]> icculus.org git repositories - divverent/nexuiz.git/commit
r5752 | div0 | 2009-02-05 09:41:16 +0100 (Thu, 05 Feb 2009) | 4 lines
authordiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 9 Feb 2009 13:54:04 +0000 (13:54 +0000)
committerdiv0 <div0@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Mon, 9 Feb 2009 13:54:04 +0000 (13:54 +0000)
commit044f805d069e6e05d9281ac52a59995bcefeb4c1
tree7b5daf88a8d806dc2bc3990dd8bded58e79bdb93
parent5ac5aaf64d7fd052e08d7d864c4cfeecb1f4d09a
r5752 | div0 | 2009-02-05 09:41:16 +0100 (Thu, 05 Feb 2009) | 4 lines
improved the shot origin adjuster:
- now can load bone positions (in case this works in DP)
- displays coordinates above the adjuster
r5753 | div0 | 2009-02-05 11:14:04 +0100 (Thu, 05 Feb 2009) | 2 lines
remove debug prints from rcon2irc
r5754 | div0 | 2009-02-05 12:35:49 +0100 (Thu, 05 Feb 2009) | 3 lines
refactoring of portal transforms code to be generally usable;
use it to make the grenade smoke come out of the red thing on the grenade model
r5755 | esteel | 2009-02-05 14:18:50 +0100 (Thu, 05 Feb 2009) | 1 line
added some more cvar descriptions, mention the need to be in the video group on linux in the FAQ
r5756 | m0rfar | 2009-02-05 16:17:29 +0100 (Thu, 05 Feb 2009) | 1 line
shaderlist update
r5757 | mand1nga | 2009-02-05 19:55:09 +0100 (Thu, 05 Feb 2009) | 2 lines
Spell checking and off-by-one fix by Surb
r5758 | m0rfar | 2009-02-05 20:48:45 +0100 (Thu, 05 Feb 2009) | 1 line
MG ammo texture tweaks. And down-sized to 512x512
r5759 | div0 | 2009-02-05 21:28:24 +0100 (Thu, 05 Feb 2009) | 2 lines
patch #2561469 "Ready restart resets scores incorrectly" fix
r5760 | div0 | 2009-02-05 21:45:37 +0100 (Thu, 05 Feb 2009) | 2 lines
fix #2561691, but by changing directional to spatial in the wording
r5761 | div0 | 2009-02-05 21:47:25 +0100 (Thu, 05 Feb 2009) | 2 lines
2561119 ] Bugfix: timer color during warmup
r5762 | div0 | 2009-02-05 21:49:21 +0100 (Thu, 05 Feb 2009) | 2 lines
2557216 ] rearranged some elements on the mapinfo dialog
r5763 | m0rfar | 2009-02-05 22:43:53 +0100 (Thu, 05 Feb 2009) | 1 line
New rocket ammo model by ai
r5764 | m0rfar | 2009-02-06 01:44:28 +0100 (Fri, 06 Feb 2009) | 1 line
rocket ammo tweakz0r
r5765 | m0rfar | 2009-02-06 02:19:58 +0100 (Fri, 06 Feb 2009) | 1 line
More rocket ammo tweakz0r
r5766 | div0 | 2009-02-06 07:43:47 +0100 (Fri, 06 Feb 2009) | 2 lines
ready status indicator in scoreboard
r5767 | div0 | 2009-02-06 07:48:16 +0100 (Fri, 06 Feb 2009) | 2 lines
2556013 ] g_chat_nospectators allowing specchat during warmup only
r5768 | div0 | 2009-02-06 08:09:46 +0100 (Fri, 06 Feb 2009) | 2 lines
2566720 ] showtopspeed v3
r5769 | div0 | 2009-02-06 08:17:06 +0100 (Fri, 06 Feb 2009) | 2 lines
2555913 ] Strength and invincibility timer
r5770 | div0 | 2009-02-06 08:27:30 +0100 (Fri, 06 Feb 2009) | 2 lines
2555894 ] Ready restart countdown clientside
r5771 | div0 | 2009-02-06 08:29:11 +0100 (Fri, 06 Feb 2009) | 2 lines
2555646 ] wider playerlist window / a bit wider the real playerlist
r5772 | div0 | 2009-02-06 08:32:54 +0100 (Fri, 06 Feb 2009) | 2 lines
remove some trailing newlines from centerprints ([ 2555673 ] centerprint / overlap patch (server))
r5773 | div0 | 2009-02-06 09:58:41 +0100 (Fri, 06 Feb 2009) | 2 lines
centerprint handlign in csqc (#2555668 after large cleanups)
r5774 | div0 | 2009-02-06 10:08:56 +0100 (Fri, 06 Feb 2009) | 3 lines
faster grenade spin
r5775 | div0 | 2009-02-06 10:13:03 +0100 (Fri, 06 Feb 2009) | 2 lines
make centerprint font size cvar-customizable
r5776 | div0 | 2009-02-06 10:13:41 +0100 (Fri, 06 Feb 2009) | 2 lines
fix typo
r5777 | div0 | 2009-02-06 10:16:52 +0100 (Fri, 06 Feb 2009) | 2 lines
if we keep 11 as sbar fontsize, width should be 560
r5778 | div0 | 2009-02-06 10:18:46 +0100 (Fri, 06 Feb 2009) | 2 lines
display ready-icon in non-teamplay
r5779 | m0rfar | 2009-02-06 12:59:35 +0100 (Fri, 06 Feb 2009) | 1 line
removed ctf entities and duplicate rocket ammo
r5780 | div0 | 2009-02-06 14:30:56 +0100 (Fri, 06 Feb 2009) | 11 lines
add laser pickup model; make laser optionally throwable
To throw a laser, do:
g_start_weapon_laser 0
sv_cheats 1
map basement
impulse 99
impulse 1
impulse 17
r5781 | div0 | 2009-02-06 15:06:18 +0100 (Fri, 06 Feb 2009) | 2 lines
fix impulse 404 :P
r5782 | div0 | 2009-02-06 15:09:11 +0100 (Fri, 06 Feb 2009) | 2 lines
4x rocket scale (trying this out)
r5783 | div0 | 2009-02-06 15:21:55 +0100 (Fri, 06 Feb 2009) | 2 lines
adjust RL shot origin, scale 3 for rocket
r5784 | div0 | 2009-02-06 15:26:12 +0100 (Fri, 06 Feb 2009) | 2 lines
disable primary mortar grenade rotation
r5785 | div0 | 2009-02-06 15:31:33 +0100 (Fri, 06 Feb 2009) | 2 lines
pinata
r5786 | div0 | 2009-02-06 15:57:48 +0100 (Fri, 06 Feb 2009) | 3 lines
weapon_laser spawn func;
pinata: don't throw laser if nobody could pick it up anyway
r5787 | div0 | 2009-02-06 16:16:50 +0100 (Fri, 06 Feb 2009) | 2 lines
make centerprint messages fade out
r5788 | div0 | 2009-02-06 16:21:51 +0100 (Fri, 06 Feb 2009) | 2 lines
always fade out centerprints
r5789 | div0 | 2009-02-06 16:36:07 +0100 (Fri, 06 Feb 2009) | 2 lines
patch by mirceakitsune
r5790 | div0 | 2009-02-06 21:47:45 +0100 (Fri, 06 Feb 2009) | 2 lines
remove duplicate sending of maxclients (client has it anyway)
r5791 | div0 | 2009-02-07 09:42:04 +0100 (Sat, 07 Feb 2009) | 2 lines
2575008 ] Custom weapon crosshairs update, V1.1
r5792 | div0 | 2009-02-07 09:51:07 +0100 (Sat, 07 Feb 2009) | 2 lines
use sbar_alpha_fg more
r5793 | div0 | 2009-02-07 10:59:05 +0100 (Sat, 07 Feb 2009) | 2 lines
better graphics for strength and invisible timer; now also indicates 5s or less
r5794 | div0 | 2009-02-07 11:01:02 +0100 (Sat, 07 Feb 2009) | 2 lines
fix the race timer again :)
r5795 | div0 | 2009-02-07 11:01:51 +0100 (Sat, 07 Feb 2009) | 2 lines
fix another typo
r5796 | div0 | 2009-02-07 11:43:23 +0100 (Sat, 07 Feb 2009) | 2 lines
fix neg ascores
r5797 | div0 | 2009-02-07 13:18:33 +0100 (Sat, 07 Feb 2009) | 2 lines
fixing interpolation a bit
r5798 | div0 | 2009-02-07 18:29:11 +0100 (Sat, 07 Feb 2009) | 2 lines
make sure flags grow back after being squished
r5799 | m0rfar | 2009-02-07 22:59:38 +0100 (Sat, 07 Feb 2009) | 1 line
Baked Ambient Occlusion on Rocket ammo.
r5800 | m0rfar | 2009-02-08 18:52:32 +0100 (Sun, 08 Feb 2009) | 1 line
New map. Desert Factory by Sev! (with correct GPL version ;))
r5801 | div0 | 2009-02-08 19:39:06 +0100 (Sun, 08 Feb 2009) | 2 lines
draw crosshair LAST
r5802 | div0 | 2009-02-08 19:59:55 +0100 (Sun, 08 Feb 2009) | 2 lines
lower case the sound file names of desertfactory, and some ASE files (Morphed...)
r5803 | div0 | 2009-02-08 21:15:13 +0100 (Sun, 08 Feb 2009) | 2 lines
properly hide the weapon after throwing the last one
r5804 | div0 | 2009-02-08 21:17:06 +0100 (Sun, 08 Feb 2009) | 2 lines
also remove ammo counter after throwing the last weapon
r5805 | div0 | 2009-02-08 21:21:03 +0100 (Sun, 08 Feb 2009) | 2 lines
less rotation for GL
r5806 | div0 | 2009-02-09 09:38:53 +0100 (Mon, 09 Feb 2009) | 2 lines
verify spawnpoints when loading the map and bail out if the map lacks spawnpoints instead of crashing later
r5807 | div0 | 2009-02-09 10:24:58 +0100 (Mon, 09 Feb 2009) | 2 lines
nobody will bruteforce THIS one :P
r5808 | div0 | 2009-02-09 14:06:22 +0100 (Mon, 09 Feb 2009) | 2 lines
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
r5809 | div0 | 2009-02-09 14:41:24 +0100 (Mon, 09 Feb 2009) | 2 lines
death to fireBullet

git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@5810 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
427 files changed:
.patchsets
Docs/faq.html
Docs/htmlfiles/faq.aft
data/build-compat-pack.sh
data/defaultNexuiz.cfg
data/gfx/crosshairelectro.tga
data/gfx/crosshairhagar.tga
data/gfx/crosshairlaser.tga
data/gfx/crosshairminstanex.tga
data/gfx/crosshairporto.tga
data/gfx/crosshairseeker.tga
data/gfx/crosshairshotgun.tga
data/gfx/crosshairuzi.tga
data/gfx/sb_invinc.tga
data/gfx/sb_player_ready.tga [new file with mode: 0644]
data/gfx/sb_str.tga
data/maps/desertfactory.bsp [new file with mode: 0644]
data/maps/desertfactory.jpg [new file with mode: 0644]
data/maps/desertfactory.map [new file with mode: 0644]
data/maps/desertfactory.mapinfo [new file with mode: 0644]
data/maps/desertfactory.txt [new file with mode: 0755]
data/maps/desertfactory.waypoints [new file with mode: 0644]
data/maps/desertfactory/lm_0000.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0001.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0002.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0003.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0004.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0005.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0006.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0007.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0008.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0009.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0010.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0011.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0012.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0013.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0014.tga [new file with mode: 0644]
data/maps/desertfactory/lm_0015.tga [new file with mode: 0644]
data/maps/silvercity.bsp
data/maps/silvercity.map
data/models/aircraft/a.ase [moved from data/models/aircraft/a.ASE with 100% similarity]
data/models/desertfactory/objects_metal/archive01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/archive01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/barrel01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/barrel01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/barrel02.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/barrel02.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/barrel03.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/barrel03.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/boiler01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/boiler01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/boiler01_raw.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/compile.sh [new file with mode: 0755]
data/models/desertfactory/objects_metal/generator01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/generator01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/jumppad01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/jumppad01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/radio01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/radio01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/sign_exit.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/sign_exit.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/sign_ladder.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/sign_ladder.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/stove01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/stove01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/tank01.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/tank01.map [new file with mode: 0644]
data/models/desertfactory/objects_metal/tank02.ase [new file with mode: 0644]
data/models/desertfactory/objects_metal/tank02.map [new file with mode: 0644]
data/models/desertfactory/objects_plants/compile.sh [new file with mode: 0755]
data/models/desertfactory/objects_plants/grass01.ase [new file with mode: 0644]
data/models/desertfactory/objects_plants/grass01.map [new file with mode: 0644]
data/models/desertfactory/objects_plants/grass02.ase [new file with mode: 0644]
data/models/desertfactory/objects_plants/grass02.map [new file with mode: 0644]
data/models/desertfactory/objects_plants/grass03.ase [new file with mode: 0644]
data/models/desertfactory/objects_plants/grass03.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/bed01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/bed01.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/box01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/box01.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/chair01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/chair01.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/closet01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/closet01.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/compile.sh [new file with mode: 0755]
data/models/desertfactory/objects_wood/logs01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/logs01.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/newspaper01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/newspaper01.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/newspaper02.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/newspaper02.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/newspaper03.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/newspaper03.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/pallet01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/pallet01.map [new file with mode: 0644]
data/models/desertfactory/objects_wood/table01.ase [new file with mode: 0644]
data/models/desertfactory/objects_wood/table01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables02.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables02.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables03.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables03.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables04.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/cables04.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/compile.sh [new file with mode: 0755]
data/models/desertfactory/structure_metal/drain01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/drain01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/footbridge01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge01.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge02.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge02.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge03.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge03.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge04.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge04.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge05.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/footbridge05.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/garage01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/garage01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/garage02.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/garage02.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/ladder01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/ladder01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/ladder02.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/ladder02.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/lamp01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/lamp01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes02.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes02.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes03.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes03.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes04_1.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes04_1.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes04_2.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes04_2.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes05.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes05.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes06.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/pipes06.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/rail01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/rail01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/roof01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/roof01.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/roof02.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/roof02.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/stairs01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/stairs01.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/support01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/support01.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/support02.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/support02.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/support03.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/support03.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/support04.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/support04.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/support05.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/support05.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/support06.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/support06.map [new file with mode: 0755]
data/models/desertfactory/structure_metal/support07.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/support07.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/toilet01.ase [new file with mode: 0644]
data/models/desertfactory/structure_metal/toilet01.map [new file with mode: 0644]
data/models/desertfactory/structure_metal/window01.ase [new file with mode: 0755]
data/models/desertfactory/structure_metal/window01.map [new file with mode: 0755]
data/models/desertfactory/structure_stone/bricks01.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/bricks01.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/compile.sh [new file with mode: 0755]
data/models/desertfactory/structure_stone/floor01_1.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/floor01_1.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/floor01_2.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/floor01_2.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/floor01_3.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/floor01_3.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/floor02.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/floor02.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/gate01.ase [new file with mode: 0755]
data/models/desertfactory/structure_stone/gate01.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/gate02.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/gate02.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/hole01.ase [new file with mode: 0755]
data/models/desertfactory/structure_stone/hole01.map [new file with mode: 0755]
data/models/desertfactory/structure_stone/hole02.ase [new file with mode: 0755]
data/models/desertfactory/structure_stone/hole02.map [new file with mode: 0755]
data/models/desertfactory/structure_stone/hole03.ase [new file with mode: 0755]
data/models/desertfactory/structure_stone/hole03.map [new file with mode: 0755]
data/models/desertfactory/structure_stone/hole04.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/hole04.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand01.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand01.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand02.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand02.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand03.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand03.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand04.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand04.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand05.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand05.map [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand06.ase [new file with mode: 0644]
data/models/desertfactory/structure_stone/sand06.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/compile.sh [new file with mode: 0755]
data/models/desertfactory/structure_wood/deck01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/deck01.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/deck02.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/deck02.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/door01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/door01.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/hole01.ase [new file with mode: 0755]
data/models/desertfactory/structure_wood/hole01.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/hole02.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/hole02.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/hut01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/hut01.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/hut02.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/hut02.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/hut03.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/hut03.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/stairs01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/stairs01.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/stairs02.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/toilethut01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/toilethut01.map [new file with mode: 0644]
data/models/desertfactory/structure_wood/vines01.ase [new file with mode: 0644]
data/models/desertfactory/structure_wood/vines01.map [new file with mode: 0644]
data/models/items/a_bullets.md3
data/models/items/a_bullets.mdl
data/models/items/a_rockets.md3
data/models/race/racetrack.ase
data/models/train.ase [moved from data/models/train.ASE with 100% similarity]
data/models/weapons/g_laser.md3 [new file with mode: 0644]
data/qcsrc/client/Main.qc
data/qcsrc/client/View.qc
data/qcsrc/client/interpolate.qc
data/qcsrc/client/main.qh
data/qcsrc/client/mapvoting.qc
data/qcsrc/client/miscfunctions.qc
data/qcsrc/client/movetypes.qc
data/qcsrc/client/movetypes.qh
data/qcsrc/client/projectile.qc
data/qcsrc/client/sbar.qc
data/qcsrc/client/waypointsprites.qc
data/qcsrc/common/campaign_file.qc
data/qcsrc/common/constants.qh
data/qcsrc/common/gamecommand.qc
data/qcsrc/common/util.qc
data/qcsrc/common/util.qh
data/qcsrc/menu/draw.qc
data/qcsrc/menu/draw.qh
data/qcsrc/menu/item/label.c
data/qcsrc/menu/nexuiz/campaign.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mapinfo.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_create_mutators.c
data/qcsrc/menu/nexuiz/dialog_multiplayer_join_serverinfo.c
data/qcsrc/menu/nexuiz/dialog_settings_audio.c
data/qcsrc/menu/nexuiz/dialog_settings_effects.c
data/qcsrc/menu/nexuiz/dialog_settings_misc.c
data/qcsrc/menu/nexuiz/util.qc
data/qcsrc/menu/nexuiz/util.qh
data/qcsrc/server/arena.qc
data/qcsrc/server/campaign.qc
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_impulse.qc
data/qcsrc/server/cl_player.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/clientcommands.qc
data/qcsrc/server/constants.qh
data/qcsrc/server/ctf.qc
data/qcsrc/server/defs.qh
data/qcsrc/server/g_world.qc
data/qcsrc/server/gamecommand.qc
data/qcsrc/server/keyhunt.qc
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/portals.qc
data/qcsrc/server/race.qc
data/qcsrc/server/teamplay.qc
data/qcsrc/server/tturrets/units/unit_machinegun.qc
data/qcsrc/server/tturrets/units/unit_walker.qc
data/qcsrc/server/w_common.qc
data/qcsrc/server/w_laser.qc
data/qcsrc/server/w_porto.qc
data/qcsrc/server/w_rocketlauncher.qc
data/qcsrc/server/w_seeker.qc
data/qcsrc/server/w_shotgun.qc
data/qcsrc/server/w_uzi.qc
data/scripts/desertfactory.shader [new file with mode: 0755]
data/scripts/entities.def
data/scripts/shaderlist.txt
data/shotorigin_adjuster.cfg
data/sound/desertfactory/ambient_loop.wav [new file with mode: 0644]
data/sound/desertfactory/cricket_loop.wav [new file with mode: 0644]
data/sound/desertfactory/generator_loop.wav [new file with mode: 0644]
data/sound/desertfactory/lights_loop.wav [new file with mode: 0644]
data/sound/desertfactory/machinevat_loop.wav [new file with mode: 0644]
data/sound/desertfactory/pipewater_loop.wav [new file with mode: 0644]
data/sound/desertfactory/radiomessage.wav [new file with mode: 0644]
data/sound/desertfactory/radiostatic_loop.wav [new file with mode: 0644]
data/sound/desertfactory/steam_burst.wav [new file with mode: 0644]
data/sound/desertfactory/steam_fade.ogg [new file with mode: 0644]
data/sound/desertfactory/steam_loop.wav [new file with mode: 0644]
data/sound/desertfactory/windhowling_loop.ogg [new file with mode: 0644]
data/sound/desertfactory/windoutside_loop.wav [new file with mode: 0644]
data/textures/a_bullets.jpg [deleted file]
data/textures/desertfactory_documents/document01.tga [new file with mode: 0644]
data/textures/desertfactory_documents/document02.tga [new file with mode: 0644]
data/textures/desertfactory_documents/document03.tga [new file with mode: 0644]
data/textures/desertfactory_documents/newspaper01.tga [new file with mode: 0644]
data/textures/desertfactory_documents/newspaper02.tga [new file with mode: 0644]
data/textures/desertfactory_documents/newspaper03.tga [new file with mode: 0644]
data/textures/desertfactory_documents/note01.tga [new file with mode: 0644]
data/textures/desertfactory_documents/note02.tga [new file with mode: 0644]
data/textures/desertfactory_documents/note03.tga [new file with mode: 0644]
data/textures/desertfactory_documents/writing01.tga [new file with mode: 0644]
data/textures/desertfactory_documents/writing02.tga [new file with mode: 0644]
data/textures/desertfactory_documents/writing03.tga [new file with mode: 0644]
data/textures/desertfactory_documents/writing04.tga [new file with mode: 0644]
data/textures/desertfactory_metal/barrel01.tga [new file with mode: 0644]
data/textures/desertfactory_metal/barrel01_bulletholes.tga [new file with mode: 0644]
data/textures/desertfactory_metal/barrel01_top.tga [new file with mode: 0644]
data/textures/desertfactory_metal/grates01.tga [new file with mode: 0644]
data/textures/desertfactory_metal/metal01.tga [new file with mode: 0755]
data/textures/desertfactory_metal/metal02.tga [new file with mode: 0755]
data/textures/desertfactory_metal/metal03.tga [new file with mode: 0755]
data/textures/desertfactory_metal/metal04.tga [new file with mode: 0755]
data/textures/desertfactory_metal/metal05.tga [new file with mode: 0644]
data/textures/desertfactory_metal/roof01.tga [new file with mode: 0755]
data/textures/desertfactory_misc/black01.tga [new file with mode: 0644]
data/textures/desertfactory_misc/dial01.tga [new file with mode: 0644]
data/textures/desertfactory_misc/glass01.tga [new file with mode: 0755]
data/textures/desertfactory_misc/grass01.tga [new file with mode: 0644]
data/textures/desertfactory_misc/grass02.tga [new file with mode: 0644]
data/textures/desertfactory_misc/light01.tga [new file with mode: 0644]
data/textures/desertfactory_misc/light01_glow.tga [new file with mode: 0644]
data/textures/desertfactory_misc/light02.tga [new file with mode: 0644]
data/textures/desertfactory_misc/radio01.tga [new file with mode: 0644]
data/textures/desertfactory_misc/vines01.tga [new file with mode: 0644]
data/textures/desertfactory_misc/white01.tga [new file with mode: 0644]
data/textures/desertfactory_shaders/glass01.jpg [new file with mode: 0755]
data/textures/desertfactory_shaders/grass01.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/grass02.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/grates01.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/light02.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/metal01-metal02.jpg [new file with mode: 0755]
data/textures/desertfactory_shaders/sign_above_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_above_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_explosion_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_explosion_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_ladder_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_ladder_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_radioactive_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_radioactive_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_shock_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_shock_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_toxic_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_toxic_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_warning_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_warning_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_wires_clean.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sign_wires_dirty.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/sky.tga [new file with mode: 0644]
data/textures/desertfactory_shaders/vines01.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/writing01.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/writing02.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/writing03.jpg [new file with mode: 0644]
data/textures/desertfactory_shaders/writing04.jpg [new file with mode: 0644]
data/textures/desertfactory_signs/above_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/above_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/biohazard_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/biohazard_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/exit_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/exit_clean_glow.tga [new file with mode: 0755]
data/textures/desertfactory_signs/exit_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/exit_dirty_glow.tga [new file with mode: 0755]
data/textures/desertfactory_signs/explosion_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/explosion_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/glasses_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/glasses_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/ladder_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/ladder_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/radioactive_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/radioactive_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/shock_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/shock_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/toxic_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/toxic_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/warning_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/warning_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_signs/wires_clean.tga [new file with mode: 0755]
data/textures/desertfactory_signs/wires_dirty.tga [new file with mode: 0755]
data/textures/desertfactory_stone/bricks01.tga [new file with mode: 0755]
data/textures/desertfactory_stone/bricks02.tga [new file with mode: 0755]
data/textures/desertfactory_stone/bricks02_single01.tga [new file with mode: 0644]
data/textures/desertfactory_stone/bricks02_single02.tga [new file with mode: 0644]
data/textures/desertfactory_stone/bricks02_single03.tga [new file with mode: 0644]
data/textures/desertfactory_stone/bricks02_single04.tga [new file with mode: 0644]
data/textures/desertfactory_stone/concrete02.tga [new file with mode: 0755]
data/textures/desertfactory_stone/concrete03.tga [new file with mode: 0755]
data/textures/desertfactory_stone/concrete_warning.tga [new file with mode: 0755]
data/textures/desertfactory_stone/sand01.tga [new file with mode: 0644]
data/textures/desertfactory_wood/box01.tga [new file with mode: 0644]
data/textures/desertfactory_wood/filling01.tga [new file with mode: 0755]
data/textures/desertfactory_wood/roof01.tga [new file with mode: 0755]
data/textures/desertfactory_wood/roof02.tga [new file with mode: 0755]
data/textures/desertfactory_wood/wood01.tga [new file with mode: 0755]
data/textures/desertfactory_wood/wood02.tga [new file with mode: 0755]
data/textures/desertfactory_wood/wood03.tga [new file with mode: 0755]
data/textures/desertfactory_wood/wood04.tga [new file with mode: 0644]
data/textures/items/a_bullets.jpg [new file with mode: 0644]
data/textures/items/a_rocket_box.jpg [new file with mode: 0644]
data/textures/items/a_rocket_gre.jpg [new file with mode: 0644]
data/textures/items/a_rocket_gre_glow.jpg [new file with mode: 0644]
data/textures/items/a_rocket_roc.jpg [new file with mode: 0644]
data/textures/items/a_rocket_roc_gloss.jpg [new file with mode: 0644]
data/textures/items/a_rocket_roc_glow.jpg [new file with mode: 0644]
data/textures/items/a_rocket_roc_norm.jpg [new file with mode: 0644]
data/textures/items/a_rocket_tag.jpg [new file with mode: 0644]
data/weapons.cfg
data/weaponsHavoc.cfg
misc/mediasource/models/a_bullets.smd.zip [new file with mode: 0644]
misc/mediasource/models/a_bullets_mgAmmo.rar [deleted file]
misc/mediasource/models/a_rockets.smd.zip [new file with mode: 0644]
server/help.cfg
server/rcon.pl
server/rcon2irc/rcon2irc.pl