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1250 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
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1251 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
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1254 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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1255 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
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1257 *MESH_NUMTVERTEX 4
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1259 *MESH_TVERT 0 0.187500 0.000000 1.000000
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1260 *MESH_TVERT 1 0.187500 0.250000 1.000000
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1261 *MESH_TVERT 2 0.062500 0.250000 1.000000
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1262 *MESH_TVERT 3 0.062500 0.000000 1.000000
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1264 *MESH_NUMTVFACES 2
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1266 *MESH_TFACE 0 0 2 1
\r
1267 *MESH_TFACE 1 0 3 2
\r
1270 *PROP_MOTIONBLUR 0
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1271 *PROP_CASTSHADOW 1
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1272 *PROP_RECVSHADOW 1
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1276 *NODE_NAME "mat2model0surf50"
\r
1278 *NODE_NAME "mat2model0surf50"
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1279 *INHERIT_POS 0 0 0
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1280 *INHERIT_ROT 0 0 0
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1281 *INHERIT_SCL 0 0 0
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1286 *TM_POS 0.000000 0.000000 0.000000
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1292 *COMMENT "SURFACETYPE MST_PLANAR"
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1293 *MESH_VERTEX_LIST {
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1294 *MESH_VERTEX 0 16.000000 -112.000000 128.000000
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1295 *MESH_VERTEX 1 16.000000 -96.000000 128.000000
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1296 *MESH_VERTEX 2 -16.000000 -96.000000 128.000000
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1297 *MESH_VERTEX 3 -16.000000 -112.000000 128.000000
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1300 *MESH_FACENORMAL 0 0.000000 0.000000 1.000000
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1301 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000
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1302 *MESH_VERTEXNORMAL 0 0.000000 0.000000 -1.000000
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1303 *MESH_VERTEXNORMAL 1 0.000000 0.000000 -1.000000
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1304 *MESH_VERTEXNORMAL 2 0.000000 0.000000 -1.000000
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1305 *MESH_VERTEXNORMAL 3 0.000000 0.000000 -1.000000
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1308 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1309 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1311 *MESH_NUMTVERTEX 4
\r
1313 *MESH_TVERT 0 0.187500 0.500000 1.000000
\r
1314 *MESH_TVERT 1 0.187500 0.562500 1.000000
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1315 *MESH_TVERT 2 0.062500 0.562500 1.000000
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1316 *MESH_TVERT 3 0.062500 0.500000 1.000000
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1318 *MESH_NUMTVFACES 2
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1320 *MESH_TFACE 0 0 2 1
\r
1321 *MESH_TFACE 1 0 3 2
\r
1324 *PROP_MOTIONBLUR 0
\r
1325 *PROP_CASTSHADOW 1
\r
1326 *PROP_RECVSHADOW 1
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1330 *NODE_NAME "mat2model0surf51"
\r
1332 *NODE_NAME "mat2model0surf51"
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1333 *INHERIT_POS 0 0 0
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1334 *INHERIT_ROT 0 0 0
\r
1335 *INHERIT_SCL 0 0 0
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1340 *TM_POS 0.000000 0.000000 0.000000
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1346 *COMMENT "SURFACETYPE MST_PLANAR"
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1347 *MESH_VERTEX_LIST {
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1348 *MESH_VERTEX 0 16.000000 -96.000000 64.000000
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1349 *MESH_VERTEX 1 16.000000 -112.000000 64.000000
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1350 *MESH_VERTEX 2 -16.000000 -112.000000 64.000000
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1351 *MESH_VERTEX 3 -16.000000 -96.000000 64.000000
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1354 *MESH_FACENORMAL 0 0.000000 0.000000 1.000000
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1355 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000
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1356 *MESH_VERTEXNORMAL 0 0.000000 0.000000 1.000000
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1357 *MESH_VERTEXNORMAL 1 0.000000 0.000000 1.000000
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1358 *MESH_VERTEXNORMAL 2 0.000000 0.000000 1.000000
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1359 *MESH_VERTEXNORMAL 3 0.000000 0.000000 1.000000
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1362 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1363 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1365 *MESH_NUMTVERTEX 4
\r
1367 *MESH_TVERT 0 0.187500 0.562500 1.000000
\r
1368 *MESH_TVERT 1 0.187500 0.500000 1.000000
\r
1369 *MESH_TVERT 2 0.062500 0.500000 1.000000
\r
1370 *MESH_TVERT 3 0.062500 0.562500 1.000000
\r
1372 *MESH_NUMTVFACES 2
\r
1374 *MESH_TFACE 0 0 2 1
\r
1375 *MESH_TFACE 1 0 3 2
\r
1378 *PROP_MOTIONBLUR 0
\r
1379 *PROP_CASTSHADOW 1
\r
1380 *PROP_RECVSHADOW 1
\r
1384 *NODE_NAME "mat2model0surf52"
\r
1386 *NODE_NAME "mat2model0surf52"
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1387 *INHERIT_POS 0 0 0
\r
1388 *INHERIT_ROT 0 0 0
\r
1389 *INHERIT_SCL 0 0 0
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1394 *TM_POS 0.000000 0.000000 0.000000
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1400 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1401 *MESH_VERTEX_LIST {
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1402 *MESH_VERTEX 0 16.000000 -112.000000 64.000000
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1403 *MESH_VERTEX 1 16.000000 -112.000000 128.000000
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1404 *MESH_VERTEX 2 -16.000000 -112.000000 128.000000
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1405 *MESH_VERTEX 3 -16.000000 -112.000000 64.000000
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1408 *MESH_FACENORMAL 0 0.000000 0.000000 1.000000
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1409 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000
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1410 *MESH_VERTEXNORMAL 0 0.000000 1.000000 0.000000
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1411 *MESH_VERTEXNORMAL 1 0.000000 1.000000 0.000000
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1412 *MESH_VERTEXNORMAL 2 0.000000 1.000000 0.000000
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1413 *MESH_VERTEXNORMAL 3 0.000000 1.000000 0.000000
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1416 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1417 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1419 *MESH_NUMTVERTEX 4
\r
1421 *MESH_TVERT 0 0.187500 0.250000 1.000000
\r
1422 *MESH_TVERT 1 0.187500 0.500000 1.000000
\r
1423 *MESH_TVERT 2 0.062500 0.500000 1.000000
\r
1424 *MESH_TVERT 3 0.062500 0.250000 1.000000
\r
1426 *MESH_NUMTVFACES 2
\r
1428 *MESH_TFACE 0 0 2 1
\r
1429 *MESH_TFACE 1 0 3 2
\r
1432 *PROP_MOTIONBLUR 0
\r
1433 *PROP_CASTSHADOW 1
\r
1434 *PROP_RECVSHADOW 1
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1438 *NODE_NAME "mat2model0surf53"
\r
1440 *NODE_NAME "mat2model0surf53"
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1441 *INHERIT_POS 0 0 0
\r
1442 *INHERIT_ROT 0 0 0
\r
1443 *INHERIT_SCL 0 0 0
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1448 *TM_POS 0.000000 0.000000 0.000000
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1452 *MESH_NUMVERTEX 13
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1454 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1455 *MESH_VERTEX_LIST {
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1456 *MESH_VERTEX 0 -16.000000 -128.000000 256.000000
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1457 *MESH_VERTEX 1 -16.000000 -128.000000 192.000000
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1458 *MESH_VERTEX 2 -16.000000 -80.000000 192.000000
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1459 *MESH_VERTEX 3 -16.000000 -80.000000 256.000000
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1460 *MESH_VERTEX 4 -16.000000 -128.000000 128.000000
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1461 *MESH_VERTEX 5 -16.000000 -96.000000 128.000000
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1462 *MESH_VERTEX 6 -16.000000 -96.000000 192.000000
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1463 *MESH_VERTEX 7 -16.000000 -128.000000 64.000000
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1464 *MESH_VERTEX 8 -16.000000 -112.000000 64.000000
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1465 *MESH_VERTEX 9 -16.000000 -112.000000 128.000000
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1466 *MESH_VERTEX 10 -16.000000 -128.000000 0.000000
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1467 *MESH_VERTEX 11 -16.000000 -96.000000 0.000000
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1468 *MESH_VERTEX 12 -16.000000 -96.000000 64.000000
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1471 *MESH_FACENORMAL 0 0.000000 0.000000 1.000000
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1472 *MESH_FACENORMAL 1 0.000000 0.000000 1.000000
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1473 *MESH_FACENORMAL 2 0.000000 0.000000 1.000000
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1474 *MESH_FACENORMAL 3 0.000000 0.000000 1.000000
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1475 *MESH_FACENORMAL 4 0.000000 0.000000 1.000000
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1476 *MESH_FACENORMAL 5 0.000000 0.000000 1.000000
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1477 *MESH_FACENORMAL 6 0.000000 0.000000 -1.000000
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1478 *MESH_FACENORMAL 7 0.000000 0.000000 -1.000000
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1479 *MESH_VERTEXNORMAL 0 -1.000000 0.000000 0.000000
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1480 *MESH_VERTEXNORMAL 1 -1.000000 0.000000 0.000000
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1481 *MESH_VERTEXNORMAL 2 -1.000000 0.000000 0.000000
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1482 *MESH_VERTEXNORMAL 3 -1.000000 0.000000 0.000000
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1483 *MESH_VERTEXNORMAL 4 -1.000000 0.000000 0.000000
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1484 *MESH_VERTEXNORMAL 5 -1.000000 0.000000 0.000000
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1485 *MESH_VERTEXNORMAL 6 -1.000000 0.000000 0.000000
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1486 *MESH_VERTEXNORMAL 7 -1.000000 0.000000 0.000000
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1487 *MESH_VERTEXNORMAL 8 -1.000000 0.000000 0.000000
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1488 *MESH_VERTEXNORMAL 9 -1.000000 0.000000 0.000000
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1489 *MESH_VERTEXNORMAL 10 -1.000000 0.000000 0.000000
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1490 *MESH_VERTEXNORMAL 11 -1.000000 0.000000 0.000000
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1491 *MESH_VERTEXNORMAL 12 -1.000000 0.000000 0.000000
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1494 *MESH_FACE 0 A: 1 B: 5 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1495 *MESH_FACE 1 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1496 *MESH_FACE 2 A: 1 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1497 *MESH_FACE 3 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1498 *MESH_FACE 4 A: 4 B: 8 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1499 *MESH_FACE 5 A: 4 B: 9 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1500 *MESH_FACE 6 A: 7 B: 11 C: 10 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1501 *MESH_FACE 7 A: 7 B: 12 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1503 *MESH_NUMTVERTEX 13
\r
1505 *MESH_TVERT 0 0.437500 1.000000 1.000000
\r
1506 *MESH_TVERT 1 0.437500 0.750000 1.000000
\r
1507 *MESH_TVERT 2 0.625000 0.750000 1.000000
\r
1508 *MESH_TVERT 3 0.625000 1.000000 1.000000
\r
1509 *MESH_TVERT 4 0.437500 0.500000 1.000000
\r
1510 *MESH_TVERT 5 0.562500 0.500000 1.000000
\r
1511 *MESH_TVERT 6 0.562500 0.750000 1.000000
\r
1512 *MESH_TVERT 7 0.437500 0.250000 1.000000
\r
1513 *MESH_TVERT 8 0.500000 0.250000 1.000000
\r
1514 *MESH_TVERT 9 0.500000 0.500000 1.000000
\r
1515 *MESH_TVERT 10 0.437500 0.000000 1.000000
\r
1516 *MESH_TVERT 11 0.562500 0.000000 1.000000
\r
1517 *MESH_TVERT 12 0.562500 0.250000 1.000000
\r
1519 *MESH_NUMTVFACES 8
\r
1521 *MESH_TFACE 0 1 5 4
\r
1522 *MESH_TFACE 1 0 2 1
\r
1523 *MESH_TFACE 2 1 6 5
\r
1524 *MESH_TFACE 3 0 3 2
\r
1525 *MESH_TFACE 4 4 8 7
\r
1526 *MESH_TFACE 5 4 9 8
\r
1527 *MESH_TFACE 6 7 11 10
\r
1528 *MESH_TFACE 7 7 12 11
\r
1531 *PROP_MOTIONBLUR 0
\r
1532 *PROP_CASTSHADOW 1
\r
1533 *PROP_RECVSHADOW 1
\r