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1094 *MESH_TFACE 1 0 1 3
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1098 *MESH_TFACE 5 5 6 7
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1100 *MESH_TFACE 7 5 7 9
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1101 *MESH_TFACE 8 7 10 9
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1102 *MESH_TFACE 9 7 11 10
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1103 *MESH_TFACE 10 4 8 12
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1104 *MESH_TFACE 11 8 13 12
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1105 *MESH_TFACE 12 12 13 14
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1106 *MESH_TFACE 13 10 11 14
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1107 *MESH_TFACE 14 12 14 15
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1108 *MESH_TFACE 15 11 15 14
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1111 *PROP_MOTIONBLUR 0
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1112 *PROP_CASTSHADOW 1
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1113 *PROP_RECVSHADOW 1
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1119 *NODE_NAME "mat6model0surf25"
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1166 *PROP_CASTSHADOW 1
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1167 *PROP_RECVSHADOW 1
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1220 *PROP_CASTSHADOW 1
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1221 *PROP_RECVSHADOW 1
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1227 *NODE_NAME "mat6model0surf27"
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1275 *PROP_RECVSHADOW 1
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1306 *MESH_VERTEXNORMAL 1 -0.707107 -0.707107 0.000000
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1307 *MESH_VERTEXNORMAL 2 -0.707107 -0.707107 0.000000
\r
1308 *MESH_VERTEXNORMAL 3 0.707107 -0.707107 0.000000
\r
1311 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1312 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1314 *MESH_NUMTVERTEX 4
\r
1316 *MESH_TVERT 0 0.500000 0.125000 1.000000
\r
1317 *MESH_TVERT 1 1.000000 0.125000 1.000000
\r
1318 *MESH_TVERT 2 1.000000 0.000000 1.000000
\r
1319 *MESH_TVERT 3 0.500000 0.000000 1.000000
\r
1321 *MESH_NUMTVFACES 2
\r
1323 *MESH_TFACE 0 0 2 1
\r
1324 *MESH_TFACE 1 0 3 2
\r
1327 *PROP_MOTIONBLUR 0
\r
1328 *PROP_CASTSHADOW 1
\r
1329 *PROP_RECVSHADOW 1
\r
1333 *NODE_NAME "mat6model0surf29"
\r
1335 *NODE_NAME "mat6model0surf29"
\r
1336 *INHERIT_POS 0 0 0
\r
1337 *INHERIT_ROT 0 0 0
\r
1338 *INHERIT_SCL 0 0 0
\r
1343 *TM_POS 0.000000 0.000000 0.000000
\r
1349 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1350 *MESH_VERTEX_LIST {
\r
1351 *MESH_VERTEX 0 -32.000000 -112.000000 40.000000
\r
1352 *MESH_VERTEX 1 -32.000000 -112.000000 56.000000
\r
1353 *MESH_VERTEX 2 -32.000000 208.000000 56.000000
\r
1354 *MESH_VERTEX 3 -32.000000 208.000000 40.000000
\r
1357 *MESH_FACENORMAL 0 -0.252725 -0.967538 0.000000
\r
1358 *MESH_FACENORMAL 1 -0.707107 -0.707107 0.000000
\r
1359 *MESH_VERTEXNORMAL 0 1.000000 0.000000 0.000000
\r
1360 *MESH_VERTEXNORMAL 1 1.000000 0.000000 0.000000
\r
1361 *MESH_VERTEXNORMAL 2 0.707107 -0.707107 0.000000
\r
1362 *MESH_VERTEXNORMAL 3 0.707107 -0.707107 0.000000
\r
1365 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1366 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1368 *MESH_NUMTVERTEX 4
\r
1370 *MESH_TVERT 0 -1.000000 0.000000 1.000000
\r
1371 *MESH_TVERT 1 -1.000000 0.125000 1.000000
\r
1372 *MESH_TVERT 2 1.500000 0.125000 1.000000
\r
1373 *MESH_TVERT 3 1.500000 0.000000 1.000000
\r
1375 *MESH_NUMTVFACES 2
\r
1377 *MESH_TFACE 0 0 2 1
\r
1378 *MESH_TFACE 1 0 3 2
\r
1381 *PROP_MOTIONBLUR 0
\r
1382 *PROP_CASTSHADOW 1
\r
1383 *PROP_RECVSHADOW 1
\r
1387 *NODE_NAME "mat6model0surf30"
\r
1389 *NODE_NAME "mat6model0surf30"
\r
1390 *INHERIT_POS 0 0 0
\r
1391 *INHERIT_ROT 0 0 0
\r
1392 *INHERIT_SCL 0 0 0
\r
1397 *TM_POS 0.000000 0.000000 0.000000
\r
1403 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1404 *MESH_VERTEX_LIST {
\r
1405 *MESH_VERTEX 0 -240.000000 -112.000000 40.000000
\r
1406 *MESH_VERTEX 1 -240.000000 -112.000000 56.000000
\r
1407 *MESH_VERTEX 2 -32.000000 -112.000000 56.000000
\r
1408 *MESH_VERTEX 3 -32.000000 -112.000000 40.000000
\r
1411 *MESH_FACENORMAL 0 -0.252725 -0.967538 0.000000
\r
1412 *MESH_FACENORMAL 1 -0.707107 -0.707107 0.000000
\r
1413 *MESH_VERTEXNORMAL 0 0.707107 -0.707107 0.000000
\r
1414 *MESH_VERTEXNORMAL 1 0.707107 -0.707107 0.000000
\r
1415 *MESH_VERTEXNORMAL 2 0.000000 -1.000000 0.000000
\r
1416 *MESH_VERTEXNORMAL 3 0.000000 -1.000000 0.000000
\r
1419 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1420 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1422 *MESH_NUMTVERTEX 4
\r
1424 *MESH_TVERT 0 -0.125000 0.000000 1.000000
\r
1425 *MESH_TVERT 1 -0.125000 0.125000 1.000000
\r
1426 *MESH_TVERT 2 1.500000 0.125000 1.000000
\r
1427 *MESH_TVERT 3 1.500000 0.000000 1.000000
\r
1429 *MESH_NUMTVFACES 2
\r
1431 *MESH_TFACE 0 0 2 1
\r
1432 *MESH_TFACE 1 0 3 2
\r
1435 *PROP_MOTIONBLUR 0
\r
1436 *PROP_CASTSHADOW 1
\r
1437 *PROP_RECVSHADOW 1
\r
1441 *NODE_NAME "mat6model0surf31"
\r
1443 *NODE_NAME "mat6model0surf31"
\r
1444 *INHERIT_POS 0 0 0
\r
1445 *INHERIT_ROT 0 0 0
\r
1446 *INHERIT_SCL 0 0 0
\r
1451 *TM_POS 0.000000 0.000000 0.000000
\r
1457 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1458 *MESH_VERTEX_LIST {
\r
1459 *MESH_VERTEX 0 240.000000 -208.000000 40.000000
\r
1460 *MESH_VERTEX 1 240.000000 -208.000000 56.000000
\r
1461 *MESH_VERTEX 2 -240.000000 -208.000000 56.000000
\r
1462 *MESH_VERTEX 3 -240.000000 -208.000000 40.000000
\r
1465 *MESH_FACENORMAL 0 -0.252725 -0.967538 0.000000
\r
1466 *MESH_FACENORMAL 1 -0.707107 -0.707107 0.000000
\r
1467 *MESH_VERTEXNORMAL 0 -0.707107 0.707107 0.000000
\r
1468 *MESH_VERTEXNORMAL 1 -0.707107 0.707107 0.000000
\r
1469 *MESH_VERTEXNORMAL 2 0.707107 0.707107 0.000000
\r
1470 *MESH_VERTEXNORMAL 3 0.707107 0.707107 0.000000
\r
1473 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1474 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1476 *MESH_NUMTVERTEX 4
\r
1478 *MESH_TVERT 0 -1.625000 0.000000 1.000000
\r
1479 *MESH_TVERT 1 -1.625000 0.125000 1.000000
\r
1480 *MESH_TVERT 2 2.125000 0.125000 1.000000
\r
1481 *MESH_TVERT 3 2.125000 0.000000 1.000000
\r
1483 *MESH_NUMTVFACES 2
\r
1485 *MESH_TFACE 0 0 2 1
\r
1486 *MESH_TFACE 1 0 3 2
\r
1489 *PROP_MOTIONBLUR 0
\r
1490 *PROP_CASTSHADOW 1
\r
1491 *PROP_RECVSHADOW 1
\r
1495 *NODE_NAME "mat6model0surf32"
\r
1497 *NODE_NAME "mat6model0surf32"
\r
1498 *INHERIT_POS 0 0 0
\r
1499 *INHERIT_ROT 0 0 0
\r
1500 *INHERIT_SCL 0 0 0
\r
1505 *TM_POS 0.000000 0.000000 0.000000
\r
1511 *COMMENT "SURFACETYPE MST_PLANAR"
\r
1512 *MESH_VERTEX_LIST {
\r
1513 *MESH_VERTEX 0 -240.000000 -208.000000 56.000000
\r
1514 *MESH_VERTEX 1 -240.000000 -112.000000 56.000000
\r
1515 *MESH_VERTEX 2 -240.000000 -112.000000 40.000000
\r
1516 *MESH_VERTEX 3 -240.000000 -208.000000 40.000000
\r
1519 *MESH_FACENORMAL 0 -0.252725 -0.967538 0.000000
\r
1520 *MESH_FACENORMAL 1 -0.707107 -0.707107 0.000000
\r
1521 *MESH_VERTEXNORMAL 0 0.707107 0.707107 0.000000
\r
1522 *MESH_VERTEXNORMAL 1 0.707107 -0.707107 0.000000
\r
1523 *MESH_VERTEXNORMAL 2 0.707107 -0.707107 0.000000
\r
1524 *MESH_VERTEXNORMAL 3 0.707107 0.707107 0.000000
\r
1527 *MESH_FACE 0 A: 0 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1528 *MESH_FACE 1 A: 0 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 0 *MESH_MTLID 0
\r
1530 *MESH_NUMTVERTEX 4
\r
1532 *MESH_TVERT 0 0.125000 0.125000 1.000000
\r
1533 *MESH_TVERT 1 0.875000 0.125000 1.000000
\r
1534 *MESH_TVERT 2 0.875000 0.000000 1.000000
\r
1535 *MESH_TVERT 3 0.125000 0.000000 1.000000
\r
1537 *MESH_NUMTVFACES 2
\r
1539 *MESH_TFACE 0 0 2 1
\r
1540 *MESH_TFACE 1 0 3 2
\r
1543 *PROP_MOTIONBLUR 0
\r
1544 *PROP_CASTSHADOW 1
\r
1545 *PROP_RECVSHADOW 1
\r