1 ///////////////////////////////////////////////////////////////////////////////
3 /// \file easy_encoder.c
4 /// \brief Easy .xz Stream encoder initialization
6 // Author: Lasse Collin
8 // This file has been put into the public domain.
9 // You can do whatever you want with this file.
11 ///////////////////////////////////////////////////////////////////////////////
13 #include "easy_preset.h"
14 #include "stream_encoder.h"
18 lzma_next_coder stream_encoder;
19 lzma_options_easy opt_easy;
24 easy_encode(lzma_coder *coder, lzma_allocator *allocator,
25 const uint8_t *restrict in, size_t *restrict in_pos,
26 size_t in_size, uint8_t *restrict out,
27 size_t *restrict out_pos, size_t out_size, lzma_action action)
29 return coder->stream_encoder.code(
30 coder->stream_encoder.coder, allocator,
31 in, in_pos, in_size, out, out_pos, out_size, action);
36 easy_encoder_end(lzma_coder *coder, lzma_allocator *allocator)
38 lzma_next_end(&coder->stream_encoder, allocator);
39 lzma_free(coder, allocator);
45 easy_encoder_init(lzma_next_coder *next, lzma_allocator *allocator,
46 uint32_t preset, lzma_check check)
48 lzma_next_coder_init(&easy_encoder_init, next, allocator);
50 if (next->coder == NULL) {
51 next->coder = lzma_alloc(sizeof(lzma_coder), allocator);
52 if (next->coder == NULL)
53 return LZMA_MEM_ERROR;
55 next->code = &easy_encode;
56 next->end = &easy_encoder_end;
58 next->coder->stream_encoder = LZMA_NEXT_CODER_INIT;
61 if (lzma_easy_preset(&next->coder->opt_easy, preset))
62 return LZMA_OPTIONS_ERROR;
64 return lzma_stream_encoder_init(&next->coder->stream_encoder,
65 allocator, next->coder->opt_easy.filters, check);
69 extern LZMA_API(lzma_ret)
70 lzma_easy_encoder(lzma_stream *strm, uint32_t preset, lzma_check check)
72 lzma_next_strm_init(easy_encoder_init, strm, preset, check);
74 strm->internal->supported_actions[LZMA_RUN] = true;
75 strm->internal->supported_actions[LZMA_SYNC_FLUSH] = true;
76 strm->internal->supported_actions[LZMA_FULL_FLUSH] = true;
77 strm->internal->supported_actions[LZMA_FINISH] = true;