7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -4.611183 -10.235686 -21.044870 ) ( 32.587255 0.989949 0.000000 )
18 ( -5.406395 -10.235191 -21.028721 ) ( 31.816114 0.989949 0.000000 )
19 ( -5.914315 -10.234882 -21.019861 ) ( 31.327883 0.989949 0.000000 )
20 ( -6.108200 -10.234768 -21.018953 ) ( 31.142424 0.989949 0.000000 )
21 ( -5.977949 -10.234848 -21.021343 ) ( 31.268590 0.989949 0.000000 )
22 ( -5.616628 -10.235069 -21.027987 ) ( 31.617831 0.989949 0.000000 )
23 ( -5.145119 -10.235357 -21.036320 ) ( 32.072565 0.989949 0.000000 )
24 ( -4.757583 -10.235596 -21.042653 ) ( 32.446053 0.989949 0.000000 )
28 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
29 ( 5.779265 -6.990102 -15.212333 ) ( -0.000000 0.000000 0.000332 )
30 ( 26.954608 0.896109 5.321203 ) ( 0.000000 0.000000 -0.000332 )
31 ( 11.778212 -1.579837 4.867437 ) ( 0.000000 -0.000000 -0.000332 )
35 5.779265 -6.990102 -15.212333 -0.000000 0.000000 0.000332
39 5.029472 -6.989604 -15.212333 0.000001 0.004121 0.000332
43 4.562242 -6.989293 -15.218506 0.000003 0.007869 0.000332
47 4.387028 -6.989177 -15.224679 0.000003 0.009607 0.000332
51 4.508120 -6.989257 -15.223582 0.000003 0.008753 0.000332
55 4.843484 -6.989480 -15.220491 0.000002 0.006348 0.000332
59 5.281309 -6.989771 -15.216522 0.000001 0.003259 0.000332
63 5.642334 -6.990012 -15.213431 0.000000 0.000854 0.000332