7 numAnimatedComponents 6
11 "weapon" 0 63 0 // origin
12 "shot" 1 0 0 // weapon
13 "shell" 1 0 0 // weapon
17 ( -0.989949 -7.271617 -17.578561 ) ( 49.452490 0.989949 0.000000 )
18 ( -1.239349 -7.271080 -17.557328 ) ( 48.676718 0.989949 0.000000 )
19 ( -1.723712 -7.270736 -17.543894 ) ( 48.186966 0.989949 0.000000 )
20 ( -1.911992 -7.270600 -17.540879 ) ( 47.995234 0.989949 0.000000 )
21 ( -1.266719 -7.271057 -17.559949 ) ( 48.648568 0.989949 0.000000 )
25 ( 0.000000 0.000000 0.000000 ) ( -0.000000 -0.000000 -0.000000 )
26 ( 7.204039 -6.990766 -12.550640 ) ( -0.000000 0.000000 0.000332 )
27 ( 42.737453 0.933504 3.683058 ) ( 0.000000 0.000000 -0.000333 )
28 ( 8.493521 -0.662147 4.160032 ) ( 0.000000 -0.000000 -0.000332 )
32 7.204039 -6.990766 -12.550640 -0.000000 0.000000 0.000332
36 6.454245 -6.990267 -12.550640 0.000001 0.004121 0.000332
40 5.990614 -6.989960 -12.556812 0.000003 0.007869 0.000332
44 5.811802 -6.989841 -12.562986 0.000003 0.009607 0.000332
48 6.430682 -6.990252 -12.556812 0.000002 0.004804 0.000332