1772 strMessage = substring(strMessage, 0, j + 1);
1774 if(strMessage == "")
1777 // strip leading newlines and remember them, they are a hint that the message should be lower on the screen
1779 while(substring(strMessage, j, 1) == "\n" && j < strlen(strMessage))
1781 strMessage = substring(strMessage, j, strlen(strMessage) - j);
1782 centerprint_offset_hint = j;
1784 if(strMessage == "")
1787 // if we get here, we have a message. Initialize its height.
1788 centerprint_num = 0;
1790 n = tokenizebyseparator(strMessage, "\n");
1792 for(j = 0; j < n; ++j)
1794 getWrappedLine_remaining = argv(j);
1795 while(getWrappedLine_remaining)
1797 s = getWrappedLine(vid_conwidth * 0.75 / centerprint_fontsize_x, stringwidth_colors);
1798 if(centerprint_messages[i])
1799 strunzone(centerprint_messages[i]);
1800 centerprint_messages[i] = strzone(s);
1801 centerprint_width[i] = stringwidth(s, TRUE);
1804 // half height for empty lines looks better
1810 if(i >= CENTERPRINT_MAX_LINES)
1816 h = centerprint_fontsize_y*hcount;
1818 havail = vid_conheight;
1819 if(cvar("con_chatpos") < 0)
1820 havail -= (-cvar("con_chatpos") + cvar("con_chat")) * cvar("con_chatsize"); // avoid overlapping chat
1821 if(havail > vid_conheight - 70)
1822 havail = vid_conheight - 70; // avoid overlapping HUD
1824 centerprint_start_x = 0;
1827 float forbiddenmin, forbiddenmax, allowedmin, allowedmax, preferred;
1829 // here, the centerprint would cover the crosshair. REALLY BAD.
1830 forbiddenmin = vid_conheight * 0.5 - h - 16;
1831 forbiddenmax = vid_conheight * 0.5 + 16;
1833 allowedmin = scoreboard_bottom;
1834 allowedmax = havail - h;
1835 preferred = (havail - h)/2;
1838 // possible orderings (total: 4! / 4 = 6)
1839 // allowedmin allowedmax forbiddenmin forbiddenmax
1840 // forbiddenmin forbiddenmax allowedmin allowedmax
1841 if(allowedmax < forbiddenmin || allowedmin > forbiddenmax)
1843 // forbidden doesn't matter in this case
1844 centerprint_start_y = bound(allowedmin, preferred, allowedmax);
1846 // allowedmin forbiddenmin allowedmax forbiddenmax
1847 else if(allowedmin < forbiddenmin && allowedmax < forbiddenmax)
1849 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1851 // allowedmin forbiddenmin forbiddenmax allowedmax
1852 else if(allowedmin < forbiddenmin)
1854 // make sure the forbidden zone is not covered
1855 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1856 centerprint_start_y = bound(allowedmin, preferred, forbiddenmin);
1858 centerprint_start_y = bound(forbiddenmax, preferred, allowedmin);
1860 // forbiddenmin allowedmin allowedmax forbiddenmax
1861 else if(allowedmax < forbiddenmax)
1863 // it's better to leave the allowed zone (overlap with scoreboard) than
1864 // to cover the forbidden zone (crosshair)
1865 if(preferred > (forbiddenmin + forbiddenmax) * 0.5)
1866 centerprint_start_y = forbiddenmax;
1868 centerprint_start_y = forbiddenmin;
1870 // forbiddenmin allowedmin forbiddenmax allowedmax
1873 centerprint_start_y = bound(forbiddenmax, preferred, allowedmax);
1876 centerprint_start_y =
1879 max(scoreboard_bottom, vid_conheight * 0.5 + 16),
1886 centerprint_num = i;
1887 centerprint_expire = time + cvar("scr_centertime");
1890 void Sbar_DrawCenterPrint (void)
1897 //if(time > centerprint_expire)
1900 //a = bound(0, 1 - 2 * (time - centerprint_expire), 1);
1901 a = bound(0, 1 - 4 * (time - centerprint_expire), 1);
1902 //sz = 1.2 / (a + 0.2);
1907 pos = centerprint_start;
1908 for (i=0; i<centerprint_num; i = i + 1)
1910 pos_x = (vid_conwidth - centerprint_fontsize_x * centerprint_width[i]) * 0.5;
1911 ts = centerprint_messages[i];
1914 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1915 drawcolorcodedstring(pos, ts, centerprint_fontsize, a, DRAWFLAG_NORMAL);
1916 // - '0 0.5 0' * (sz - 1) * centerprint_fontsize_x - '0.5 0 0' * (sz - 1) * centerprint_width[i] * centerprint_fontsize_y, centerprint_fontsize * sz
1917 pos_y = pos_y + centerprint_fontsize_y;
1920 // half height for empty lines looks better
1921 pos_y = pos_y + centerprint_fontsize_y * 0.5;
1925 vector Sbar_DrawNoteLine(vector offset, string s)
1927 dummyfunction(0, 0, 0, 0, 0, 0, 0, 0); // work around DP bug (set OFS_PARAM5 to 0)
1928 drawcolorcodedstring(
1929 offset - sbar_fontsize_x * '1 0 0' * stringwidth(s, TRUE),
1935 return offset + sbar_fontsize_y * '0 1 0';
1938 void Sbar_DrawPressedKeys(void)
1943 pos = stov(cvar_string("cl_showpressedkeys_position"));
1945 bgsize = '126 75 0';
1947 pos = '1 0 0' * (vid_conwidth - bgsize_x) * pos_x
1948 + '0 1 0' * (vid_conheight - bgsize_y) * pos_y;
1949 pos -= '-15 -6 0'; // adjust to the origin of these numbers
1951 pressedkeys = getstatf(STAT_PRESSED_KEYS);
1952 drawpic(pos + '-15 -6 0', "gfx/hud/keys/key_bg.tga", bgsize, '1 1 1', 0.1 * sbar_alpha_fg, DRAWFLAG_NORMAL);
1953 drawpic(pos + ' 83.5 9 0', ((pressedkeys & KEY_CROUCH) ? "gfx/hud/keys/key_crouch_inv.tga" : "gfx/hud/keys/key_crouch.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1954 drawpic(pos + ' 32 -1.5 0', ((pressedkeys & KEY_FORWARD) ? "gfx/hud/keys/key_forward_inv.tga" : "gfx/hud/keys/key_forward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1955 drawpic(pos + '-11.5 9 0', ((pressedkeys & KEY_JUMP) ? "gfx/hud/keys/key_jump_inv.tga" : "gfx/hud/keys/key_jump.tga"), ' 24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1956 drawpic(pos + ' -1 32 0', ((pressedkeys & KEY_LEFT) ? "gfx/hud/keys/key_left_inv.tga" : "gfx/hud/keys/key_left.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1957 drawpic(pos + ' 32 32 0', ((pressedkeys & KEY_BACKWARD) ? "gfx/hud/keys/key_backward_inv.tga" : "gfx/hud/keys/key_backward.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1958 drawpic(pos + ' 65 32 0', ((pressedkeys & KEY_RIGHT) ? "gfx/hud/keys/key_right_inv.tga" : "gfx/hud/keys/key_right.tga"), ' 32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
1961 void Sbar_ShowSpeed(void)
1964 float pos, conversion_factor;
1967 switch(cvar("cl_showspeed_unit"))
1972 conversion_factor = 1.0;
1976 conversion_factor = 1.0;
1980 conversion_factor = 0.0254;
1984 conversion_factor = 0.0254 * 3.6;
1988 conversion_factor = 0.0254 * 3.6 * 0.6213711922;
1992 conversion_factor = 0.0254 * 1.943844492; // 1 m/s = 1.943844492 knots, because 1 knot = 1.852 km/h
1996 if (cvar("cl_showspeed_z") == 1)
1997 speed = strcat(ftos(floor( vlen(pmove_vel) * conversion_factor + 0.5 )), unit);
1999 speed = strcat(ftos(floor( vlen(pmove_vel - pmove_vel_z * '0 0 1') * conversion_factor + 0.5 )), unit);
2001 numsize_x = numsize_y = cvar("cl_showspeed_size");
2002 pos = (vid_conheight - numsize_y) * cvar("cl_showspeed_position");
2004 drawfont = sbar_bigfont;
2005 drawstringcenter('1 0 0' + pos * '0 1 0', speed, numsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2006 drawfont = sbar_font;
2009 vector acc_prevspeed;
2013 void Sbar_ShowAcceleration(void)
2015 float acceleration, sz, scale, alpha, f;
2016 vector pos, top, rgb;
2017 top_x = vid_conwidth/2;
2020 f = time - acc_prevtime;
2021 if(cvar("cl_showacceleration_z"))
2022 acceleration = (vlen(pmove_vel) - vlen(acc_prevspeed)) * (1 / f);
2024 acceleration = (vlen(pmove_vel - '0 0 1' * pmove_vel_z) - vlen(acc_prevspeed - '0 0 1' * acc_prevspeed_z)) * (1 / f);
2025 acc_prevspeed = pmove_vel;
2026 acc_prevtime = time;
2028 f = bound(0, f * 10, 1);
2029 acc_avg = acc_avg * (1 - f) + acceleration * f;
2030 acceleration = acc_avg / getstatf(STAT_MOVEVARS_MAXSPEED);
2032 pos = top - sz/2 * '0 1 0' + (cvar("cl_showacceleration_position") * vid_conheight) * '0 1 0';
2034 sz = cvar("cl_showacceleration_size");
2035 scale = cvar("cl_showacceleration_scale");
2036 alpha = cvar("cl_showacceleration_alpha");
2037 if (cvar("cl_showacceleration_color_custom"))
2038 rgb = stov(cvar_string("cl_showacceleration_color"));
2041 if (acceleration < 0) {
2042 rgb = '1 .5 .5' - '0 .5 .5' * bound(0, -acceleration * 0.2, 1);
2043 } else if (acceleration > 0) {
2044 rgb = '.5 1 .5' - '.5 0 .5' * bound(0, +acceleration * 0.2, 1);
2048 if (acceleration > 0)
2049 drawpic(pos, "gfx/hud/accelerometer_gradient", acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2050 else if (acceleration < 0)
2051 drawpic(pos + acceleration * scale * '40 0 0', "gfx/hud/accelerometer_gradient", -acceleration * scale * '40 0 0' + sz * '0 1 0', rgb, alpha * sbar_alpha_fg, DRAWFLAG_NORMAL);
2054 void Sbar_DrawAccuracyStats_Description_Hitscan(vector position)
2056 drawstring(position + '0 3 0' * sbar_fontsize_y, "Shots fired:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2057 drawstring(position + '0 5 0' * sbar_fontsize_y, "Shots hit:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2058 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2059 drawstring(position + '0 9 0' * sbar_fontsize_y, "Shots missed:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2062 void Sbar_DrawAccuracyStats_Description_Splash(vector position)
2064 drawstring(position + '0 3 0' * sbar_fontsize_y, "Maximum damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2065 drawstring(position + '0 5 0' * sbar_fontsize_y, "Actual damage:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2066 drawstring(position + '0 7 0' * sbar_fontsize_y, "Accuracy:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2067 drawstring(position + '0 9 0' * sbar_fontsize_y, "Damage wasted:", sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2070 float sbar_accuracystats_fade_alpha;
2071 float sbar_woulddrawscoreboard_prev;
2072 float sbar_woulddrawscoreboard_change; // "time" at which Sbar_WouldDrawScoreboard() changed
2073 void Sbar_DrawAccuracyStats()
2075 float i, count_hitscan, count_splash, row; // count is the number of 'colums'
2076 float weapon_hit, weapon_damage, weapon_stats;
2077 float left_border; // position where the weapons start, the description is in the border
2078 vector fill_colour, fill_size;
2081 float col_margin = 20; // pixels between the columns
2082 float row_margin = 20; // pixels between the rows
2084 fill_size_x = 5 * sbar_fontsize_x; // width of the background
2085 fill_size_y = 10 * sbar_fontsize_y; // height of the background
2087 drawfont = sbar_bigfont;
2089 pos_y = SCOREBOARD_OFFSET;
2091 drawstringcenter(pos, "Weapon Accuracy", 2 * sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2093 left_border = col_margin + 11 * sbar_fontsize_x;
2095 drawfont = sbar_font;
2100 if(mod(time, 1) >= 0.4)
2101 drawstringcenter(pos, "Stats are not tracked during warmup stage", sbar_fontsize, '1 1 0', sbar_alpha_fg, DRAWFLAG_NORMAL);
2106 float top_border_hitscan = SCOREBOARD_OFFSET + 55; // position where the hitscan row starts: pixels down the screen
2107 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * top_border_hitscan);
2109 float top_border_splash = SCOREBOARD_OFFSET + 175; // position where the splash row starts: pixels down the screen
2110 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * top_border_splash);
2112 for(i = WEP_FIRST; i <= WEP_LAST; ++i)
2114 weapon_hit = weapon_hits[i];
2115 weapon_damage = weapon_fired[i];
2116 self = get_weaponinfo(i);
2118 //if ((weapon_number != 42)) // print them all :)
2119 if (weapon_damage) {
2120 if (self.weapon_type == WEP_TYPE_SPLASH) {
2121 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2123 fill_colour_x = 1 - 0.015 * weapon_stats;
2124 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2126 // how the background colour is calculated
2127 // % red green red_2 green_2
2128 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2129 // 10 0.85 0 1 - % * 0.015 1 - (100 - %) * 0.015
2130 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2131 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2132 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2133 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2134 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2135 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2136 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2137 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2138 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2140 if ((left_border + count_splash * (fill_size_x + col_margin) + fill_size_x) >= vid_conwidth)
2144 Sbar_DrawAccuracyStats_Description_Splash('1 0 0' * col_margin + '0 1 0' * (top_border_splash + row * (fill_size_y + row_margin)));
2147 pos_x = left_border + count_splash * (fill_size_x + col_margin);
2148 pos_y = top_border_splash + row * (fill_size_y + row_margin);
2151 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2152 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2155 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2157 // the amount of shots fired or max damage
2158 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2160 // the amount of hits or actual damage
2161 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2164 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2166 // the amount of shots missed or damage wasted
2167 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2170 } else if ((self.weapon_type == WEP_TYPE_HITSCAN) && (weapon_damage)) {
2171 weapon_stats = bound(0, rint(100 * weapon_hit / weapon_damage), 100);
2173 fill_colour_x = 1 - 0.015 * weapon_stats;
2174 fill_colour_y = 1 - 0.015 * (100 - weapon_stats);
2176 // how the background colour is calculated
2177 // % red green red_2 green_2
2178 // 0 1 0 1 - % * 0.015 1 - (100 - %) * 0.015
2179 // 10 0.850 0 1 - % * 0.015 1 - (100 - %) * 0.015
2180 // 20 0.70 0 1 - % * 0.015 1 - (100 - %) * 0.015
2181 // 30 0.55 0 1 - % * 0.015 1 - (100 - %) * 0.015
2182 // 40 0.40 0.10 1 - % * 0.015 1 - (100 - %) * 0.015
2183 // 50 0.25 0.25 1 - % * 0.015 1 - (100 - %) * 0.015
2184 // 60 0.10 0.40 1 - % * 0.015 1 - (100 - %) * 0.015
2185 // 70 0 0.55 1 - % * 0.015 1 - (100 - %) * 0.015
2186 // 80 0 0.70 1 - % * 0.015 1 - (100 - %) * 0.015
2187 // 90 0 0.85 1 - % * 0.015 1 - (100 - %) * 0.015
2188 // 100 0 1 1 - % * 0.015 1 - (100 - %) * 0.015
2190 if ((left_border + count_hitscan * (fill_size_x + col_margin) + fill_size_x + cvar("stats_right_margin")) >= vid_conwidth)
2194 Sbar_DrawAccuracyStats_Description_Hitscan('1 0 0' * col_margin + '0 1 0' * (top_border_hitscan + row * (fill_size_y + row_margin)));
2197 pos_x = left_border + count_hitscan * (fill_size_x + col_margin);
2198 pos_y = top_border_hitscan + row * (fill_size_y + row_margin);
2201 drawpic(pos, "gfx/hud/sb_accuracy", fill_size , fill_colour, sbar_alpha_bg, DRAWFLAG_NORMAL);
2202 drawborderlines(sbar_border_thickness, pos, fill_size, '0 0 0', sbar_alpha_bg, DRAWFLAG_NORMAL);
2205 drawpic(pos, strcat("gfx/hud/inv_weapon", ftos(i-1)), '1 0.5 0' * fill_size_x , '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2207 // the amount of shots fired or max damage
2208 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 3 0' * sbar_fontsize_y, ftos(weapon_damage), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2210 // the amount of hits or actual damage
2211 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 5 0' * sbar_fontsize_y, ftos(weapon_hit), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2214 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 7 0' * sbar_fontsize_y, strcat(ftos(weapon_stats),"%"), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2216 // the amount of shots missed or damage wasted
2217 drawstringright(pos + '4.5 0 0' * sbar_fontsize_x + '0 9 0' * sbar_fontsize_y, ftos(max(0, weapon_damage - weapon_hit)), sbar_fontsize, '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2225 void drawstringright(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2227 position_x -= 2 / 3 * strlen(text) * scale_x;
2228 drawstring(position, text, scale, rgb, alpha, flag);
2231 void drawstringcenter(vector position, string text, vector scale, vector rgb, float alpha, float flag)
2233 position_x = 0.5 * (vid_conwidth - 0.6025 * strlen(text) * scale_x);
2234 drawstring(position, text, scale, rgb, alpha, flag);
2237 float GetAmmoStat(float i)
2241 case 0: return STAT_SHELLS;
2242 case 1: return STAT_NAILS;
2243 case 2: return STAT_ROCKETS;
2244 case 3: return STAT_CELLS;
2245 case 4: return STAT_FUEL;
2250 float GetAmmoItemCode(float i)
2254 case 0: return IT_SHELLS;
2255 case 1: return IT_NAILS;
2256 case 2: return IT_ROCKETS;
2257 case 3: return IT_CELLS;
2258 case 4: return IT_FUEL;
2263 string GetAmmoPicture(float i)
2267 case 0: return "gfx/hud/sb_shells";
2268 case 1: return "gfx/hud/sb_bullets";
2269 case 2: return "gfx/hud/sb_rocket";
2270 case 3: return "gfx/hud/sb_cells";
2271 case 4: return "gfx/hud/sb_fuel";
2276 void Sbar_Reset (void)
2278 // reset gametype specific icons
2279 if(gametype == GAME_KEYHUNT)
2281 else if(gametype == GAME_CTF)
2282 CSQC_ctf_hudreset();
2285 void Sbar_Draw (void)
2287 // vectors for top right, bottom right, bottom and bottom left corners
2293 topright_x = vid_conwidth;
2297 bottom_x = vid_conwidth/2;
2298 bottom_y = vid_conheight;
2301 bottomright_x = vid_conwidth;
2302 bottomright_y = vid_conheight;
2306 bottomleft_y = vid_conheight;
2309 sbar_alpha_bg = cvar("sbar_alpha_bg") * (1 - cvar("_menu_alpha"));
2310 sbar_border_thickness = bound(0, cvar("sbar_border_thickness"), 5);
2311 sbar_color_bg_team = cvar("sbar_color_bg_team");
2316 float stat_items, stat_weapons;
2318 weapon_stats = getstati(STAT_DAMAGE_HITS);
2319 weapon_number = weapon_stats & 63;
2320 weapon_hits[weapon_number] = rint(weapon_stats / 64);
2322 weapon_stats = getstati(STAT_DAMAGE_FIRED);
2323 weapon_number = weapon_stats & 63;
2324 weapon_fired[weapon_number] = rint(weapon_stats / 64);
2326 vector o; o = '1 0 0' * vid_conwidth;
2327 o_y = 28; // move spectator text slightly down to prevent overlapping the timer
2333 sbar_fontsize = Sbar_GetFontsize("sbar_fontsize");
2334 sbar_fontsize_spec = Sbar_GetFontsize("sbar_fontsize_spec");
2336 if(spectatee_status && !intermission)
2338 drawfont = sbar_bigfont;
2339 if(spectatee_status == -1)
2342 s = GetPlayerName(spectatee_status - 1);
2343 // spectated player name between HUD and chat area, aligned to the left
2344 pos_x = bottomleft_x;
2345 pos_y = bottom_y - 50 - sbar_fontsize_spec_y;
2346 s = textShortenToWidth(s, vid_conwidth/2.5/sbar_fontsize_spec_x, stringwidth_colors);
2347 drawcolorcodedstring(pos, s, sbar_fontsize_spec, sbar_alpha_fg, DRAWFLAG_NORMAL);
2348 drawfont = sbar_font;
2350 // spectator text in the upper right corner
2351 if(spectatee_status == -1)
2352 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 to spectate");
2354 s = strcat("^1Press ^3", getcommandkey("primary fire", "+attack"), "^1 for another player");
2355 o = Sbar_DrawNoteLine(o, s);
2357 if(spectatee_status == -1)
2358 s = strcat("^1Use ^3", getcommandkey("next weapon", "weapnext"), "^1 or ^3", getcommandkey("previous weapon", "weapprev"), "^1 to change the speed");
2360 s = strcat("^1Press ^3", getcommandkey("secondary fire", "+attack2"), "^1 to observe");
2361 o = Sbar_DrawNoteLine(o, s);
2363 s = strcat("^1Press ^3", getcommandkey("server info", "+show_info"), "^1 for gamemode info");
2364 o = Sbar_DrawNoteLine(o, s);
2366 if(gametype == GAME_ARENA)
2367 s = "^1Wait for your turn to join";
2368 else if(gametype == GAME_LMS)
2371 sk = playerslots[player_localentnum - 1];
2372 if(sk.(scores[ps_primary]) >= 666)
2373 s = "^1Match has already begun";
2374 else if(sk.(scores[ps_primary]) > 0)
2375 s = "^1You have no more lives left";
2377 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2380 s = strcat("^1Press ^3", getcommandkey("jump", "+jump"), "^1 to join");
2381 o = Sbar_DrawNoteLine(o, s);
2383 //show restart countdown:
2384 if (time < getstatf(STAT_GAMESTARTTIME)) {
2386 //we need to ceil, otherwise the countdown would be off by .5 when using round()
2387 countdown = ceil(getstatf(STAT_GAMESTARTTIME) - time);
2388 s = strcat("^1Game starts in ^3", ftos(countdown), "^1 seconds");
2389 o = Sbar_DrawNoteLine(o, s);
2392 if(warmup_stage && !intermission)
2394 s = "^2Currently in ^1warmup^2 stage!";
2395 o = Sbar_DrawNoteLine(o, s);
2398 // move more important stuff more to the middle so its more visible
2399 o_y = vid_conheight * 0.66;
2402 if(mod(time, 1) >= 0.5)
2407 if(ready_waiting && !intermission && !spectatee_status)
2409 if(ready_waiting_for_me)
2412 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " to end warmup");
2414 s = strcat(blinkcolor, "Press ^3", getcommandkey("ready", "ready"), blinkcolor, " once you are ready");
2419 s = strcat("^2Waiting for others to ready up to end warmup...");
2421 s = strcat("^2Waiting for others to ready up...");
2423 o = Sbar_DrawNoteLine(o, s);
2425 else if(warmup_stage && !intermission && !spectatee_status)
2427 s = strcat("^2Press ^3", getcommandkey("ready", "ready"), "^2 to end warmup");
2428 o = Sbar_DrawNoteLine(o, s);
2432 s = strcat("^2A vote has been called for ^1", vote_called_vote);
2433 o = Sbar_DrawNoteLine(o, s);
2435 if(vote_waiting_for_me)
2437 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote yes", "vyes"), blinkcolor, " to accept");
2438 o = Sbar_DrawNoteLine(o, s);
2440 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote no", "vno"), blinkcolor, " to reject");
2441 o = Sbar_DrawNoteLine(o, s);
2443 s = strcat(blinkcolor, "Press ^3", getcommandkey("vote abstain", "vabstain"), blinkcolor, " to abstain");
2444 o = Sbar_DrawNoteLine(o, s);
2448 s = strcat("^2Waiting for others to vote...");
2449 o = Sbar_DrawNoteLine(o, s);
2452 if(teamplay && !intermission && !spectatee_status)
2455 float ts_min, ts_max;
2456 tm = teams.sort_next;
2459 for(; tm.sort_next; tm = tm.sort_next)
2461 if(!tm.team_size || tm.team == COLOR_SPECTATOR)
2463 if(!ts_min) ts_min = tm.team_size;
2464 else ts_min = min(ts_min, tm.team_size);
2465 if(!ts_max) ts_max = tm.team_size;
2466 else ts_max = max(ts_max, tm.team_size);
2468 if ((ts_max - ts_min) > 1)
2470 s = strcat(blinkcolor, "Teamnumbers are unbalanced!");
2471 tm = GetTeam(myteam, false);
2473 if (tm.team != COLOR_SPECTATOR)
2474 if (tm.team_size == ts_max)
2475 s = strcat(s, " Press ^3", getcommandkey("team menu", "menu_showteamselect"), blinkcolor, " to adjust");
2477 o = Sbar_DrawNoteLine(o, s);
2482 Sbar_UpdatePlayerTeams();
2483 if (intermission == 2) // map voting screen
2485 if(sb_showaccuracy) {
2486 Sbar_DrawAccuracyStats();
2490 else if(sb_showscores) {
2491 Sbar_DrawScoreboard();
2496 Sbar_FinaleOverlay();
2500 else if (sb_showscores_force || getstati(STAT_HEALTH) <= 0 || intermission == 1)
2503 Sbar_DrawAccuracyStats();
2505 Sbar_DrawScoreboard();
2514 Sbar_DrawAccuracyStats();
2516 Sbar_DrawScoreboard();
2517 float armor, health;
2518 armor = getstati(STAT_ARMOR);
2519 health = getstati(STAT_HEALTH);
2521 stat_items = getstati(STAT_ITEMS);
2522 stat_weapons = getstati(STAT_WEAPONS);
2524 fade = 3.2 - 2 * (time - weapontime);
2525 fade = bound(0.7, fade, 1);
2527 vector bg_size; // hud background size
2528 bg_size = '1600 58 0';
2530 if (cvar("viewsize") <= 100 && vid_conwidth <= 1600) {
2532 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, GetTeamRGB(myteam) * sbar_color_bg_team, sbar_alpha_bg, DRAWFLAG_NORMAL); // hud color = myteam color
2534 // allow for custom HUD colors in non-teamgames
2535 color_x = cvar("sbar_color_bg_r");
2536 color_y = cvar("sbar_color_bg_g");
2537 color_z = cvar("sbar_color_bg_b");
2539 drawpic(bottom - '800 58 0', "gfx/hud/sbar", bg_size, color, sbar_alpha_bg, DRAWFLAG_NORMAL);
2543 if(sbar_hudselector == 2) // combined health and armor display
2546 v = healtharmor_maxdamage(health, armor, armorblockpercent);
2549 num_pos = bottom - '96 28 0';
2553 if(v_z) // fully armored
2555 // here, armorideal > armor
2556 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2557 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_armor", '20 20 0', '1 1 1', sbar_alpha_fg * armor / v_y, DRAWFLAG_NORMAL);
2561 drawpic(num_pos + '108 -4.5 0', "gfx/hud/sb_health", '20 20 0', '1 1 1', sbar_alpha_fg * v_y / armor, DRAWFLAG_NORMAL);
2562 drawpic(num_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2564 Sbar_DrawXNum_Colored(num_pos, x, 24, sbar_alpha_fg); // draw the combined health and armor
2569 vector health_pos, armor_pos;
2571 if (sbar_hudselector == 0) { // old style layout with armor left of health
2572 armor_pos = bottom - '96 28 0';
2573 health_pos = bottom - '-14 28 0';
2576 health_pos = bottom - '96 28 0';
2577 armor_pos = bottom - '-14 28 0';
2585 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2586 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2589 drawpic(armor_pos + '78 -4.5 0', "gfx/hud/sb_armor", '32 32 0', '1 1 1', (x+10)/55 * sbar_alpha_fg, DRAWFLAG_NORMAL);
2590 Sbar_DrawXNum_Colored(armor_pos, x, 24, sbar_alpha_fg);
2596 drawpic(health_pos + '78 -4.5 0', "gfx/hud/sb_health", '32 32 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2597 Sbar_DrawXNum_Colored(health_pos, x, 24, sbar_alpha_fg);
2601 float a; // i will be the ammo type (already declared), a will contain how much ammo there is of type i
2603 for (i = 0; i < 4; ++i) {
2604 a = getstati(GetAmmoStat(i)); // how much ammo do we have of type i?
2606 if(sbar_currentammo || vid_conwidth < 800) { // force showing current ammo only with conwidths < 800
2607 if (stat_items & GetAmmoItemCode(i)) {
2608 if (vid_conwidth >= 800) {
2617 if(vid_conwidth >= 800)
2618 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '107 29 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2619 drawpic(pos + '76 3 0', GetAmmoPicture(i), '24 24 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2621 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2623 Sbar_DrawXNum(pos + '5 5 0', a, 3, 0, 24, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2628 case 0: pos_x = 286; pos_y = 48; break; // shells
2629 case 1: pos_x = 286; pos_y = 26; break; // bullets
2630 case 2: pos_x = 200; pos_y = 48; break; // rockets
2631 case 3: pos_x = 200; pos_y = 26; break; // cells
2635 if (stat_items & GetAmmoItemCode(i))
2636 drawpic(pos + '0 1.5 0', "gfx/hud/sb_ammobg", '80 22 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2637 drawpic(pos + '56 3 0', GetAmmoPicture(i), '18 18 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2639 if(stat_items & GetAmmoItemCode(i))
2640 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2642 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2644 if(stat_items & GetAmmoItemCode(i))
2645 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2647 Sbar_DrawXNum(pos + '6 4.5 0', a, 3, 0, 16, '0.7 0.7 0.7', 0, 0, sbar_alpha_fg * 0.7, DRAWFLAG_NORMAL);
2654 a = getstati(GetAmmoStat(4)); // how much fuel do we have?
2656 if (a > 0) { // if we have fuel, draw the amount
2657 float invincibility_time, dt;
2658 invincibility_time = getstatf(STAT_INVINCIBLE_FINISHED);
2659 dt = invincibility_time - time;
2660 if (vid_conwidth >= 800) {
2661 if (dt > 0) { // if the invincibility timer is active, draw fuel ammo elsewhere
2662 pos_x = bottom_x + 140;
2663 pos_y = bottom_y - 72;
2665 else { // if the invincibility timer is inactive, draw the fuel ammo there (it's rare to have invincibility + fuel anyway)
2666 pos_x = bottom_x + 140;
2667 pos_y = bottom_y - 20;
2670 else { // draw fuel on top of ammo if vid_conwidth < 800
2671 pos_x = bottom_x - 200;
2672 pos_y = bottom_y - 45;
2674 drawpic(pos - '0 2 0' + '52 0 0', GetAmmoPicture(4), '20 20 0', '1 1 1', sbar_alpha_fg, DRAWFLAG_NORMAL);
2676 Sbar_DrawXNum(pos, a, 3, 0, 16, '1 1 1', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2678 Sbar_DrawXNum(pos, a, 3, 0, 16, '0.7 0 0', 0, 0, sbar_alpha_fg, DRAWFLAG_NORMAL);
2681 // draw scores and timer
2685 // draw strength/invincibility icon and timer
2686 CSQC_Strength_Timer();
2689 if(cvar("sbar_showweaponicons")) {
2691 Sbar_DrawWeapon_Clear();
2692 for(i = 1; i <= 24; ++i)
2694 if(weaponimpulse[i-1] >= 0)
2695 if(stat_weapons & x)
2696 Sbar_DrawWeapon(i-1, fade, (i == activeweapon), i);
2701 // draw gametype specific icons
2702 if(gametype == GAME_KEYHUNT)
2704 else if(gametype == GAME_CTF)
2706 else if(gametype == GAME_NEXBALL)
2713 float redflag_prevframe, blueflag_prevframe; // status during previous frame
2714 float redflag_prevstatus, blueflag_prevstatus; // last remembered status
2715 float redflag_statuschange_time, blueflag_statuschange_time; // time when the status changed
2717 void CSQC_ctf_hudreset(void)
2719 redflag_prevstatus = blueflag_prevstatus = redflag_prevframe = blueflag_prevframe = redflag_statuschange_time = blueflag_statuschange_time = 0;
2722 void CSQC_ctf_hud(void)
2724 vector bottomleft, redflag_pos, blueflag_pos, sz;
2725 float f; // every function should have that
2727 bottomleft_y = vid_conheight;
2730 float redflag, blueflag; // current status
2731 float redflag_statuschange_elapsedtime, blueflag_statuschange_elapsedtime; // time since the status changed
2734 stat_items = getstati(STAT_ITEMS);
2735 redflag = (stat_items/IT_RED_FLAG_TAKEN) & 3;
2736 blueflag = (stat_items/IT_BLUE_FLAG_TAKEN) & 3;
2738 // when status CHANGES, set old status into prevstatus and current status into status
2739 if (redflag != redflag_prevframe)
2741 redflag_statuschange_time = time;
2742 redflag_prevstatus = redflag_prevframe;
2743 redflag_prevframe = redflag;
2746 if (blueflag != blueflag_prevframe)
2748 blueflag_statuschange_time = time;
2749 blueflag_prevstatus = blueflag_prevframe;
2750 blueflag_prevframe = blueflag;
2753 redflag_statuschange_elapsedtime = time - redflag_statuschange_time;
2754 blueflag_statuschange_elapsedtime = time - blueflag_statuschange_time;
2756 float BLINK_FACTOR = 0.15;
2757 float BLINK_BASE = 0.85;
2759 // RMS = sqrt(BLINK_BASE^2 + 0.5 * BLINK_FACTOR^2)
2761 // BLINK_BASE = sqrt(RMS^2 - 0.5 * BLINK_FACTOR^2)
2763 float BLINK_FREQ = 5; // circle frequency, = 2*pi*frequency in hertz
2765 string red_icon, red_icon_prevstatus;
2766 float red_alpha, red_alpha_prevstatus;
2767 red_alpha = red_alpha_prevstatus = 1;
2769 case 1: red_icon = "gfx/hud/sb_flag_red_taken"; break;
2770 case 2: red_icon = "gfx/hud/sb_flag_red_lost"; break;
2771 case 3: red_icon = "gfx/hud/sb_flag_red_carrying"; red_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2773 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2774 red_icon = "gfx/hud/sb_flag_red_shielded";
2776 red_icon = string_null;
2779 switch(redflag_prevstatus) {
2780 case 1: red_icon_prevstatus = "gfx/hud/sb_flag_red_taken"; break;
2781 case 2: red_icon_prevstatus = "gfx/hud/sb_flag_red_lost"; break;
2782 case 3: red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; red_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2785 red_icon_prevstatus = "gfx/hud/sb_flag_red_carrying"; // make it more visible
2786 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM2))
2787 red_icon_prevstatus = "gfx/hud/sb_flag_red_shielded";
2789 red_icon_prevstatus = string_null;
2793 string blue_icon, blue_icon_prevstatus;
2794 float blue_alpha, blue_alpha_prevstatus;
2795 blue_alpha = blue_alpha_prevstatus = 1;
2797 case 1: blue_icon = "gfx/hud/sb_flag_blue_taken"; break;
2798 case 2: blue_icon = "gfx/hud/sb_flag_blue_lost"; break;
2799 case 3: blue_icon = "gfx/hud/sb_flag_blue_carrying"; blue_alpha = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2801 if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2802 blue_icon = "gfx/hud/sb_flag_blue_shielded";
2804 blue_icon = string_null;
2807 switch(blueflag_prevstatus) {
2808 case 1: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_taken"; break;
2809 case 2: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_lost"; break;
2810 case 3: blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; blue_alpha_prevstatus = BLINK_BASE + BLINK_FACTOR * cos(time * BLINK_FREQ); break;
2813 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_carrying"; // make it more visible
2814 else if((stat_items & IT_CTF_SHIELDED) && (myteam == COLOR_TEAM1))
2815 blue_icon_prevstatus = "gfx/hud/sb_flag_blue_shielded";
2817 blue_icon_prevstatus = string_null;
2821 if (myteam == COLOR_TEAM1) { // always draw own flag on left
2822 redflag_pos = bottomleft - '-4 50 0';
2823 blueflag_pos = bottomleft - '-62 50 0';
2825 blueflag_pos = bottomleft - '-4 50 0';
2826 redflag_pos = bottomleft - '-62 50 0';
2831 f = bound(0, redflag_statuschange_elapsedtime*2, 1);
2832 if(red_icon_prevstatus && f < 1)
2833 drawpic_expanding(redflag_pos, red_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * red_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2835 drawpic(redflag_pos, red_icon, sz, '1 1 1', sbar_alpha_fg * red_alpha * f, DRAWFLAG_NORMAL);
2837 f = bound(0, blueflag_statuschange_elapsedtime*2, 1);
2838 if(blue_icon_prevstatus && f < 1)
2839 drawpic_expanding(blueflag_pos, blue_icon_prevstatus, sz, '1 1 1', sbar_alpha_fg * blue_alpha_prevstatus, DRAWFLAG_NORMAL, f);
2841 drawpic(blueflag_pos, blue_icon, sz, '1 1 1', sbar_alpha_fg * blue_alpha * f, DRAWFLAG_NORMAL);
2845 float kh_runheretime;
2847 void CSQC_kh_hudreset(void)
2852 void CSQC_kh_hud(void)
2857 vector p, pa, kh_size, kh_asize;
2861 bottomleft_y = vid_conheight;
2865 p_y = vid_conheight - 34 - 3;
2868 kh_keys = getstati(STAT_KH_KEYS);
2870 kh_size = '19 34 0';
2871 kh_asize = '19 10 0';
2878 for(i = 0; i < 4; ++i)
2880 key = floor(kh_keys / pow(32, i)) & 31;
2882 if(keyteam == 30 && keycount <= 4)
2884 if(keyteam == myteam || keyteam == -1 || keyteam == 30)
2887 // this yields 8 exactly if "RUN HERE" shows
2892 kh_runheretime = time;
2893 pa_y -= fabs(sin((time - kh_runheretime) * 3.5)) * 6; // make the arrows jump in case of RUN HERE
2898 for(i = 0; i < 4; ++i)
2900 key = floor(kh_keys / pow(32, i)) & 31;
2913 default: // owned or dropped
2918 a = a * sbar_alpha_fg;
2919 aa = aa * sbar_alpha_fg;
2925 drawpic (pa, "gfx/hud/sb_kh_redarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2928 drawpic (pa, "gfx/hud/sb_kh_bluearrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2931 drawpic (pa, "gfx/hud/sb_kh_yellowarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2934 drawpic (pa, "gfx/hud/sb_kh_pinkarrow", kh_asize, '1 1 1', aa, DRAWFLAG_NORMAL); // show 30% alpha key
2939 switch(i) // YAY! switch(i) inside a for loop for i. DailyWTF, here we come!
2942 drawpic (p, "gfx/hud/sb_kh_red", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2945 drawpic (p, "gfx/hud/sb_kh_blue", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2948 drawpic (p, "gfx/hud/sb_kh_yellow", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2951 drawpic (p, "gfx/hud/sb_kh_pink", kh_size, '1 1 1', a, DRAWFLAG_NORMAL); // show 30% alpha key
2961 #define NBPB_SIZE '96 38 0'
2962 #define NBPB_BT 2 //thickness
2963 #define NBPB_BRGB '1 1 1'
2964 #define NBPB_BALPH 1 //alpha
2965 #define NBPB_BFLAG DRAWFLAG_NORMAL
2966 #define NBPB_IALPH 0.4
2967 #define NBPB_IFLAG DRAWFLAG_NORMAL
2968 #define NBPB_IRGB '0.7 0.1 0'
2970 void CSQC_nb_hud(void)
2972 float stat_items, nb_pb_starttime, dt, p;
2975 stat_items = getstati(STAT_ITEMS);
2976 nb_pb_starttime = getstatf(STAT_NB_METERSTART);
2979 pos_y = vid_conheight - 42;
2982 //Manage the progress bar if any
2983 if (nb_pb_starttime > 0)
2986 dt = mod(time - nb_pb_starttime, nb_pb_period);
2987 // one period of positive triangle
2988 p = 2 * dt / nb_pb_period;
2994 drawfill(pos, p * s_x * '1 0 0' + s_y * '0 1 0', NBPB_IRGB, NBPB_IALPH, NBPB_IFLAG);
2998 drawline(NBPB_BT, pos , pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
2999 drawline(NBPB_BT, pos , pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3000 drawline(NBPB_BT, pos + s, pos + '1 0 0' * s_x, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3001 drawline(NBPB_BT, pos + s, pos + '0 1 0' * s_y, NBPB_BRGB, NBPB_BALPH, NBPB_BFLAG);
3004 pos_x += 12; //horizontal margin to the picture
3005 pos_y += 2; //vertical margin to the picture
3007 if (stat_items & IT_KEY1)
3008 drawpic(pos, "gfx/hud/sb_nexball_carrying", '80 34 0', '1 1 1', 1, DRAWFLAG_NORMAL);