split Mod_GetMesh_Vertices into 3 AnimateVertices functions, chosen by
authorhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 15 Feb 2008 10:07:37 +0000 (10:07 +0000)
committerhavoc <havoc@d7cf8633-e32d-0410-b094-e92efae38249>
Fri, 15 Feb 2008 10:07:37 +0000 (10:07 +0000)
commitfc5543ede6f9704cbde901604c9f4adecac4bb7e
tree55d5ae0d4588147a199b67afc9349f228aaf3dc6
parent9d9d545b49f6924d1bc35e5048bd39817ffd9444
split Mod_GetMesh_Vertices into 3 AnimateVertices functions, chosen by
model loaders, this should improve compile times a bit in MSVS

git-svn-id: svn://svn.icculus.org/twilight/trunk/darkplaces@8099 d7cf8633-e32d-0410-b094-e92efae38249
gl_rmain.c
model_alias.c
model_shared.h