]> icculus.org git repositories - divverent/nexuiz.git/history - data/qcsrc/server/gamec/cl_weaponsystem.c
Scaled the weapon models down about 30% to match 2.5.2 sizes. Except the tuba, I...
[divverent/nexuiz.git] / data / qcsrc / server / gamec / cl_weaponsystem.c
2006-06-12 lordhavocrenamed and moved all gamec/*.[ch] files to *.q[ch]
2006-06-12 lordhavocmigrated more weaponentity/exteriorweaponentity logic...
2006-06-10 kadaverjackbetter fix for LMS crash
2006-06-10 lordhavocchanged shotorg positions for most weapons, they are...
2006-06-10 lordhavocmajor audit/cleanup/overhaul of weapon code, all identi...
2006-06-09 div0a scale of 0.61 is the highest possible
2006-06-09 div0setting scale to prevent "own weapon sticks into wall"
2006-04-09 div0increased TrueAim and laser guided missile max distance...
2006-03-18 kadaverjackplayers now keep their speed (not optimal: they should...
2006-03-15 sajtStuff now shoots out of what appears to be the actual...
2006-03-10 kadaverjack- minplayers doesn't spawn bots on empty servers anymore
2006-02-24 esteelcorrected norecoil menu entry / changed cvars to say...
2006-02-20 lordhavocheavily modified urrebot aiming code, and migrated...
2006-02-09 kadaverjackfixed laser switch-to-last-weapon bug
2006-02-08 kadaverjackfixed 2 nex bugs (nex beam stopped at first player...
2006-02-02 kadaverjack- fixed playercount in lms
2006-02-01 kadaverjackadd secondary function for laser: switch to last used...
2006-01-30 savagexfix aim when standing in front of a clip-brush
2006-01-29 kadaverjackadd csqc skeleton for Nexuiz