7 .vector move_avelocity;
9 void Movetype_Physics(float matchserver);
11 float MOVETYPE_NONE = 0;
12 float MOVETYPE_ANGLENOCLIP = 1;
13 float MOVETYPE_ANGLECLIP = 2;
14 float MOVETYPE_WALK = 3;
15 float MOVETYPE_STEP = 4;
16 float MOVETYPE_FLY = 5;
17 float MOVETYPE_TOSS = 6;
18 float MOVETYPE_PUSH = 7;
19 float MOVETYPE_NOCLIP = 8;
20 float MOVETYPE_FLYMISSILE = 9;
21 float MOVETYPE_BOUNCE = 10;
22 float MOVETYPE_BOUNCEMISSILE = 11; // Like bounce but doesn't lose speed on bouncing
23 float MOVETYPE_FOLLOW = 12;
24 float MOVETYPE_FAKEPUSH = 13;
26 float FL_ONGROUND = 512;