]> icculus.org git repositories - divverent/nexuiz.git/commit
- changed sv_ready_restart to use a qc based restart function as suggested by nifrek...
authorkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 12 Dec 2007 18:46:02 +0000 (18:46 +0000)
committerkadaverjack <kadaverjack@f962a42d-fe04-0410-a3ab-8c8b0445ebaa>
Wed, 12 Dec 2007 18:46:02 +0000 (18:46 +0000)
commitcf60a6e5e327e5199996e66d25dae7a0de37e8dc
treeee4899b3af5164c650c3bf5451190e166152d2fe
parent4a3ad9aedb1a2343b8d36b1a4ad5b3feb7655bef
- changed sv_ready_restart to use a qc based restart function as suggested by nifrek (still experimental, please test! assault, arena & onslaught are still using the "restart" command atm)
- added missing variable for g_runematch cvar
- moved precaching to a new function which is called after all cvars are read (InitGameplayMode() is now the only place where gamemode cvars are read)

git-svn-id: svn://svn.icculus.org/nexuiz/trunk@3020 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
18 files changed:
data/qcsrc/server/arena.qc
data/qcsrc/server/bots.qc
data/qcsrc/server/cl_client.qc
data/qcsrc/server/cl_physics.qc
data/qcsrc/server/cl_weapons.qc
data/qcsrc/server/cl_weaponsystem.qc
data/qcsrc/server/clientcommands.qc
data/qcsrc/server/defs.qh
data/qcsrc/server/domination.qc
data/qcsrc/server/g_damage.qc
data/qcsrc/server/g_hook.qc
data/qcsrc/server/g_world.qc
data/qcsrc/server/havocbot_roles.qc
data/qcsrc/server/keyhunt.qc
data/qcsrc/server/keyhunt.qh
data/qcsrc/server/miscfunctions.qc
data/qcsrc/server/runematch.qc
data/qcsrc/server/teamplay.qc