5 #include "cl_collision.h"
8 //============================================================================
10 //[515]: unsolved PROBLEMS
11 //- finish player physics code (cs_runplayerphysics)
13 //- RF_DEPTHHACK is not like it should be
14 //- add builtin that sets cl.viewangles instead of reading "input_angles" global
15 //- finish lines support for R_Polygon***
16 //- insert selecttraceline into traceline somehow
18 //4 feature darkplaces csqc: add builtin to clientside qc for reading triangles of model meshes (useful to orient a ui along a triangle of a model mesh)
19 //4 feature darkplaces csqc: add builtins to clientside qc for gl calls
21 sfx_t *S_FindName(const char *name);
22 int Sbar_GetPlayer (int index);
23 void Sbar_SortFrags (void);
24 void CL_FindNonSolidLocation(const vec3_t in, vec3_t out, vec_t radius);
25 void CSQC_RelinkAllEntities (int drawmask);
26 void CSQC_RelinkCSQCEntities (void);
27 const char *Key_GetBind (int key);
29 // #1 void(vector ang) makevectors
30 static void VM_CL_makevectors (void)
32 VM_SAFEPARMCOUNT(1, VM_CL_makevectors);
33 AngleVectors (PRVM_G_VECTOR(OFS_PARM0), prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up);
36 // #2 void(entity e, vector o) setorigin
37 void VM_CL_setorigin (void)
41 VM_SAFEPARMCOUNT(2, VM_CL_setorigin);
43 e = PRVM_G_EDICT(OFS_PARM0);
44 if (e == prog->edicts)
46 VM_Warning("setorigin: can not modify world entity\n");
49 if (e->priv.required->free)
51 VM_Warning("setorigin: can not modify free entity\n");
54 org = PRVM_G_VECTOR(OFS_PARM1);
55 VectorCopy (org, e->fields.client->origin);
59 static void SetMinMaxSize (prvm_edict_t *e, float *min, float *max)
65 PRVM_ERROR("SetMinMaxSize: backwards mins/maxs");
68 VectorCopy (min, e->fields.client->mins);
69 VectorCopy (max, e->fields.client->maxs);
70 VectorSubtract (max, min, e->fields.client->size);
75 // #3 void(entity e, string m) setmodel
76 void VM_CL_setmodel (void)
83 VM_SAFEPARMCOUNT(2, VM_CL_setmodel);
85 e = PRVM_G_EDICT(OFS_PARM0);
86 e->fields.client->modelindex = 0;
87 e->fields.client->model = 0;
89 m = PRVM_G_STRING(OFS_PARM1);
91 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
93 if (!strcmp(cl.csqc_model_precache[i]->name, m))
95 mod = cl.csqc_model_precache[i];
96 e->fields.client->model = PRVM_SetEngineString(mod->name);
97 e->fields.client->modelindex = -(i+1);
103 for (i = 0;i < MAX_MODELS;i++)
105 mod = cl.model_precache[i];
106 if (mod && !strcmp(mod->name, m))
108 e->fields.client->model = PRVM_SetEngineString(mod->name);
109 e->fields.client->modelindex = i;
116 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
117 //SetMinMaxSize (e, mod->normalmins, mod->normalmaxs);
121 SetMinMaxSize (e, vec3_origin, vec3_origin);
122 VM_Warning ("setmodel: model '%s' not precached\n", m);
126 // #4 void(entity e, vector min, vector max) setsize
127 static void VM_CL_setsize (void)
131 VM_SAFEPARMCOUNT(3, VM_CL_setsize);
133 e = PRVM_G_EDICT(OFS_PARM0);
134 if (e == prog->edicts)
136 VM_Warning("setsize: can not modify world entity\n");
139 if (e->priv.server->free)
141 VM_Warning("setsize: can not modify free entity\n");
144 min = PRVM_G_VECTOR(OFS_PARM1);
145 max = PRVM_G_VECTOR(OFS_PARM2);
147 SetMinMaxSize( e, min, max );
152 // #8 void(entity e, float chan, string samp, float volume, float atten) sound
153 static void VM_CL_sound (void)
157 prvm_edict_t *entity;
161 VM_SAFEPARMCOUNT(5, VM_CL_sound);
163 entity = PRVM_G_EDICT(OFS_PARM0);
164 channel = (int)PRVM_G_FLOAT(OFS_PARM1);
165 sample = PRVM_G_STRING(OFS_PARM2);
166 volume = PRVM_G_FLOAT(OFS_PARM3);
167 attenuation = PRVM_G_FLOAT(OFS_PARM4);
169 if (volume < 0 || volume > 1)
171 VM_Warning("VM_CL_sound: volume must be in range 0-1\n");
175 if (attenuation < 0 || attenuation > 4)
177 VM_Warning("VM_CL_sound: attenuation must be in range 0-4\n");
181 if (channel < 0 || channel > 7)
183 VM_Warning("VM_CL_sound: channel must be in range 0-7\n");
187 S_StartSound(32768 + PRVM_NUM_FOR_EDICT(entity), channel, S_FindName(sample), entity->fields.client->origin, volume, attenuation);
190 // #483 void(vector origin, string sample, float volume, float attenuation) pointsound
191 static void VM_CL_pointsound(void)
198 VM_SAFEPARMCOUNT(4, VM_CL_pointsound);
200 VectorCopy( PRVM_G_VECTOR(OFS_PARM0), org);
201 sample = PRVM_G_STRING(OFS_PARM1);
202 volume = PRVM_G_FLOAT(OFS_PARM2);
203 attenuation = PRVM_G_FLOAT(OFS_PARM3);
205 if (volume < 0 || volume > 1)
207 VM_Warning("VM_CL_pointsound: volume must be in range 0-1\n");
211 if (attenuation < 0 || attenuation > 4)
213 VM_Warning("VM_CL_pointsound: attenuation must be in range 0-4\n");
217 // Send World Entity as Entity to Play Sound (for CSQC, that is 32768)
218 S_StartSound(32768, 0, S_FindName(sample), org, volume, attenuation);
221 // #14 entity() spawn
222 static void VM_CL_spawn (void)
225 ed = PRVM_ED_Alloc();
229 // #16 float(vector v1, vector v2, float movetype, entity ignore) traceline
230 static void VM_CL_traceline (void)
237 VM_SAFEPARMCOUNTRANGE(4, 4, VM_CL_traceline);
239 prog->xfunction->builtinsprofile += 30;
241 v1 = PRVM_G_VECTOR(OFS_PARM0);
242 v2 = PRVM_G_VECTOR(OFS_PARM1);
243 move = (int)PRVM_G_FLOAT(OFS_PARM2);
244 ent = PRVM_G_EDICT(OFS_PARM3);
246 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
247 PRVM_ERROR("%s: NAN errors detected in traceline('%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
249 trace = CL_Move(v1, vec3_origin, vec3_origin, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
251 VM_SetTraceGlobals(&trace);
258 Used for use tracing and shot targeting
259 Traces are blocked by bbox and exact bsp entityes, and also slide box entities
260 if the tryents flag is set.
262 tracebox (vector1, vector mins, vector maxs, vector2, tryents)
265 // LordHavoc: added this for my own use, VERY useful, similar to traceline
266 static void VM_CL_tracebox (void)
268 float *v1, *v2, *m1, *m2;
273 VM_SAFEPARMCOUNTRANGE(6, 8, VM_CL_tracebox); // allow more parameters for future expansion
275 prog->xfunction->builtinsprofile += 30;
277 v1 = PRVM_G_VECTOR(OFS_PARM0);
278 m1 = PRVM_G_VECTOR(OFS_PARM1);
279 m2 = PRVM_G_VECTOR(OFS_PARM2);
280 v2 = PRVM_G_VECTOR(OFS_PARM3);
281 move = (int)PRVM_G_FLOAT(OFS_PARM4);
282 ent = PRVM_G_EDICT(OFS_PARM5);
284 if (IS_NAN(v1[0]) || IS_NAN(v1[1]) || IS_NAN(v1[2]) || IS_NAN(v2[0]) || IS_NAN(v1[2]) || IS_NAN(v2[2]))
285 PRVM_ERROR("%s: NAN errors detected in tracebox('%f %f %f', '%f %f %f', '%f %f %f', '%f %f %f', %i, entity %i)\n", PRVM_NAME, v1[0], v1[1], v1[2], m1[0], m1[1], m1[2], m2[0], m2[1], m2[2], v2[0], v2[1], v2[2], move, PRVM_EDICT_TO_PROG(ent));
287 trace = CL_Move(v1, m1, m2, v2, move, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
289 VM_SetTraceGlobals(&trace);
292 trace_t CL_Trace_Toss (prvm_edict_t *tossent, prvm_edict_t *ignore)
297 vec3_t original_origin;
298 vec3_t original_velocity;
299 vec3_t original_angles;
300 vec3_t original_avelocity;
304 VectorCopy(tossent->fields.client->origin , original_origin );
305 VectorCopy(tossent->fields.client->velocity , original_velocity );
306 VectorCopy(tossent->fields.client->angles , original_angles );
307 VectorCopy(tossent->fields.client->avelocity, original_avelocity);
309 val = PRVM_EDICTFIELDVALUE(tossent, prog->fieldoffsets.gravity);
310 if (val != NULL && val->_float != 0)
311 gravity = val->_float;
314 gravity *= cl.movevars_gravity * 0.05;
316 for (i = 0;i < 200;i++) // LordHavoc: sanity check; never trace more than 10 seconds
318 tossent->fields.client->velocity[2] -= gravity;
319 VectorMA (tossent->fields.client->angles, 0.05, tossent->fields.client->avelocity, tossent->fields.client->angles);
320 VectorScale (tossent->fields.client->velocity, 0.05, move);
321 VectorAdd (tossent->fields.client->origin, move, end);
322 trace = CL_Move (tossent->fields.client->origin, tossent->fields.client->mins, tossent->fields.client->maxs, end, MOVE_NORMAL, tossent, CL_GenericHitSuperContentsMask(tossent), true, true, NULL, true);
323 VectorCopy (trace.endpos, tossent->fields.client->origin);
325 if (trace.fraction < 1)
329 VectorCopy(original_origin , tossent->fields.client->origin );
330 VectorCopy(original_velocity , tossent->fields.client->velocity );
331 VectorCopy(original_angles , tossent->fields.client->angles );
332 VectorCopy(original_avelocity, tossent->fields.client->avelocity);
337 static void VM_CL_tracetoss (void)
341 prvm_edict_t *ignore;
343 prog->xfunction->builtinsprofile += 600;
345 VM_SAFEPARMCOUNT(2, VM_CL_tracetoss);
347 ent = PRVM_G_EDICT(OFS_PARM0);
348 if (ent == prog->edicts)
350 VM_Warning("tracetoss: can not use world entity\n");
353 ignore = PRVM_G_EDICT(OFS_PARM1);
355 trace = CL_Trace_Toss (ent, ignore);
357 VM_SetTraceGlobals(&trace);
361 // #20 void(string s) precache_model
362 void VM_CL_precache_model (void)
368 VM_SAFEPARMCOUNT(1, VM_CL_precache_model);
370 name = PRVM_G_STRING(OFS_PARM0);
371 for (i = 0;i < MAX_MODELS && cl.csqc_model_precache[i];i++)
373 if(!strcmp(cl.csqc_model_precache[i]->name, name))
375 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
379 PRVM_G_FLOAT(OFS_RETURN) = 0;
380 m = Mod_ForName(name, false, false, false);
383 for (i = 0;i < MAX_MODELS;i++)
385 if (!cl.csqc_model_precache[i])
387 cl.csqc_model_precache[i] = (model_t*)m;
388 PRVM_G_FLOAT(OFS_RETURN) = -(i+1);
392 VM_Warning("VM_CL_precache_model: no free models\n");
395 VM_Warning("VM_CL_precache_model: model \"%s\" not found\n", name);
398 int CSQC_EntitiesInBox (vec3_t mins, vec3_t maxs, int maxlist, prvm_edict_t **list)
403 ent = PRVM_NEXT_EDICT(prog->edicts);
404 for(k=0,i=1; i<prog->num_edicts ;i++, ent = PRVM_NEXT_EDICT(ent))
406 if (ent->priv.required->free)
408 if(BoxesOverlap(mins, maxs, ent->fields.client->absmin, ent->fields.client->absmax))
414 // #22 entity(vector org, float rad) findradius
415 static void VM_CL_findradius (void)
417 prvm_edict_t *ent, *chain;
418 vec_t radius, radius2;
419 vec3_t org, eorg, mins, maxs;
420 int i, numtouchedicts;
421 prvm_edict_t *touchedicts[MAX_EDICTS];
423 VM_SAFEPARMCOUNT(2, VM_CL_findradius);
425 chain = (prvm_edict_t *)prog->edicts;
427 VectorCopy(PRVM_G_VECTOR(OFS_PARM0), org);
428 radius = PRVM_G_FLOAT(OFS_PARM1);
429 radius2 = radius * radius;
431 mins[0] = org[0] - (radius + 1);
432 mins[1] = org[1] - (radius + 1);
433 mins[2] = org[2] - (radius + 1);
434 maxs[0] = org[0] + (radius + 1);
435 maxs[1] = org[1] + (radius + 1);
436 maxs[2] = org[2] + (radius + 1);
437 numtouchedicts = CSQC_EntitiesInBox(mins, maxs, MAX_EDICTS, touchedicts);
438 if (numtouchedicts > MAX_EDICTS)
440 // this never happens //[515]: for what then ?
441 Con_Printf("CSQC_EntitiesInBox returned %i edicts, max was %i\n", numtouchedicts, MAX_EDICTS);
442 numtouchedicts = MAX_EDICTS;
444 for (i = 0;i < numtouchedicts;i++)
446 ent = touchedicts[i];
447 // Quake did not return non-solid entities but darkplaces does
448 // (note: this is the reason you can't blow up fallen zombies)
449 if (ent->fields.client->solid == SOLID_NOT && !sv_gameplayfix_blowupfallenzombies.integer)
451 // LordHavoc: compare against bounding box rather than center so it
452 // doesn't miss large objects, and use DotProduct instead of Length
453 // for a major speedup
454 VectorSubtract(org, ent->fields.client->origin, eorg);
455 if (sv_gameplayfix_findradiusdistancetobox.integer)
457 eorg[0] -= bound(ent->fields.client->mins[0], eorg[0], ent->fields.client->maxs[0]);
458 eorg[1] -= bound(ent->fields.client->mins[1], eorg[1], ent->fields.client->maxs[1]);
459 eorg[2] -= bound(ent->fields.client->mins[2], eorg[2], ent->fields.client->maxs[2]);
462 VectorMAMAM(1, eorg, -0.5f, ent->fields.client->mins, -0.5f, ent->fields.client->maxs, eorg);
463 if (DotProduct(eorg, eorg) < radius2)
465 ent->fields.client->chain = PRVM_EDICT_TO_PROG(chain);
470 VM_RETURN_EDICT(chain);
473 // #34 float() droptofloor
474 static void VM_CL_droptofloor (void)
481 VM_SAFEPARMCOUNTRANGE(0, 2, VM_CL_droptofloor); // allow 2 parameters because the id1 defs.qc had an incorrect prototype
483 // assume failure if it returns early
484 PRVM_G_FLOAT(OFS_RETURN) = 0;
486 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
487 if (ent == prog->edicts)
489 VM_Warning("droptofloor: can not modify world entity\n");
492 if (ent->priv.server->free)
494 VM_Warning("droptofloor: can not modify free entity\n");
498 VectorCopy (ent->fields.client->origin, end);
501 trace = CL_Move(ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
503 if (trace.fraction != 1)
505 VectorCopy (trace.endpos, ent->fields.client->origin);
506 ent->fields.client->flags = (int)ent->fields.client->flags | FL_ONGROUND;
507 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
508 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
509 PRVM_G_FLOAT(OFS_RETURN) = 1;
510 // if support is destroyed, keep suspended (gross hack for floating items in various maps)
511 // ent->priv.server->suspendedinairflag = true;
515 // #35 void(float style, string value) lightstyle
516 static void VM_CL_lightstyle (void)
521 VM_SAFEPARMCOUNT(2, VM_CL_lightstyle);
523 i = (int)PRVM_G_FLOAT(OFS_PARM0);
524 c = PRVM_G_STRING(OFS_PARM1);
525 if (i >= cl.max_lightstyle)
527 VM_Warning("VM_CL_lightstyle >= MAX_LIGHTSTYLES\n");
530 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
531 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
532 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
535 // #40 float(entity e) checkbottom
536 static void VM_CL_checkbottom (void)
538 static int cs_yes, cs_no;
540 vec3_t mins, maxs, start, stop;
545 VM_SAFEPARMCOUNT(1, VM_CL_checkbottom);
546 ent = PRVM_G_EDICT(OFS_PARM0);
547 PRVM_G_FLOAT(OFS_RETURN) = 0;
549 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
550 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
552 // if all of the points under the corners are solid world, don't bother
553 // with the tougher checks
554 // the corners must be within 16 of the midpoint
555 start[2] = mins[2] - 1;
556 for (x=0 ; x<=1 ; x++)
557 for (y=0 ; y<=1 ; y++)
559 start[0] = x ? maxs[0] : mins[0];
560 start[1] = y ? maxs[1] : mins[1];
561 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
566 PRVM_G_FLOAT(OFS_RETURN) = true;
567 return; // we got out easy
572 // check it for real...
576 // the midpoint must be within 16 of the bottom
577 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
578 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
579 stop[2] = start[2] - 2*sv_stepheight.value;
580 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
582 if (trace.fraction == 1.0)
585 mid = bottom = trace.endpos[2];
587 // the corners must be within 16 of the midpoint
588 for (x=0 ; x<=1 ; x++)
589 for (y=0 ; y<=1 ; y++)
591 start[0] = stop[0] = x ? maxs[0] : mins[0];
592 start[1] = stop[1] = y ? maxs[1] : mins[1];
594 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
596 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
597 bottom = trace.endpos[2];
598 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
603 PRVM_G_FLOAT(OFS_RETURN) = true;
606 // #41 float(vector v) pointcontents
607 static void VM_CL_pointcontents (void)
609 VM_SAFEPARMCOUNT(1, VM_CL_pointcontents);
610 PRVM_G_FLOAT(OFS_RETURN) = Mod_Q1BSP_NativeContentsFromSuperContents(NULL, CL_PointSuperContents(PRVM_G_VECTOR(OFS_PARM0)));
613 // #48 void(vector o, vector d, float color, float count) particle
614 static void VM_CL_particle (void)
619 VM_SAFEPARMCOUNT(4, VM_CL_particle);
621 org = PRVM_G_VECTOR(OFS_PARM0);
622 dir = PRVM_G_VECTOR(OFS_PARM1);
623 color = (int)PRVM_G_FLOAT(OFS_PARM2);
624 count = (int)PRVM_G_FLOAT(OFS_PARM3);
625 CL_ParticleEffect(EFFECT_SVC_PARTICLE, count, org, org, dir, dir, NULL, color);
628 // #74 void(vector pos, string samp, float vol, float atten) ambientsound
629 static void VM_CL_ambientsound (void)
633 VM_SAFEPARMCOUNT(4, VM_CL_ambientsound);
634 s = S_FindName(PRVM_G_STRING(OFS_PARM0));
635 f = PRVM_G_VECTOR(OFS_PARM1);
636 S_StaticSound (s, f, PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM3)*64);
639 // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
640 static void VM_CL_getlight (void)
642 vec3_t ambientcolor, diffusecolor, diffusenormal;
645 VM_SAFEPARMCOUNT(1, VM_CL_getlight);
647 p = PRVM_G_VECTOR(OFS_PARM0);
648 VectorClear(ambientcolor);
649 VectorClear(diffusecolor);
650 VectorClear(diffusenormal);
651 if (cl.worldmodel && cl.worldmodel->brush.LightPoint)
652 cl.worldmodel->brush.LightPoint(cl.worldmodel, p, ambientcolor, diffusecolor, diffusenormal);
653 VectorMA(ambientcolor, 0.5, diffusecolor, PRVM_G_VECTOR(OFS_RETURN));
657 //============================================================================
658 //[515]: SCENE MANAGER builtins
659 extern qboolean CSQC_AddRenderEdict (prvm_edict_t *ed);//csprogs.c
661 static void CSQC_R_RecalcView (void)
663 extern matrix4x4_t viewmodelmatrix;
664 Matrix4x4_CreateFromQuakeEntity(&r_refdef.view.matrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], 1);
665 Matrix4x4_CreateFromQuakeEntity(&viewmodelmatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], cl_viewmodel_scale.value);
668 void CL_RelinkLightFlashes(void);
669 //#300 void() clearscene (EXT_CSQC)
670 void VM_CL_R_ClearScene (void)
672 VM_SAFEPARMCOUNT(0, VM_CL_R_ClearScene);
673 // clear renderable entity and light lists
674 r_refdef.scene.numentities = 0;
675 r_refdef.scene.numlights = 0;
676 // FIXME: restore these to the values from VM_CL_UpdateView
680 r_refdef.view.width = vid.width;
681 r_refdef.view.height = vid.height;
682 r_refdef.view.depth = 1;
683 // FIXME: restore frustum_x/frustum_y
684 r_refdef.view.useperspective = true;
685 r_refdef.view.frustum_y = tan(scr_fov.value * M_PI / 360.0) * (3.0/4.0) * cl.viewzoom;
686 r_refdef.view.frustum_x = r_refdef.view.frustum_y * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
687 r_refdef.view.frustum_x *= r_refdef.frustumscale_x;
688 r_refdef.view.frustum_y *= r_refdef.frustumscale_y;
689 r_refdef.view.ortho_x = scr_fov.value * (3.0 / 4.0) * (float)r_refdef.view.width / (float)r_refdef.view.height / vid_pixelheight.value;
690 r_refdef.view.ortho_y = scr_fov.value * (3.0 / 4.0);
691 r_refdef.view.clear = true;
692 // FIXME: restore cl.csqc_origin
693 // FIXME: restore cl.csqc_angles
694 cl.csqc_vidvars.drawworld = true;
695 cl.csqc_vidvars.drawenginesbar = false;
696 cl.csqc_vidvars.drawcrosshair = false;
699 //#301 void(float mask) addentities (EXT_CSQC)
700 extern void CSQC_Predraw (prvm_edict_t *ed);//csprogs.c
701 extern void CSQC_Think (prvm_edict_t *ed);//csprogs.c
702 void VM_CL_R_AddEntities (void)
706 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntities);
707 drawmask = (int)PRVM_G_FLOAT(OFS_PARM0);
708 CSQC_RelinkAllEntities(drawmask);
709 CL_RelinkLightFlashes();
711 prog->globals.client->time = cl.time;
712 for(i=1;i<prog->num_edicts;i++)
714 ed = &prog->edicts[i];
715 if(ed->priv.required->free)
718 if(ed->priv.required->free)
720 // note that for RF_USEAXIS entities, Predraw sets v_forward/v_right/v_up globals that are read by CSQC_AddRenderEdict
722 if(ed->priv.required->free)
724 if(!((int)ed->fields.client->drawmask & drawmask))
726 CSQC_AddRenderEdict(ed);
730 //#302 void(entity ent) addentity (EXT_CSQC)
731 void VM_CL_R_AddEntity (void)
733 VM_SAFEPARMCOUNT(1, VM_CL_R_AddEntity);
734 CSQC_AddRenderEdict(PRVM_G_EDICT(OFS_PARM0));
737 //#303 float(float property, ...) setproperty (EXT_CSQC)
738 void VM_CL_R_SetView (void)
744 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_R_SetView);
746 c = (int)PRVM_G_FLOAT(OFS_PARM0);
747 f = PRVM_G_VECTOR(OFS_PARM1);
748 k = PRVM_G_FLOAT(OFS_PARM1);
753 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
754 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
757 r_refdef.view.x = (int)(k * vid.width / vid_conwidth.value);
760 r_refdef.view.y = (int)(k * vid.height / vid_conheight.value);
763 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
764 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
767 r_refdef.view.width = (int)(k * vid.width / vid_conwidth.value);
770 r_refdef.view.height = (int)(k * vid.height / vid_conheight.value);
773 r_refdef.view.x = (int)(f[0] * vid.width / vid_conwidth.value);
774 r_refdef.view.y = (int)(f[1] * vid.height / vid_conheight.value);
775 f = PRVM_G_VECTOR(OFS_PARM2);
776 r_refdef.view.width = (int)(f[0] * vid.width / vid_conwidth.value);
777 r_refdef.view.height = (int)(f[1] * vid.height / vid_conheight.value);
780 r_refdef.view.frustum_x = tan(f[0] * M_PI / 360.0);r_refdef.view.ortho_x = f[0];
781 r_refdef.view.frustum_y = tan(f[1] * M_PI / 360.0);r_refdef.view.ortho_y = f[1];
784 r_refdef.view.frustum_x = tan(k * M_PI / 360.0);r_refdef.view.ortho_x = k;
787 r_refdef.view.frustum_y = tan(k * M_PI / 360.0);r_refdef.view.ortho_y = k;
790 VectorCopy(f, cl.csqc_origin);
794 cl.csqc_origin[0] = k;
798 cl.csqc_origin[1] = k;
802 cl.csqc_origin[2] = k;
806 VectorCopy(f, cl.csqc_angles);
810 cl.csqc_angles[0] = k;
814 cl.csqc_angles[1] = k;
818 cl.csqc_angles[2] = k;
822 cl.csqc_vidvars.drawworld = k;
824 case VF_DRAWENGINESBAR:
825 cl.csqc_vidvars.drawenginesbar = k;
827 case VF_DRAWCROSSHAIR:
828 cl.csqc_vidvars.drawcrosshair = k;
830 case VF_CL_VIEWANGLES:
831 VectorCopy(f, cl.viewangles);
833 case VF_CL_VIEWANGLES_X:
834 cl.viewangles[0] = k;
836 case VF_CL_VIEWANGLES_Y:
837 cl.viewangles[1] = k;
839 case VF_CL_VIEWANGLES_Z:
840 cl.viewangles[2] = k;
843 r_refdef.view.useperspective = k != 0;
846 r_refdef.view.clear = k ? true : false;
849 PRVM_G_FLOAT(OFS_RETURN) = 0;
850 VM_Warning("VM_CL_R_SetView : unknown parm %i\n", c);
853 PRVM_G_FLOAT(OFS_RETURN) = 1;
856 //#304 void() renderscene (EXT_CSQC)
857 void VM_CL_R_RenderScene (void)
859 VM_SAFEPARMCOUNT(0, VM_CL_R_RenderScene);
860 // we need to update any RENDER_VIEWMODEL entities at this point because
861 // csqc supplies its own view matrix
862 CL_UpdateViewEntities();
867 //#305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
868 void VM_CL_R_AddDynamicLight (void)
872 VM_SAFEPARMCOUNTRANGE(3, 3, VM_CL_R_AddDynamicLight);
874 // if we've run out of dlights, just return
875 if (r_refdef.scene.numlights >= MAX_DLIGHTS)
878 pos = PRVM_G_VECTOR(OFS_PARM0);
879 col = PRVM_G_VECTOR(OFS_PARM2);
880 Matrix4x4_CreateFromQuakeEntity(&matrix, pos[0], pos[1], pos[2], 0, 0, 0, PRVM_G_FLOAT(OFS_PARM1));
881 R_RTLight_Update(&r_refdef.scene.lights[r_refdef.scene.numlights++], false, &matrix, col, -1, NULL, true, 1, 0.25, 0, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
884 //============================================================================
886 //#310 vector (vector v) cs_unproject (EXT_CSQC)
887 static void VM_CL_unproject (void)
892 VM_SAFEPARMCOUNT(1, VM_CL_unproject);
893 f = PRVM_G_VECTOR(OFS_PARM0);
894 VectorSet(temp, f[2], f[0] * f[2] * -r_refdef.view.frustum_x * 2.0 / r_refdef.view.width, f[1] * f[2] * -r_refdef.view.frustum_y * 2.0 / r_refdef.view.height);
895 Matrix4x4_Transform(&r_refdef.view.matrix, temp, PRVM_G_VECTOR(OFS_RETURN));
898 //#311 vector (vector v) cs_project (EXT_CSQC)
899 static void VM_CL_project (void)
905 VM_SAFEPARMCOUNT(1, VM_CL_project);
906 f = PRVM_G_VECTOR(OFS_PARM0);
907 Matrix4x4_Invert_Simple(&m, &r_refdef.view.matrix);
908 Matrix4x4_Transform(&m, f, v);
909 VectorSet(PRVM_G_VECTOR(OFS_RETURN), v[1]/v[0]/-r_refdef.view.frustum_x*0.5*r_refdef.view.width, v[2]/v[0]/-r_refdef.view.frustum_y*r_refdef.view.height*0.5, v[0]);
912 //#330 float(float stnum) getstatf (EXT_CSQC)
913 static void VM_CL_getstatf (void)
921 VM_SAFEPARMCOUNT(1, VM_CL_getstatf);
922 i = (int)PRVM_G_FLOAT(OFS_PARM0);
923 if(i < 0 || i >= MAX_CL_STATS)
925 VM_Warning("VM_CL_getstatf: index>=MAX_CL_STATS or index<0\n");
929 PRVM_G_FLOAT(OFS_RETURN) = dat.f;
932 //#331 float(float stnum) getstati (EXT_CSQC)
933 static void VM_CL_getstati (void)
936 int firstbit, bitcount;
938 VM_SAFEPARMCOUNTRANGE(1, 3, VM_CL_getstati);
940 index = (int)PRVM_G_FLOAT(OFS_PARM0);
943 firstbit = (int)PRVM_G_FLOAT(OFS_PARM1);
945 bitcount = (int)PRVM_G_FLOAT(OFS_PARM2);
955 if(index < 0 || index >= MAX_CL_STATS)
957 VM_Warning("VM_CL_getstati: index>=MAX_CL_STATS or index<0\n");
961 if (bitcount != 32) //32 causes the mask to overflow, so there's nothing to subtract from.
962 i = (((unsigned int)i)&(((1<<bitcount)-1)<<firstbit))>>firstbit;
963 PRVM_G_FLOAT(OFS_RETURN) = i;
966 //#332 string(float firststnum) getstats (EXT_CSQC)
967 static void VM_CL_getstats (void)
971 VM_SAFEPARMCOUNT(1, VM_CL_getstats);
972 i = (int)PRVM_G_FLOAT(OFS_PARM0);
973 if(i < 0 || i > MAX_CL_STATS-4)
975 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
976 VM_Warning("VM_CL_getstats: index>MAX_CL_STATS-4 or index<0\n");
979 strlcpy(t, (char*)&cl.stats[i], sizeof(t));
980 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
983 //#333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
984 static void VM_CL_setmodelindex (void)
988 struct model_s *model;
990 VM_SAFEPARMCOUNT(2, VM_CL_setmodelindex);
992 t = PRVM_G_EDICT(OFS_PARM0);
994 i = (int)PRVM_G_FLOAT(OFS_PARM1);
996 t->fields.client->model = 0;
997 t->fields.client->modelindex = 0;
1002 model = CL_GetModelByIndex(i);
1005 VM_Warning("VM_CL_setmodelindex: null model\n");
1008 t->fields.client->model = PRVM_SetEngineString(model->name);
1009 t->fields.client->modelindex = i;
1011 // TODO: check if this breaks needed consistency and maybe add a cvar for it too?? [1/10/2008 Black]
1014 SetMinMaxSize (t, model->normalmins, model->normalmaxs);
1017 SetMinMaxSize (t, vec3_origin, vec3_origin);
1020 //#334 string(float mdlindex) modelnameforindex (EXT_CSQC)
1021 static void VM_CL_modelnameforindex (void)
1025 VM_SAFEPARMCOUNT(1, VM_CL_modelnameforindex);
1027 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1028 model = CL_GetModelByIndex((int)PRVM_G_FLOAT(OFS_PARM0));
1029 PRVM_G_INT(OFS_RETURN) = model ? PRVM_SetEngineString(model->name) : 0;
1032 //#335 float(string effectname) particleeffectnum (EXT_CSQC)
1033 static void VM_CL_particleeffectnum (void)
1036 VM_SAFEPARMCOUNT(1, VM_CL_particleeffectnum);
1037 i = CL_ParticleEffectIndexForName(PRVM_G_STRING(OFS_PARM0));
1040 PRVM_G_FLOAT(OFS_RETURN) = i;
1043 // #336 void(entity ent, float effectnum, vector start, vector end[, float color]) trailparticles (EXT_CSQC)
1044 static void VM_CL_trailparticles (void)
1049 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_trailparticles);
1051 t = PRVM_G_EDICT(OFS_PARM0);
1052 i = (int)PRVM_G_FLOAT(OFS_PARM1);
1053 start = PRVM_G_VECTOR(OFS_PARM2);
1054 end = PRVM_G_VECTOR(OFS_PARM3);
1056 CL_ParticleEffect(i, VectorDistance(start, end), start, end, t->fields.client->velocity, t->fields.client->velocity, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1059 //#337 void(float effectnum, vector origin, vector dir, float count[, float color]) pointparticles (EXT_CSQC)
1060 static void VM_CL_pointparticles (void)
1064 VM_SAFEPARMCOUNTRANGE(4, 5, VM_CL_pointparticles);
1065 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1066 f = PRVM_G_VECTOR(OFS_PARM1);
1067 v = PRVM_G_VECTOR(OFS_PARM2);
1068 n = (int)PRVM_G_FLOAT(OFS_PARM3);
1069 CL_ParticleEffect(i, n, f, f, v, v, NULL, prog->argc >= 5 ? (int)PRVM_G_FLOAT(OFS_PARM4) : 0);
1072 //#342 string(float keynum) getkeybind (EXT_CSQC)
1073 static void VM_CL_getkeybind (void)
1075 VM_SAFEPARMCOUNT(1, VM_CL_getkeybind);
1076 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(Key_GetBind((int)PRVM_G_FLOAT(OFS_PARM0)));
1079 //#343 void(float usecursor) setcursormode (EXT_CSQC)
1080 static void VM_CL_setcursormode (void)
1082 VM_SAFEPARMCOUNT(1, VM_CL_setcursormode);
1083 cl.csqc_wantsmousemove = PRVM_G_FLOAT(OFS_PARM0);
1084 cl_ignoremousemoves = 2;
1087 //#345 float(float framenum) getinputstate (EXT_CSQC)
1088 static void VM_CL_getinputstate (void)
1091 VM_SAFEPARMCOUNT(1, VM_CL_getinputstate);
1092 frame = (int)PRVM_G_FLOAT(OFS_PARM0);
1093 for (i = 0;i < cl.movement_numqueue;i++)
1094 if (cl.movement_queue[i].sequence == frame)
1096 VectorCopy(cl.movement_queue[i].viewangles, prog->globals.client->input_angles);
1097 //prog->globals.client->input_buttons = cl.movement_queue[i].//FIXME
1098 VectorCopy(cl.movement_queue[i].move, prog->globals.client->input_movevalues);
1099 prog->globals.client->input_timelength = cl.movement_queue[i].frametime;
1100 if(cl.movement_queue[i].crouch)
1102 VectorCopy(cl.playercrouchmins, prog->globals.client->pmove_mins);
1103 VectorCopy(cl.playercrouchmaxs, prog->globals.client->pmove_maxs);
1107 VectorCopy(cl.playerstandmins, prog->globals.client->pmove_mins);
1108 VectorCopy(cl.playerstandmaxs, prog->globals.client->pmove_maxs);
1113 //#346 void(float sens) setsensitivityscaler (EXT_CSQC)
1114 static void VM_CL_setsensitivityscale (void)
1116 VM_SAFEPARMCOUNT(1, VM_CL_setsensitivityscale);
1117 cl.sensitivityscale = PRVM_G_FLOAT(OFS_PARM0);
1120 //#347 void() runstandardplayerphysics (EXT_CSQC)
1121 static void VM_CL_runplayerphysics (void)
1125 //#348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
1126 static void VM_CL_getplayerkey (void)
1132 VM_SAFEPARMCOUNT(2, VM_CL_getplayerkey);
1134 i = (int)PRVM_G_FLOAT(OFS_PARM0);
1135 c = PRVM_G_STRING(OFS_PARM1);
1136 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1139 i = Sbar_GetPlayer(i);
1145 if(!strcasecmp(c, "name"))
1146 strlcpy(t, cl.scores[i].name, sizeof(t));
1148 if(!strcasecmp(c, "frags"))
1149 sprintf(t, "%i", cl.scores[i].frags);
1151 if(!strcasecmp(c, "ping"))
1152 sprintf(t, "%i", cl.scores[i].qw_ping);
1154 if(!strcasecmp(c, "pl"))
1155 sprintf(t, "%i", cl.scores[i].qw_packetloss);
1157 if(!strcasecmp(c, "entertime"))
1158 sprintf(t, "%f", cl.scores[i].qw_entertime);
1160 if(!strcasecmp(c, "colors"))
1161 sprintf(t, "%i", cl.scores[i].colors);
1163 if(!strcasecmp(c, "topcolor"))
1164 sprintf(t, "%i", cl.scores[i].colors & 0xf0);
1166 if(!strcasecmp(c, "bottomcolor"))
1167 sprintf(t, "%i", (cl.scores[i].colors &15)<<4);
1169 if(!strcasecmp(c, "viewentity"))
1170 sprintf(t, "%i", i+1);
1173 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(t);
1176 //#349 float() isdemo (EXT_CSQC)
1177 static void VM_CL_isdemo (void)
1179 VM_SAFEPARMCOUNT(0, VM_CL_isdemo);
1180 PRVM_G_FLOAT(OFS_RETURN) = cls.demoplayback;
1183 //#351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
1184 static void VM_CL_setlistener (void)
1186 VM_SAFEPARMCOUNT(4, VM_CL_setlistener);
1187 Matrix4x4_FromVectors(&cl.csqc_listenermatrix, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), PRVM_G_VECTOR(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0));
1188 cl.csqc_usecsqclistener = true; //use csqc listener at this frame
1191 //#352 void(string cmdname) registercommand (EXT_CSQC)
1192 static void VM_CL_registercmd (void)
1195 VM_SAFEPARMCOUNT(1, VM_CL_registercmd);
1196 if(!Cmd_Exists(PRVM_G_STRING(OFS_PARM0)))
1200 alloclen = strlen(PRVM_G_STRING(OFS_PARM0)) + 1;
1201 t = (char *)Z_Malloc(alloclen);
1202 memcpy(t, PRVM_G_STRING(OFS_PARM0), alloclen);
1203 Cmd_AddCommand(t, NULL, "console command created by QuakeC");
1206 Cmd_AddCommand(PRVM_G_STRING(OFS_PARM0), NULL, "console command created by QuakeC");
1210 //#360 float() readbyte (EXT_CSQC)
1211 static void VM_CL_ReadByte (void)
1213 VM_SAFEPARMCOUNT(0, VM_CL_ReadByte);
1214 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadByte();
1217 //#361 float() readchar (EXT_CSQC)
1218 static void VM_CL_ReadChar (void)
1220 VM_SAFEPARMCOUNT(0, VM_CL_ReadChar);
1221 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadChar();
1224 //#362 float() readshort (EXT_CSQC)
1225 static void VM_CL_ReadShort (void)
1227 VM_SAFEPARMCOUNT(0, VM_CL_ReadShort);
1228 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadShort();
1231 //#363 float() readlong (EXT_CSQC)
1232 static void VM_CL_ReadLong (void)
1234 VM_SAFEPARMCOUNT(0, VM_CL_ReadLong);
1235 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadLong();
1238 //#364 float() readcoord (EXT_CSQC)
1239 static void VM_CL_ReadCoord (void)
1241 VM_SAFEPARMCOUNT(0, VM_CL_ReadCoord);
1242 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadCoord(cls.protocol);
1245 //#365 float() readangle (EXT_CSQC)
1246 static void VM_CL_ReadAngle (void)
1248 VM_SAFEPARMCOUNT(0, VM_CL_ReadAngle);
1249 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadAngle(cls.protocol);
1252 //#366 string() readstring (EXT_CSQC)
1253 static void VM_CL_ReadString (void)
1255 VM_SAFEPARMCOUNT(0, VM_CL_ReadString);
1256 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(MSG_ReadString());
1259 //#367 float() readfloat (EXT_CSQC)
1260 static void VM_CL_ReadFloat (void)
1262 VM_SAFEPARMCOUNT(0, VM_CL_ReadFloat);
1263 PRVM_G_FLOAT(OFS_RETURN) = MSG_ReadFloat();
1266 //////////////////////////////////////////////////////////
1268 static void VM_CL_makestatic (void)
1272 VM_SAFEPARMCOUNT(1, VM_CL_makestatic);
1274 ent = PRVM_G_EDICT(OFS_PARM0);
1275 if (ent == prog->edicts)
1277 VM_Warning("makestatic: can not modify world entity\n");
1280 if (ent->priv.server->free)
1282 VM_Warning("makestatic: can not modify free entity\n");
1286 if (cl.num_static_entities < cl.max_static_entities)
1290 entity_t *staticent = &cl.static_entities[cl.num_static_entities++];
1292 // copy it to the current state
1293 memset(staticent, 0, sizeof(*staticent));
1294 staticent->render.model = CL_GetModelByIndex((int)ent->fields.client->modelindex);
1295 staticent->render.frame1 = staticent->render.frame2 = (int)ent->fields.client->frame;
1296 staticent->render.framelerp = 0;
1297 // make torchs play out of sync
1298 staticent->render.frame1time = staticent->render.frame2time = lhrandom(-10, -1);
1299 staticent->render.skinnum = (int)ent->fields.client->skin;
1300 staticent->render.effects = (int)ent->fields.client->effects;
1301 staticent->render.alpha = 1;
1302 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.alpha)) && val->_float) staticent->render.alpha = val->_float;
1303 staticent->render.scale = 1;
1304 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale)) && val->_float) staticent->render.scale = val->_float;
1305 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.colormod)) && VectorLength2(val->vector)) VectorCopy(val->vector, staticent->render.colormod);
1308 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && val->_float) renderflags = (int)val->_float;
1309 if (renderflags & RF_USEAXIS)
1312 VectorNegate(prog->globals.client->v_right, left);
1313 Matrix4x4_FromVectors(&staticent->render.matrix, prog->globals.client->v_forward, left, prog->globals.client->v_up, ent->fields.client->origin);
1314 Matrix4x4_Scale(&staticent->render.matrix, staticent->render.scale, 1);
1317 Matrix4x4_CreateFromQuakeEntity(&staticent->render.matrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], staticent->render.scale);
1319 // either fullbright or lit
1320 if (!(staticent->render.effects & EF_FULLBRIGHT) && !r_fullbright.integer)
1321 staticent->render.flags |= RENDER_LIGHT;
1322 // turn off shadows from transparent objects
1323 if (!(staticent->render.effects & (EF_NOSHADOW | EF_ADDITIVE | EF_NODEPTHTEST)) && (staticent->render.alpha >= 1))
1324 staticent->render.flags |= RENDER_SHADOW;
1326 CL_UpdateRenderEntity(&staticent->render);
1329 Con_Printf("Too many static entities");
1331 // throw the entity away now
1335 //=================================================================//
1341 copies data from one entity to another
1343 copyentity(src, dst)
1346 static void VM_CL_copyentity (void)
1348 prvm_edict_t *in, *out;
1349 VM_SAFEPARMCOUNT(2, VM_CL_copyentity);
1350 in = PRVM_G_EDICT(OFS_PARM0);
1351 if (in == prog->edicts)
1353 VM_Warning("copyentity: can not read world entity\n");
1356 if (in->priv.server->free)
1358 VM_Warning("copyentity: can not read free entity\n");
1361 out = PRVM_G_EDICT(OFS_PARM1);
1362 if (out == prog->edicts)
1364 VM_Warning("copyentity: can not modify world entity\n");
1367 if (out->priv.server->free)
1369 VM_Warning("copyentity: can not modify free entity\n");
1372 memcpy(out->fields.vp, in->fields.vp, prog->progs->entityfields * 4);
1376 //=================================================================//
1378 // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
1379 static void VM_CL_effect (void)
1381 VM_SAFEPARMCOUNT(5, VM_CL_effect);
1382 CL_Effect(PRVM_G_VECTOR(OFS_PARM0), (int)PRVM_G_FLOAT(OFS_PARM1), (int)PRVM_G_FLOAT(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), PRVM_G_FLOAT(OFS_PARM4));
1385 // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
1386 static void VM_CL_te_blood (void)
1390 VM_SAFEPARMCOUNT(3, VM_CL_te_blood);
1391 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1393 pos = PRVM_G_VECTOR(OFS_PARM0);
1394 CL_FindNonSolidLocation(pos, pos2, 4);
1395 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1398 // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
1399 static void VM_CL_te_bloodshower (void)
1403 VM_SAFEPARMCOUNT(4, VM_CL_te_bloodshower);
1404 if (PRVM_G_FLOAT(OFS_PARM3) < 1)
1406 speed = PRVM_G_FLOAT(OFS_PARM2);
1413 CL_ParticleEffect(EFFECT_TE_BLOOD, PRVM_G_FLOAT(OFS_PARM3), PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), vel1, vel2, NULL, 0);
1416 // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
1417 static void VM_CL_te_explosionrgb (void)
1421 matrix4x4_t tempmatrix;
1422 VM_SAFEPARMCOUNT(2, VM_CL_te_explosionrgb);
1423 pos = PRVM_G_VECTOR(OFS_PARM0);
1424 CL_FindNonSolidLocation(pos, pos2, 10);
1425 CL_ParticleExplosion(pos2);
1426 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1427 CL_AllocLightFlash(NULL, &tempmatrix, 350, PRVM_G_VECTOR(OFS_PARM1)[0], PRVM_G_VECTOR(OFS_PARM1)[1], PRVM_G_VECTOR(OFS_PARM1)[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1430 // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
1431 static void VM_CL_te_particlecube (void)
1433 VM_SAFEPARMCOUNT(7, VM_CL_te_particlecube);
1434 CL_ParticleCube(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), PRVM_G_FLOAT(OFS_PARM5), PRVM_G_FLOAT(OFS_PARM6));
1437 // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
1438 static void VM_CL_te_particlerain (void)
1440 VM_SAFEPARMCOUNT(5, VM_CL_te_particlerain);
1441 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 0);
1444 // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
1445 static void VM_CL_te_particlesnow (void)
1447 VM_SAFEPARMCOUNT(5, VM_CL_te_particlesnow);
1448 CL_ParticleRain(PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), (int)PRVM_G_FLOAT(OFS_PARM3), (int)PRVM_G_FLOAT(OFS_PARM4), 1);
1451 // #411 void(vector org, vector vel, float howmany) te_spark
1452 static void VM_CL_te_spark (void)
1456 VM_SAFEPARMCOUNT(3, VM_CL_te_spark);
1458 pos = PRVM_G_VECTOR(OFS_PARM0);
1459 CL_FindNonSolidLocation(pos, pos2, 4);
1460 CL_ParticleEffect(EFFECT_TE_SPARK, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1463 extern cvar_t cl_sound_ric_gunshot;
1464 // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
1465 static void VM_CL_te_gunshotquad (void)
1470 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshotquad);
1472 pos = PRVM_G_VECTOR(OFS_PARM0);
1473 CL_FindNonSolidLocation(pos, pos2, 4);
1474 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1475 if(cl_sound_ric_gunshot.integer >= 2)
1477 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1481 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1482 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1483 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1488 // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
1489 static void VM_CL_te_spikequad (void)
1494 VM_SAFEPARMCOUNT(1, VM_CL_te_spikequad);
1496 pos = PRVM_G_VECTOR(OFS_PARM0);
1497 CL_FindNonSolidLocation(pos, pos2, 4);
1498 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1499 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1503 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1504 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1505 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1509 // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
1510 static void VM_CL_te_superspikequad (void)
1515 VM_SAFEPARMCOUNT(1, VM_CL_te_superspikequad);
1517 pos = PRVM_G_VECTOR(OFS_PARM0);
1518 CL_FindNonSolidLocation(pos, pos2, 4);
1519 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1520 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
1524 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1525 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1526 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1530 // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
1531 static void VM_CL_te_explosionquad (void)
1535 VM_SAFEPARMCOUNT(1, VM_CL_te_explosionquad);
1537 pos = PRVM_G_VECTOR(OFS_PARM0);
1538 CL_FindNonSolidLocation(pos, pos2, 10);
1539 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1540 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1543 // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
1544 static void VM_CL_te_smallflash (void)
1548 VM_SAFEPARMCOUNT(1, VM_CL_te_smallflash);
1550 pos = PRVM_G_VECTOR(OFS_PARM0);
1551 CL_FindNonSolidLocation(pos, pos2, 10);
1552 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1555 // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
1556 static void VM_CL_te_customflash (void)
1560 matrix4x4_t tempmatrix;
1561 VM_SAFEPARMCOUNT(4, VM_CL_te_customflash);
1563 pos = PRVM_G_VECTOR(OFS_PARM0);
1564 CL_FindNonSolidLocation(pos, pos2, 4);
1565 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1566 CL_AllocLightFlash(NULL, &tempmatrix, PRVM_G_FLOAT(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM3)[0], PRVM_G_VECTOR(OFS_PARM3)[1], PRVM_G_VECTOR(OFS_PARM3)[2], PRVM_G_FLOAT(OFS_PARM1) / PRVM_G_FLOAT(OFS_PARM2), PRVM_G_FLOAT(OFS_PARM2), 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1569 // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
1570 static void VM_CL_te_gunshot (void)
1575 VM_SAFEPARMCOUNT(1, VM_CL_te_gunshot);
1577 pos = PRVM_G_VECTOR(OFS_PARM0);
1578 CL_FindNonSolidLocation(pos, pos2, 4);
1579 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1580 if(cl_sound_ric_gunshot.integer == 1 || cl_sound_ric_gunshot.integer == 3)
1582 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1586 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1587 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1588 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1593 // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
1594 static void VM_CL_te_spike (void)
1599 VM_SAFEPARMCOUNT(1, VM_CL_te_spike);
1601 pos = PRVM_G_VECTOR(OFS_PARM0);
1602 CL_FindNonSolidLocation(pos, pos2, 4);
1603 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1604 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1608 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1609 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1610 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1614 // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
1615 static void VM_CL_te_superspike (void)
1620 VM_SAFEPARMCOUNT(1, VM_CL_te_superspike);
1622 pos = PRVM_G_VECTOR(OFS_PARM0);
1623 CL_FindNonSolidLocation(pos, pos2, 4);
1624 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1625 if (rand() % 5) S_StartSound(-1, 0, cl.sfx_tink1, pos2, 1, 1);
1629 if (rnd == 1) S_StartSound(-1, 0, cl.sfx_ric1, pos2, 1, 1);
1630 else if (rnd == 2) S_StartSound(-1, 0, cl.sfx_ric2, pos2, 1, 1);
1631 else S_StartSound(-1, 0, cl.sfx_ric3, pos2, 1, 1);
1635 // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
1636 static void VM_CL_te_explosion (void)
1640 VM_SAFEPARMCOUNT(1, VM_CL_te_explosion);
1642 pos = PRVM_G_VECTOR(OFS_PARM0);
1643 CL_FindNonSolidLocation(pos, pos2, 10);
1644 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1645 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1648 // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
1649 static void VM_CL_te_tarexplosion (void)
1653 VM_SAFEPARMCOUNT(1, VM_CL_te_tarexplosion);
1655 pos = PRVM_G_VECTOR(OFS_PARM0);
1656 CL_FindNonSolidLocation(pos, pos2, 10);
1657 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1658 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1661 // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
1662 static void VM_CL_te_wizspike (void)
1666 VM_SAFEPARMCOUNT(1, VM_CL_te_wizspike);
1668 pos = PRVM_G_VECTOR(OFS_PARM0);
1669 CL_FindNonSolidLocation(pos, pos2, 4);
1670 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1671 S_StartSound(-1, 0, cl.sfx_wizhit, pos2, 1, 1);
1674 // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
1675 static void VM_CL_te_knightspike (void)
1679 VM_SAFEPARMCOUNT(1, VM_CL_te_knightspike);
1681 pos = PRVM_G_VECTOR(OFS_PARM0);
1682 CL_FindNonSolidLocation(pos, pos2, 4);
1683 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1684 S_StartSound(-1, 0, cl.sfx_knighthit, pos2, 1, 1);
1687 // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
1688 static void VM_CL_te_lavasplash (void)
1690 VM_SAFEPARMCOUNT(1, VM_CL_te_lavasplash);
1691 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1694 // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
1695 static void VM_CL_te_teleport (void)
1697 VM_SAFEPARMCOUNT(1, VM_CL_te_teleport);
1698 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, PRVM_G_VECTOR(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM0), vec3_origin, vec3_origin, NULL, 0);
1701 // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
1702 static void VM_CL_te_explosion2 (void)
1706 matrix4x4_t tempmatrix;
1707 int colorStart, colorLength;
1708 unsigned char *tempcolor;
1709 VM_SAFEPARMCOUNT(3, VM_CL_te_explosion2);
1711 pos = PRVM_G_VECTOR(OFS_PARM0);
1712 colorStart = (int)PRVM_G_FLOAT(OFS_PARM1);
1713 colorLength = (int)PRVM_G_FLOAT(OFS_PARM2);
1714 CL_FindNonSolidLocation(pos, pos2, 10);
1715 CL_ParticleExplosion2(pos2, colorStart, colorLength);
1716 tempcolor = palette_rgb[(rand()%colorLength) + colorStart];
1717 color[0] = tempcolor[0] * (2.0f / 255.0f);
1718 color[1] = tempcolor[1] * (2.0f / 255.0f);
1719 color[2] = tempcolor[2] * (2.0f / 255.0f);
1720 Matrix4x4_CreateTranslate(&tempmatrix, pos2[0], pos2[1], pos2[2]);
1721 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1722 S_StartSound(-1, 0, cl.sfx_r_exp3, pos2, 1, 1);
1726 // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
1727 static void VM_CL_te_lightning1 (void)
1729 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning1);
1730 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt, true);
1733 // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
1734 static void VM_CL_te_lightning2 (void)
1736 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning2);
1737 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt2, true);
1740 // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
1741 static void VM_CL_te_lightning3 (void)
1743 VM_SAFEPARMCOUNT(3, VM_CL_te_lightning3);
1744 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_bolt3, false);
1747 // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
1748 static void VM_CL_te_beam (void)
1750 VM_SAFEPARMCOUNT(3, VM_CL_te_beam);
1751 CL_NewBeam(PRVM_G_EDICTNUM(OFS_PARM0), PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM2), cl.model_beam, false);
1754 // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
1755 static void VM_CL_te_plasmaburn (void)
1759 VM_SAFEPARMCOUNT(1, VM_CL_te_plasmaburn);
1761 pos = PRVM_G_VECTOR(OFS_PARM0);
1762 CL_FindNonSolidLocation(pos, pos2, 4);
1763 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos2, pos2, vec3_origin, vec3_origin, NULL, 0);
1766 // #457 void(vector org, vector velocity, float howmany) te_flamejet (DP_TE_FLAMEJET)
1767 static void VM_CL_te_flamejet (void)
1771 VM_SAFEPARMCOUNT(3, VM_CL_te_flamejet);
1772 if (PRVM_G_FLOAT(OFS_PARM2) < 1)
1774 pos = PRVM_G_VECTOR(OFS_PARM0);
1775 CL_FindNonSolidLocation(pos, pos2, 4);
1776 CL_ParticleEffect(EFFECT_TE_FLAMEJET, PRVM_G_FLOAT(OFS_PARM2), pos2, pos2, PRVM_G_VECTOR(OFS_PARM1), PRVM_G_VECTOR(OFS_PARM1), NULL, 0);
1780 //====================================================================
1783 extern void clippointtosurface(model_t *model, msurface_t *surface, vec3_t p, vec3_t out);
1785 static msurface_t *cl_getsurface(model_t *model, int surfacenum)
1787 if (surfacenum < 0 || surfacenum >= model->nummodelsurfaces)
1789 return model->data_surfaces + surfacenum + model->firstmodelsurface;
1792 // #434 float(entity e, float s) getsurfacenumpoints
1793 static void VM_CL_getsurfacenumpoints(void)
1796 msurface_t *surface;
1797 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenumpoints);
1798 // return 0 if no such surface
1799 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1801 PRVM_G_FLOAT(OFS_RETURN) = 0;
1805 // note: this (incorrectly) assumes it is a simple polygon
1806 PRVM_G_FLOAT(OFS_RETURN) = surface->num_vertices;
1809 // #435 vector(entity e, float s, float n) getsurfacepoint
1810 static void VM_CL_getsurfacepoint(void)
1814 msurface_t *surface;
1816 VM_SAFEPARMCOUNT(3, VM_CL_getsurfacenumpoints);
1817 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1818 ed = PRVM_G_EDICT(OFS_PARM0);
1819 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1821 // note: this (incorrectly) assumes it is a simple polygon
1822 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1823 if (pointnum < 0 || pointnum >= surface->num_vertices)
1825 // FIXME: implement rotation/scaling
1826 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1828 //PF_getsurfacepointattribute, // #486 vector(entity e, float s, float n, float a) getsurfacepointattribute = #486;
1829 // float SPA_POSITION = 0;
1830 // float SPA_S_AXIS = 1;
1831 // float SPA_T_AXIS = 2;
1832 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1833 // float SPA_TEXCOORDS0 = 4;
1834 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1835 // float SPA_LIGHTMAP0_COLOR = 6;
1836 // TODO: add some wrapper code and merge VM_CL/SV_getsurface* [12/16/2007 Black]
1837 static void VM_CL_getsurfacepointattribute(void)
1841 msurface_t *surface;
1845 VM_SAFEPARMCOUNT(4, VM_CL_getsurfacenumpoints);
1846 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1847 ed = PRVM_G_EDICT(OFS_PARM0);
1848 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1850 // note: this (incorrectly) assumes it is a simple polygon
1851 pointnum = (int)PRVM_G_FLOAT(OFS_PARM2);
1852 if (pointnum < 0 || pointnum >= surface->num_vertices)
1855 // FIXME: implement rotation/scaling
1856 attributetype = (int) PRVM_G_FLOAT(OFS_PARM3);
1858 switch( attributetype ) {
1859 // float SPA_POSITION = 0;
1861 VectorAdd(&(model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex)[pointnum * 3], ed->fields.server->origin, PRVM_G_VECTOR(OFS_RETURN));
1863 // float SPA_S_AXIS = 1;
1865 VectorCopy(&(model->surfmesh.data_svector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1867 // float SPA_T_AXIS = 2;
1869 VectorCopy(&(model->surfmesh.data_tvector3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1871 // float SPA_R_AXIS = 3; // same as SPA_NORMAL
1873 VectorCopy(&(model->surfmesh.data_normal3f + 3 * surface->num_firstvertex)[pointnum * 3], PRVM_G_VECTOR(OFS_RETURN));
1875 // float SPA_TEXCOORDS0 = 4;
1877 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1878 float *texcoord = &(model->surfmesh.data_texcoordtexture2f + 2 * surface->num_firstvertex)[pointnum * 2];
1879 ret[0] = texcoord[0];
1880 ret[1] = texcoord[1];
1884 // float SPA_LIGHTMAP0_TEXCOORDS = 5;
1886 float *ret = PRVM_G_VECTOR(OFS_RETURN);
1887 float *texcoord = &(model->surfmesh.data_texcoordlightmap2f + 2 * surface->num_firstvertex)[pointnum * 2];
1888 ret[0] = texcoord[0];
1889 ret[1] = texcoord[1];
1893 // float SPA_LIGHTMAP0_COLOR = 6;
1895 // ignore alpha for now..
1896 VectorCopy( &(model->surfmesh.data_lightmapcolor4f + 4 * surface->num_firstvertex)[pointnum * 4], PRVM_G_VECTOR(OFS_RETURN));
1899 VectorSet( PRVM_G_VECTOR(OFS_RETURN), 0.0f, 0.0f, 0.0f );
1903 // #436 vector(entity e, float s) getsurfacenormal
1904 static void VM_CL_getsurfacenormal(void)
1907 msurface_t *surface;
1909 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenormal);
1910 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1911 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1913 // FIXME: implement rotation/scaling
1914 // note: this (incorrectly) assumes it is a simple polygon
1915 // note: this only returns the first triangle, so it doesn't work very
1916 // well for curved surfaces or arbitrary meshes
1917 TriangleNormal((model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex), (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 3, (model->surfmesh.data_vertex3f + 3 * surface->num_firstvertex) + 6, normal);
1918 VectorNormalize(normal);
1919 VectorCopy(normal, PRVM_G_VECTOR(OFS_RETURN));
1922 // #437 string(entity e, float s) getsurfacetexture
1923 static void VM_CL_getsurfacetexture(void)
1926 msurface_t *surface;
1927 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacetexture);
1928 PRVM_G_INT(OFS_RETURN) = OFS_NULL;
1929 if (!(model = CL_GetModelFromEdict(PRVM_G_EDICT(OFS_PARM0))) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1931 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(surface->texture->name);
1934 // #438 float(entity e, vector p) getsurfacenearpoint
1935 static void VM_CL_getsurfacenearpoint(void)
1937 int surfacenum, best;
1939 vec_t dist, bestdist;
1941 model_t *model = NULL;
1942 msurface_t *surface;
1944 VM_SAFEPARMCOUNT(2, VM_CL_getsurfacenearpoint);
1945 PRVM_G_FLOAT(OFS_RETURN) = -1;
1946 ed = PRVM_G_EDICT(OFS_PARM0);
1947 if(!(model = CL_GetModelFromEdict(ed)) || !model->num_surfaces)
1950 // FIXME: implement rotation/scaling
1951 point = PRVM_G_VECTOR(OFS_PARM1);
1952 VectorSubtract(point, ed->fields.client->origin, p);
1954 bestdist = 1000000000;
1955 for (surfacenum = 0;surfacenum < model->nummodelsurfaces;surfacenum++)
1957 surface = model->data_surfaces + surfacenum + model->firstmodelsurface;
1958 // first see if the nearest point on the surface's box is closer than the previous match
1959 clipped[0] = bound(surface->mins[0], p[0], surface->maxs[0]) - p[0];
1960 clipped[1] = bound(surface->mins[1], p[1], surface->maxs[1]) - p[1];
1961 clipped[2] = bound(surface->mins[2], p[2], surface->maxs[2]) - p[2];
1962 dist = VectorLength2(clipped);
1963 if (dist < bestdist)
1965 // it is, check the nearest point on the actual geometry
1966 clippointtosurface(model, surface, p, clipped);
1967 VectorSubtract(clipped, p, clipped);
1968 dist += VectorLength2(clipped);
1969 if (dist < bestdist)
1971 // that's closer too, store it as the best match
1977 PRVM_G_FLOAT(OFS_RETURN) = best;
1980 // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint
1981 static void VM_CL_getsurfaceclippedpoint(void)
1985 msurface_t *surface;
1987 VM_SAFEPARMCOUNT(3, VM_CL_getsurfaceclippedpoint);
1988 VectorClear(PRVM_G_VECTOR(OFS_RETURN));
1989 ed = PRVM_G_EDICT(OFS_PARM0);
1990 if (!(model = CL_GetModelFromEdict(ed)) || !(surface = cl_getsurface(model, (int)PRVM_G_FLOAT(OFS_PARM1))))
1992 // FIXME: implement rotation/scaling
1993 VectorSubtract(PRVM_G_VECTOR(OFS_PARM2), ed->fields.client->origin, p);
1994 clippointtosurface(model, surface, p, out);
1995 // FIXME: implement rotation/scaling
1996 VectorAdd(out, ed->fields.client->origin, PRVM_G_VECTOR(OFS_RETURN));
1999 // #443 void(entity e, entity tagentity, string tagname) setattachment
2000 void VM_CL_setattachment (void)
2003 prvm_edict_t *tagentity;
2004 const char *tagname;
2008 VM_SAFEPARMCOUNT(3, VM_CL_setattachment);
2010 e = PRVM_G_EDICT(OFS_PARM0);
2011 tagentity = PRVM_G_EDICT(OFS_PARM1);
2012 tagname = PRVM_G_STRING(OFS_PARM2);
2014 if (e == prog->edicts)
2016 VM_Warning("setattachment: can not modify world entity\n");
2019 if (e->priv.server->free)
2021 VM_Warning("setattachment: can not modify free entity\n");
2025 if (tagentity == NULL)
2026 tagentity = prog->edicts;
2028 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_entity);
2030 v->edict = PRVM_EDICT_TO_PROG(tagentity);
2032 v = PRVM_EDICTFIELDVALUE(e, prog->fieldoffsets.tag_index);
2035 if (tagentity != NULL && tagentity != prog->edicts && tagname && tagname[0])
2037 modelindex = (int)tagentity->fields.client->modelindex;
2038 model = CL_GetModelByIndex(modelindex);
2041 v->_float = Mod_Alias_GetTagIndexForName(model, (int)tagentity->fields.client->skin, tagname);
2043 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i (model \"%s\") but could not find it\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity), model->name);
2046 Con_DPrintf("setattachment(edict %i, edict %i, string \"%s\"): tried to find tag named \"%s\" on entity %i but it has no model\n", PRVM_NUM_FOR_EDICT(e), PRVM_NUM_FOR_EDICT(tagentity), tagname, tagname, PRVM_NUM_FOR_EDICT(tagentity));
2050 /////////////////////////////////////////
2051 // DP_MD3_TAGINFO extension coded by VorteX
2053 int CL_GetTagIndex (prvm_edict_t *e, const char *tagname)
2055 model_t *model = CL_GetModelFromEdict(e);
2057 return Mod_Alias_GetTagIndexForName(model, (int)e->fields.client->skin, tagname);
2062 // Warnings/errors code:
2063 // 0 - normal (everything all-right)
2066 // 3 - null or non-precached model
2067 // 4 - no tags with requested index
2068 // 5 - runaway loop at attachment chain
2069 extern cvar_t cl_bob;
2070 extern cvar_t cl_bobcycle;
2071 extern cvar_t cl_bobup;
2072 int CL_GetTagMatrix (matrix4x4_t *out, prvm_edict_t *ent, int tagindex)
2075 int reqframe, attachloop;
2076 matrix4x4_t entitymatrix, tagmatrix, attachmatrix;
2077 prvm_edict_t *attachent;
2081 *out = identitymatrix; // warnings and errors return identical matrix
2083 if (ent == prog->edicts)
2085 if (ent->priv.server->free)
2088 model = CL_GetModelFromEdict(ent);
2093 if (ent->fields.client->frame >= 0 && ent->fields.client->frame < model->numframes && model->animscenes)
2094 reqframe = model->animscenes[(int)ent->fields.client->frame].firstframe;
2096 reqframe = 0; // if model has wrong frame, engine automatically switches to model first frame
2098 // get initial tag matrix
2101 int ret = Mod_Alias_GetTagMatrix(model, reqframe, tagindex - 1, &tagmatrix);
2106 tagmatrix = identitymatrix;
2108 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict)
2109 { // DP_GFX_QUAKE3MODELTAGS, scan all chain and stop on unattached entity
2113 attachent = PRVM_EDICT_NUM(val->edict); // to this it entity our entity is attached
2114 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_index);
2116 model = CL_GetModelFromEdict(attachent);
2118 if (model && val->_float >= 1 && model->animscenes && attachent->fields.client->frame >= 0 && attachent->fields.client->frame < model->numframes)
2119 Mod_Alias_GetTagMatrix(model, model->animscenes[(int)attachent->fields.client->frame].firstframe, (int)val->_float - 1, &attachmatrix);
2121 attachmatrix = identitymatrix;
2123 // apply transformation by child entity matrix
2125 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2126 if (val && val->_float != 0)
2127 scale = val->_float;
2128 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2129 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2130 Matrix4x4_Copy(&tagmatrix, out);
2132 // finally transformate by matrix of tag on parent entity
2133 Matrix4x4_Concat(out, &attachmatrix, &tagmatrix);
2134 Matrix4x4_Copy(&tagmatrix, out);
2138 if (attachloop > 255) // prevent runaway looping
2141 while ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.tag_entity)) && val->edict);
2144 // normal or RENDER_VIEWMODEL entity (or main parent entity on attach chain)
2146 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2147 if (val && val->_float != 0)
2148 scale = val->_float;
2149 // Alias models have inverse pitch, bmodels can't have tags, so don't check for modeltype...
2150 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, ent->fields.client->origin[0], ent->fields.client->origin[1], ent->fields.client->origin[2], -ent->fields.client->angles[0], ent->fields.client->angles[1], ent->fields.client->angles[2], scale);
2151 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2153 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.renderflags)) && (RF_VIEWMODEL & (int)val->_float))
2154 {// RENDER_VIEWMODEL magic
2155 Matrix4x4_Copy(&tagmatrix, out);
2158 val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.scale);
2159 if (val && val->_float != 0)
2160 scale = val->_float;
2162 Matrix4x4_CreateFromQuakeEntity(&entitymatrix, cl.csqc_origin[0], cl.csqc_origin[1], cl.csqc_origin[2], cl.csqc_angles[0], cl.csqc_angles[1], cl.csqc_angles[2], scale);
2163 Matrix4x4_Concat(out, &entitymatrix, &tagmatrix);
2166 // Cl_bob, ported from rendering code
2167 if (ent->fields.client->health > 0 && cl_bob.value && cl_bobcycle.value)
2170 // LordHavoc: this code is *weird*, but not replacable (I think it
2171 // should be done in QC on the server, but oh well, quake is quake)
2172 // LordHavoc: figured out bobup: the time at which the sin is at 180
2173 // degrees (which allows lengthening or squishing the peak or valley)
2174 cycle = cl.time/cl_bobcycle.value;
2175 cycle -= (int)cycle;
2176 if (cycle < cl_bobup.value)
2177 cycle = sin(M_PI * cycle / cl_bobup.value);
2179 cycle = sin(M_PI + M_PI * (cycle-cl_bobup.value)/(1.0 - cl_bobup.value));
2180 // bob is proportional to velocity in the xy plane
2181 // (don't count Z, or jumping messes it up)
2182 bob = sqrt(ent->fields.client->velocity[0]*ent->fields.client->velocity[0] + ent->fields.client->velocity[1]*ent->fields.client->velocity[1])*cl_bob.value;
2183 bob = bob*0.3 + bob*0.7*cycle;
2184 Matrix4x4_AdjustOrigin(out, 0, 0, bound(-7, bob, 4));
2191 // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
2192 void VM_CL_gettagindex (void)
2195 const char *tag_name;
2196 int modelindex, tag_index;
2198 VM_SAFEPARMCOUNT(2, VM_CL_gettagindex);
2200 ent = PRVM_G_EDICT(OFS_PARM0);
2201 tag_name = PRVM_G_STRING(OFS_PARM1);
2202 if (ent == prog->edicts)
2204 VM_Warning("gettagindex: can't affect world entity\n");
2207 if (ent->priv.server->free)
2209 VM_Warning("gettagindex: can't affect free entity\n");
2213 modelindex = (int)ent->fields.client->modelindex;
2215 if (modelindex >= MAX_MODELS || (modelindex <= -MAX_MODELS /* client models */))
2216 Con_DPrintf("gettagindex(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(ent));
2219 tag_index = CL_GetTagIndex(ent, tag_name);
2221 Con_DPrintf("gettagindex(entity #%i): tag \"%s\" not found\n", PRVM_NUM_FOR_EDICT(ent), tag_name);
2223 PRVM_G_FLOAT(OFS_RETURN) = tag_index;
2226 // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
2227 void VM_CL_gettaginfo (void)
2231 matrix4x4_t tag_matrix;
2234 VM_SAFEPARMCOUNT(2, VM_CL_gettaginfo);
2236 e = PRVM_G_EDICT(OFS_PARM0);
2237 tagindex = (int)PRVM_G_FLOAT(OFS_PARM1);
2238 returncode = CL_GetTagMatrix(&tag_matrix, e, tagindex);
2239 Matrix4x4_ToVectors(&tag_matrix, prog->globals.client->v_forward, prog->globals.client->v_right, prog->globals.client->v_up, PRVM_G_VECTOR(OFS_RETURN));
2244 VM_Warning("gettagindex: can't affect world entity\n");
2247 VM_Warning("gettagindex: can't affect free entity\n");
2250 Con_DPrintf("CL_GetTagMatrix(entity #%i): null or non-precached model\n", PRVM_NUM_FOR_EDICT(e));
2253 Con_DPrintf("CL_GetTagMatrix(entity #%i): model has no tag with requested index %i\n", PRVM_NUM_FOR_EDICT(e), tagindex);
2256 Con_DPrintf("CL_GetTagMatrix(entity #%i): runaway loop at attachment chain\n", PRVM_NUM_FOR_EDICT(e));
2261 //============================================================================
2263 //====================
2264 //QC POLYGON functions
2265 //====================
2267 #define VMPOLYGONS_MAXPOINTS 64
2269 typedef struct vmpolygons_triangle_s
2271 rtexture_t *texture;
2274 }vmpolygons_triangle_t;
2276 typedef struct vmpolygons_s
2279 qboolean initialized;
2283 float *data_vertex3f;
2284 float *data_color4f;
2285 float *data_texcoord2f;
2289 vmpolygons_triangle_t *data_triangles;
2290 int *data_sortedelement3i;
2292 qboolean begin_active;
2293 rtexture_t *begin_texture;
2296 float begin_vertex[VMPOLYGONS_MAXPOINTS][3];
2297 float begin_color[VMPOLYGONS_MAXPOINTS][4];
2298 float begin_texcoord[VMPOLYGONS_MAXPOINTS][2];
2301 // FIXME: make VM_CL_R_Polygon functions use Debug_Polygon functions?
2302 vmpolygons_t vmpolygons[PRVM_MAXPROGS];
2304 static void VM_ResizePolygons(vmpolygons_t *polys)
2306 float *oldvertex3f = polys->data_vertex3f;
2307 float *oldcolor4f = polys->data_color4f;
2308 float *oldtexcoord2f = polys->data_texcoord2f;
2309 vmpolygons_triangle_t *oldtriangles = polys->data_triangles;
2310 int *oldsortedelement3i = polys->data_sortedelement3i;
2311 polys->max_vertices = polys->max_triangles*3;
2312 polys->data_vertex3f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[3]));
2313 polys->data_color4f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[4]));
2314 polys->data_texcoord2f = (float *)Mem_Alloc(polys->pool, polys->max_vertices*sizeof(float[2]));
2315 polys->data_triangles = (vmpolygons_triangle_t *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(vmpolygons_triangle_t));
2316 polys->data_sortedelement3i = (int *)Mem_Alloc(polys->pool, polys->max_triangles*sizeof(int[3]));
2317 if (polys->num_vertices)
2319 memcpy(polys->data_vertex3f, oldvertex3f, polys->num_vertices*sizeof(float[3]));
2320 memcpy(polys->data_color4f, oldcolor4f, polys->num_vertices*sizeof(float[4]));
2321 memcpy(polys->data_texcoord2f, oldtexcoord2f, polys->num_vertices*sizeof(float[2]));
2323 if (polys->num_triangles)
2325 memcpy(polys->data_triangles, oldtriangles, polys->num_triangles*sizeof(vmpolygons_triangle_t));
2326 memcpy(polys->data_sortedelement3i, oldsortedelement3i, polys->num_triangles*sizeof(int[3]));
2329 Mem_Free(oldvertex3f);
2331 Mem_Free(oldcolor4f);
2333 Mem_Free(oldtexcoord2f);
2335 Mem_Free(oldtriangles);
2336 if (oldsortedelement3i)
2337 Mem_Free(oldsortedelement3i);
2340 static void VM_InitPolygons (vmpolygons_t* polys)
2342 memset(polys, 0, sizeof(*polys));
2343 polys->pool = Mem_AllocPool("VMPOLY", 0, NULL);
2344 polys->max_triangles = 1024;
2345 VM_ResizePolygons(polys);
2346 polys->initialized = true;
2349 static void VM_DrawPolygonCallback (const entity_render_t *ent, const rtlight_t *rtlight, int numsurfaces, int *surfacelist)
2351 int surfacelistindex;
2352 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2353 R_Mesh_Matrix(&identitymatrix);
2354 GL_CullFace(GL_NONE);
2355 R_Mesh_VertexPointer(polys->data_vertex3f, 0, 0);
2356 R_Mesh_ColorPointer(polys->data_color4f, 0, 0);
2357 R_Mesh_TexCoordPointer(0, 2, polys->data_texcoord2f, 0, 0);
2358 R_SetupGenericShader(true);
2359 for (surfacelistindex = 0;surfacelistindex < numsurfaces;)
2361 int numtriangles = 0;
2362 rtexture_t *tex = polys->data_triangles[surfacelist[surfacelistindex]].texture;
2363 int drawflag = polys->data_triangles[surfacelist[surfacelistindex]].drawflag;
2364 if(drawflag == DRAWFLAG_ADDITIVE)
2365 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE);
2366 else if(drawflag == DRAWFLAG_MODULATE)
2367 GL_BlendFunc(GL_DST_COLOR, GL_ZERO);
2368 else if(drawflag == DRAWFLAG_2XMODULATE)
2369 GL_BlendFunc(GL_DST_COLOR,GL_SRC_COLOR);
2371 GL_BlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
2372 R_Mesh_TexBind(0, R_GetTexture(tex));
2374 for (;surfacelistindex < numsurfaces;surfacelistindex++)
2376 if (polys->data_triangles[surfacelist[surfacelistindex]].texture != tex || polys->data_triangles[surfacelist[surfacelistindex]].drawflag != drawflag)
2378 VectorCopy(polys->data_triangles[surfacelist[surfacelistindex]].element3i, polys->data_sortedelement3i + 3*numtriangles);
2381 R_Mesh_Draw(0, polys->num_vertices, numtriangles, polys->data_sortedelement3i, 0, 0);
2385 void VMPolygons_Store(vmpolygons_t *polys)
2387 if (r_refdef.draw2dstage)
2389 // draw the polygon as 2D immediately
2390 drawqueuemesh_t mesh;
2391 mesh.texture = polys->begin_texture;
2392 mesh.num_vertices = polys->begin_vertices;
2393 mesh.num_triangles = polys->begin_vertices-2;
2394 mesh.data_element3i = polygonelements;
2395 mesh.data_vertex3f = polys->begin_vertex[0];
2396 mesh.data_color4f = polys->begin_color[0];
2397 mesh.data_texcoord2f = polys->begin_texcoord[0];
2398 DrawQ_Mesh(&mesh, polys->begin_drawflag);
2402 // queue the polygon as 3D for sorted transparent rendering later
2404 if (polys->max_triangles < polys->num_triangles + polys->begin_vertices-2)
2406 polys->max_triangles *= 2;
2407 VM_ResizePolygons(polys);
2409 memcpy(polys->data_vertex3f + polys->num_vertices * 3, polys->begin_vertex[0], polys->num_vertices * sizeof(float[3]));
2410 memcpy(polys->data_color4f + polys->num_vertices * 4, polys->begin_color[0], polys->num_vertices * sizeof(float[4]));
2411 memcpy(polys->data_texcoord2f + polys->num_vertices * 2, polys->begin_texcoord[0], polys->num_vertices * sizeof(float[2]));
2412 for (i = 0;i < polys->begin_vertices-2;i++)
2414 polys->data_triangles[polys->num_triangles].texture = polys->begin_texture;
2415 polys->data_triangles[polys->num_triangles].drawflag = polys->begin_drawflag;
2416 polys->data_triangles[polys->num_triangles].element3i[0] = polys->num_vertices;
2417 polys->data_triangles[polys->num_triangles].element3i[1] = polys->num_vertices + i+1;
2418 polys->data_triangles[polys->num_triangles].element3i[2] = polys->num_vertices + i+2;
2419 polys->num_triangles++;
2421 polys->num_vertices += polys->begin_vertices;
2423 polys->begin_active = false;
2426 // TODO: move this into the client code and clean-up everything else, too! [1/6/2008 Black]
2427 // LordHavoc: agreed, this is a mess
2428 void VM_CL_AddPolygonsToMeshQueue (void)
2431 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2434 // only add polygons of the currently active prog to the queue - if there is none, we're done
2438 if (!polys->num_triangles)
2441 for (i = 0;i < polys->num_triangles;i++)
2443 VectorMAMAM(1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[0], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[1], 1.0f / 3.0f, polys->data_vertex3f + 3*polys->data_triangles[i].element3i[2], center);
2444 R_MeshQueue_AddTransparent(center, VM_DrawPolygonCallback, NULL, i, NULL);
2447 polys->num_triangles = 0;
2448 polys->num_vertices = 0;
2451 //void(string texturename, float flag) R_BeginPolygon
2452 void VM_CL_R_PolygonBegin (void)
2454 const char *picname;
2455 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2457 VM_SAFEPARMCOUNT(2, VM_CL_R_PolygonBegin);
2459 if (!polys->initialized)
2460 VM_InitPolygons(polys);
2461 if (polys->begin_active)
2463 VM_Warning("VM_CL_R_PolygonBegin: called twice without VM_CL_R_PolygonBegin after first\n");
2466 picname = PRVM_G_STRING(OFS_PARM0);
2467 polys->begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2468 polys->begin_drawflag = (int)PRVM_G_FLOAT(OFS_PARM1);
2469 polys->begin_vertices = 0;
2470 polys->begin_active = true;
2473 //void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
2474 void VM_CL_R_PolygonVertex (void)
2476 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2478 VM_SAFEPARMCOUNT(4, VM_CL_R_PolygonVertex);
2480 if (!polys->begin_active)
2482 VM_Warning("VM_CL_R_PolygonVertex: VM_CL_R_PolygonBegin wasn't called\n");
2486 if (polys->begin_vertices >= VMPOLYGONS_MAXPOINTS)
2488 VM_Warning("VM_CL_R_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2492 polys->begin_vertex[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM0)[0];
2493 polys->begin_vertex[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM0)[1];
2494 polys->begin_vertex[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM0)[2];
2495 polys->begin_texcoord[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM1)[0];
2496 polys->begin_texcoord[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM1)[1];
2497 polys->begin_color[polys->begin_vertices][0] = PRVM_G_VECTOR(OFS_PARM2)[0];
2498 polys->begin_color[polys->begin_vertices][1] = PRVM_G_VECTOR(OFS_PARM2)[1];
2499 polys->begin_color[polys->begin_vertices][2] = PRVM_G_VECTOR(OFS_PARM2)[2];
2500 polys->begin_color[polys->begin_vertices][3] = PRVM_G_FLOAT(OFS_PARM3);
2501 polys->begin_vertices++;
2504 //void() R_EndPolygon
2505 void VM_CL_R_PolygonEnd (void)
2507 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
2509 VM_SAFEPARMCOUNT(0, VM_CL_R_PolygonEnd);
2510 if (!polys->begin_active)
2512 VM_Warning("VM_CL_R_PolygonEnd: VM_CL_R_PolygonBegin wasn't called\n");
2515 polys->begin_active = false;
2516 if (polys->begin_vertices >= 3)
2517 VMPolygons_Store(polys);
2519 VM_Warning("VM_CL_R_PolygonEnd: %i vertices isn't a good choice\n", polys->begin_vertices);
2522 static vmpolygons_t debugPolys;
2524 void Debug_PolygonBegin(const char *picname, int drawflag)
2526 if(!debugPolys.initialized)
2527 VM_InitPolygons(&debugPolys);
2528 if(debugPolys.begin_active)
2530 Con_Printf("Debug_PolygonBegin: called twice without Debug_PolygonEnd after first\n");
2533 debugPolys.begin_texture = picname[0] ? Draw_CachePic (picname)->tex : r_texture_white;
2534 debugPolys.begin_drawflag = drawflag;
2535 debugPolys.begin_vertices = 0;
2536 debugPolys.begin_active = true;
2539 void Debug_PolygonVertex(float x, float y, float z, float s, float t, float r, float g, float b, float a)
2541 if(!debugPolys.begin_active)
2543 Con_Printf("Debug_PolygonVertex: Debug_PolygonBegin wasn't called\n");
2547 if(debugPolys.begin_vertices > VMPOLYGONS_MAXPOINTS)
2549 Con_Printf("Debug_PolygonVertex: may have %i vertices max\n", VMPOLYGONS_MAXPOINTS);
2553 debugPolys.begin_vertex[debugPolys.begin_vertices][0] = x;
2554 debugPolys.begin_vertex[debugPolys.begin_vertices][1] = y;
2555 debugPolys.begin_vertex[debugPolys.begin_vertices][2] = z;
2556 debugPolys.begin_texcoord[debugPolys.begin_vertices][0] = s;
2557 debugPolys.begin_texcoord[debugPolys.begin_vertices][1] = t;
2558 debugPolys.begin_color[debugPolys.begin_vertices][0] = r;
2559 debugPolys.begin_color[debugPolys.begin_vertices][1] = g;
2560 debugPolys.begin_color[debugPolys.begin_vertices][2] = b;
2561 debugPolys.begin_color[debugPolys.begin_vertices][3] = a;
2562 debugPolys.begin_vertices++;
2565 void Debug_PolygonEnd(void)
2567 if (!debugPolys.begin_active)
2569 Con_Printf("Debug_PolygonEnd: Debug_PolygonBegin wasn't called\n");
2572 debugPolys.begin_active = false;
2573 if (debugPolys.begin_vertices >= 3)
2574 VMPolygons_Store(&debugPolys);
2576 Con_Printf("Debug_PolygonEnd: %i vertices isn't a good choice\n", debugPolys.begin_vertices);
2583 Returns false if any part of the bottom of the entity is off an edge that
2588 qboolean CL_CheckBottom (prvm_edict_t *ent)
2590 vec3_t mins, maxs, start, stop;
2595 VectorAdd (ent->fields.client->origin, ent->fields.client->mins, mins);
2596 VectorAdd (ent->fields.client->origin, ent->fields.client->maxs, maxs);
2598 // if all of the points under the corners are solid world, don't bother
2599 // with the tougher checks
2600 // the corners must be within 16 of the midpoint
2601 start[2] = mins[2] - 1;
2602 for (x=0 ; x<=1 ; x++)
2603 for (y=0 ; y<=1 ; y++)
2605 start[0] = x ? maxs[0] : mins[0];
2606 start[1] = y ? maxs[1] : mins[1];
2607 if (!(CL_PointSuperContents(start) & (SUPERCONTENTS_SOLID | SUPERCONTENTS_BODY)))
2611 return true; // we got out easy
2615 // check it for real...
2619 // the midpoint must be within 16 of the bottom
2620 start[0] = stop[0] = (mins[0] + maxs[0])*0.5;
2621 start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
2622 stop[2] = start[2] - 2*sv_stepheight.value;
2623 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2625 if (trace.fraction == 1.0)
2627 mid = bottom = trace.endpos[2];
2629 // the corners must be within 16 of the midpoint
2630 for (x=0 ; x<=1 ; x++)
2631 for (y=0 ; y<=1 ; y++)
2633 start[0] = stop[0] = x ? maxs[0] : mins[0];
2634 start[1] = stop[1] = y ? maxs[1] : mins[1];
2636 trace = CL_Move (start, vec3_origin, vec3_origin, stop, MOVE_NOMONSTERS, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2638 if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
2639 bottom = trace.endpos[2];
2640 if (trace.fraction == 1.0 || mid - trace.endpos[2] > sv_stepheight.value)
2651 Called by monster program code.
2652 The move will be adjusted for slopes and stairs, but if the move isn't
2653 possible, no move is done and false is returned
2656 qboolean CL_movestep (prvm_edict_t *ent, vec3_t move, qboolean relink, qboolean noenemy, qboolean settrace)
2659 vec3_t oldorg, neworg, end, traceendpos;
2662 prvm_edict_t *enemy;
2666 VectorCopy (ent->fields.client->origin, oldorg);
2667 VectorAdd (ent->fields.client->origin, move, neworg);
2669 // flying monsters don't step up
2670 if ( (int)ent->fields.client->flags & (FL_SWIM | FL_FLY) )
2672 // try one move with vertical motion, then one without
2673 for (i=0 ; i<2 ; i++)
2675 VectorAdd (ent->fields.client->origin, move, neworg);
2676 enemy = PRVM_PROG_TO_EDICT(ent->fields.client->enemy);
2677 if (i == 0 && enemy != prog->edicts)
2679 dz = ent->fields.client->origin[2] - PRVM_PROG_TO_EDICT(ent->fields.client->enemy)->fields.client->origin[2];
2685 trace = CL_Move (ent->fields.client->origin, ent->fields.client->mins, ent->fields.client->maxs, neworg, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2687 VM_SetTraceGlobals(&trace);
2689 if (trace.fraction == 1)
2691 VectorCopy(trace.endpos, traceendpos);
2692 if (((int)ent->fields.client->flags & FL_SWIM) && !(CL_PointSuperContents(traceendpos) & SUPERCONTENTS_LIQUIDSMASK))
2693 return false; // swim monster left water
2695 VectorCopy (traceendpos, ent->fields.client->origin);
2701 if (enemy == prog->edicts)
2708 // push down from a step height above the wished position
2709 neworg[2] += sv_stepheight.value;
2710 VectorCopy (neworg, end);
2711 end[2] -= sv_stepheight.value*2;
2713 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2715 VM_SetTraceGlobals(&trace);
2717 if (trace.startsolid)
2719 neworg[2] -= sv_stepheight.value;
2720 trace = CL_Move (neworg, ent->fields.client->mins, ent->fields.client->maxs, end, MOVE_NORMAL, ent, CL_GenericHitSuperContentsMask(ent), true, true, NULL, true);
2722 VM_SetTraceGlobals(&trace);
2723 if (trace.startsolid)
2726 if (trace.fraction == 1)
2728 // if monster had the ground pulled out, go ahead and fall
2729 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2731 VectorAdd (ent->fields.client->origin, move, ent->fields.client->origin);
2734 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_ONGROUND;
2738 return false; // walked off an edge
2741 // check point traces down for dangling corners
2742 VectorCopy (trace.endpos, ent->fields.client->origin);
2744 if (!CL_CheckBottom (ent))
2746 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2747 { // entity had floor mostly pulled out from underneath it
2748 // and is trying to correct
2753 VectorCopy (oldorg, ent->fields.client->origin);
2757 if ( (int)ent->fields.client->flags & FL_PARTIALGROUND )
2758 ent->fields.client->flags = (int)ent->fields.client->flags & ~FL_PARTIALGROUND;
2760 if ((val = PRVM_EDICTFIELDVALUE(ent, prog->fieldoffsets.groundentity)))
2761 val->edict = PRVM_EDICT_TO_PROG(trace.ent);
2773 float(float yaw, float dist[, settrace]) walkmove
2776 static void VM_CL_walkmove (void)
2785 VM_SAFEPARMCOUNTRANGE(2, 3, VM_CL_walkmove);
2787 // assume failure if it returns early
2788 PRVM_G_FLOAT(OFS_RETURN) = 0;
2790 ent = PRVM_PROG_TO_EDICT(prog->globals.client->self);
2791 if (ent == prog->edicts)
2793 VM_Warning("walkmove: can not modify world entity\n");
2796 if (ent->priv.server->free)
2798 VM_Warning("walkmove: can not modify free entity\n");
2801 yaw = PRVM_G_FLOAT(OFS_PARM0);
2802 dist = PRVM_G_FLOAT(OFS_PARM1);
2803 settrace = prog->argc >= 3 && PRVM_G_FLOAT(OFS_PARM2);
2805 if ( !( (int)ent->fields.client->flags & (FL_ONGROUND|FL_FLY|FL_SWIM) ) )
2808 yaw = yaw*M_PI*2 / 360;
2810 move[0] = cos(yaw)*dist;
2811 move[1] = sin(yaw)*dist;
2814 // save program state, because CL_movestep may call other progs
2815 oldf = prog->xfunction;
2816 oldself = prog->globals.client->self;
2818 PRVM_G_FLOAT(OFS_RETURN) = CL_movestep(ent, move, true, false, settrace);
2821 // restore program state
2822 prog->xfunction = oldf;
2823 prog->globals.client->self = oldself;
2830 string(string key) serverkey
2833 void VM_CL_serverkey(void)
2835 char string[VM_STRINGTEMP_LENGTH];
2836 VM_SAFEPARMCOUNT(1, VM_CL_serverkey);
2837 InfoString_GetValue(cl.qw_serverinfo, PRVM_G_STRING(OFS_PARM0), string, sizeof(string));
2838 PRVM_G_INT(OFS_RETURN) = PRVM_SetTempString(string);
2841 //============================================================================
2843 // To create a almost working builtin file from this replace:
2844 // "^NULL.*" with ""
2845 // "^{.*//.*}:Wh\(.*\)" with "\1"
2847 // "^.*//:Wh{\#:d*}:Wh{.*}" with "\2 = \1;"
2848 // "\n\n+" with "\n\n"
2850 prvm_builtin_t vm_cl_builtins[] = {
2851 NULL, // #0 NULL function (not callable) (QUAKE)
2852 VM_CL_makevectors, // #1 void(vector ang) makevectors (QUAKE)
2853 VM_CL_setorigin, // #2 void(entity e, vector o) setorigin (QUAKE)
2854 VM_CL_setmodel, // #3 void(entity e, string m) setmodel (QUAKE)
2855 VM_CL_setsize, // #4 void(entity e, vector min, vector max) setsize (QUAKE)
2856 NULL, // #5 void(entity e, vector min, vector max) setabssize (QUAKE)
2857 VM_break, // #6 void() break (QUAKE)
2858 VM_random, // #7 float() random (QUAKE)
2859 VM_CL_sound, // #8 void(entity e, float chan, string samp) sound (QUAKE)
2860 VM_normalize, // #9 vector(vector v) normalize (QUAKE)
2861 VM_error, // #10 void(string e) error (QUAKE)
2862 VM_objerror, // #11 void(string e) objerror (QUAKE)
2863 VM_vlen, // #12 float(vector v) vlen (QUAKE)
2864 VM_vectoyaw, // #13 float(vector v) vectoyaw (QUAKE)
2865 VM_CL_spawn, // #14 entity() spawn (QUAKE)
2866 VM_remove, // #15 void(entity e) remove (QUAKE)
2867 VM_CL_traceline, // #16 float(vector v1, vector v2, float tryents, entity ignoreentity) traceline (QUAKE)
2868 NULL, // #17 entity() checkclient (QUAKE)
2869 VM_find, // #18 entity(entity start, .string fld, string match) find (QUAKE)
2870 VM_precache_sound, // #19 void(string s) precache_sound (QUAKE)
2871 VM_CL_precache_model, // #20 void(string s) precache_model (QUAKE)
2872 NULL, // #21 void(entity client, string s, ...) stuffcmd (QUAKE)
2873 VM_CL_findradius, // #22 entity(vector org, float rad) findradius (QUAKE)
2874 NULL, // #23 void(string s, ...) bprint (QUAKE)
2875 NULL, // #24 void(entity client, string s, ...) sprint (QUAKE)
2876 VM_dprint, // #25 void(string s, ...) dprint (QUAKE)
2877 VM_ftos, // #26 string(float f) ftos (QUAKE)
2878 VM_vtos, // #27 string(vector v) vtos (QUAKE)
2879 VM_coredump, // #28 void() coredump (QUAKE)
2880 VM_traceon, // #29 void() traceon (QUAKE)
2881 VM_traceoff, // #30 void() traceoff (QUAKE)
2882 VM_eprint, // #31 void(entity e) eprint (QUAKE)
2883 VM_CL_walkmove, // #32 float(float yaw, float dist[, float settrace]) walkmove (QUAKE)
2884 NULL, // #33 (QUAKE)
2885 VM_CL_droptofloor, // #34 float() droptofloor (QUAKE)
2886 VM_CL_lightstyle, // #35 void(float style, string value) lightstyle (QUAKE)
2887 VM_rint, // #36 float(float v) rint (QUAKE)
2888 VM_floor, // #37 float(float v) floor (QUAKE)
2889 VM_ceil, // #38 float(float v) ceil (QUAKE)
2890 NULL, // #39 (QUAKE)
2891 VM_CL_checkbottom, // #40 float(entity e) checkbottom (QUAKE)
2892 VM_CL_pointcontents, // #41 float(vector v) pointcontents (QUAKE)
2893 NULL, // #42 (QUAKE)
2894 VM_fabs, // #43 float(float f) fabs (QUAKE)
2895 NULL, // #44 vector(entity e, float speed) aim (QUAKE)
2896 VM_cvar, // #45 float(string s) cvar (QUAKE)
2897 VM_localcmd, // #46 void(string s) localcmd (QUAKE)
2898 VM_nextent, // #47 entity(entity e) nextent (QUAKE)
2899 VM_CL_particle, // #48 void(vector o, vector d, float color, float count) particle (QUAKE)
2900 VM_changeyaw, // #49 void() ChangeYaw (QUAKE)
2901 NULL, // #50 (QUAKE)
2902 VM_vectoangles, // #51 vector(vector v) vectoangles (QUAKE)
2903 NULL, // #52 void(float to, float f) WriteByte (QUAKE)
2904 NULL, // #53 void(float to, float f) WriteChar (QUAKE)
2905 NULL, // #54 void(float to, float f) WriteShort (QUAKE)
2906 NULL, // #55 void(float to, float f) WriteLong (QUAKE)
2907 NULL, // #56 void(float to, float f) WriteCoord (QUAKE)
2908 NULL, // #57 void(float to, float f) WriteAngle (QUAKE)
2909 NULL, // #58 void(float to, string s) WriteString (QUAKE)
2910 NULL, // #59 (QUAKE)
2911 VM_sin, // #60 float(float f) sin (DP_QC_SINCOSSQRTPOW)
2912 VM_cos, // #61 float(float f) cos (DP_QC_SINCOSSQRTPOW)
2913 VM_sqrt, // #62 float(float f) sqrt (DP_QC_SINCOSSQRTPOW)
2914 VM_changepitch, // #63 void(entity ent) changepitch (DP_QC_CHANGEPITCH)
2915 VM_CL_tracetoss, // #64 void(entity e, entity ignore) tracetoss (DP_QC_TRACETOSS)
2916 VM_etos, // #65 string(entity ent) etos (DP_QC_ETOS)
2917 NULL, // #66 (QUAKE)
2918 NULL, // #67 void(float step) movetogoal (QUAKE)
2919 VM_precache_file, // #68 string(string s) precache_file (QUAKE)
2920 VM_CL_makestatic, // #69 void(entity e) makestatic (QUAKE)
2921 NULL, // #70 void(string s) changelevel (QUAKE)
2922 NULL, // #71 (QUAKE)
2923 VM_cvar_set, // #72 void(string var, string val) cvar_set (QUAKE)
2924 NULL, // #73 void(entity client, strings) centerprint (QUAKE)
2925 VM_CL_ambientsound, // #74 void(vector pos, string samp, float vol, float atten) ambientsound (QUAKE)
2926 VM_CL_precache_model, // #75 string(string s) precache_model2 (QUAKE)
2927 VM_precache_sound, // #76 string(string s) precache_sound2 (QUAKE)
2928 VM_precache_file, // #77 string(string s) precache_file2 (QUAKE)
2929 NULL, // #78 void(entity e) setspawnparms (QUAKE)
2930 NULL, // #79 void(entity killer, entity killee) logfrag (QUAKEWORLD)
2931 NULL, // #80 string(entity e, string keyname) infokey (QUAKEWORLD)
2932 VM_stof, // #81 float(string s) stof (FRIK_FILE)
2933 NULL, // #82 void(vector where, float set) multicast (QUAKEWORLD)
2934 NULL, // #83 (QUAKE)
2935 NULL, // #84 (QUAKE)
2936 NULL, // #85 (QUAKE)
2937 NULL, // #86 (QUAKE)
2938 NULL, // #87 (QUAKE)
2939 NULL, // #88 (QUAKE)
2940 NULL, // #89 (QUAKE)
2941 VM_CL_tracebox, // #90 void(vector v1, vector min, vector max, vector v2, float nomonsters, entity forent) tracebox (DP_QC_TRACEBOX)
2942 VM_randomvec, // #91 vector() randomvec (DP_QC_RANDOMVEC)
2943 VM_CL_getlight, // #92 vector(vector org) getlight (DP_QC_GETLIGHT)
2944 VM_registercvar, // #93 float(string name, string value) registercvar (DP_REGISTERCVAR)
2945 VM_min, // #94 float(float a, floats) min (DP_QC_MINMAXBOUND)
2946 VM_max, // #95 float(float a, floats) max (DP_QC_MINMAXBOUND)
2947 VM_bound, // #96 float(float minimum, float val, float maximum) bound (DP_QC_MINMAXBOUND)
2948 VM_pow, // #97 float(float f, float f) pow (DP_QC_SINCOSSQRTPOW)
2949 VM_findfloat, // #98 entity(entity start, .float fld, float match) findfloat (DP_QC_FINDFLOAT)
2950 VM_checkextension, // #99 float(string s) checkextension (the basis of the extension system)
2951 // FrikaC and Telejano range #100-#199
2962 VM_fopen, // #110 float(string filename, float mode) fopen (FRIK_FILE)
2963 VM_fclose, // #111 void(float fhandle) fclose (FRIK_FILE)
2964 VM_fgets, // #112 string(float fhandle) fgets (FRIK_FILE)
2965 VM_fputs, // #113 void(float fhandle, string s) fputs (FRIK_FILE)
2966 VM_strlen, // #114 float(string s) strlen (FRIK_FILE)
2967 VM_strcat, // #115 string(string s1, string s2, ...) strcat (FRIK_FILE)
2968 VM_substring, // #116 string(string s, float start, float length) substring (FRIK_FILE)
2969 VM_stov, // #117 vector(string) stov (FRIK_FILE)
2970 VM_strzone, // #118 string(string s) strzone (FRIK_FILE)
2971 VM_strunzone, // #119 void(string s) strunzone (FRIK_FILE)
3052 // FTEQW range #200-#299
3071 VM_bitshift, // #218 float(float number, float quantity) bitshift (EXT_BITSHIFT)
3074 VM_strstrofs, // #221 float(string str, string sub[, float startpos]) strstrofs (FTE_STRINGS)
3075 VM_str2chr, // #222 float(string str, float ofs) str2chr (FTE_STRINGS)
3076 VM_chr2str, // #223 string(float c, ...) chr2str (FTE_STRINGS)
3077 VM_strconv, // #224 string(float ccase, float calpha, float cnum, string s, ...) strconv (FTE_STRINGS)
3078 VM_strpad, // #225 string(float chars, string s, ...) strpad (FTE_STRINGS)
3079 VM_infoadd, // #226 string(string info, string key, string value, ...) infoadd (FTE_STRINGS)
3080 VM_infoget, // #227 string(string info, string key) infoget (FTE_STRINGS)
3081 VM_strncmp, // #228 float(string s1, string s2, float len) strncmp (FTE_STRINGS)
3082 VM_strncasecmp, // #229 float(string s1, string s2) strcasecmp (FTE_STRINGS)
3083 VM_strncasecmp, // #230 float(string s1, string s2, float len) strncasecmp (FTE_STRINGS)
3085 NULL, // #232 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3153 // CSQC range #300-#399
3154 VM_CL_R_ClearScene, // #300 void() clearscene (EXT_CSQC)
3155 VM_CL_R_AddEntities, // #301 void(float mask) addentities (EXT_CSQC)
3156 VM_CL_R_AddEntity, // #302 void(entity ent) addentity (EXT_CSQC)
3157 VM_CL_R_SetView, // #303 float(float property, ...) setproperty (EXT_CSQC)
3158 VM_CL_R_RenderScene, // #304 void() renderscene (EXT_CSQC)
3159 VM_CL_R_AddDynamicLight, // #305 void(vector org, float radius, vector lightcolours) adddynamiclight (EXT_CSQC)
3160 VM_CL_R_PolygonBegin, // #306 void(string texturename, float flag[, float is2d, float lines]) R_BeginPolygon
3161 VM_CL_R_PolygonVertex, // #307 void(vector org, vector texcoords, vector rgb, float alpha) R_PolygonVertex
3162 VM_CL_R_PolygonEnd, // #308 void() R_EndPolygon
3163 NULL /* R_LoadWorldModel in menu VM, should stay unassigned in client*/, // #309
3164 VM_CL_unproject, // #310 vector (vector v) cs_unproject (EXT_CSQC)
3165 VM_CL_project, // #311 vector (vector v) cs_project (EXT_CSQC)
3169 VM_drawline, // #315 void(float width, vector pos1, vector pos2, float flag) drawline (EXT_CSQC)
3170 VM_iscachedpic, // #316 float(string name) iscachedpic (EXT_CSQC)
3171 VM_precache_pic, // #317 string(string name, float trywad) precache_pic (EXT_CSQC)
3172 VM_getimagesize, // #318 vector(string picname) draw_getimagesize (EXT_CSQC)
3173 VM_freepic, // #319 void(string name) freepic (EXT_CSQC)
3174 VM_drawcharacter, // #320 float(vector position, float character, vector scale, vector rgb, float alpha, float flag) drawcharacter (EXT_CSQC)
3175 VM_drawstring, // #321 float(vector position, string text, vector scale, vector rgb, float alpha, float flag) drawstring (EXT_CSQC)
3176 VM_drawpic, // #322 float(vector position, string pic, vector size, vector rgb, float alpha, float flag) drawpic (EXT_CSQC)
3177 VM_drawfill, // #323 float(vector position, vector size, vector rgb, float alpha, float flag) drawfill (EXT_CSQC)
3178 VM_drawsetcliparea, // #324 void(float x, float y, float width, float height) drawsetcliparea
3179 VM_drawresetcliparea, // #325 void(void) drawresetcliparea
3180 VM_drawcolorcodedstring, // #326 float drawcolorcodedstring(vector position, string text, vector scale, vector rgb, float alpha, float flag) (EXT_CSQC)
3181 NULL, // #327 // FIXME add stringwidth() here?
3182 NULL, // #328 // FIXME add drawsubpic() here?
3184 VM_CL_getstatf, // #330 float(float stnum) getstatf (EXT_CSQC)
3185 VM_CL_getstati, // #331 float(float stnum) getstati (EXT_CSQC)
3186 VM_CL_getstats, // #332 string(float firststnum) getstats (EXT_CSQC)
3187 VM_CL_setmodelindex, // #333 void(entity e, float mdlindex) setmodelindex (EXT_CSQC)
3188 VM_CL_modelnameforindex, // #334 string(float mdlindex) modelnameforindex (EXT_CSQC)
3189 VM_CL_particleeffectnum, // #335 float(string effectname) particleeffectnum (EXT_CSQC)
3190 VM_CL_trailparticles, // #336 void(entity ent, float effectnum, vector start, vector end) trailparticles (EXT_CSQC)
3191 VM_CL_pointparticles, // #337 void(float effectnum, vector origin [, vector dir, float count]) pointparticles (EXT_CSQC)
3192 VM_centerprint, // #338 void(string s, ...) centerprint (EXT_CSQC)
3193 VM_print, // #339 void(string s, ...) print (EXT_CSQC, DP_SV_PRINT)
3194 VM_keynumtostring, // #340 string(float keynum) keynumtostring (EXT_CSQC)
3195 VM_stringtokeynum, // #341 float(string keyname) stringtokeynum (EXT_CSQC)
3196 VM_CL_getkeybind, // #342 string(float keynum) getkeybind (EXT_CSQC)
3197 VM_CL_setcursormode, // #343 void(float usecursor) setcursormode (EXT_CSQC)
3198 VM_getmousepos, // #344 vector() getmousepos (EXT_CSQC)
3199 VM_CL_getinputstate, // #345 float(float framenum) getinputstate (EXT_CSQC)
3200 VM_CL_setsensitivityscale, // #346 void(float sens) setsensitivityscale (EXT_CSQC)
3201 VM_CL_runplayerphysics, // #347 void() runstandardplayerphysics (EXT_CSQC)
3202 VM_CL_getplayerkey, // #348 string(float playernum, string keyname) getplayerkeyvalue (EXT_CSQC)
3203 VM_CL_isdemo, // #349 float() isdemo (EXT_CSQC)
3204 VM_isserver, // #350 float() isserver (EXT_CSQC)
3205 VM_CL_setlistener, // #351 void(vector origin, vector forward, vector right, vector up) SetListener (EXT_CSQC)
3206 VM_CL_registercmd, // #352 void(string cmdname) registercommand (EXT_CSQC)
3207 VM_wasfreed, // #353 float(entity ent) wasfreed (EXT_CSQC) (should be availabe on server too)
3208 VM_CL_serverkey, // #354 string(string key) serverkey (EXT_CSQC)
3214 VM_CL_ReadByte, // #360 float() readbyte (EXT_CSQC)
3215 VM_CL_ReadChar, // #361 float() readchar (EXT_CSQC)
3216 VM_CL_ReadShort, // #362 float() readshort (EXT_CSQC)
3217 VM_CL_ReadLong, // #363 float() readlong (EXT_CSQC)
3218 VM_CL_ReadCoord, // #364 float() readcoord (EXT_CSQC)
3219 VM_CL_ReadAngle, // #365 float() readangle (EXT_CSQC)
3220 VM_CL_ReadString, // #366 string() readstring (EXT_CSQC)
3221 VM_CL_ReadFloat, // #367 float() readfloat (EXT_CSQC)
3254 // LordHavoc's range #400-#499
3255 VM_CL_copyentity, // #400 void(entity from, entity to) copyentity (DP_QC_COPYENTITY)
3256 NULL, // #401 void(entity ent, float colors) setcolor (DP_QC_SETCOLOR)
3257 VM_findchain, // #402 entity(.string fld, string match) findchain (DP_QC_FINDCHAIN)
3258 VM_findchainfloat, // #403 entity(.float fld, float match) findchainfloat (DP_QC_FINDCHAINFLOAT)
3259 VM_CL_effect, // #404 void(vector org, string modelname, float startframe, float endframe, float framerate) effect (DP_SV_EFFECT)
3260 VM_CL_te_blood, // #405 void(vector org, vector velocity, float howmany) te_blood (DP_TE_BLOOD)
3261 VM_CL_te_bloodshower, // #406 void(vector mincorner, vector maxcorner, float explosionspeed, float howmany) te_bloodshower (DP_TE_BLOODSHOWER)
3262 VM_CL_te_explosionrgb, // #407 void(vector org, vector color) te_explosionrgb (DP_TE_EXPLOSIONRGB)
3263 VM_CL_te_particlecube, // #408 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color, float gravityflag, float randomveljitter) te_particlecube (DP_TE_PARTICLECUBE)
3264 VM_CL_te_particlerain, // #409 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlerain (DP_TE_PARTICLERAIN)
3265 VM_CL_te_particlesnow, // #410 void(vector mincorner, vector maxcorner, vector vel, float howmany, float color) te_particlesnow (DP_TE_PARTICLESNOW)
3266 VM_CL_te_spark, // #411 void(vector org, vector vel, float howmany) te_spark (DP_TE_SPARK)
3267 VM_CL_te_gunshotquad, // #412 void(vector org) te_gunshotquad (DP_QUADEFFECTS1)
3268 VM_CL_te_spikequad, // #413 void(vector org) te_spikequad (DP_QUADEFFECTS1)
3269 VM_CL_te_superspikequad, // #414 void(vector org) te_superspikequad (DP_QUADEFFECTS1)
3270 VM_CL_te_explosionquad, // #415 void(vector org) te_explosionquad (DP_QUADEFFECTS1)
3271 VM_CL_te_smallflash, // #416 void(vector org) te_smallflash (DP_TE_SMALLFLASH)
3272 VM_CL_te_customflash, // #417 void(vector org, float radius, float lifetime, vector color) te_customflash (DP_TE_CUSTOMFLASH)
3273 VM_CL_te_gunshot, // #418 void(vector org) te_gunshot (DP_TE_STANDARDEFFECTBUILTINS)
3274 VM_CL_te_spike, // #419 void(vector org) te_spike (DP_TE_STANDARDEFFECTBUILTINS)
3275 VM_CL_te_superspike, // #420 void(vector org) te_superspike (DP_TE_STANDARDEFFECTBUILTINS)
3276 VM_CL_te_explosion, // #421 void(vector org) te_explosion (DP_TE_STANDARDEFFECTBUILTINS)
3277 VM_CL_te_tarexplosion, // #422 void(vector org) te_tarexplosion (DP_TE_STANDARDEFFECTBUILTINS)
3278 VM_CL_te_wizspike, // #423 void(vector org) te_wizspike (DP_TE_STANDARDEFFECTBUILTINS)
3279 VM_CL_te_knightspike, // #424 void(vector org) te_knightspike (DP_TE_STANDARDEFFECTBUILTINS)
3280 VM_CL_te_lavasplash, // #425 void(vector org) te_lavasplash (DP_TE_STANDARDEFFECTBUILTINS)
3281 VM_CL_te_teleport, // #426 void(vector org) te_teleport (DP_TE_STANDARDEFFECTBUILTINS)
3282 VM_CL_te_explosion2, // #427 void(vector org, float colorstart, float colorlength) te_explosion2 (DP_TE_STANDARDEFFECTBUILTINS)
3283 VM_CL_te_lightning1, // #428 void(entity own, vector start, vector end) te_lightning1 (DP_TE_STANDARDEFFECTBUILTINS)
3284 VM_CL_te_lightning2, // #429 void(entity own, vector start, vector end) te_lightning2 (DP_TE_STANDARDEFFECTBUILTINS)
3285 VM_CL_te_lightning3, // #430 void(entity own, vector start, vector end) te_lightning3 (DP_TE_STANDARDEFFECTBUILTINS)
3286 VM_CL_te_beam, // #431 void(entity own, vector start, vector end) te_beam (DP_TE_STANDARDEFFECTBUILTINS)
3287 VM_vectorvectors, // #432 void(vector dir) vectorvectors (DP_QC_VECTORVECTORS)
3288 VM_CL_te_plasmaburn, // #433 void(vector org) te_plasmaburn (DP_TE_PLASMABURN)
3289 VM_CL_getsurfacenumpoints, // #434 float(entity e, float s) getsurfacenumpoints (DP_QC_GETSURFACE)
3290 VM_CL_getsurfacepoint, // #435 vector(entity e, float s, float n) getsurfacepoint (DP_QC_GETSURFACE)
3291 VM_CL_getsurfacenormal, // #436 vector(entity e, float s) getsurfacenormal (DP_QC_GETSURFACE)
3292 VM_CL_getsurfacetexture, // #437 string(entity e, float s) getsurfacetexture (DP_QC_GETSURFACE)
3293 VM_CL_getsurfacenearpoint, // #438 float(entity e, vector p) getsurfacenearpoint (DP_QC_GETSURFACE)
3294 VM_CL_getsurfaceclippedpoint, // #439 vector(entity e, float s, vector p) getsurfaceclippedpoint (DP_QC_GETSURFACE)
3295 NULL, // #440 void(entity e, string s) clientcommand (KRIMZON_SV_PARSECLIENTCOMMAND)
3296 VM_tokenize, // #441 float(string s) tokenize (KRIMZON_SV_PARSECLIENTCOMMAND)
3297 VM_argv, // #442 string(float n) argv (KRIMZON_SV_PARSECLIENTCOMMAND)
3298 VM_CL_setattachment, // #443 void(entity e, entity tagentity, string tagname) setattachment (DP_GFX_QUAKE3MODELTAGS)
3299 VM_search_begin, // #444 float(string pattern, float caseinsensitive, float quiet) search_begin (DP_QC_FS_SEARCH)
3300 VM_search_end, // #445 void(float handle) search_end (DP_QC_FS_SEARCH)
3301 VM_search_getsize, // #446 float(float handle) search_getsize (DP_QC_FS_SEARCH)
3302 VM_search_getfilename, // #447 string(float handle, float num) search_getfilename (DP_QC_FS_SEARCH)
3303 VM_cvar_string, // #448 string(string s) cvar_string (DP_QC_CVAR_STRING)
3304 VM_findflags, // #449 entity(entity start, .float fld, float match) findflags (DP_QC_FINDFLAGS)
3305 VM_findchainflags, // #450 entity(.float fld, float match) findchainflags (DP_QC_FINDCHAINFLAGS)
3306 VM_CL_gettagindex, // #451 float(entity ent, string tagname) gettagindex (DP_QC_GETTAGINFO)
3307 VM_CL_gettaginfo, // #452 vector(entity ent, float tagindex) gettaginfo (DP_QC_GETTAGINFO)
3308 NULL, // #453 void(entity clent) dropclient (DP_SV_DROPCLIENT)
3309 NULL, // #454 entity() spawnclient (DP_SV_BOTCLIENT)
3310 NULL, // #455 float(entity clent) clienttype (DP_SV_BOTCLIENT)
3311 NULL, // #456 void(float to, string s) WriteUnterminatedString (DP_SV_WRITEUNTERMINATEDSTRING)
3312 VM_CL_te_flamejet, // #457 void(vector org, vector vel, float howmany) te_flamejet (DP_TE_FLAMEJET)
3314 VM_ftoe, // #459 entity(float num) entitybyindex (DP_QC_EDICT_NUM)
3315 VM_buf_create, // #460 float() buf_create (DP_QC_STRINGBUFFERS)
3316 VM_buf_del, // #461 void(float bufhandle) buf_del (DP_QC_STRINGBUFFERS)
3317 VM_buf_getsize, // #462 float(float bufhandle) buf_getsize (DP_QC_STRINGBUFFERS)
3318 VM_buf_copy, // #463 void(float bufhandle_from, float bufhandle_to) buf_copy (DP_QC_STRINGBUFFERS)
3319 VM_buf_sort, // #464 void(float bufhandle, float sortpower, float backward) buf_sort (DP_QC_STRINGBUFFERS)
3320 VM_buf_implode, // #465 string(float bufhandle, string glue) buf_implode (DP_QC_STRINGBUFFERS)
3321 VM_bufstr_get, // #466 string(float bufhandle, float string_index) bufstr_get (DP_QC_STRINGBUFFERS)
3322 VM_bufstr_set, // #467 void(float bufhandle, float string_index, string str) bufstr_set (DP_QC_STRINGBUFFERS)
3323 VM_bufstr_add, // #468 float(float bufhandle, string str, float order) bufstr_add (DP_QC_STRINGBUFFERS)
3324 VM_bufstr_free, // #469 void(float bufhandle, float string_index) bufstr_free (DP_QC_STRINGBUFFERS)
3325 NULL, // #470 void(float index, float type, .void field) SV_AddStat (EXT_CSQC)
3326 VM_asin, // #471 float(float s) VM_asin (DP_QC_ASINACOSATANATAN2TAN)
3327 VM_acos, // #472 float(float c) VM_acos (DP_QC_ASINACOSATANATAN2TAN)
3328 VM_atan, // #473 float(float t) VM_atan (DP_QC_ASINACOSATANATAN2TAN)
3329 VM_atan2, // #474 float(float c, float s) VM_atan2 (DP_QC_ASINACOSATANATAN2TAN)
3330 VM_tan, // #475 float(float a) VM_tan (DP_QC_ASINACOSATANATAN2TAN)
3331 VM_strlennocol, // #476 float(string s) : DRESK - String Length (not counting color codes) (DP_QC_STRINGCOLORFUNCTIONS)
3332 VM_strdecolorize, // #477 string(string s) : DRESK - Decolorized String (DP_QC_STRINGCOLORFUNCTIONS)
3333 VM_strftime, // #478 string(float uselocaltime, string format, ...) (DP_QC_STRFTIME)
3334 VM_tokenizebyseparator, // #479 float(string s) tokenizebyseparator (DP_QC_TOKENIZEBYSEPARATOR)
3335 VM_strtolower, // #480 string(string s) VM_strtolower (DP_QC_STRING_CASE_FUNCTIONS)
3336 VM_strtoupper, // #481 string(string s) VM_strtoupper (DP_QC_STRING_CASE_FUNCTIONS)
3337 VM_cvar_defstring, // #482 string(string s) cvar_defstring (DP_QC_CVAR_DEFSTRING)
3338 VM_CL_pointsound, // #483 void(vector origin, string sample, float volume, float attenuation) pointsound (DP_SV_POINTSOUND)
3339 VM_strreplace, // #484 string(string search, string replace, string subject) strreplace (DP_QC_STRREPLACE)
3340 VM_strireplace, // #485 string(string search, string replace, string subject) strireplace (DP_QC_STRREPLACE)
3341 VM_CL_getsurfacepointattribute,// #486 vector(entity e, float s, float n, float a) getsurfacepointattribute
3342 VM_gecko_create, // #487 float gecko_create( string name )
3343 VM_gecko_destroy, // #488 void gecko_destroy( string name )
3344 VM_gecko_navigate, // #489 void gecko_navigate( string name, string URI )
3345 VM_gecko_keyevent, // #490 float gecko_keyevent( string name, float key, float eventtype )
3346 VM_gecko_movemouse, // #491 void gecko_mousemove( string name, float x, float y )
3347 VM_gecko_resize, // #492 void gecko_resize( string name, float w, float h )
3348 VM_gecko_get_texture_extent, // #493 vector gecko_get_texture_extent( string name )
3349 VM_crc16, // #494 float(float caseinsensitive, string s, ...) crc16 = #494 (DP_QC_CRC16)
3350 VM_cvar_type, // #495 float(string name) cvar_type = #495; (DP_QC_CVAR_TYPE)
3357 const int vm_cl_numbuiltins = sizeof(vm_cl_builtins) / sizeof(prvm_builtin_t);
3359 void VM_Polygons_Reset(void)
3361 vmpolygons_t* polys = vmpolygons + PRVM_GetProgNr();
3363 // TODO: replace vm_polygons stuff with a more general debugging polygon system, and make vm_polygons functions use that system
3364 if(polys->initialized)
3366 Mem_FreePool(&polys->pool);
3367 polys->initialized = false;
3371 void VM_CL_Cmd_Init(void)
3374 VM_Polygons_Reset();
3377 void VM_CL_Cmd_Reset(void)
3380 VM_Polygons_Reset();