]> icculus.org git repositories - divverent/nexuiz.git/blob - data/weaponsHavoc.cfg
resync the weapon cfg files
[divverent/nexuiz.git] / data / weaponsHavoc.cfg
1 set cvar_check_weapons 32e7dc7d745187473f0040d14892e2bb
2
3 set g_start_weapon_laser -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
4 set g_start_weapon_shotgun -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
5 set g_start_weapon_uzi -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
6 set g_start_weapon_grenadelauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
7 set g_start_weapon_electro -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
8 set g_start_weapon_crylink -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
9 set g_start_weapon_nex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
10 set g_start_weapon_hagar -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
11 set g_start_weapon_rocketlauncher -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
12 set g_start_weapon_minstanex -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
13 set g_start_weapon_porto -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
14 set g_start_weapon_hook -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
15 set g_start_weapon_hlac -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
16 set g_start_weapon_seeker -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
17 set g_start_weapon_campingrifle -1 "0 = never provide the weapon, 1 = always provide the weapon, -1 = game mode default"
18 set g_start_ammo_shells 40
19 set g_start_ammo_nails 0
20 set g_start_ammo_rockets 0
21 set g_start_ammo_cells 0
22 set g_pickup_shells 30
23 set g_pickup_shells_max 120
24 set g_pickup_nails 50
25 set g_pickup_nails_max 200
26 set g_pickup_rockets 30
27 set g_pickup_rockets_max 120
28 set g_pickup_cells 30
29 set g_pickup_cells_max 120
30 set g_pickup_armorsmall 5
31 set g_pickup_armorsmall_max 200
32 set g_pickup_armormedium 25
33 set g_pickup_armormedium_max 100
34 set g_pickup_armorbig 50
35 set g_pickup_armorbig_max 100
36 set g_pickup_armorlarge 100
37 set g_pickup_armorlarge_max 200
38 set g_pickup_healthsmall 5
39 set g_pickup_healthsmall_max 100
40 set g_pickup_healthmedium 25
41 set g_pickup_healthmedium_max 100
42 set g_pickup_healthlarge 50
43 set g_pickup_healthlarge_max 100
44 set g_pickup_healthmega 100
45 set g_pickup_healthmega_max 200
46 set g_pickup_respawntime_short 15
47 set g_pickup_respawntime_medium 20
48 set g_pickup_respawntime_long 30
49 set g_pickup_respawntime_powerup 120
50 set g_pickup_respawntime_weapon 15
51 set g_pickup_respawntime_ammo 15
52
53 set g_balance_laser_primary_damage 20
54 set g_balance_laser_primary_edgedamage 10
55 set g_balance_laser_primary_force 400
56 set g_balance_laser_primary_radius 70
57 set g_balance_laser_primary_speed 9000
58 set g_balance_laser_primary_refire 0.3
59 set g_balance_laser_primary_animtime 0.3
60 set g_balance_laser_primary_lifetime 30
61 set g_balance_laser_secondary 0 // when 1, a secondary laser mode exists
62 set g_balance_laser_secondary_damage 20
63 set g_balance_laser_secondary_edgedamage 10
64 set g_balance_laser_secondary_force 400
65 set g_balance_laser_secondary_radius 70
66 set g_balance_laser_secondary_speed 9000
67 set g_balance_laser_secondary_refire 0.3
68 set g_balance_laser_secondary_animtime 0.3
69 set g_balance_laser_secondary_lifetime 30
70
71 set g_balance_shotgun_primary_bullets 4
72 set g_balance_shotgun_primary_damage 6
73 set g_balance_shotgun_primary_force 0
74 set g_balance_shotgun_primary_spread 0.06
75 set g_balance_shotgun_primary_refire 0.3
76 set g_balance_shotgun_primary_animtime 0.2
77 set g_balance_shotgun_primary_ammo 1
78 set g_balance_shotgun_primary_speed 12000
79 set g_balance_shotgun_primary_bulletconstant 75 // 3.8qu
80 set g_balance_shotgun_secondary_bullets 4
81 set g_balance_shotgun_secondary_damage 6
82 set g_balance_shotgun_secondary_force 0
83 set g_balance_shotgun_secondary_spread 0.06
84 set g_balance_shotgun_secondary_refire 1
85 set g_balance_shotgun_secondary_animtime 0.2
86 set g_balance_shotgun_secondary_ammo 1
87 set g_balance_shotgun_secondary_speed 12000
88 set g_balance_shotgun_secondary_bulletconstant 75 // 3.8qu
89
90 set g_balance_uzi_first_damage 30
91 set g_balance_uzi_first_force 0
92 set g_balance_uzi_first_spread 0.01
93 set g_balance_uzi_first_refire 0.4
94 set g_balance_uzi_first_ammo 1
95 set g_balance_uzi_sustained_damage 10
96 set g_balance_uzi_sustained_force 0
97 set g_balance_uzi_sustained_spread 0.03
98 set g_balance_uzi_sustained_refire 0.1
99 set g_balance_uzi_sustained_ammo 1
100 set g_balance_uzi_speed 18000
101 set g_balance_uzi_bulletconstant 115 // 13.1qu
102
103 set g_balance_grenadelauncher_primary_damage 60
104 set g_balance_grenadelauncher_primary_edgedamage 20
105 set g_balance_grenadelauncher_primary_force 400
106 set g_balance_grenadelauncher_primary_radius 140
107 set g_balance_grenadelauncher_primary_speed 2000
108 set g_balance_grenadelauncher_primary_speed_up 200
109 set g_balance_grenadelauncher_primary_lifetime 30
110 set g_balance_grenadelauncher_primary_refire 0.5
111 set g_balance_grenadelauncher_primary_animtime 0.3
112 set g_balance_grenadelauncher_primary_ammo 2
113 set g_balance_grenadelauncher_secondary_damage 60
114 set g_balance_grenadelauncher_secondary_edgedamage 20
115 set g_balance_grenadelauncher_secondary_force 400
116 set g_balance_grenadelauncher_secondary_radius 140
117 set g_balance_grenadelauncher_secondary_speed 1400
118 set g_balance_grenadelauncher_secondary_speed_up 200
119 set g_balance_grenadelauncher_secondary_lifetime 2.5
120 set g_balance_grenadelauncher_secondary_refire 0.5
121 set g_balance_grenadelauncher_secondary_animtime 0.3
122 set g_balance_grenadelauncher_secondary_ammo 2
123 set g_balance_grenadelauncher_secondary_health 10
124
125 set g_balance_electro_primary_damage 50
126 set g_balance_electro_primary_edgedamage 10
127 set g_balance_electro_primary_force 200
128 set g_balance_electro_primary_radius 200
129 set g_balance_electro_primary_speed 2000
130 set g_balance_electro_primary_lifetime 30
131 set g_balance_electro_primary_refire 0.5
132 set g_balance_electro_primary_animtime 0.3
133 set g_balance_electro_primary_ammo 2
134 set g_balance_electro_secondary_damage 50
135 set g_balance_electro_secondary_spread 0
136 set g_balance_electro_secondary_edgedamage 10
137 set g_balance_electro_secondary_force 200
138 set g_balance_electro_secondary_radius 200
139 set g_balance_electro_secondary_speed 700
140 set g_balance_electro_secondary_speed_up 200
141 set g_balance_electro_secondary_lifetime 5
142 set g_balance_electro_secondary_refire 0.3
143 set g_balance_electro_secondary_animtime 0.3
144 set g_balance_electro_secondary_ammo 2
145 set g_balance_electro_secondary_health 5
146 set g_balance_electro_combo_damage 70
147 set g_balance_electro_combo_edgedamage 0
148 set g_balance_electro_combo_force 200
149 set g_balance_electro_combo_radius 250
150 set g_balance_electro_combo_speed 2000
151
152 set g_balance_crylink_primary_damage 15
153 set g_balance_crylink_primary_edgedamage 0
154 set g_balance_crylink_primary_force 0
155 set g_balance_crylink_primary_radius 20
156 set g_balance_crylink_primary_speed 7000
157 set g_balance_crylink_primary_spread 0
158 set g_balance_crylink_primary_shots 1
159 set g_balance_crylink_primary_bounces 0
160 set g_balance_crylink_primary_refire 0.1
161 set g_balance_crylink_primary_animtime 0.1
162 set g_balance_crylink_primary_ammo 1
163 set g_balance_crylink_primary_bouncedamagefactor 0.5
164
165 set g_balance_crylink_primary_middle_lifetime 30 // range: virtually infinite
166 set g_balance_crylink_primary_middle_fadetime 0
167 set g_balance_crylink_primary_star_lifetime 0.1 // range: 700 full, fades to 2100
168 set g_balance_crylink_primary_star_fadetime 0.2
169 set g_balance_crylink_primary_other_lifetime 0.1 // range: 700 full, fades to 2100
170 set g_balance_crylink_primary_other_fadetime 0.2
171
172 set g_balance_crylink_secondary_damage 15
173 set g_balance_crylink_secondary_edgedamage 0
174 set g_balance_crylink_secondary_force 100
175 set g_balance_crylink_secondary_radius 20
176 set g_balance_crylink_secondary_speed 7000
177 set g_balance_crylink_secondary_spread 0.08
178 set g_balance_crylink_secondary_shots 5
179 set g_balance_crylink_secondary_bounces 0
180 set g_balance_crylink_secondary_refire 0.6
181 set g_balance_crylink_secondary_animtime 0.3
182 set g_balance_crylink_secondary_ammo 5
183 set g_balance_crylink_secondary_bouncedamagefactor 0.5
184
185 set g_balance_crylink_secondary_middle_lifetime 30 // range: virtually infinite
186 set g_balance_crylink_secondary_middle_fadetime 0
187 set g_balance_crylink_secondary_line_lifetime 30 // range: virtually infinite
188 set g_balance_crylink_secondary_line_fadetime 0
189
190 set g_balance_nex_damage 70
191 set g_balance_nex_force 0
192 set g_balance_nex_refire 0.7
193 set g_balance_nex_animtime 0.3
194 set g_balance_nex_ammo 5
195
196 set g_balance_minstanex_refire 1
197 set g_balance_minstanex_animtime 0.3
198 set g_balance_minstanex_ammo 10
199
200 set g_balance_hagar_primary_damage 40
201 set g_balance_hagar_primary_edgedamage 20
202 set g_balance_hagar_primary_force 0
203 set g_balance_hagar_primary_radius 120
204 set g_balance_hagar_primary_spread 0
205 set g_balance_hagar_primary_speed 3000
206 set g_balance_hagar_primary_lifetime 30
207 set g_balance_hagar_primary_refire 0.3
208 set g_balance_hagar_primary_ammo 1
209 set g_balance_hagar_secondary_damage 40
210 set g_balance_hagar_secondary_edgedamage 20
211 set g_balance_hagar_secondary_force 0
212 set g_balance_hagar_secondary_radius 120
213 set g_balance_hagar_secondary_spread 0
214 set g_balance_hagar_secondary_speed 1400
215 set g_balance_hagar_secondary_lifetime 30
216 set g_balance_hagar_secondary_refire 0.3
217 set g_balance_hagar_secondary_ammo 1
218
219 set g_balance_rocketlauncher_damage 90
220 set g_balance_rocketlauncher_edgedamage 45
221 set g_balance_rocketlauncher_force 800
222 set g_balance_rocketlauncher_radius 110
223 set g_balance_rocketlauncher_speed 1000
224 set g_balance_rocketlauncher_speedaccel 0
225 set g_balance_rocketlauncher_speedstart 1000
226 set g_balance_rocketlauncher_lifetime 30
227 set g_balance_rocketlauncher_refire 1
228 set g_balance_rocketlauncher_animtime 0.3
229 set g_balance_rocketlauncher_ammo 3
230 set g_balance_rocketlauncher_health 30
231 set g_balance_rocketlauncher_detonatedelay 0.2 // positive: timer till detonation is allowed, negative: "security device" that prevents ANY remote detonation if it could hurt its owner, zero: detonatable at any time
232 set g_balance_rocketlauncher_laserguided_speed 1000  //650
233 set g_balance_rocketlauncher_laserguided_speedaccel 0
234 set g_balance_rocketlauncher_laserguided_speedstart 1000
235 set g_balance_rocketlauncher_laserguided_turnrate       0.75  //0.5
236 set g_balance_rocketlauncher_laserguided_allow_steal    1
237
238 set g_balance_porto_primary_refire 1.5
239 set g_balance_porto_primary_speed 2000
240 set g_balance_porto_primary_lifetime 30
241 set g_balance_porto_primary_ammo 25
242 set g_balance_portal_health 200 // these get recharged whenever the portal is used
243 set g_balance_portal_lifetime 15 // these get recharged whenever the portal is used
244
245 set g_balance_hook_primary_ammo 2 // hook monkeys set 0
246 set g_balance_hook_primary_refire 0 // hook monkeys set 0
247 set g_balance_hook_primary_animtime 0.3 // good shoot anim
248 set g_balance_hook_primary_hooked_time_max 0 // infinite
249 set g_balance_hook_primary_hooked_time_free 2 // 2s being hooked are free
250 set g_balance_hook_primary_hooked_ammodecrease_delay 0.5 // remove one cell every 0.5 seconds
251 set g_balance_hook_secondary_damage 25 // not much
252 set g_balance_hook_secondary_edgedamage 5 // not much
253 set g_balance_hook_secondary_radius 500 // LOTS
254 set g_balance_hook_secondary_force -2000 // LOTS
255 set g_balance_hook_secondary_ammo 25 // a whole pack
256 set g_balance_hook_secondary_lifetime 30 // infinite
257 set g_balance_hook_secondary_speed 0 // not much throwing
258 set g_balance_hook_secondary_gravity 5 // fast falling
259 set g_balance_hook_secondary_refire 3 // don't drop too many bombs...
260 set g_balance_hook_secondary_animtime 0.3 // good shoot anim
261 set g_balance_hook_secondary_power 3 // effect behaves like a square function
262 set g_balance_hook_secondary_duration 1.5 // effect runs for three seconds
263
264 // HLAC 
265 set g_balance_hlac_primary_spread_min 0.01
266 set g_balance_hlac_primary_spread_max 0.25
267 set g_balance_hlac_primary_spread_add 0.0045
268 set g_balance_hlac_primary_spread_crouchmod 0.25
269
270 set g_balance_hlac_primary_damage 23
271 set g_balance_hlac_primary_edgedamage 10
272 set g_balance_hlac_primary_force 100
273 set g_balance_hlac_primary_radius 70
274 set g_balance_hlac_primary_speed 9000
275 set g_balance_hlac_primary_lifetime 5
276
277 set g_balance_hlac_primary_refire 0.1
278 set g_balance_hlac_primary_animtime 0.1
279 set g_balance_hlac_primary_ammo 1
280
281 set g_balance_hlac_secondary_spread 0.15
282 set g_balance_hlac_secondary_spread_crouchmod 0.5
283
284 set g_balance_hlac_secondary_damage 23
285 set g_balance_hlac_secondary_edgedamage 10
286 set g_balance_hlac_secondary_force 100
287 set g_balance_hlac_secondary_radius 70
288 set g_balance_hlac_secondary_speed 9000
289 set g_balance_hlac_secondary_lifetime 5
290
291 set g_balance_hlac_secondary_refire 1
292 set g_balance_hlac_secondary_animtime 0.3
293 set g_balance_hlac_secondary_ammo 10
294 set g_balance_hlac_secondary_shots 6
295
296
297 // TAG Seeker
298 set g_balance_seeker_tag_speed   9000
299 set g_balance_seeker_tag_ammo    1
300 set g_balance_seeker_tag_animtime 0.3
301 set g_balance_seeker_tag_refire  0.7
302
303 set g_balance_seeker_missile_delay 0.25
304 //set g_balance_seeker_missile_activate_delay 0.1
305
306 set g_balance_seeker_missile_speed        700
307 set g_balance_seeker_missile_accel              1.05
308 set g_balance_seeker_missile_decel              0.9
309
310 set g_balance_seeker_missile_speed_max    1250
311 set g_balance_seeker_missile_turnrate     0.65
312
313 set g_balance_seeker_missile_damage       40
314 set g_balance_seeker_missile_edgedamage   10
315 set g_balance_seeker_missile_radius       80
316 set g_balance_seeker_missile_force        250
317
318 set g_balance_seeker_missile_count                  4
319 set g_balance_seeker_missile_lifetime       15
320 set g_balance_seeker_missile_refire           0.5
321 set g_balance_seeker_missile_animtime       0.3
322 set g_balance_seeker_missile_ammo             2
323
324 set g_balance_seeker_missile_proxy            0
325 set g_balance_seeker_missile_proxy_maxrange   45
326 set g_balance_seeker_missile_proxy_delay      0.2
327
328 // World avoidance
329 set g_balance_seeker_missile_smart             1
330 set g_balance_seeker_missile_smart_mindist     800
331 set g_balance_seeker_missile_smart_trace_max   2500
332 set g_balance_seeker_missile_smart_trace_min   1000
333 // End new seeker
334
335
336 set g_balance_seeker_flac_lifetime      0.1
337 set g_balance_seeker_flac_lifetime_rand 0.05
338 set g_balance_seeker_flac_speed         3000
339 set g_balance_seeker_flac_spread            0.4
340
341 set g_balance_seeker_flac_damage       15
342 set g_balance_seeker_flac_edgedamage   10
343 set g_balance_seeker_flac_radius       100
344 set g_balance_seeker_flac_force        50
345
346 set g_balance_seeker_flac_refire       0.1
347 set g_balance_seeker_flac_animtime     0.1
348 set g_balance_seeker_flac_ammo         0.5
349
350 // NOTE: maps should not use this weapon yet
351 set g_balance_campingrifle_magazinecapacity 8
352 set g_balance_campingrifle_reloadtime 1.8 // this + primary animtime = 2.1 = exactly 3 shots
353 set g_balance_campingrifle_primary_damage 60
354 set g_balance_campingrifle_primary_headshotaddeddamage 100
355 set g_balance_campingrifle_primary_spread 0
356 set g_balance_campingrifle_primary_force 2
357 set g_balance_campingrifle_primary_speed 35000
358 set g_balance_campingrifle_primary_lifetime 5
359 set g_balance_campingrifle_primary_refire 0.7
360 set g_balance_campingrifle_primary_animtime 0.3
361 set g_balance_campingrifle_primary_ammo 10
362 set g_balance_campingrifle_primary_bulletconstant 130 // 56.3qu
363 set g_balance_campingrifle_secondary_damage 35
364 set g_balance_campingrifle_secondary_headshotaddeddamage 15 // 50 damage only on head
365 set g_balance_campingrifle_secondary_spread 0.008
366 set g_balance_campingrifle_secondary_force 1
367 set g_balance_campingrifle_secondary_speed 20000
368 set g_balance_campingrifle_secondary_lifetime 5
369 set g_balance_campingrifle_secondary_refire 0.12
370 set g_balance_campingrifle_secondary_animtime 0.1
371 set g_balance_campingrifle_secondary_ammo 10
372 set g_balance_campingrifle_secondary_health 5
373 set g_balance_campingrifle_secondary_bulletconstant 130 // 18.3qu