3 float hittype, dmg, rad, edge, thisdmg, forcemul;
4 vector force, org, thisforce;
17 force = decompressShortVector(ReadShort());
27 for(self = findradius(org, rad); self; self = self.chain)
31 thisdmg = vlen(self.origin - org) / rad;
36 thisdmg = dmg + (edge - dmg) * thisdmg;
37 thisforce = forcemul * vlen(force) * (thisdmg / dmg) * normalize(self.origin - org);
42 thisforce = forcemul * vlen(force) * normalize(self.origin - org);
48 thisforce = forcemul * force;
51 if(self.damageforcescale)
54 self.move_velocity = self.move_velocity + self.damageforcescale * thisforce;
55 self.move_flags &~= FL_ONGROUND;
59 self.event_damage(thisdmg, hittype, org, thisforce);
64 setorigin(self, org); // for sound() calls
66 // TODO spawn particle effects and sounds based on hittype
68 if(!DEATH_ISSPECIAL(hittype))
70 float hitwep, secondary, bounce, headshot;
74 hitwep = DEATH_WEAPONOFWEAPONDEATH(hittype);
75 secondary = hittype & HITTYPE_SECONDARY;
76 bounce = hittype & HITTYPE_BOUNCE;
77 headshot = hittype & HITTYPE_HEADSHOT;
80 traceline(org - normalize(force) * 16, org + normalize(force) * 16, MOVE_NOMONSTERS, world);
81 if(trace_fraction < 1 && hitwep != WEP_NEX && hitwep != WEP_MINSTANEX)
82 backoff = trace_plane_normal;
84 backoff = -1 * normalize(force);
89 org2 = org + backoff * 6;
90 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
91 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
94 org2 = org + backoff * 2;
95 pointparticles(particleeffectnum("shotgun_impact"), org2, backoff * 1000, 1);
97 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
99 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
101 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
104 org2 = org + backoff * 2;
105 pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
107 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
109 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
111 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
113 case WEP_GRENADE_LAUNCHER:
114 org2 = org + backoff * 12;
115 pointparticles(particleeffectnum("grenade_explode"), org2, '0 0 0', 1);
116 sound (self, CHAN_PROJECTILE, "weapons/grenade_impact.wav", VOL_BASE, ATTN_NORM);
119 org2 = org + backoff * 6;
122 pointparticles(particleeffectnum("electro_ballexplode"), org2, '0 0 0', 1);
123 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
129 // this is sent as "primary bounce" to distinguish it from secondary bounced balls
130 pointparticles(particleeffectnum("electro_combo"), org2, '0 0 0', 1);
131 sound (self, CHAN_PROJECTILE, "weapons/electro_impact_combo.wav", VOL_BASE, ATTN_NORM);
135 pointparticles(particleeffectnum("electro_impact"), org2, '0 0 0', 1);
136 sound (self, CHAN_PROJECTILE, "weapons/electro_impact.wav", VOL_BASE, ATTN_NORM);
141 org2 = org + backoff * 2;
144 pointparticles(particleeffectnum("crylink_impact"), org2, '0 0 0', 1);
145 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact2.wav", VOL_BASE, ATTN_NORM);
149 pointparticles(particleeffectnum("crylink_impactbig"), org2, '0 0 0', 1);
150 sound (self, CHAN_PROJECTILE, "weapons/crylink_impact.wav", VOL_BASE, ATTN_NORM);
154 org2 = org + backoff * 6;
155 pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
156 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
159 org2 = org + backoff * 6;
160 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
162 sound (self, CHAN_PROJECTILE, "weapons/hagexp1.wav", VOL_BASE, ATTN_NORM);
164 sound (self, CHAN_PROJECTILE, "weapons/hagexp2.wav", VOL_BASE, ATTN_NORM);
166 sound (self, CHAN_PROJECTILE, "weapons/hagexp3.wav", VOL_BASE, ATTN_NORM);
168 case WEP_ROCKET_LAUNCHER:
169 org2 = org + backoff * 12;
170 pointparticles(particleeffectnum("rocket_explode"), org2, '0 0 0', 1);
171 sound (self, CHAN_PROJECTILE, "weapons/rocket_impact.wav", VOL_BASE, ATTN_NORM);
174 print("Since when does Porto send DamageInfo?\n");
177 org2 = org + backoff * 6;
178 pointparticles(particleeffectnum("nex_impact"), org2, '0 0 0', 1);
179 sound(self, CHAN_PROJECTILE, "weapons/neximpact.wav", VOL_BASE, ATTN_NORM);
182 org2 = org + backoff * 2;
183 pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
184 sound (self, CHAN_PROJECTILE, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
187 org2 = org + backoff * 6;
190 pointparticles(particleeffectnum("flac_explode"), org2, '0 0 0', 1);
192 sound (self, CHAN_PROJECTILE, "weapons/flacexp1.wav", 1, ATTN_NORM);
194 sound (self, CHAN_PROJECTILE, "weapons/flacexp2.wav", 1, ATTN_NORM);
196 sound (self, CHAN_PROJECTILE, "weapons/flacexp3.wav", 1, ATTN_NORM);
202 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
204 sound (self, CHAN_PROJECTILE, "weapons/tagexp1.wav", 1, ATTN_NORM);
206 sound (self, CHAN_PROJECTILE, "weapons/tagexp2.wav", 1, ATTN_NORM);
208 sound (self, CHAN_PROJECTILE, "weapons/tagexp3.wav", 1, ATTN_NORM);
212 sound (self, CHAN_PROJECTILE, "weapons/tag_impact.wav", 1, ATTN_NORM);
216 pointparticles(particleeffectnum("hagar_explode"), org2, '0 0 0', 1);
218 sound (self, CHAN_PROJECTILE, "weapons/seekerexp1.wav", 1, ATTN_NORM);
220 sound (self, CHAN_PROJECTILE, "weapons/seekerexp2.wav", 1, ATTN_NORM);
222 sound (self, CHAN_PROJECTILE, "weapons/seekerexp3.wav", 1, ATTN_NORM);
227 org2 = org + backoff * 6;
228 pointparticles(particleeffectnum("laser_impact"), org2, backoff * 1000, 1);
229 sound (self, CHAN_PROJECTILE, "weapons/laserimpact.wav", VOL_BASE, ATTN_NORM);
231 case WEP_CAMPINGRIFLE:
232 org2 = org + backoff * 2;
233 pointparticles(particleeffectnum("machinegun_impact"), org2, backoff * 1000, 1);
235 sound(self, CHAN_PROJECTILE, "weapons/ric1.wav", VOL_BASE, ATTN_NORM);
237 sound(self, CHAN_PROJECTILE, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
239 sound(self, CHAN_PROJECTILE, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
242 dprint("Unhandled damage of weapon ", ftos(hitwep), "\n");
248 void DamageInfo_Precache()
250 precache_sound("weapons/crylink_impact2.wav");
251 precache_sound("weapons/crylink_impact.wav");
252 precache_sound("weapons/electro_impact.wav");
253 precache_sound("weapons/electro_impact_combo.wav");
254 precache_sound("weapons/flacexp1.wav");
255 precache_sound("weapons/flacexp2.wav");
256 precache_sound("weapons/flacexp3.wav");
257 precache_sound("weapons/grenade_impact.wav");
258 precache_sound("weapons/hagexp1.wav");
259 precache_sound("weapons/hagexp2.wav");
260 precache_sound("weapons/hagexp3.wav");
261 precache_sound("weapons/hookbomb_impact.wav");
262 precache_sound("weapons/laserimpact.wav");
263 precache_sound("weapons/neximpact.wav");
264 precache_sound ("weapons/ric1.wav");
265 precache_sound ("weapons/ric2.wav");
266 precache_sound ("weapons/ric3.wav");
267 precache_sound("weapons/rocket_impact.wav");
268 precache_sound("weapons/seekerexp1.wav");
269 precache_sound("weapons/seekerexp2.wav");
270 precache_sound("weapons/seekerexp3.wav");
271 precache_sound("weapons/tagexp1.wav");
272 precache_sound("weapons/tagexp2.wav");
273 precache_sound("weapons/tagexp3.wav");
274 precache_sound("weapons/tag_impact.wav");