8 "origin" -1 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 ) //
9 "weapon" 0 ( 3.595824 -6.989619 -15.212333 ) ( -0.000000 0.000000 0.000332 ) // origin
10 "shot" 1 ( 29.792417 -6.445728 -10.634215 ) ( 0.000000 -0.000000 0.000000 ) // weapon
11 "shell" 1 ( 16.678042 -8.577283 -10.256295 ) ( 0.000000 -0.000000 -0.000000 ) // weapon
15 shader "textures/common/nodraw"
18 vert 0 ( 1.000000 0.000000 ) 0 1
19 vert 1 ( 0.000000 0.000000 ) 1 1
20 vert 2 ( 0.000000 1.000000 ) 2 1
21 vert 3 ( 1.000000 1.000000 ) 3 1
28 weight 0 0 1.000000 ( 0.000000 0.989949 0.000000 )
29 weight 1 0 1.000000 ( -0.989949 0.000000 0.000000 )
30 weight 2 0 1.000000 ( -0.000000 -0.989949 0.000000 )
31 weight 3 0 1.000000 ( 0.989949 0.000000 0.000000 )