]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server
fix the fix for the fix
[divverent/nexuiz.git] / data / qcsrc / server /
2008-01-23 div0fix the fix for the fix
2008-01-23 div0fix the fix against shotgun through players
2008-01-23 div0-scmenu; make mapinfo default
2008-01-23 lordhavocfix bug where you could shoot through someone if you...
2008-01-23 div0if spawnpoints fail in initial state, error out again
2008-01-23 div0revert that CTF change. Instead, don't load/save the...
2008-01-23 div0don't use the capture time DB when sv_cheats is 1
2008-01-23 div0also specially treat control points that are attackable...
2008-01-23 div0Onslaught: use the new waypoint sprites! But I don...
2008-01-23 div0fix bug WinningCondition_RanOutOfSpawns that made it...
2008-01-22 lordhavocchanged all te_ effects (except te_bloodshower) to...
2008-01-22 div0oops, one more of these
2008-01-22 div0fix two minor bugs
2008-01-22 div0oops...
2008-01-22 div0minor fixed for Onslaught + sprites
2008-01-22 avirox - Removed usetargets code from generator spawn func...
2008-01-22 div0fix viewzoom for observers
2008-01-22 div0handle self/oself CORRECTLY this time
2008-01-22 div0new entity "func_wall", takes a model (or submodel...
2008-01-22 div0make Arena's reset function also reset spawnpoints
2008-01-22 div0small Assault simplification that should be doing nothing
2008-01-21 lordhavocfix attack_finished timing on first shot of a burst...
2008-01-21 div0Better handle running out of spawns:
2008-01-21 avirox - onslaught_generator now activates its targets on...
2008-01-21 div0make onslaught_spawnpoint_use into spawnpoint_use for...
2008-01-21 div0minor fixes in onslaught (like, destroyed control point...
2008-01-21 div0svn propset svn:eol-style native **/*.{c,h,qm,qc,qh...
2008-01-21 avirox - SelectSpawnPoint now supports onslaught game mode
2008-01-21 avirox - Tweaked onslaught game mode detection for info_playe...
2008-01-21 avirox - Node links now activate their "target"s on capture
2008-01-21 avirox - Spawn points can now be activated (turns to player...
2008-01-20 div0always output the debug message of antilag (gets remove...
2008-01-20 div0even more antilag debug code (developer 2)
2008-01-20 div0New models for health/armor by tZork, and new GL and...
2008-01-19 div0fix GotoFirstMap logic
2008-01-19 div0better 50hp model by tZork
2008-01-19 div0"cmd lsmaps" for mapinfo mode lists all installed maps...
2008-01-19 div0fix cheat
2008-01-19 div0make use of DP_SV_SHUTDOWN
2008-01-19 div0Persistent CTF capture time records!
2008-01-19 div0database, stringbuffer and FTE_STRINGS for menu QC;
2008-01-19 div0ifdeffed out database support
2008-01-18 div0add missing path_corner entity
2008-01-17 div0minor bugfix for end of campaign
2008-01-17 div0fix bug in campaign setup that breaks TDM mode
2008-01-16 div0campaign
2008-01-15 div0fix missing electrobitch
2008-01-14 div0sv_defaultplayermodel_red etc. cvars, override sv_defau...
2008-01-14 div0Oops. BAD OOPS.
2008-01-14 div0move recording to postthink
2008-01-14 div0use less memory for antilag
2008-01-14 div0oops, didn't want to commit THESE debug prints
2008-01-14 div0fix antilag aim correction; add debug code
2008-01-14 div0oops... cl_movement 1 should be supported, not 0
2008-01-13 div0antilag with "ghost traces". Should still work (hopeful...
2008-01-13 div0next improvement to mapinfo: Q3A SG/MG swap, mapinfo...
2008-01-13 div0tZork's trigger changes (trigger_delay, trigger_multipl...
2008-01-13 div0Q3A map compatibility
2008-01-12 div0fix forgotten minstagib precaches
2008-01-12 div0oops, forgot team check for minstagib yoda. Fixed.
2008-01-12 div0- make Yoda harder to get
2008-01-11 div0Speedrun mode: impulse 77 now:
2008-01-09 div0fix make_mapinfo command
2008-01-09 lordhavocadded muzzleflash effects for all weapons (most emit...
2008-01-08 div0fix minor bug with argumentless gotomap vote
2008-01-06 esteelsecondary shotgun mode now also has a muzzleflash
2008-01-05 div0handle didn't vote CORRECTLY
2008-01-05 div0also log how many people didn't vote at all
2008-01-05 div0better log don't care votes
2008-01-05 div0when abstaining is allowed, make an extra empty line
2008-01-05 div0use "don't care" instead
2008-01-05 div0g_maplist_votable_abstain 1, and people can abstain...
2008-01-05 div0vote: g_maplist_votable_nodetail 1 removes count of...
2008-01-04 kadaverjackchanged g_minstagib_invis_alpha <= 0 to use EF_NODRAW...
2008-01-04 div0some weapon changes:
2008-01-04 div0send spectate info message at low priority
2008-01-04 div0untested support for a spectator team for teamsay
2008-01-03 div0prepare some of the changes from player-voice to player...
2008-01-01 div0fix bug that causes the code to execute an invalid...
2008-01-01 div0precache uzi flash for SG
2008-01-01 div0kill two VM_Warnings
2007-12-27 div0minor fix (allow skin 6 in team games, for CTF fbskins)
2007-12-23 div0properly network velocity for spectators
2007-12-21 div0damn... 1/64 didn't work
2007-12-21 div0small fixes (like message spam for sound to bots)
2007-12-21 div0start of a voice message system... PLEASE REPLACE sound...
2007-12-21 lordhavocseveral fixes to onslaught, it now works properly
2007-12-20 div0don't do shoot anim when crouched... it looks bad
2007-12-18 div0g_player_brightness cvar
2007-12-18 div0tag_weapon again... wtf
2007-12-18 div0tag_weapon? No, Q3A uses that for some RANDOM PLACE...
2007-12-18 div0also support "tag_weapon" for attaching the exterior...
2007-12-17 div0fix animation setting bug (reported by leileilol)
2007-12-17 div0leileilol's effect updates
2007-12-14 div0yes
2007-12-14 div0fix player model precaching for the new player model...
2007-12-14 div0also allow dpm, md3, psk
2007-12-12 kadaverjack- changed sv_ready_restart to use a qc based restart...
2007-12-08 div0ctf movetype fix
2007-12-07 div0add noalign support to flags
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