2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
28 char *svc_strings[128] =
34 "svc_version", // [int] server version
35 "svc_setview", // [short] entity number
36 "svc_sound", // <see code>
37 "svc_time", // [float] server time
38 "svc_print", // [string] null terminated string
39 "svc_stufftext", // [string] stuffed into client's console buffer
40 // the string should be \n terminated
41 "svc_setangle", // [vec3] set the view angle to this absolute value
43 "svc_serverinfo", // [int] version
44 // [string] signon string
45 // [string]..[0]model cache [string]...[0]sounds cache
46 // [string]..[0]item cache
47 "svc_lightstyle", // [byte] [string]
48 "svc_updatename", // [byte] [string]
49 "svc_updatefrags", // [byte] [short]
50 "svc_clientdata", // <shortbits + data>
51 "svc_stopsound", // <see code>
52 "svc_updatecolors", // [byte] [byte]
53 "svc_particle", // [vec3] <variable>
54 "svc_damage", // [byte] impact [byte] blood [vec3] from
57 "OBSOLETE svc_spawnbinary",
60 "svc_temp_entity", // <variable>
66 "svc_spawnstaticsound",
68 "svc_finale", // [string] music [string] text
69 "svc_cdtrack", // [byte] track [byte] looptrack
72 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
73 "svc_hidelmp", // [string] iconlabel
74 "svc_skybox", // [string] skyname
87 "svc_downloaddata", // 50 // [int] start [short] size [variable length] data
88 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
89 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
90 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
91 "svc_sound2", // 54 // short soundindex instead of byte
92 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
93 "svc_spawnstatic2", // 56 // short modelindex instead of byte
94 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
95 "svc_csqcentities", // 58 // [short] entnum [variable length] entitydata ... [short] 0x0000
96 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
99 char *qw_svc_strings[128] =
103 "qw_svc_disconnect", // 2
104 "qw_svc_updatestat", // 3 // [byte] [byte]
106 "qw_svc_setview", // 5 // [short] entity number
107 "qw_svc_sound", // 6 // <see code>
109 "qw_svc_print", // 8 // [byte] id [string] null terminated string
110 "qw_svc_stufftext", // 9 // [string] stuffed into client's console buffer
111 "qw_svc_setangle", // 10 // [angle3] set the view angle to this absolute value
112 "qw_svc_serverdata", // 11 // [long] protocol ...
113 "qw_svc_lightstyle", // 12 // [byte] [string]
115 "qw_svc_updatefrags", // 14 // [byte] [short]
117 "qw_svc_stopsound", // 16 // <see code>
120 "qw_svc_damage", // 19
121 "qw_svc_spawnstatic", // 20
123 "qw_svc_spawnbaseline", // 22
124 "qw_svc_temp_entity", // 23 // variable
125 "qw_svc_setpause", // 24 // [byte] on / off
127 "qw_svc_centerprint", // 26 // [string] to put in center of the screen
128 "qw_svc_killedmonster", // 27
129 "qw_svc_foundsecret", // 28
130 "qw_svc_spawnstaticsound", // 29 // [coord3] [byte] samp [byte] vol [byte] aten
131 "qw_svc_intermission", // 30 // [vec3_t] origin [vec3_t] angle
132 "qw_svc_finale", // 31 // [string] text
133 "qw_svc_cdtrack", // 32 // [byte] track
134 "qw_svc_sellscreen", // 33
135 "qw_svc_smallkick", // 34 // set client punchangle to 2
136 "qw_svc_bigkick", // 35 // set client punchangle to 4
137 "qw_svc_updateping", // 36 // [byte] [short]
138 "qw_svc_updateentertime", // 37 // [byte] [float]
139 "qw_svc_updatestatlong", // 38 // [byte] [long]
140 "qw_svc_muzzleflash", // 39 // [short] entity
141 "qw_svc_updateuserinfo", // 40 // [byte] slot [long] uid
142 "qw_svc_download", // 41 // [short] size [size bytes]
143 "qw_svc_playerinfo", // 42 // variable
144 "qw_svc_nails", // 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8
145 "qw_svc_chokecount", // 44 // [byte] packets choked
146 "qw_svc_modellist", // 45 // [strings]
147 "qw_svc_soundlist", // 46 // [strings]
148 "qw_svc_packetentities", // 47 // [...]
149 "qw_svc_deltapacketentities", // 48 // [...]
150 "qw_svc_maxspeed", // 49 // maxspeed change, for prediction
151 "qw_svc_entgravity", // 50 // gravity change, for prediction
152 "qw_svc_setinfo", // 51 // setinfo on a client
153 "qw_svc_serverinfo", // 52 // serverinfo
154 "qw_svc_updatepl", // 53 // [byte] [byte]
157 //=============================================================================
159 cvar_t demo_nehahra = {0, "demo_nehahra", "0", "reads all quake demos as nehahra movie protocol"};
160 cvar_t developer_networkentities = {0, "developer_networkentities", "0", "prints received entities, value is 0-4 (higher for more info)"};
161 cvar_t cl_sound_wizardhit = {0, "cl_sound_wizardhit", "wizard/hit.wav", "sound to play during TE_WIZSPIKE (empty cvar disables sound)"};
162 cvar_t cl_sound_hknighthit = {0, "cl_sound_hknighthit", "hknight/hit.wav", "sound to play during TE_KNIGHTSPIKE (empty cvar disables sound)"};
163 cvar_t cl_sound_tink1 = {0, "cl_sound_tink1", "weapons/tink1.wav", "sound to play with 80% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
164 cvar_t cl_sound_ric1 = {0, "cl_sound_ric1", "weapons/ric1.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
165 cvar_t cl_sound_ric2 = {0, "cl_sound_ric2", "weapons/ric2.wav", "sound to play with 5% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
166 cvar_t cl_sound_ric3 = {0, "cl_sound_ric3", "weapons/ric3.wav", "sound to play with 10% chance during TE_SPIKE/TE_SUPERSPIKE (empty cvar disables sound)"};
168 #define RIC_GUNSHOT 1
169 #define RIC_GUNSHOTQUAD 2
170 cvar_t cl_sound_ric_gunshot = {0, "cl_sound_ric_gunshot", "0", "specifies if and when the related cl_sound_ric and cl_sound_tink sounds apply to TE_GUNSHOT/TE_GUNSHOTQUAD, 0 = no sound, 1 = TE_GUNSHOT, 2 = TE_GUNSHOTQUAD, 3 = TE_GUNSHOT and TE_GUNSHOTQUAD"};
171 cvar_t cl_sound_r_exp3 = {0, "cl_sound_r_exp3", "weapons/r_exp3.wav", "sound to play during TE_EXPLOSION and related effects (empty cvar disables sound)"};
172 cvar_t cl_serverextension_download = {0, "cl_serverextension_download", "0", "indicates whether the server supports the download command"};
173 cvar_t cl_joinbeforedownloadsfinish = {CVAR_SAVE, "cl_joinbeforedownloadsfinish", "1", "if non-zero the game will begin after the map is loaded before other downloads finish"};
174 cvar_t cl_nettimesyncfactor = {CVAR_SAVE, "cl_nettimesyncfactor", "0", "rate at which client time adapts to match server time, 1 = instantly, 0.125 = slowly, 0 = not at all (bounding still applies)"};
175 cvar_t cl_nettimesyncboundmode = {CVAR_SAVE, "cl_nettimesyncboundmode", "6", "method of restricting client time to valid values, 0 = no correction, 1 = tight bounding (jerky with packet loss), 2 = loose bounding (corrects it if out of bounds), 3 = leniant bounding (ignores temporary errors due to varying framerate), 4 = slow adjustment method from Quake3, 5 = slighttly nicer version of Quake3 method, 6 = bounding + Quake3"};
176 cvar_t cl_nettimesyncboundtolerance = {CVAR_SAVE, "cl_nettimesyncboundtolerance", "0.25", "how much error is tolerated by bounding check, as a fraction of frametime, 0.25 = up to 25% margin of error tolerated, 1 = use only new time, 0 = use only old time (same effect as setting cl_nettimesyncfactor to 1)"};
177 cvar_t cl_iplog_name = {CVAR_SAVE, "cl_iplog_name", "darkplaces_iplog.txt", "name of iplog file containing player addresses for iplog_list command and automatic ip logging when parsing status command"};
179 static qboolean QW_CL_CheckOrDownloadFile(const char *filename);
180 static void QW_CL_RequestNextDownload(void);
181 static void QW_CL_NextUpload(void);
182 void QW_CL_StartUpload(unsigned char *data, int size);
183 //static qboolean QW_CL_IsUploading(void);
184 static void QW_CL_StopUpload(void);
188 CL_ParseStartSoundPacket
191 void CL_ParseStartSoundPacket(int largesoundindex)
200 if (cls.protocol == PROTOCOL_QUAKEWORLD)
202 channel = MSG_ReadShort();
204 if (channel & (1<<15))
205 volume = MSG_ReadByte ();
207 volume = DEFAULT_SOUND_PACKET_VOLUME;
209 if (channel & (1<<14))
210 attenuation = MSG_ReadByte () / 64.0;
212 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
214 ent = (channel>>3)&1023;
217 sound_num = MSG_ReadByte ();
221 field_mask = MSG_ReadByte();
223 if (field_mask & SND_VOLUME)
224 volume = MSG_ReadByte ();
226 volume = DEFAULT_SOUND_PACKET_VOLUME;
228 if (field_mask & SND_ATTENUATION)
229 attenuation = MSG_ReadByte () / 64.0;
231 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
233 if (field_mask & SND_LARGEENTITY)
235 ent = (unsigned short) MSG_ReadShort ();
236 channel = MSG_ReadByte ();
240 channel = (unsigned short) MSG_ReadShort ();
245 if (largesoundindex || field_mask & SND_LARGESOUND)
246 sound_num = (unsigned short) MSG_ReadShort ();
248 sound_num = MSG_ReadByte ();
251 MSG_ReadVector(pos, cls.protocol);
253 if (sound_num >= MAX_SOUNDS)
255 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
259 if (ent >= MAX_EDICTS)
261 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
265 if (ent >= cl.max_entities)
266 CL_ExpandEntities(ent);
268 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
275 When the client is taking a long time to load stuff, send keepalive messages
276 so the server doesn't disconnect.
280 static unsigned char olddata[NET_MAXMESSAGE];
281 void CL_KeepaliveMessage (qboolean readmessages)
284 static double nextmsg = -1;
289 // no need if server is local and definitely not if this is a demo
290 if (sv.active || !cls.netcon || cls.protocol == PROTOCOL_QUAKEWORLD)
295 // read messages from server, should just be nops
296 oldreadcount = msg_readcount;
297 oldbadread = msg_badread;
299 memcpy(olddata, net_message.data, net_message.cursize);
301 NetConn_ClientFrame();
303 msg_readcount = oldreadcount;
304 msg_badread = oldbadread;
306 memcpy(net_message.data, olddata, net_message.cursize);
309 if (cls.netcon && (time = Sys_DoubleTime()) >= nextmsg)
312 unsigned char buf[4];
315 // LordHavoc: must use unreliable because reliable could kill the sigon message!
316 Con_Print("--> client to server keepalive\n");
317 memset(&msg, 0, sizeof(msg));
319 msg.maxsize = sizeof(buf);
320 MSG_WriteChar(&msg, clc_nop);
321 NetConn_SendUnreliableMessage(cls.netcon, &msg, cls.protocol, 10000);
325 void CL_ParseEntityLump(char *entdata)
328 char key[128], value[MAX_INPUTLINE];
329 FOG_clear(); // LordHavoc: no fog until set
330 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
331 R_SetSkyBox(cl.worldmodel->brush.skybox);
335 if (!COM_ParseToken_Simple(&data, false))
337 if (com_token[0] != '{')
341 if (!COM_ParseToken_Simple(&data, false))
343 if (com_token[0] == '}')
344 break; // end of worldspawn
345 if (com_token[0] == '_')
346 strlcpy (key, com_token + 1, sizeof (key));
348 strlcpy (key, com_token, sizeof (key));
349 while (key[strlen(key)-1] == ' ') // remove trailing spaces
350 key[strlen(key)-1] = 0;
351 if (!COM_ParseToken_Simple(&data, false))
353 strlcpy (value, com_token, sizeof (value));
354 if (!strcmp("sky", key))
356 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
358 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
360 else if (!strcmp("fog", key))
361 sscanf(value, "%f %f %f %f", &r_refdef.fog_density, &r_refdef.fog_red, &r_refdef.fog_green, &r_refdef.fog_blue);
362 else if (!strcmp("fog_density", key))
363 r_refdef.fog_density = atof(value);
364 else if (!strcmp("fog_red", key))
365 r_refdef.fog_red = atof(value);
366 else if (!strcmp("fog_green", key))
367 r_refdef.fog_green = atof(value);
368 else if (!strcmp("fog_blue", key))
369 r_refdef.fog_blue = atof(value);
373 static qboolean QW_CL_CheckOrDownloadFile(const char *filename)
377 // see if the file already exists
378 file = FS_Open(filename, "rb", true, false);
385 // download messages in a demo would be bad
386 if (cls.demorecording)
388 Con_Printf("Unable to download \"%s\" when recording.\n", filename);
392 // don't try to download when playing a demo
396 strlcpy(cls.qw_downloadname, filename, sizeof(cls.qw_downloadname));
397 Con_Printf("Downloading %s\n", filename);
399 if (!cls.qw_downloadmemory)
401 cls.qw_downloadmemory = NULL;
402 cls.qw_downloadmemorycursize = 0;
403 cls.qw_downloadmemorymaxsize = 1024*1024; // start out with a 1MB buffer
406 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
407 MSG_WriteString(&cls.netcon->message, va("download %s", filename));
409 cls.qw_downloadnumber++;
410 cls.qw_downloadpercent = 0;
411 cls.qw_downloadmemorycursize = 0;
416 extern void CL_Locs_Reload_f(void);
417 static void QW_CL_ProcessUserInfo(int slot);
418 extern void CL_VM_Init (void);
419 static void QW_CL_RequestNextDownload(void)
423 // clear name of file that just finished
424 cls.qw_downloadname[0] = 0;
426 switch (cls.qw_downloadtype)
431 if (cls.qw_downloadnumber == 0)
432 Con_Printf("Checking skins...\n");
433 for (;cls.qw_downloadnumber < cl.maxclients;cls.qw_downloadnumber++)
435 if (!cl.scores[cls.qw_downloadnumber].name[0])
437 // check if we need to download the file, and return if so
438 if (!QW_CL_CheckOrDownloadFile(va("skins/%s.pcx", cl.scores[cls.qw_downloadnumber].qw_skin)))
442 cls.qw_downloadtype = dl_none;
444 // load any newly downloaded skins
445 for (i = 0;i < cl.maxclients;i++)
446 QW_CL_ProcessUserInfo(i);
448 // if we're still in signon stages, request the next one
449 if (cls.signon != SIGNONS)
451 cls.signon = SIGNONS-1;
452 // we'll go to SIGNONS when the first entity update is received
453 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
454 MSG_WriteString(&cls.netcon->message, va("begin %i", cl.qw_servercount));
458 if (cls.qw_downloadnumber == 0)
460 Con_Printf("Checking models...\n");
461 cls.qw_downloadnumber = 1;
464 for (;cls.qw_downloadnumber < MAX_MODELS && cl.model_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
467 if (cl.model_name[cls.qw_downloadnumber][0] == '*')
469 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/spike.mdl"))
470 cl.qw_modelindex_spike = cls.qw_downloadnumber;
471 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/player.mdl"))
472 cl.qw_modelindex_player = cls.qw_downloadnumber;
473 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/flag.mdl"))
474 cl.qw_modelindex_flag = cls.qw_downloadnumber;
475 if (!strcmp(cl.model_name[cls.qw_downloadnumber], "progs/s_explod.spr"))
476 cl.qw_modelindex_s_explod = cls.qw_downloadnumber;
477 // check if we need to download the file, and return if so
478 if (!QW_CL_CheckOrDownloadFile(cl.model_name[cls.qw_downloadnumber]))
482 cls.qw_downloadtype = dl_none;
484 // parse the Q3 shader files
487 // touch all of the precached models that are still loaded so we can free
488 // anything that isn't needed
491 for (i = 1;i < MAX_MODELS && cl.model_name[i][0];i++)
492 Mod_FindName(cl.model_name[i]);
493 // precache any models used by the client (this also marks them used)
494 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
495 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
496 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
497 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
500 // now we try to load everything that is new
503 cl.model_precache[1] = Mod_ForName(cl.model_name[1], false, false, true);
504 if (cl.model_precache[1]->Draw == NULL)
505 Con_Printf("Map %s could not be found or downloaded\n", cl.model_name[1]);
508 for (i = 2;i < MAX_MODELS && cl.model_name[i][0];i++)
509 if ((cl.model_precache[i] = Mod_ForName(cl.model_name[i], false, false, false))->Draw == NULL)
510 Con_Printf("Model %s could not be found or downloaded\n", cl.model_name[i]);
512 // check memory integrity
513 Mem_CheckSentinelsGlobal();
515 // now that we have a world model, set up the world entity, renderer
517 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
518 CL_UpdateRenderEntity(&cl.entities[0].render);
523 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
525 // add pmodel/emodel CRCs to userinfo
526 CL_SetInfo("pmodel", va("%i", FS_CRCFile("progs/player.mdl", NULL)), true, true, true, true);
527 CL_SetInfo("emodel", va("%i", FS_CRCFile("progs/eyes.mdl", NULL)), true, true, true, true);
529 // done checking sounds and models, send a prespawn command now
530 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
531 MSG_WriteString(&cls.netcon->message, va("prespawn %i 0 %i", cl.qw_servercount, cl.model_precache[1]->brush.qw_md4sum2));
533 if (cls.qw_downloadmemory)
535 Mem_Free(cls.qw_downloadmemory);
536 cls.qw_downloadmemory = NULL;
540 cl.loadfinished = true;
548 if (cls.qw_downloadnumber == 0)
550 Con_Printf("Checking sounds...\n");
551 cls.qw_downloadnumber = 1;
554 for (;cl.sound_name[cls.qw_downloadnumber][0];cls.qw_downloadnumber++)
556 // check if we need to download the file, and return if so
557 if (!QW_CL_CheckOrDownloadFile(va("sound/%s", cl.sound_name[cls.qw_downloadnumber])))
561 cls.qw_downloadtype = dl_none;
563 // load new sounds and unload old ones
564 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
565 S_ServerSounds(cl.sound_name, cls.qw_downloadnumber);
567 // precache any sounds used by the client
568 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
569 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
570 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
571 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
572 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
573 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
574 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
577 for (i = 1;i < MAX_SOUNDS && cl.sound_name[i][0];i++)
579 // Don't lock the sfx here, S_ServerSounds already did that
580 cl.sound_precache[i] = S_PrecacheSound(cl.sound_name[i], true, false);
583 // check memory integrity
584 Mem_CheckSentinelsGlobal();
586 // done with sound downloads, next we check models
587 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
588 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, 0));
592 Con_Printf("Unknown download type.\n");
596 static void QW_CL_ParseDownload(void)
598 int size = (signed short)MSG_ReadShort();
599 int percent = MSG_ReadByte();
601 //Con_Printf("download %i %i%% (%i/%i)\n", size, percent, cls.qw_downloadmemorycursize, cls.qw_downloadmemorymaxsize);
603 // skip the download fragment if playing a demo
607 msg_readcount += size;
613 Con_Printf("File not found.\n");
614 QW_CL_RequestNextDownload();
618 if (msg_readcount + (unsigned short)size > net_message.cursize)
619 Host_Error("corrupt download message\n");
621 // make sure the buffer is big enough to include this new fragment
622 if (!cls.qw_downloadmemory || cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
625 while (cls.qw_downloadmemorymaxsize < cls.qw_downloadmemorycursize + size)
626 cls.qw_downloadmemorymaxsize *= 2;
627 old = cls.qw_downloadmemory;
628 cls.qw_downloadmemory = (unsigned char *)Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
631 memcpy(cls.qw_downloadmemory, old, cls.qw_downloadmemorycursize);
636 // read the fragment out of the packet
637 MSG_ReadBytes(size, cls.qw_downloadmemory + cls.qw_downloadmemorycursize);
638 cls.qw_downloadmemorycursize += size;
639 cls.qw_downloadspeedcount += size;
641 cls.qw_downloadpercent = percent;
645 // request next fragment
646 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
647 MSG_WriteString(&cls.netcon->message, "nextdl");
652 Con_Printf("Downloaded \"%s\"\n", cls.qw_downloadname);
654 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
656 cls.qw_downloadpercent = 0;
658 // start downloading the next file (or join the game)
659 QW_CL_RequestNextDownload();
663 static void QW_CL_ParseModelList(void)
666 int nummodels = MSG_ReadByte();
669 // parse model precache list
672 str = MSG_ReadString();
676 if (nummodels==MAX_MODELS)
677 Host_Error("Server sent too many model precaches");
678 if (strlen(str) >= MAX_QPATH)
679 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
680 strlcpy(cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
686 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
687 MSG_WriteString(&cls.netcon->message, va("modellist %i %i", cl.qw_servercount, n));
692 cls.qw_downloadnumber = 0;
693 cls.qw_downloadtype = dl_model;
694 QW_CL_RequestNextDownload();
697 static void QW_CL_ParseSoundList(void)
700 int numsounds = MSG_ReadByte();
703 // parse sound precache list
706 str = MSG_ReadString();
710 if (numsounds==MAX_SOUNDS)
711 Host_Error("Server sent too many sound precaches");
712 if (strlen(str) >= MAX_QPATH)
713 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
714 strlcpy(cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
721 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
722 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, n));
727 cls.qw_downloadnumber = 0;
728 cls.qw_downloadtype = dl_sound;
729 QW_CL_RequestNextDownload();
732 static void QW_CL_Skins_f(void)
734 cls.qw_downloadnumber = 0;
735 cls.qw_downloadtype = dl_skin;
736 QW_CL_RequestNextDownload();
739 static void QW_CL_Changing_f(void)
741 if (cls.qw_downloadmemory) // don't change when downloading
746 cls.signon = 1; // not active anymore, but not disconnected
747 Con_Printf("\nChanging map...\n");
750 void QW_CL_NextUpload(void)
752 int r, percent, size;
754 if (!cls.qw_uploaddata)
757 r = cls.qw_uploadsize - cls.qw_uploadpos;
760 size = min(1, cls.qw_uploadsize);
761 percent = (cls.qw_uploadpos+r)*100/size;
763 MSG_WriteByte(&cls.netcon->message, qw_clc_upload);
764 MSG_WriteShort(&cls.netcon->message, r);
765 MSG_WriteByte(&cls.netcon->message, percent);
766 SZ_Write(&cls.netcon->message, cls.qw_uploaddata + cls.qw_uploadpos, r);
768 Con_DPrintf("UPLOAD: %6d: %d written\n", cls.qw_uploadpos, r);
770 cls.qw_uploadpos += r;
772 if (cls.qw_uploadpos < cls.qw_uploadsize)
775 Con_Printf("Upload completed\n");
780 void QW_CL_StartUpload(unsigned char *data, int size)
782 // do nothing in demos or if not connected
786 // abort existing upload if in progress
789 Con_DPrintf("Starting upload of %d bytes...\n", size);
791 cls.qw_uploaddata = (unsigned char *)Mem_Alloc(cls.permanentmempool, size);
792 memcpy(cls.qw_uploaddata, data, size);
793 cls.qw_uploadsize = size;
794 cls.qw_uploadpos = 0;
800 qboolean QW_CL_IsUploading(void)
802 return cls.qw_uploaddata != NULL;
806 void QW_CL_StopUpload(void)
808 if (cls.qw_uploaddata)
809 Mem_Free(cls.qw_uploaddata);
810 cls.qw_uploaddata = NULL;
811 cls.qw_uploadsize = 0;
812 cls.qw_uploadpos = 0;
815 static void QW_CL_ProcessUserInfo(int slot)
817 int topcolor, bottomcolor;
819 InfoString_GetValue(cl.scores[slot].qw_userinfo, "name", cl.scores[slot].name, sizeof(cl.scores[slot].name));
820 InfoString_GetValue(cl.scores[slot].qw_userinfo, "topcolor", temp, sizeof(temp));topcolor = atoi(temp);
821 InfoString_GetValue(cl.scores[slot].qw_userinfo, "bottomcolor", temp, sizeof(temp));bottomcolor = atoi(temp);
822 cl.scores[slot].colors = topcolor * 16 + bottomcolor;
823 InfoString_GetValue(cl.scores[slot].qw_userinfo, "*spectator", temp, sizeof(temp));
824 cl.scores[slot].qw_spectator = temp[0] != 0;
825 InfoString_GetValue(cl.scores[slot].qw_userinfo, "team", cl.scores[slot].qw_team, sizeof(cl.scores[slot].qw_team));
826 InfoString_GetValue(cl.scores[slot].qw_userinfo, "skin", cl.scores[slot].qw_skin, sizeof(cl.scores[slot].qw_skin));
827 if (!cl.scores[slot].qw_skin[0])
828 strlcpy(cl.scores[slot].qw_skin, "base", sizeof(cl.scores[slot].qw_skin));
832 static void QW_CL_UpdateUserInfo(void)
835 slot = MSG_ReadByte();
836 if (slot >= cl.maxclients)
838 Con_Printf("svc_updateuserinfo >= cl.maxclients\n");
843 cl.scores[slot].qw_userid = MSG_ReadLong();
844 strlcpy(cl.scores[slot].qw_userinfo, MSG_ReadString(), sizeof(cl.scores[slot].qw_userinfo));
846 QW_CL_ProcessUserInfo(slot);
849 static void QW_CL_SetInfo(void)
854 slot = MSG_ReadByte();
855 strlcpy(key, MSG_ReadString(), sizeof(key));
856 strlcpy(value, MSG_ReadString(), sizeof(value));
857 if (slot >= cl.maxclients)
859 Con_Printf("svc_setinfo >= cl.maxclients\n");
862 InfoString_SetValue(cl.scores[slot].qw_userinfo, sizeof(cl.scores[slot].qw_userinfo), key, value);
864 QW_CL_ProcessUserInfo(slot);
867 static void QW_CL_ServerInfo(void)
872 strlcpy(key, MSG_ReadString(), sizeof(key));
873 strlcpy(value, MSG_ReadString(), sizeof(value));
874 Con_DPrintf("SERVERINFO: %s=%s\n", key, value);
875 InfoString_SetValue(cl.qw_serverinfo, sizeof(cl.qw_serverinfo), key, value);
876 InfoString_GetValue(cl.qw_serverinfo, "teamplay", temp, sizeof(temp));
877 cl.qw_teamplay = atoi(temp);
880 static void QW_CL_ParseNails(void)
883 int numnails = MSG_ReadByte();
885 unsigned char bits[6];
886 for (i = 0;i < numnails;i++)
888 for (j = 0;j < 6;j++)
889 bits[j] = MSG_ReadByte();
890 if (cl.qw_num_nails > 255)
892 v = cl.qw_nails[cl.qw_num_nails++];
893 v[0] = ( ( bits[0] + ((bits[1]&15)<<8) ) <<1) - 4096;
894 v[1] = ( ( (bits[1]>>4) + (bits[2]<<4) ) <<1) - 4096;
895 v[2] = ( ( bits[3] + ((bits[4]&15)<<8) ) <<1) - 4096;
896 v[3] = -360*(bits[4]>>4)/16;
897 v[4] = 360*bits[5]/256;
902 static void CL_UpdateItemsAndWeapon(void)
905 // check for important changes
908 if (cl.olditems != cl.stats[STAT_ITEMS])
909 for (j = 0;j < 32;j++)
910 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
911 cl.item_gettime[j] = cl.time;
912 cl.olditems = cl.stats[STAT_ITEMS];
914 // GAME_NEXUIZ hud needs weapon change time
915 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
916 cl.weapontime = cl.time;
917 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
920 void CL_BeginDownloads(qboolean aborteddownload)
922 // quakeworld works differently
923 if (cls.protocol == PROTOCOL_QUAKEWORLD)
926 // this would be a good place to do curl downloads
927 if(Curl_Have_forthismap())
929 Curl_Register_predownload(); // come back later
934 // curl is done, so let's start with the business
937 // if already downloading something from the previous level, don't stop it
938 if (cls.qw_downloadname[0])
944 cl.downloadcsqc = false;
947 && csqc_progname.string
948 && csqc_progname.string[0]
949 && csqc_progcrc.integer >= 0
950 && cl_serverextension_download.integer
951 && (FS_CRCFile(csqc_progname.string, &progsize) != csqc_progcrc.integer || ((int)progsize != csqc_progsize.integer && csqc_progsize.integer != -1))
952 && !FS_FileExists(va("dlcache/%s.%i.%i", csqc_progname.string, csqc_progsize.integer, csqc_progcrc.integer)))
954 Cmd_ForwardStringToServer(va("download %s", csqc_progname.string));
965 if (cl.loadmodel_current < cl.loadmodel_total)
969 // parse the Q3 shader files
970 if (cl.loadmodel_current < 2)
973 for (;cl.loadmodel_current < cl.loadmodel_total;cl.loadmodel_current++)
975 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw)
977 if (cls.signon < SIGNONS)
978 CL_KeepaliveMessage(true);
979 cl.model_precache[cl.loadmodel_current] = Mod_ForName(cl.model_name[cl.loadmodel_current], false, false, cl.loadmodel_current == 1);
980 if (cl.model_precache[cl.loadmodel_current] && cl.model_precache[cl.loadmodel_current]->Draw && cl.loadmodel_current == 1)
982 // we now have the worldmodel so we can set up the game world
983 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
984 CL_UpdateRenderEntity(&cl.entities[0].render);
987 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
988 // check memory integrity
989 Mem_CheckSentinelsGlobal();
990 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
992 cl.loadfinished = true;
993 // now issue the spawn to move on to signon 2 like normal
995 Cmd_ForwardStringToServer("prespawn");
1000 // finished loading models
1003 if (cl.loadsound_current < cl.loadsound_total)
1007 for (;cl.loadsound_current < cl.loadsound_total;cl.loadsound_current++)
1009 if (cl.sound_precache[cl.loadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.loadsound_current]))
1011 if (cls.signon < SIGNONS)
1012 CL_KeepaliveMessage(true);
1013 // Don't lock the sfx here, S_ServerSounds already did that
1014 cl.sound_precache[cl.loadsound_current] = S_PrecacheSound(cl.sound_name[cl.loadsound_current], false, false);
1017 // finished loading sounds
1020 // note: the reason these loops skip already-loaded things is that it
1021 // enables this command to be issued during the game if desired
1023 if (cl.downloadmodel_current < cl.loadmodel_total)
1027 for (;cl.downloadmodel_current < cl.loadmodel_total;cl.downloadmodel_current++)
1029 if (aborteddownload)
1031 if (cl.downloadmodel_current == 1)
1033 // the worldmodel failed, but we need to set up anyway
1034 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1035 CL_UpdateRenderEntity(&cl.entities[0].render);
1038 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1039 // check memory integrity
1040 Mem_CheckSentinelsGlobal();
1041 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1043 cl.loadfinished = true;
1044 // now issue the spawn to move on to signon 2 like normal
1046 Cmd_ForwardStringToServer("prespawn");
1049 aborteddownload = false;
1052 if (cl.model_precache[cl.downloadmodel_current] && cl.model_precache[cl.downloadmodel_current]->Draw)
1054 if (cls.signon < SIGNONS)
1055 CL_KeepaliveMessage(true);
1056 if (!FS_FileExists(cl.model_name[cl.downloadmodel_current]))
1058 if (cl.downloadmodel_current == 1)
1059 Con_Printf("Map %s not found\n", cl.model_name[cl.downloadmodel_current]);
1061 Con_Printf("Model %s not found\n", cl.model_name[cl.downloadmodel_current]);
1062 // regarding the * check: don't try to download submodels
1063 if (cl_serverextension_download.integer && cls.netcon && cl.model_name[cl.downloadmodel_current][0] != '*' && !sv.active)
1065 Cmd_ForwardStringToServer(va("download %s", cl.model_name[cl.downloadmodel_current]));
1066 // we'll try loading again when the download finishes
1070 cl.model_precache[cl.downloadmodel_current] = Mod_ForName(cl.model_name[cl.downloadmodel_current], false, false, cl.downloadmodel_current == 1);
1071 if (cl.downloadmodel_current == 1)
1073 // we now have the worldmodel so we can set up the game world
1074 cl.entities[0].render.model = cl.worldmodel = cl.model_precache[1];
1075 CL_UpdateRenderEntity(&cl.entities[0].render);
1078 cl.foundtalk2wav = FS_FileExists("sound/misc/talk2.wav");
1079 // check memory integrity
1080 Mem_CheckSentinelsGlobal();
1081 if (!cl.loadfinished && cl_joinbeforedownloadsfinish.integer)
1083 cl.loadfinished = true;
1084 // now issue the spawn to move on to signon 2 like normal
1086 Cmd_ForwardStringToServer("prespawn");
1091 // finished loading models
1094 if (cl.downloadsound_current < cl.loadsound_total)
1098 for (;cl.downloadsound_current < cl.loadsound_total;cl.downloadsound_current++)
1100 char soundname[MAX_QPATH];
1101 if (aborteddownload)
1103 aborteddownload = false;
1106 if (cl.sound_precache[cl.downloadsound_current] && S_IsSoundPrecached(cl.sound_precache[cl.downloadsound_current]))
1108 if (cls.signon < SIGNONS)
1109 CL_KeepaliveMessage(true);
1110 dpsnprintf(soundname, sizeof(soundname), "sound/%s", cl.sound_name[cl.downloadsound_current]);
1111 if (!FS_FileExists(soundname) && !FS_FileExists(cl.sound_name[cl.downloadsound_current]))
1113 Con_Printf("Sound %s not found\n", soundname);
1114 if (cl_serverextension_download.integer && cls.netcon && !sv.active)
1116 Cmd_ForwardStringToServer(va("download %s", soundname));
1117 // we'll try loading again when the download finishes
1121 // Don't lock the sfx here, S_ServerSounds already did that
1122 cl.sound_precache[cl.downloadsound_current] = S_PrecacheSound(cl.sound_name[cl.downloadsound_current], false, false);
1125 // finished loading sounds
1128 if (!cl.loadfinished)
1130 cl.loadfinished = true;
1132 // check memory integrity
1133 Mem_CheckSentinelsGlobal();
1135 // now issue the spawn to move on to signon 2 like normal
1137 Cmd_ForwardStringToServer("prespawn");
1141 void CL_BeginDownloads_f(void)
1143 // prevent cl_begindownloads from being issued multiple times in one match
1144 // to prevent accidentally cancelled downloads
1146 Con_DPrintf("cl_begindownloads is only valid once per match\n");
1148 CL_BeginDownloads(false);
1151 void CL_StopDownload(int size, int crc)
1153 if (cls.qw_downloadmemory && cls.qw_downloadmemorycursize == size && CRC_Block(cls.qw_downloadmemory, size) == crc)
1156 size_t existingsize;
1157 const char *extension;
1160 // save to disk only if we don't already have it
1161 // (this is mainly for playing back demos)
1162 existingcrc = FS_CRCFile(cls.qw_downloadname, &existingsize);
1165 if ((int)existingsize != size || existingcrc != crc)
1167 // we have a mismatching file, pick another name for it
1168 char name[MAX_QPATH*2];
1169 dpsnprintf(name, sizeof(name), "dlcache/%s.%i.%i", cls.qw_downloadname, size, crc);
1170 if (!FS_FileExists(name))
1172 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", name, size, crc);
1173 FS_WriteFile(name, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1179 // we either don't have it or have a mismatching file...
1180 // so it's time to accept the file
1181 // but if we already have a mismatching file we need to rename
1182 // this new one, and if we already have this file in renamed form,
1184 Con_Printf("Downloaded \"%s\" (%i bytes, %i CRC)\n", cls.qw_downloadname, size, crc);
1185 FS_WriteFile(cls.qw_downloadname, cls.qw_downloadmemory, cls.qw_downloadmemorycursize);
1186 extension = FS_FileExtension(cls.qw_downloadname);
1187 if (!strcasecmp(extension, "pak") || !strcasecmp(extension, "pk3"))
1192 if (cls.qw_downloadmemory)
1193 Mem_Free(cls.qw_downloadmemory);
1194 cls.qw_downloadmemory = NULL;
1195 cls.qw_downloadname[0] = 0;
1196 cls.qw_downloadmemorymaxsize = 0;
1197 cls.qw_downloadmemorycursize = 0;
1198 cls.qw_downloadpercent = 0;
1201 void CL_ParseDownload(void)
1204 unsigned char data[65536];
1205 start = MSG_ReadLong();
1206 size = (unsigned short)MSG_ReadShort();
1208 // record the start/size information to ack in the next input packet
1209 for (i = 0;i < CL_MAX_DOWNLOADACKS;i++)
1211 if (!cls.dp_downloadack[i].start && !cls.dp_downloadack[i].size)
1213 cls.dp_downloadack[i].start = start;
1214 cls.dp_downloadack[i].size = size;
1219 MSG_ReadBytes(size, data);
1221 if (!cls.qw_downloadname[0])
1224 Con_Printf("CL_ParseDownload: received %i bytes with no download active\n", size);
1228 if (start + size > cls.qw_downloadmemorymaxsize)
1229 Host_Error("corrupt download message\n");
1231 // only advance cursize if the data is at the expected position
1232 // (gaps are unacceptable)
1233 memcpy(cls.qw_downloadmemory + start, data, size);
1234 cls.qw_downloadmemorycursize = start + size;
1235 cls.qw_downloadpercent = (int)floor((start+size) * 100.0 / cls.qw_downloadmemorymaxsize);
1236 cls.qw_downloadpercent = bound(0, cls.qw_downloadpercent, 100);
1237 cls.qw_downloadspeedcount += size;
1240 void CL_DownloadBegin_f(void)
1242 int size = atoi(Cmd_Argv(1));
1244 if (size < 0 || size > 1<<30 || FS_CheckNastyPath(Cmd_Argv(2), false))
1246 Con_Printf("cl_downloadbegin: received bogus information\n");
1247 CL_StopDownload(0, 0);
1251 if (cls.qw_downloadname[0])
1252 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1254 CL_StopDownload(0, 0);
1256 // we're really beginning a download now, so initialize stuff
1257 strlcpy(cls.qw_downloadname, Cmd_Argv(2), sizeof(cls.qw_downloadname));
1258 cls.qw_downloadmemorymaxsize = size;
1259 cls.qw_downloadmemory = Mem_Alloc(cls.permanentmempool, cls.qw_downloadmemorymaxsize);
1260 cls.qw_downloadnumber++;
1262 Cmd_ForwardStringToServer("sv_startdownload");
1265 void CL_StopDownload_f(void)
1267 if (cls.qw_downloadname[0])
1269 Con_Printf("Download of %s aborted\n", cls.qw_downloadname);
1270 CL_StopDownload(0, 0);
1272 CL_BeginDownloads(true);
1275 void CL_DownloadFinished_f(void)
1279 Con_Printf("Malformed cl_downloadfinished command\n");
1282 CL_StopDownload(atoi(Cmd_Argv(1)), atoi(Cmd_Argv(2)));
1283 CL_BeginDownloads(false);
1286 static void CL_SendPlayerInfo(void)
1288 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1289 MSG_WriteString (&cls.netcon->message, va("name \"%s\"", cl_name.string));
1291 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1292 MSG_WriteString (&cls.netcon->message, va("color %i %i", cl_color.integer >> 4, cl_color.integer & 15));
1294 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1295 MSG_WriteString (&cls.netcon->message, va("rate %i", cl_rate.integer));
1297 if (cl_pmodel.integer)
1299 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1300 MSG_WriteString (&cls.netcon->message, va("pmodel %i", cl_pmodel.integer));
1302 if (*cl_playermodel.string)
1304 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1305 MSG_WriteString (&cls.netcon->message, va("playermodel %s", cl_playermodel.string));
1307 if (*cl_playerskin.string)
1309 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1310 MSG_WriteString (&cls.netcon->message, va("playerskin %s", cl_playerskin.string));
1315 =====================
1318 An svc_signonnum has been received, perform a client side setup
1319 =====================
1321 static void CL_SignonReply (void)
1323 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
1330 // send player info before we begin downloads
1331 // (so that the server can see the player name while downloading)
1332 CL_SendPlayerInfo();
1334 // execute cl_begindownloads next frame
1335 // (after any commands added by svc_stufftext have been executed)
1336 // when done with downloads the "prespawn" will be sent
1337 Cbuf_AddText("\ncl_begindownloads\n");
1339 //MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1340 //MSG_WriteString (&cls.netcon->message, "prespawn");
1342 else // playing a demo... make sure loading occurs as soon as possible
1343 CL_BeginDownloads(false);
1349 // LordHavoc: quake sent the player info here but due to downloads
1350 // it is sent earlier instead
1351 // CL_SendPlayerInfo();
1353 // LordHavoc: changed to begin a loading stage and issue this when done
1354 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1355 MSG_WriteString (&cls.netcon->message, "spawn");
1362 MSG_WriteByte (&cls.netcon->message, clc_stringcmd);
1363 MSG_WriteString (&cls.netcon->message, "begin");
1378 void CL_ParseServerInfo (void)
1382 protocolversion_t protocol;
1383 int nummodels, numsounds;
1385 Con_DPrint("Serverinfo packet received.\n");
1387 // if server is active, we already began a loading plaque
1389 SCR_BeginLoadingPlaque();
1391 // check memory integrity
1392 Mem_CheckSentinelsGlobal();
1394 // clear cl_serverextension cvars
1395 Cvar_SetValueQuick(&cl_serverextension_download, 0);
1398 // wipe the client_state_t struct
1402 // parse protocol version number
1403 i = MSG_ReadLong ();
1404 protocol = Protocol_EnumForNumber(i);
1405 if (protocol == PROTOCOL_UNKNOWN)
1407 Host_Error("CL_ParseServerInfo: Server is unrecognized protocol number (%i)", i);
1410 // hack for unmarked Nehahra movie demos which had a custom protocol
1411 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
1412 protocol = PROTOCOL_NEHAHRAMOVIE;
1413 cls.protocol = protocol;
1414 Con_DPrintf("Server protocol is %s\n", Protocol_NameForEnum(cls.protocol));
1416 cl.num_entities = 1;
1418 if (protocol == PROTOCOL_QUAKEWORLD)
1420 char gamedir[1][MAX_QPATH];
1422 cl.qw_servercount = MSG_ReadLong();
1424 str = MSG_ReadString();
1425 Con_Printf("server gamedir is %s\n", str);
1426 strlcpy(gamedir[0], str, sizeof(gamedir[0]));
1428 // change gamedir if needed
1429 if (!FS_ChangeGameDirs(1, gamedir, true, false))
1430 Host_Error("CL_ParseServerInfo: unable to switch to server specified gamedir");
1432 cl.gametype = GAME_DEATHMATCH;
1435 // parse player number
1437 // cl.qw_spectator is an unneeded flag, cl.scores[cl.playerentity].qw_spectator works better (it can be updated by the server during the game)
1438 //cl.qw_spectator = (i & 128) != 0;
1439 cl.playerentity = cl.viewentity = (i & 127) + 1;
1440 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1442 // get the full level name
1443 str = MSG_ReadString ();
1444 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1446 // get the movevars that are defined in the qw protocol
1447 cl.movevars_gravity = MSG_ReadFloat();
1448 cl.movevars_stopspeed = MSG_ReadFloat();
1449 cl.movevars_maxspeed = MSG_ReadFloat();
1450 cl.movevars_spectatormaxspeed = MSG_ReadFloat();
1451 cl.movevars_accelerate = MSG_ReadFloat();
1452 cl.movevars_airaccelerate = MSG_ReadFloat();
1453 cl.movevars_wateraccelerate = MSG_ReadFloat();
1454 cl.movevars_friction = MSG_ReadFloat();
1455 cl.movevars_waterfriction = MSG_ReadFloat();
1456 cl.movevars_entgravity = MSG_ReadFloat();
1458 // other movevars not in the protocol...
1459 cl.movevars_wallfriction = 0;
1460 cl.movevars_timescale = 1;
1461 cl.movevars_jumpvelocity = 270;
1462 cl.movevars_edgefriction = 2;
1463 cl.movevars_maxairspeed = 30;
1464 cl.movevars_stepheight = 18;
1465 cl.movevars_airaccel_qw = 1;
1466 cl.movevars_airaccel_sideways_friction = 0;
1468 // seperate the printfs so the server message can have a color
1469 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1471 // check memory integrity
1472 Mem_CheckSentinelsGlobal();
1476 MSG_WriteByte(&cls.netcon->message, qw_clc_stringcmd);
1477 MSG_WriteString(&cls.netcon->message, va("soundlist %i %i", cl.qw_servercount, 0));
1480 cl.loadbegun = false;
1481 cl.loadfinished = false;
1483 cls.state = ca_connected;
1486 // note: on QW protocol we can't set up the gameworld until after
1487 // downloads finish...
1488 // (we don't even know the name of the map yet)
1493 cl.maxclients = MSG_ReadByte ();
1494 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
1496 Host_Error("Bad maxclients (%u) from server", cl.maxclients);
1499 cl.scores = (scoreboard_t *)Mem_Alloc(cls.levelmempool, cl.maxclients*sizeof(*cl.scores));
1502 cl.gametype = MSG_ReadByte ();
1504 // parse signon message
1505 str = MSG_ReadString ();
1506 strlcpy (cl.levelname, str, sizeof(cl.levelname));
1508 // seperate the printfs so the server message can have a color
1509 if (cls.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
1510 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
1512 // check memory integrity
1513 Mem_CheckSentinelsGlobal();
1515 // parse model precache list
1516 for (nummodels=1 ; ; nummodels++)
1518 str = MSG_ReadString();
1521 if (nummodels==MAX_MODELS)
1522 Host_Error ("Server sent too many model precaches");
1523 if (strlen(str) >= MAX_QPATH)
1524 Host_Error ("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1525 strlcpy (cl.model_name[nummodels], str, sizeof (cl.model_name[nummodels]));
1527 // parse sound precache list
1528 for (numsounds=1 ; ; numsounds++)
1530 str = MSG_ReadString();
1533 if (numsounds==MAX_SOUNDS)
1534 Host_Error("Server sent too many sound precaches");
1535 if (strlen(str) >= MAX_QPATH)
1536 Host_Error("Server sent a precache name of %i characters (max %i)", (int)strlen(str), MAX_QPATH - 1);
1537 strlcpy (cl.sound_name[numsounds], str, sizeof (cl.sound_name[numsounds]));
1540 // touch all of the precached models that are still loaded so we can free
1541 // anything that isn't needed
1544 for (i = 1;i < nummodels;i++)
1545 Mod_FindName(cl.model_name[i]);
1546 // precache any models used by the client (this also marks them used)
1547 cl.model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1548 cl.model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1549 cl.model_bolt3 = Mod_ForName("progs/bolt3.mdl", false, false, false);
1550 cl.model_beam = Mod_ForName("progs/beam.mdl", false, false, false);
1553 // do the same for sounds
1554 // FIXME: S_ServerSounds does not know about cl.sfx_ sounds
1555 S_ServerSounds (cl.sound_name, numsounds);
1557 // precache any sounds used by the client
1558 cl.sfx_wizhit = S_PrecacheSound(cl_sound_wizardhit.string, false, true);
1559 cl.sfx_knighthit = S_PrecacheSound(cl_sound_hknighthit.string, false, true);
1560 cl.sfx_tink1 = S_PrecacheSound(cl_sound_tink1.string, false, true);
1561 cl.sfx_ric1 = S_PrecacheSound(cl_sound_ric1.string, false, true);
1562 cl.sfx_ric2 = S_PrecacheSound(cl_sound_ric2.string, false, true);
1563 cl.sfx_ric3 = S_PrecacheSound(cl_sound_ric3.string, false, true);
1564 cl.sfx_r_exp3 = S_PrecacheSound(cl_sound_r_exp3.string, false, true);
1566 // now we try to load everything that is new
1567 cl.loadmodel_current = 1;
1568 cl.downloadmodel_current = 1;
1569 cl.loadmodel_total = nummodels;
1570 cl.loadsound_current = 1;
1571 cl.downloadsound_current = 1;
1572 cl.loadsound_total = numsounds;
1573 cl.downloadcsqc = true;
1574 cl.loadbegun = false;
1575 cl.loadfinished = false;
1578 // check memory integrity
1579 Mem_CheckSentinelsGlobal();
1581 // if cl_autodemo is set, automatically start recording a demo if one isn't being recorded already
1582 if (cl_autodemo.integer && cls.netcon && cls.protocol != PROTOCOL_QUAKEWORLD)
1584 char demofile[MAX_OSPATH];
1585 char levelname[MAX_QPATH];
1587 if (cls.demorecording)
1589 // finish the previous level's demo file
1593 // start a new demo file
1594 strlcpy(levelname, FS_FileWithoutPath(cl.model_name[1]), sizeof(levelname));
1595 if (strrchr(levelname, '.'))
1596 *(strrchr(levelname, '.')) = 0;
1597 dpsnprintf (demofile, sizeof(demofile), "%s_%s.dem", Sys_TimeString (cl_autodemo_nameformat.string), levelname);
1599 Con_Printf ("Auto-recording to %s.\n", demofile);
1601 cls.demofile = FS_Open (demofile, "wb", false, false);
1604 cls.forcetrack = -1;
1605 FS_Printf (cls.demofile, "%i\n", cls.forcetrack);
1606 cls.demorecording = true;
1609 Con_Print ("ERROR: couldn't open.\n");
1613 void CL_ValidateState(entity_state_t *s)
1620 if (s->modelindex >= MAX_MODELS)
1621 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
1623 // colormap is client index + 1
1624 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
1626 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
1630 model = cl.model_precache[s->modelindex];
1631 if (model && model->type && s->frame >= model->numframes)
1633 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
1636 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
1638 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
1643 void CL_MoveLerpEntityStates(entity_t *ent)
1645 float odelta[3], adelta[3];
1646 CL_ValidateState(&ent->state_current);
1647 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
1648 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
1649 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
1651 // reset all persistent stuff if this is a new entity
1652 ent->persistent.lerpdeltatime = 0;
1653 ent->persistent.lerpstarttime = cl.mtime[1];
1654 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1655 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1656 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1657 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1658 // reset animation interpolation as well
1659 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
1660 ent->render.frame1time = ent->render.frame2time = cl.time;
1661 ent->render.framelerp = 1;
1662 // reset various persistent stuff
1663 ent->persistent.muzzleflash = 0;
1664 ent->persistent.trail_allowed = false;
1666 else if (DotProduct(odelta, odelta) > 1000*1000 || (cl.fixangle[0] && !cl.fixangle[1]))
1668 // don't interpolate the move
1669 // (the fixangle[] check detects teleports, but not constant fixangles
1670 // such as when spectating)
1671 ent->persistent.lerpdeltatime = 0;
1672 ent->persistent.lerpstarttime = cl.mtime[1];
1673 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
1674 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
1675 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1676 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1677 ent->persistent.trail_allowed = false;
1679 else if (ent->state_current.flags & RENDER_STEP)
1681 // monster interpolation
1682 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
1684 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
1685 ent->persistent.lerpstarttime = cl.mtime[1];
1686 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1687 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1688 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1689 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1695 ent->persistent.lerpstarttime = ent->state_previous.time;
1696 // no lerp if it's singleplayer
1697 if (cl.islocalgame && !sv_fixedframeratesingleplayer.integer)
1698 ent->persistent.lerpdeltatime = 0;
1700 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
1701 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
1702 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
1703 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
1704 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
1706 // trigger muzzleflash effect if necessary
1707 if (ent->state_current.effects & EF_MUZZLEFLASH)
1708 ent->persistent.muzzleflash = 1;
1716 void CL_ParseBaseline (entity_t *ent, int large)
1720 ent->state_baseline = defaultstate;
1721 // FIXME: set ent->state_baseline.number?
1722 ent->state_baseline.active = true;
1725 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
1726 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
1730 ent->state_baseline.modelindex = MSG_ReadByte ();
1731 ent->state_baseline.frame = MSG_ReadByte ();
1733 ent->state_baseline.colormap = MSG_ReadByte();
1734 ent->state_baseline.skin = MSG_ReadByte();
1735 for (i = 0;i < 3;i++)
1737 ent->state_baseline.origin[i] = MSG_ReadCoord(cls.protocol);
1738 ent->state_baseline.angles[i] = MSG_ReadAngle(cls.protocol);
1740 ent->state_previous = ent->state_current = ent->state_baseline;
1748 Server information pertaining to this client only
1751 void CL_ParseClientdata (void)
1755 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
1756 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
1757 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
1758 cl.mviewzoom[1] = cl.mviewzoom[0];
1760 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1762 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
1763 cl.stats[STAT_ITEMS] = 0;
1764 cl.stats[STAT_VIEWZOOM] = 255;
1767 cl.mpunchangle[0][0] = 0;
1768 cl.mpunchangle[0][1] = 0;
1769 cl.mpunchangle[0][2] = 0;
1770 cl.mpunchvector[0][0] = 0;
1771 cl.mpunchvector[0][1] = 0;
1772 cl.mpunchvector[0][2] = 0;
1773 cl.mvelocity[0][0] = 0;
1774 cl.mvelocity[0][1] = 0;
1775 cl.mvelocity[0][2] = 0;
1776 cl.mviewzoom[0] = 1;
1778 bits = (unsigned short) MSG_ReadShort ();
1779 if (bits & SU_EXTEND1)
1780 bits |= (MSG_ReadByte() << 16);
1781 if (bits & SU_EXTEND2)
1782 bits |= (MSG_ReadByte() << 24);
1784 if (bits & SU_VIEWHEIGHT)
1785 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
1787 if (bits & SU_IDEALPITCH)
1788 cl.idealpitch = MSG_ReadChar ();
1790 for (i = 0;i < 3;i++)
1792 if (bits & (SU_PUNCH1<<i) )
1794 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE)
1795 cl.mpunchangle[0][i] = MSG_ReadChar();
1797 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
1799 if (bits & (SU_PUNCHVEC1<<i))
1801 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1802 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
1804 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
1806 if (bits & (SU_VELOCITY1<<i) )
1808 if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1809 cl.mvelocity[0][i] = MSG_ReadChar()*16;
1811 cl.mvelocity[0][i] = MSG_ReadCoord32f();
1815 // LordHavoc: hipnotic demos don't have this bit set but should
1816 if (bits & SU_ITEMS || cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4 || cls.protocol == PROTOCOL_DARKPLACES5)
1817 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
1819 cl.onground = (bits & SU_ONGROUND) != 0;
1820 cl.inwater = (bits & SU_INWATER) != 0;
1822 if (cls.protocol == PROTOCOL_DARKPLACES5)
1824 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
1825 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
1826 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
1827 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1828 cl.stats[STAT_AMMO] = MSG_ReadShort();
1829 cl.stats[STAT_SHELLS] = MSG_ReadShort();
1830 cl.stats[STAT_NAILS] = MSG_ReadShort();
1831 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
1832 cl.stats[STAT_CELLS] = MSG_ReadShort();
1833 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
1835 else if (cls.protocol == PROTOCOL_QUAKE || cls.protocol == PROTOCOL_QUAKEDP || cls.protocol == PROTOCOL_NEHAHRAMOVIE || cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1837 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
1838 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
1839 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
1840 cl.stats[STAT_HEALTH] = MSG_ReadShort();
1841 cl.stats[STAT_AMMO] = MSG_ReadByte();
1842 cl.stats[STAT_SHELLS] = MSG_ReadByte();
1843 cl.stats[STAT_NAILS] = MSG_ReadByte();
1844 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
1845 cl.stats[STAT_CELLS] = MSG_ReadByte();
1846 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
1847 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
1849 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
1852 if (bits & SU_VIEWZOOM)
1854 if (cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3 || cls.protocol == PROTOCOL_DARKPLACES4)
1855 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
1857 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
1860 // viewzoom interpolation
1861 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
1865 =====================
1867 =====================
1869 void CL_ParseStatic (int large)
1873 if (cl.num_static_entities >= cl.max_static_entities)
1874 Host_Error ("Too many static entities");
1875 ent = &cl.static_entities[cl.num_static_entities++];
1876 CL_ParseBaseline (ent, large);
1878 if (ent->state_baseline.modelindex == 0)
1880 Con_DPrintf("svc_parsestatic: static entity without model at %f %f %f\n", ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2]);
1881 cl.num_static_entities--;
1882 // This is definitely a cheesy way to conserve resources...
1886 // copy it to the current state
1887 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
1888 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
1889 ent->render.framelerp = 0;
1890 // make torchs play out of sync
1891 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
1892 ent->render.colormap = -1; // no special coloring
1893 ent->render.skinnum = ent->state_baseline.skin;
1894 ent->render.effects = ent->state_baseline.effects;
1895 ent->render.alpha = 1;
1897 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
1898 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
1900 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
1901 CL_UpdateRenderEntity(&ent->render);
1909 void CL_ParseStaticSound (int large)
1912 int sound_num, vol, atten;
1914 MSG_ReadVector(org, cls.protocol);
1916 sound_num = (unsigned short) MSG_ReadShort ();
1918 sound_num = MSG_ReadByte ();
1919 vol = MSG_ReadByte ();
1920 atten = MSG_ReadByte ();
1922 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
1925 void CL_ParseEffect (void)
1928 int modelindex, startframe, framecount, framerate;
1930 MSG_ReadVector(org, cls.protocol);
1931 modelindex = MSG_ReadByte ();
1932 startframe = MSG_ReadByte ();
1933 framecount = MSG_ReadByte ();
1934 framerate = MSG_ReadByte ();
1936 CL_Effect(org, modelindex, startframe, framecount, framerate);
1939 void CL_ParseEffect2 (void)
1942 int modelindex, startframe, framecount, framerate;
1944 MSG_ReadVector(org, cls.protocol);
1945 modelindex = (unsigned short) MSG_ReadShort ();
1946 startframe = (unsigned short) MSG_ReadShort ();
1947 framecount = MSG_ReadByte ();
1948 framerate = MSG_ReadByte ();
1950 CL_Effect(org, modelindex, startframe, framecount, framerate);
1953 void CL_NewBeam (int ent, vec3_t start, vec3_t end, model_t *m, int lightning)
1958 if (ent >= MAX_EDICTS)
1960 Con_Printf("CL_NewBeam: invalid entity number %i\n", ent);
1964 if (ent >= cl.max_entities)
1965 CL_ExpandEntities(ent);
1967 // override any beam with the same entity
1970 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1971 if (b->entity == ent)
1973 // if the entity was not found then just replace an unused beam
1974 if (i == cl.max_beams)
1975 for (i = 0, b = cl.beams;i < cl.max_beams;i++, b++)
1978 if (i < cl.max_beams)
1980 cl.num_beams = max(cl.num_beams, i + 1);
1982 b->lightning = lightning;
1984 b->endtime = cl.mtime[0] + 0.2;
1985 VectorCopy (start, b->start);
1986 VectorCopy (end, b->end);
1989 Con_Print("beam list overflow!\n");
1992 void CL_ParseBeam (model_t *m, int lightning)
1997 ent = (unsigned short) MSG_ReadShort ();
1998 MSG_ReadVector(start, cls.protocol);
1999 MSG_ReadVector(end, cls.protocol);
2001 if (ent >= MAX_EDICTS)
2003 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
2007 CL_NewBeam(ent, start, end, m, lightning);
2010 void CL_ParseTempEntity(void)
2018 int colorStart, colorLength, count;
2019 float velspeed, radius;
2020 unsigned char *tempcolor;
2021 matrix4x4_t tempmatrix;
2023 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2025 type = MSG_ReadByte();
2028 case QW_TE_WIZSPIKE:
2029 // spike hitting wall
2030 MSG_ReadVector(pos, cls.protocol);
2031 CL_FindNonSolidLocation(pos, pos, 4);
2032 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2033 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2036 case QW_TE_KNIGHTSPIKE:
2037 // spike hitting wall
2038 MSG_ReadVector(pos, cls.protocol);
2039 CL_FindNonSolidLocation(pos, pos, 4);
2040 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2041 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2045 // spike hitting wall
2046 MSG_ReadVector(pos, cls.protocol);
2047 CL_FindNonSolidLocation(pos, pos, 4);
2048 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2050 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2055 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2057 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2059 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2062 case QW_TE_SUPERSPIKE:
2063 // super spike hitting wall
2064 MSG_ReadVector(pos, cls.protocol);
2065 CL_FindNonSolidLocation(pos, pos, 4);
2066 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2068 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2073 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2075 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2077 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2081 case QW_TE_EXPLOSION:
2083 MSG_ReadVector(pos, cls.protocol);
2084 CL_FindNonSolidLocation(pos, pos, 10);
2085 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2086 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2087 CL_Effect(pos, cl.qw_modelindex_s_explod, 0, 6, 10);
2090 case QW_TE_TAREXPLOSION:
2091 // tarbaby explosion
2092 MSG_ReadVector(pos, cls.protocol);
2093 CL_FindNonSolidLocation(pos, pos, 10);
2094 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2095 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2098 case QW_TE_LIGHTNING1:
2100 CL_ParseBeam(cl.model_bolt, true);
2103 case QW_TE_LIGHTNING2:
2105 CL_ParseBeam(cl.model_bolt2, true);
2108 case QW_TE_LIGHTNING3:
2110 CL_ParseBeam(cl.model_bolt3, false);
2113 case QW_TE_LAVASPLASH:
2114 MSG_ReadVector(pos, cls.protocol);
2115 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2118 case QW_TE_TELEPORT:
2119 MSG_ReadVector(pos, cls.protocol);
2120 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2124 // bullet hitting wall
2125 radius = MSG_ReadByte();
2126 MSG_ReadVector(pos, cls.protocol);
2127 CL_FindNonSolidLocation(pos, pos, 4);
2128 VectorSet(pos2, pos[0] + radius, pos[1] + radius, pos[2] + radius);
2129 VectorSet(pos, pos[0] - radius, pos[1] - radius, pos[2] - radius);
2130 CL_ParticleEffect(EFFECT_TE_GUNSHOT, radius, pos, pos2, vec3_origin, vec3_origin, NULL, 0);
2131 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2134 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2139 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2141 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2143 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2149 count = MSG_ReadByte();
2150 MSG_ReadVector(pos, cls.protocol);
2151 CL_FindNonSolidLocation(pos, pos, 4);
2152 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2155 case QW_TE_LIGHTNINGBLOOD:
2156 MSG_ReadVector(pos, cls.protocol);
2157 CL_FindNonSolidLocation(pos, pos, 4);
2158 CL_ParticleEffect(EFFECT_TE_BLOOD, 2.5, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2162 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2167 type = MSG_ReadByte();
2171 // spike hitting wall
2172 MSG_ReadVector(pos, cls.protocol);
2173 CL_FindNonSolidLocation(pos, pos, 4);
2174 CL_ParticleEffect(EFFECT_TE_WIZSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2175 S_StartSound(-1, 0, cl.sfx_wizhit, pos, 1, 1);
2178 case TE_KNIGHTSPIKE:
2179 // spike hitting wall
2180 MSG_ReadVector(pos, cls.protocol);
2181 CL_FindNonSolidLocation(pos, pos, 4);
2182 CL_ParticleEffect(EFFECT_TE_KNIGHTSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2183 S_StartSound(-1, 0, cl.sfx_knighthit, pos, 1, 1);
2187 // spike hitting wall
2188 MSG_ReadVector(pos, cls.protocol);
2189 CL_FindNonSolidLocation(pos, pos, 4);
2190 CL_ParticleEffect(EFFECT_TE_SPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2192 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2197 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2199 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2201 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2205 // quad spike hitting wall
2206 MSG_ReadVector(pos, cls.protocol);
2207 CL_FindNonSolidLocation(pos, pos, 4);
2208 CL_ParticleEffect(EFFECT_TE_SPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2210 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2215 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2217 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2219 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2223 // super spike hitting wall
2224 MSG_ReadVector(pos, cls.protocol);
2225 CL_FindNonSolidLocation(pos, pos, 4);
2226 CL_ParticleEffect(EFFECT_TE_SUPERSPIKE, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2228 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2233 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2235 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2237 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2240 case TE_SUPERSPIKEQUAD:
2241 // quad super spike hitting wall
2242 MSG_ReadVector(pos, cls.protocol);
2243 CL_FindNonSolidLocation(pos, pos, 4);
2244 CL_ParticleEffect(EFFECT_TE_SUPERSPIKEQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2246 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2251 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2253 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2255 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2258 // LordHavoc: added for improved blood splatters
2261 MSG_ReadVector(pos, cls.protocol);
2262 CL_FindNonSolidLocation(pos, pos, 4);
2263 dir[0] = MSG_ReadChar();
2264 dir[1] = MSG_ReadChar();
2265 dir[2] = MSG_ReadChar();
2266 count = MSG_ReadByte();
2267 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos, dir, dir, NULL, 0);
2271 MSG_ReadVector(pos, cls.protocol);
2272 CL_FindNonSolidLocation(pos, pos, 4);
2273 dir[0] = MSG_ReadChar();
2274 dir[1] = MSG_ReadChar();
2275 dir[2] = MSG_ReadChar();
2276 count = MSG_ReadByte();
2277 CL_ParticleEffect(EFFECT_TE_SPARK, count, pos, pos, dir, dir, NULL, 0);
2280 MSG_ReadVector(pos, cls.protocol);
2281 CL_FindNonSolidLocation(pos, pos, 4);
2282 CL_ParticleEffect(EFFECT_TE_PLASMABURN, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2284 // LordHavoc: added for improved gore
2285 case TE_BLOODSHOWER:
2287 MSG_ReadVector(pos, cls.protocol); // mins
2288 MSG_ReadVector(pos2, cls.protocol); // maxs
2289 velspeed = MSG_ReadCoord(cls.protocol); // speed
2290 count = (unsigned short) MSG_ReadShort(); // number of particles
2291 vel1[0] = -velspeed;
2292 vel1[1] = -velspeed;
2293 vel1[2] = -velspeed;
2297 CL_ParticleEffect(EFFECT_TE_BLOOD, count, pos, pos2, vel1, vel2, NULL, 0);
2300 case TE_PARTICLECUBE:
2301 // general purpose particle effect
2302 MSG_ReadVector(pos, cls.protocol); // mins
2303 MSG_ReadVector(pos2, cls.protocol); // maxs
2304 MSG_ReadVector(dir, cls.protocol); // dir
2305 count = (unsigned short) MSG_ReadShort(); // number of particles
2306 colorStart = MSG_ReadByte(); // color
2307 colorLength = MSG_ReadByte(); // gravity (1 or 0)
2308 velspeed = MSG_ReadCoord(cls.protocol); // randomvel
2309 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength != 0, velspeed);
2312 case TE_PARTICLERAIN:
2313 // general purpose particle effect
2314 MSG_ReadVector(pos, cls.protocol); // mins
2315 MSG_ReadVector(pos2, cls.protocol); // maxs
2316 MSG_ReadVector(dir, cls.protocol); // dir
2317 count = (unsigned short) MSG_ReadShort(); // number of particles
2318 colorStart = MSG_ReadByte(); // color
2319 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
2322 case TE_PARTICLESNOW:
2323 // general purpose particle effect
2324 MSG_ReadVector(pos, cls.protocol); // mins
2325 MSG_ReadVector(pos2, cls.protocol); // maxs
2326 MSG_ReadVector(dir, cls.protocol); // dir
2327 count = (unsigned short) MSG_ReadShort(); // number of particles
2328 colorStart = MSG_ReadByte(); // color
2329 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
2333 // bullet hitting wall
2334 MSG_ReadVector(pos, cls.protocol);
2335 CL_FindNonSolidLocation(pos, pos, 4);
2336 CL_ParticleEffect(EFFECT_TE_GUNSHOT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2337 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOT)
2340 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2345 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2347 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2349 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2354 case TE_GUNSHOTQUAD:
2355 // quad bullet hitting wall
2356 MSG_ReadVector(pos, cls.protocol);
2357 CL_FindNonSolidLocation(pos, pos, 4);
2358 CL_ParticleEffect(EFFECT_TE_GUNSHOTQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2359 if(cl_sound_ric_gunshot.integer & RIC_GUNSHOTQUAD)
2362 S_StartSound(-1, 0, cl.sfx_tink1, pos, 1, 1);
2367 S_StartSound(-1, 0, cl.sfx_ric1, pos, 1, 1);
2369 S_StartSound(-1, 0, cl.sfx_ric2, pos, 1, 1);
2371 S_StartSound(-1, 0, cl.sfx_ric3, pos, 1, 1);
2378 MSG_ReadVector(pos, cls.protocol);
2379 CL_FindNonSolidLocation(pos, pos, 10);
2380 CL_ParticleEffect(EFFECT_TE_EXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2381 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2384 case TE_EXPLOSIONQUAD:
2385 // quad rocket explosion
2386 MSG_ReadVector(pos, cls.protocol);
2387 CL_FindNonSolidLocation(pos, pos, 10);
2388 CL_ParticleEffect(EFFECT_TE_EXPLOSIONQUAD, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2389 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2393 // Nehahra movie colored lighting explosion
2394 MSG_ReadVector(pos, cls.protocol);
2395 CL_FindNonSolidLocation(pos, pos, 10);
2396 color[0] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2397 color[1] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2398 color[2] = MSG_ReadCoord(cls.protocol) * (2.0f / 1.0f);
2399 CL_ParticleExplosion(pos);
2400 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2401 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2402 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2405 case TE_EXPLOSIONRGB:
2406 // colored lighting explosion
2407 MSG_ReadVector(pos, cls.protocol);
2408 CL_FindNonSolidLocation(pos, pos, 10);
2409 CL_ParticleExplosion(pos);
2410 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2411 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2412 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2413 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2414 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2415 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2418 case TE_TAREXPLOSION:
2419 // tarbaby explosion
2420 MSG_ReadVector(pos, cls.protocol);
2421 CL_FindNonSolidLocation(pos, pos, 10);
2422 CL_ParticleEffect(EFFECT_TE_TAREXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2423 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2427 MSG_ReadVector(pos, cls.protocol);
2428 CL_FindNonSolidLocation(pos, pos, 10);
2429 CL_ParticleEffect(EFFECT_TE_SMALLFLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2432 case TE_CUSTOMFLASH:
2433 MSG_ReadVector(pos, cls.protocol);
2434 CL_FindNonSolidLocation(pos, pos, 4);
2435 radius = (MSG_ReadByte() + 1) * 8;
2436 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
2437 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
2438 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
2439 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
2440 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2441 CL_AllocLightFlash(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2445 MSG_ReadVector(pos, cls.protocol);
2446 MSG_ReadVector(dir, cls.protocol);
2447 count = MSG_ReadByte();
2448 CL_ParticleEffect(EFFECT_TE_FLAMEJET, count, pos, pos, dir, dir, NULL, 0);
2453 CL_ParseBeam(cl.model_bolt, true);
2458 CL_ParseBeam(cl.model_bolt2, true);
2463 CL_ParseBeam(cl.model_bolt3, false);
2468 // grappling hook beam
2469 CL_ParseBeam(cl.model_beam, false);
2473 // LordHavoc: for compatibility with the Nehahra movie...
2474 case TE_LIGHTNING4NEH:
2475 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
2479 MSG_ReadVector(pos, cls.protocol);
2480 CL_ParticleEffect(EFFECT_TE_LAVASPLASH, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2484 MSG_ReadVector(pos, cls.protocol);
2485 CL_ParticleEffect(EFFECT_TE_TELEPORT, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2489 // color mapped explosion
2490 MSG_ReadVector(pos, cls.protocol);
2491 CL_FindNonSolidLocation(pos, pos, 10);
2492 colorStart = MSG_ReadByte();
2493 colorLength = MSG_ReadByte();
2494 CL_ParticleExplosion2(pos, colorStart, colorLength);
2495 tempcolor = (unsigned char *)&palette_complete[(rand()%colorLength) + colorStart];
2496 color[0] = tempcolor[0] * (2.0f / 255.0f);
2497 color[1] = tempcolor[1] * (2.0f / 255.0f);
2498 color[2] = tempcolor[2] * (2.0f / 255.0f);
2499 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
2500 CL_AllocLightFlash(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
2501 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2505 MSG_ReadVector(pos, cls.protocol);
2506 MSG_ReadVector(pos2, cls.protocol);
2507 MSG_ReadVector(dir, cls.protocol);
2508 CL_ParticleEffect(EFFECT_TE_TEI_G3, 1, pos, pos2, dir, dir, NULL, 0);
2512 MSG_ReadVector(pos, cls.protocol);
2513 MSG_ReadVector(dir, cls.protocol);
2514 count = MSG_ReadByte();
2515 CL_FindNonSolidLocation(pos, pos, 4);
2516 CL_ParticleEffect(EFFECT_TE_TEI_SMOKE, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2519 case TE_TEI_BIGEXPLOSION:
2520 MSG_ReadVector(pos, cls.protocol);
2521 CL_FindNonSolidLocation(pos, pos, 10);
2522 CL_ParticleEffect(EFFECT_TE_TEI_BIGEXPLOSION, 1, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2523 S_StartSound(-1, 0, cl.sfx_r_exp3, pos, 1, 1);
2526 case TE_TEI_PLASMAHIT:
2527 MSG_ReadVector(pos, cls.protocol);
2528 MSG_ReadVector(dir, cls.protocol);
2529 count = MSG_ReadByte();
2530 CL_FindNonSolidLocation(pos, pos, 5);
2531 CL_ParticleEffect(EFFECT_TE_TEI_PLASMAHIT, count, pos, pos, vec3_origin, vec3_origin, NULL, 0);
2535 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
2540 void CL_ParseTrailParticles(void)
2545 entityindex = (unsigned short)MSG_ReadShort();
2546 if (entityindex >= MAX_EDICTS)
2548 if (entityindex >= cl.max_entities)
2549 CL_ExpandEntities(entityindex);
2550 effectindex = (unsigned short)MSG_ReadShort();
2551 MSG_ReadVector(start, cls.protocol);
2552 MSG_ReadVector(end, cls.protocol);
2553 CL_ParticleEffect(effectindex, VectorDistance(start, end), start, end, vec3_origin, vec3_origin, entityindex > 0 ? cl.entities + entityindex : NULL, 0);
2556 void CL_ParsePointParticles(void)
2558 int effectindex, count;
2559 vec3_t origin, velocity;
2560 effectindex = (unsigned short)MSG_ReadShort();
2561 MSG_ReadVector(origin, cls.protocol);
2562 MSG_ReadVector(velocity, cls.protocol);
2563 count = (unsigned short)MSG_ReadShort();
2564 CL_ParticleEffect(effectindex, count, origin, origin, velocity, velocity, NULL, 0);
2567 void CL_ParsePointParticles1(void)
2571 effectindex = (unsigned short)MSG_ReadShort();
2572 MSG_ReadVector(origin, cls.protocol);
2573 CL_ParticleEffect(effectindex, 1, origin, origin, vec3_origin, vec3_origin, NULL, 0);
2576 typedef struct cl_iplog_item_s
2583 static qboolean cl_iplog_loaded = false;
2584 static int cl_iplog_numitems = 0;
2585 static int cl_iplog_maxitems = 0;
2586 static cl_iplog_item_t *cl_iplog_items;
2588 static void CL_IPLog_Load(void);
2589 static void CL_IPLog_Add(const char *address, const char *name, qboolean checkexisting, qboolean addtofile)
2592 if (!address || !address[0] || !name || !name[0])
2594 if (!cl_iplog_loaded)
2596 if (developer.integer >= 100)
2597 Con_Printf("CL_IPLog_Add(\"%s\", \"%s\", %i, %i);\n", address, name, checkexisting, addtofile);
2598 // see if it already exists
2601 for (i = 0;i < cl_iplog_numitems;i++)
2603 if (!strcmp(cl_iplog_items[i].address, address) && !strcmp(cl_iplog_items[i].name, name))
2605 if (developer.integer >= 100)
2606 Con_Printf("... found existing \"%s\" \"%s\"\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2611 // it does not already exist in the iplog, so add it
2612 if (cl_iplog_maxitems <= cl_iplog_numitems || !cl_iplog_items)
2614 cl_iplog_item_t *olditems = cl_iplog_items;
2615 cl_iplog_maxitems = max(1024, cl_iplog_maxitems + 256);
2616 cl_iplog_items = Mem_Alloc(cls.permanentmempool, cl_iplog_maxitems * sizeof(cl_iplog_item_t));
2619 if (cl_iplog_numitems)
2620 memcpy(cl_iplog_items, olditems, cl_iplog_numitems * sizeof(cl_iplog_item_t));
2624 cl_iplog_items[cl_iplog_numitems].address = Mem_Alloc(cls.permanentmempool, strlen(address) + 1);
2625 cl_iplog_items[cl_iplog_numitems].name = Mem_Alloc(cls.permanentmempool, strlen(name) + 1);
2626 strlcpy(cl_iplog_items[cl_iplog_numitems].address, address, strlen(address) + 1);
2627 // TODO: maybe it would be better to strip weird characters from name when
2628 // copying it here rather than using a straight strcpy?
2629 strlcpy(cl_iplog_items[cl_iplog_numitems].name, name, strlen(name) + 1);
2630 cl_iplog_numitems++;
2633 // add it to the iplog.txt file
2634 // TODO: this ought to open the one in the userpath version of the base
2635 // gamedir, not the current gamedir
2636 Log_Printf(cl_iplog_name.string, "%s %s\n", address, name);
2637 if (developer.integer >= 100)
2638 Con_Printf("CL_IPLog_Add: appending this line to %s: %s %s\n", cl_iplog_name.string, address, name);
2642 static void CL_IPLog_Load(void)
2644 int i, len, linenumber;
2645 char *text, *textend;
2646 unsigned char *filedata;
2647 fs_offset_t filesize;
2648 char line[MAX_INPUTLINE];
2649 char address[MAX_INPUTLINE];
2650 cl_iplog_loaded = true;
2651 // TODO: this ought to open the one in the userpath version of the base
2652 // gamedir, not the current gamedir
2653 filedata = FS_LoadFile(cl_iplog_name.string, tempmempool, true, &filesize);
2656 text = (char *)filedata;
2657 textend = text + filesize;
2658 for (linenumber = 1;text < textend;linenumber++)
2660 for (len = 0;text < textend && *text != '\r' && *text != '\n';text++)
2661 if (len < (int)sizeof(line) - 1)
2662 line[len++] = *text;
2664 if (text < textend && *text == '\r' && text[1] == '\n')
2666 if (text < textend && *text == '\n')
2668 if (line[0] == '/' && line[1] == '/')
2669 continue; // skip comments if anyone happens to add them
2670 for (i = 0;i < len && line[i] > ' ';i++)
2671 address[i] = line[i];
2673 // skip exactly one space character
2675 // address contains the address with termination,
2676 // line + i contains the name with termination
2677 if (address[0] && line[i])
2678 CL_IPLog_Add(address, line + i, false, false);
2680 Con_Printf("%s:%i: could not parse address and name:\n%s\n", cl_iplog_name.string, linenumber, line);
2684 static void CL_IPLog_List_f(void)
2687 const char *addressprefix;
2690 Con_Printf("usage: %s 123.456.789.\n", Cmd_Argv(0));
2694 if (Cmd_Argc() >= 2)
2695 addressprefix = Cmd_Argv(1);
2696 if (!cl_iplog_loaded)
2698 if (addressprefix && addressprefix[0])
2699 Con_Printf("Listing iplog addresses beginning with %s\n", addressprefix);
2701 Con_Printf("Listing all iplog entries\n");
2702 Con_Printf("address name\n");
2703 for (i = 0;i < cl_iplog_numitems;i++)
2705 if (addressprefix && addressprefix[0])
2707 for (j = 0;addressprefix[j];j++)
2708 if (addressprefix[j] != cl_iplog_items[i].address[j])
2710 // if this address does not begin with the addressprefix string
2711 // simply omit it from the output
2712 if (addressprefix[j])
2715 // if name is less than 15 characters, left justify it and pad
2716 // if name is more than 15 characters, print all of it, not worrying
2717 // about the fact it will misalign the columns
2718 if (strlen(cl_iplog_items[i].address) < 15)
2719 Con_Printf("%-15s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2721 Con_Printf("%5s %s\n", cl_iplog_items[i].address, cl_iplog_items[i].name);
2725 // look for anything interesting like player IP addresses or ping reports
2726 qboolean CL_ExaminePrintString(const char *text)
2730 char temp[MAX_INPUTLINE];
2731 if (!strcmp(text, "Client ping times:\n"))
2733 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2734 // hide ping reports in demos
2735 if (cls.demoplayback)
2736 cl.parsingtextexpectingpingforscores = 1;
2737 for(cl.parsingtextplayerindex = 0; cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0]; cl.parsingtextplayerindex++)
2739 if (cl.parsingtextplayerindex >= cl.maxclients) // should never happen, since the client itself should be in cl.scores
2741 Con_Printf("ping reply but empty scoreboard?!?\n");
2742 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2743 cl.parsingtextexpectingpingforscores = 0;
2745 cl.parsingtextexpectingpingforscores = cl.parsingtextexpectingpingforscores ? 2 : 0;
2746 return !cl.parsingtextexpectingpingforscores;
2748 if (!strncmp(text, "host: ", 9))
2750 // cl.parsingtextexpectingpingforscores = false; // really?
2751 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS;
2752 cl.parsingtextplayerindex = 0;
2755 if (cl.parsingtextmode == CL_PARSETEXTMODE_PING)
2757 // if anything goes wrong, we'll assume this is not a ping report
2758 qboolean expected = cl.parsingtextexpectingpingforscores;
2759 cl.parsingtextexpectingpingforscores = 0;
2760 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2764 if ((*t >= '0' && *t <= '9') || *t == '-')
2767 while ((*t >= '0' && *t <= '9') || *t == '-')
2773 if(cl.parsingtextplayerindex < cl.maxclients)
2775 for (charindex = 0;cl.scores[cl.parsingtextplayerindex].name[charindex] == t[charindex];charindex++)
2777 // note: the matching algorithm stops at the end of the player name because some servers append text such as " READY" after the player name in the scoreboard but not in the ping report
2778 //if (cl.scores[cl.parsingtextplayerindex].name[charindex] == 0 && t[charindex] == '\n')
2779 if (t[charindex] == '\n')
2781 cl.scores[cl.parsingtextplayerindex].qw_ping = bound(0, ping, 9999);
2782 for (cl.parsingtextplayerindex++;cl.parsingtextplayerindex < cl.maxclients && !cl.scores[cl.parsingtextplayerindex].name[0];cl.parsingtextplayerindex++)
2784 //if (cl.parsingtextplayerindex < cl.maxclients) // we could still get unconnecteds!
2786 // we parsed a valid ping entry, so expect another to follow
2787 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2788 cl.parsingtextexpectingpingforscores = expected;
2793 if (!strncmp(t, "unconnected\n", 12))
2796 cl.parsingtextmode = CL_PARSETEXTMODE_PING;
2797 cl.parsingtextexpectingpingforscores = expected;
2801 Con_DPrintf("player names '%s' and '%s' didn't match\n", cl.scores[cl.parsingtextplayerindex].name, t);
2805 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS)
2807 if (!strncmp(text, "players: ", 9))
2809 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2810 cl.parsingtextplayerindex = 0;
2813 else if (!strstr(text, ": "))
2815 cl.parsingtextmode = CL_PARSETEXTMODE_NONE; // status report ended
2819 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERID)
2821 // if anything goes wrong, we'll assume this is not a status report
2822 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2823 if (text[0] == '#' && text[1] >= '0' && text[1] <= '9')
2826 cl.parsingtextplayerindex = atoi(t) - 1;
2827 while (*t >= '0' && *t <= '9')
2831 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERIP;
2834 // the player name follows here, along with frags and time
2837 if (cl.parsingtextmode == CL_PARSETEXTMODE_STATUS_PLAYERIP)
2839 // if anything goes wrong, we'll assume this is not a status report
2840 cl.parsingtextmode = CL_PARSETEXTMODE_NONE;
2846 for (len = 0;*t && *t != '\n';t++)
2847 if (len < (int)sizeof(temp) - 1)
2850 // botclient is perfectly valid, but we don't care about bots
2851 // also don't try to look up the name of an invalid player index
2852 if (strcmp(temp, "botclient")
2853 && cl.parsingtextplayerindex >= 0
2854 && cl.parsingtextplayerindex < cl.maxclients
2855 && cl.scores[cl.parsingtextplayerindex].name[0])
2857 // log the player name and IP address string
2858 // (this operates entirely on strings to avoid issues with the
2859 // nature of a network address)
2860 CL_IPLog_Add(temp, cl.scores[cl.parsingtextplayerindex].name, true, true);
2862 cl.parsingtextmode = CL_PARSETEXTMODE_STATUS_PLAYERID;
2869 extern cvar_t slowmo;
2870 static void CL_NetworkTimeReceived(double newtime)
2873 cl.mtime[1] = cl.mtime[0];
2874 cl.mtime[0] = newtime;
2875 if (cls.timedemo || (cl.islocalgame && !sv_fixedframeratesingleplayer.integer) || cl.mtime[1] == cl.mtime[0] || cls.signon < SIGNONS)
2876 cl.time = cl.mtime[1] = newtime;
2877 else if (cls.protocol != PROTOCOL_QUAKEWORLD && !cls.demoplayback)
2879 cl.mtime[1] = max(cl.mtime[1], cl.mtime[0] - 0.1);
2880 if (developer.integer >= 100 && vid_activewindow)
2882 if (cl.time < cl.mtime[1] - (cl.mtime[0] - cl.mtime[1]))
2883 Con_Printf("--- cl.time < cl.mtime[1] (%f < %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2884 else if (cl.time > cl.mtime[0] + (cl.mtime[0] - cl.mtime[1]))
2885 Con_Printf("--- cl.time > cl.mtime[0] (%f > %f ... %f)\n", cl.time, cl.mtime[1], cl.mtime[0]);
2887 cl.time += (cl.mtime[1] - cl.time) * bound(0, cl_nettimesyncfactor.value, 1);
2888 timehigh = cl.mtime[1] + (cl.mtime[0] - cl.mtime[1]) * cl_nettimesyncboundtolerance.value;
2889 if (cl_nettimesyncboundmode.integer == 1)
2890 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2891 else if (cl_nettimesyncboundmode.integer == 2)
2893 if (cl.time < cl.mtime[1] || cl.time > timehigh)
2894 cl.time = cl.mtime[1];
2896 else if (cl_nettimesyncboundmode.integer == 3)
2898 if ((cl.time < cl.mtime[1] && cl.oldtime < cl.mtime[1]) || (cl.time > timehigh && cl.oldtime > timehigh))
2899 cl.time = cl.mtime[1];
2901 else if (cl_nettimesyncboundmode.integer == 4)
2903 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2904 cl.time = cl.mtime[1]; // reset
2905 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2906 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2907 else if (cl.time > cl.mtime[1])
2908 cl.time -= 0.002 * cl.movevars_timescale; // fall into the past by 2ms
2910 cl.time += 0.001 * cl.movevars_timescale; // creep forward 1ms
2912 else if (cl_nettimesyncboundmode.integer == 5)
2914 if (fabs(cl.time - cl.mtime[1]) > 0.5)
2915 cl.time = cl.mtime[1]; // reset
2916 else if (fabs(cl.time - cl.mtime[1]) > 0.1)
2917 cl.time += 0.5 * (cl.mtime[1] - cl.time); // fast
2919 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2921 else if (cl_nettimesyncboundmode.integer == 6)
2923 cl.time = bound(cl.mtime[1], cl.time, cl.mtime[0]);
2924 cl.time = bound(cl.time - 0.002 * cl.movevars_timescale, cl.mtime[1], cl.time + 0.001 * cl.movevars_timescale);
2927 // this packet probably contains a player entity update, so we will need
2928 // to update the prediction
2929 cl.movement_needupdate = true;
2930 // this may get updated later in parsing by svc_clientdata
2931 cl.onground = false;
2932 // if true the cl.viewangles are interpolated from cl.mviewangles[]
2933 // during this frame
2934 // (makes spectating players much smoother and prevents mouse movement from turning)
2935 cl.fixangle[1] = cl.fixangle[0];
2936 cl.fixangle[0] = false;
2937 if (!cls.demoplayback)
2938 VectorCopy(cl.mviewangles[0], cl.mviewangles[1]);
2941 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
2944 qboolean CL_VM_Parse_TempEntity (void);
2945 void CL_VM_Parse_StuffCmd (const char *msg);
2946 void CL_VM_Parse_CenterPrint (const char *msg);
2947 void CSQC_AddPrintText (const char *msg);
2948 void CSQC_ReadEntities (void);
2951 =====================
2952 CL_ParseServerMessage
2953 =====================
2955 int parsingerror = false;
2956 extern void CL_UpdateMoveVars(void);
2957 void CL_ParseServerMessage(void)
2961 protocolversion_t protocol;
2962 unsigned char cmdlog[32];
2963 char *cmdlogname[32], *temp;
2964 int cmdindex, cmdcount = 0;
2966 // LordHavoc: moved demo message writing from before the packet parse to
2967 // after the packet parse so that CL_Stop_f can be called by cl_autodemo
2968 // code in CL_ParseServerinfo
2969 //if (cls.demorecording)
2970 // CL_WriteDemoMessage (&net_message);
2972 cl.last_received_message = realtime;
2974 if (cls.netcon && cls.signon < SIGNONS)
2975 CL_KeepaliveMessage(false);
2978 // if recording demos, copy the message out
2980 if (cl_shownet.integer == 1)
2981 Con_Printf("%f %i\n", realtime, net_message.cursize);
2982 else if (cl_shownet.integer == 2)
2983 Con_Print("------------------\n");
2986 // parse the message
2988 //MSG_BeginReading ();
2990 parsingerror = true;
2992 if (cls.protocol == PROTOCOL_QUAKEWORLD)
2994 CL_NetworkTimeReceived(realtime); // qw has no clock
2996 // slightly kill qw player entities each frame
2997 for (i = 1;i < cl.maxclients;i++)
2998 cl.entities_active[i] = false;
3000 // kill all qw nails
3001 cl.qw_num_nails = 0;
3003 // fade weapon view kick
3004 cl.qw_weaponkick = min(cl.qw_weaponkick + 10 * bound(0, cl.time - cl.oldtime, 0.1), 0);
3006 cls.servermovesequence = cls.netcon->qw.incoming_sequence;
3011 Host_Error ("CL_ParseServerMessage: Bad QW server message");
3013 cmd = MSG_ReadByte ();
3017 SHOWNET("END OF MESSAGE");
3018 break; // end of message
3021 cmdindex = cmdcount & 31;
3023 cmdlog[cmdindex] = cmd;
3025 SHOWNET(qw_svc_strings[cmd]);
3026 cmdlogname[cmdindex] = qw_svc_strings[cmd];
3027 if (!cmdlogname[cmdindex])
3029 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3031 cmdlogname[cmdindex] = temp;
3039 char description[32*64], temp[64];
3041 strlcpy(description, "packet dump: ", sizeof(description));
3045 count = cmdcount - i;
3049 dpsnprintf(temp, sizeof(temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3050 strlcat(description, temp, sizeof(description));
3055 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3056 Con_Print(description);
3057 Host_Error("CL_ParseServerMessage: Illegible server message");
3062 //Con_Printf("qw_svc_nop\n");
3065 case qw_svc_disconnect:
3066 Con_Printf("Server disconnected\n");
3067 if (cls.demonum != -1)
3075 temp = MSG_ReadString();
3076 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3079 CSQC_AddPrintText(va("\1%s", temp)); //[515]: csqc
3081 CSQC_AddPrintText(temp);
3085 case qw_svc_centerprint:
3086 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3089 case qw_svc_stufftext:
3090 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3094 // svc_damage protocol is identical to nq
3098 case qw_svc_serverdata:
3099 //Cbuf_Execute(); // make sure any stuffed commands are done
3100 CL_ParseServerInfo();
3103 case qw_svc_setangle:
3104 for (i=0 ; i<3 ; i++)
3105 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3106 if (!cls.demoplayback)
3108 cl.fixangle[0] = true;
3109 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3110 // disable interpolation if this is new
3111 if (!cl.fixangle[1])
3112 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3116 case qw_svc_lightstyle:
3117 i = MSG_ReadByte ();
3118 if (i >= cl.max_lightstyle)
3120 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3123 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3124 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3125 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3129 CL_ParseStartSoundPacket(false);
3132 case qw_svc_stopsound:
3133 i = (unsigned short) MSG_ReadShort();
3134 S_StopSound(i>>3, i&7);
3137 case qw_svc_updatefrags:
3139 if (i >= cl.maxclients)
3140 Host_Error("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3141 cl.scores[i].frags = (signed short) MSG_ReadShort();
3144 case qw_svc_updateping:
3146 if (i >= cl.maxclients)
3147 Host_Error("CL_ParseServerMessage: svc_updateping >= cl.maxclients");
3148 cl.scores[i].qw_ping = MSG_ReadShort();
3151 case qw_svc_updatepl:
3153 if (i >= cl.maxclients)
3154 Host_Error("CL_ParseServerMessage: svc_updatepl >= cl.maxclients");
3155 cl.scores[i].qw_packetloss = MSG_ReadByte();
3158 case qw_svc_updateentertime:
3160 if (i >= cl.maxclients)
3161 Host_Error("CL_ParseServerMessage: svc_updateentertime >= cl.maxclients");
3163 cl.scores[i].qw_entertime = cl.time - MSG_ReadFloat();
3166 case qw_svc_spawnbaseline:
3167 i = (unsigned short) MSG_ReadShort();
3168 if (i < 0 || i >= MAX_EDICTS)
3169 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3170 if (i >= cl.max_entities)
3171 CL_ExpandEntities(i);
3172 CL_ParseBaseline(cl.entities + i, false);
3174 case qw_svc_spawnstatic:
3175 CL_ParseStatic(false);
3177 case qw_svc_temp_entity:
3178 if(!CL_VM_Parse_TempEntity())
3179 CL_ParseTempEntity ();
3182 case qw_svc_killedmonster:
3183 cl.stats[STAT_MONSTERS]++;
3186 case qw_svc_foundsecret:
3187 cl.stats[STAT_SECRETS]++;
3190 case qw_svc_updatestat:
3191 i = MSG_ReadByte ();
3192 if (i < 0 || i >= MAX_CL_STATS)
3193 Host_Error ("svc_updatestat: %i is invalid", i);
3194 cl.stats[i] = MSG_ReadByte ();
3197 case qw_svc_updatestatlong:
3198 i = MSG_ReadByte ();
3199 if (i < 0 || i >= MAX_CL_STATS)
3200 Host_Error ("svc_updatestatlong: %i is invalid", i);
3201 cl.stats[i] = MSG_ReadLong ();
3204 case qw_svc_spawnstaticsound:
3205 CL_ParseStaticSound (false);
3208 case qw_svc_cdtrack:
3209 cl.cdtrack = cl.looptrack = MSG_ReadByte ();
3210 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3211 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3213 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3216 case qw_svc_intermission:
3217 if(!cl.intermission)
3218 cl.completed_time = cl.time;
3219 cl.intermission = 1;
3220 MSG_ReadVector(cl.qw_intermission_origin, cls.protocol);
3221 for (i = 0;i < 3;i++)
3222 cl.qw_intermission_angles[i] = MSG_ReadAngle(cls.protocol);
3226 if(!cl.intermission)
3227 cl.completed_time = cl.time;
3228 cl.intermission = 2;
3229 SCR_CenterPrint(MSG_ReadString ());
3232 case qw_svc_sellscreen:
3233 Cmd_ExecuteString ("help", src_command);
3236 case qw_svc_smallkick:
3237 cl.qw_weaponkick = -2;
3239 case qw_svc_bigkick:
3240 cl.qw_weaponkick = -4;
3243 case qw_svc_muzzleflash:
3244 i = (unsigned short) MSG_ReadShort();
3245 // NOTE: in QW this only worked on clients
3246 if (i < 0 || i >= MAX_EDICTS)
3247 Host_Error("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3248 if (i >= cl.max_entities)
3249 CL_ExpandEntities(i);
3250 cl.entities[i].persistent.muzzleflash = 1.0f;
3253 case qw_svc_updateuserinfo:
3254 QW_CL_UpdateUserInfo();
3257 case qw_svc_setinfo:
3261 case qw_svc_serverinfo:
3265 case qw_svc_download:
3266 QW_CL_ParseDownload();
3269 case qw_svc_playerinfo:
3270 EntityStateQW_ReadPlayerUpdate();
3277 case qw_svc_chokecount:
3279 // FIXME: apply to netgraph
3280 //for (j = 0;j < i;j++)
3281 // cl.frames[(cls.netcon->qw.incoming_acknowledged-1-j)&QW_UPDATE_MASK].receivedtime = -2;
3284 case qw_svc_modellist:
3285 QW_CL_ParseModelList();
3288 case qw_svc_soundlist:
3289 QW_CL_ParseSoundList();
3292 case qw_svc_packetentities:
3293 EntityFrameQW_CL_ReadFrame(false);
3294 // first update is the final signon stage
3295 if (cls.signon == SIGNONS - 1)
3296 cls.signon = SIGNONS;
3299 case qw_svc_deltapacketentities:
3300 EntityFrameQW_CL_ReadFrame(true);
3301 // first update is the final signon stage
3302 if (cls.signon == SIGNONS - 1)
3303 cls.signon = SIGNONS;
3306 case qw_svc_maxspeed:
3307 cl.movevars_maxspeed = MSG_ReadFloat();
3310 case qw_svc_entgravity:
3311 cl.movevars_entgravity = MSG_ReadFloat();
3312 if (!cl.movevars_entgravity)
3313 cl.movevars_entgravity = 1.0f;
3316 case qw_svc_setpause:
3317 cl.paused = MSG_ReadByte ();
3322 S_PauseGameSounds (cl.paused);
3327 // fully kill the still slightly dead qw player entities each frame,
3328 // but only if a player update was received
3329 for (i = 1;i <= cl.maxclients;i++)
3330 if (cl.entities_active[i])
3332 if (i <= cl.maxclients)
3334 // kill all non-updated entities this frame
3335 for (i = 1;i <= cl.maxclients;i++)
3336 if (!cl.entities_active[i])
3337 cl.entities[i].state_current.active = false;
3341 // no update this frame, restore the cl.entities_active for good measure
3342 for (i = 1;i <= cl.maxclients;i++)
3343 cl.entities_active[i] = cl.entities[i].state_current.active;
3351 Host_Error ("CL_ParseServerMessage: Bad server message");
3353 cmd = MSG_ReadByte ();
3357 SHOWNET("END OF MESSAGE");
3358 break; // end of message
3361 cmdindex = cmdcount & 31;
3363 cmdlog[cmdindex] = cmd;
3365 // if the high bit of the command byte is set, it is a fast update
3368 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3370 cmdlogname[cmdindex] = temp;
3371 SHOWNET("fast update");
3372 if (cls.signon == SIGNONS - 1)
3374 // first update is the final signon stage
3375 cls.signon = SIGNONS;
3378 EntityFrameQuake_ReadEntity (cmd&127);
3382 SHOWNET(svc_strings[cmd]);
3383 cmdlogname[cmdindex] = svc_strings[cmd];
3384 if (!cmdlogname[cmdindex])
3386 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
3388 cmdlogname[cmdindex] = temp;
3396 char description[32*64], temp[64];
3398 strlcpy (description, "packet dump: ", sizeof(description));
3402 count = cmdcount - i;
3406 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
3407 strlcat (description, temp, sizeof (description));
3412 description[strlen(description)-1] = '\n'; // replace the last space with a newline
3413 Con_Print(description);
3414 Host_Error ("CL_ParseServerMessage: Illegible server message");
3419 if (cls.signon < SIGNONS)
3420 Con_Print("<-- server to client keepalive\n");
3424 CL_NetworkTimeReceived(MSG_ReadFloat());
3427 case svc_clientdata:
3428 CL_ParseClientdata();
3432 i = MSG_ReadLong ();
3433 protocol = Protocol_EnumForNumber(i);
3434 if (protocol == PROTOCOL_UNKNOWN)
3435 Host_Error("CL_ParseServerMessage: Server is unrecognized protocol number (%i)", i);
3436 // hack for unmarked Nehahra movie demos which had a custom protocol
3437 if (protocol == PROTOCOL_QUAKEDP && cls.demoplayback && demo_nehahra.integer)
3438 protocol = PROTOCOL_NEHAHRAMOVIE;
3439 cls.protocol = protocol;
3442 case svc_disconnect:
3443 Con_Printf ("Server disconnected\n");
3444 if (cls.demonum != -1)
3451 temp = MSG_ReadString();
3452 if (CL_ExaminePrintString(temp)) // look for anything interesting like player IP addresses or ping reports
3453 CSQC_AddPrintText(temp); //[515]: csqc
3456 case svc_centerprint:
3457 CL_VM_Parse_CenterPrint(MSG_ReadString ()); //[515]: csqc
3461 CL_VM_Parse_StuffCmd(MSG_ReadString ()); //[515]: csqc
3468 case svc_serverinfo:
3469 CL_ParseServerInfo ();
3473 for (i=0 ; i<3 ; i++)
3474 cl.viewangles[i] = MSG_ReadAngle (cls.protocol);
3475 if (!cls.demoplayback)
3477 cl.fixangle[0] = true;
3478 VectorCopy(cl.viewangles, cl.mviewangles[0]);
3479 // disable interpolation if this is new
3480 if (!cl.fixangle[1])
3481 VectorCopy(cl.viewangles, cl.mviewangles[1]);
3486 cl.viewentity = (unsigned short)MSG_ReadShort ();
3487 if (cl.viewentity >= MAX_EDICTS)
3488 Host_Error("svc_setview >= MAX_EDICTS");
3489 if (cl.viewentity >= cl.max_entities)
3490 CL_ExpandEntities(cl.viewentity);
3491 // LordHavoc: assume first setview recieved is the real player entity
3492 if (!cl.playerentity)
3493 cl.playerentity = cl.viewentity;
3496 case svc_lightstyle:
3497 i = MSG_ReadByte ();
3498 if (i >= cl.max_lightstyle)
3500 Con_Printf ("svc_lightstyle >= MAX_LIGHTSTYLES");
3503 strlcpy (cl.lightstyle[i].map, MSG_ReadString(), sizeof (cl.lightstyle[i].map));
3504 cl.lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
3505 cl.lightstyle[i].length = (int)strlen(cl.lightstyle[i].map);
3509 CL_ParseStartSoundPacket(false);
3513 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3515 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
3516 CL_ParseStartSoundPacket(true);
3520 int i = (unsigned short)MSG_ReadShort();
3521 char *s = MSG_ReadString();
3524 if (i >= 1 && i < MAX_MODELS)
3526 model_t *model = Mod_ForName(s, false, false, i == 1);
3528 Con_DPrintf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
3529 cl.model_precache[i] = model;
3532 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
3537 if (i >= 1 && i < MAX_SOUNDS)
3539 sfx_t *sfx = S_PrecacheSound (s, true, false);
3540 if (!sfx && snd_initialized.integer)
3541 Con_DPrintf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
3542 cl.sound_precache[i] = sfx;
3545 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
3551 i = (unsigned short) MSG_ReadShort();
3552 S_StopSound(i>>3, i&7);
3555 case svc_updatename:
3556 i = MSG_ReadByte ();
3557 if (i >= cl.maxclients)
3558 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
3559 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
3562 case svc_updatefrags:
3563 i = MSG_ReadByte ();
3564 if (i >= cl.maxclients)
3565 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
3566 cl.scores[i].frags = (signed short) MSG_ReadShort ();
3569 case svc_updatecolors:
3570 i = MSG_ReadByte ();
3571 if (i >= cl.maxclients)
3572 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
3573 cl.scores[i].colors = MSG_ReadByte ();
3577 CL_ParseParticleEffect ();
3588 case svc_spawnbaseline:
3589 i = (unsigned short) MSG_ReadShort ();
3590 if (i < 0 || i >= MAX_EDICTS)
3591 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
3592 if (i >= cl.max_entities)
3593 CL_ExpandEntities(i);
3594 CL_ParseBaseline (cl.entities + i, false);
3596 case svc_spawnbaseline2:
3597 i = (unsigned short) MSG_ReadShort ();
3598 if (i < 0 || i >= MAX_EDICTS)
3599 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
3600 if (i >= cl.max_entities)
3601 CL_ExpandEntities(i);
3602 CL_ParseBaseline (cl.entities + i, true);
3604 case svc_spawnstatic:
3605 CL_ParseStatic (false);
3607 case svc_spawnstatic2:
3608 CL_ParseStatic (true);
3610 case svc_temp_entity:
3611 if(!CL_VM_Parse_TempEntity())
3612 CL_ParseTempEntity ();
3616 cl.paused = MSG_ReadByte ();
3621 S_PauseGameSounds (cl.paused);
3625 i = MSG_ReadByte ();
3626 // LordHavoc: it's rude to kick off the client if they missed the
3627 // reconnect somehow, so allow signon 1 even if at signon 1
3628 if (i <= cls.signon && i != 1)
3629 Host_Error ("Received signon %i when at %i", i, cls.signon);
3634 case svc_killedmonster:
3635 cl.stats[STAT_MONSTERS]++;
3638 case svc_foundsecret:
3639 cl.stats[STAT_SECRETS]++;
3642 case svc_updatestat:
3643 i = MSG_ReadByte ();
3644 if (i < 0 || i >= MAX_CL_STATS)
3645 Host_Error ("svc_updatestat: %i is invalid", i);
3646 cl.stats[i] = MSG_ReadLong ();
3649 case svc_updatestatubyte:
3650 i = MSG_ReadByte ();
3651 if (i < 0 || i >= MAX_CL_STATS)
3652 Host_Error ("svc_updatestat: %i is invalid", i);
3653 cl.stats[i] = MSG_ReadByte ();
3656 case svc_spawnstaticsound:
3657 CL_ParseStaticSound (false);
3660 case svc_spawnstaticsound2:
3661 CL_ParseStaticSound (true);
3665 cl.cdtrack = MSG_ReadByte ();
3666 cl.looptrack = MSG_ReadByte ();
3667 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
3668 CDAudio_Play ((unsigned char)cls.forcetrack, true);
3670 CDAudio_Play ((unsigned char)cl.cdtrack, true);
3673 case svc_intermission:
3674 if(!cl.intermission)
3675 cl.completed_time = cl.time;
3676 cl.intermission = 1;
3680 if(!cl.intermission)
3681 cl.completed_time = cl.time;
3682 cl.intermission = 2;
3683 SCR_CenterPrint(MSG_ReadString ());
3687 if(!cl.intermission)
3688 cl.completed_time = cl.time;
3689 cl.intermission = 3;
3690 SCR_CenterPrint(MSG_ReadString ());
3693 case svc_sellscreen:
3694 Cmd_ExecuteString ("help", src_command);
3697 if (gamemode == GAME_TENEBRAE)
3699 // repeating particle effect
3700 MSG_ReadCoord(cls.protocol);
3701 MSG_ReadCoord(cls.protocol);
3702 MSG_ReadCoord(cls.protocol);
3703 MSG_ReadCoord(cls.protocol);
3704 MSG_ReadCoord(cls.protocol);
3705 MSG_ReadCoord(cls.protocol);
3712 SHOWLMP_decodehide();
3715 if (gamemode == GAME_TENEBRAE)
3718 MSG_ReadCoord(cls.protocol);
3719 MSG_ReadCoord(cls.protocol);
3720 MSG_ReadCoord(cls.protocol);
3725 SHOWLMP_decodeshow();
3728 R_SetSkyBox(MSG_ReadString());
3731 if (cls.signon == SIGNONS - 1)
3733 // first update is the final signon stage
3734 cls.signon = SIGNONS;
3737 if (cls.protocol == PROTOCOL_DARKPLACES1 || cls.protocol == PROTOCOL_DARKPLACES2 || cls.protocol == PROTOCOL_DARKPLACES3)
3738 EntityFrame_CL_ReadFrame();
3739 else if (cls.protocol == PROTOCOL_DARKPLACES4)
3740 EntityFrame4_CL_ReadFrame();
3742 EntityFrame5_CL_ReadFrame();
3744 case svc_csqcentities:
3745 CSQC_ReadEntities();
3747 case svc_downloaddata:
3750 case svc_trailparticles:
3751 CL_ParseTrailParticles();
3753 case svc_pointparticles:
3754 CL_ParsePointParticles();
3756 case svc_pointparticles1:
3757 CL_ParsePointParticles1();
3763 if (cls.signon == SIGNONS)
3764 CL_UpdateItemsAndWeapon();
3766 EntityFrameQuake_ISeeDeadEntities();
3768 CL_UpdateMoveVars();
3770 parsingerror = false;
3772 // LordHavoc: this was at the start of the function before cl_autodemo was
3774 if (cls.demorecording)
3775 CL_WriteDemoMessage (&net_message);
3778 void CL_Parse_DumpPacket(void)
3782 Con_Print("Packet dump:\n");
3783 SZ_HexDumpToConsole(&net_message);
3784 parsingerror = false;
3787 void CL_Parse_ErrorCleanUp(void)
3789 CL_StopDownload(0, 0);
3793 void CL_Parse_Init(void)
3795 // LordHavoc: added demo_nehahra cvar
3796 Cvar_RegisterVariable (&demo_nehahra);
3797 if (gamemode == GAME_NEHAHRA)
3798 Cvar_SetValue("demo_nehahra", 1);
3799 Cvar_RegisterVariable(&developer_networkentities);
3801 Cvar_RegisterVariable(&cl_sound_wizardhit);
3802 Cvar_RegisterVariable(&cl_sound_hknighthit);
3803 Cvar_RegisterVariable(&cl_sound_tink1);
3804 Cvar_RegisterVariable(&cl_sound_ric1);
3805 Cvar_RegisterVariable(&cl_sound_ric2);
3806 Cvar_RegisterVariable(&cl_sound_ric3);
3807 Cvar_RegisterVariable(&cl_sound_ric_gunshot);
3808 Cvar_RegisterVariable(&cl_sound_r_exp3);
3810 Cvar_RegisterVariable(&cl_joinbeforedownloadsfinish);
3812 // server extension cvars set by commands issued from the server during connect
3813 Cvar_RegisterVariable(&cl_serverextension_download);
3815 Cvar_RegisterVariable(&cl_nettimesyncfactor);
3816 Cvar_RegisterVariable(&cl_nettimesyncboundmode);
3817 Cvar_RegisterVariable(&cl_nettimesyncboundtolerance);
3818 Cvar_RegisterVariable(&cl_iplog_name);
3820 Cmd_AddCommand("nextul", QW_CL_NextUpload, "sends next fragment of current upload buffer (screenshot for example)");
3821 Cmd_AddCommand("stopul", QW_CL_StopUpload, "aborts current upload (screenshot for example)");
3822 Cmd_AddCommand("skins", QW_CL_Skins_f, "downloads missing qw skins from server");
3823 Cmd_AddCommand("changing", QW_CL_Changing_f, "sent by qw servers to tell client to wait for level change");
3824 Cmd_AddCommand("cl_begindownloads", CL_BeginDownloads_f, "used internally by darkplaces client while connecting (causes loading of models and sounds or triggers downloads for missing ones)");
3825 Cmd_AddCommand("cl_downloadbegin", CL_DownloadBegin_f, "(networking) informs client of download file information, client replies with sv_startsoundload to begin the transfer");
3826 Cmd_AddCommand("stopdownload", CL_StopDownload_f, "terminates a download");
3827 Cmd_AddCommand("cl_downloadfinished", CL_DownloadFinished_f, "signals that a download has finished and provides the client with file size and crc to check its integrity");
3828 Cmd_AddCommand("iplog_list", CL_IPLog_List_f, "lists names of players whose IP address begins with the supplied text (example: iplog_list 123.456.789)");
3831 void CL_Parse_Shutdown(void)