]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_stone/sand02.ase
r5752 | div0 | 2009-02-05 09:41:16 +0100 (Thu, 05 Feb 2009) | 4 lines
[divverent/nexuiz.git] / data / models / desertfactory / structure_stone / sand02.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "sand02.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/sand01"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/sand01"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\sand01.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/sand01"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/sand01"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
53                         *MAP_AMOUNT     1.0\r
54                         *MAP_TYPE       Screen\r
55                         *BITMAP "..\textures\desertfactory_stone\sand01.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat2model0surf2"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat2model0surf2"\r
64                 *INHERIT_POS    0       0       0\r
65                 *INHERIT_ROT    0       0       0\r
66                 *INHERIT_SCL    0       0       0\r
67                 *TM_ROW0        1.0     0       0\r
68                 *TM_ROW1        0       1.0     0\r
69                 *TM_ROW2        0       0       1.0\r
70                 *TM_ROW3        0       0       0\r
71                 *TM_POS 0.000000        0.000000        0.000000\r
72         }\r
73         *MESH   {\r
74                 *TIMEVALUE      0\r
75                 *MESH_NUMVERTEX 47\r
76                 *MESH_NUMFACES  66\r
77                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
78                 *MESH_VERTEX_LIST       {\r
79                         *MESH_VERTEX    0       150.750000      -87.125000      8.750000\r
80                         *MESH_VERTEX    1       162.000000      -32.000000      8.750000\r
81                         *MESH_VERTEX    2       192.000000      -32.000000      0.000000\r
82                         *MESH_VERTEX    3       180.000000      -102.000000     0.000000\r
83                         *MESH_VERTEX    4       144.000000      -152.000000     0.000000\r
84                         *MESH_VERTEX    5       136.000000      -32.000000      15.000000\r
85                         *MESH_VERTEX    6       123.000000      -70.500000      15.000000\r
86                         *MESH_VERTEX    7       120.000000      -126.500000     8.750000\r
87                         *MESH_VERTEX    8       96.750000       -52.125000      18.750000\r
88                         *MESH_VERTEX    9       96.000000       -98.000000      15.000000\r
89                         *MESH_VERTEX    10      72.000000       -66.500000      18.750000\r
90                         *MESH_VERTEX    11      69.750000       -150.125000     8.750000\r
91                         *MESH_VERTEX    12      84.000000       -182.000000     0.000000\r
92                         *MESH_VERTEX    13      55.000000       -114.500000     15.000000\r
93                         *MESH_VERTEX    14      48.000000       -32.000000      20.000000\r
94                         *MESH_VERTEX    15      39.750000       -75.125000      18.750000\r
95                         *MESH_VERTEX    16      24.000000       -32.000000      20.000000\r
96                         *MESH_VERTEX    17      0.000000        -32.000000      20.000000\r
97                         *MESH_VERTEX    18      0.000000        -78.000000      18.750000\r
98                         *MESH_VERTEX    19      0.000000        -120.000000     15.000000\r
99                         *MESH_VERTEX    20      0.000000        -158.000000     8.750000\r
100                         *MESH_VERTEX    21      0.000000        -192.000000     0.000000\r
101                         *MESH_VERTEX    22      -39.750000      -75.125000      18.750000\r
102                         *MESH_VERTEX    23      -55.000000      -114.500000     15.000000\r
103                         *MESH_VERTEX    24      -69.750000      -150.125000     8.750000\r
104                         *MESH_VERTEX    25      -84.000000      -182.000000     0.000000\r
105                         *MESH_VERTEX    26      -96.000000      -98.000000      15.000000\r
106                         *MESH_VERTEX    27      -120.000000     -126.500000     8.750000\r
107                         *MESH_VERTEX    28      -144.000000     -152.000000     0.000000\r
108                         *MESH_VERTEX    29      -150.750000     -87.125000      8.750000\r
109                         *MESH_VERTEX    30      -180.000000     -102.000000     0.000000\r
110                         *MESH_VERTEX    31      -192.000000     -32.000000      0.000000\r
111                         *MESH_VERTEX    32      114.000000      -32.000000      18.750000\r
112                         *MESH_VERTEX    33      96.000000       -32.000000      20.000000\r
113                         *MESH_VERTEX    34      72.000000       -32.000000      20.000000\r
114                         *MESH_VERTEX    35      -24.000000      -32.000000      20.000000\r
115                         *MESH_VERTEX    36      -48.000000      -32.000000      20.000000\r
116                         *MESH_VERTEX    37      -72.000000      -66.500000      18.750000\r
117                         *MESH_VERTEX    38      -96.750000      -52.125000      18.750000\r
118                         *MESH_VERTEX    39      -123.000000     -70.500000      15.000000\r
119                         *MESH_VERTEX    40      -136.000000     -32.000000      15.000000\r
120                         *MESH_VERTEX    41      -162.000000     -32.000000      8.750000\r
121                         *MESH_VERTEX    42      -72.000000      -32.000000      20.000000\r
122                         *MESH_VERTEX    43      -114.000000     -32.000000      18.750000\r
123                         *MESH_VERTEX    44      -96.000000      -32.000000      20.000000\r
124                         *MESH_VERTEX    45      96.000000       32.000000       20.000000\r
125                         *MESH_VERTEX    46      -96.000000      32.000000       20.000000\r
126                 }\r
127                 *MESH_NORMALS   {\r
128                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
129                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
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133                         *MESH_FACENORMAL        5       0.000000        0.000000        1.000000\r
134                         *MESH_FACENORMAL        6       0.000000        0.000000        1.000000\r
135                         *MESH_FACENORMAL        7       -0.100446       -0.000000       0.994942\r
136                         *MESH_FACENORMAL        8       -0.100446       -0.000000       0.994942\r
137                         *MESH_FACENORMAL        9       -0.100446       -0.000000       0.994942\r
138                         *MESH_FACENORMAL        10      -0.151834       -0.051382       0.987070\r
139                         *MESH_FACENORMAL        11      -0.101475       -0.101475       0.989649\r
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141                         *MESH_FACENORMAL        13      0.051382        -0.151834       0.987070\r
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149                         *MESH_FACENORMAL        21      0.067442        -0.050938       0.996422\r
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152                         *MESH_FACENORMAL        24      0.101475        -0.101475       0.989649\r
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227                         *MESH_VERTEXNORMAL      33      0.000000        0.000000        1.000000\r
228                         *MESH_VERTEXNORMAL      34      0.000000        0.000000        1.000000\r
229                         *MESH_VERTEXNORMAL      35      0.000000        0.000000        1.000000\r
230                         *MESH_VERTEXNORMAL      36      0.000000        0.000000        1.000000\r
231                         *MESH_VERTEXNORMAL      37      -0.044349       -0.038031       0.998292\r
232                         *MESH_VERTEXNORMAL      38      -0.069558       -0.019067       0.997396\r
233                         *MESH_VERTEXNORMAL      39      -0.126483       -0.038326       0.991228\r
234                         *MESH_VERTEXNORMAL      40      -0.175935       -0.000000       0.984402\r
235                         *MESH_VERTEXNORMAL      41      -0.249900       -0.000000       0.968272\r
236                         *MESH_VERTEXNORMAL      42      0.000000        0.000000        1.000000\r
237                         *MESH_VERTEXNORMAL      43      -0.100962       0.000000        0.994890\r
238                         *MESH_VERTEXNORMAL      44      0.000000        0.000000        1.000000\r
239                         *MESH_VERTEXNORMAL      45      0.000000        0.000000        1.000000\r
240                         *MESH_VERTEXNORMAL      46      0.000000        0.000000        1.000000\r
241                 }\r
242                 *MESH_FACE_LIST {\r
243                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
244                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
245                         *MESH_FACE      2       A:      0       B:      4       C:      3       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
246                         *MESH_FACE      3       A:      0       B:      1       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
247                         *MESH_FACE      4       A:      0       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
248                         *MESH_FACE      5       A:      0       B:      7       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
249                         *MESH_FACE      6       A:      5       B:      8       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
250                         *MESH_FACE      7       A:      0       B:      6       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
251                         *MESH_FACE      8       A:      6       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
252                         *MESH_FACE      9       A:      0       B:      9       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
253                         *MESH_FACE      10      A:      8       B:      10      C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
254                         *MESH_FACE      11      A:      7       B:      9       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
255                         *MESH_FACE      12      A:      4       B:      7       C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
256                         *MESH_FACE      13      A:      4       B:      11      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
257                         *MESH_FACE      14      A:      9       B:      13      C:      11      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
258                         *MESH_FACE      15      A:      8       B:      14      C:      10      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
259                         *MESH_FACE      16      A:      10      B:      14      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
260                         *MESH_FACE      17      A:      9       B:      10      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
261                         *MESH_FACE      18      A:      9       B:      15      C:      13      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
262                         *MESH_FACE      19      A:      14      B:      16      C:      15      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
263                         *MESH_FACE      20      A:      15      B:      16      C:      17      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
264                         *MESH_FACE      21      A:      15      B:      17      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
265                         *MESH_FACE      22      A:      15      B:      18      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
266                         *MESH_FACE      23      A:      13      B:      15      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
267                         *MESH_FACE      24      A:      11      B:      13      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
268                         *MESH_FACE      25      A:      11      B:      19      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
269                         *MESH_FACE      26      A:      11      B:      20      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
270                         *MESH_FACE      27      A:      11      B:      21      C:      12      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
271                         *MESH_FACE      28      A:      17      B:      22      C:      18      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
272                         *MESH_FACE      29      A:      18      B:      22      C:      19      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
273                         *MESH_FACE      30      A:      19      B:      22      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
274                         *MESH_FACE      31      A:      19      B:      23      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
275                         *MESH_FACE      32      A:      19      B:      24      C:      20      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
276                         *MESH_FACE      33      A:      20      B:      24      C:      21      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
277                         *MESH_FACE      34      A:      21      B:      24      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
278                         *MESH_FACE      35      A:      22      B:      26      C:      23      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
279                         *MESH_FACE      36      A:      23      B:      26      C:      24      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
280                         *MESH_FACE      37      A:      24      B:      26      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
281                         *MESH_FACE      38      A:      24      B:      27      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
282                         *MESH_FACE      39      A:      24      B:      28      C:      25      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
283                         *MESH_FACE      40      A:      26      B:      29      C:      27      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
284                         *MESH_FACE      41      A:      27      B:      29      C:      28      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
285                         *MESH_FACE      42      A:      28      B:      29      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
286                         *MESH_FACE      43      A:      29      B:      31      C:      30      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
287                         *MESH_FACE      44      A:      17      B:      35      C:      22      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
288                         *MESH_FACE      45      A:      22      B:      35      C:      36      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
289                         *MESH_FACE      46      A:      22      B:      36      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
290                         *MESH_FACE      47      A:      22      B:      37      C:      26      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
291                         *MESH_FACE      48      A:      36      B:      38      C:      37      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
292                         *MESH_FACE      49      A:      26      B:      37      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
293                         *MESH_FACE      50      A:      26      B:      38      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
294                         *MESH_FACE      51      A:      26      B:      39      C:      29      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
295                         *MESH_FACE      52      A:      38      B:      40      C:      39      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
296                         *MESH_FACE      53      A:      29      B:      39      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
297                         *MESH_FACE      54      A:      29      B:      40      C:      41      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
298                         *MESH_FACE      55      A:      29      B:      41      C:      31      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
299                         *MESH_FACE      56      A:      36      B:      42      C:      38      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
300                         *MESH_FACE      57      A:      38      B:      43      C:      40      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
301                         *MESH_FACE      58      A:      38      B:      42      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
302                         *MESH_FACE      59      A:      38      B:      44      C:      43      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
303                         *MESH_FACE      60      A:      33      B:      45      C:      44      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
304                         *MESH_FACE      61      A:      44      B:      45      C:      46      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
305                         *MESH_FACE      62      A:      8       B:      32      C:      33      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
306                         *MESH_FACE      63      A:      5       B:      32      C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
307                         *MESH_FACE      64      A:      8       B:      33      C:      34      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
308                         *MESH_FACE      65      A:      8       B:      34      C:      14      AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
309                 }\r
310                 *MESH_NUMTVERTEX        47\r
311                 *MESH_TVERTLIST {\r
312                         *MESH_TVERT     0       0.491529        0.904517        1.000000\r
313                         *MESH_TVERT     1       0.370340        1.087854        1.000000\r
314                         *MESH_TVERT     2       0.453204        1.170718        1.000000\r
315                         *MESH_TVERT     3       0.613408        0.944223        1.000000\r
316                         *MESH_TVERT     4       0.652078        0.706679        1.000000\r
317                         *MESH_TVERT     5       0.298524        1.016039        1.000000\r
318                         *MESH_TVERT     6       0.368959        0.873789        1.000000\r
319                         *MESH_TVERT     7       0.515352        0.710823        1.000000\r
320                         *MESH_TVERT     8       0.245698        0.852037        1.000000\r
321                         *MESH_TVERT     9       0.370340        0.723252        1.000000\r
322                         *MESH_TVERT     10      0.217041        0.743968        1.000000\r
323                         *MESH_TVERT     11      0.441810        0.506770        1.000000\r
324                         *MESH_TVERT     12      0.569214        0.458087        1.000000\r
325                         *MESH_TVERT     13      0.302668        0.564430        1.000000\r
326                         *MESH_TVERT     14      0.055457        0.772971        1.000000\r
327                         *MESH_TVERT     15      0.151786        0.631066        1.000000\r
328                         *MESH_TVERT     16      -0.010835       0.706679        1.000000\r
329                         *MESH_TVERT     17      -0.077126       0.640388        1.000000\r
330                         *MESH_TVERT     18      0.049932        0.513330        1.000000\r
331                         *MESH_TVERT     19      0.165942        0.397320        1.000000\r
332                         *MESH_TVERT     20      0.270903        0.292359        1.000000\r
333                         *MESH_TVERT     21      0.364816        0.198446        1.000000\r
334                         *MESH_TVERT     22      -0.067804       0.411476        1.000000\r
335                         *MESH_TVERT     23      -0.001167       0.260594        1.000000\r
336                         *MESH_TVERT     24      0.056492        0.121452        1.000000\r
337                         *MESH_TVERT     25      0.105175        -0.005952       1.000000\r
338                         *MESH_TVERT     26      -0.159990       0.192922        1.000000\r
339                         *MESH_TVERT     27      -0.147561       0.047910        1.000000\r
340                         *MESH_TVERT     28      -0.143417       -0.088816       1.000000\r
341                         *MESH_TVERT     29      -0.341255       0.071733        1.000000\r
342                         *MESH_TVERT     30      -0.380961       -0.050146       1.000000\r
343                         *MESH_TVERT     31      -0.607456       0.110058        1.000000\r
344                         *MESH_TVERT     32      0.237757        0.955272        1.000000\r
345                         *MESH_TVERT     33      0.188039        0.905553        1.000000\r
346                         *MESH_TVERT     34      0.121748        0.839262        1.000000\r
347                         *MESH_TVERT     35      -0.143417       0.574097        1.000000\r
348                         *MESH_TVERT     36      -0.209709       0.507806        1.000000\r
349                         *MESH_TVERT     37      -0.180706       0.346220        1.000000\r
350                         *MESH_TVERT     38      -0.288775       0.317563        1.000000\r
351                         *MESH_TVERT     39      -0.310527       0.194303        1.000000\r
352                         *MESH_TVERT     40      -0.452776       0.264738        1.000000\r
353                         *MESH_TVERT     41      -0.524592       0.192922        1.000000\r
354                         *MESH_TVERT     42      -0.276000       0.441514        1.000000\r
355                         *MESH_TVERT     43      -0.392009       0.325505        1.000000\r
356                         *MESH_TVERT     44      -0.342291       0.375223        1.000000\r
357                         *MESH_TVERT     45      0.011262        1.082330        1.000000\r
358                         *MESH_TVERT     46      -0.519068       0.552000        1.000000\r
359                 }\r
360                 *MESH_NUMTVFACES        66\r
361                 *MESH_TFACELIST {\r
362                         *MESH_TFACE     0       0       2       1\r
363                         *MESH_TFACE     1       0       3       2\r
364                         *MESH_TFACE     2       0       4       3\r
365                         *MESH_TFACE     3       0       1       5\r
366                         *MESH_TFACE     4       0       5       6\r
367                         *MESH_TFACE     5       0       7       4\r
368                         *MESH_TFACE     6       5       8       6\r
369                         *MESH_TFACE     7       0       6       9\r
370                         *MESH_TFACE     8       6       8       9\r
371                         *MESH_TFACE     9       0       9       7\r
372                         *MESH_TFACE     10      8       10      9\r
373                         *MESH_TFACE     11      7       9       11\r
374                         *MESH_TFACE     12      4       7       11\r
375                         *MESH_TFACE     13      4       11      12\r
376                         *MESH_TFACE     14      9       13      11\r
377                         *MESH_TFACE     15      8       14      10\r
378                         *MESH_TFACE     16      10      14      15\r
379                         *MESH_TFACE     17      9       10      15\r
380                         *MESH_TFACE     18      9       15      13\r
381                         *MESH_TFACE     19      14      16      15\r
382                         *MESH_TFACE     20      15      16      17\r
383                         *MESH_TFACE     21      15      17      18\r
384                         *MESH_TFACE     22      15      18      19\r
385                         *MESH_TFACE     23      13      15      19\r
386                         *MESH_TFACE     24      11      13      19\r
387                         *MESH_TFACE     25      11      19      20\r
388                         *MESH_TFACE     26      11      20      21\r
389                         *MESH_TFACE     27      11      21      12\r
390                         *MESH_TFACE     28      17      22      18\r
391                         *MESH_TFACE     29      18      22      19\r
392                         *MESH_TFACE     30      19      22      23\r
393                         *MESH_TFACE     31      19      23      24\r
394                         *MESH_TFACE     32      19      24      20\r
395                         *MESH_TFACE     33      20      24      21\r
396                         *MESH_TFACE     34      21      24      25\r
397                         *MESH_TFACE     35      22      26      23\r
398                         *MESH_TFACE     36      23      26      24\r
399                         *MESH_TFACE     37      24      26      27\r
400                         *MESH_TFACE     38      24      27      28\r
401                         *MESH_TFACE     39      24      28      25\r
402                         *MESH_TFACE     40      26      29      27\r
403                         *MESH_TFACE     41      27      29      28\r
404                         *MESH_TFACE     42      28      29      30\r
405                         *MESH_TFACE     43      29      31      30\r
406                         *MESH_TFACE     44      17      35      22\r
407                         *MESH_TFACE     45      22      35      36\r
408                         *MESH_TFACE     46      22      36      37\r
409                         *MESH_TFACE     47      22      37      26\r
410                         *MESH_TFACE     48      36      38      37\r
411                         *MESH_TFACE     49      26      37      38\r
412                         *MESH_TFACE     50      26      38      39\r
413                         *MESH_TFACE     51      26      39      29\r
414                         *MESH_TFACE     52      38      40      39\r
415                         *MESH_TFACE     53      29      39      40\r
416                         *MESH_TFACE     54      29      40      41\r
417                         *MESH_TFACE     55      29      41      31\r
418                         *MESH_TFACE     56      36      42      38\r
419                         *MESH_TFACE     57      38      43      40\r
420                         *MESH_TFACE     58      38      42      44\r
421                         *MESH_TFACE     59      38      44      43\r
422                         *MESH_TFACE     60      33      45      44\r
423                         *MESH_TFACE     61      44      45      46\r
424                         *MESH_TFACE     62      8       32      33\r
425                         *MESH_TFACE     63      5       32      8\r
426                         *MESH_TFACE     64      8       33      34\r
427                         *MESH_TFACE     65      8       34      14\r
428                 }\r
429         }\r
430         *PROP_MOTIONBLUR        0\r
431         *PROP_CASTSHADOW        1\r
432         *PROP_RECVSHADOW        1\r
433         *MATERIAL_REF   2\r
434 }\r
435 *GEOMOBJECT     {\r
436         *NODE_NAME      "mat0model0surf3"\r
437         *NODE_TM        {\r
438                 *NODE_NAME      "mat0model0surf3"\r
439                 *INHERIT_POS    0       0       0\r
440                 *INHERIT_ROT    0       0       0\r
441                 *INHERIT_SCL    0       0       0\r
442                 *TM_ROW0        1.0     0       0\r
443                 *TM_ROW1        0       1.0     0\r
444                 *TM_ROW2        0       0       1.0\r
445                 *TM_ROW3        0       0       0\r
446                 *TM_POS 0.000000        0.000000        0.000000\r
447         }\r
448         *MESH   {\r
449                 *TIMEVALUE      0\r
450                 *MESH_NUMVERTEX 4\r
451                 *MESH_NUMFACES  2\r
452                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
453                 *MESH_VERTEX_LIST       {\r
454                         *MESH_VERTEX    0       8.000000        8.000000        0.000000\r
455                         *MESH_VERTEX    1       8.000000        -8.000000       0.000000\r
456                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
457                         *MESH_VERTEX    3       8.000000        -8.000000       16.000000\r
458                 }\r
459                 *MESH_NORMALS   {\r
460                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
461                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
462                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
463                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
464                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
465                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
466                 }\r
467                 *MESH_FACE_LIST {\r
468                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
469                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
470                 }\r
471                 *MESH_NUMTVERTEX        4\r
472                 *MESH_TVERTLIST {\r
473                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
474                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
475                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
476                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
477                 }\r
478                 *MESH_NUMTVFACES        2\r
479                 *MESH_TFACELIST {\r
480                         *MESH_TFACE     0       0       2       1\r
481                         *MESH_TFACE     1       2       3       1\r
482                 }\r
483         }\r
484         *PROP_MOTIONBLUR        0\r
485         *PROP_CASTSHADOW        1\r
486         *PROP_RECVSHADOW        1\r
487         *MATERIAL_REF   0\r
488 }\r
489 *GEOMOBJECT     {\r
490         *NODE_NAME      "mat0model0surf4"\r
491         *NODE_TM        {\r
492                 *NODE_NAME      "mat0model0surf4"\r
493                 *INHERIT_POS    0       0       0\r
494                 *INHERIT_ROT    0       0       0\r
495                 *INHERIT_SCL    0       0       0\r
496                 *TM_ROW0        1.0     0       0\r
497                 *TM_ROW1        0       1.0     0\r
498                 *TM_ROW2        0       0       1.0\r
499                 *TM_ROW3        0       0       0\r
500                 *TM_POS 0.000000        0.000000        0.000000\r
501         }\r
502         *MESH   {\r
503                 *TIMEVALUE      0\r
504                 *MESH_NUMVERTEX 4\r
505                 *MESH_NUMFACES  2\r
506                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
507                 *MESH_VERTEX_LIST       {\r
508                         *MESH_VERTEX    0       -8.000000       8.000000        16.000000\r
509                         *MESH_VERTEX    1       -8.000000       8.000000        0.000000\r
510                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
511                         *MESH_VERTEX    3       8.000000        8.000000        0.000000\r
512                 }\r
513                 *MESH_NORMALS   {\r
514                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
515                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
516                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
517                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
518                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
519                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
520                 }\r
521                 *MESH_FACE_LIST {\r
522                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
523                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
524                 }\r
525                 *MESH_NUMTVERTEX        4\r
526                 *MESH_TVERTLIST {\r
527                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
528                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
529                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
530                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
531                 }\r
532                 *MESH_NUMTVFACES        2\r
533                 *MESH_TFACELIST {\r
534                         *MESH_TFACE     0       0       2       1\r
535                         *MESH_TFACE     1       2       3       1\r
536                 }\r
537         }\r
538         *PROP_MOTIONBLUR        0\r
539         *PROP_CASTSHADOW        1\r
540         *PROP_RECVSHADOW        1\r
541         *MATERIAL_REF   0\r
542 }\r
543 *GEOMOBJECT     {\r
544         *NODE_NAME      "mat0model0surf5"\r
545         *NODE_TM        {\r
546                 *NODE_NAME      "mat0model0surf5"\r
547                 *INHERIT_POS    0       0       0\r
548                 *INHERIT_ROT    0       0       0\r
549                 *INHERIT_SCL    0       0       0\r
550                 *TM_ROW0        1.0     0       0\r
551                 *TM_ROW1        0       1.0     0\r
552                 *TM_ROW2        0       0       1.0\r
553                 *TM_ROW3        0       0       0\r
554                 *TM_POS 0.000000        0.000000        0.000000\r
555         }\r
556         *MESH   {\r
557                 *TIMEVALUE      0\r
558                 *MESH_NUMVERTEX 4\r
559                 *MESH_NUMFACES  2\r
560                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
561                 *MESH_VERTEX_LIST       {\r
562                         *MESH_VERTEX    0       8.000000        -8.000000       16.000000\r
563                         *MESH_VERTEX    1       -8.000000       -8.000000       16.000000\r
564                         *MESH_VERTEX    2       8.000000        8.000000        16.000000\r
565                         *MESH_VERTEX    3       -8.000000       8.000000        16.000000\r
566                 }\r
567                 *MESH_NORMALS   {\r
568                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
569                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
570                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
571                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
572                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
573                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
574                 }\r
575                 *MESH_FACE_LIST {\r
576                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
578                 }\r
579                 *MESH_NUMTVERTEX        4\r
580                 *MESH_TVERTLIST {\r
581                         *MESH_TVERT     0       0.500000        0.500000        1.000000\r
582                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
583                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
584                         *MESH_TVERT     3       -0.500000       1.500000        1.000000\r
585                 }\r
586                 *MESH_NUMTVFACES        2\r
587                 *MESH_TFACELIST {\r
588                         *MESH_TFACE     0       0       2       1\r
589                         *MESH_TFACE     1       2       3       1\r
590                 }\r
591         }\r
592         *PROP_MOTIONBLUR        0\r
593         *PROP_CASTSHADOW        1\r
594         *PROP_RECVSHADOW        1\r
595         *MATERIAL_REF   0\r
596 }\r
597 *GEOMOBJECT     {\r
598         *NODE_NAME      "mat0model0surf6"\r
599         *NODE_TM        {\r
600                 *NODE_NAME      "mat0model0surf6"\r
601                 *INHERIT_POS    0       0       0\r
602                 *INHERIT_ROT    0       0       0\r
603                 *INHERIT_SCL    0       0       0\r
604                 *TM_ROW0        1.0     0       0\r
605                 *TM_ROW1        0       1.0     0\r
606                 *TM_ROW2        0       0       1.0\r
607                 *TM_ROW3        0       0       0\r
608                 *TM_POS 0.000000        0.000000        0.000000\r
609         }\r
610         *MESH   {\r
611                 *TIMEVALUE      0\r
612                 *MESH_NUMVERTEX 4\r
613                 *MESH_NUMFACES  2\r
614                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
615                 *MESH_VERTEX_LIST       {\r
616                         *MESH_VERTEX    0       -8.000000       -8.000000       16.000000\r
617                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
618                         *MESH_VERTEX    2       -8.000000       8.000000        16.000000\r
619                         *MESH_VERTEX    3       -8.000000       8.000000        0.000000\r
620                 }\r
621                 *MESH_NORMALS   {\r
622                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
623                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
624                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
625                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
626                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
627                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
628                 }\r
629                 *MESH_FACE_LIST {\r
630                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
631                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
632                 }\r
633                 *MESH_NUMTVERTEX        4\r
634                 *MESH_TVERTLIST {\r
635                         *MESH_TVERT     0       -0.500000       1.000000        1.000000\r
636                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
637                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
638                         *MESH_TVERT     3       0.500000        0.000000        1.000000\r
639                 }\r
640                 *MESH_NUMTVFACES        2\r
641                 *MESH_TFACELIST {\r
642                         *MESH_TFACE     0       0       2       1\r
643                         *MESH_TFACE     1       2       3       1\r
644                 }\r
645         }\r
646         *PROP_MOTIONBLUR        0\r
647         *PROP_CASTSHADOW        1\r
648         *PROP_RECVSHADOW        1\r
649         *MATERIAL_REF   0\r
650 }\r
651 *GEOMOBJECT     {\r
652         *NODE_NAME      "mat0model0surf7"\r
653         *NODE_TM        {\r
654                 *NODE_NAME      "mat0model0surf7"\r
655                 *INHERIT_POS    0       0       0\r
656                 *INHERIT_ROT    0       0       0\r
657                 *INHERIT_SCL    0       0       0\r
658                 *TM_ROW0        1.0     0       0\r
659                 *TM_ROW1        0       1.0     0\r
660                 *TM_ROW2        0       0       1.0\r
661                 *TM_ROW3        0       0       0\r
662                 *TM_POS 0.000000        0.000000        0.000000\r
663         }\r
664         *MESH   {\r
665                 *TIMEVALUE      0\r
666                 *MESH_NUMVERTEX 4\r
667                 *MESH_NUMFACES  2\r
668                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
669                 *MESH_VERTEX_LIST       {\r
670                         *MESH_VERTEX    0       8.000000        -8.000000       0.000000\r
671                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
672                         *MESH_VERTEX    2       8.000000        -8.000000       16.000000\r
673                         *MESH_VERTEX    3       -8.000000       -8.000000       16.000000\r
674                 }\r
675                 *MESH_NORMALS   {\r
676                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
677                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
678                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
679                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
680                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
681                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
682                 }\r
683                 *MESH_FACE_LIST {\r
684                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
685                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
686                 }\r
687                 *MESH_NUMTVERTEX        4\r
688                 *MESH_TVERTLIST {\r
689                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
690                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
691                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
692                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
693                 }\r
694                 *MESH_NUMTVFACES        2\r
695                 *MESH_TFACELIST {\r
696                         *MESH_TFACE     0       0       2       1\r
697                         *MESH_TFACE     1       2       3       1\r
698                 }\r
699         }\r
700         *PROP_MOTIONBLUR        0\r
701         *PROP_CASTSHADOW        1\r
702         *PROP_RECVSHADOW        1\r
703         *MATERIAL_REF   0\r
704 }\r
705 *GEOMOBJECT     {\r
706         *NODE_NAME      "mat0model0surf8"\r
707         *NODE_TM        {\r
708                 *NODE_NAME      "mat0model0surf8"\r
709                 *INHERIT_POS    0       0       0\r
710                 *INHERIT_ROT    0       0       0\r
711                 *INHERIT_SCL    0       0       0\r
712                 *TM_ROW0        1.0     0       0\r
713                 *TM_ROW1        0       1.0     0\r
714                 *TM_ROW2        0       0       1.0\r
715                 *TM_ROW3        0       0       0\r
716                 *TM_POS 0.000000        0.000000        0.000000\r
717         }\r
718         *MESH   {\r
719                 *TIMEVALUE      0\r
720                 *MESH_NUMVERTEX 4\r
721                 *MESH_NUMFACES  2\r
722                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
723                 *MESH_VERTEX_LIST       {\r
724                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
725                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
726                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
727                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
728                 }\r
729                 *MESH_NORMALS   {\r
730                         *MESH_FACENORMAL        0       0.000000        0.000000        1.000000\r
731                         *MESH_FACENORMAL        1       0.000000        0.000000        1.000000\r
732                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
733                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
734                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
735                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
736                 }\r
737                 *MESH_FACE_LIST {\r
738                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
739                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
740                 }\r
741                 *MESH_NUMTVERTEX        4\r
742                 *MESH_TVERTLIST {\r
743                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
744                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
745                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
746                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
747                 }\r
748                 *MESH_NUMTVFACES        2\r
749                 *MESH_TFACELIST {\r
750                         *MESH_TFACE     0       0       2       1\r
751                         *MESH_TFACE     1       2       3       1\r
752                 }\r
753         }\r
754         *PROP_MOTIONBLUR        0\r
755         *PROP_CASTSHADOW        1\r
756         *PROP_RECVSHADOW        1\r
757         *MATERIAL_REF   0\r
758 }\r