2 Copyright (C) 1996-1997 Id Software, Inc.
4 This program is free software; you can redistribute it and/or
5 modify it under the terms of the GNU General Public License
6 as published by the Free Software Foundation; either version 2
7 of the License, or (at your option) any later version.
9 This program is distributed in the hope that it will be useful,
10 but WITHOUT ANY WARRANTY; without even the implied warranty of
11 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
13 See the GNU General Public License for more details.
15 You should have received a copy of the GNU General Public License
16 along with this program; if not, write to the Free Software
17 Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
20 // cl_parse.c -- parse a message received from the server
24 #include "cl_collision.h"
26 char *svc_strings[128] =
32 "svc_version", // [long] server version
33 "svc_setview", // [short] entity number
34 "svc_sound", // <see code>
35 "svc_time", // [float] server time
36 "svc_print", // [string] null terminated string
37 "svc_stufftext", // [string] stuffed into client's console buffer
38 // the string should be \n terminated
39 "svc_setangle", // [vec3] set the view angle to this absolute value
41 "svc_serverinfo", // [long] version
42 // [string] signon string
43 // [string]..[0]model cache [string]...[0]sounds cache
44 // [string]..[0]item cache
45 "svc_lightstyle", // [byte] [string]
46 "svc_updatename", // [byte] [string]
47 "svc_updatefrags", // [byte] [short]
48 "svc_clientdata", // <shortbits + data>
49 "svc_stopsound", // <see code>
50 "svc_updatecolors", // [byte] [byte]
51 "svc_particle", // [vec3] <variable>
52 "svc_damage", // [byte] impact [byte] blood [vec3] from
55 "OBSOLETE svc_spawnbinary",
58 "svc_temp_entity", // <variable>
64 "svc_spawnstaticsound",
66 "svc_finale", // [string] music [string] text
67 "svc_cdtrack", // [byte] track [byte] looptrack
70 "svc_showlmp", // [string] iconlabel [string] lmpfile [short] x [short] y
71 "svc_hidelmp", // [string] iconlabel
72 "svc_skybox", // [string] skyname
85 "svc_cgame", // 50 // [short] length [bytes] data
86 "svc_updatestatubyte", // 51 // [byte] stat [byte] value
87 "svc_effect", // 52 // [vector] org [byte] modelindex [byte] startframe [byte] framecount [byte] framerate
88 "svc_effect2", // 53 // [vector] org [short] modelindex [short] startframe [byte] framecount [byte] framerate
89 "svc_sound2", // 54 // short soundindex instead of byte
90 "svc_spawnbaseline2", // 55 // short modelindex instead of byte
91 "svc_spawnstatic2", // 56 // short modelindex instead of byte
92 "svc_entities", // 57 // [int] deltaframe [int] thisframe [float vector] eye [variable length] entitydata
93 "svc_unusedlh3", // 58
94 "svc_spawnstaticsound2", // 59 // [coord3] [short] samp [byte] vol [byte] aten
97 //=============================================================================
99 cvar_t demo_nehahra = {0, "demo_nehahra", "0"};
100 cvar_t developer_networkentities = {0, "developer_networkentities", "0"};
104 CL_ParseStartSoundPacket
107 void CL_ParseStartSoundPacket(int largesoundindex)
116 field_mask = MSG_ReadByte();
118 if (field_mask & SND_VOLUME)
119 volume = MSG_ReadByte ();
121 volume = DEFAULT_SOUND_PACKET_VOLUME;
123 if (field_mask & SND_ATTENUATION)
124 attenuation = MSG_ReadByte () / 64.0;
126 attenuation = DEFAULT_SOUND_PACKET_ATTENUATION;
128 if (field_mask & SND_LARGEENTITY)
130 ent = (unsigned short) MSG_ReadShort ();
131 channel = MSG_ReadByte ();
135 channel = (unsigned short) MSG_ReadShort ();
140 if (largesoundindex || field_mask & SND_LARGESOUND)
141 sound_num = (unsigned short) MSG_ReadShort ();
143 sound_num = MSG_ReadByte ();
145 MSG_ReadVector(pos, cl.protocol);
147 if (sound_num >= MAX_SOUNDS)
149 Con_Printf("CL_ParseStartSoundPacket: sound_num (%i) >= MAX_SOUNDS (%i)\n", sound_num, MAX_SOUNDS);
153 if (ent >= MAX_EDICTS)
155 Con_Printf("CL_ParseStartSoundPacket: ent = %i", ent);
159 S_StartSound (ent, channel, cl.sound_precache[sound_num], pos, volume/255.0f, attenuation);
166 When the client is taking a long time to load stuff, send keepalive messages
167 so the server doesn't disconnect.
171 static qbyte olddata[NET_MAXMESSAGE];
172 void CL_KeepaliveMessage (void)
175 static float lastmsg;
180 // no need if server is local and definitely not if this is a demo
181 if (sv.active || cls.demoplayback)
184 // read messages from server, should just be nops
185 oldreadcount = msg_readcount;
186 oldbadread = msg_badread;
188 memcpy(olddata, net_message.data, net_message.cursize);
190 NetConn_ClientFrame();
192 msg_readcount = oldreadcount;
193 msg_badread = oldbadread;
195 memcpy(net_message.data, olddata, net_message.cursize);
197 if (cls.netcon && NetConn_CanSendMessage(cls.netcon) && (time = Sys_DoubleTime()) - lastmsg >= 5)
203 // LordHavoc: must use unreliable because reliable could kill the sigon message!
204 Con_Print("--> client to server keepalive\n");
206 msg.maxsize = sizeof(buf);
208 MSG_WriteChar(&msg, svc_nop);
209 NetConn_SendUnreliableMessage(cls.netcon, &msg);
213 void CL_ParseEntityLump(char *entdata)
216 char key[128], value[4096];
217 FOG_clear(); // LordHavoc: no fog until set
218 // LordHavoc: default to the map's sky (q3 shader parsing sets this)
219 R_SetSkyBox(cl.worldmodel->brush.skybox);
223 if (!COM_ParseToken(&data, false))
225 if (com_token[0] != '{')
229 if (!COM_ParseToken(&data, false))
231 if (com_token[0] == '}')
232 break; // end of worldspawn
233 if (com_token[0] == '_')
234 strlcpy (key, com_token + 1, sizeof (key));
236 strlcpy (key, com_token, sizeof (key));
237 while (key[strlen(key)-1] == ' ') // remove trailing spaces
238 key[strlen(key)-1] = 0;
239 if (!COM_ParseToken(&data, false))
241 strlcpy (value, com_token, sizeof (value));
242 if (!strcmp("sky", key))
244 else if (!strcmp("skyname", key)) // non-standard, introduced by QuakeForge... sigh.
246 else if (!strcmp("qlsky", key)) // non-standard, introduced by QuakeLives (EEK)
248 else if (!strcmp("fog", key))
249 sscanf(value, "%f %f %f %f", &fog_density, &fog_red, &fog_green, &fog_blue);
250 else if (!strcmp("fog_density", key))
251 fog_density = atof(value);
252 else if (!strcmp("fog_red", key))
253 fog_red = atof(value);
254 else if (!strcmp("fog_green", key))
255 fog_green = atof(value);
256 else if (!strcmp("fog_blue", key))
257 fog_blue = atof(value);
262 =====================
265 An svc_signonnum has been received, perform a client side setup
266 =====================
268 static void CL_SignonReply (void)
272 Con_DPrintf("CL_SignonReply: %i\n", cls.signon);
277 MSG_WriteByte (&cls.message, clc_stringcmd);
278 MSG_WriteString (&cls.message, "prespawn");
282 MSG_WriteByte (&cls.message, clc_stringcmd);
283 MSG_WriteString (&cls.message, va("name \"%s\"\n", cl_name.string));
285 MSG_WriteByte (&cls.message, clc_stringcmd);
286 MSG_WriteString (&cls.message, va("color %i %i\n", cl_color.integer >> 4, cl_color.integer & 15));
288 if (cl_pmodel.integer)
290 MSG_WriteByte (&cls.message, clc_stringcmd);
291 MSG_WriteString (&cls.message, va("pmodel %i\n", cl_pmodel.integer));
293 if (*cl_playermodel.string)
295 MSG_WriteByte (&cls.message, clc_stringcmd);
296 MSG_WriteString (&cls.message, va("playermodel %s\n", cl_playermodel.string));
298 if (*cl_playerskin.string)
300 MSG_WriteByte (&cls.message, clc_stringcmd);
301 MSG_WriteString (&cls.message, va("playerskin %s\n", cl_playerskin.string));
304 MSG_WriteByte (&cls.message, clc_stringcmd);
305 MSG_WriteString (&cls.message, va("rate %i\n", cl_rate.integer));
307 MSG_WriteByte (&cls.message, clc_stringcmd);
308 MSG_WriteString (&cls.message, "spawn");
312 MSG_WriteByte (&cls.message, clc_stringcmd);
313 MSG_WriteString (&cls.message, "begin");
327 // FIXME: this is a lot of memory to be keeping around, this needs to be dynamically allocated and freed
328 static char parse_model_precache[MAX_MODELS][MAX_QPATH];
329 static char parse_sound_precache[MAX_SOUNDS][MAX_QPATH];
330 void CL_ParseServerInfo (void)
334 int nummodels, numsounds;
337 Con_DPrint("Serverinfo packet received.\n");
340 // wipe the client_state_t struct
344 // parse protocol version number
346 // hack for unmarked Nehahra movie demos which had a custom protocol
347 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
348 i = PROTOCOL_NEHAHRAMOVIE;
349 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
351 Host_Error("CL_ParseServerInfo: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
355 Con_DPrintf("Server protocol is %i\n", cl.protocol);
358 cl.maxclients = MSG_ReadByte ();
359 if (cl.maxclients < 1 || cl.maxclients > MAX_SCOREBOARD)
361 Host_Error("Bad maxclients (%u) from server\n", cl.maxclients);
364 cl.scores = Mem_Alloc(cl_mempool, cl.maxclients*sizeof(*cl.scores));
367 cl.gametype = MSG_ReadByte ();
369 // parse signon message
370 str = MSG_ReadString ();
371 strlcpy (cl.levelname, str, sizeof(cl.levelname));
373 // seperate the printfs so the server message can have a color
374 if (cl.protocol != PROTOCOL_NEHAHRAMOVIE) // no messages when playing the Nehahra movie
375 Con_Printf("\n\n\35\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\36\37\n\n\2%s\n", str);
377 // check memory integrity
378 Mem_CheckSentinelsGlobal();
381 // if server is active, we already began a loading plaque
383 SCR_BeginLoadingPlaque();
385 // disable until we get textures for it
388 memset(cl.model_precache, 0, sizeof(cl.model_precache));
389 memset(cl.sound_precache, 0, sizeof(cl.sound_precache));
391 // parse model precache list
392 for (nummodels=1 ; ; nummodels++)
394 str = MSG_ReadString();
397 if (nummodels==MAX_MODELS)
398 Host_Error ("Server sent too many model precaches\n");
399 if (strlen(str) >= MAX_QPATH)
400 Host_Error ("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
401 strlcpy (parse_model_precache[nummodels], str, sizeof (parse_model_precache[nummodels]));
403 // parse sound precache list
404 for (numsounds=1 ; ; numsounds++)
406 str = MSG_ReadString();
409 if (numsounds==MAX_SOUNDS)
410 Host_Error("Server sent too many sound precaches\n");
411 if (strlen(str) >= MAX_QPATH)
412 Host_Error("Server sent a precache name of %i characters (max %i)", strlen(str), MAX_QPATH - 1);
413 strlcpy (parse_sound_precache[numsounds], str, sizeof (parse_sound_precache[numsounds]));
416 // touch all of the precached models that are still loaded so we can free
417 // anything that isn't needed
419 for (i = 1;i < nummodels;i++)
420 Mod_FindName(parse_model_precache[i]);
423 // do the same for sounds
424 S_ServerSounds (parse_sound_precache, numsounds);
426 // now we try to load everything that is new
429 CL_KeepaliveMessage ();
430 cl.model_precache[1] = Mod_ForName(parse_model_precache[1], false, false, true);
431 if (cl.model_precache[1] == NULL)
432 Con_Printf("Map %s not found\n", parse_model_precache[1]);
435 for (i=2 ; i<nummodels ; i++)
437 CL_KeepaliveMessage();
438 if ((cl.model_precache[i] = Mod_ForName(parse_model_precache[i], false, false, false)) == NULL)
439 Con_Printf("Model %s not found\n", parse_model_precache[i]);
443 for (i=1 ; i<numsounds ; i++)
445 CL_KeepaliveMessage();
447 // Don't lock the sfx here, S_ServerSounds already did that
448 cl.sound_precache[i] = S_PrecacheSound (parse_sound_precache[i], true, false);
452 ent = &cl_entities[0];
453 // entire entity array was cleared, so just fill in a few fields
454 ent->state_current.active = true;
455 ent->render.model = cl.worldmodel = cl.model_precache[1];
456 ent->render.scale = 1; // some of the renderer still relies on scale
457 ent->render.alpha = 1;
458 ent->render.flags = RENDER_SHADOW | RENDER_LIGHT;
459 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, 0, 0, 0, 0, 0, 0, 1);
460 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
461 CL_BoundingBoxForEntity(&ent->render);
468 // noclip is turned off at start
469 noclip_anglehack = false;
471 // check memory integrity
472 Mem_CheckSentinelsGlobal();
475 void CL_ValidateState(entity_state_t *s)
482 if (s->modelindex >= MAX_MODELS)
483 Host_Error("CL_ValidateState: modelindex (%i) >= MAX_MODELS (%i)\n", s->modelindex, MAX_MODELS);
485 // colormap is client index + 1
486 if ((!s->flags & RENDER_COLORMAPPED) && s->colormap > cl.maxclients)
488 Con_DPrintf("CL_ValidateState: colormap (%i) > cl.maxclients (%i)\n", s->colormap, cl.maxclients);
492 model = cl.model_precache[s->modelindex];
493 Mod_CheckLoaded(model);
494 if (model && model->type && s->frame >= model->numframes)
496 Con_DPrintf("CL_ValidateState: no such frame %i in \"%s\" (which has %i frames)\n", s->frame, model->name, model->numframes);
499 if (model && model->type && s->skin > 0 && s->skin >= model->numskins && !(s->lightpflags & PFLAGS_FULLDYNAMIC))
501 Con_DPrintf("CL_ValidateState: no such skin %i in \"%s\" (which has %i skins)\n", s->skin, model->name, model->numskins);
506 void CL_MoveLerpEntityStates(entity_t *ent)
508 float odelta[3], adelta[3];
509 CL_ValidateState(&ent->state_current);
510 VectorSubtract(ent->state_current.origin, ent->persistent.neworigin, odelta);
511 VectorSubtract(ent->state_current.angles, ent->persistent.newangles, adelta);
512 if (!ent->state_previous.active || ent->state_previous.modelindex != ent->state_current.modelindex)
514 // reset all persistent stuff if this is a new entity
515 ent->persistent.lerpdeltatime = 0;
516 ent->persistent.lerpstarttime = cl.mtime[1];
517 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
518 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
519 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
520 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
521 // reset animation interpolation as well
522 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_current.frame;
523 ent->render.frame1time = ent->render.frame2time = cl.time;
524 ent->render.framelerp = 1;
525 // reset various persistent stuff
526 ent->persistent.muzzleflash = 0;
527 VectorCopy(ent->state_current.origin, ent->persistent.trail_origin);
529 else if (cls.timedemo || cl_nolerp.integer || DotProduct(odelta, odelta) > 1000*1000)
531 // don't interpolate the move
532 ent->persistent.lerpdeltatime = 0;
533 ent->persistent.lerpstarttime = cl.mtime[1];
534 VectorCopy(ent->state_current.origin, ent->persistent.oldorigin);
535 VectorCopy(ent->state_current.angles, ent->persistent.oldangles);
536 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
537 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
539 else if (ent->state_current.flags & RENDER_STEP)
541 // monster interpolation
542 if (DotProduct(odelta, odelta) + DotProduct(adelta, adelta) > 0.01)
544 ent->persistent.lerpdeltatime = bound(0, cl.mtime[1] - ent->persistent.lerpstarttime, 0.1);
545 ent->persistent.lerpstarttime = cl.mtime[1];
546 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
547 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
548 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
549 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
555 ent->persistent.lerpstarttime = ent->state_previous.time;
556 // no lerp if it's singleplayer
558 ent->persistent.lerpdeltatime = 0;
560 ent->persistent.lerpdeltatime = bound(0, ent->state_current.time - ent->state_previous.time, 0.1);
561 VectorCopy(ent->persistent.neworigin, ent->persistent.oldorigin);
562 VectorCopy(ent->persistent.newangles, ent->persistent.oldangles);
563 VectorCopy(ent->state_current.origin, ent->persistent.neworigin);
564 VectorCopy(ent->state_current.angles, ent->persistent.newangles);
573 void CL_ParseBaseline (entity_t *ent, int large)
577 ent->state_baseline = defaultstate;
578 // FIXME: set ent->state_baseline.number?
579 ent->state_baseline.active = true;
582 ent->state_baseline.modelindex = (unsigned short) MSG_ReadShort ();
583 ent->state_baseline.frame = (unsigned short) MSG_ReadShort ();
587 ent->state_baseline.modelindex = MSG_ReadByte ();
588 ent->state_baseline.frame = MSG_ReadByte ();
590 ent->state_baseline.colormap = MSG_ReadByte();
591 ent->state_baseline.skin = MSG_ReadByte();
592 for (i = 0;i < 3;i++)
594 ent->state_baseline.origin[i] = MSG_ReadCoord(cl.protocol);
595 ent->state_baseline.angles[i] = MSG_ReadAngle(cl.protocol);
597 CL_ValidateState(&ent->state_baseline);
598 ent->state_previous = ent->state_current = ent->state_baseline;
606 Server information pertaining to this client only
609 void CL_ParseClientdata (void)
613 VectorCopy (cl.mpunchangle[0], cl.mpunchangle[1]);
614 VectorCopy (cl.mpunchvector[0], cl.mpunchvector[1]);
615 VectorCopy (cl.mvelocity[0], cl.mvelocity[1]);
616 cl.mviewzoom[1] = cl.mviewzoom[0];
618 if (cl.protocol != PROTOCOL_DARKPLACES6)
620 cl.stats[STAT_VIEWHEIGHT] = DEFAULT_VIEWHEIGHT;
621 cl.stats[STAT_ITEMS] = 0;
622 cl.stats[STAT_VIEWZOOM] = 255;
625 cl.mpunchangle[0][0] = 0;
626 cl.mpunchangle[0][1] = 0;
627 cl.mpunchangle[0][2] = 0;
628 cl.mpunchvector[0][0] = 0;
629 cl.mpunchvector[0][1] = 0;
630 cl.mpunchvector[0][2] = 0;
631 cl.mvelocity[0][0] = 0;
632 cl.mvelocity[0][1] = 0;
633 cl.mvelocity[0][2] = 0;
636 bits = (unsigned short) MSG_ReadShort ();
637 if (bits & SU_EXTEND1)
638 bits |= (MSG_ReadByte() << 16);
639 if (bits & SU_EXTEND2)
640 bits |= (MSG_ReadByte() << 24);
642 if (bits & SU_VIEWHEIGHT)
643 cl.stats[STAT_VIEWHEIGHT] = MSG_ReadChar ();
645 if (bits & SU_IDEALPITCH)
646 cl.idealpitch = MSG_ReadChar ();
648 for (i = 0;i < 3;i++)
650 if (bits & (SU_PUNCH1<<i) )
652 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4 || cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
653 cl.mpunchangle[0][i] = MSG_ReadAngle16i();
654 else if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE)
655 cl.mpunchangle[0][i] = MSG_ReadChar();
657 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
659 if (bits & (SU_PUNCHVEC1<<i))
661 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
662 cl.mpunchvector[0][i] = MSG_ReadCoord16i();
663 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
664 cl.mpunchvector[0][i] = MSG_ReadCoord32f();
666 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
668 if (bits & (SU_VELOCITY1<<i) )
670 if (cl.protocol == PROTOCOL_QUAKE || cl.protocol == PROTOCOL_NEHAHRAMOVIE || cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3 || cl.protocol == PROTOCOL_DARKPLACES4)
671 cl.mvelocity[0][i] = MSG_ReadChar()*16;
672 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
673 cl.mvelocity[0][i] = MSG_ReadCoord32f();
675 Host_Error("CL_ParseClientData: unknown cl.protocol %i\n", cl.protocol);
679 // LordHavoc: hipnotic demos don't have this bit set but should
680 if (bits & SU_ITEMS || cl.protocol != PROTOCOL_DARKPLACES6)
681 cl.stats[STAT_ITEMS] = MSG_ReadLong ();
683 cl.onground = (bits & SU_ONGROUND) != 0;
684 cl.inwater = (bits & SU_INWATER) != 0;
686 if (cl.protocol == PROTOCOL_DARKPLACES6)
689 else if (cl.protocol == PROTOCOL_DARKPLACES5)
691 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadShort() : 0;
692 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadShort() : 0;
693 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadShort() : 0;
694 cl.stats[STAT_HEALTH] = MSG_ReadShort();
695 cl.stats[STAT_AMMO] = MSG_ReadShort();
696 cl.stats[STAT_SHELLS] = MSG_ReadShort();
697 cl.stats[STAT_NAILS] = MSG_ReadShort();
698 cl.stats[STAT_ROCKETS] = MSG_ReadShort();
699 cl.stats[STAT_CELLS] = MSG_ReadShort();
700 cl.stats[STAT_ACTIVEWEAPON] = (unsigned short) MSG_ReadShort ();
704 cl.stats[STAT_WEAPONFRAME] = (bits & SU_WEAPONFRAME) ? MSG_ReadByte() : 0;
705 cl.stats[STAT_ARMOR] = (bits & SU_ARMOR) ? MSG_ReadByte() : 0;
706 cl.stats[STAT_WEAPON] = (bits & SU_WEAPON) ? MSG_ReadByte() : 0;
707 cl.stats[STAT_HEALTH] = MSG_ReadShort();
708 cl.stats[STAT_AMMO] = MSG_ReadByte();
709 cl.stats[STAT_SHELLS] = MSG_ReadByte();
710 cl.stats[STAT_NAILS] = MSG_ReadByte();
711 cl.stats[STAT_ROCKETS] = MSG_ReadByte();
712 cl.stats[STAT_CELLS] = MSG_ReadByte();
713 if (gamemode == GAME_HIPNOTIC || gamemode == GAME_ROGUE || gamemode == GAME_NEXUIZ)
714 cl.stats[STAT_ACTIVEWEAPON] = (1<<MSG_ReadByte ());
716 cl.stats[STAT_ACTIVEWEAPON] = MSG_ReadByte ();
719 if (bits & SU_VIEWZOOM)
721 if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
722 cl.stats[STAT_VIEWZOOM] = (unsigned short) MSG_ReadShort();
724 cl.stats[STAT_VIEWZOOM] = MSG_ReadByte();
727 // check for important changes
730 if (cl.olditems != cl.stats[STAT_ITEMS])
731 for (j = 0;j < 32;j++)
732 if ((cl.stats[STAT_ITEMS] & (1<<j)) && !(cl.olditems & (1<<j)))
733 cl.item_gettime[j] = cl.time;
734 cl.olditems = cl.stats[STAT_ITEMS];
736 // GAME_NEXUIZ hud needs weapon change time
737 if (cl.activeweapon != cl.stats[STAT_ACTIVEWEAPON])
738 cl.weapontime = cl.time;
739 cl.activeweapon = cl.stats[STAT_ACTIVEWEAPON];
741 // viewzoom interpolation
742 cl.mviewzoom[0] = (float) max(cl.stats[STAT_VIEWZOOM], 2) * (1.0f / 255.0f);
746 =====================
748 =====================
750 void CL_ParseStatic (int large)
754 if (cl_num_static_entities >= cl_max_static_entities)
755 Host_Error ("Too many static entities");
756 ent = &cl_static_entities[cl_num_static_entities++];
757 CL_ParseBaseline (ent, large);
759 // copy it to the current state
760 ent->render.model = cl.model_precache[ent->state_baseline.modelindex];
761 ent->render.frame = ent->render.frame1 = ent->render.frame2 = ent->state_baseline.frame;
762 ent->render.framelerp = 0;
763 // make torchs play out of sync
764 ent->render.frame1time = ent->render.frame2time = lhrandom(-10, -1);
765 ent->render.colormap = -1; // no special coloring
766 ent->render.skinnum = ent->state_baseline.skin;
767 ent->render.effects = ent->state_baseline.effects;
768 ent->render.alpha = 1;
769 //ent->render.scale = 1;
771 //VectorCopy (ent->state_baseline.origin, ent->render.origin);
772 //VectorCopy (ent->state_baseline.angles, ent->render.angles);
774 Matrix4x4_CreateFromQuakeEntity(&ent->render.matrix, ent->state_baseline.origin[0], ent->state_baseline.origin[1], ent->state_baseline.origin[2], ent->state_baseline.angles[0], ent->state_baseline.angles[1], ent->state_baseline.angles[2], 1);
775 Matrix4x4_Invert_Simple(&ent->render.inversematrix, &ent->render.matrix);
776 CL_BoundingBoxForEntity(&ent->render);
778 // This is definitely cheating...
779 if (ent->render.model == NULL)
780 cl_num_static_entities--;
788 void CL_ParseStaticSound (int large)
791 int sound_num, vol, atten;
793 MSG_ReadVector(org, cl.protocol);
795 sound_num = (unsigned short) MSG_ReadShort ();
797 sound_num = MSG_ReadByte ();
798 vol = MSG_ReadByte ();
799 atten = MSG_ReadByte ();
801 S_StaticSound (cl.sound_precache[sound_num], org, vol/255.0f, atten);
804 void CL_ParseEffect (void)
807 int modelindex, startframe, framecount, framerate;
809 MSG_ReadVector(org, cl.protocol);
810 modelindex = MSG_ReadByte ();
811 startframe = MSG_ReadByte ();
812 framecount = MSG_ReadByte ();
813 framerate = MSG_ReadByte ();
815 CL_Effect(org, modelindex, startframe, framecount, framerate);
818 void CL_ParseEffect2 (void)
821 int modelindex, startframe, framecount, framerate;
823 MSG_ReadVector(org, cl.protocol);
824 modelindex = (unsigned short) MSG_ReadShort ();
825 startframe = (unsigned short) MSG_ReadShort ();
826 framecount = MSG_ReadByte ();
827 framerate = MSG_ReadByte ();
829 CL_Effect(org, modelindex, startframe, framecount, framerate);
832 model_t *cl_model_bolt = NULL;
833 model_t *cl_model_bolt2 = NULL;
834 model_t *cl_model_bolt3 = NULL;
835 model_t *cl_model_beam = NULL;
837 sfx_t *cl_sfx_wizhit;
838 sfx_t *cl_sfx_knighthit;
843 sfx_t *cl_sfx_r_exp3;
850 void CL_InitTEnts (void)
852 cl_sfx_wizhit = S_PrecacheSound ("sound/wizard/hit.wav", false, true);
853 cl_sfx_knighthit = S_PrecacheSound ("sound/hknight/hit.wav", false, true);
854 cl_sfx_tink1 = S_PrecacheSound ("sound/weapons/tink1.wav", false, true);
855 cl_sfx_ric1 = S_PrecacheSound ("sound/weapons/ric1.wav", false, true);
856 cl_sfx_ric2 = S_PrecacheSound ("sound/weapons/ric2.wav", false, true);
857 cl_sfx_ric3 = S_PrecacheSound ("sound/weapons/ric3.wav", false, true);
858 cl_sfx_r_exp3 = S_PrecacheSound ("sound/weapons/r_exp3.wav", false, true);
861 void CL_ParseBeam (model_t *m, int lightning)
867 ent = (unsigned short) MSG_ReadShort ();
868 MSG_ReadVector(start, cl.protocol);
869 MSG_ReadVector(end, cl.protocol);
871 if (ent >= MAX_EDICTS)
873 Con_Printf("CL_ParseBeam: invalid entity number %i\n", ent);
877 if (ent >= cl_max_entities)
878 CL_ExpandEntities(ent);
880 // override any beam with the same entity
881 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
883 if (b->entity == ent)
886 b->lightning = lightning;
887 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
889 b->endtime = cl.time + 0.2;
890 VectorCopy (start, b->start);
891 VectorCopy (end, b->end);
897 for (i = 0, b = cl_beams;i < cl_max_beams;i++, b++)
899 if (!b->model || b->endtime < cl.time)
902 b->lightning = lightning;
903 b->relativestartvalid = (ent && cl_entities[ent].state_current.active) ? 2 : 0;
905 b->endtime = cl.time + 0.2;
906 VectorCopy (start, b->start);
907 VectorCopy (end, b->end);
911 Con_Print("beam list overflow!\n");
914 void CL_ParseTempEntity(void)
922 int colorStart, colorLength, count;
923 float velspeed, radius;
925 matrix4x4_t tempmatrix;
927 type = MSG_ReadByte();
931 // spike hitting wall
932 MSG_ReadVector(pos, cl.protocol);
933 CL_FindNonSolidLocation(pos, pos, 4);
934 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
935 CL_AllocDlight(NULL, &tempmatrix, 100, 0.12f, 0.50f, 0.12f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
936 CL_RunParticleEffect(pos, vec3_origin, 20, 30);
937 S_StartSound(-1, 0, cl_sfx_wizhit, pos, 1, 1);
941 // spike hitting wall
942 MSG_ReadVector(pos, cl.protocol);
943 CL_FindNonSolidLocation(pos, pos, 4);
944 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
945 CL_AllocDlight(NULL, &tempmatrix, 100, 0.50f, 0.30f, 0.10f, 500, 0.2, 0, -1, false, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
946 CL_RunParticleEffect(pos, vec3_origin, 226, 20);
947 S_StartSound(-1, 0, cl_sfx_knighthit, pos, 1, 1);
951 // spike hitting wall
952 MSG_ReadVector(pos, cl.protocol);
953 CL_FindNonSolidLocation(pos, pos, 4);
954 if (cl_particles_bulletimpacts.integer)
956 CL_SparkShower(pos, vec3_origin, 15, 1);
957 CL_Smoke(pos, vec3_origin, 15);
961 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
966 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
968 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
970 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
974 // quad spike hitting wall
975 MSG_ReadVector(pos, cl.protocol);
976 CL_FindNonSolidLocation(pos, pos, 4);
977 // LordHavoc: changed to spark shower
978 if (cl_particles_bulletimpacts.integer)
980 CL_SparkShower(pos, vec3_origin, 15, 1);
981 CL_Smoke(pos, vec3_origin, 15);
984 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
985 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
986 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
988 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
993 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
995 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
997 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1001 // super spike hitting wall
1002 MSG_ReadVector(pos, cl.protocol);
1003 CL_FindNonSolidLocation(pos, pos, 4);
1004 // LordHavoc: changed to dust shower
1005 if (cl_particles_bulletimpacts.integer)
1007 CL_SparkShower(pos, vec3_origin, 30, 1);
1008 CL_Smoke(pos, vec3_origin, 30);
1012 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1017 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1019 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1021 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1024 case TE_SUPERSPIKEQUAD:
1025 // quad super spike hitting wall
1026 MSG_ReadVector(pos, cl.protocol);
1027 CL_FindNonSolidLocation(pos, pos, 4);
1028 // LordHavoc: changed to dust shower
1029 if (cl_particles_bulletimpacts.integer)
1031 CL_SparkShower(pos, vec3_origin, 30, 1);
1032 CL_Smoke(pos, vec3_origin, 30);
1035 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1036 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1038 S_StartSound(-1, 0, cl_sfx_tink1, pos, 1, 1);
1043 S_StartSound(-1, 0, cl_sfx_ric1, pos, 1, 1);
1045 S_StartSound(-1, 0, cl_sfx_ric2, pos, 1, 1);
1047 S_StartSound(-1, 0, cl_sfx_ric3, pos, 1, 1);
1050 // LordHavoc: added for improved blood splatters
1053 MSG_ReadVector(pos, cl.protocol);
1054 CL_FindNonSolidLocation(pos, pos, 4);
1055 dir[0] = MSG_ReadChar();
1056 dir[1] = MSG_ReadChar();
1057 dir[2] = MSG_ReadChar();
1058 count = MSG_ReadByte();
1059 CL_BloodPuff(pos, dir, count);
1063 MSG_ReadVector(pos, cl.protocol);
1064 CL_FindNonSolidLocation(pos, pos, 4);
1065 dir[0] = MSG_ReadChar();
1066 dir[1] = MSG_ReadChar();
1067 dir[2] = MSG_ReadChar();
1068 count = MSG_ReadByte();
1069 CL_SparkShower(pos, dir, count, 1);
1072 MSG_ReadVector(pos, cl.protocol);
1073 CL_FindNonSolidLocation(pos, pos, 4);
1074 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1075 CL_AllocDlight(NULL, &tempmatrix, 200, 1, 1, 1, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1078 // LordHavoc: added for improved gore
1079 case TE_BLOODSHOWER:
1081 MSG_ReadVector(pos, cl.protocol); // mins
1082 MSG_ReadVector(pos2, cl.protocol); // maxs
1083 velspeed = MSG_ReadCoord(cl.protocol); // speed
1084 count = (unsigned short) MSG_ReadShort(); // number of particles
1085 CL_BloodShower(pos, pos2, velspeed, count);
1087 case TE_PARTICLECUBE:
1088 // general purpose particle effect
1089 MSG_ReadVector(pos, cl.protocol); // mins
1090 MSG_ReadVector(pos2, cl.protocol); // maxs
1091 MSG_ReadVector(dir, cl.protocol); // dir
1092 count = (unsigned short) MSG_ReadShort(); // number of particles
1093 colorStart = MSG_ReadByte(); // color
1094 colorLength = MSG_ReadByte(); // gravity (1 or 0)
1095 velspeed = MSG_ReadCoord(cl.protocol); // randomvel
1096 CL_ParticleCube(pos, pos2, dir, count, colorStart, colorLength, velspeed);
1099 case TE_PARTICLERAIN:
1100 // general purpose particle effect
1101 MSG_ReadVector(pos, cl.protocol); // mins
1102 MSG_ReadVector(pos2, cl.protocol); // maxs
1103 MSG_ReadVector(dir, cl.protocol); // dir
1104 count = (unsigned short) MSG_ReadShort(); // number of particles
1105 colorStart = MSG_ReadByte(); // color
1106 CL_ParticleRain(pos, pos2, dir, count, colorStart, 0);
1109 case TE_PARTICLESNOW:
1110 // general purpose particle effect
1111 MSG_ReadVector(pos, cl.protocol); // mins
1112 MSG_ReadVector(pos2, cl.protocol); // maxs
1113 MSG_ReadVector(dir, cl.protocol); // dir
1114 count = (unsigned short) MSG_ReadShort(); // number of particles
1115 colorStart = MSG_ReadByte(); // color
1116 CL_ParticleRain(pos, pos2, dir, count, colorStart, 1);
1120 // bullet hitting wall
1121 MSG_ReadVector(pos, cl.protocol);
1122 CL_FindNonSolidLocation(pos, pos, 4);
1123 CL_SparkShower(pos, vec3_origin, 15, 1);
1124 CL_Smoke(pos, vec3_origin, 15);
1128 case TE_GUNSHOTQUAD:
1129 // quad bullet hitting wall
1130 MSG_ReadVector(pos, cl.protocol);
1131 CL_FindNonSolidLocation(pos, pos, 4);
1132 CL_SparkShower(pos, vec3_origin, 15, 1);
1133 CL_Smoke(pos, vec3_origin, 15);
1135 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1136 CL_AllocDlight(NULL, &tempmatrix, 100, 0.15f, 0.15f, 1.5f, 500, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1141 MSG_ReadVector(pos, cl.protocol);
1142 CL_FindNonSolidLocation(pos, pos, 10);
1143 CL_ParticleExplosion(pos);
1144 // LordHavoc: boosted color from 1.0, 0.8, 0.4 to 1.25, 1.0, 0.5
1145 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1146 CL_AllocDlight(NULL, &tempmatrix, 350, 4.0f, 2.0f, 0.50f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1147 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1150 case TE_EXPLOSIONQUAD:
1151 // quad rocket explosion
1152 MSG_ReadVector(pos, cl.protocol);
1153 CL_FindNonSolidLocation(pos, pos, 10);
1154 CL_ParticleExplosion(pos);
1155 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1156 CL_AllocDlight(NULL, &tempmatrix, 350, 2.5f, 2.0f, 4.0f, 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1157 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1161 // Nehahra movie colored lighting explosion
1162 MSG_ReadVector(pos, cl.protocol);
1163 CL_FindNonSolidLocation(pos, pos, 10);
1164 CL_ParticleExplosion(pos);
1165 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1166 color[0] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1167 color[1] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1168 color[2] = MSG_ReadCoord(cl.protocol) * (2.0f / 1.0f);
1169 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1170 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1173 case TE_EXPLOSIONRGB:
1174 // colored lighting explosion
1175 MSG_ReadVector(pos, cl.protocol);
1176 CL_FindNonSolidLocation(pos, pos, 10);
1177 CL_ParticleExplosion(pos);
1178 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1179 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1180 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1181 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1182 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1183 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1186 case TE_TAREXPLOSION:
1187 // tarbaby explosion
1188 MSG_ReadVector(pos, cl.protocol);
1189 CL_FindNonSolidLocation(pos, pos, 10);
1190 CL_BlobExplosion(pos);
1192 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1193 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1194 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1195 CL_AllocDlight(NULL, &tempmatrix, 600, 1.6f, 0.8f, 2.0f, 1200, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1199 MSG_ReadVector(pos, cl.protocol);
1200 CL_FindNonSolidLocation(pos, pos, 10);
1201 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1202 CL_AllocDlight(NULL, &tempmatrix, 200, 2, 2, 2, 1000, 0.2, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1205 case TE_CUSTOMFLASH:
1206 MSG_ReadVector(pos, cl.protocol);
1207 CL_FindNonSolidLocation(pos, pos, 4);
1208 radius = MSG_ReadByte() * 8;
1209 velspeed = (MSG_ReadByte() + 1) * (1.0 / 256.0);
1210 color[0] = MSG_ReadByte() * (2.0f / 255.0f);
1211 color[1] = MSG_ReadByte() * (2.0f / 255.0f);
1212 color[2] = MSG_ReadByte() * (2.0f / 255.0f);
1213 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1214 CL_AllocDlight(NULL, &tempmatrix, radius, color[0], color[1], color[2], radius / velspeed, velspeed, 0, -1, true, 1, 0.25, 1, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1218 MSG_ReadVector(pos, cl.protocol);
1219 MSG_ReadVector(dir, cl.protocol);
1220 count = MSG_ReadByte();
1221 CL_Flames(pos, dir, count);
1227 cl_model_bolt = Mod_ForName("progs/bolt.mdl", false, false, false);
1228 CL_ParseBeam(cl_model_bolt, true);
1233 if (!cl_model_bolt2)
1234 cl_model_bolt2 = Mod_ForName("progs/bolt2.mdl", false, false, false);
1235 CL_ParseBeam(cl_model_bolt2, true);
1240 if (!cl_model_bolt3)
1241 cl_model_bolt3 = Mod_ForName("progs/bolt3.mdl", true, false, false);
1242 CL_ParseBeam(cl_model_bolt3, false);
1247 // grappling hook beam
1249 cl_model_beam = Mod_ForName("progs/beam.mdl", true, false, false);
1250 CL_ParseBeam(cl_model_beam, false);
1254 // LordHavoc: for compatibility with the Nehahra movie...
1255 case TE_LIGHTNING4NEH:
1256 CL_ParseBeam(Mod_ForName(MSG_ReadString(), true, false, false), false);
1260 MSG_ReadVector(pos, cl.protocol);
1265 MSG_ReadVector(pos, cl.protocol);
1266 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1267 CL_AllocDlight(NULL, &tempmatrix, 200, 1.0f, 1.0f, 1.0f, 600, 99.0f, 0, -1, true, 1, 0.25, 1, 0, 0, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1268 CL_TeleportSplash(pos);
1272 // color mapped explosion
1273 MSG_ReadVector(pos, cl.protocol);
1274 CL_FindNonSolidLocation(pos, pos, 10);
1275 colorStart = MSG_ReadByte();
1276 colorLength = MSG_ReadByte();
1277 CL_ParticleExplosion2(pos, colorStart, colorLength);
1278 tempcolor = (qbyte *)&palette_complete[(rand()%colorLength) + colorStart];
1279 color[0] = tempcolor[0] * (2.0f / 255.0f);
1280 color[1] = tempcolor[1] * (2.0f / 255.0f);
1281 color[2] = tempcolor[2] * (2.0f / 255.0f);
1282 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1283 CL_AllocDlight(NULL, &tempmatrix, 350, color[0], color[1], color[2], 700, 0.5, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1284 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1288 MSG_ReadVector(pos, cl.protocol);
1289 MSG_ReadVector(pos2, cl.protocol);
1290 MSG_ReadVector(dir, cl.protocol);
1291 CL_BeamParticle(pos, pos2, 8, 1, 1, 1, 1, 1);
1295 MSG_ReadVector(pos, cl.protocol);
1296 MSG_ReadVector(dir, cl.protocol);
1297 count = MSG_ReadByte();
1298 CL_FindNonSolidLocation(pos, pos, 4);
1299 CL_Tei_Smoke(pos, dir, count);
1302 case TE_TEI_BIGEXPLOSION:
1303 MSG_ReadVector(pos, cl.protocol);
1304 CL_FindNonSolidLocation(pos, pos, 10);
1305 CL_ParticleExplosion(pos);
1306 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1307 CL_AllocDlight(NULL, &tempmatrix, 500, 2.5f, 2.0f, 1.0f, 500, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1308 S_StartSound(-1, 0, cl_sfx_r_exp3, pos, 1, 1);
1311 case TE_TEI_PLASMAHIT:
1312 MSG_ReadVector(pos, cl.protocol);
1313 MSG_ReadVector(dir, cl.protocol);
1314 count = MSG_ReadByte();
1315 CL_FindNonSolidLocation(pos, pos, 5);
1316 CL_Tei_PlasmaHit(pos, dir, count);
1317 Matrix4x4_CreateTranslate(&tempmatrix, pos[0], pos[1], pos[2]);
1318 CL_AllocDlight(NULL, &tempmatrix, 500, 0.6, 1.2, 2.0f, 2000, 9999, 0, -1, true, 1, 0.25, 0.25, 1, 1, LIGHTFLAG_NORMALMODE | LIGHTFLAG_REALTIMEMODE);
1322 Host_Error("CL_ParseTempEntity: bad type %d (hex %02X)", type, type);
1326 #define SHOWNET(x) if(cl_shownet.integer==2)Con_Printf("%3i:%s\n", msg_readcount-1, x);
1328 static qbyte cgamenetbuffer[65536];
1331 =====================
1332 CL_ParseServerMessage
1333 =====================
1335 int parsingerror = false;
1336 void CL_ParseServerMessage(void)
1341 char *cmdlogname[32], *temp;
1342 int cmdindex, cmdcount = 0;
1344 if (cls.demorecording)
1345 CL_WriteDemoMessage ();
1347 cl.last_received_message = realtime;
1350 // if recording demos, copy the message out
1352 if (cl_shownet.integer == 1)
1353 Con_Printf("%f %i\n", realtime, net_message.cursize);
1354 else if (cl_shownet.integer == 2)
1355 Con_Print("------------------\n");
1357 cl.onground = false; // unless the server says otherwise
1359 // parse the message
1361 //MSG_BeginReading ();
1363 parsingerror = true;
1368 Host_Error ("CL_ParseServerMessage: Bad server message");
1370 cmd = MSG_ReadByte ();
1374 SHOWNET("END OF MESSAGE");
1375 break; // end of message
1378 cmdindex = cmdcount & 31;
1380 cmdlog[cmdindex] = cmd;
1382 // if the high bit of the command byte is set, it is a fast update
1385 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1387 cmdlogname[cmdindex] = temp;
1388 SHOWNET("fast update");
1389 if (cls.signon == SIGNONS - 1)
1391 // first update is the final signon stage
1392 cls.signon = SIGNONS;
1395 EntityFrameQuake_ReadEntity (cmd&127);
1399 SHOWNET(svc_strings[cmd]);
1400 cmdlogname[cmdindex] = svc_strings[cmd];
1401 if (!cmdlogname[cmdindex])
1403 // LordHavoc: fix for bizarre problem in MSVC that I do not understand (if I assign the string pointer directly it ends up storing a NULL pointer)
1405 cmdlogname[cmdindex] = temp;
1413 char description[32*64], temp[64];
1415 strcpy (description, "packet dump: ");
1419 count = cmdcount - i;
1423 dpsnprintf (temp, sizeof (temp), "%3i:%s ", cmdlog[i], cmdlogname[i]);
1424 strlcat (description, temp, sizeof (description));
1429 description[strlen(description)-1] = '\n'; // replace the last space with a newline
1430 Con_Print(description);
1431 Host_Error ("CL_ParseServerMessage: Illegible server message\n");
1436 if (cls.signon < SIGNONS)
1437 Con_Print("<-- server to client keepalive\n");
1441 cl.mtime[1] = cl.mtime[0];
1442 cl.mtime[0] = MSG_ReadFloat ();
1445 case svc_clientdata:
1446 CL_ParseClientdata();
1450 i = MSG_ReadLong ();
1451 // hack for unmarked Nehahra movie demos which had a custom protocol
1452 if (i == PROTOCOL_QUAKE && cls.demoplayback && demo_nehahra.integer)
1453 i = PROTOCOL_NEHAHRAMOVIE;
1454 if (i != PROTOCOL_QUAKE && i != PROTOCOL_DARKPLACES1 && i != PROTOCOL_DARKPLACES2 && i != PROTOCOL_DARKPLACES3 && i != PROTOCOL_DARKPLACES4 && i != PROTOCOL_DARKPLACES5 && i != PROTOCOL_DARKPLACES6 && i != PROTOCOL_NEHAHRAMOVIE)
1455 Host_Error("CL_ParseServerMessage: Server is protocol %i, not %i (Quake), %i (DP1), %i (DP2), %i (DP3), %i (DP4), %i (DP5), %i (DP6), or %i (Nehahra movie)", i, PROTOCOL_QUAKE, PROTOCOL_DARKPLACES1, PROTOCOL_DARKPLACES2, PROTOCOL_DARKPLACES3, PROTOCOL_DARKPLACES4, PROTOCOL_DARKPLACES5, PROTOCOL_DARKPLACES6, PROTOCOL_NEHAHRAMOVIE);
1459 case svc_disconnect:
1460 Con_Printf ("Server disconnected\n");
1461 if (cls.demonum != -1)
1468 Con_Print(MSG_ReadString());
1471 case svc_centerprint:
1472 SCR_CenterPrint(MSG_ReadString ());
1476 Cbuf_AddText (MSG_ReadString ());
1483 case svc_serverinfo:
1484 CL_ParseServerInfo ();
1488 for (i=0 ; i<3 ; i++)
1489 cl.viewangles[i] = MSG_ReadAngle (cl.protocol);
1493 cl.viewentity = (unsigned short)MSG_ReadShort ();
1494 if (cl.viewentity >= MAX_EDICTS)
1495 Host_Error("svc_setview >= MAX_EDICTS\n");
1496 if (cl.viewentity >= cl_max_entities)
1497 CL_ExpandEntities(cl.viewentity);
1498 // LordHavoc: assume first setview recieved is the real player entity
1499 if (!cl.playerentity)
1500 cl.playerentity = cl.viewentity;
1503 case svc_lightstyle:
1504 i = MSG_ReadByte ();
1505 if (i >= MAX_LIGHTSTYLES)
1506 Host_Error ("svc_lightstyle >= MAX_LIGHTSTYLES");
1507 strlcpy (cl_lightstyle[i].map, MSG_ReadString(), sizeof (cl_lightstyle[i].map));
1508 cl_lightstyle[i].map[MAX_STYLESTRING - 1] = 0;
1509 cl_lightstyle[i].length = strlen(cl_lightstyle[i].map);
1513 CL_ParseStartSoundPacket(false);
1517 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1519 // was svc_sound2 in protocols 1, 2, 3, removed in 4, 5, changed to svc_precache in 6
1520 CL_ParseStartSoundPacket(true);
1524 int i = (unsigned short)MSG_ReadShort();
1525 char *s = MSG_ReadString();
1528 if (i >= 1 && i < MAX_MODELS)
1530 model_t *model = Mod_ForName(s, false, false, i == 1);
1532 Con_Printf("svc_precache: Mod_ForName(\"%s\") failed\n", s);
1533 cl.model_precache[i] = model;
1536 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_MODELS);
1541 if (i >= 1 && i < MAX_SOUNDS)
1543 sfx_t *sfx = S_PrecacheSound (s, true, false);
1544 if (!sfx && snd_initialized.integer)
1545 Con_Printf("svc_precache: S_PrecacheSound(\"%s\") failed\n", s);
1546 cl.sound_precache[i] = sfx;
1549 Con_Printf("svc_precache: index %i outside range %i...%i\n", i, 1, MAX_SOUNDS);
1555 i = (unsigned short) MSG_ReadShort();
1556 S_StopSound(i>>3, i&7);
1559 case svc_updatename:
1560 i = MSG_ReadByte ();
1561 if (i >= cl.maxclients)
1562 Host_Error ("CL_ParseServerMessage: svc_updatename >= cl.maxclients");
1563 strlcpy (cl.scores[i].name, MSG_ReadString (), sizeof (cl.scores[i].name));
1566 case svc_updatefrags:
1567 i = MSG_ReadByte ();
1568 if (i >= cl.maxclients)
1569 Host_Error ("CL_ParseServerMessage: svc_updatefrags >= cl.maxclients");
1570 cl.scores[i].frags = (signed short) MSG_ReadShort ();
1573 case svc_updatecolors:
1574 i = MSG_ReadByte ();
1575 if (i >= cl.maxclients)
1576 Host_Error ("CL_ParseServerMessage: svc_updatecolors >= cl.maxclients");
1577 cl.scores[i].colors = MSG_ReadByte ();
1581 CL_ParseParticleEffect ();
1592 case svc_spawnbaseline:
1593 i = (unsigned short) MSG_ReadShort ();
1594 if (i < 0 || i >= MAX_EDICTS)
1595 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline: invalid entity number %i", i);
1596 if (i >= cl_max_entities)
1597 CL_ExpandEntities(i);
1598 CL_ParseBaseline (cl_entities + i, false);
1600 case svc_spawnbaseline2:
1601 i = (unsigned short) MSG_ReadShort ();
1602 if (i < 0 || i >= MAX_EDICTS)
1603 Host_Error ("CL_ParseServerMessage: svc_spawnbaseline2: invalid entity number %i", i);
1604 if (i >= cl_max_entities)
1605 CL_ExpandEntities(i);
1606 CL_ParseBaseline (cl_entities + i, true);
1608 case svc_spawnstatic:
1609 CL_ParseStatic (false);
1611 case svc_spawnstatic2:
1612 CL_ParseStatic (true);
1614 case svc_temp_entity:
1615 CL_ParseTempEntity ();
1619 cl.paused = MSG_ReadByte ();
1624 S_PauseGameSounds (cl.paused);
1628 i = MSG_ReadByte ();
1629 // LordHavoc: it's rude to kick off the client if they missed the
1630 // reconnect somehow, so allow signon 1 even if at signon 1
1631 if (i <= cls.signon && i != 1)
1632 Host_Error ("Received signon %i when at %i", i, cls.signon);
1637 case svc_killedmonster:
1638 cl.stats[STAT_MONSTERS]++;
1641 case svc_foundsecret:
1642 cl.stats[STAT_SECRETS]++;
1645 case svc_updatestat:
1646 i = MSG_ReadByte ();
1647 if (i < 0 || i >= MAX_CL_STATS)
1648 Host_Error ("svc_updatestat: %i is invalid", i);
1649 cl.stats[i] = MSG_ReadLong ();
1652 case svc_updatestatubyte:
1653 i = MSG_ReadByte ();
1654 if (i < 0 || i >= MAX_CL_STATS)
1655 Host_Error ("svc_updatestat: %i is invalid", i);
1656 cl.stats[i] = MSG_ReadByte ();
1659 case svc_spawnstaticsound:
1660 CL_ParseStaticSound (false);
1663 case svc_spawnstaticsound2:
1664 CL_ParseStaticSound (true);
1668 cl.cdtrack = MSG_ReadByte ();
1669 cl.looptrack = MSG_ReadByte ();
1670 if ( (cls.demoplayback || cls.demorecording) && (cls.forcetrack != -1) )
1671 CDAudio_Play ((qbyte)cls.forcetrack, true);
1673 CDAudio_Play ((qbyte)cl.cdtrack, true);
1676 case svc_intermission:
1677 cl.intermission = 1;
1678 cl.completed_time = cl.time;
1682 cl.intermission = 2;
1683 cl.completed_time = cl.time;
1684 SCR_CenterPrint(MSG_ReadString ());
1688 cl.intermission = 3;
1689 cl.completed_time = cl.time;
1690 SCR_CenterPrint(MSG_ReadString ());
1693 case svc_sellscreen:
1694 Cmd_ExecuteString ("help", src_command);
1697 if (gamemode == GAME_TENEBRAE)
1699 // repeating particle effect
1700 MSG_ReadCoord(cl.protocol);
1701 MSG_ReadCoord(cl.protocol);
1702 MSG_ReadCoord(cl.protocol);
1703 MSG_ReadCoord(cl.protocol);
1704 MSG_ReadCoord(cl.protocol);
1705 MSG_ReadCoord(cl.protocol);
1712 SHOWLMP_decodehide();
1715 if (gamemode == GAME_TENEBRAE)
1718 MSG_ReadCoord(cl.protocol);
1719 MSG_ReadCoord(cl.protocol);
1720 MSG_ReadCoord(cl.protocol);
1725 SHOWLMP_decodeshow();
1728 R_SetSkyBox(MSG_ReadString());
1733 length = (int) ((unsigned short) MSG_ReadShort());
1734 for (i = 0;i < length;i++)
1735 cgamenetbuffer[i] = MSG_ReadByte();
1737 CL_CGVM_ParseNetwork(cgamenetbuffer, length);
1741 if (cls.signon == SIGNONS - 1)
1743 // first update is the final signon stage
1744 cls.signon = SIGNONS;
1747 if (cl.protocol == PROTOCOL_DARKPLACES1 || cl.protocol == PROTOCOL_DARKPLACES2 || cl.protocol == PROTOCOL_DARKPLACES3)
1748 EntityFrame_CL_ReadFrame();
1749 else if (cl.protocol == PROTOCOL_DARKPLACES4)
1750 EntityFrame4_CL_ReadFrame();
1751 else if (cl.protocol == PROTOCOL_DARKPLACES5 || cl.protocol == PROTOCOL_DARKPLACES6)
1752 EntityFrame5_CL_ReadFrame();
1754 Host_Error("CL_ParseServerMessage: svc_entities: unknown cl.protocol %i\n", cl.protocol);
1759 EntityFrameQuake_ISeeDeadEntities();
1761 parsingerror = false;
1764 void CL_Parse_DumpPacket(void)
1768 Con_Print("Packet dump:\n");
1769 SZ_HexDumpToConsole(&net_message);
1770 parsingerror = false;
1773 void CL_Parse_Init(void)
1775 // LordHavoc: added demo_nehahra cvar
1776 Cvar_RegisterVariable (&demo_nehahra);
1777 if (gamemode == GAME_NEHAHRA)
1778 Cvar_SetValue("demo_nehahra", 1);
1779 Cvar_RegisterVariable(&developer_networkentities);
1782 void CL_Parse_Shutdown(void)