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git-svn-id: svn://svn.icculus.org/nexuiz/trunk@835 f962a42d-fe04-0410-a3ab-8c8b0445ebaa
[divverent/nexuiz.git] / data / scripts / stralenex1.shader
1 textures/stralenex1/e8_bluestrip\r
2 {\r
3         surfaceparm nolightmap\r
4         surfaceparm nomarks\r
5         surfaceparm trans\r
6         {\r
7                 map textures/stralenex1/e8_bluestrip.tga\r
8                 blendfunc add\r
9                 rgbGen identity\r
10         }\r
11 }\r
12 \r
13 textures/stralenex1/e8_redstrip\r
14 {\r
15         surfaceparm nolightmap\r
16         surfaceparm nomarks\r
17         surfaceparm trans\r
18         {\r
19                 map textures/stralenex1/e8_redstrip.tga\r
20                 blendfunc add\r
21                 rgbGen identity\r
22         }\r
23 }\r
24 \r
25 textures/stralenex1/stralenex5_water\r
26\r
27         qer_editorimage textures/stralenex1/stralenex5_water.tga\r
28       qer_trans 0.5\r
29         \r
30         surfaceparm trans\r
31         surfaceparm nonsolid\r
32       surfaceparm water\r
33         \r
34         deformVertexes wave 150.0 sin 2 5 0.25 0.1\r
35         Q3map_TessSize 128\r
36         cull none\r
37 \r
38       {\r
39                 map textures/stralenex1/stralenex5_water.tga\r
40             blendFunc add\r
41             rgbGen identity\r
42         }\r
43 }\r
44 \r
45 textures/stralenex1/e6xrst_supprt\r
46 {\r
47         qer_editorimage textures/stralenex1/e6xrst_supprt.tga\r
48         surfaceparm nomarks\r
49         surfaceparm trans\r
50         cull none\r
51         nopicmip\r
52         {\r
53                 map textures/stralenex1/e6xrst_supprt.tga\r
54                 rgbGen identity\r
55                 depthWrite\r
56                 alphaFunc GE128\r
57         }\r
58         {\r
59                 map $lightmap \r
60                 blendfunc filter\r
61                 rgbGen identity\r
62                 tcGen lightmap \r
63                 depthFunc equal\r
64         }\r
65 }\r
66 \r
67 \r
68 textures/stralenex1/strale_grey_box\r
69 {\r
70         qer_editorimage env/strale_grey/ygrey_up.tga\r
71 \r
72         surfaceparm nolightmap\r
73         surfaceparm noimpact\r
74         surfaceparm nomarks\r
75         surfaceparm sky\r
76 \r
77         skyparms env/strale_grey/ygrey - -\r
78         q3map_surfacelight 60\r
79         q3map_lightimage textures/strale_grey/ygrey_up.tga\r
80         q3map_sun .9 .9 1 70 65 78\r
81 \r
82 }\r
83 \r
84 textures/stralenex1/stralenex5\r
85 {\r
86         qer_editorimage env/stralenex5/stralenex5_up.tga\r
87 \r
88         surfaceparm nolightmap\r
89         surfaceparm noimpact\r
90         surfaceparm nomarks\r
91         surfaceparm sky\r
92 \r
93         skyparms env/stralenex5/stralenex5 - -\r
94         q3map_surfacelight 60\r
95         q3map_lightimage textures/stralenex5/stralenex5_up.tga\r
96         q3map_sun .627 .525 0.392 60 300 40\r
97         /*q3map_sun <red> <green> <blue> <intensity> <degrees> <elevation>*/\r
98 \r
99 }\r
100 \r
101 //copied from harlequin-sky.shader\r
102 textures/harlequin_sky/strale_jf-nebula_sky\r
103 {\r
104         qer_editorimage textures/harlequin_sky/nebula_qer1.tga\r
105         surfaceparm sky\r
106         surfaceparm noimpact\r
107         surfaceparm nolightmap\r
108         surfaceparm nomarks\r
109         \r
110         skyparms textures/harlequin_sky/env/nebular - -\r
111         q3map_surfacelight 45\r
112 // note: Change the surfacelight value if you want more ambient light from the sky.\r
113         q3map_sun 0.88 .71 .71 80 0 90\r
114 // note: Change the fourth value (80) if you want a brighter or dimmer sun\r
115         \r
116 }\r
117 \r
118 textures/stralenex1/stralenex_trimlight\r
119 {\r
120         qer_editorimage textures/stralenex1/stralenex_trimlight.tga\r
121         q3map_lightimage textures/stralenex1/stralenex_trimlight_glow.tga\r
122         q3map_surfacelight 1800\r
123         surfaceparm nomarks\r
124         {\r
125                 map $lightmap\r
126                 rgbGen identity\r
127         }\r
128         {\r
129                 map textures/stralenex1/stralenex_trimlight.tga\r
130                 blendFunc GL_DST_COLOR GL_ZERO\r
131                 rgbGen identity\r
132         }\r
133         {\r
134                 map textures/stralenex1/stralenex_trimlight_glow.tga\r
135                 blendfunc GL_ONE GL_ONE\r
136                 rgbGen identityLighting\r
137         }\r
138 }\r
139 \r
140 textures/stralenex1/stralenex_roundlight\r
141 {\r
142         qer_editorimage textures/stralenex1/stralenex_roundlight.tga\r
143         q3map_lightimage textures/stralenex1/stralenex_roundlight_glow.tga\r
144         q3map_surfacelight 4000\r
145         surfaceparm nomarks\r
146         {\r
147                 map $lightmap\r
148                 rgbGen identity\r
149         }\r
150         {\r
151                 map textures/stralenex1/stralenex_roundlight.tga\r
152                 blendFunc GL_DST_COLOR GL_ZERO\r
153                 rgbGen identity\r
154         }\r
155         {\r
156                 map textures/stralenex1/stralenex_roundlight_glow.tga\r
157                 blendfunc GL_ONE GL_ONE\r
158                 rgbGen wave sin .3 .1 0 0.5\r
159         }\r
160 }\r
161 \r
162 textures/evil8_lights/e8trimlight\r
163 {\r
164         qer_editorimage textures/evil8_lights/e8trimlight.tga\r
165         q3map_lightimage textures/evil8_lights/e8trimlight_glow.tga\r
166         q3map_surfacelight 2000\r
167         surfaceparm nomarks\r
168         {\r
169                 map $lightmap\r
170                 rgbGen identity\r
171         }\r
172         {\r
173                 map textures/evil8_lights/e8trimlight.tga\r
174                 blendFunc GL_DST_COLOR GL_ZERO\r
175                 rgbGen identity\r
176         }\r
177         {\r
178                 map textures/evil8_lights/e8trimlight_glow.tga\r
179                 blendfunc GL_ONE GL_ONE\r
180                 rgbGen identityLighting\r
181         }\r
182 }