7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 )
18 ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 )
19 ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 )
20 ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 )
21 ( -10.907655 -8.838568 -20.575159 ) ( 45.442342 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 4.851300 -6.989897 -14.166104 ) ( -0.000000 0.000000 0.000332 )
27 ( 42.171891 0.042795 3.523068 ) ( 0.000000 -0.000000 -0.000332 )
28 ( 8.057465 -2.233863 3.306671 ) ( 0.000000 -0.000000 -0.000332 )
32 4.851300 -6.989897 -14.166104 -0.000000 0.000000 0.000332
36 4.101506 -6.989398 -14.166104 0.000001 0.004121 0.000332
40 3.637876 -6.989090 -14.172276 0.000003 0.007869 0.000332
44 3.459063 -6.988972 -14.178450 0.000003 0.009607 0.000332
48 4.077944 -6.989383 -14.172276 0.000002 0.004804 0.000332