r5752 | div0 | 2009-02-05 09:41:16 +0100 (Thu, 05 Feb 2009) | 4 lines
improved the shot origin adjuster:
- now can load bone positions (in case this works in DP)
- displays coordinates above the adjuster
r5753 | div0 | 2009-02-05 11:14:04 +0100 (Thu, 05 Feb 2009) | 2 lines
remove debug prints from rcon2irc
r5754 | div0 | 2009-02-05 12:35:49 +0100 (Thu, 05 Feb 2009) | 3 lines
refactoring of portal transforms code to be generally usable;
use it to make the grenade smoke come out of the red thing on the grenade model
r5755 | esteel | 2009-02-05 14:18:50 +0100 (Thu, 05 Feb 2009) | 1 line
added some more cvar descriptions, mention the need to be in the video group on linux in the FAQ
r5756 | m0rfar | 2009-02-05 16:17:29 +0100 (Thu, 05 Feb 2009) | 1 line
shaderlist update
r5757 | mand1nga | 2009-02-05 19:55:09 +0100 (Thu, 05 Feb 2009) | 2 lines
Spell checking and off-by-one fix by Surb
r5758 | m0rfar | 2009-02-05 20:48:45 +0100 (Thu, 05 Feb 2009) | 1 line
MG ammo texture tweaks. And down-sized to 512x512
r5759 | div0 | 2009-02-05 21:28:24 +0100 (Thu, 05 Feb 2009) | 2 lines
patch #
2561469 "Ready restart resets scores incorrectly" fix
r5760 | div0 | 2009-02-05 21:45:37 +0100 (Thu, 05 Feb 2009) | 2 lines
fix #
2561691, but by changing directional to spatial in the wording
r5761 | div0 | 2009-02-05 21:47:25 +0100 (Thu, 05 Feb 2009) | 2 lines
[
2561119 ] Bugfix: timer color during warmup
r5762 | div0 | 2009-02-05 21:49:21 +0100 (Thu, 05 Feb 2009) | 2 lines
[
2557216 ] rearranged some elements on the mapinfo dialog
r5763 | m0rfar | 2009-02-05 22:43:53 +0100 (Thu, 05 Feb 2009) | 1 line
New rocket ammo model by ai
r5764 | m0rfar | 2009-02-06 01:44:28 +0100 (Fri, 06 Feb 2009) | 1 line
rocket ammo tweakz0r
r5765 | m0rfar | 2009-02-06 02:19:58 +0100 (Fri, 06 Feb 2009) | 1 line
More rocket ammo tweakz0r
r5766 | div0 | 2009-02-06 07:43:47 +0100 (Fri, 06 Feb 2009) | 2 lines
ready status indicator in scoreboard
r5767 | div0 | 2009-02-06 07:48:16 +0100 (Fri, 06 Feb 2009) | 2 lines
[
2556013 ] g_chat_nospectators allowing specchat during warmup only
r5768 | div0 | 2009-02-06 08:09:46 +0100 (Fri, 06 Feb 2009) | 2 lines
[
2566720 ] showtopspeed v3
r5769 | div0 | 2009-02-06 08:17:06 +0100 (Fri, 06 Feb 2009) | 2 lines
[
2555913 ] Strength and invincibility timer
r5770 | div0 | 2009-02-06 08:27:30 +0100 (Fri, 06 Feb 2009) | 2 lines
[
2555894 ] Ready restart countdown clientside
r5771 | div0 | 2009-02-06 08:29:11 +0100 (Fri, 06 Feb 2009) | 2 lines
[
2555646 ] wider playerlist window / a bit wider the real playerlist
r5772 | div0 | 2009-02-06 08:32:54 +0100 (Fri, 06 Feb 2009) | 2 lines
remove some trailing newlines from centerprints ([
2555673 ] centerprint / overlap patch (server))
r5773 | div0 | 2009-02-06 09:58:41 +0100 (Fri, 06 Feb 2009) | 2 lines
centerprint handlign in csqc (#
2555668 after large cleanups)
r5774 | div0 | 2009-02-06 10:08:56 +0100 (Fri, 06 Feb 2009) | 3 lines
faster grenade spin
r5775 | div0 | 2009-02-06 10:13:03 +0100 (Fri, 06 Feb 2009) | 2 lines
make centerprint font size cvar-customizable
r5776 | div0 | 2009-02-06 10:13:41 +0100 (Fri, 06 Feb 2009) | 2 lines
fix typo
r5777 | div0 | 2009-02-06 10:16:52 +0100 (Fri, 06 Feb 2009) | 2 lines
if we keep 11 as sbar fontsize, width should be 560
r5778 | div0 | 2009-02-06 10:18:46 +0100 (Fri, 06 Feb 2009) | 2 lines
display ready-icon in non-teamplay
r5779 | m0rfar | 2009-02-06 12:59:35 +0100 (Fri, 06 Feb 2009) | 1 line
removed ctf entities and duplicate rocket ammo
r5780 | div0 | 2009-02-06 14:30:56 +0100 (Fri, 06 Feb 2009) | 11 lines
add laser pickup model; make laser optionally throwable
To throw a laser, do:
g_start_weapon_laser 0
sv_cheats 1
map basement
impulse 99
impulse 1
impulse 17
r5781 | div0 | 2009-02-06 15:06:18 +0100 (Fri, 06 Feb 2009) | 2 lines
fix impulse 404 :P
r5782 | div0 | 2009-02-06 15:09:11 +0100 (Fri, 06 Feb 2009) | 2 lines
4x rocket scale (trying this out)
r5783 | div0 | 2009-02-06 15:21:55 +0100 (Fri, 06 Feb 2009) | 2 lines
adjust RL shot origin, scale 3 for rocket
r5784 | div0 | 2009-02-06 15:26:12 +0100 (Fri, 06 Feb 2009) | 2 lines
disable primary mortar grenade rotation
r5785 | div0 | 2009-02-06 15:31:33 +0100 (Fri, 06 Feb 2009) | 2 lines
pinata
r5786 | div0 | 2009-02-06 15:57:48 +0100 (Fri, 06 Feb 2009) | 3 lines
weapon_laser spawn func;
pinata: don't throw laser if nobody could pick it up anyway
r5787 | div0 | 2009-02-06 16:16:50 +0100 (Fri, 06 Feb 2009) | 2 lines
make centerprint messages fade out
r5788 | div0 | 2009-02-06 16:21:51 +0100 (Fri, 06 Feb 2009) | 2 lines
always fade out centerprints
r5789 | div0 | 2009-02-06 16:36:07 +0100 (Fri, 06 Feb 2009) | 2 lines
patch by mirceakitsune
r5790 | div0 | 2009-02-06 21:47:45 +0100 (Fri, 06 Feb 2009) | 2 lines
remove duplicate sending of maxclients (client has it anyway)
r5791 | div0 | 2009-02-07 09:42:04 +0100 (Sat, 07 Feb 2009) | 2 lines
[
2575008 ] Custom weapon crosshairs update, V1.1
r5792 | div0 | 2009-02-07 09:51:07 +0100 (Sat, 07 Feb 2009) | 2 lines
use sbar_alpha_fg more
r5793 | div0 | 2009-02-07 10:59:05 +0100 (Sat, 07 Feb 2009) | 2 lines
better graphics for strength and invisible timer; now also indicates 5s or less
r5794 | div0 | 2009-02-07 11:01:02 +0100 (Sat, 07 Feb 2009) | 2 lines
fix the race timer again :)
r5795 | div0 | 2009-02-07 11:01:51 +0100 (Sat, 07 Feb 2009) | 2 lines
fix another typo
r5796 | div0 | 2009-02-07 11:43:23 +0100 (Sat, 07 Feb 2009) | 2 lines
fix neg ascores
r5797 | div0 | 2009-02-07 13:18:33 +0100 (Sat, 07 Feb 2009) | 2 lines
fixing interpolation a bit
r5798 | div0 | 2009-02-07 18:29:11 +0100 (Sat, 07 Feb 2009) | 2 lines
make sure flags grow back after being squished
r5799 | m0rfar | 2009-02-07 22:59:38 +0100 (Sat, 07 Feb 2009) | 1 line
Baked Ambient Occlusion on Rocket ammo.
r5800 | m0rfar | 2009-02-08 18:52:32 +0100 (Sun, 08 Feb 2009) | 1 line
New map. Desert Factory by Sev! (with correct GPL version ;))
r5801 | div0 | 2009-02-08 19:39:06 +0100 (Sun, 08 Feb 2009) | 2 lines
draw crosshair LAST
r5802 | div0 | 2009-02-08 19:59:55 +0100 (Sun, 08 Feb 2009) | 2 lines
lower case the sound file names of desertfactory, and some ASE files (Morphed...)
r5803 | div0 | 2009-02-08 21:15:13 +0100 (Sun, 08 Feb 2009) | 2 lines
properly hide the weapon after throwing the last one
r5804 | div0 | 2009-02-08 21:17:06 +0100 (Sun, 08 Feb 2009) | 2 lines
also remove ammo counter after throwing the last weapon
r5805 | div0 | 2009-02-08 21:21:03 +0100 (Sun, 08 Feb 2009) | 2 lines
less rotation for GL
r5806 | div0 | 2009-02-09 09:38:53 +0100 (Mon, 09 Feb 2009) | 2 lines
verify spawnpoints when loading the map and bail out if the map lacks spawnpoints instead of crashing later
r5807 | div0 | 2009-02-09 10:24:58 +0100 (Mon, 09 Feb 2009) | 2 lines
nobody will bruteforce THIS one :P
r5808 | div0 | 2009-02-09 14:06:22 +0100 (Mon, 09 Feb 2009) | 2 lines
make movetypes code a bit more flexible (allow an entity to specify its MOVE_ type)
r5809 | div0 | 2009-02-09 14:41:24 +0100 (Mon, 09 Feb 2009) | 2 lines
death to fireBullet
git-svn-id: svn://svn.icculus.org/nexuiz/branches/nexuiz-2.0@5810
f962a42d-fe04-0410-a3ab-
8c8b0445ebaa