]> icculus.org git repositories - divverent/nexuiz.git/blob - data/unit_walker.cfg
put NetRadiant's NexuizPack here
[divverent/nexuiz.git] / data / unit_walker.cfg
1 set g_turrets_unit_walker_std_health 500        \r
2 set g_turrets_unit_walker_std_respawntime 60\r
3 \r
4 set g_turrets_unit_walker_speed_run  350\r
5 set g_turrets_unit_walker_speed_roam 100\r
6 set g_turrets_unit_walker_speed_walk 250\r
7 set g_turrets_unit_walker_speed_swim 250\r
8 set g_turrets_unit_walker_speed_jump 790\r
9 set g_turrets_unit_walker_speed_stop 200\r
10 \r
11 // Main machineguns prop's\r
12 set g_turrets_unit_walker_std_shot_dmg 6\r
13 set g_turrets_unit_walker_std_shot_refire 0.05\r
14 set g_turrets_unit_walker_std_shot_spread 0.015\r
15 set g_turrets_unit_walker_std_shot_force        5\r
16 set g_turrets_unit_walker_std_shot_radius 0\r
17 set g_turrets_unit_walker_std_shot_speed 18000\r
18 \r
19 set g_turrets_unit_walker_std_shot_volly 10\r
20 set g_turrets_unit_walker_std_shot_volly_refire 0.5\r
21 \r
22 set g_turrets_unit_walker_std_target_range 5000\r
23 set g_turrets_unit_walker_std_target_range_fire 2000\r
24 set g_turrets_unit_walker_std_target_range_optimal 100\r
25 set g_turrets_unit_walker_std_target_range_min 0\r
26 \r
27 set g_turrets_unit_walker_std_target_select_rangebias 0.25\r
28 set g_turrets_unit_walker_std_target_select_samebias 0.25\r
29 set g_turrets_unit_walker_std_target_select_anglebias 0.5\r
30 set g_turrets_unit_walker_std_target_select_playerbias 1\r
31 set g_turrets_unit_walker_std_target_select_missilebias 0\r
32 \r
33 set g_turrets_unit_walker_std_ammo_max 4000\r
34 set g_turrets_unit_walker_std_ammo 500\r
35 set g_turrets_unit_walker_std_ammo_recharge 100\r
36 \r
37 set g_turrets_unit_walker_std_aim_firetolerance_dist 64\r
38 set g_turrets_unit_walker_std_aim_firetolerance_angle 16\r
39 set g_turrets_unit_walker_std_aim_speed 90\r
40 set g_turrets_unit_walker_std_aim_maxrot 400    \r
41 set g_turrets_unit_walker_std_aim_maxpitch 15\r
42 \r
43 set g_turrets_unit_walker_std_track_type 1\r
44 \r
45 // "Wobbly" homing rockets that sometimes loop\r
46 set g_turrets_unit_walker_std_rockets_range     4000\r
47 set g_turrets_unit_walker_std_rockets_range_min 500\r
48 set g_turrets_unit_walker_std_rocket_refire 10\r
49 set g_turrets_unit_walker_std_rocket_dmg 50\r
50 set g_turrets_unit_walker_std_rocket_radius 150\r
51 set g_turrets_unit_walker_std_rocket_force 150\r
52 set g_turrets_unit_walker_std_rocket_tunrate 0.6\r
53 set g_turrets_unit_walker_std_rocket_speed 900\r
54 set g_turrets_unit_walker_std_rocket_speed_add 2\r
55 \r
56 // Meele attack. Only happens when theres a target directly in front \r
57 set g_turrets_unit_walker_std_meele_range 150\r
58 set g_turrets_unit_walker_std_meele_dmg 200\r
59 set g_turrets_unit_walker_std_meele_force 600