]> icculus.org git repositories - divverent/nexuiz.git/blob - data/models/desertfactory/structure_stone/hole03.ase
r5752 | div0 | 2009-02-05 09:41:16 +0100 (Thu, 05 Feb 2009) | 4 lines
[divverent/nexuiz.git] / data / models / desertfactory / structure_stone / hole03.ase
1 *3DSMAX_ASCIIEXPORT     200\r
2 *COMMENT        "Generated by Q3Map2 (ydnar) -convert -format ase"\r
3 *SCENE  {\r
4         *SCENE_FILENAME "hole03.bsp"\r
5         *SCENE_FIRSTFRAME       0\r
6         *SCENE_LASTFRAME        100\r
7         *SCENE_FRAMESPEED       30\r
8         *SCENE_TICKSPERFRAME    160\r
9         *SCENE_BACKGROUND_STATIC        0.0000  0.0000  0.0000\r
10         *SCENE_AMBIENT_STATIC   0.0000  0.0000  0.0000\r
11 }\r
12 *MATERIAL_LIST  {\r
13         *MATERIAL_COUNT 3\r
14         *MATERIAL       0       {\r
15                 *MATERIAL_NAME  "textures/common/origin"\r
16                 *MATERIAL_CLASS "Standard"\r
17                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
18                 *MATERIAL_SHADING Phong\r
19                 *MAP_DIFFUSE    {\r
20                         *MAP_NAME       "textures/common/origin"\r
21                         *MAP_CLASS      "Bitmap"\r
22                         *MAP_SUBNO      1\r
23                         *MAP_AMOUNT     1.0\r
24                         *MAP_TYPE       Screen\r
25                         *BITMAP "..\textures\common\origin.tga"\r
26                         *BITMAP_FILTER  Pyramidal\r
27                 }\r
28         }\r
29         *MATERIAL       1       {\r
30                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
31                 *MATERIAL_CLASS "Standard"\r
32                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
33                 *MATERIAL_SHADING Phong\r
34                 *MAP_DIFFUSE    {\r
35                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
36                         *MAP_CLASS      "Bitmap"\r
37                         *MAP_SUBNO      1\r
38                         *MAP_AMOUNT     1.0\r
39                         *MAP_TYPE       Screen\r
40                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
41                         *BITMAP_FILTER  Pyramidal\r
42                 }\r
43         }\r
44         *MATERIAL       2       {\r
45                 *MATERIAL_NAME  "textures/desertfactory_stone/concrete03"\r
46                 *MATERIAL_CLASS "Standard"\r
47                 *MATERIAL_DIFFUSE       1.000000        1.000000        1.000000\r
48                 *MATERIAL_SHADING Phong\r
49                 *MAP_DIFFUSE    {\r
50                         *MAP_NAME       "textures/desertfactory_stone/concrete03"\r
51                         *MAP_CLASS      "Bitmap"\r
52                         *MAP_SUBNO      1\r
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55                         *BITMAP "..\textures\desertfactory_stone\concrete03.tga"\r
56                         *BITMAP_FILTER  Pyramidal\r
57                 }\r
58         }\r
59 }\r
60 *GEOMOBJECT     {\r
61         *NODE_NAME      "mat0model0surf22"\r
62         *NODE_TM        {\r
63                 *NODE_NAME      "mat0model0surf22"\r
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95                 }\r
96                 *MESH_NUMTVERTEX        4\r
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109         *PROP_MOTIONBLUR        0\r
110         *PROP_CASTSHADOW        1\r
111         *PROP_RECVSHADOW        1\r
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113 }\r
114 *GEOMOBJECT     {\r
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116         *NODE_TM        {\r
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126         }\r
127         *MESH   {\r
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130                 *MESH_NUMFACES  2\r
131                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
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148                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
149                 }\r
150                 *MESH_NUMTVERTEX        4\r
151                 *MESH_TVERTLIST {\r
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156                 }\r
157                 *MESH_NUMTVFACES        2\r
158                 *MESH_TFACELIST {\r
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163         *PROP_MOTIONBLUR        0\r
164         *PROP_CASTSHADOW        1\r
165         *PROP_RECVSHADOW        1\r
166         *MATERIAL_REF   0\r
167 }\r
168 *GEOMOBJECT     {\r
169         *NODE_NAME      "mat0model0surf24"\r
170         *NODE_TM        {\r
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184                 *MESH_NUMFACES  2\r
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202                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
203                 }\r
204                 *MESH_NUMTVERTEX        4\r
205                 *MESH_TVERTLIST {\r
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299                 }\r
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306                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
307                 }\r
308                 *MESH_FACE_LIST {\r
309                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
310                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
311                 }\r
312                 *MESH_NUMTVERTEX        4\r
313                 *MESH_TVERTLIST {\r
314                         *MESH_TVERT     0       0.500000        0.000000        1.000000\r
315                         *MESH_TVERT     1       -0.500000       0.000000        1.000000\r
316                         *MESH_TVERT     2       0.500000        1.000000        1.000000\r
317                         *MESH_TVERT     3       -0.500000       1.000000        1.000000\r
318                 }\r
319                 *MESH_NUMTVFACES        2\r
320                 *MESH_TFACELIST {\r
321                         *MESH_TFACE     0       0       2       1\r
322                         *MESH_TFACE     1       2       3       1\r
323                 }\r
324         }\r
325         *PROP_MOTIONBLUR        0\r
326         *PROP_CASTSHADOW        1\r
327         *PROP_RECVSHADOW        1\r
328         *MATERIAL_REF   0\r
329 }\r
330 *GEOMOBJECT     {\r
331         *NODE_NAME      "mat0model0surf27"\r
332         *NODE_TM        {\r
333                 *NODE_NAME      "mat0model0surf27"\r
334                 *INHERIT_POS    0       0       0\r
335                 *INHERIT_ROT    0       0       0\r
336                 *INHERIT_SCL    0       0       0\r
337                 *TM_ROW0        1.0     0       0\r
338                 *TM_ROW1        0       1.0     0\r
339                 *TM_ROW2        0       0       1.0\r
340                 *TM_ROW3        0       0       0\r
341                 *TM_POS 0.000000        0.000000        0.000000\r
342         }\r
343         *MESH   {\r
344                 *TIMEVALUE      0\r
345                 *MESH_NUMVERTEX 4\r
346                 *MESH_NUMFACES  2\r
347                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
348                 *MESH_VERTEX_LIST       {\r
349                         *MESH_VERTEX    0       -8.000000       8.000000        0.000000\r
350                         *MESH_VERTEX    1       -8.000000       -8.000000       0.000000\r
351                         *MESH_VERTEX    2       8.000000        8.000000        0.000000\r
352                         *MESH_VERTEX    3       8.000000        -8.000000       0.000000\r
353                 }\r
354                 *MESH_NORMALS   {\r
355                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
356                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
357                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
358                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
359                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
360                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
361                 }\r
362                 *MESH_FACE_LIST {\r
363                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
364                         *MESH_FACE      1       A:      2       B:      3       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
365                 }\r
366                 *MESH_NUMTVERTEX        4\r
367                 *MESH_TVERTLIST {\r
368                         *MESH_TVERT     0       -0.500000       1.500000        1.000000\r
369                         *MESH_TVERT     1       -0.500000       0.500000        1.000000\r
370                         *MESH_TVERT     2       0.500000        1.500000        1.000000\r
371                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
372                 }\r
373                 *MESH_NUMTVFACES        2\r
374                 *MESH_TFACELIST {\r
375                         *MESH_TFACE     0       0       2       1\r
376                         *MESH_TFACE     1       2       3       1\r
377                 }\r
378         }\r
379         *PROP_MOTIONBLUR        0\r
380         *PROP_CASTSHADOW        1\r
381         *PROP_RECVSHADOW        1\r
382         *MATERIAL_REF   0\r
383 }\r
384 *GEOMOBJECT     {\r
385         *NODE_NAME      "mat2model0surf28"\r
386         *NODE_TM        {\r
387                 *NODE_NAME      "mat2model0surf28"\r
388                 *INHERIT_POS    0       0       0\r
389                 *INHERIT_ROT    0       0       0\r
390                 *INHERIT_SCL    0       0       0\r
391                 *TM_ROW0        1.0     0       0\r
392                 *TM_ROW1        0       1.0     0\r
393                 *TM_ROW2        0       0       1.0\r
394                 *TM_ROW3        0       0       0\r
395                 *TM_POS 0.000000        0.000000        0.000000\r
396         }\r
397         *MESH   {\r
398                 *TIMEVALUE      0\r
399                 *MESH_NUMVERTEX 10\r
400                 *MESH_NUMFACES  6\r
401                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
402                 *MESH_VERTEX_LIST       {\r
403                         *MESH_VERTEX    0       96.000000       16.000000       128.000000\r
404                         *MESH_VERTEX    1       96.000000       16.000000       64.000000\r
405                         *MESH_VERTEX    2       128.000000      16.000000       64.000000\r
406                         *MESH_VERTEX    3       128.000000      16.000000       128.000000\r
407                         *MESH_VERTEX    4       80.000000       16.000000       64.000000\r
408                         *MESH_VERTEX    5       128.000000      16.000000       0.000000\r
409                         *MESH_VERTEX    6       80.000000       16.000000       0.000000\r
410                         *MESH_VERTEX    7       64.000000       16.000000       192.000000\r
411                         *MESH_VERTEX    8       64.000000       16.000000       128.000000\r
412                         *MESH_VERTEX    9       128.000000      16.000000       192.000000\r
413                 }\r
414                 *MESH_NORMALS   {\r
415                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
416                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
417                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
418                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
419                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
420                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
421                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
422                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
423                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
424                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
425                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
426                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
427                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
428                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
429                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
430                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
431                 }\r
432                 *MESH_FACE_LIST {\r
433                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
434                         *MESH_FACE      1       A:      2       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
435                         *MESH_FACE      2       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
436                         *MESH_FACE      3       A:      4       B:      5       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
437                         *MESH_FACE      4       A:      3       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
438                         *MESH_FACE      5       A:      3       B:      7       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
439                 }\r
440                 *MESH_NUMTVERTEX        10\r
441                 *MESH_TVERTLIST {\r
442                         *MESH_TVERT     0       0.187500        0.500000        1.000000\r
443                         *MESH_TVERT     1       0.187500        0.250000        1.000000\r
444                         *MESH_TVERT     2       0.312500        0.250000        1.000000\r
445                         *MESH_TVERT     3       0.312500        0.500000        1.000000\r
446                         *MESH_TVERT     4       0.125000        0.250000        1.000000\r
447                         *MESH_TVERT     5       0.312500        0.000000        1.000000\r
448                         *MESH_TVERT     6       0.125000        0.000000        1.000000\r
449                         *MESH_TVERT     7       0.062500        0.750000        1.000000\r
450                         *MESH_TVERT     8       0.062500        0.500000        1.000000\r
451                         *MESH_TVERT     9       0.312500        0.750000        1.000000\r
452                 }\r
453                 *MESH_NUMTVFACES        6\r
454                 *MESH_TFACELIST {\r
455                         *MESH_TFACE     0       0       3       2\r
456                         *MESH_TFACE     1       2       5       4\r
457                         *MESH_TFACE     2       0       2       1\r
458                         *MESH_TFACE     3       4       5       6\r
459                         *MESH_TFACE     4       3       8       7\r
460                         *MESH_TFACE     5       3       7       9\r
461                 }\r
462         }\r
463         *PROP_MOTIONBLUR        0\r
464         *PROP_CASTSHADOW        1\r
465         *PROP_RECVSHADOW        1\r
466         *MATERIAL_REF   2\r
467 }\r
468 *GEOMOBJECT     {\r
469         *NODE_NAME      "mat2model0surf29"\r
470         *NODE_TM        {\r
471                 *NODE_NAME      "mat2model0surf29"\r
472                 *INHERIT_POS    0       0       0\r
473                 *INHERIT_ROT    0       0       0\r
474                 *INHERIT_SCL    0       0       0\r
475                 *TM_ROW0        1.0     0       0\r
476                 *TM_ROW1        0       1.0     0\r
477                 *TM_ROW2        0       0       1.0\r
478                 *TM_ROW3        0       0       0\r
479                 *TM_POS 0.000000        0.000000        0.000000\r
480         }\r
481         *MESH   {\r
482                 *TIMEVALUE      0\r
483                 *MESH_NUMVERTEX 4\r
484                 *MESH_NUMFACES  2\r
485                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
486                 *MESH_VERTEX_LIST       {\r
487                         *MESH_VERTEX    0       96.000000       -16.000000      128.000000\r
488                         *MESH_VERTEX    1       96.000000       -16.000000      64.000000\r
489                         *MESH_VERTEX    2       96.000000       16.000000       64.000000\r
490                         *MESH_VERTEX    3       96.000000       16.000000       128.000000\r
491                 }\r
492                 *MESH_NORMALS   {\r
493                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
494                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
495                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
496                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
497                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
498                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
499                 }\r
500                 *MESH_FACE_LIST {\r
501                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
502                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
503                 }\r
504                 *MESH_NUMTVERTEX        4\r
505                 *MESH_TVERTLIST {\r
506                         *MESH_TVERT     0       0.812500        0.500000        1.000000\r
507                         *MESH_TVERT     1       0.812500        0.250000        1.000000\r
508                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
509                         *MESH_TVERT     3       0.937500        0.500000        1.000000\r
510                 }\r
511                 *MESH_NUMTVFACES        2\r
512                 *MESH_TFACELIST {\r
513                         *MESH_TFACE     0       0       2       1\r
514                         *MESH_TFACE     1       0       3       2\r
515                 }\r
516         }\r
517         *PROP_MOTIONBLUR        0\r
518         *PROP_CASTSHADOW        1\r
519         *PROP_RECVSHADOW        1\r
520         *MATERIAL_REF   2\r
521 }\r
522 *GEOMOBJECT     {\r
523         *NODE_NAME      "mat2model0surf30"\r
524         *NODE_TM        {\r
525                 *NODE_NAME      "mat2model0surf30"\r
526                 *INHERIT_POS    0       0       0\r
527                 *INHERIT_ROT    0       0       0\r
528                 *INHERIT_SCL    0       0       0\r
529                 *TM_ROW0        1.0     0       0\r
530                 *TM_ROW1        0       1.0     0\r
531                 *TM_ROW2        0       0       1.0\r
532                 *TM_ROW3        0       0       0\r
533                 *TM_POS 0.000000        0.000000        0.000000\r
534         }\r
535         *MESH   {\r
536                 *TIMEVALUE      0\r
537                 *MESH_NUMVERTEX 10\r
538                 *MESH_NUMFACES  6\r
539                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
540                 *MESH_VERTEX_LIST       {\r
541                         *MESH_VERTEX    0       96.000000       -16.000000      64.000000\r
542                         *MESH_VERTEX    1       96.000000       -16.000000      128.000000\r
543                         *MESH_VERTEX    2       128.000000      -16.000000      128.000000\r
544                         *MESH_VERTEX    3       128.000000      -16.000000      64.000000\r
545                         *MESH_VERTEX    4       80.000000       -16.000000      0.000000\r
546                         *MESH_VERTEX    5       80.000000       -16.000000      64.000000\r
547                         *MESH_VERTEX    6       128.000000      -16.000000      0.000000\r
548                         *MESH_VERTEX    7       64.000000       -16.000000      128.000000\r
549                         *MESH_VERTEX    8       128.000000      -16.000000      192.000000\r
550                         *MESH_VERTEX    9       64.000000       -16.000000      192.000000\r
551                 }\r
552                 *MESH_NORMALS   {\r
553                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
554                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
555                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
556                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
557                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
558                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
559                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
560                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
561                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
562                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
563                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
564                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
565                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
566                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
567                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
568                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
569                 }\r
570                 *MESH_FACE_LIST {\r
571                         *MESH_FACE      0       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
572                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
573                         *MESH_FACE      2       A:      3       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
574                         *MESH_FACE      3       A:      3       B:      4       C:      6       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
575                         *MESH_FACE      4       A:      2       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
576                         *MESH_FACE      5       A:      7       B:      8       C:      9       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
577                 }\r
578                 *MESH_NUMTVERTEX        10\r
579                 *MESH_TVERTLIST {\r
580                         *MESH_TVERT     0       0.187500        0.250000        1.000000\r
581                         *MESH_TVERT     1       0.187500        0.500000        1.000000\r
582                         *MESH_TVERT     2       0.312500        0.500000        1.000000\r
583                         *MESH_TVERT     3       0.312500        0.250000        1.000000\r
584                         *MESH_TVERT     4       0.125000        0.000000        1.000000\r
585                         *MESH_TVERT     5       0.125000        0.250000        1.000000\r
586                         *MESH_TVERT     6       0.312500        0.000000        1.000000\r
587                         *MESH_TVERT     7       0.062500        0.500000        1.000000\r
588                         *MESH_TVERT     8       0.312500        0.750000        1.000000\r
589                         *MESH_TVERT     9       0.062500        0.750000        1.000000\r
590                 }\r
591                 *MESH_NUMTVFACES        6\r
592                 *MESH_TFACELIST {\r
593                         *MESH_TFACE     0       0       3       2\r
594                         *MESH_TFACE     1       0       2       1\r
595                         *MESH_TFACE     2       3       5       4\r
596                         *MESH_TFACE     3       3       4       6\r
597                         *MESH_TFACE     4       2       8       7\r
598                         *MESH_TFACE     5       7       8       9\r
599                 }\r
600         }\r
601         *PROP_MOTIONBLUR        0\r
602         *PROP_CASTSHADOW        1\r
603         *PROP_RECVSHADOW        1\r
604         *MATERIAL_REF   2\r
605 }\r
606 *GEOMOBJECT     {\r
607         *NODE_NAME      "mat2model0surf31"\r
608         *NODE_TM        {\r
609                 *NODE_NAME      "mat2model0surf31"\r
610                 *INHERIT_POS    0       0       0\r
611                 *INHERIT_ROT    0       0       0\r
612                 *INHERIT_SCL    0       0       0\r
613                 *TM_ROW0        1.0     0       0\r
614                 *TM_ROW1        0       1.0     0\r
615                 *TM_ROW2        0       0       1.0\r
616                 *TM_ROW3        0       0       0\r
617                 *TM_POS 0.000000        0.000000        0.000000\r
618         }\r
619         *MESH   {\r
620                 *TIMEVALUE      0\r
621                 *MESH_NUMVERTEX 4\r
622                 *MESH_NUMFACES  2\r
623                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
624                 *MESH_VERTEX_LIST       {\r
625                         *MESH_VERTEX    0       96.000000       -16.000000      64.000000\r
626                         *MESH_VERTEX    1       80.000000       -16.000000      64.000000\r
627                         *MESH_VERTEX    2       80.000000       16.000000       64.000000\r
628                         *MESH_VERTEX    3       96.000000       16.000000       64.000000\r
629                 }\r
630                 *MESH_NORMALS   {\r
631                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
632                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
633                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
634                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
635                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
636                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
637                 }\r
638                 *MESH_FACE_LIST {\r
639                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
640                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
641                 }\r
642                 *MESH_NUMTVERTEX        4\r
643                 *MESH_TVERTLIST {\r
644                         *MESH_TVERT     0       0.187500        0.812500        1.000000\r
645                         *MESH_TVERT     1       0.125000        0.812500        1.000000\r
646                         *MESH_TVERT     2       0.125000        0.937500        1.000000\r
647                         *MESH_TVERT     3       0.187500        0.937500        1.000000\r
648                 }\r
649                 *MESH_NUMTVFACES        2\r
650                 *MESH_TFACELIST {\r
651                         *MESH_TFACE     0       0       2       1\r
652                         *MESH_TFACE     1       0       3       2\r
653                 }\r
654         }\r
655         *PROP_MOTIONBLUR        0\r
656         *PROP_CASTSHADOW        1\r
657         *PROP_RECVSHADOW        1\r
658         *MATERIAL_REF   2\r
659 }\r
660 *GEOMOBJECT     {\r
661         *NODE_NAME      "mat2model0surf32"\r
662         *NODE_TM        {\r
663                 *NODE_NAME      "mat2model0surf32"\r
664                 *INHERIT_POS    0       0       0\r
665                 *INHERIT_ROT    0       0       0\r
666                 *INHERIT_SCL    0       0       0\r
667                 *TM_ROW0        1.0     0       0\r
668                 *TM_ROW1        0       1.0     0\r
669                 *TM_ROW2        0       0       1.0\r
670                 *TM_ROW3        0       0       0\r
671                 *TM_POS 0.000000        0.000000        0.000000\r
672         }\r
673         *MESH   {\r
674                 *TIMEVALUE      0\r
675                 *MESH_NUMVERTEX 4\r
676                 *MESH_NUMFACES  2\r
677                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
678                 *MESH_VERTEX_LIST       {\r
679                         *MESH_VERTEX    0       80.000000       -16.000000      64.000000\r
680                         *MESH_VERTEX    1       80.000000       -16.000000      0.000000\r
681                         *MESH_VERTEX    2       80.000000       16.000000       0.000000\r
682                         *MESH_VERTEX    3       80.000000       16.000000       64.000000\r
683                 }\r
684                 *MESH_NORMALS   {\r
685                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
686                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
687                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
688                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
689                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
690                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
691                 }\r
692                 *MESH_FACE_LIST {\r
693                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
694                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
695                 }\r
696                 *MESH_NUMTVERTEX        4\r
697                 *MESH_TVERTLIST {\r
698                         *MESH_TVERT     0       0.812500        0.250000        1.000000\r
699                         *MESH_TVERT     1       0.812500        0.000000        1.000000\r
700                         *MESH_TVERT     2       0.937500        0.000000        1.000000\r
701                         *MESH_TVERT     3       0.937500        0.250000        1.000000\r
702                 }\r
703                 *MESH_NUMTVFACES        2\r
704                 *MESH_TFACELIST {\r
705                         *MESH_TFACE     0       0       2       1\r
706                         *MESH_TFACE     1       0       3       2\r
707                 }\r
708         }\r
709         *PROP_MOTIONBLUR        0\r
710         *PROP_CASTSHADOW        1\r
711         *PROP_RECVSHADOW        1\r
712         *MATERIAL_REF   2\r
713 }\r
714 *GEOMOBJECT     {\r
715         *NODE_NAME      "mat2model0surf33"\r
716         *NODE_TM        {\r
717                 *NODE_NAME      "mat2model0surf33"\r
718                 *INHERIT_POS    0       0       0\r
719                 *INHERIT_ROT    0       0       0\r
720                 *INHERIT_SCL    0       0       0\r
721                 *TM_ROW0        1.0     0       0\r
722                 *TM_ROW1        0       1.0     0\r
723                 *TM_ROW2        0       0       1.0\r
724                 *TM_ROW3        0       0       0\r
725                 *TM_POS 0.000000        0.000000        0.000000\r
726         }\r
727         *MESH   {\r
728                 *TIMEVALUE      0\r
729                 *MESH_NUMVERTEX 4\r
730                 *MESH_NUMFACES  2\r
731                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
732                 *MESH_VERTEX_LIST       {\r
733                         *MESH_VERTEX    0       64.000000       -16.000000      128.000000\r
734                         *MESH_VERTEX    1       96.000000       -16.000000      128.000000\r
735                         *MESH_VERTEX    2       96.000000       16.000000       128.000000\r
736                         *MESH_VERTEX    3       64.000000       16.000000       128.000000\r
737                 }\r
738                 *MESH_NORMALS   {\r
739                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
740                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
741                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
742                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
743                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
744                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
745                 }\r
746                 *MESH_FACE_LIST {\r
747                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
748                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
749                 }\r
750                 *MESH_NUMTVERTEX        4\r
751                 *MESH_TVERTLIST {\r
752                         *MESH_TVERT     0       0.062500        0.812500        1.000000\r
753                         *MESH_TVERT     1       0.187500        0.812500        1.000000\r
754                         *MESH_TVERT     2       0.187500        0.937500        1.000000\r
755                         *MESH_TVERT     3       0.062500        0.937500        1.000000\r
756                 }\r
757                 *MESH_NUMTVFACES        2\r
758                 *MESH_TFACELIST {\r
759                         *MESH_TFACE     0       0       2       1\r
760                         *MESH_TFACE     1       0       3       2\r
761                 }\r
762         }\r
763         *PROP_MOTIONBLUR        0\r
764         *PROP_CASTSHADOW        1\r
765         *PROP_RECVSHADOW        1\r
766         *MATERIAL_REF   2\r
767 }\r
768 *GEOMOBJECT     {\r
769         *NODE_NAME      "mat2model0surf34"\r
770         *NODE_TM        {\r
771                 *NODE_NAME      "mat2model0surf34"\r
772                 *INHERIT_POS    0       0       0\r
773                 *INHERIT_ROT    0       0       0\r
774                 *INHERIT_SCL    0       0       0\r
775                 *TM_ROW0        1.0     0       0\r
776                 *TM_ROW1        0       1.0     0\r
777                 *TM_ROW2        0       0       1.0\r
778                 *TM_ROW3        0       0       0\r
779                 *TM_POS 0.000000        0.000000        0.000000\r
780         }\r
781         *MESH   {\r
782                 *TIMEVALUE      0\r
783                 *MESH_NUMVERTEX 4\r
784                 *MESH_NUMFACES  2\r
785                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
786                 *MESH_VERTEX_LIST       {\r
787                         *MESH_VERTEX    0       64.000000       -16.000000      192.000000\r
788                         *MESH_VERTEX    1       64.000000       -16.000000      128.000000\r
789                         *MESH_VERTEX    2       64.000000       16.000000       128.000000\r
790                         *MESH_VERTEX    3       64.000000       16.000000       192.000000\r
791                 }\r
792                 *MESH_NORMALS   {\r
793                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
794                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
795                         *MESH_VERTEXNORMAL      0       -1.000000       0.000000        0.000000\r
796                         *MESH_VERTEXNORMAL      1       -1.000000       0.000000        0.000000\r
797                         *MESH_VERTEXNORMAL      2       -1.000000       0.000000        0.000000\r
798                         *MESH_VERTEXNORMAL      3       -1.000000       0.000000        0.000000\r
799                 }\r
800                 *MESH_FACE_LIST {\r
801                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
802                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
803                 }\r
804                 *MESH_NUMTVERTEX        4\r
805                 *MESH_TVERTLIST {\r
806                         *MESH_TVERT     0       0.812500        0.750000        1.000000\r
807                         *MESH_TVERT     1       0.812500        0.500000        1.000000\r
808                         *MESH_TVERT     2       0.937500        0.500000        1.000000\r
809                         *MESH_TVERT     3       0.937500        0.750000        1.000000\r
810                 }\r
811                 *MESH_NUMTVFACES        2\r
812                 *MESH_TFACELIST {\r
813                         *MESH_TFACE     0       0       2       1\r
814                         *MESH_TFACE     1       0       3       2\r
815                 }\r
816         }\r
817         *PROP_MOTIONBLUR        0\r
818         *PROP_CASTSHADOW        1\r
819         *PROP_RECVSHADOW        1\r
820         *MATERIAL_REF   2\r
821 }\r
822 *GEOMOBJECT     {\r
823         *NODE_NAME      "mat2model0surf35"\r
824         *NODE_TM        {\r
825                 *NODE_NAME      "mat2model0surf35"\r
826                 *INHERIT_POS    0       0       0\r
827                 *INHERIT_ROT    0       0       0\r
828                 *INHERIT_SCL    0       0       0\r
829                 *TM_ROW0        1.0     0       0\r
830                 *TM_ROW1        0       1.0     0\r
831                 *TM_ROW2        0       0       1.0\r
832                 *TM_ROW3        0       0       0\r
833                 *TM_POS 0.000000        0.000000        0.000000\r
834         }\r
835         *MESH   {\r
836                 *TIMEVALUE      0\r
837                 *MESH_NUMVERTEX 4\r
838                 *MESH_NUMFACES  2\r
839                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
840                 *MESH_VERTEX_LIST       {\r
841                         *MESH_VERTEX    0       -80.000000      -16.000000      128.000000\r
842                         *MESH_VERTEX    1       -80.000000      -16.000000      192.000000\r
843                         *MESH_VERTEX    2       -80.000000      16.000000       192.000000\r
844                         *MESH_VERTEX    3       -80.000000      16.000000       128.000000\r
845                 }\r
846                 *MESH_NORMALS   {\r
847                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
848                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
849                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
850                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
851                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
852                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
853                 }\r
854                 *MESH_FACE_LIST {\r
855                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
856                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
857                 }\r
858                 *MESH_NUMTVERTEX        4\r
859                 *MESH_TVERTLIST {\r
860                         *MESH_TVERT     0       0.812500        0.500000        1.000000\r
861                         *MESH_TVERT     1       0.812500        0.750000        1.000000\r
862                         *MESH_TVERT     2       0.937500        0.750000        1.000000\r
863                         *MESH_TVERT     3       0.937500        0.500000        1.000000\r
864                 }\r
865                 *MESH_NUMTVFACES        2\r
866                 *MESH_TFACELIST {\r
867                         *MESH_TFACE     0       0       2       1\r
868                         *MESH_TFACE     1       0       3       2\r
869                 }\r
870         }\r
871         *PROP_MOTIONBLUR        0\r
872         *PROP_CASTSHADOW        1\r
873         *PROP_RECVSHADOW        1\r
874         *MATERIAL_REF   2\r
875 }\r
876 *GEOMOBJECT     {\r
877         *NODE_NAME      "mat2model0surf36"\r
878         *NODE_TM        {\r
879                 *NODE_NAME      "mat2model0surf36"\r
880                 *INHERIT_POS    0       0       0\r
881                 *INHERIT_ROT    0       0       0\r
882                 *INHERIT_SCL    0       0       0\r
883                 *TM_ROW0        1.0     0       0\r
884                 *TM_ROW1        0       1.0     0\r
885                 *TM_ROW2        0       0       1.0\r
886                 *TM_ROW3        0       0       0\r
887                 *TM_POS 0.000000        0.000000        0.000000\r
888         }\r
889         *MESH   {\r
890                 *TIMEVALUE      0\r
891                 *MESH_NUMVERTEX 4\r
892                 *MESH_NUMFACES  2\r
893                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
894                 *MESH_VERTEX_LIST       {\r
895                         *MESH_VERTEX    0       -96.000000      -16.000000      0.000000\r
896                         *MESH_VERTEX    1       -96.000000      -16.000000      64.000000\r
897                         *MESH_VERTEX    2       -96.000000      16.000000       64.000000\r
898                         *MESH_VERTEX    3       -96.000000      16.000000       0.000000\r
899                 }\r
900                 *MESH_NORMALS   {\r
901                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
902                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
903                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
904                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
905                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
906                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
907                 }\r
908                 *MESH_FACE_LIST {\r
909                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
910                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
911                 }\r
912                 *MESH_NUMTVERTEX        4\r
913                 *MESH_TVERTLIST {\r
914                         *MESH_TVERT     0       0.812500        0.000000        1.000000\r
915                         *MESH_TVERT     1       0.812500        0.250000        1.000000\r
916                         *MESH_TVERT     2       0.937500        0.250000        1.000000\r
917                         *MESH_TVERT     3       0.937500        0.000000        1.000000\r
918                 }\r
919                 *MESH_NUMTVFACES        2\r
920                 *MESH_TFACELIST {\r
921                         *MESH_TFACE     0       0       2       1\r
922                         *MESH_TFACE     1       0       3       2\r
923                 }\r
924         }\r
925         *PROP_MOTIONBLUR        0\r
926         *PROP_CASTSHADOW        1\r
927         *PROP_RECVSHADOW        1\r
928         *MATERIAL_REF   2\r
929 }\r
930 *GEOMOBJECT     {\r
931         *NODE_NAME      "mat2model0surf37"\r
932         *NODE_TM        {\r
933                 *NODE_NAME      "mat2model0surf37"\r
934                 *INHERIT_POS    0       0       0\r
935                 *INHERIT_ROT    0       0       0\r
936                 *INHERIT_SCL    0       0       0\r
937                 *TM_ROW0        1.0     0       0\r
938                 *TM_ROW1        0       1.0     0\r
939                 *TM_ROW2        0       0       1.0\r
940                 *TM_ROW3        0       0       0\r
941                 *TM_POS 0.000000        0.000000        0.000000\r
942         }\r
943         *MESH   {\r
944                 *TIMEVALUE      0\r
945                 *MESH_NUMVERTEX 4\r
946                 *MESH_NUMFACES  2\r
947                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
948                 *MESH_VERTEX_LIST       {\r
949                         *MESH_VERTEX    0       -112.000000     -16.000000      128.000000\r
950                         *MESH_VERTEX    1       -80.000000      -16.000000      128.000000\r
951                         *MESH_VERTEX    2       -80.000000      16.000000       128.000000\r
952                         *MESH_VERTEX    3       -112.000000     16.000000       128.000000\r
953                 }\r
954                 *MESH_NORMALS   {\r
955                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
956                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
957                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        -1.000000\r
958                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        -1.000000\r
959                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        -1.000000\r
960                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        -1.000000\r
961                 }\r
962                 *MESH_FACE_LIST {\r
963                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
964                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
965                 }\r
966                 *MESH_NUMTVERTEX        4\r
967                 *MESH_TVERTLIST {\r
968                         *MESH_TVERT     0       0.375000        0.812500        1.000000\r
969                         *MESH_TVERT     1       0.500000        0.812500        1.000000\r
970                         *MESH_TVERT     2       0.500000        0.937500        1.000000\r
971                         *MESH_TVERT     3       0.375000        0.937500        1.000000\r
972                 }\r
973                 *MESH_NUMTVFACES        2\r
974                 *MESH_TFACELIST {\r
975                         *MESH_TFACE     0       0       2       1\r
976                         *MESH_TFACE     1       0       3       2\r
977                 }\r
978         }\r
979         *PROP_MOTIONBLUR        0\r
980         *PROP_CASTSHADOW        1\r
981         *PROP_RECVSHADOW        1\r
982         *MATERIAL_REF   2\r
983 }\r
984 *GEOMOBJECT     {\r
985         *NODE_NAME      "mat2model0surf38"\r
986         *NODE_TM        {\r
987                 *NODE_NAME      "mat2model0surf38"\r
988                 *INHERIT_POS    0       0       0\r
989                 *INHERIT_ROT    0       0       0\r
990                 *INHERIT_SCL    0       0       0\r
991                 *TM_ROW0        1.0     0       0\r
992                 *TM_ROW1        0       1.0     0\r
993                 *TM_ROW2        0       0       1.0\r
994                 *TM_ROW3        0       0       0\r
995                 *TM_POS 0.000000        0.000000        0.000000\r
996         }\r
997         *MESH   {\r
998                 *TIMEVALUE      0\r
999                 *MESH_NUMVERTEX 4\r
1000                 *MESH_NUMFACES  2\r
1001                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1002                 *MESH_VERTEX_LIST       {\r
1003                         *MESH_VERTEX    0       -96.000000      -16.000000      64.000000\r
1004                         *MESH_VERTEX    1       -112.000000     -16.000000      64.000000\r
1005                         *MESH_VERTEX    2       -112.000000     16.000000       64.000000\r
1006                         *MESH_VERTEX    3       -96.000000      16.000000       64.000000\r
1007                 }\r
1008                 *MESH_NORMALS   {\r
1009                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1010                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1011                         *MESH_VERTEXNORMAL      0       0.000000        0.000000        1.000000\r
1012                         *MESH_VERTEXNORMAL      1       0.000000        0.000000        1.000000\r
1013                         *MESH_VERTEXNORMAL      2       0.000000        0.000000        1.000000\r
1014                         *MESH_VERTEXNORMAL      3       0.000000        0.000000        1.000000\r
1015                 }\r
1016                 *MESH_FACE_LIST {\r
1017                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1018                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1019                 }\r
1020                 *MESH_NUMTVERTEX        4\r
1021                 *MESH_TVERTLIST {\r
1022                         *MESH_TVERT     0       0.437500        0.812500        1.000000\r
1023                         *MESH_TVERT     1       0.375000        0.812500        1.000000\r
1024                         *MESH_TVERT     2       0.375000        0.937500        1.000000\r
1025                         *MESH_TVERT     3       0.437500        0.937500        1.000000\r
1026                 }\r
1027                 *MESH_NUMTVFACES        2\r
1028                 *MESH_TFACELIST {\r
1029                         *MESH_TFACE     0       0       2       1\r
1030                         *MESH_TFACE     1       0       3       2\r
1031                 }\r
1032         }\r
1033         *PROP_MOTIONBLUR        0\r
1034         *PROP_CASTSHADOW        1\r
1035         *PROP_RECVSHADOW        1\r
1036         *MATERIAL_REF   2\r
1037 }\r
1038 *GEOMOBJECT     {\r
1039         *NODE_NAME      "mat2model0surf39"\r
1040         *NODE_TM        {\r
1041                 *NODE_NAME      "mat2model0surf39"\r
1042                 *INHERIT_POS    0       0       0\r
1043                 *INHERIT_ROT    0       0       0\r
1044                 *INHERIT_SCL    0       0       0\r
1045                 *TM_ROW0        1.0     0       0\r
1046                 *TM_ROW1        0       1.0     0\r
1047                 *TM_ROW2        0       0       1.0\r
1048                 *TM_ROW3        0       0       0\r
1049                 *TM_POS 0.000000        0.000000        0.000000\r
1050         }\r
1051         *MESH   {\r
1052                 *TIMEVALUE      0\r
1053                 *MESH_NUMVERTEX 4\r
1054                 *MESH_NUMFACES  2\r
1055                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1056                 *MESH_VERTEX_LIST       {\r
1057                         *MESH_VERTEX    0       -112.000000     -16.000000      64.000000\r
1058                         *MESH_VERTEX    1       -112.000000     -16.000000      128.000000\r
1059                         *MESH_VERTEX    2       -112.000000     16.000000       128.000000\r
1060                         *MESH_VERTEX    3       -112.000000     16.000000       64.000000\r
1061                 }\r
1062                 *MESH_NORMALS   {\r
1063                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1064                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1065                         *MESH_VERTEXNORMAL      0       1.000000        0.000000        0.000000\r
1066                         *MESH_VERTEXNORMAL      1       1.000000        0.000000        0.000000\r
1067                         *MESH_VERTEXNORMAL      2       1.000000        0.000000        0.000000\r
1068                         *MESH_VERTEXNORMAL      3       1.000000        0.000000        0.000000\r
1069                 }\r
1070                 *MESH_FACE_LIST {\r
1071                         *MESH_FACE      0       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1072                         *MESH_FACE      1       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1073                 }\r
1074                 *MESH_NUMTVERTEX        4\r
1075                 *MESH_TVERTLIST {\r
1076                         *MESH_TVERT     0       0.812500        0.250000        1.000000\r
1077                         *MESH_TVERT     1       0.812500        0.500000        1.000000\r
1078                         *MESH_TVERT     2       0.937500        0.500000        1.000000\r
1079                         *MESH_TVERT     3       0.937500        0.250000        1.000000\r
1080                 }\r
1081                 *MESH_NUMTVFACES        2\r
1082                 *MESH_TFACELIST {\r
1083                         *MESH_TFACE     0       0       2       1\r
1084                         *MESH_TFACE     1       0       3       2\r
1085                 }\r
1086         }\r
1087         *PROP_MOTIONBLUR        0\r
1088         *PROP_CASTSHADOW        1\r
1089         *PROP_RECVSHADOW        1\r
1090         *MATERIAL_REF   2\r
1091 }\r
1092 *GEOMOBJECT     {\r
1093         *NODE_NAME      "mat2model0surf40"\r
1094         *NODE_TM        {\r
1095                 *NODE_NAME      "mat2model0surf40"\r
1096                 *INHERIT_POS    0       0       0\r
1097                 *INHERIT_ROT    0       0       0\r
1098                 *INHERIT_SCL    0       0       0\r
1099                 *TM_ROW0        1.0     0       0\r
1100                 *TM_ROW1        0       1.0     0\r
1101                 *TM_ROW2        0       0       1.0\r
1102                 *TM_ROW3        0       0       0\r
1103                 *TM_POS 0.000000        0.000000        0.000000\r
1104         }\r
1105         *MESH   {\r
1106                 *TIMEVALUE      0\r
1107                 *MESH_NUMVERTEX 10\r
1108                 *MESH_NUMFACES  6\r
1109                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1110                 *MESH_VERTEX_LIST       {\r
1111                         *MESH_VERTEX    0       -128.000000     16.000000       192.000000\r
1112                         *MESH_VERTEX    1       -128.000000     16.000000       128.000000\r
1113                         *MESH_VERTEX    2       -80.000000      16.000000       128.000000\r
1114                         *MESH_VERTEX    3       -80.000000      16.000000       192.000000\r
1115                         *MESH_VERTEX    4       -128.000000     16.000000       64.000000\r
1116                         *MESH_VERTEX    5       -112.000000     16.000000       64.000000\r
1117                         *MESH_VERTEX    6       -112.000000     16.000000       128.000000\r
1118                         *MESH_VERTEX    7       -128.000000     16.000000       0.000000\r
1119                         *MESH_VERTEX    8       -96.000000      16.000000       0.000000\r
1120                         *MESH_VERTEX    9       -96.000000      16.000000       64.000000\r
1121                 }\r
1122                 *MESH_NORMALS   {\r
1123                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1124                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1125                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1126                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1127                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1128                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1129                         *MESH_VERTEXNORMAL      0       0.000000        1.000000        0.000000\r
1130                         *MESH_VERTEXNORMAL      1       0.000000        1.000000        0.000000\r
1131                         *MESH_VERTEXNORMAL      2       0.000000        1.000000        0.000000\r
1132                         *MESH_VERTEXNORMAL      3       0.000000        1.000000        0.000000\r
1133                         *MESH_VERTEXNORMAL      4       0.000000        1.000000        0.000000\r
1134                         *MESH_VERTEXNORMAL      5       0.000000        1.000000        0.000000\r
1135                         *MESH_VERTEXNORMAL      6       0.000000        1.000000        0.000000\r
1136                         *MESH_VERTEXNORMAL      7       0.000000        1.000000        0.000000\r
1137                         *MESH_VERTEXNORMAL      8       0.000000        1.000000        0.000000\r
1138                         *MESH_VERTEXNORMAL      9       0.000000        1.000000        0.000000\r
1139                 }\r
1140                 *MESH_FACE_LIST {\r
1141                         *MESH_FACE      0       A:      1       B:      5       C:      4       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1142                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1143                         *MESH_FACE      2       A:      1       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1144                         *MESH_FACE      3       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1145                         *MESH_FACE      4       A:      4       B:      8       C:      7       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1146                         *MESH_FACE      5       A:      4       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1147                 }\r
1148                 *MESH_NUMTVERTEX        10\r
1149                 *MESH_TVERTLIST {\r
1150                         *MESH_TVERT     0       0.312500        0.750000        1.000000\r
1151                         *MESH_TVERT     1       0.312500        0.500000        1.000000\r
1152                         *MESH_TVERT     2       0.500000        0.500000        1.000000\r
1153                         *MESH_TVERT     3       0.500000        0.750000        1.000000\r
1154                         *MESH_TVERT     4       0.312500        0.250000        1.000000\r
1155                         *MESH_TVERT     5       0.375000        0.250000        1.000000\r
1156                         *MESH_TVERT     6       0.375000        0.500000        1.000000\r
1157                         *MESH_TVERT     7       0.312500        0.000000        1.000000\r
1158                         *MESH_TVERT     8       0.437500        0.000000        1.000000\r
1159                         *MESH_TVERT     9       0.437500        0.250000        1.000000\r
1160                 }\r
1161                 *MESH_NUMTVFACES        6\r
1162                 *MESH_TFACELIST {\r
1163                         *MESH_TFACE     0       1       5       4\r
1164                         *MESH_TFACE     1       0       2       1\r
1165                         *MESH_TFACE     2       1       6       5\r
1166                         *MESH_TFACE     3       0       3       2\r
1167                         *MESH_TFACE     4       4       8       7\r
1168                         *MESH_TFACE     5       4       9       8\r
1169                 }\r
1170         }\r
1171         *PROP_MOTIONBLUR        0\r
1172         *PROP_CASTSHADOW        1\r
1173         *PROP_RECVSHADOW        1\r
1174         *MATERIAL_REF   2\r
1175 }\r
1176 *GEOMOBJECT     {\r
1177         *NODE_NAME      "mat2model0surf41"\r
1178         *NODE_TM        {\r
1179                 *NODE_NAME      "mat2model0surf41"\r
1180                 *INHERIT_POS    0       0       0\r
1181                 *INHERIT_ROT    0       0       0\r
1182                 *INHERIT_SCL    0       0       0\r
1183                 *TM_ROW0        1.0     0       0\r
1184                 *TM_ROW1        0       1.0     0\r
1185                 *TM_ROW2        0       0       1.0\r
1186                 *TM_ROW3        0       0       0\r
1187                 *TM_POS 0.000000        0.000000        0.000000\r
1188         }\r
1189         *MESH   {\r
1190                 *TIMEVALUE      0\r
1191                 *MESH_NUMVERTEX 10\r
1192                 *MESH_NUMFACES  6\r
1193                 *COMMENT        "SURFACETYPE    MST_PLANAR"\r
1194                 *MESH_VERTEX_LIST       {\r
1195                         *MESH_VERTEX    0       -128.000000     -16.000000      128.000000\r
1196                         *MESH_VERTEX    1       -128.000000     -16.000000      192.000000\r
1197                         *MESH_VERTEX    2       -80.000000      -16.000000      192.000000\r
1198                         *MESH_VERTEX    3       -80.000000      -16.000000      128.000000\r
1199                         *MESH_VERTEX    4       -128.000000     -16.000000      64.000000\r
1200                         *MESH_VERTEX    5       -112.000000     -16.000000      128.000000\r
1201                         *MESH_VERTEX    6       -112.000000     -16.000000      64.000000\r
1202                         *MESH_VERTEX    7       -128.000000     -16.000000      0.000000\r
1203                         *MESH_VERTEX    8       -96.000000      -16.000000      64.000000\r
1204                         *MESH_VERTEX    9       -96.000000      -16.000000      0.000000\r
1205                 }\r
1206                 *MESH_NORMALS   {\r
1207                         *MESH_FACENORMAL        0       0.000000        0.000000        -1.000000\r
1208                         *MESH_FACENORMAL        1       0.000000        0.000000        -1.000000\r
1209                         *MESH_FACENORMAL        2       0.000000        0.000000        -1.000000\r
1210                         *MESH_FACENORMAL        3       0.000000        0.000000        -1.000000\r
1211                         *MESH_FACENORMAL        4       0.000000        0.000000        -1.000000\r
1212                         *MESH_FACENORMAL        5       0.000000        0.000000        -1.000000\r
1213                         *MESH_VERTEXNORMAL      0       0.000000        -1.000000       0.000000\r
1214                         *MESH_VERTEXNORMAL      1       0.000000        -1.000000       0.000000\r
1215                         *MESH_VERTEXNORMAL      2       0.000000        -1.000000       0.000000\r
1216                         *MESH_VERTEXNORMAL      3       0.000000        -1.000000       0.000000\r
1217                         *MESH_VERTEXNORMAL      4       0.000000        -1.000000       0.000000\r
1218                         *MESH_VERTEXNORMAL      5       0.000000        -1.000000       0.000000\r
1219                         *MESH_VERTEXNORMAL      6       0.000000        -1.000000       0.000000\r
1220                         *MESH_VERTEXNORMAL      7       0.000000        -1.000000       0.000000\r
1221                         *MESH_VERTEXNORMAL      8       0.000000        -1.000000       0.000000\r
1222                         *MESH_VERTEXNORMAL      9       0.000000        -1.000000       0.000000\r
1223                 }\r
1224                 *MESH_FACE_LIST {\r
1225                         *MESH_FACE      0       A:      0       B:      4       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1226                         *MESH_FACE      1       A:      0       B:      2       C:      1       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1227                         *MESH_FACE      2       A:      0       B:      3       C:      2       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1228                         *MESH_FACE      3       A:      4       B:      6       C:      5       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1229                         *MESH_FACE      4       A:      4       B:      7       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1230                         *MESH_FACE      5       A:      7       B:      9       C:      8       AB:     1       BC:     1       CA:     1       *MESH_SMOOTHING 0       *MESH_MTLID     0\r
1231                 }\r
1232                 *MESH_NUMTVERTEX        10\r
1233                 *MESH_TVERTLIST {\r
1234                         *MESH_TVERT     0       0.312500        0.500000        1.000000\r
1235                         *MESH_TVERT     1       0.312500        0.750000        1.000000\r
1236                         *MESH_TVERT     2       0.500000        0.750000        1.000000\r
1237                         *MESH_TVERT     3       0.500000        0.500000        1.000000\r
1238                         *MESH_TVERT     4       0.312500        0.250000        1.000000\r
1239                         *MESH_TVERT     5       0.375000        0.500000        1.000000\r
1240                         *MESH_TVERT     6       0.375000        0.250000        1.000000\r
1241                         *MESH_TVERT     7       0.312500        0.000000        1.000000\r
1242                         *MESH_TVERT     8       0.437500        0.250000        1.000000\r
1243                         *MESH_TVERT     9       0.437500        0.000000        1.000000\r
1244                 }\r
1245                 *MESH_NUMTVFACES        6\r
1246                 *MESH_TFACELIST {\r
1247                         *MESH_TFACE     0       0       4       5\r
1248                         *MESH_TFACE     1       0       2       1\r
1249                         *MESH_TFACE     2       0       3       2\r
1250                         *MESH_TFACE     3       4       6       5\r
1251                         *MESH_TFACE     4       4       7       8\r
1252                         *MESH_TFACE     5       7       9       8\r
1253                 }\r
1254         }\r
1255         *PROP_MOTIONBLUR        0\r
1256         *PROP_CASTSHADOW        1\r
1257         *PROP_RECVSHADOW        1\r
1258         *MATERIAL_REF   2\r
1259 }\r